DPS. The ranged pets (Devourers, Spiders, Bristleback) tended to be able to hit moving targets more reliably.
For mobile targets I agree with you. Also, in pve, there’s hardly any down time in regards to dps since ranged pets can start to attack sooner. But, this is mostly only of interest vs distant trash mobs. As soon as you go against a veteran or higher, birds or felines are way better.
http://guildwarshub.com/ranger-pet-dps-comparison/#Test_Golems
Sure, but I also do PvP and WvW so my opinion is a wee bit skewed on that. Birds and cats are very squishy, and most cats don’t appeal to me. Birds are pretty great.
Don’t often take them into PvP/WvW though.
Anyway, back on topic then!
Aye.
Like I’ve said before, the Devs have told us before (a while before HoT launched) that classes getting lackluster weapons as part of their elite spec are the ones looking at wider changes to their profession mechanics and utilities.
Personally, I really hope this means that we’ll finally be getting a beast mastery setup that actually makes the pet worthwhile. Pets are currently doing about 20% or less of the overall damage a ranger deals (sometimes as low as 5%) and this is a problem because Rangers are balanced against the idea that their pet is doing 40% of their damage, according to the devs. It’s the reason why DPS tests for all the professions showed that Ranger is waaaaay below par, sharing space at the bottom with the likes of the mesmer. Where most classes are putting out 22k+ DPS, A well made druid is putting out 15k, or even as low as 13k. That hurts.
Getting a spec that does better with pets, though, would be an opportunity to make said pets awesome. It’s a longshot, but it could result in some really nice changes, and improve the overall power of the class.
I can agree with this in general, not in the application to elite specs though.
It’s why the Smokescale and Bristleback are meta (in addition to being cool pets in their own right). More than the other pets they deliver more of their portion of the DPS.
If all pets can be reworked to reliably deliver their part of the damage as intended, or if that 60/40 ratio could be skewed more to the ranger side of things based on how reliably pets can realistically deliver their DPS between all the modes, everything would be peachy keen.
I imagine it’s not as easy as it sounds from a balance perspective.
Further, that’s a long overdue base class ranger change I’d like to see, not something for the elite spec to fix.
That would be power creep and make the elite spec pretty much mandatory. Rather, I wanna see the elite spec add new functionality like hammer or main-hand dagger.


