Ohhhhh…………………
Since the cast bar is still there, youre still technically casting backstab even tho youre revealed. I’ve always wondered how that worked
Make another class. You don’t have to level it, just get it past the tutorial step. Spvp on an ele is already rough, and if youre just starting out i wouldnt even bother trying
If you precast backstab then hit mug, mug will hit first because its instant. Thus revealing you. If you wait to long youll backstab into thin air and then use mug, still revealing you. Elaborate
Mug will reveal you and backstab will hit your target because you just stole to it during the animation. Why the kitten would you wait to steal if you’re trying to land a guaranteed backstab?
But mug will still hit first. How does that not reveal you?
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
So +125 DPS on your poison. Aka 1 bleed stack. Wow very sneeze much lel
You do know that poison reduces healing by 33%? You see Poison Master as an extra bleed. I see Poison Master as starting a skirmish and my opponent has the Poison Gambit(Queens Jubilee).
That wasnt my point. Sling blade was pointing out the +50% poison dmg, i showed what that actually does
So Sw/d?
Step 3: Proceed to use the auto chain instead of backstab because mug revealed you
Step 1: Trait mug
Step 2:Precast backstabthen steal
They need to enable big red letters on this forum.If we’re talking PvE, then doing this means you drop Dagger Training or Sundering Strikes for a +200 on your backstab only when steal is available. Doing this will reduce your overall DPS.
If we’re talking PvP, this still isn’t enough to make a deep DA build viable.
I didn’t mention traiting for it was viable in my post. :\
If you precast backstab then hit mug, mug will hit first because its instant. Thus revealing you. If you wait to long youll backstab into thin air and then use mug, still revealing you. Elaborate
Ok. So then in your case, why sacrifice 50% less incoming dmg under 25% health for perma poison? When you can achieve the same thing with a sigil. Because you can’t get bark skin on a sigil
You can’t achieve 90%+ uptime of poison on your opponent with a sigil like you can with Poison Master.
But you’ll also be running Sw and dagger. Which is already perma poison. You can throw in a doom sigil for people with lots of cleanse.
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
So +125 DPS on your poison. Aka 1 bleed stack. Wow very sneeze much lel
Step 1: Trait mug
Step 2: Precast backstab then steal
???
+200 power backstab. You guys don’t even know how to abuse your own class’ mechanics properly.
Step 3: Proceed to use the auto chain instead of backstab because mug revealed you
No.
All the new traits are garbage so….nothing changed :0
Hey guys, dont be kittens. At least someone felt like putting up the daily teef OP thread. Dukenukems i commend you
Looks at my post, I said we’re cats, not kittens >_>
But kittens are cute -_-
Ok. So then in your case, why sacrifice 50% less incoming dmg under 25% health for perma poison? When you can achieve the same thing with a sigil. Because you can’t get bark skin on a sigil
Hey guys, dont be kittens. At least someone felt like putting up the daily teef OP thread. Dukenukems i commend you
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Personal preference?
In my experience, using EB results in me having to swap my pet more frequently in hopes that it doesn’t die due to condition overload. Keep in mind that when you are fighting an engi or necro or any class really that has lots of AOE condi burst, chances are your pet is getting hit with that AOE condi burst PLUS having the condi’s that were just applied to you being transfered to him doubling condition durations.
Like I said, I used to use EB religiously, but after switching to Bark Skin, I never looked back. My pet is alive longer so that equals more damage, and my damage is reduce by 50% below 25% health.
But then youre not using poison master, youre using bark skin. This has basically turned into a condi removal as a ranger thread
Trying to make up for ferocity.
Im sitting at ~80% crit dmg
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Ok i thought fortifying bond was the new BM trait. But then how does FB help your pet against condis, other than the occasional regen?
It says samurai. C as in cantha
But then why not have SotF and EB? Condi builds cant touch you
You already have more than perma poison, without a doom sigil and if you really wanted you could add that to
And how are you using fortifying bond, poison master, and SotF? 6/6/6/6/6?
(edited by Carpboy.7145)
I feel like d/d eles are the only power build that is actually doing better after the patch
https://forum-en.gw2archive.eu/forum/professions/guardian/Roaming-2handed-Meditation-build
Big nerf with ferocity and hydromancy sigils tho
If that’s true, then why take it at all? Stealth builds all rely on their in-stealth “1” attack for a huge portion of their damage. They might as well have just not added anything in Deadly Arts.
You can say the same for almost every traitline
So HS. Maybe a purity/generosity sigil. Still meh for what you can achieve with 1 sigil
Its wrong. It should be 15 ferocity because thats the same amount as all the minor stats on orbs. I suspect someone just went through and changed everything that said crit dmg into ferocity without changing the numbers
One thing that got trashed was Ruby Orbs. They went from +2% crit damage to +2 ferocity. ;-(
That doesn’t make sense. It should be +15 ferocity
EB is enough. Let me know how it goes fighting a condi engi once you blow your only, 60 sec CD cleanse. “Well ill just kill him quick” toolkit block, heal recharging at 25%, and 1500 range grenades say hi
Now its one of the weakest. GG ferocity
If you dump all the conditions from 4 other people around you onto your pet its going to die. A 1.6k heal every 20 seconds won’t help that either. And its still not enough condi cleanse against a dedicated condi build
1. Ferocity: rethink the ratios to something like 12:1 or 11:1. Right now power builds are just taking too much of a hit. It is literally impossible to kill a tanky class in WvW now
The patch only came out a couple hours ago. Most people are still tinkering with everything, so theres likely not a single post patch video yet
Edit: video on thief home page
(edited by Carpboy.7145)
How is s/d btw? I expect its not hit as hard since its more sustained dmg.
Is there a PvE version of this build so i can get familiar with it outside of WvW which gets a bit hectic.
Dont use conditions in pve
I think runes of the wurm could help get some ferocity back, especially going deep acro. Hard to tell rho
Withdraw+Balthazar is better
How much does 15 stacks do per tick?
6k if you’ve got 2kish ConD.
kitten
How much does 15 stacks do per tick?
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
Idk man… GS condi could work lol…. Sharpened Edges, Geomancy, Sigs of Earth + high precision, or hell even rampagers gear…. you can swap it up a little bit…
On a slightly more serious note, it does allow you to drop the off hand dagger and pick up say, warhorn, or maybe even the off hand axe.
EX: SB + Axe/Torch now becomes an option now where previously you’d be giving up way too much poison to do that. Only time will tell what crazy builds people come up with with these new runes and sigils…
Offhand dagger wasnt about the poison uptime so much as the awesome evade and bleed/cripple
I use it for its active. 100% condi clear for me and 4 other players on.
But then you have nothing for the next 60 seconds. Thats nowhere near enough. And your pet still dies
Ferocity is a new stat added to the game. This stat will increase critical damage for each point acquired, similar to the way precision increases the character’s critical hit chance. All current items, food, upgrades, traits, and skills that previously provided critical damage have now been converted to providing the ferocity stat. In most cases, these stat values were set to the standard secondary stat value of the item’s level and rarity. At level 80, every 15 points of ferocity increases the critical damage by 1%. The downscaling for critical damage and ferocity has been improved to function similarly to how precision and critical hit are downscaled.
UI Updates
The ferocity stat will be listed next to the critical damage stat.
Critical damage will now display the character’s base critical damage as well the bonus provided from the ferocity stat.
Each character’s base critical hit damage is 150% of a normal hit.
Copy/pasted directly from that link
SoR by itself is hardly enough condi clear tho
I gave a link. Read it
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
https://forum-en.gw2archive.eu/forum/info/updates
Have you been under a rock for the past month?
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
….add up all the precision (minor stat) on your trinkets/traits. Divide by 15
Thats the math behind it
1% crit dmg = 15 ferocity. There’s no way you have more crit dmg than you did before the patch
I have hope they will change it. Until then, farewell s/d thief, hello condi bunker sword ranger (similar play style with evades)