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Veteran players are too hostile to newbies

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Posted by: CETheLucid.3964

CETheLucid.3964

For every clown answering a question in map chat with a troll there is at least one other player answering to the best of his knowledge. (And sometimes the clown himself proceeds to help after getting that one joke off his chest.)

Two reasons I do this:

  • The answer is really obvious and easy to figure out if they took even an iota of initiative and looked things up for themselves. Gentle reminder to use that beautiful mind of theirs.
  • Some snowflake will take great personal offense at the Carlos tier crap joke I make and will legitimately move heaven and earth to help the person asking.

Win/win for everyone.
And yes if no one helps the guy and they’re a good sport about the joke, I’ll honestly answer them.

Weaver, no way to deal with condis

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Posted by: CETheLucid.3964

CETheLucid.3964

If they change it to remove all conditions, they’ll probably have to change the name which should be fine I suppose. Unravel Hexes was a mesmer skill at any rate. Guys, think of a cool new name for this trait. This is what I came up with.

Weaver’s Remedy (https://wiki.guildwars.com/wiki/Remedy_Signet)
Weaver’s Conviction (https://wiki.guildwars.com/wiki/Conviction)
Unraveled Haste (https://wiki.guildwars.com/wiki/Enchanted_Haste)

Weaver weapons.. focus? or dagger?

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Posted by: CETheLucid.3964

CETheLucid.3964

Focus for more defensive play, Dagger for more daka.

Playing a toon of the opposite gender?

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Posted by: CETheLucid.3964

CETheLucid.3964

Anyone “hitting” on you is absolutely kittened and likely lives a very, very sheltered life. Anything they have to say is easily discarded.

Just have fun with it. From my experience, most of the people who hit on female toons aren’t looking for a pixel girlfriend. They’re bored and joking around.

not to mention the countless guys hitting on my toon, only to find out I’m a guy, and calling me well, some unpleasant names to say the least.

I’m addressing that bit from the OP. Shouldn’t let random weirdos on the internet dictate how you play your game.

As ranged player i need to be always in melee

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Posted by: CETheLucid.3964

CETheLucid.3964

So, um, why does even ranged exists, then?

There’s value in ranged combat. There’s value in melee combat. There’s a time and a place for everything. In open world you can pretty much do whatever you want. But for specific encounters, you’ll want to do something specific as it’s needed.

As ranged player i need to be always in melee

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CETheLucid.3964

As a ranged player you have to adapt and go melee if you must. Otherwise you’re a mediocre player, not a ranged player.

Seriously if you have a bow fetish just go shortbow and dance around the enemy in near melee range when you have to and switch back to longbow where appropriate.

It’s suboptimal (don’t do bow/bow), but if you do bow/bow, be smart about it and most people won’t bother you about it.

Veteran players are too hostile to newbies

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Posted by: CETheLucid.3964

CETheLucid.3964

I’m not mean to anyone if they aren’t mean to me or others. Generally I’m a mute.

But if someone new asks something and no one else answers, I’ll generally chime in and help as best as I can.

Of course always remember:
One of the best ways to get accurate information is to BS something. The OCD and general kittens out there will reflexively correct you to make a point.

Playing a toon of the opposite gender?

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Posted by: CETheLucid.3964

CETheLucid.3964

Shouldn’t bother you any if that’s what you want to do. It’s your game. Play as you will.

Anyone “hitting” on you is absolutely kittened and likely lives a very, very sheltered life. Anything they have to say is easily discarded.

Couldn’t imagine having a Norn male as my main, for instance.

VA for norn male is Matt Mercer, same guy who does the voice for McCree in Overwatch. Norn are awesome regardless of gender.

I despise what GW2 has become visually

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Posted by: CETheLucid.3964

CETheLucid.3964

Most people have kittenty tastes and aesthetics.

Hardest thing to earn = the best. Most expensive dye = the best. You notice how expensive all the glowing ascended trinkets are?

The massive farms going on in the LS maps for the newest one? Newest shiny = the best.

Just the nature of people, generally. They need something to “do” and the most fanciest of prizes is a goal for them to work for.

If that’s how they have fun or eek enjoyment from the game, so be it. Not for me personally but it’s obviously “it” for them.

Besides come on you know the moment this is burned into your retina’s that this guy has some serious dosh either in game, IRL, or both. Gotta respect that dedication.

If he used cash to gems for even half of this, he’s keeping the lights on for the rest of us.

Him and others like him have an important role to play in the MMO ecosystem. Let them do them and you do you.

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You consider this as an unapropiate name?

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CETheLucid.3964

Coming up with names isn’t that hard. There’s about a dozen GW2 name generators out there. No imagination required. No excuse.

Quit trying to name your characters after drugs and dirty jokes and you won’t have to worry about it.

They were just asking a question. At least they had the decency to ask first rather than just go with it rather then cry afterwards on the forums when getting a forced name change/ban.

I was just offering a solution. Didn’t OP want to get a refund so he could quit this game for good, anyway? They shouldn’t care one way or the other.

You consider this as an unapropiate name?

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Posted by: CETheLucid.3964

CETheLucid.3964

Coming up with names isn’t that hard. There’s about a dozen GW2 name generators out there. No imagination required. No excuse.

Quit trying to name your characters after drugs and dirty jokes and you won’t have to worry about it.

The Mounts are Useless

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CETheLucid.3964

They did it so that people who wanted mounts would shut up about them already and buy PoF. I agree, GW2 never needed mounts, but there was a ridiculous yet vocal demand for them, so there you go.

At least the dead horse can now rest in peace.

Plot twist: The horse was dead but it was beaten so much that the vast amounts of energy somehow reanimated it. We have a zombie horse now. Congrats.

Additionally out of spite, he warned his living brethren about how crazy you guys are and now you guys will get every mount under the sun imaginable; except for horses.

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

You won’t get either.

I doubt my suggestion here will happen in all honesty.

Mmhm.

As for asking too much,
Shoot for the moon. Even if you miss, you’ll land among the stars

Most of you won’t make it much further than a mile if you intend to do that with a box of dynamite strapped to a log and a candle lighter.

Need Help Returning Ranger

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Posted by: CETheLucid.3964

CETheLucid.3964

LB and GS is one of the better combo’s for ranger. I ran it almost exclusively in PvP before druid came with staff.

I built a dagger/dagger + Longbow build for the demo weekend for Soulbeast and I had a blast destroying people.

You could probably build some kind of power healer with GS + Staff or even LB + Staff for fractals. Fractals aren’t nearly as stringent for healing needs VS raids.

If you’re specced even just a little in healing, you can dump most of that back into offensive stats and do very well as a “healer”.

If your hearts set on GS/LB though for fractals, as long as you can carry your weight (GS/LB is a power spec so do damage) most people won’t bother you about it.

Raid PUGlets are far less forgiving for off-meta.

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.

900 vs 1000 isn’t going to be noticeable.

At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.

Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.

It would be a good change and give Shortbow a little more range without making it another Longbow.

But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.

Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.

If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.

They’re not going to make Shortbow a different Longbow.

We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!

Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.

Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.

That or they get nerfed to 1000.

OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.

1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.

MH axe is 900. Yes, the OHs go to 1200. I can’t help but think you’re getting too much into the science side of what is a video game arrangement.

That said what I offered previously should be satisfactory. Your projectile based weapons are the MH axe, longbow, and shortbow.

I propose SB be buffed to 1000 base but like LB having a little leeway there in it’s effective reach to about 1200.

Your SB get’s better baseline range than your comparable MH axe and it’s effective “reach” is the range of your OH throws. That’s fair and now normalized with your OH’s.

Anything more and you’re just asking them to make shortbow a different longbow and while that would be pretty neat, it’s also never going to happen.

I doubt my suggestion here will happen in all honesty.

I just see no point in a 100 range buff, it will not even be noticable in general play. 1200 range SB is not just a different LB, they are totally different weapons.

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Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.

900 vs 1000 isn’t going to be noticeable.

At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.

Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.

It would be a good change and give Shortbow a little more range without making it another Longbow.

But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.

Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.

If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.

They’re not going to make Shortbow a different Longbow.

We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!

Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.

Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.

That or they get nerfed to 1000.

OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.

1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.

MH axe is 900. Yes, the OHs go to 1200. I can’t help but think you’re getting too much into the science side of what is a video game arrangement.

That said what I offered previously should be satisfactory. Your projectile based weapons are the MH axe, longbow, and shortbow.

I propose SB be buffed to 1000 base but like LB having a little leeway there in it’s effective reach to about 1200.

Your SB get’s better baseline range than your comparable MH axe and it’s effective “reach” is the range of your OH throws. That’s fair and now normalized with your OH’s.

Anything more and you’re just asking them to make shortbow a different longbow and while that would be pretty neat, it’s also never going to happen.

I doubt my suggestion here will happen in all honesty.

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.

900 vs 1000 isn’t going to be noticeable.

At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.

Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.

It would be a good change and give Shortbow a little more range without making it another Longbow.

But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.

Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.

If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.

They’re not going to make Shortbow a different Longbow.

We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!

Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.

Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.

That or they get nerfed to 1000.

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.

900 vs 1000 isn’t going to be noticeable.

At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.

Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.

It would be a good change and give Shortbow a little more range without making it another Longbow.

But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.

Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.

If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.

They’re not going to make Shortbow a different Longbow.

UGLY Launcher

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Posted by: CETheLucid.3964

CETheLucid.3964

https://youtu.be/ai2n4uKA9V8


I like it. I don’t get the complaint, the launcher looks a lot better than it used to. Feels like a straight upgrade in form and function.

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.

900 vs 1000 isn’t going to be noticeable.

At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.

Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.

It would be a good change and give Shortbow a little more range without making it another Longbow.

(edited by CETheLucid.3964)

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: CETheLucid.3964

CETheLucid.3964

Weaver:

  • Sword felt great, it’s very well done. It’s a fantastic addition to the ele and it’s obvious it was given some serious thought and care.
  • Dagger Dual Attacks were awesome, I really appreciate that it feels like the daggers mobility was considered and even gained extra ways of moving around with them for weaver.
  • Scepter weaver feels like the entire spec was made for a Fresh Air build. The synergy is perfect. Unfortunately it feels like you’d be a fool to run anything else in PvP/WvW. Not too flexible.
  • Staff weaver with the exception of Pile Driver and Lahar, feels very weak. Most of the staff’s dual attacks will require predictive casting and what you get for landing them isn’t worth the risk you put yourself in to figure everything out. These skills will need to do a lot more to be worth the skill they replace in most instances.

In-depth: https://forum-en.gw2archive.eu/forum/professions/elementalist/My-Thoughts-on-the-Weaver

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: CETheLucid.3964

CETheLucid.3964

Soulbeast:

  • Dagger has the workings of a good melee condi spec but competes with the Shortbow for the same role. MH Dagger also lacks an evade which every other ranger melee weapon has for good reason. Even Shortbow has a built in evade. In PvP/WvW, off-hand dagger feels mandatory as a result. I suggest adding an evade to the leap and perhaps upping the condis stacked and/or add some more damage to dagger. Feels kinda lacking.
  • Utility skills (Stances) feel lackluster. Dolyak Stance didn’t work over the demo weekend and the other stances didn’t feel powerful enough to compete with the core utility skills.
  • Beastmode aura is awesome. Please don’t change this concept. I like looking like a super saiyan. Maybe clean it up a bit to appease the haters, but it’s a cool idea.

In-depth: https://forum-en.gw2archive.eu/forum/professions/ranger/My-First-Impressions-on-the-Soulbeast

(edited by CETheLucid.3964)

Irenio said shotgun is not healthy

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Posted by: CETheLucid.3964

CETheLucid.3964

Make it 1000 range. LB is 1500. 900 is meh but I understand the reasoning. Throw a dog a bone and make the numbers all symmetrical.

Feedback thread for Weaver!

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Posted by: CETheLucid.3964

CETheLucid.3964

Just a quick and dirty first impressions on of my time (about two days) with Weaver as an elementalist. The dual attunement mechanic is kitten near perfectly done.

I love that I can double proc attunement specials by fully attuning to an element from a fused one.

I kinda wonder why anyone would need Unravel at all once you understand how to fully attune.

I guess because it counts as a stance and it can proc stability when traited I suppose? But the other stances offer a bit more.

That needs a cooldown buff or a complete reworking or something.

The fused elemental skills tend to be fantastic. The sword is everything I was looking for in a sword spec for ele.

I’ve been kinda vocal on asking for sword for ele and I’m very pleased with what we got. The skills all flow together quite nicely.

Likewise the dual attack skills on dagger are very well done and it assuaged my fears of losing some of the more important mobility skills on dagger that tend to be on skill 3.

Weaver dagger gives a bunch of mobility skills to the dagger spec and it’s a welcome addition.

I’ve just started playing around on scepter with Weaver and on this one I’m just a little iffy.

On dagger and sword I could play around with many different builds but on scepter I felt kinda shoehorned into the Air trait line to really make it work.

But work it does. It’s an amazing 1vX build and Weaver adds a good bunch of conditions and control to scepter.

I wish there was more control or something to make it more flexible outside of a fresh air build.

But as far as I know that’s always been a thing for scepter and it seems a lot of Weaver traits really flow with the fresh air build.

It’s not a bad build by any means. Just feels limited. I’m sure in PvE I could mess around more since the experience is generally more forgiving VS real people.

Now staff I’m kinda underwhelmed by in terms of what Weaver offers.

Lahar and Pile Driver withstanding (they’re really good and I like them a lot), most of the other staff dual attacks don’t feel too great.

They feel underpowered and clunky to fire off compared to what you gain if you hit. In PvP/WvW you’re not going to hit anyone with them.

Maybe a zerg vs zerg situation? But in smaller conflicts the skills are easy to avoid and even if they hit, they don’t feel sufficient for a two handed weapon.

These skills need to be harder hitting or do more or something to reward good/predictive positioning which is what you need to use for a majority of staff weaver dual attacks.

Those are my impressions thus far.

A great spec overall and I’m glad we finally get to add sword to the elementalist repertoire.

I know I’m not the only elementalist who started building a legendary sword once I found out we’re getting sword.

See you guys in Elona!

For the Weaver feedback thread. Didn’t know there were designated feedback threads. Probably not official but hey I wanna add my two copper pieces.

Soulbeast Demo Weekend Feedback

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Posted by: CETheLucid.3964

CETheLucid.3964

Quick and dirty feedback of my time with Soulbeast. Main hand dagger is a lot of fun. But yeah, in PvP/WvW off-hand dagger is pretty much mandatory.

You need that evade.

I could see maybe dagger/warhorn for blast finishing and finishing off low targets trying to run with hawks, but I felt safest with another dagger.

I would consider adding an evade to MH dagger 3 leap. It’d be in line with GS and Sword all having an evade in the weapon. Dagger/Axe might be fun in PvE.

The stance skills felt very weak, with exception to the heal. Bear Stance is pretty good.

But the star of the show and probably the reason why we lost stability on SoTW (though I’m okay with the replacement) would be Dolyak Stance and… it doesn’t work. It’s broken.

Soulmerging with your pet is a cool mechanic.

I like that I can combo with my pet more reliably and then soul merge to unleash a new torrent of skills, though some of these need an honest looking at.

Some pets could use more variety in the special skill they offer.

The few supportive pets that give you the support skill while merged is really good in melee for saving yourself and/or your friends in melee.

But in general it feels like most pets are deadly type and the special skill they give is often the same. But maybe that’s just me and the pets I pick.

I also like that I can use soulmerging to save a pet that’s critically low.

Soulmerge/demerge, pet is a-ok again. Or merge and use the situation and the added traits and skills to change your strat on a dime.

I love the versatility it offers.

Soulbeast has potential, it’s a lot of fun and dagger main-hand is a good addition for a melee condi spec or a condi/DPS hybrid. It just feels incomplete right now.

I’m sure it’ll be cleaned up before launch.

Also, please don’t change the aura you get when soulmerged. I like it a lot. If you based devs clean it up a bit to make it more soul-ish, sure, but please don’t get rid of the aura.

I like looking like a super saiyan.

For the feedback thread. Didn’t know there was a place where we’re throwing all our feedback into.

My First Impressions on the Soulbeast

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Posted by: CETheLucid.3964

CETheLucid.3964

Quick and dirty feedback of my time with Soulbeast. Main hand dagger is a lot of fun. But yeah, in PvP/WvW off-hand dagger is pretty much mandatory.

You need that evade.

I could see maybe dagger/warhorn for blast finishing and finishing off low targets trying to run with hawks, but I felt safest with another dagger.

I would consider adding an evade to MH dagger 3 leap. It’d be in line with GS and Sword all having an evade in the weapon. Dagger/Axe might be fun in PvE.

The stance skills felt very weak, with exception to the heal. Bear Stance is pretty good.

But the star of the show and probably the reason why we lost stability on SoTW (though I’m okay with the replacement) would be Dolyak Stance and… it doesn’t work. It’s broken.

Soulmerging with your pet is a cool mechanic.

I like that I can combo with my pet more reliably and then soul merge to unleash a new torrent of skills, though some of these need an honest looking at.

Some pets could use more variety in the special skill they offer.

The few supportive pets that give you the support skill while merged is really good in melee for saving yourself and/or your friends in melee.

But in general it feels like most pets are deadly type and the special skill they give is often the same. But maybe that’s just me and the pets I pick.

I also like that I can use soulmerging to save a pet that’s critically low.

Soulmerge/demerge, pet is a-ok again. Or merge and use the situation and the added traits and skills to change your strat on a dime.

I love the versatility it offers.

Soulbeast has potential, it’s a lot of fun and dagger main-hand is a good addition for a melee condi spec or a condi/DPS hybrid. It just feels incomplete right now.

I’m sure it’ll be cleaned up before launch.

Also, please don’t change the aura you get when soulmerged. I like it a lot. If you based devs clean it up a bit to make it more soul-ish, sure, but please don’t get rid of the aura.

I like looking like a super saiyan.

My Thoughts on the Weaver

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

Just a quick and dirty first impressions on of my time (about two days) with Weaver as an elementalist. The dual attunement mechanic is kitten near perfectly done.

I love that I can double proc attunement specials by fully attuning to an element from a fused one.

I kinda wonder why anyone would need Unravel at all once you understand how to fully attune.

I guess because it counts as a stance and it can proc stability when traited I suppose? But the other stances offer a bit more.

That needs a cooldown buff or a complete reworking or something.

The fused elemental skills tend to be fantastic. The sword is everything I was looking for in a sword spec for ele.

I’ve been kinda vocal on asking for sword for ele and I’m very pleased with what we got. The skills all flow together quite nicely.

Likewise the dual attack skills on dagger are very well done and it assuaged my fears of losing some of the more important mobility skills on dagger that tend to be on skill 3.

Weaver dagger gives a bunch of mobility skills to the dagger spec and it’s a welcome addition.

I’ve just started playing around on scepter with Weaver and on this one I’m just a little iffy.

On dagger and sword I could play around with many different builds but on scepter I felt kinda shoehorned into the Air trait line to really make it work.

But work it does. It’s an amazing 1vX build and Weaver adds a good bunch of conditions and control to scepter.

I wish there was more control or something to make it more flexible outside of a fresh air build.

But as far as I know that’s always been a thing for scepter and it seems a lot of Weaver traits really flow with the fresh air build.

It’s not a bad build by any means. Just feels limited. I’m sure in PvE I could mess around more since the experience is generally more forgiving VS real people.

Now staff I’m kinda underwhelmed by in terms of what Weaver offers.

Lahar and Pile Driver withstanding (they’re really good and I like them a lot), most of the other staff dual attacks don’t feel too great.

They feel underpowered and clunky to fire off compared to what you gain if you hit. In PvP/WvW you’re not going to hit anyone with them.

Maybe a zerg vs zerg situation? But in smaller conflicts the skills are easy to avoid and even if they hit, they don’t feel sufficient for a two handed weapon.

These skills need to be harder hitting or do more or something to reward good/predictive positioning which is what you need to use for a majority of staff weaver dual attacks.

Those are my impressions thus far.

A great spec overall and I’m glad we finally get to add sword to the elementalist repertoire.

I know I’m not the only elementalist who started building a legendary sword once I found out we’re getting sword.

See you guys in Elona!

Attachments:

Ammunition Mechanic

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Posted by: CETheLucid.3964

CETheLucid.3964

I guess we’ll find out tomorrow.

Is this confirmed? Are we getting the big pre-expansion/summer balance pass tomorrow?

Yup

Attachments:

Ammunition Mechanic

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Posted by: CETheLucid.3964

CETheLucid.3964

I guess we’ll find out tomorrow.

Is this confirmed? Are we getting the big pre-expansion/summer balance pass tomorrow?

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Chances for a true shapeshifter? (Soulbeast)

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Posted by: CETheLucid.3964

CETheLucid.3964

Soulbeast was never intended to be a shapeshifter. They’re soul mergers. The Norn can shapeshift. The soulbeast will not be like Norn shapeshifting.

Your true shapeshifters are already in the game, but it’s not a very remarkable ability for them in this game beyond a few niche uses.

There hasn’t come anything that suggests Soulbeast will get anything in terms of shapeshifting.

The best I’d hope for is they add a silly skill to Soulbeast that switches you and your pet around to where you control your pet and the pet AI controls your character for a limited amount of time.

That would be hilarious, and possibly strategic. But mostly hilarious.

Chances for a true shapeshifter? (Soulbeast)

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

A Soulbeast implies you’ve merged with the soul of your pet. You two have become one in spirit with yourself being the phylactery for your pet.

Lich, but nature and pets with more stabby stabby pew pew.

Eternal Bond vs. Dead or Alive

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Wondering if your pet is dead if you can even go into beastmode. If not, imagine if both are dead. 45-60s of no beastmode? That would be 45-60s where you can’t even get the benefit of Eternal Bond. Warrior would never have that issue. They would have gone through multiple cycles of Berserk mode.

We used to be able to rez our pets but that was squashed when players complained of targeting issues when your pet was above an ally you wanted to rez. We were never compensated for that change.

You’re a terrible ranger if both of your pets are dead and on CD. Heal your friends, man.

To be fair it’s only happened to me in pvp while using emphatic Bond and getting condi spiked twice hard within 10-20s of each other. I usually always have natural healing slotted which helps but it has still happened. Fight against great players using condi burst builds and it can happen for sure. Condi can have some serious spike potential.

It has never been a problem for me in PVE. Only one pet sometimes dies which means I wasn’t paying attention.

Sounds about right. Carry on.


And tell them you’re sorry and that you love them.

Weaver will FAIL if this doesn't change!

in Elementalist

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correct. but that means you have to sit with earth on the bar waiting for them to burst you. A competent player would just wait till earth isn’t on the bar and they know they have 8 seconds to burst you without worrying about obsidian flesh or that if you just swapped to earth they have 4. Being able to swap earth in on the offhand via selecting the right hand of the weapon bar with weaponswap would avoid that situation.

It’s a fairly simple thing to bring earth into your rotation at any point and then attune to any other element to push it to the right side of your bar.

It wouldn’t ruin the Weaver spec. You’d have less wiggle room for the Obsidian- Flesh-Panic-Button is all. It’d still be an option at any rate.

Not to mention potential new combos, skills, and traits that might come about to help you survive those seconds until sweet Obsidian Flesh relief.

Letting you swap only the right side, while it would solve the “problem” you’re describing, would create an even bigger one. It’d allow you camp in a single attunement for your auto-attack and #2 skill (typically low-cooldown) while cycling through your #3, #4, and #5 skills, essentially letting you keep your best low-cooldown skills active at all times while gaining access to pretty much all your other longer cooldown spells at will. Camp Fire attunement for permanent access to Fireball and Lava Font, while still being able to use all your other powerful staff skills, for instance.

It’s still a good idea, just add the standard weapon swap cooldown to the swap.

Eternal Bond vs. Dead or Alive

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Posted by: CETheLucid.3964

CETheLucid.3964

Wondering if your pet is dead if you can even go into beastmode. If not, imagine if both are dead. 45-60s of no beastmode? That would be 45-60s where you can’t even get the benefit of Eternal Bond. Warrior would never have that issue. They would have gone through multiple cycles of Berserk mode.

We used to be able to rez our pets but that was squashed when players complained of targeting issues when your pet was above an ally you wanted to rez. We were never compensated for that change.

You’re a terrible ranger if both of your pets are dead and on CD. Heal your friends, man.

Gliding Vs. Mounts?

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CETheLucid.3964

Interesting that Gliding is coming to WvW very soon. Next week, I believe. Now I won’t fall off so many cliffs because…“oops, I forgot”. Lol.

It’s long overdue. I hope mounts come quickly to WvW. And maybe a new borderland for the green side so that every side has a unique map. Blue is the classic Alpine map. Red is the Desert map. Green could be the new hotness. EB is EB.

mounts are debatable in WvW

especially since one mount would basically be a get-over-all-walls free card.

If it’s implemented like gliding is going to be implemented, it’s going to be very situational based on who owns what territory. It can just auto-dismount you just like it can auto-drop you from gliding into a fort or something.

Weaver will FAIL if this doesn't change!

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Posted by: CETheLucid.3964

CETheLucid.3964

Okay fail might be a bit of an exaggeration, but there is a huge issue.

As it stands right now, this is how attunement swapping works for weaver. Start out fire/water. Fire skills for 1 and 2. Mix for 3. Water skills for 4 and 5. Press earth. You are now earth/fire. The water slides off the weapon bar, the earth takes the 1 and 2 slots. Mix for 3. Fire slides over to 4 and 5. Press earth again. Fire slides off the weapon bar. The new earth takes 1 and 2. Old earth slides to 4 and 5. Mix of earth and earth is earth so you get the pure earth skill for 3. So basically whenever you attune to a new element it always goes into the 1 and 2 spot then mixes with whatever element was in the 1 and 2 spot before you swapped.

And therein lies the problem. If you want to gain access to the 4 or 5 skill of an element, you need to swap attunements twice, first with the attunement you want the 4 or 5 skill in, then with any other attunement to actually move it to the 4 and 5 skill. This is a huge issue because many of the 4 and 5 skills on ele weapons are intended to be used reactively. Take obsidian flesh for instance. It’s value lies in mitigating a burst. But unless you have earth attunemnt already equipped, it will take you anywhere from 3 to 6 seconds depending on current attunement recharge to be able to equip that skill, and because of that it can no longer be used reactively and thus is useless. This is particularly true for the focus which is primarily a reactive weapon with skills such as swirling winds, magnetic wave, comet, and gale, but also applies to other weapons as well. The only person who could properly use these skills with the way weaver currently works is by being able to see the future up to 6 seconds down the road. And a seer I am not, nor do I suppose many of you are either.

Obviously there are times even now when you won’t have certain skills available because you already swapped into the attunement earlier. However, the way it works now you can choose not to swap into that attunement earlier, so you can have it immediately available down the line, while still being able to swap between the other attunements. Current players of meta d/f auramancer in pvp are quite aware of this, where it is a good strategy to not swap into earth attunement until you need obsidian flesh, for fear of being locked out of it when you do need it. You can’t do this with weaver unless you stop attunement swapping all together with your earth paused at 1 and 2 skill slots in the example of obsidian flesh. Clearly there needs to be a way to be able to use reactive skills reactively without pausing all attunement swapping.

My solution is simple. Use the weapon swap button which ele currently doesn’t use to swap between which side of ur weapon bar you want to swap attuenments for. If the left side of the bar is picked things can work the way they currently do with things sliding over and dropping out. But if the right side is picked, keep the left side the same and swap the 4 and 5 skills for the new attunement. This will give weaver the ability to actually react with it’s reactive skills on the right side of its bar.

Let me know what you think

If you were earth/? at some point and you wanted Obsidian Flesh, the next attunement swap you make will put you into ?/earth giving you Obsidian Flesh. It’s going to be a matter of keeping track of what attunement was first before the swap.

To have Obsidian Flesh at the ready, you’ll need to be in earth/? and then swap into something to go ?/earth. Probably water. Here’s hoping the sword skills for water and earth are amazing, and the the dagger air combo skill is able to compete with Shocking Aura.

It is a lot to keep track of. I do like your idea at the end to make use of the weapon swap to toggle that behavior.

Gliding Vs. Mounts?

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Interesting that Gliding is coming to WvW very soon. Next week, I believe. Now I won’t fall off so many cliffs because…“oops, I forgot”. Lol.

It’s long overdue. I hope mounts come quickly to WvW. And maybe a new borderland for the green side so that every side has a unique map. Blue is the classic Alpine map. Red is the Desert map. Green could be the new hotness. EB is EB.

Gliding Vs. Mounts?

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CETheLucid.3964

If I can Yoshi-bounce off my Springer to go into glider mode, that’d be kittening shweeeet.

While that may be true, I’m certain my bouncybunny could survive the fall. -3-
Probably.

I’m just joking around. I’m sure you’re a decent person. Big bunny is built for giant leaps and descents so you shouldn’t feel bad for jumping off to catch some air for your glider.

Unless you do it over a lava pit or something. You monster.

Gliding Vs. Mounts?

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CETheLucid.3964

If I can Yoshi-bounce off my Springer to go into glider mode, that’d be kittening shweeeet.

Celestial gear in 2017

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I wouldn’t mind them adding a small number of the new stats to celestial. Certainly a lesser number than the rest of the set’s numbers. But putting something there seems fitting.

Please add a remove button to followers list

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No they stay on your block list and can see which map etc your on which is kind of creepy.

You were talking about people who haven’t played in years and wishing to remove them from your followers list. The people who haven’t logged on can’t see which map you’re on (since they’re not online, you know) and you can get them off your followers list with block.

True. But you said to just remove them to block list which is what i don’t want to do because i don’t like blocking people unless they deserve it. Besides that just moves them to another list which you can still see.

It’s unlikely that ANet will ever give us a way to move people off the followers list as it involves changing someone else’s account. (Your account name is on their friend’s list. You’re seeing part of someone else’s list). The best you’re likely to get is the ability to move it so you can’t see it on your friend’s list, which moving to block does).

“But you said to just remove them to block list which is what i don’t want to do because i don’t like blocking people unless they deserve it.”

They’re gone. According to you they haven’t logged on in years. Whether they deserve to be moved to block is a moot point. They’ll never know unless they happen to log on and they happen to message you, which is unlikely. They probably don’t remember who is who on their list after all this time.

Personally my real recommendation is to quit checking and looking at the lists since they are bothering you to the point that you’re making a thread on the forum.

This.

I’ll be honest outside of a few guildies and close friends I keep in contact with regularly, I don’t remember who most of the people on my friends list are and many of them don’t even login all that much anymore.

So when I do see them online I’m not inclined to say anything as it would be the equivalent of “Hey… you!”

I’m sure we added each other for some relevant reason at some point so I don’t mind that they’re there or that there are a couple dozen people that have me on their friends list.

Maybe someday I’ll randomly start talking to these people and see if any of them remember anything relevant that we did together or if they want to do stuff or something. >:3

What to do now that PoF has been announced?

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See if you like where things are going with the expansion in about a week from now and if you don’t keep doing whatever it is you’ve been doing to pass your days.

Upcoming Stat Changes in the Q3 Balance Update

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Sigh, people freaking out about these low numbers and unimportant changes to food.
If your build relies on buff-food then it is a bad build.
Buff-Food should always be treatened as addition not as mandatory.

Hahahaha. Have fun finding a raid group without using buff food.

I mean since condition food just got BTFO normalized to like a ~6% increase which is basically the difference between exotic and ascended gear… and most raiders use exotic…

Shouldn’t be that difficult now honestly.

Sigh, people freaking out about these low numbers and unimportant changes to food.
If your build relies on buff-food then it is a bad build.
Buff-Food should always be treatened as addition not as mandatory.

The correct answer.

New Lion's Arch vs Destroyed Lion's Arch

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We had choices in terms of a popular vote to dictate what direction the players wanted LA to go in during the destroyed phase.

We got to vote on POI names and such also.

If I recall correctly one of the choices made it look somewhat similar to the Elona district in DR, the one we have now, and some other one.

The players picked the one we have now. I don’t dislike it. I agree with that charr that the old LA had character and grit, but the new one doesn’t bother me.

why are canine still not amphibic?

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I would say it has more to do with how the animals are. Dogs can swim, but as far as I’m aware they don’t hunt in water. On the other hand Bengal tigers do hunt in water, it’s something they’ve learned to do. It’s the only reason I could see for the distinction that fits with RL. I’m not against the idea, I’ve just never seen any hound or wolf hunt in water.

Ive seen wolfs freeze a moose to death in water….does that count as hunting?

Yes. Very smart thing the wolves did actually. If they tried taking the moose head on, they’d have likely lost some of their pack in the effort.

Neither moose nor wolves mess around. But yeah, they didn’t actually engage the moose in the water.

They spooked it into and kept it corralled in the water and waited for it to either die or struggle against them as it might desperately try to get back on land.

Properly brutal af for a pack of wolves.

dealing with excessive Tomes of Knowledge

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Most people are too lazy to do it, or too stupid and they screw it up. But sure. More things to do with shards wouldn’t be bad.

Additions to Material Storage

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This is fantastic.

Apart from copious amounts of “Why are you so awesome?” and “How can the devs of this game be so amazingly altruistic in the face of some of these wieners?!” or “BANK ALL OF THE THINGS, YES!!!” …

Thank you so much.
Or as the Kodan say: Gracious thanks.

MMO Introverts Unite (individually)

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CETheLucid.3964

You can’t possibly be that introverted if you’ve made a family of your own. Try sitting in a little room all day feeling like kitten, being unable to bring yourself to do anything, hating interacting with people so much that you avoid the neighbour who says ‘good morning’.

Other way around. They made me. I was a lot worse than I am now.

I can deal with and tolerate a great deal more of the social aspects that I was never able to cope with when I was younger.

It doesn’t come natural and it’s still something like a learned language… it’s not native to me, but with work you get up to an acceptable level of communication.

In most social situations it’s still pretty obvious I’m not an A type.

I can’t say I’ve ever been as bad as what you’re describing, but I get the isolation aspect in that it’s something I did to avoid people.

I’ve never felt ‘bad’ about doing that. I don’t have a seething hatred of people for the sake of it, but I just generally don’t want to deal with the ‘small talk’ or feel I need to ‘give’ something to someone in terms of conversation.

But I just kinda knew it wasn’t right. That I couldn’t expect to live like that. But I’m not telling you anything you don’t already know.

You’ll need a support group and the courage to reach out for one and pretty much be forced out of your comfort zone.

It’s not easy and it sucks for a good while before you ‘get’ how to do the people thing. You’ll never be this ideal A personality social person you might envision in your head someday.

But like someone who learns a second language, you’ll be able to effectively communicate on a basic social level with people.

It’s an imperative skill to develop if you aren’t rich enough to ignore it. I sincerely hope you can get to that point.

(edited by CETheLucid.3964)

MMO Introverts Unite (individually)

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I just solo most things. I do have a great guild and a wonderful circle of real life friends and family that I play with and it’s a real treat when we all get together.

I’m often alone but I still go out of my way to cooperate with people. I can easily party with PUGs and my raid guild is a nice bunch and I find it easy to work with them.

I actually really enjoy the freedom of PUGing to an extent because there is no obligation to them. Bad group? Rude people? Bye! To the next prospect!

I rez everyone I find if it’s in my power to do. Say hello, ty, np… basic stuff.

Sometimes I even waste time arguing with Chicken McNobodies in map chat! It’s rare though and I have a name for that tab that I’m probably not allowed to post.

I even post on the forums sometimes like some kind of weirdo.

And sometimes, also rarely, I have a nice chat with people. It’s… nice when it works out that way. My experiences with these things never lead me to expect a nice chat from anyone though.

So I tend to be pensive and defensive in most social encounters. And some days you ask yourself what you’re gonna deal with. I like GW2. I’ll gladly deal with that.

People… not so much most days. But I’m very grateful that I’m a minority in that regard. Online games wouldn’t be nearly as fun if everyone were like me.

For the dozens of people I legitimately dislike, there’s a lovely bunch of people in the community who add to the experience of the game and indeed make it an even better game for reason of their outgoing personalities and general kindness to others.

If I can support or at least not impede those particular folks, I consider it an honor and blessing to share in the community with them.

Outlaw Outfit Appreciation

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Another hat that provides baldness

I do really wish there was some kind of default hair around the hat instead of flat out baldness. GW1 armors and outfits with hats did that much.

Hell maybe the hats/helms themselves can provide a different “style” in it’s own right? But if that’s too much, a basic hairline that shows on hats/helms would be plenty.

The only conflict I could see with this are people who actually use the bald character look… but I imagine it can’t be very many VS people who want their hair to still be there when they equip a hat.

Maybe a solution would be making it a dye layer/option per another poster and every color gives a hairline, but the default/dye remover color is the bald option?

They would have to be sure that all hair colors could also be dyes though and I think certain colors, especially newer ones don’t exist as dyes.

Even so, most creative people could dye it relatively close to their hair color… or just dye it a different color for the hat option just because.