Its not available on mobile
Squish squish.
All you did was change utilities in your builds. You don’t need to post a link to each one, its a lot easier to just ask “would assassins signet or blinding powder be better?” Brew assassins signet is garbage for anything but full zerker 1shot thieves. Build looks ok, crit chance is really low so you have to rely almost entirely rely on hidden killer and backstab to kill people, which often takes awhile. As for d/d vs d/p, d/p is almost always better
D/P and P/D thieves eat S/D thieves on breakfast.
just sain
Nope
P/d thieves do eat any melee for breakfast, aka s/d.
Looks like a good build, but would using knights armor be bad on it? Cuz ive already got a full set of it, but no runes.
It would be kinda meh. The whole point of the build is you don’t need any crit chance on your gear because of the trait unsuspecting foe. That means you can just build for power toughness and ferocity since you have crit chance covered. Here’s my take on the skullcrack build.
The f1 skill on mace is called skullcracker and is a 3 second long stun. The reason mace is better is because of a master trait in the arms tree which increases your crit chance by 50% against stunned foes. There is also a sigil, called sigil of paralyzation that increases your stun duration by 30%. That adds a whole other second to skullcracker so that its actually 4 seconds long, which is extremely long for this game. There is also a sigil called sigil if impact which adds 10% more dmg to stunned foes. Putting that on your greatsword is huge as it basically gives you a free +10% dmg on your burst combo. There is also a trait in arms called forceful greatsword which reduces all the cooldowns of your greatsword skills by 20%, but it also grants you might for each critical hit you do with your greatsword. So each hit with 100b will just keep getting more and more powerful as you stack more and more might. The 15 point minor trait in discipline also synergies greatly with this build, reducing the cooldown on your weapon swap by 5 seconds. That means you never have to wait around for your swap to come off CD, you can always be swapping. This is what i personally use
Strength runes are currently the top dogs DPS wise for runes, and they synergies amazingly with forceful GS. Battle sigils as well synergies very well with the whole thing and its not uncommon to have 25 stacks of might after you use 100 blades. You should be hitting for a minimum of 15k with the whole skullcracker?100b combo. Also thanks to your very high fury uptime (boon that grants 20% critical chance) + unsuspecting foeyour 30% crit chance you built for you have 100% crit chance on every 100b. Its also extremely durable thanks to the blocks on mace and shield, evade and mobility on GS, 3k armor (very high in this game) and healing signet.
Just be careful and watch if people have the boon stability on their bar (immune to CC). Search gw2 skullcracker build on YouTube and your sure to get hundreds of results
(edited by Carpboy.7145)
Any combination of professions can make a good duo
I really like the winged hood on my necro
i got a ring but for some reason right now it won’t progress farther into the pvp rewards anymore
Hotjoins can only get you 25% of the track done. If you want to complete it you gotta do solo queue or team queue
If you wanted Sw/Sh mainly for aesthetic reasons I’d reccomend this
https://forum-en.gw2archive.eu/forum/professions/guardian/Roaming-2handed-Meditation-build
You can use a Sw instead of the hammer but its meh without going deep into radiance. But if you go deep radiance then you can’t have 17k health :/ sword can however be very effective when paired with a scepter or mace (i much prefer scepter) to take full advantage of right hand strength (GM in radiance, +15% crit chance when wielding 1handed weapons.)
Here would be the sword/scepter one
This one is a bit glassier as you have 3k less health and dont get the 500hp on every dodge anymore. You also lose a lot of cleave/AoE going this route
(edited by Carpboy.7145)
Dont start fractals at level 60. Get up to 80 first. Once you do get to 80 though follow this link
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE
I’ve been searching around for the best build available but could not find any recent topic on this subject. Suggestions about traits, weapons and sigils/runes are welcome.
I currently have in traits 6/5/0/0/3, and I’m using a greatsword and axe/warhorn with berserker gear.
I was first thinking of using swiftness runes but that’s maybe not really necessary with already the warhorn skill, signet of rage and the various GS mobility skills.
About sigils, I am guessing charge on kills such as the sigil of bloodlust (+10 power/kill) are what I need.
Thanks for your help.
You’re using the absolute perfect most optimal stuff for open world
Arah chest and shoulders, one of the mesmer starting masks, CoF gloves, and i believe inquest pants. Cant really make out boots :/
@FinalPatriot But i heard the hp regen for condition build is insane? Is it true?
Hp regen with healing signet, adrenal health, and healing shouts is insane, condi has nothing to do with it
@Crovax
Yeah, that’s a good point about the offhand sword. I had looked at the mace but the one problem I have is that by giving up the 25% movement speed bonus, I didn’t want to drop the leap that the sword offers. Plus, those bleeds are really nasty. I had also considered the mace as an offhand for that stun that it has but then I give up the only block I have.
@ Carpboy,
Not sure how I missed that +40% food bonus. Guess I’m low on caffeine again? I originally was using dire (and played around with rabid) sets but I really wanted to try out the shout concept and see if it was worth it. I know that Warriors have been using shouts for ages when it comes to bunker/commander builds and so I figured it would help with my regen too.
If I change back to the offhand sword, are perplexity runes worth anything at all?
The #4 on perplexity will proc 3 stacks of confusion on being hit, 15 sec CD. That said i much prefer just simple undead runes
Any condition build not using the +40% condi duration is just no. Its essentially a 40% dmg increase and it makes your cripples and immobilizes nasty. And by using perplexity and a shield your not really gaining anything, since you lose the torment from offhand sword. Epborden is right you can’t just have bleeds burning and poison. Thats why you have bleeds, burning, poison, torment, vulnerability, cripple, and immobilize. With this same build but with dire gear instead, you get much more condition dmg, and this more pressure, which translates to more defense. 1k torment ticks, 900 burning, and 2k bleed ticks once you get Em stacked up. All covered with vuln, cripple and immobilize so its impossible to get away. Poison so its very hard for people to heal up from
@FinalPatriot may i ask whether the s/s + lb is it good for both wvw and dungeon runs?
Its horrible for anything PVE other than open world due to the way conditions stack
I got a celestial ring. The Solaria one
Nade/bomb engis counter thieves EXTREMELY hard because of all the PBAoE you can spam at your feet when the thief tries to go in stealth or backstab. Thats just how it is
Are there any decent water Necromancer skill builds (weapons?)? Especially considering how much underwater combat there is later on.
There is almost 0 underwater content in the game, and even less at lvl 80
Just run. Seriously. You may get them low, but then all of a sudden their condis will start stacking up really fast from you playing agressively and youve got to either get away or die. But if you don’t play aggressively then theyll just be able to easily heal back up :/ so you run
If only there were runes of the plis stahp running that worked the same, but with immobilize instead of chill.
Here’s my s/d build, tho ive never actually tested it with s/p (tho i imagine it works relatively similar). Although you don’t have regen in stealth you have lots of ways to steal a little health, which when added up is quite a bit if healing, especially with pistol whips fast attacks. But yeah condi clear sucks :/
https://forum-en.gw2archive.eu/forum/professions/thief/Rate-my-S-D-build-for-WvW
And then you run with a zerker thief along with a full zerker party and realize warrior is actually mid tier DPS.
thief DPS is second only to eles
And then you look at your HP and you are almost dead. Naked warrior still has more survivability than a geared thief in PvE.
And then you realize you should be better at avoiding damage through dodging.
Why I would dodge if I can just use my warrior?
Because you need to maintain >90% HP to keep your 10% damage from BIS Scholar runes. Not to mention standing still pressing 1 is very dull, why submit yourself to that just because it’s “easier”?
Scholar runes are garbage, look warrior OP damage with runes of strenght. And that was on a rabid necro lolol
This thread is talking entirely about PVE. Im unsure how you missed that
These replies are very interesting, this class is in a very different spot from rangers. It sounds like I should be switching weapons and utilities often throughout a run, am I getting that right? S/P for trash, D/D for bosses/big targets, SB for explosive finishers/safety? And then the utilities also switch accordingly?
You should be doing that with any class, changing to whatever fits the situation.
4-6k with that setup is honestly about what I would expect to see. With 25 stacks of bloodlust, your backstab is rated at 2200 damage. IIRC, those damage ratings are based off 2600 armor. So if you were to hit a glass cloth wearer without protection (say 1800 armor), you can expect a base damage of about 3k. With your ferocity, that would be multiplied by 2.26, giving you a final hit of abouy 6,750. This is against pure glass with no protection though, with any medium armored build, you should expect to hit around an average of 5k, and against bunkers with protection I have hit for as little as 2-3k with similar builds.
If you want to see bigger numbers, you really need to stack multipliers. Since you’re using D/P, you’re probably not even getting the 10% from first strikes.
Consider this change (I left all your gear the same but changed your traits and signet)(http://gw2skills.net/editor/?fZAQNAoaVlsMp0pNOx7J8PNRLBtd07wL87M6+gAA-TVCBABCu/wKaBg4RAcmSQsU+BwJAIFdNMckA0R9HSBExYA-w).
The base damage for backstab is now 2687, and you will be benefiting from 4 multipliers which are multiplicative, not additive so you end up with a final multiplier of 3.01. If we adjust that base damage to a glass cloth wearer again, you end up with a base of 3,880 ish making the final crit somewhere around 11,680. This could have been about 20% higher before the ferocity change meaning a hit of around 14k.
One of the biggest mistakes non-thieves make when talking about thieves and backstab damage is that backstab is not an innately high hit, but rather all the damage comes from traits and multipliers.
If youre gonna go that glassy you might as well just go full glass.
12k backstabs, 7k CnD, 1.5k mug. If all of that still fails to kill them you can use a heart seeker or 2 or if their buddies come and try to help you can shadow step away and heal up
I wouldnt use that build. Mace is much better than sword for this kind of thing. The f1 skill on mace is called skullcracker and is a 3 second long stun. The reason mace is better is because of a master trait in the arms tree which increases your crit chance by 50% against stunned foes. There is also a sigil, called sigil of paralyzation that increases your stun duration by 30%. That adds a whole other second to skullcracker so that its actually 4 seconds long, which is extremely long for this game. There is also a sigil called sigil if impact which adds 10% more dmg to stunned foes. Putting that on your greatsword is huge as it basically gives you a free +10% dmg on your burst combo. There is also a trait in arms called forceful greatsword which reduces all the cooldowns of your greatsword skills by 20%, but it also grants you might for each critical hit you do with your greatsword. So each hit with 100b will just keep getting more and more powerful as you stack more and more might. The 15 point minor trait in discipline also synergies greatly with this build, reducing the cooldown on your weapon swap by 5 seconds. That means you never have to wait around for your swap to come off CD, you can always be swapping.
This is what i personally use
http://gw2skills.net/editor/?vIEQNAR5ejMdUGaZHWhwJaABpQDrizDAUJYCli5oOA-zkCBYfAojRmWGgEBmQAKHtIasVOFRjVhET7SpWFLQBAQAYiJxIFgeCjA-w
Strength runes are currently the top dogs DPS wise for runes, and they synergies amazingly with forceful GS. Battle sigils as well synergies very well with the whole thing and its not uncommon to have 25 stacks of might after you use 100 blades. You should be hitting for a minimum of 15k with the whole skullcracker→100b combo. Also thanks to your very high fury uptime (boon that grants 20% critical chance) + unsuspecting foeyour 30% crit chance you built for you have 100% crit chance on every 100b. Its also extremely durable thanks to the blocks on mace and shield, evade and mobility on GS, 3k armor (very high in this game) and healing signet.
Just be careful and watch if people have the boon stability on their bar (immune to CC). Search gw2 skullcracker build on YouTube and your sure to get hundreds of results
And then you run with a zerker thief along with a full zerker party and realize warrior is actually mid tier DPS. thief DPS is second only to eles
They also have a skill called protect me
There’s a trait that let signets affect the ranger as well
S/s + bow is one of the easiest to play builds in the game. Sword is more offensive, horn is more defensive
Use something like this
http://gw2skills.net/editor/?fJAQNAscTjMdUGahHWhwJagkgC5onBnDgL4mVWFZBA-TZxCwAAOBAKOCAC3fYbZAJPCAA
In addition to the bleeding, burning, torment, cripple and immobilize you can apply, youre also getting perma poison and vulnerability
(edited by Carpboy.7145)
I made my necro 12 hours ago and set him up with a 4/0/6/4/0 MM build and am already 40% done with champ phantom title. I’ve never made a necro before. Take from that what you will
So in 12 hours you won 60 matches? I’d be suprised you had the queue pop that many times in 12 hours or actually played for 12 hours. You must mean 40% of one of the stages
I tracked it and after 12 hours it said 40%
As a new necromancer, what advice would you give to better play this build?
You should always be the one to cap home. Often in solo queue teams will send 2 people to far to decap it. That leaves a 4v3 or 4v2 in mid and far with no one on it. My team should win mid rather quickly and easily and i can usually hold out that long. When a fight first starts use spectral armor to build up your life force, ghastly claws, and dagger auto attacks. Use dagger #2 only if you need the health, not to do dmg. Once your health gets low go into DS and let it regenerate. Then once its back to a comfortable level start using your spectral skills again
This is what i use
Umm what? I run about 2-4 dungeon paths a day and I buy everything I’ve ever needed. Just the other week I got my ascended spinal blades back pack.
What exactly do you need money for? A legendary? That’s just for looks anyways dude…
I enjoyed the link in your sig
Necros are pretty bad for PVE, as are mesmers with the new patch. Guardians are welcome in any PVE group tho. All 3 are useful for WvW, it depends if youre talking Zerg vs Zerg or solo roaming tho. Mesmers are meh for larger battles but necros and guardians are great for them. All 3 excel at solo roaming
Holodoc thats exactly the type of reply I needed
In your opinion what would you change to this build to make it more efficient? I’m kinda of stuck on the high mobility thing, from my experience in previous games mobility has always been an aspect I’ve enjoyed the most (and I found is quite key to success)
I wouldnt use that build. Mace is much better than sword for this kind of thing. The f1 skill on mace is called skullcracker and is a 3 second long stun. The reason mace is better is because of a master trait in the arms tree which increases your crit chance by 50% against stunned foes. There is also a sigil, called sigil of paralyzation that increases your stun duration by 30%. That adds a whole other second to skullcracker so that its actually 4 seconds long, which is extremely long for this game. There is also a sigil called sigil if impact which adds 10% more dmg to stunned foes. Putting that on your greatsword is huge as it basically gives you a free +10% dmg on your burst combo. There is also a trait in arms called forceful greatsword which reduces all the cooldowns of your greatsword skills by 20%, but it also grants you might for each critical hit you do with your greatsword. So each hit with 100b will just keep getting more and more powerful as you stack more and more might. The 15 point minor trait in discipline also synergies greatly with this build, reducing the cooldown on your weapon swap by 5 seconds. That means you never have to wait around for your swap to come off CD, you can always be swapping.
This is what i personally use
Strength runes are currently the top dogs DPS wise for runes, and they synergies amazingly with forceful GS. Battle sigils as well synergies very well with the whole thing and its not uncommon to have 25 stacks of might after you use 100 blades. You should be hitting for a minimum of 15k with the whole skullcracker->100b combo. Also thanks to your very high fury uptime (boon that grants 20% critical chance) + unsuspecting foeyour 30% crit chance you built for you have 100% crit chance on every 100b. Its also extremely durable thanks to the blocks on mace and shield, evade and mobility on GS, 3k armor (very high in this game) and healing signet.
Just be careful and watch if people have the boon stability on their bar (immune to CC). Search gw2 skullcracker build on YouTube and your sure to get hundreds of results
I cant really see any of the current land weapons on a warrior
A Minion master build with axe/focus + dagger/war horn is pretty easy to level with
Guardian.
Looks like your standard condi buil. I however tweaked it a bit
I think I’m going to main a warrior, with thief and ele as alts for when I need a change.
I found this just a moment ago when searching for builds. Can anyone give me a detailed rundown on its pro’s / cons and what professions it will be strong/weak again?
You guys have been really great
Well that video was in WvW, not spvp. It only works against bad players as well, because the whole thing relies on immobilizing them with your sword f1 skill and then swapping to GS and using 100blades for massive dmg. But any decent player will cleanse the immobilize right away
I made my necro 12 hours ago and set him up with a 4/0/6/4/0 MM build and am already 40% done with champ phantom title. I’ve never made a necro before. Take from that what you will
(edited by Carpboy.7145)
This is a very powerful build for bunkering home point and outlasting opponents. It uses the new death magic trait as well as spectral skills to regenerate health and life force very quickly, creating a never ending cycle of attrition. You get almost perma fury from rage runes and deathly perception while in DS so your crit chance is actually quite high. Using lich to swing that team fight in your favor bunker 1v3 until your teammates can help. I’ve tried this with valk and cavalier ammy. Let me know what you think
As of the patch you can also do solo queue and team queue to get unique dungeon skins, with the stats as well
50 replies bug.
More dmg is a bad thing if you have to sacrifice a lot of survivability….
Sacrificing a lot of survivability by not taking EB? Lol…
Or bark skin, yes. You’re essentially trading either of those for 125 damage per second. Since you can already easily get 100% poison uptime
Maybe reflects?
No.
Make another class. You don’t have to level it, just get it past the tutorial step. Spvp on an ele is already rough, and if youre just starting out i wouldnt even bother trying
: /
Ok. Hop right in then