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[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

You didn’t get it. I run with at least a full party taking keeps and stuff, not grouping solo’s.

No I get it completely. Stick with Gs. It’s got what you’re looking for.

I’m not a lone wolf that doesn’t like team work, so yeah, i’m looking for an organized group to take keeps and camps and score points for my server, I don’t run around the battlegrounds “Rambo” style looking for a 1v1 fight.

Good for you. I posted this video for those of us who prefer the 1 man army approach. Surely there’s some form of pleasure in that. As for great sword, I never was a fan of it. It’s too easy to use and I think hammer is too great to pass up.

[video] Talon Deathblade - Hammer WvWvW

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Posted by: Callahan.3180

Callahan.3180

You didn’t get it. I run with at least a full party taking keeps and stuff, not grouping solo’s.

No I get it completely. Stick with Gs. It’s got what you’re looking for.

[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

For those who think this video is too long, simply watch the last 10 minutes. I make some miracle plays.

[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

I was going off how you talk about Rangers, as if they’re fodder, not because of the video, but I can see based off of your encounters, how you could come to such an assumption. I never once stated Warriors were bad, as with any class, it’s really up to the player.

I personally love my hammer warrior, have been hammer since I made the character, so I’m not biased.

I meant that as a general finger pointer toward any class. Not specifically warrior. I’m saying that you could say the majority of wvw players aren’t that great lol. Of course there’s good rangers, it’s just not common to face a good opponent with the same amount of hours I’ve got on a warrior.

[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

I play on Fort Aspenwood and a member of the PRO guild. Some of you may know it because of Bit. My page layout is broken for some reason, is this the same with anyone else? Can’t even quote people.

@Furajir.3815, you could say that about anyone in your video as well, Oh you must not have any good warriors because they don’t do a good job of immobilizing you. There’s a lot of unskilled players. I’ve only faced some decent rangers, and have yet to face someone who will beat me 1v1 that isn’t a mes, engie, or a bunker ele. Nice build though. Redundant song choice.

@silentnight warrior.2714, The entire build is in the video description. Read it.

@Undertaker.2731, and I have to quote this, “Thats the build i use, i don’t really do 1v1 in wvw, mostly run with at least full party.” Well let’s see, I’m gonna be harsh on you. You run a greatsword, first of all. Talk about cookie cutting? Second, you run with a group. Your skill level is obviously lacking if you’re one of those annoying people who run around grouping solo’s.

I’m not a fan of zerging.

[video] Talon Deathblade - Hammer WvWvW

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Posted by: Callahan.3180

Callahan.3180

Hi Mate, nice video, gj. I liked that a lot.

It seems you have very good dmg comparing to the WvW PVT build i am using.
Can you please give me a closer look into this build.

What you sacrifice? Whats your biggest encounter?

And again. Great job!

The reason you do no damage is because you have no crit damage. Spec into crit damage and you’ll be set. You don’t sacrifice anything. I’d say precision but you have atleast 50something base with sword, around 64% with hammer plus sigil of intel. My biggest encounter are kittens who create a warband lol. I’m now getting enough recognition near my favorite camp spots that people will add me to group. They get so sour sometimes that they have no choice but to double team me. Biggest counter to any warrior though is a good engie who bunkers, or a really good shatter mez. I wreck most thieves and rangers. I gotta use wit to defeat a bunker engie. Guard just takes a while to kill, but they’re pretty ez. Mes is hard unless they’re super super glass, or you get the drop on them.

[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

feed me your views now. I commandeth.

[video] Talon Deathblade - Hammer WvWvW

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Callahan.3180

A 29 minute video capturing the highlights of Hammer/Sword Shield gameplay in solo WvWvW. Some of you who may have watched Matale’s WvW video a while back might enjoy this. Please watch in full+HD.

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

FgJ: great when in a group, lackluster when you’re on your own.
Sig of Fury: it’s not that it’s bad, it’s that other things are better.

OH and I forgot to mention SoF now increases your crit chance by 9%. that’s massive. Especially so if you run anything not glass. 20+9 is just rounded off to 30%. 30% crit is somewhat high alone if you’ve already got a lot of power. I have about 30% with food so that makes a big difference.

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

You will lose against any moderately decent condition build, on top of that (most warriors will lose to these builds anyways) you probably won’t get away if they get the jump on you.

Mending: 2 conditions every 25s doesn’t really do it for me.
FgJ: great when in a group, lackluster when you’re on your own.
Sig of Fury: it’s not that it’s bad, it’s that other things are better.

Utilities that I, personally, believe to be better:
Healing Surge: Bigger heal, refills adrenaline, it’s like sig of fury rolled into your heal.
Signet of Stamina: A full condition cleanse, freeing you up to use your elite more liberally. Not to mention 33% more dodges is nice if you don’t have vigor.
Bulls Charge: Fight not going well? Escape. Fight going well? Chase. Also a great initiator, and an extra knockdown.
Fear Me: Equipped situationally, but this can have some laughable effects. The other day I took 4 people out next to a cliff trying to cata one of our towers.

Unless it’s a necro with 20 seconds of chill, I don’t usually loose to a condi build. In general necros will kitten warriors because of constant fears and… the chill. man the range it takes out of leap skills is incredible. cripple isn’t even that bad, but chill is our ultimate doom. I can upload a few clips that demonstrate how you can get out of it when you use your elite at the right time. I enjoy the fact guild wars is oriented around both defensive and offensive ways to use a skill. This is goes for the elite.

SoS is pretty good. I simply never had much success with it. If I slotted it for FGJ, I’d loose a lot of might and a lot of fury, not granting me perma fury. that 20% crit is a lot. Healing surge is garbage IMO. Unless you’re extremely good at never using your adrenaline… which I see no point in saving it, then it’s useless as a heal. You only heal for ~8k IF you get full adren. Using it for a full adren bar puts it on a 30 sec CD. That’s pretty long. It might go well with GS, but I don’t run GS. Fear me is a good utility, however the cooldown is pretty bad. 64 seconds is a very long time. It can even miss if you get blinded at the wrong time. I don’t understand how a shout misses? It’s excellent for a condition build, fearme+flurry is a lot of dps for 4 seconds. It is also a great escape tool, but I don’t have much trouble escaping. Another thing is stability, which counters all fears. Guards get stability and so do a lot of warriors. I don’t find it as useful as you’d think. I’m sure situationally, as mentioned, it would be nice, but permanently I’d rather have something stronger.

You also don’t mention a stun breaker? And no stability, unless you’re traited for it.

The only utility I’d be swapping is SoF. At the moment SoM is still too weak for me to use it. Either offer an anti blind with that active buff, or increase the number of unblockable attacks. I’ve used Bull’s charge with this build, but I find it’s overkill and completely unnecessary.

How many times has this happened to you?

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Callahan.3180

Lets point out a few things here. First off war is bad at 1 v x so that’s our situation. WvW is always open to getting jumped by many players. blind isn’t OP but it can be if a class gets enough of it. If you are going to go full melee and roam I would have to suggest Sw/Sh and GS.

As far as what the Op asked (blinded at the worst time). It happens often enough to make it a pain.

let’s point out that warriors are also bad at 1v1.

Not as bad as rangers lol.

Burst Skills Cause Deep Wound

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Callahan.3180

kittening brilliant. This was in gw1. God that’s so brilliant. GIVE THIS MAN A MEDAL! Man that’s so good I never thought of that! It would be conditioned based of course. This would greatly aid condition warriors in general. It would be somewhat stupid for glass cannons though. I’m all for taking less of my damage and taking 20% of their health.

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

Most likely he meant to say “what-it’s” made for, minus the hyphen. Anet’s filter at work.

No. I’m almost 100% sure he meant whakittens. Whakittens be dammed

How many times has this happened to you?

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Callahan.3180

just need a trait that grants “defiant and unshakable”.. 10 stacks should suffice =)

I truly don’t know why there’s no counter blind for a warrior. He’s supposed to be a jack of all traits type character. This includes being a counter to all characters in one way. Sight beyond sight is probably a great idea.

How many times has this happened to you?

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Callahan.3180

Lets point out a few things here. First off war is bad at 1 v x so that’s our situation. WvW is always open to getting jumped by many players. blind isn’t OP but it can be if a class gets enough of it. If you are going to go full melee and roam I would have to suggest Sw/Sh and GS.

As far as what the Op asked (blinded at the worst time). It happens often enough to make it a pain.

I’d rather not use a GS. I’m just surprised there’s nothing a warrior gets to counter it. I know swinging once helps, but with a hammer that’s a long swing time.

http://wiki.guildwars.com/wiki/Sight_Beyond_Sight

This was in GW1. Why not have something similar for warrior in GW2?

You have a play style similar to my own and a similar build to what I run. I would suggest Isolating one of the uplevels and falling back briefly using your sword to jump away from combat and get back in there when they are trying to get him up. Personally I ran gs/hammer or axe+shield/hammer. The greatsword is great for getting in and out really fast. Best of luck to you, I’ve stopped playing this class pretty much other then CoF and switched to main my thief.

I’ll never use a GS for combat purposes. Good luck playing a broken class with broken mechanics lol. I wanted to go big because I ususally play how you mentioned. I’m trying to get some frag vid footage

Attachments:

Legendary Bolt: Animation for Flurry

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Callahan.3180

You’re sure what you’re not hearing and seeing is not Bolt but the actual proc of its Sigil of Air?

I’m positive because I don’t use that. i’ll upload a video of it in a bit

How many times has this happened to you?

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Callahan.3180

Lets point out a few things here. First off war is bad at 1 v x so that’s our situation. WvW is always open to getting jumped by many players. blind isn’t OP but it can be if a class gets enough of it. If you are going to go full melee and roam I would have to suggest Sw/Sh and GS.

As far as what the Op asked (blinded at the worst time). It happens often enough to make it a pain.

I’d rather not use a GS. I’m just surprised there’s nothing a warrior gets to counter it. I know swinging once helps, but with a hammer that’s a long swing time.

http://wiki.guildwars.com/wiki/Sight_Beyond_Sight

This was in GW1. Why not have something similar for warrior in GW2?

How many times has this happened to you?

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Callahan.3180

2v1 and then lept off a cliff to avoid death penalty…more than I care to speak to

You lost because you don’t have ranged and are playing a zerg CC/frontline-spec that is highly vulnerable to blinds. In your case, you should of turned and went into Langor.

I was trying to point out that I got blinded at the worst possible time and that it’s too easy to get blinded during your peaks. Zerg frontline? I don’t play in a zerg unless I want a lot of loot and bad fps. Oh and that I wanna feel skilled because I need people to help me kill. No you can actually make that leap. I simply failed hard at it. I’ll record a clip of me getting away next time The leap lands you on the other side, I simply pressed it too early because of fps issues. Recording lags me a lot.

Had I not gotten blinded, that battle would have turned completely in my favor of a 1v3. I just think it would be cool for an anti blind since we have an anti block utility.

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Callahan.3180

based on the information given and observing the build I can safely assume the build is as follows.
Valk armor with zerker or knights accessories.
traits:
0 Strength
10 Arms; IV
20 Defense; II, X
20 Tactics; VI, VIII
20 Brawn; VI (not sure on this one but I know its not sweet revenge)
Overall. this is purely a solo build and IMO you might aswell glass it and get more survivability through the fact they gonna be dead before they can react. This build has more sustain but I dont see that sustain being useful for whakittens made for.

This man knows how to build a warrior. He is familiar with the class’s mechanics. Reward him with a bolt. You got the trait allocation correct. You got some of the traits wrong. Very close. Armor is a mix with valks. About the purely solo part. I don’t see the fun relying on other people to help kill one target. I’ve been on both sides of that statement. I’m sure many will agree that solo play in a big map with lots of opponents will prove tricky and the entire point is to stay alive and out play them. I don’t like the word berserker and don’t want it anywhere on my armor set. Honestly what skill is involved in bull’s charge HB? You need sustainability to survive and get away. If I ran berserker I’d only be able to take one person and like you said kill them before they react. The targets in this short clip have plenty of reaction time. I simply outplay them.

what are “whakittens?”

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Callahan.3180

kitten, meant runes of the earth. With the warhorn trait you can convert vulnerability to protection.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1g.h15|c.1g.h15.g.1g.h4|1n.7o.1g.7o.1n.7o.1g.7o.1g.71h.1n.71h|2s.0.1g.67.1g.67.1g.67.1g.67.2v.0|0.0.u19b.k19.k6a|1k.7|5y.6g.6i.6f.6m|e

This is what I use (Shield Mastery should be merciless hammer and Embrace the pain dogged march, they are broken and kitten up the calculations for Effective Power and EHP)

Basically you gain a ton of survivability for group play, conditions are not a problem. Easily most survivable build I’ve played for warrior.

Why wouldn’t any troll build be good for group play? When you’re in a group there’s a lot of carrying that goes on, your side or the other. One man army is where it’s at.

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Callahan.3180

Signet of Stamina, Bull’s Charge, Endure Pain

Three skills I’d take well before FGJ! or Signet of Fury.

I don’t understand how this build is really unique though. Hammer and Sword/whatever is super common. It looks like you have some PTV or valks armor armor and Lyssa runes which are pretty kitten common. Lyssa runes aren’t even that good man, you get all boons for a short period and a condition cleanse, yeah but it’s on a 90s cooldown. You can get a full condition cleanse and a passive buff to endurance regen on a 36s cooldown with traited Signet of Stamina. The boons you’re getting? I run with four runes of sanctuary and two rune of water with a traited warhorn. Instead of 5s of protection every 90s I have at least 6s of protection every 30s, with the possibilty of more from converting vulnerability to a boon.

Lyssa runes and empowered spikes are gimmicky and and you can do better than that, think outside the box man. Or, I could be wrong and you have an interesting gear loadout. But you didn’t share that. Or your traits. Why not? What’s the point of this thread then? Hard to give feedback on your build when you’re not telling us anything about it and we have to guess.

Utility skills can also depend on your trinkets. FGJ is just a permanent fury and 6 might stack. It pairs nicely with SoR, giving me permanent fury and constant 11 stacks of might. Bulls charge isn’t needed if you use a hammer. In all honesty, bull’s charge is kind of a garbage utility because my shield bash does more damage, and it’s less predictable. It’s funny you run EP because I can’t see a more useless utility. Good luck getting out of the punishment after they wait for that buff to come off. Shield block is essentially a dumbed down version that doesn’t break stun. SoS is a good utility, however, I don’t use my dodge key all that often. I suppose I could run it as a condition cleanser, but I already run Lyssa as mentioned in my vid. If you don’t run lyssa it would be pretty useful.

You’re correct about the armor set, but there are some modifications. The runes are lyssa, yes I’ve mentioned. You are wrong about Lyssa runes. They go up every time I pop my elite. My elite is on a 48 second CD. My buffs last longer than 5 seconds. Condition cleanse every 48 seconds can save your kitten more times than you know. If it were a 90 second cool down, I think I’d probably run forge runes for the prot at 50%. I think lyssa runes are prefect for warriors because of the reduced sig trait. Now if Anet decided to nurf them….. for some odd reason which I cannot see, then I’d have major issues. You can also use it as a stomp finisher because of the extra stability. So carrying lyssa and Balanced Stance is like having 2 forms of stability.

I don’t see how using lyssa runes are very common. I don’t spvp much, but I’m aware they may be common in an arena. I have only seen one other warrior run lyssa in like 2 months of running this build. So my gameplay seems to say that I rely on ONLY empowered trait to kill people? The spike damage is nice, but the boons aren’t up enough for me to rely on them that much.

The warhorn boon converter is actually a pretty strong build. I’d say that’s more common than lyssa. I don’t claim that it’s unique in any way, but that it’s a kitten strong build for solo players. Of course, I die. Of course I can’t face a 3v1 with people who know what they are doing, but I showed some good examples of using terrain to my benefit. Something a warrior should excel at.

This is an hour of recording. It’s easy to see that it’s a pretty good solo play. It was my first time using MSI afterburner and I thought the quality didn’t turn out bad considering my fps turns to crap when I start recording.

I do see your points and they have been noted. I’ve gotten some pretty good solo play clips I think you’ll really enjoy. Stay tuned.

I realize I haven’t given my build out yet. I already know this build is good. I don’t need any criticism because I know by experience. I’ve already gone through the theory crafting process myself and understand the mechanics. My build isn’t what I want criticized. Gameplay and video quality were mostly what I wanted to hear about, both of which you’ve contributed to. I thank you for that.

mods keep deleting relevant warrior threads

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Callahan.3180

You know somethings wrong when they start deleting threads because incessant crying. Much like class balance issues have become incessant. There’s obviously issues when things like this happens. Stop making stupid new content that only lasts for a month before it’s never used again. How pathetic is that? How long did it take to make the molten dungeon, and now you’ll never use it again? That’s the equivalent of buying a new lawnmower, using it an entire month, then just dumping it.

I truly do not see the point in these pointless updates. Develop new areas of the game that were in your original prequel (gw1 was done right), and stop dabbling in content where you have to literally pay to get the new weapons. I thought this MMO was supposed to be ground breaking? Yet the ring of fire islands aren’t even open? I feel like you guys are going backwards with development. Don’t get me wrong, you’ve created a great work of art thus far, however, there are REAL areas of the game that need your improvement!

Your HUD/UI still isn’t customizable? Guild wars 1 had a revolutionary UI. Yet it will take an “engineering feat” to replicate that in your NEW AND IMPROVED game? Someone back me up here, I’m growing tired from the prolonged use of my red skin and abundant sweat glands.

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

I don’t use SB in my Ranger build, full melee for me baby! 50% endurance regen doesn’t stack with Vigor btw. Hammer Warriors are nothing new, really the best weapon to use if you solo roam is Hammer + something else. I also don’t advocate any type of Vitality on a warrior due to their high base health as it is.

Nice clips though BTW and i wish you luck!

I’ve seen some of those as well. It would be nice to have a workable Longbow main though. I guess I’ll give them another year to develop tooltip changes LOL

https://forum-en.gw2archive.eu/forum/professions/ranger/Video-Exploits-WvW-Melee-BM-Ranger/first

My melee video.

And LB has a problem with damage and i don’t see how they could improve it without breaking it. Basically i don’t think it should do more damage then SB does atm for a range weapon and if it doesnt do more damage than SB its pointless.

Completely agree. If they removed the stupid damage debuff on auto attack, it would probably be alright. If I shoot you with a bow, no matter how big it is and you’re right in front of me, it would hurt just as bad as if I hit you 1500 yards away. hurrrrr

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Callahan.3180

Fights in the video are a bit boring, you don’t really showcase any good opponents. I’m not stating that you don’t know the class, or criticizing your skill as you obviously know what you’re talking about (The only criticism I would offer is in your utility choice which seems a bit odd to me).

What I will say though is that I don’t think this offers much help to those who are struggling against good mesmers, rangers, p/d thieves, engi’s, etc.

I stated earlier that this was within an hour of gameplay and I got that many frags. It was mainly a test video, but I thought I’d throw in some other stuff like leap spots. Honestly leap spots are a warrior’s best friend. I also mentioned that there’s simply nothing a warrior can do to some of the strong classes at the moment. This includes mesmers, a dumb build like p/d thief, an even more helpless feeling with the Sword thieves… God help you if you ever encounter one of those that know how to use their broken skills. Engie’s are pretty hard too. They’re nearly invincible against any class. I put them up there with demigods.

How is my utility choice odd? Stability is a must when roaming solo. You can get shut down way too easy. It also helps stomp guards, warriors, and engies. FGJ is pretty universal. I can’t find a better utility than that. Perma fury? constant 6 stacks of might? sign me up. You can also use it for a nice health boost if you run the shouts heal build.

Sig of Precision is debatable. I’ve run a couple different ones. One that went well with the shouts heal trait was vulnerability. Once they updated sig of might, I ran that for a while because of the 180 power which is quite nice. Tkittenlockable attacks was nice for hounding a guard, but it needs to be updated to unblindable 3 attacks as well. So I tried out SoP after I watched Matale video. I gotta say SoP is pretty nice. You can use flurry to imobilize an unsuspecting thief, pop it, then slam them with an ES. Learning to use flurry skillfully takes a while though.

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Callahan.3180

I don’t use SB in my Ranger build, full melee for me baby! 50% endurance regen doesn’t stack with Vigor btw. Hammer Warriors are nothing new, really the best weapon to use if you solo roam is Hammer + something else. I also don’t advocate any type of Vitality on a warrior due to their high base health as it is.

Nice clips though BTW and i wish you luck!

I’ve seen some of those as well. It would be nice to have a workable Longbow main though. I guess I’ll give them another year to develop tooltip changes LOL

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Callahan.3180

ya I’ve done the valk hammer setup a long time ago I’m not a fan. I’m happy for you, that you could scrape together some eb gank footage though.

You play underdog classes and then you cite 6 sentences later the ranger class from aion? waaaaaat?

My point is that the longbow playstyle should be a somewhat slow, yet hard hitting weapon. They got one aspect right -______________-

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Callahan.3180

What do you mean rangers are a sad joke?

Was just about to ask the same thing.

I would kitten all over your warrs face and collect your badges before you even knew what happened.

That being said, fun vid :p

Props for those in my upcoming vid who still play it because I assure you it’s broken if you wish to deviate from the Shortbow path.

Read? I tend to play an underdog role in whatever class I play. That means I don’t like using cookie cutter builds. You will find success in using a shortbow/sword warhorn, or some other similar weapon set. Now, can you honestly tell me you’d have the same success with a longbow, solo roaming, against thieves, mesmers, engineers, and even warriors? I highly doubt it. Longbow is a very badly designed, clunky, and slow weapon for Ranger. I hate the idea of having to use a shortbow just to solo roam. I played Aion and the ranger class in that game hit kitten hard with the longbow. That’s how I wikitten was in this game. Also, you have no stability popping utilities. The only skills that help you out in that event are the lightning reflexes. I also observed that immobilize is your weakness. Good luck getting out of that.

So in summary, I say that rangers of the longbow genre are absolutely awful. If you disagree, please, upload an amazing montage to completely prove me wrong. I’ve been wanting to play that class for ages, but that fact keeps stopping me.

Also, I’d totally be down for a duel. I don’t think kitten is the word to describe fecal integrity. I have seen some pretty awesome shortbow rangers. They have 50% endurance regen plus vigor? you’d dodge a lot of my moves sunny, but I’d still put up a fight.

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Callahan.3180

It’s not the case. Do testing yourself as I have and you’ll notice that the .15 sec difference is invaluable. It allows you to chain a crippling slash, weapon swap, and then you can even hit with back breaker. I do know that for most conditions, 0 counts as another second because it doesn’t remove when it hits 0, but when 0 goes to practically -1 second. Stun duration stacking is different than boon duration, in that there’s not really a cap time. With condition duration there is a cap time for example. I believe you can’t go over 100% condition duration.

Indeed, I tested it after posting, and as you said, it make quite a difference.
Thank you for the detailed explanation!

edit : Btw, I suggested hydromancy because I don’t use intelligence on my hammer. I have a pretty decent amount of crit, especially when I’m buffed, so I dont feel the need to use it, particularly because it is a one-time bonus every 10 seconds (implying I have the trait to reduce duration on weapon swap), and I prefer something more permanent, as I tend to mess it up with the auto-attack T_T

I see. Yeah I could run Hydromancy, but my crit isn’t the most optimum. A lot of people never expect that intelligence backbreaker 4-5k XD. If you are efficient with weapon swaping a lot, which you’ll notice I do quite a bit, you’ll have that sigil proc every time you swap hammer. The sigil doesn’t go on cooldown once the effect its self is used, but the cooldown initiates instead when you gain the effect. For example, as soon as you swap to hammer with the sigil while in combat, you recieve the effect. It is at that moment when it initiates cooldown. This would present problems for a different active sigil in the S/SH because proc sigils will interfere with eachother as I stated earlier. So in clarity, it will take at least 3-5 seconds to use your hammer skills, plus that 5.5? second CD if you have fast hands for weapon swap. You will have more than enough leniency for that sigil to proc every single weapon swap.

You can also test this by simply going into combat, procing intelligence sigil, and then leaving combat. You’ll observe that when you hit with your sword/Shield, that sigil will activate, giving you an immediate crit. Immediately after you see the crit, swap to you hammer and you’ll get another intelligence sigil proc. It’s a highly under rated sigil.

Talon Deathblade-Hammer Extraordinaire

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Posted by: Callahan.3180

Callahan.3180

ohh lord once I got over the giggles from a warrior using bolt and then the 2 Mesmer fights then you drop this golden nugget on me

“I’m not going to give away my build by any means. It took work to achieve this build. Self made and it’s the best I’ve played in my 800 hours as warrior”.

lol ty

I can help you make one. I’ve got a lot of experience with different builds. Add me in game, you know my char name I may in the future, but right now I don’t want to yet! Can’t make it that easy, gawsh.

Talon Deathblade-Hammer Extraordinaire

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Posted by: Callahan.3180

Callahan.3180

If you move to SS make sure you carry that sigil of paralyzation so that your shield bash carries over to your back breaker.

That makes me think about something I heard of, maybe you can confirm it or invalidate it : When you gain a “XX%” bonus to duration, it’s only if the bonus is a full second that it applies.
For instance, shield bash is 1 sec. So adding 15% duration to 1 sec would not make a full second, and thus wouldn’t change anything. I don’t know if I’m clear in my explanations ? Please tell me if I’m not.

Anyway, if that were to be true, it would be meaningless to use the superior sigil of paralyzation, wouldn’t it ? In that case, I think I would prefer to use a superior sigil of hydromancy.

While waiting for your answer, I’m gonna make some tests in the mists.
Thanks in advance for your input

It’s not the case. Do testing yourself as I have and you’ll notice that the .15 sec difference is invaluable. It allows you to chain a crippling slash, weapon swap, and then you can even hit with back breaker. I do know that for most conditions, 0 counts as another second because it doesn’t remove when it hits 0, but when 0 goes to practically -1 second. Stun duration stacking is different than boon duration, in that there’s not really a cap time. With condition duration there is a cap time for example. I believe you can’t go over 100% condition duration.

If you didn’t see what I wrote, it’s not a good idea to carry 2 active sigils. this means that hydromancy will conflict with intelligence because of the 9 second cool down that carries over between weapon sets. Swapping won’t reset it. You can test that too for yourself. I do know now that if you have 2 sigils of paralyzation, they don’t stack. You don’t need hydromancy for a hammer and s/sh combo either. You have enough cripples and immobilize to keep them relatively close toward you.

Hydromancy is only used if the weaponset you’re carrying lacks consistant snares/slows (like axe or GS).

Talon Deathblade-Hammer Extraordinaire

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Posted by: Callahan.3180

Callahan.3180

Good video, thanks for sharing it.

The only thing that I wish for is to have so little skill-lag as you do. Most of the time it took a good second for my 4th skill on hammer to launch, and this is really game changing.
I’m running with H/AS right now, but I might switch to H/SS after seeing your video. I’m gonne give some thoughts about that.

Because the WvW server and makitten o big with all the players, props, skill animations and exlposions, there’s bound to be some latency issues. The only reason this was no persistant in gw1 is because it was all instanced arenas, with a maximum of 16 people in a given server. I do agree. Skill lag sucks, but you can compensate for it with prediction.

If you move to SS make sure you carry that sigil of paralyzation so that your shield bash carries over to your back breaker.

How many times has this happened to you?

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Callahan.3180

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

Superior sigil of paralyzation must be on your sword and shield.

The paralyzation bonus does not stack.

http://wiki.guildwars2.com/wiki/Sigil#Static_bonus_sigils

“Static bonuses do not stack with themselves when used on dual-wielded weapons. Two weapons, each with a Superior Sigil of Force, will yield only a +5% bonus to damage. "

Thanks for the verify. I wasn’t sure and was too lazy to look it up. I know you should only have one active sigil because they’ll interfere and reset eachother even if it’s a diff weapon set. I guess I’ll put a 5% damage or 5% crit then.

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Posted by: Callahan.3180

Callahan.3180

Great video. I played Mesmer as my main for most of my GW2 play time so far, and it just feels so much more satisfying when/if you can win while roaming with a warrior. I’ve been using hammer/greatsword, but I really like the look of sword/shield along with it. Would love to know your build. I currently gear with zerker armor and mostly Cavalier trinkets, which works alright. I’ve been kind of all over the map with my build, though, messing with boon hate, trying various things, etc.

Great video, I look forward to more.

Mesmer is the best 1v1 class. It is on the borderline of overpowered. I can’t win against one who’s played mesmer as long as I have warrior. It simply isn’t in the rule book. I can only get them if they’re off guard. There are too many counters to a warrior that many professions have. The classes in order of highest difficulty, regardless of player skill are as follows: Necro (now… the condi stacks they put on are incredible and chill is stupid strong), Engineer (you really don’t need any skill to play this kitten class. Literally given everything ever the devs wanted on a demi-god.), Mesmer if built correctly, and Guardian because they are very tanky regardless of glass spec or not. Reminds me of 55hp monk builds in GW2. You can beat all of these classes, but it is very situational and you will find me running away from most of their battles when I know I cannot win. Simply the strongest classes

Greatsword is quite opposite the prefix of its own name. The only use, as mentioned in that vid, is to roam and cover distance very quickly. You can see how clunky and obvious the animations are and should drop it as a main weapon at any chance. Unless you plan on kiting people across the map with ease (except necros… chill to stronk), then you need to get rid of it. keep it next to your warhorn in the invis-bag Use it for running away.

I’m not going to give away my build by any means. It took work to achieve this build. Self made and it’s the best I’ve played in my 800 hours as warrior. It’s too universal. I will, however, give you some aspects of the build, and some important trait points later on. Get rid of your berserker armor and pick up valkyrie armor with lyssa runes. Start playing with that immediately. Superior sigil of paralyzation must be on your sword and shield. I run sigil of intelligence on hammer for a constant 4-5k every time I swap to it.

Keep trying different builds until you find a happy medium. I probably spent about 5g total resetting trait ponits, about 15x that amount buying gear and runes/sigils/weapons.

Stay tuned and observe play style closely.

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Posted by: Callahan.3180

Callahan.3180

you’re warrior is awesome good looking, i want that sword and shield OMG!
Btw really pro gaming here, i think hammer is the only way to kill a mesmer for us, i want to ask u a question, why dot you use “fast ground target skill”?

It’s one of the best. Same with Ranger too, but that class is a sad joke. Props for those in my upcoming vid who still play it because I assure you it’s broken if you wish to deviate from the Shortbow path. Mesmers can also be killed with a mace if you know how. I just prefer hammer because it’s 2 handed, hits extremely hard (although not like a thief), and has great CC. I don’t use Fast ground targeting because I don’t memorize the margins in proportion to my mouse. There are a few moments in here where I aim with the edge of the green AOE and still score a hit. This is imperative if i’m to use it all the time. They have to not expect it to hit them. However, if facing a good mesmer who knows your skill-chains, they WILL kill you, without any problem. That’s how it goes.

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Posted by: Callahan.3180

Callahan.3180

I can’t stand game design that requires the player to keep bag open just to swap weapons out of combat for one buff….Anet have done lots of good things but the failed gaming experience with this..

hahaha yeah, well if you think of it, it’s essentially another skill bar. that entire item box. I remember in aion there was 3 skill bars you could put on the side like that. It’s simply a utility and skill many should use.

Lets fix the Warrior hammer.

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Callahan.3180

Talon Deathblade-Hammer Extraordinaire

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Callahan.3180

Alright guys. This video was recorded in about an hour of gameplay. It’s a quality test and I realize there’s some parts that need fixing. Still, first video made with a new recording software. It didn’t turn out too bad. For those of you having trouble with warrior, hopefully I can offer some tips in this video. I plan on releasing a thorough frag video later, maybe next week.

Thoughts and comments/feedback appreciated. I do know there were some times where I should have survived had I que’d my heal spell earlier. Hopefully some of you skilled brethren find some hilarity in this video as well.

Legendary Bolt: Animation for Flurry

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Posted by: Callahan.3180

Callahan.3180

Today I discovered a very rad little animation for the bolt if you’re a warrior. I haven’t tested it on other classes, because I’ve only got one. If your first hit with flurry is a critical while wielding bolt, it triggers a much more radiant animation, as well as a blatant hit sound per strike on the mob. I thought that was very awesome and it isn’t indicated on the wiki. Test it out yourself. You can guarantee your first hit is a critical via Superior Sigil of Intelligence on a shield swap or something. I think it would be cooler if this sound were to play EVERY time you hit something. As it is, I wish for louder hitsounds on all the weapons. It’s so damp

Anyway, great job Anet on this little gem.

Attachments:

Frustrated Warrior

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Posted by: Callahan.3180

Callahan.3180

Sorry dudes, but if the last patch is indicative of anything its that anet seems to think warrior’s need more damage, so I doubt they’ll be getting around to actually addressing whats wrong with the class anytime soon.

I’ve pretty much walked away from this class now that my guardian is 80. I only keep this toon around for map completion and dungeons. Otherwise its tedious in wvw and downright frustrating in pvp.

Props to those who are gonna stick it out, but I’m done with the warrior.

A wise man speaks. You can’t blame us for trying. You know something’s wrong when you see the forum posts on front page literally half of them are asking for issues to be fixed. Honestly. Look at the forum posts right now. Either I got everyone in a stir frenzy or they’re just upset at how bad we’re designed. I hear you. I tried moving to guard but couldn’t give up perma swiftness XD. Stay tuned for my matale 2.0 video. It will show what a true underdog can do with a great build.

Please Fix Mobile Strikes.

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Posted by: Callahan.3180

Callahan.3180

Sigh… Some people…

No, you can’t have it remove chill or cripple (we both know you’d go there after) as well. No, you don’t get to be immune to all movement impairing conditions. Mobile Strikes is one of the best skills as is. It lets you be immune to arguably the strongest movement impairing condition – immobilize. If you want to deal with chilled better, then that’s what your warhorn is for. Use it.

Do you use warhorn in spvp? I’d love to see you destroyed even faster than a regular warrior. Judging from your posts you seem to be playing a thief..mesmer too? Hmm guess warrior isn’t fotm.

Yes, mobile strike does not give you passive immunity to movement impairment effects. Read my post please.

1.It should remove chill as well because it is a movement impairment effect.
2.WHILE using movements utilizing mobile strikes, you should be immune to said movement impairment effects. Not asking for a passive immunity..

We play the warrior class and that is why we want it fixed.

I disagree with the remove chill aspect. Should it remove cripple too because that’s also pretty kitten strong man. I feel they need to fix it when you get imobed. The immunity on a movement skill can be okay if you make our movement skills also evade, like bulls charge, and savage leap.

On a side note, have you ever got imobilized at the peak of your savage leap? When you’re literally a person high in the air? It bugs out so hard that it could shatter attoms. You get this weird bug on your fee that lets you use literally no skills, no stun breaks, no blocks, it juggles you on the ground and in the air like you’re jumping a million times lol. you can’t even attack. This happens with entangling roots a lot. It’s pretty sad. You’ll hear a sound that reminiscent of a jet engine as you touch the ground ten thousand times.

Enduring punishment

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Posted by: Callahan.3180

Callahan.3180

The other classes things are not something they /rely/ upon, its simply an awesome bonus. That is what i’m getting at!

I don’t see how it’s a bonus as much as it is a crutch, as mentioned above. Relying on rune sets instead of grabrage traits and garbage utilities? pretty sad.

Enduring punishment

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Posted by: Callahan.3180

Callahan.3180

The Truth Warriors have been on life support and using items / food for crutches since the game started, when the developers decided to nerf and remove these items from gameplay, it greatly effected us moreso then any other class in the game ten fold.

We still use items to compensate for our weak class, like the shout rune build requires full soldier runes, 30 trait points, greatly lowering our DPS for half-* survivability.

At the post above.

To be able to compete with other classes we MUST have items… We simply just have horrible traits.

Every class should have the appropriate food and mechanic oils for their build. It’s simply a must. It’s free extra stats. why the hell not take it? The herb that happens man. There’s literally no downside, unless you are talking about money to spend, toward having food.

Second, Your interpretation of items can be considered that we must rely on a certain amount of rune sets that have been designated cookie cutter for a warrior. If by relying on items you mean A) divinity runes/glass red orbs (lol)soldier runes (which ever remove condi’s on shouts) or C) some bunker stacking runes. Personally you all should start using Lysa runes. best thing ever for a warrior. Literally making a Matale 2.0 video because lysa is so good in conjunction with hammer and sword board.

Enduring punishment

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Posted by: Callahan.3180

Callahan.3180

60cd? I don’t think u playing warrior at all.

As for adrenaline mechanic i would like to see f2 which blocks every attacks (doesnt matter what weps we have on) consuming adrenaline while using it, lets say 3strikes of adrenaline/sec, witohut any cd tho. F2 enter in blocking mode, f2 again to exit

Also stance could use some work with adrenaline as its our “unique” abilities stuff.

Lots of guardian skills are similiar to warrior ones, with 1 exception – they have better effects on them just like turning all condition into boons rathen than just remove. Stability+reta on shorter cd is another example. Something is wrong here.

Add: check even thief stolen whirldwirl axe 5 is better as its does reflect projectiles

Actually I play him. I know all his skills by heart and which ones a great should truely never use in a duel. It’s been literally 6 months or more since I dumped the garbage skill. My mistake 30 additional seconds of unnecessary cool down for you to use it. Ranger’s is 60 sec CD. It’s just a bad trait. Stability is much more useful at 10-11 sec intervul on 40 CD. It simply is. I’ve got almost 900 hours on warrior and my soul focus at this point is WvW.

We do have some forms of damage reduction, but this stems from lysa runes and having protection for at least 5-7 seconds (30 traits in vitality tree)

For those who’ve build bunker, there’s no bunker like PTV. Although I haven’t tried this setup, I would already assume it’s horrible because there’s not crit damage. Valkyrie or the fractal P,T, crit damage armor is the way to build a warrior. We have many options to up our precision. Use them.

Lets fix the Warrior hammer.

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Posted by: Callahan.3180

Callahan.3180

I’d recommend switching to sword/warhorn for your second set, as it helps with your issues. Sword 2 for its leap when you need it, sword 3 immobilizes if you use Leg Specialist. Warhorn 4 gives you near perma-swiftness… warhorn 5 is brilliant in fights because Vigour gives you more dodges and Weakness gives your enemy less, plus it’s a blast finisher.

I know what you mean about telegraphing, but if you’re in a 1-on-1 just start the fight with S/WH. Get them to use up their dodges, Weakness them, switch to your hammer and telegraphing doesn’t matter any more, start smacking them around like a cricket ball.

Actually warhorn isn’t a good one to use either. Use a shield. Shield bash is the bread and butter for chaining anything, haven’t you all realized that yet? The 1 second stun can be increased to atleast 1.15 second stun. I put 2 superior sigils of paralyzation on my sword and shield, i’m not sure entirely if they stack (1.30 sec stun?), but i just have it there because i don’t need a different one. I put sigil of intelligence on my hammer. Chain goes like so:
1 hit auto attack for 1 chain, or 3 attacks. this gives you 3 bars of adren. By then, if you have the trait which gives you 5 adren on weapon swap, you’ll have nearly 1 bar of adren on weapon swap. 2 more attacks from sword/board weapon set and you can get a free Earthsharker (5+5=10).
So carrying on, 1-1-1. 4. 3. `(swap) 5. 4. CAPSLOCK. 2. 3. By then all your hammer skills will be on CD, swap to your shield and Savage leap at them to close distance because they’ll be running by then. hit them a few more times and remember the sigil of intelligence on hammer gives free crit for 1st attack when you swap to it. Your next chain should involve either Earthshaker (10 second cool down is very low) or Hammer’s 4 ability if you are traited to have it on CD for 16. those 2 have the next highest base damage, right behind backbreaker which has highest base damage.

As soon as you hit crippling slash for sword, you have very little time to weapon swap and hit backbreak to fill in the stun period, or they’ll dodge it as soon as they’re unstunned. Yes this combo is essentially butter now. If they have stun breaks simply save your hammer 4 and 2.3. you can use ES because it’s so easy to gain back 1 bar of adren. Keep in mind ES does the same amt of damage at all adren levels.

Lets fix the Warrior hammer.

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Posted by: Callahan.3180

Callahan.3180

The mace’s 5 can hit an infinite amount of targets, its a piercing attack. Since its also slow you can dodge out of it and still get hit by its after-attack.

I thought it would be cool if the burst attack for hammer was a taunt.

You’re wrong about the infinite part. EAch Hard AOE hits a max of 5 targets. This goes for ES too. Test it yourself.

Want to roll a warrior ... bad idea?

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Posted by: Callahan.3180

Callahan.3180

If you plan on not doing sPvP then the warrior is an excellent class. We’re the best profession in pve. And we’re definitely near the top in WvW.

Completely /disagree and could not do so any more /disagree because I got silenced temporarily for flooding the server. sPvP is correct. PvE is pretty good. WvW? What are you a 1-10KDR ratio GS warrior? I mean sure you can do well if you’re… heh, in a zerg. Try soloing stuff that knows how to kite you and you’ll get wrecked.

In general, you should stick away from broken classes unless you wish to be an “underdog” as stated above. Other than GS, which by the way is so redundant and overused that I heard it helped create a portion of Earth’s vast oceans, there is not very many valid build options left unless you run lysa or condi’s. Condi’s are on the very bad side of things, however.

Enduring punishment

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Posted by: Callahan.3180

Callahan.3180

I couldn’t go without posting on this. We’re nothing more than punching bags. That’s what they meant. As mentioned in my other post, I feel like the devs don’t even play these games themselves anymore and all this fuss should have been fixed from BWE. We have high armor, highest health pool in the game, but no means of evading attacks on the level a thief, mesmer, even ranger has. This is understandable when we see that this is because they have lower base armor and lower base health, but what is armor and health together mean when they are tested against heavy spikes or large condition transfers with no means to essentially dodge or negate them? Sure you have Shield block, which is good for the 3 seconds it’s up, but the next 30 is just a joke. Why is there such a long CD on this skill? Guardian gets like 4 times more block and they have blind skills.

I feel they need to give us a stance update, or change the trait in one of our defense lines that gives us more armor while hp is above 90%. This should be while hp is above 50-60%. Give us a defensive type of stance that would allow us to negate more damage. Warriors don’t need more damage, they need a way to negate some stupid amounts of damage that one can dish out. Give us defensive stance! The role would only be fitting.

Sure there’s Endure pain……… But on a 60 second cool down? I’d rather have a skill on 40-45 second cool down which acts for 10 seconds and reduces damage taken by 25-30%.

Can we please have banners "soulbound"?

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Posted by: Callahan.3180

Callahan.3180

They should have been put on our backs right from the start instead of having to carry them around…But hey…we got Guild back banners though ! . . . .

MY EXACT IDEA. IT’S USELESS AS AN ENVIRONMENTAL WEAPON IN THE FIRST PLACE LOLOLOL. Oh wait, no it’s very useful, 4444444444444444444444.

Frustrated Warrior

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Posted by: Callahan.3180

Callahan.3180

The problem with being hit too hard can be solved if we had a sufficient way of gaining the protection boon. This is primarily what makes guardians so kitten hard to kill. 33% damage reduction on top of your armor means A LOT of damage is negated. It can go up to around 50% mitigation. Give warriors a stance where you simply take less damage and acts similar to protection boon, but it’s a stance. In gw1 they were the stance masters. You had all kinds of stances that helped you and even armor buffs like watchyourself… although that skill has since been given to the guard. In WoW… yeah i’m going there, there was a defensive stance you could stay in that decreased damage taken, something of a passive ability. Perhaps trait points could also help this. There’s also a trait in defense line that gives you more armor if you’re above 90% hp. This should be moved down to like 60-70% hp because burst is so easy to hit on a warrior because we have almost no evades or aegis, other than the 3 second block skill on shield.