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I’ve never been against supporting companies that make games I enjoy. Never once have I said I wouldn’t buy HoTs or that anet doesn’t have a right to make money.
That doesn’t mean I can’t disagree with some of (a lot of) their decisions on how to monetize the game.
I was speaking generally, not to anyone in particular. I figured that was self-evident. Forums. Expressing opinions and ideas and all that.
I did not say fellyn.5083 is guilty of the things I mentioned. I didn’t single anyone out in particular.
What brought that on? What made you think I was speaking of you? Who said you had to agree with everything Anet does?
I certainly don’t agree with everything they do. I doubt anyone agrees with everything anyone does 100% of the time.
At least with regards to the mentally sound.
Since we’re talking fallacies, what you’re arguing is called a straw man fallacy.
You’ve misinterpreted or else misrepresented what I’ve said. You’re positing a straw man by falsely accusing me of the same.
I swear every time this conversation comes up, someone says “get rid of the pet”.
You always had warrior and now you have DH an elite spec that specializes in the bow, no pet. Go play that.
It wouldn’t take too much to fix the pet, there are many fine suggestions in this thread that would make pets more reliable without making rangers an OP AI class.
Changing the range at which auto attacks connect to be further than they are now (ala Moa transform).
The pathing thing from 1 sec to 1/2 a sec by itself would be pretty amazing for us.
Even with all our pet problems, ranger manages to be a potent contender. So there is a fine line. No one wants the AI to carry them. Our pets can’t be too good.
But they deserve to be just a little better than where they’re at right now.
It’s not an easy problem though from a technical standpoint, so “not taking much” is still quite an undertaking.
For the auto attack being further I imagine a lot of pet animations would have to be changed for this, though the pathing thing seems an easier route in simply getting the pet on the enemy ASAP.
Though I imagine getting that to “look” right without pets magically gliding around, etc, could still be an issue. There’s a lot to be considered.
It should be worth considering for a sloppy quick fix to simply give even more power to the ranger over the pet until these issues can be worked out, if they can be.
Your pet would still be a mechanic you would have to manage and keep alive for optimal DPS, but as long as they’re in a state of unreliability in PvP/WvW maybe in these game modes rangers can be given even more of the damage ratio over the pet.
Thanks for the help, got GemFX now and checked the box for 64bit client, but how do I load my old preset from sweetFX? they are different file types and it does not give me an option to load a preset, when I click load config it just loads the default one. The one I have been using a long time was called Dragons Reborn [Rise] or something.
I don’t really know what all the options do and I don’t want to screw with anything I am unsure of lol
No problem. GemFX does have an option to load a preset, even the old one (though the new shaders and things you can play with in GemFX are nice, you should look up some GemFX presets sometime).
Open up the GemFX configurator and look at your tabs under GemFX. Go to the very last tab called “FileManagement”.
In this tab you’ll see three configurators. SweetFX File Manager, Texture File Manager, and Preset File Manager.
All you need to worry about is the first one.
I don’t know what version of SweetFX you were running before you upgraded, so from the list there tick the one you were using before you upgraded to GemFX and then click the “Import Configuration” button.
Pick the SweetFX config you were using and then after it imports, click the “Save Configuration” button before you close it. It should apply your SweetFX filter again.
Hope that get’s your sorted.
Yup thank you very much, I tried using the import before I posted, but I didn’t know you had to rename it to a certain name for it to detect it. Is there a toggle button like SweetFX had? It used to be Scroll lock to switch it off and on in game.
Its not perfect, it made the vibrance WAY too high but I fixed that for the most part, but it looks almost just like it used to with just sweetFX. thanks again for the help
Yeah, the conversion isn’t 1:1 and in addition to the original SweetFX filters there are a bunch of GemFX filters you’ll probably need to mess around with.
Seems like you got it down though, so good on you! \o/
If the toogle isn’t scroll lock, it miiight be F9-F12 or the home key. Pause break? I dunno. I’ve seen it configured to different keys. Mine is F9.
If it were me I would carefully go through the upper F keys and the ones I mentioned one by one until something happens.
If something wonky happens, hopefully pressing the key again fixes it.
In the interests of keeping the conversation focused (and perhaps providing an answer to your question in advance of your having to ask it
) I wanted to let you know we have an FAQ for the 64-bit client. Please post your questions, comments, or feedback in that thread. Thanks!
Sorry about that. If you want to move our conversation to the 64-bit FAQ thread, that’d be totally fine with me.
Maybe it’s meant to shame Kormir.
Thanks for the help, got GemFX now and checked the box for 64bit client, but how do I load my old preset from sweetFX? they are different file types and it does not give me an option to load a preset, when I click load config it just loads the default one. The one I have been using a long time was called Dragons Reborn [Rise] or something.
I don’t really know what all the options do and I don’t want to screw with anything I am unsure of lol
No problem. GemFX does have an option to load a preset, even the old one (though the new shaders and things you can play with in GemFX are nice, you should look up some GemFX presets sometime).
Open up the GemFX configurator and look at your tabs under GemFX. Go to the very last tab called “FileManagement”.
In this tab you’ll see three configurators. SweetFX File Manager, Texture File Manager, and Preset File Manager.
All you need to worry about is the first one.
I don’t know what version of SweetFX you were running before you upgraded, so from the list there tick the one you were using before you upgraded to GemFX and then click the “Import Configuration” button.
Pick the SweetFX config you were using and then after it imports, click the “Save Configuration” button before you close it. It should apply your SweetFX filter again.
Hope that get’s your sorted.
OMG my immersion is completely overwhelmed.
So it it Hylek or really Heket?
The hylek subspecies managed to survive the changing world thus far, or said in this way, is among the groups known to have done so thus far.
We just discovered an entirely new subspecies of the hylek in the Itzel and Nuhoch.
Several of the original tribes of hylek from GW1 have managed to survive into GW2. We don’t know the status of the heket subspecies in particular.
They’re in Elona.
My brother has several more than me, at least one of each class, but generally he tends to play only a select few of the bunch and not all of them are level 80 or properly geared.
At least I don’t think… and I thought he was crazy. But really? Multiple accounts? 69 characters??
Where do you people find the time?! lol
Does anyone know how to get SweetFX to work with the 64bit version? I heard you can just copy the SweetFX files from your regular bin to the bin64 folder, but that didn’t seem to work, and I tried completely reinstalling it but that didn’t seem to work either, but it works fine on the 32bit version.
I may have to keep using the 32bit version until I can get SweetFX to work on the 64bit version
I use RadeonPro with GemFX. RadeonPro worked instantly with the 64-bit client once I redirected everything and have it set to run on admin for the 64-bit helper thing.
For GemFX (and I assume for SweetFX since it’s like an earlier version/branch of GemFX) after your copy over everything to the bin64 folder, you wanna go into the actual GemFX configurator and tick the “64-bit Application” box.
After that, all settings from GemFX were also properly applied. Got my whole setup working with the new 64-bit client, which is nice.
I never had crashing issues, but on the 64-bit client I have gained like ~5FPS with my setup and maps seem to load faster for me. Which is really nice.
I’m guessing since it’s a 64-bit app and it can reach into more of the RAM that I have on the PC?
I’m very glad for the new client.
2 mains and 2 mules/bag openers that I tell myself I’ll play seriously some day. But I won’t. So… two.
Embarrassing? You’re assuming the QA all played Guild Wars 1 and were all into lore. I’ve seen worse typos in top best sellers. Entire wrong names used. It happens. This is a pretty small molehill even for this community to turn into a mountain. lol
LMAO .. WHAT!
Yes its QA fail 101.. whether they played GW1 or not.. the game lore is supposed to be consistant at the very least.. therefore when implementing something that is hinged around lore it should of been QA’ed accordingly – stop making up this stuff please.
- Excuse me Ferrari QA 101 .. this side panel is meant to be on a Fiat Panda!
- Oh sorry customer.. I never worked on Fiat Panda’s before
- Oh that’s ok pretty minor molehill, I’ll buy it anyway…
Zinn is an asura from GW1. Back when asura were a new race in the world above ground.
It makes sense that Zinn the asura isn’t going to have everything 100% right about human religion.
He got a god mixed up. Easy mistake to make. That wasn’t exactly his pursuit. Even so, Dhuum/Abbadon mix up aside, he pretty much nailed it.
It really is a minor thing and makes perfect sense character wise.
Same deal more or less with the ancient dwarven areas. Droknah’s VS Droknar’s, things like that. Some minute details are misinterperted or lost to time.
We’re behind a forth wall, some of us know the minute and some things aren’t strictly correct, but the world in the game is hundreds of years into the future of the first game.
We don’t exist as immortal time traveling space police from the first game to correct some priory scholars enunciation of ancient dwarven. 
Details like that actually make the game feel very much alive. It’s a nice touch and attention to detail most games wouldn’t get, probably for the reason this thread exists.
Gamers are generally pedant and miss the forest for the trees.
Human religion wasn’t Zinn’s strong point.
The concept of having a wyvern as a pet is awesome. It’s a great idea, love it. Pet classes are awesome. It’s why most of us are rangers.
Pretty sure they meant the Wyvern as in it’s skill set. Not the idea of having a Wyvern pet.
As in, someone did a quick port of the enemy mob Wyvern, tested it in combat to make sure it converted correctly, and thought “ya, that looks good” completely ignoring the horrible auto attack.
Maybe. That’d be more reasonable.
Look…someone created the Wyvern and thought it was going to be great. THAT should tell all of us something.
Don’t muddy the issue.
The concept of having a wyvern as a pet is awesome. It’s a great idea, love it. Pet classes are awesome. It’s why most of us are rangers.
The implementation however, as pointed out, leaves a lot to be desired.
Frankly, it sucks. Now rangers certainly can’t become a brain dead “let the pet AI carry me” class, but the current state isn’t exactly healthy either.
Pet AI is a serious issue that needs to be addressed. Pet preferences and what you think is a good or a bad idea in that regard is irrelevant.
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Thanks but there’s still no ETA on a fix.
If you read the dev answer in the linked thread, you should have gotten the info that there won’t be a fix since it was never intended to work in WvW.
We are looking at adding a way for players to earn Quickloot in WvW as well. We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). However this means when a new Mastery ability is created, that might also be useful in another gamemode, it doesn’t automatically crossover.
Maybe you should try following your own advice.
Forums are completely devoid of ele qq now, yay! That means our class is okay and doesn’t suck right? Looks at tempest
It’s just sad that gw2 pvp has regressed till this state. Massive power creep across all classes except warrior and Ele, which makes us irrelevant. Even with a build that was strong pre-expac.
You know balance was thrown out of the window when a spec that was strong becomes under – average after the expac. I called it too. Rip ele #timetomainrev
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I rez people as I’m able. If I can get you, I’ll do everything in my power to get you; except die.
If I’m gonna join you in death by rezzing you, I think everyone else is better served if I contribute to the major boss fight or event rather than die on top of you.
But if you’re down (not dead) and I’m reasonably able to get to you, I’ll get you. If you’re like in the wyverns fire acid breath AoE or something… sorry, you’re kittened.
It’s not personal. I’m sorry you’re downed or dead. But I wanna live myself. Now if it’s just in the world in general, sure, absolutely. I’ll pick you up no problem.
If I can, I will. Likewise I don’t expect other players to die getting me. It’s very situational and yes it depends on the player.
A jerkass isn’t gonna pick you up if they can or can’t no matter what.
I’ve saved a countless number of players and had my bacon pulled out of the fire (but not that legendary wyvern fire… I’m SOL in that event
) many times by other kind souls.
Most of them follow the same philosophy.
In my experience there are far more noble souls than there are jerkasses. That’s the GW2 community for you.
Sorry about your outlier experience. Maybe you were in a really tough spot?
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89% Killer, 63% Explorer, 31% Achiever, 17% Socializer.
Well, I’ve always considered myself a PvX player. I didn’t think I went as deep as to get classified a killer… but, I mean… I’m using the forums. What does this Bartle guy know anyway?
I’m social, right guys?
This really has nothing to do with Guild Wars 2 particularly. It’s misleading to state or think it does.
Just some kind of drama between you and another. It could have happened anywhere, and the fact that you bring the drama to the forums says something.
In my opinion, of course.
Both staff and daggers work very well in melee. Raids won’t change that. That said, sc/warhorn isn’t a bad pick either.
I used it to excellent effect in BWE3 to the tune of the second phase of the final boss before my team started screwing up the color split.
My color was always dead and I was a major contributor to that end. Ele’s are still going to be a good pick for DPS (direct and condi) and potent party sustain.
A potential setup might be a good druid specced to do a mix of healing and damage + an ele with more or less the same setup (more biased to DPS).
This would be a great addition to a raid team. Together they’ll be able to keep their group alive and still contribute respectable DPS for bosses that are heavy DoTs.
Weapon picks won’t really matter for ele in that regard. It’ll depend more on what you want to build your traits around, and on that + effectiveness is where people will argue.
Personally it doesn’t matter to me all that much as long as your setup makes sense for what you’re claiming to do and you’re not a liability.
I don’t think most people will care as long as you’re not full of crap when you’re offering to fill a role.
IE if you say you’re DPS, don’t show up in nomad’s. If you’re not pure DPS, be honest about it and explain what you’re doing or wanting to do.
If you’re using staff, don’t play it at max range when you need to be with your party at the front.
Things like that. Be what you say you are and don’t play like an idiot and most people will be peachy keen.
I have often thought about account bound TP purchases. I think I kinda agree. I get tired of TP flippers buying up things just to resell them at higher prices. I’m talking the buying up large quantities of item to make them rarer and thus driving up the price by slowly releasing their stock back into the tp.
That doesnt actually work that good because most supplies are held outside the tp in peoples mat storage and banks, not on the tp.
Even if you buy out all tp supply, it doesnt really add real demand for the item.
And by real demand i mean people buying it to destroy it (either through crafting, forging, account binding, etc). Now that player bought up all that stock from the tp and has to somehow sell it to people, while competing against all the stock that is stored outside the tp and undercutting him because other players want to take advantage of the inflated prices.Flippers dont really inflate prices because they usually dont consume stuff.
I guess its those players to blame that pay the high prices.
You have to flip certain items. RARER items that aren’t in abundant supply. That way your not competing with peoples banks and their horded supply that can undercut you.
Which items in particular?
He won’t. I want to think Anet has a sense of justice (and humor) for all the unwarranted hate he get’s and he not only stays sane, but triumphs gloriously.
Certain folks wanna make BS up about Trahearne? I hope Anet proves this lot “right”, just to spite them. 
im talking about the stalker in Eternal Battlegrounds that is sandy color exact same model as the black jaguar, and NO we do not have it.
These below.
Neat. I was certain you were talking about the Melandru Stalker’s that you can find in EB by the ogre camp. My bad.
Um you guys clearly don’t WvW
Mmhm. Because I missed some obscure minute detail with regards to the ambiance that doesn’t matter at all to actually playing WvW, I clearly don’t WvW.
You caught me man. I’m so ashamed.
Well, that can’t feel too good. Why man?
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Evon GnashbladeBone-Themed Harvesting Tools
These spooky tools allow you to summon minions made of bones to harvest materials for you. Make sure to say thanks to these hardworking skeletal tools.
Maybe when the bubble pops, it serves as a blast finisher? AoE chill? Both?
In WvW, they’re called Melandru’s Stalkers (from GW1). We have them, exact model and everything. They’re just called jungle stalkers in our UI.
Guessing the name is a hold over from the early days of WvW/GW2 development. You can probably just name your jungle stalker that if you like the name.
So, assuming what you said in that video is true, I’m gonna need 500g up front before I begin. K? Thank.
No one plays charr because of clipping problems and terrible lack of armor options.
I play charr and I think I look pretty keen myself. You do have to experiment a bit. There are plenty of resources out there to help people nail down a good look.
They’re ‘biologically immortal’. Or, as much sense as that can make magically speaking. They’re not biological in the strictest sense, but you get my meaning I’m sure.
The jist being that they don’t tire or need rest, food, etc. They can go on forever undisturbed.
They can still be killed with sufficient violence or say, a dragon eating the specific magical energy that they are.
As to destroying Ascalonian culture… sorry but Ascalonian culture survived and thrived, so much so that Ascalonian culture completely destroyed the Krytan culture (and somehow made all the Krytans white…).
The ladies like their men Ascalonian?
Divinity’s Reach is a huge melting pot of all the human ethnicities. Krytan, Ascalonian, Canthan, Elonian… something for everyone.
But yeah, Ascalonian heritage survived in Kryta thanks to Prince Rurik and the Flameseeker heroes of GW1.
The Krytan queen at present is also the current Regent of Ascalon, with regards to Ebonhawk. So. Yeah.
It’s just not an issue for anyone anymore beyond extremists like the separatists. Humanity at present is a giant hodge podge of everything humanity was.
Existential crisis will do that to a race.
Not maybe. The exalted were all once human.
They share some very vague similarities with the jade constructs of the mursaat, at best. They share almost nothing with the mursaat directly.
The mursaat were a powerful race of magic users, they were fleshy.
They’re all dead at this point, the very last one being a very damaged being (Lazerous the Dire). From hundreds of years ago.
He’s probably dead and if he isn’t, he’s a lone broken specimen forever stuck wandering about in the folds of dimensions lest he materialize and die.
By comparison, the exalted are beings of pure eldritch energy. They’re even more trippy than the mursaat at this point. The mursaat were mortals.
As beings of pure eldritch energy, the Exalted have a much more advanced facility with magic than their former fleshy selves ever did. They are also effectively immortal—they do not age and are extremely durable, though they can still be killed by violence or by draining their essential magic. Exalted retain their names, personalities, and memories of the past, but they no longer eat or require sleep, allowing them to devote their attention and energy entirely to their duties.
…
https://www.guildwars2.com/en/news/the-exalted-pure-dedication/
A more apt comparison might be the animated armors the forgotten once used in the Crystal Desert from GW1.
Though, I don’t believe those specifically were actually people so much as magical constructs without sentience.
The exalted are like a hardcore version of those that utilize a willing worthy human.
Maybe that’s where we get some of the human stories about the original maguuma druids, hmm?
I really like the idea of Solar Beam doing a single stack of burn on the third pulse. If it’s a very short duration, it’ll only tick once per application.
And it should be very short, keeping in mind that it’s a very rapid AA. Solar Beam shouldn’t be able to get any higher than a stack or two with a single tick.
I agree it would add damage utility to the weapon that you could build for (and be very conditional at that), so it wouldn’t be a focus.
It’d still primarily be a healing weapon. It makes sense thematically.
I like the idea, but I can see it being hard to implement and balance between doing damage, healing, and the addition of a powerful condition on the AA.
Personally, I really do hope it’s something that can be done though. It sounds awesome.
I really think a 0.5s burn per pulse would be good, that makes it so it can only sustain 1 stack and as soon as you stop attacking, the burns will stop also.
Sounds good to me. I hope the devs agree.
Love this idea. CD starts when summoned and they stay until they’re killed. They shouldn’t “expire” anyway.
If they have to go, they should have a cool leaving animation like the Ember does from the Fire Elemental Powder summon. It just kinda up and flies away.
We’re not necros. I don’t want my elementals to unceremoniously drop dead. 
I really like the idea of Solar Beam doing a single stack of burn on the third pulse. If it’s a very short duration, it’ll only tick once per application.
And it should be very short, keeping in mind that it’s a very rapid AA. Solar Beam shouldn’t be able to get any higher than a stack or two with a single tick.
I agree it would add damage utility to the weapon that you could build for (and be very conditional at that), so it wouldn’t be a focus.
It’d still primarily be a healing weapon. It makes sense thematically.
I like the idea, but I can see it being hard to implement and balance between doing damage, healing, and the addition of a powerful condition on the AA.
Personally, I really do hope it’s something that can be done though. It sounds awesome.
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Either I missed it, it’s stupid obvious and folks don’t think it warrants mention, or maybe it’s a charr exclusive thing… but going into Celestial Avatar form removes your weapon.
The skills seem to use staff animations, but there is no staff. I propose they get a cool “staff” in their CA form, regardless of what they had when they transformed (like the Reaper).
Because it looks weird animation wise using skills without a weapon when the animations were designed for one.
And maybe for druids (or charr exclusively), give us the caster animations?
Though I say for charr exclusively because they have the best idle staff animations in the game IMO (and a lot of druid staff skills already use the caster animations), but yah… CA form lacks a weapon.
Yeah I noticed this too. I didn’t make a post about it because it’s kind of a minor thing, but it’d be great if this were fixed!
(also I’m all for charr holding the staff like guardian charr hold staves, and not like a hammer)
Yeah, it’s also why I say for charr exclusively. The holding-a-staff-like-a-hammer is actually an improvement for the other races IMO.
It does look cooler than the original staff animations.
It’s not bad on charr either, but the original idle staff animations for charr have always been in a league of their own.
I’d be kinda disappointed they wouldn’t recycle that. It’s an easy aesthetic choice when you compare them. Anyway, back to more serious issues. Sorry to be that guy.
Meta’s are temporary, looking cool is forever. 
Either I missed it, it’s stupid obvious and folks don’t think it warrants mention, or maybe it’s a charr exclusive thing… but going into Celestial Avatar form removes your weapon.
The skills seem to use staff animations, but there is no staff. I propose they get a cool “staff” in their CA form, regardless of what they had when they transformed (like the Reaper).
Because it looks weird animation wise using skills without a weapon when the animations were designed for one.
And maybe for druids (or charr exclusively), give us the caster animations?
Though I say for charr exclusively because they have the best idle staff animations in the game IMO (and a lot of druid staff skills already use the caster animations), but yah… CA form lacks a weapon.
GW1 player here. I rolled a charr because of Pyre Fierceshot. Bonus, I got the everlasting tonic on my then human ranger.
I don’t get the really weird commentary from people with regards to charr and the drama from GW1. That was the point.
I mean if people are feeling such a very strong connection to the strife there, the writers did an absolutely fantastic job.
But really though, it’s a game. It’s okay to look at the story from different character perspectives and respect where both are coming from.
Humans and charr both have valid arguments. Both races did each other wrong in the past.
That’s war. And it’s ended. And again, it’s a game. Chill. Some of the more enthusiastic people who get into this kinda worry me. lol
When GW2 was coming and charr were a confirmed race, it was no contest.
They were awesome villains and it was amazing watching them change into what they are now. In GW1 you were literally a part of that revolution.
You began to see they weren’t all mindless zerglings clinging to a false faith.
My days of playing a single character were over. I have two mains now. My human descendant from GW1 lore, and my charr ranger.
I play the both of them fairly exclusively about 50/50. So, yeah. Not all GW1 players are (that) crazy. 
If you really really wanna, whatever. But if things go south, you’re SOL. Don’t come crying to us about it.
I dislike the fact that it’s a thing. Dungeon selling is the reason I refuse to PUG The Ruined City of Arah paths with anything less than two personal friends.
I once had a group of three people join and kick me right before the final boss, then list it on the LFG as a path sell.
This, I sympathize. That’s a real jerkass move right there. Dungeon sellers don’t lend themselves to a very good reputation with stories like this.
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Is it just me or does the tiger just feel like the red-headed step child of the mix. It even got skipped in the reveal…
Personally I would have liked a raptor instead of a reskinned panther.
You’ll have one. A shadowstepping, smokefield making bundle of teeth and victory. Tiger was the first one revealed BTW.
Didn’t get the in depth treatment the other ones did, but Tiger was shown first.
Smokescale is a quadruped that looks like it uses the same rig and sound files as the rockhound.
Could have swore the tameable ones walked on their hind legs and had itty bitty arms. Seemed very raptorish. I could certainly be wrong.
Yeah, I’m wrong.
I looked at the Druid reveal on Dulfy, it’s a quadruped dino. Still a toothy dangerous critter, but it’s not a raptor.
Works for me though. We got wyverns. This is acceptable to me.
Is it just me or does the tiger just feel like the red-headed step child of the mix. It even got skipped in the reveal…
Personally I would have liked a raptor instead of a reskinned panther.
You’ll have one. A shadowstepping, smokefield making bundle of teeth and victory. Tiger was the first one revealed BTW.
Didn’t get the in depth treatment the other ones did, but Tiger was shown first.
Smokescale is a quadruped that looks like it uses the same rig and sound files as the rockhound.
Could have swore the tameable ones walked on their hind legs and had itty bitty arms. Seemed very raptorish. I could certainly be wrong.
Is it just me or does the tiger just feel like the red-headed step child of the mix. It even got skipped in the reveal…
Personally I would have liked a raptor instead of a reskinned panther.
You’ll have one. A shadowstepping, smokefield making bundle of teeth and victory. Tiger was the first one revealed BTW.
Didn’t get the in depth treatment the other ones did, but Tiger was shown first.
I think most of us just want more options, especially on males.
I can accept that. I’d welcome it. I just don’t like how jerkass and narrow minded about it some people get.
Folks can have different opinions and tastes.
The upcoming, ‘upgradeable’, armor that Shaman datamined months and months ago looks incredible on the female human he rendered it on.
Form fitting leather armor that looks perfect on a Ranger or Thief. One can only hope the male version is basically the same.
I wouldn’t be surprised. It’s been done.
Dunno anything about him but hopefully he was responsible for the Coat&Skirt plague so we can get better armor variety. ;/
HAH! xD this is exactly what popped into my head, as well.
I like the longcoats myself. Cool looking BA robes (HoM set comes to mind) are part and parcel for the magus. It’s a fantasy aesthetic.
I understand that some people want more non-longcoat medium armor or more non-robes.
But I wish every other person that wants this would quit minimizing that some of us like the traditional look.
I’d like new looks to choose from in that regard.
I’d concede the floor to a ratio of more non-longcoat looks to longcoats, but you know, don’t forget about folks that think the traditional style is pretty awesome.
Anet’s been doing great about considering charr tails in their newer designs no less. I like new stuff too.
With regards to Eric Flannum, if it’s true, I wish him the best. 10 years is a long time. Thanks for your hard work and dedication to the Guild Wars franchise.
This new celestial form is a contradiction conflicting with the previously established narrative. It is by very definition; irrational.
Your interpretation is rigid at best and faulty at worst.
It follows the games lore as closely as it’s able (can’t have PCs shedding their mortal bodies and becoming immortal spiritual beings a la Prophecies maguuma druids) and yes, it even slightly dips into the RL realm with druids and astrology.
But more over, it’s a call back to the lore from Cantha where powerful beings became celestials. It’s a mix of things, since druids won’t be exclusively human.
The canthan lore is more open ended to that and so it’s been incorporated.
It’s not strictly violating the lore so much as borrowing from both thoughts to come up with something tangible that players can play with.
There’s nothing already established that makes this “wrong”. It’s different, a new tangent in the lore to support the new elite specialization.
Fans of the game lore should honestly be thrilled they’re throwing in some cool Canthan lore incorporation.
Another good example of something that isn’t rational is a person defending a game, a work of fiction, from valid criticism about breaking it’s own established narrative, by attacking the critic as irrational.
It’s a game White-knight. Get a grip.
Your own criticism isn’t above reproach. How do you justify attacking a fellow critic with your over played ad homenim?
“Doesn’t agree with me? Must be a white knight.”
This is the hallmark of a weak argument and an emotional attachment to the discussion at hand.
Something is or is not so, regardless of what side that falls on. Sometimes the players are right and sometimes Anet is right.
When at the end of the day, as you said, it’s a game. You’re being persnickety over some video game lore, so obviously you care a little more about it than the average bear.
And that’s totally fine. Me too. Most of us here do. But why is the discussion so important to you that any dissenting thought must be answered with hostility?
You’re quite a pro at irony there.
Can you please make a bulletpoint on what traits in the core traitlines that synergize at all with druid. Thats what the person your talking to is asking.
I won’t, no. That would be a waste.
I have yet to see you do that other then say that the bonus healing druid gives will go well with the other 2-3 heal others skills core lines have.
That is still not a trait line synergy in any way shape or form.
Then you’re not paying attention. That wasn’t the only thing I’ve said.
Other then that I dont see much syngergy but thats maybe just me.
Play around with it come BE3. I’m sure you’ll find some synergy between ranger and druid.
I’m looking forward to trying out moment of clarity with the new utility interrupts and ancient seeds: ranger previous could only interrupt with weapons.
And another fine point of synergy between ranger and druid. Several now. There’s plenty more, at least three I can think of off the top of my head.
The beta weekend is going to be great. 
Healing Spring, Pet heal, Spirit of Nature and…
That’s it. That is literally the only ally healing the ranger has outside of Druid traitline.That’s incorrect.
You’re also missing information with regards to druid traits that synergize with and bolster these base healing skills you mention, which is another point of synergy beyond the one idea I already mentioned.
So, hey. Thanks for that.
Are people still struggling to see the problem with Druid? It has absolutely no synergy with the ranger. It might as well be it’s own class it’s so out there.
If you can’t find synergy with two trait lines or make the connection that I made for you with three in the druid, I can’t help you.
I doubt anyone else can for that matter.
I’m not going to think for you and I don’t have the patience nor the desire to convince you of something you’ve already decided for yourself.
MetaBattle will get you up to speed in time.
Alright Einstein, list me other ally healing abilities rangers have. Go on, list all of them, I wanna see the ally healing the ranger has. After all, Druid benefits from HEALING and healing allies, not boons. So might, protection, fury and what not will not help the Druid.
And please, list 1 Druid trait that goes great with a Ranger trait.
Keep in mind I said great, increasing the stun duration you get from swapping into staff is far from ‘great’.
Covering your incompetence by saying, “I don’t have time for you” will not save you from being terribly wrong.
I’m not covering up my incompetence, I freely confess it to you.
You’ve made up your mind about this. You’re wrong mind you, but I’m almost certain I can’t convince you of that. I don’t have that kind of people/social skill.
I don’t know you. You’re certainly hostile at this point to that any sense I’m making will be blinded by a desire not to seem stupid in your assessment.
So.. I dunno. Go stand over there and be wrong? Post more wrongness? Attack my person or sexuality as is customary of these penial exchanges?
Makes no difference to me. I’m done. I’ve made my point. See you around.
Irenio is da real MVP.
Well you could have healed in dungeons all this time mate, elementalist and guardian says hello, you just could not join the zerker groups and you still wont be able to.
Two kinds of people. Those that genuinely enjoy dungeons and play them for the challenge and entertainment value.
And those who want to get from point A to point Give-Me-My-Kittening-Gold NAO.
Healing Spring, Pet heal, Spirit of Nature and…
That’s it. That is literally the only ally healing the ranger has outside of Druid traitline.
That’s incorrect.
You’re also missing information with regards to druid traits that synergize with and bolster these base healing skills you mention, which is another point of synergy beyond the one idea I already mentioned.
So, hey. Thanks for that.
Are people still struggling to see the problem with Druid? It has absolutely no synergy with the ranger. It might as well be it’s own class it’s so out there.
If you can’t find synergy with two trait lines or make the connection that I made for you with three in the druid, I can’t help you.
I doubt anyone else can for that matter.
I’m not going to think for you and I don’t have the patience nor the desire to convince you of something you’ve already decided for yourself.
MetaBattle will get you up to speed in time.
