https://forum-en.gw2archive.eu/forum/professions/engineer/Medic-Engineer-solo-roaming-WvW
This is pretty much the best roaming build you’re gonna get, since rarely is there ever just 1 guy by himself. This build allows you to take on and defeat multiple enemies while being unkillable 1v1
So, I went full healer with Life stacks, Krackalaka chocolate, and I had a blast. 1871 Healing Power, 355 regen, elixir infused bombs, backpack regen, 2k bandaids, ~6500 heals, 800 condi dmg. Running harassment was fun…
My question now is, what sigils to run when u have full kill stacks? Hydromance/Geomancy/Energy and ? I know the on swap should be one of those but I have no clue for the other since my crit is low. Also, on crit sigils put ur swap sigils on CD. Thoughts?
Id say for the other use bursting, or whatever the one that gives +6% condi dmg.
I think you should look at the medic engineer build. The survivability is insane, and unlike the guardian healway, this build has ~the same healing but with more damage, and in anAoE
Just wanted to say thank you for creating this thread. I stumpled upon it and got curious and decided to give it a shot. I’m now totally in love with this build and using it both for roaming and larger fights in WvW with my guild aswell with great success!
Thanks a lot!
You’re welcome!
I feel completely comfortable in WvW going full zerk on ranger, and on my thief id run a zerk/soldier mix as described in the “building a better d/d thief thread”. But on the subject if healing guard, i have a full apothecary healing bombs with TK and EG as well engi that 1v1 is literally unkillable, and ive actually won a few 1v4 with, but he takes a LONG time to take camps, while my ranger can just barrage and use piercing arrows and in 20 sec the camp is yours. But I’ve also seen thieves win 1v5s while being mostly zerk, and that really appeals to me.
I cant decide what profession to main. Its a tossup between ranger and thief, zerker on both. Basically 30/30/10 LB/GS build for ranger and either 0 30 30 10 or 0 20 30 20 for D/P thief. I really like the play style of my ranger, and sniping people pretty much ( yes they can strafe, blah blah blah) but i also like going 1vX which is a lot easier on a d/p thief than ranger. I really like the survivability i get from range on ranger along with higher base HP then hunters shot, swoop, hilt bash, and maul to finish off anyone, but being able to go invisible whenever i want, whenever i want, is awesome to. I havent played my thief in awhile and would need to dust it off and gear it appropriately, along awith learning some tips and tricks. Basically, i really like everything about my ranger, except the fact that its much harder to win 1vX, and thief can pull off that while still being very glassy. I never feel like going glass on my chars is a problem in WvW since
I feel i dodge very nicely and am pretty decent at damage mitigation.
So help, comments, tips, all are appreciated. Thank you all
Go to your achievement tab. Hit withdraw. Unlimited pairs. This goes for the zenith skins as well
http://gw2skills.net/editor/?fYAQNAoaVlcmiO3eS+E+5Ex2jeuTiy9woKtpdFwKA-jUDBYLCiUEQkFAUBgJPLaN7Jg9BFRjVvATVKp6SRW5CwiGwdgRrWKAzFGB-w
Ok this is definitely the best setup i came up with. I am a bit worried since now i dont really have any condition removal. If i can drop the adept in SA and pickup the condi removal in stealth thats be great, but im worried i wont be able to maintain perma stealth when i want to.
EDIT: i just realized side strike is a waste with HK, since backstabbing will be the main source of damage. Swap for 5% precision into vital?
(edited by Carpboy.7145)
http://gw2skills.net/editor/?fYAQNAoaVlYmiO3eS4E+5ExmieuTuHO1oNtTBWtKA-jUzAYLBRKCEZBgIAm8UWzeQpvA2HKiGruGTZmUlbk1uAejkKFg5CjA-w
What about something like this? I know you said mix soldiers and berserker but i cant see how to do damage with that as not as much crit damage. I want to be bursty, just not 11k squishy. I basically used yishis d/p build, yeah, and my playstyle is pretty similar to his d/p video as well. Also i tried mixing in lots of different types of gear to get rid of SoA, but couldn’t find a combo to keep ~the 50-55% crit. I also would love a way to get HK but without 20 acrobatics i cannot have perma stealth, and not having 30 in SA in a stealth build is dumb.
What do you mean odd? I’ve heard this is the cookie cutter WvW perma stealth d/p build. The 20 in acrobatics and 30 in SA is pretty mandatory i thought, though i do think i could get rid of some vital in favor of precision. With sigil of blood and omnom ghost thats pretty good sustain. With lower health and higher crit. Those two things do even better. But like i said, any suggestions/tips are greatly appreciated!
I’ve always enjoyed the rogue type class in mmos, but with the thief i just couldn’t get into. I enjoyed the other classes a lot more. However, after watching some videos, i came to the conclusion that the thief is very good in pvp, specifically running around WvW solo, which is what i mostly do. I came up with this. http://gw2skills.net/editor/?fYAQNAoaVlYmiO3eS4E/5ExmieuTuHO1oNtTBWtKA-jUyA4LBRKCEhBgIAm8KiGbfoIas6FMlJRUt3oIa1CBYeCA-w
Yes, a D/P stealth abuse build. Since thieves dont have much for passive damage reduction, we need as much active reduction as we can. Stealth, blind and evades provide all that, along with excellent condition cleanse and a 17k health buffer. My crit chance should read 51%, but the site doesn’t count the sigil. I also feel this build has fairly good sustain through heal in stealth and food. Obviously swapping SoA to SoS when running to somewhere.
Runes are iffy. With the orbs i get 4% more crit damage, but if i swap to runes of the Wurm i get 18k health, +3% more damage
Like i said, somewhat new to thief, not new to the game. If anyone could critique and help my build i would appreciate it. Thanks!
Idk, I do agree that the medkit gives better single target healing but with all those blasts at your disposal and the complete lack of immob cleansing I personally would stay away from that 4th kit. That’s just my thoughts though, by no means am I completely sane.
Another thought, if you get perma-regen in combat, think about switching out your runes and using healing turret. Imo with that low of crit chance/damage along with all of your slows, the fury and swiftness given to you from the medkit are fairly useless. I’ve been toying around with the runes of the engineer/forge/guardian. You sacrifice healing and gain damage/direct damage resistance. Dat burning from guardian runes. Very boss when combined with gear shield.
One last possibility because you mentioned you weren’t sold on the hydromancy (personally my fav sigil actually), try the sigil of doom. If it is fixed that extra poison might add some pressure on your target.
Yeah. Really the heal skill is personal preference. I prefer medkit for bigger heals and works well with on heal runes and on swap sigils. Its not that big a deal imo.
The runes are the thing that allows perma regen in combat. If i changed those the HPS would be halved. 5% when your hit procs quite often, more than you think, especially 1vX, which is what this build excels at. That being said, i have been thinking of swapping runes to x4 of Dwayne, x2 of altruism. This would give a bit more damage, at the cost of a little extra regen.
Also since you mentioned sigils, doom probably wouldnt be to great. You can get perma poison from volley and EG. If i swap hydromancy, itd be for battle. With that setup and the x2 altruism you could stack 9-12 stacks of might permanently, along with bomb fire field and EG.
The Med Kit is better…
This is quite the blanket statement you have here. I am sure if he is heading towards organized group play they would much more enjoy Healing Turrets incredibly large water field over Med Kits better personal healing capacities.
As the title says, SOLO roaming WvW. Im sure HT is better, in group situations. However as the title says, not groups, solo. So there you go
Hey Carp, Shoes here. ^ Is right about HT/MK.
You also have condi removal through the elixir gun, by shooting the fifth skill at your feet, you remove 1-2 conditions (Not mentioned on the tooltip, but it works). This and Fumigate give decent group condi removal. Bringing HT would definitely bump up the condi removal slightly, but if Med kit works for you, go with that.
Could also get Melandru runes and -Condi duration food to help mitigate conditions. (-Condi duration is actually far superior to +Condi duration, but you would lose out on damage there)
Lol hey dude. This is the guy who helped out with it so credit where its due
sorry for the misinformation medkit, it does only cure 1 condition (tho the tooltip suggests otherwise, grrrrrr) anyway, the regen you get from HT doesnt help at all, since the runes give perma regen in combat. That combined with EGs tool belt is more than enough regen. Also, id STRONGLY advise not to swap the food for anything else, as youll be able to survive indefinitely, but your killing power will be 0. That being said if money’s an issue koi cakes(i think its koi cakes) are the same thing as pizza. Just 10min shorter duration. And yeah, the only time id take HT over MK is when i get very good with blast finishers, and im not quite there yet .-. even then, id still prefer MK, unless your being blasted by multiple necros and p/p engis, in which case your pretty screwed, regardless if class/build, let alone heal skill. The one thing you wanna make sure to get off you is poison, as that definitely hinders your regen and other healing. Makes soloing a camp with hylek near impossible, but anything else is cake.
I like the build as well; specifically the survivability, but I did find it rather difficult to kill people especially in 1v2+ scenarios. Eventually they just ran off. I took some power food to get it about 1500 and that seemed to help.
Between all the cripples chills, and immobilizes, its pretty hard for people to run from this build. Be sure to use magnet pull to keep them close and interrupt. Most people will stay and try to kill you if its 1vX, simply because they hate the fact they greatly outnumber you and cant kill you. That being said, must’ve just been a weird thing if they ran from you.
If you feel you lack power, try energized armor instead of protection injection. But the point of this build isnt power, its wearing them down through conditions and then kiting/cc. If i wanted power I’d use cleric.
I was going to try this out tonight. Where’d you get the apothecary gear? I was going to use karma or badges until I realized it’s not available. I’m not sure I want to spend the money to try it out.
I was disappointed when i saw how expensive it was as well. The only way to get apothecary is crafting or the TP. I spent ~40g for armor, runes, everything. But trust me when i say you will never want to swap builds on your engi ever again. One thing to remember is to buy “satchel of apothecary armor” instead of each individual piece, saves a bit of gold. If golds a problem go farm LS events or frost gorge for a day.
Thank you all for the feedback!
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Med Kit is better than the Healing Turret for condition removal thanks to #4 (Adrenal), which is on a 15s cooldown. Not to mention the better self-heals.
I run Med Kit when solo/small group and HT when in a larger group and/or fighting on nodes in sPvP.
Unless they’ve changed it, thats 1 condition every 15s that you have to run into. Turret is 2 conditions every 20s and you don’t have to be on top of it to get it so its useful if you’re immobilized. I do realize that for simply kiting the med kit is better, but for the rest of the game, I think the turret synergies better. May just be me though.
The condition removal on the med kit is FAR superior to HT, as it cleanses ALL conditions. Definitely helps when fighting other engis or necros. Plus a bigger heal, and more swiftness, plus good fury uptime. I often start fights in medkit to hit fury+swift. The only times i would take HT over medkit is when you have shield and are VERY good at finishing fields, as you can heal from 0 to full in 5 sec. But that requires LOTS of practice and overall i feel medkit is better.
Warning!!!
This build is not for you if you don’t like absolutely face rolling 1v1s, or winning more often than not 1v3s, even 1v5s.
Elixir-Infused-Bombs heal for ~440 each. Thats 880 HPS if youre spamming bombs, which i dont advise, but its cool just to look at numbers
the regen boon heals for ~ 400, and backpack regen is ~270 HPS. Now take the 1875 every 10 sec from the runes and divide by 10, another 187hps. Each bandage has a 12 sec CD and heals for 1.9k, and theres 3, which equals another 475 HPS. Now take in medkits f1, heals for 6.9k on an 18 sec CD, which is another 383 HPS. Now add it all up, its 2583hps, if you use everything on CD and are auto attacking with bomb the whole time. Now thats not always possible of course, and not very smart, but you can get a basic idea of how much an engi can heal for. Im not even taking EGs #5 into account here. Now take into account nearly half of this also heals up to 5 other people around you. And yet people think warrior regen is OP?
It will allow you to kill any class/build, and it also excels in 1vX scenarios. Over the course of my WvW career, i have won multiple 1v3s and reached a stalemate on a 1v5. I am by no means an amazing player, but i do consider myself pretty decent. This is a 4 kit build. . This build excels in flipping camps with ease as well, and i have gotten many people asking what my build is. the key to this build is kiting. You can get near perma cripple from glue bomb, glue shot, and box of nails. Also when you swap kits you chill for 3 sec every 10 sec.
Apothecary Version
You can swap veggie pizza for saffron ice cream, but without it i feel not much sticks. With only 966 condi dmg you want as much damage out of your condis as possible. the one thing this has over the cleric version, is conditions are fire and forget. youll still be doing damage to them even if theyvwont stay close to you for one second. very good against particularly mobile or evasive enemies. Also this build works well with a shield, but i like glue shot to bunch everything up, then blowtorch and bomb everything. It requires a very active play style, which is why i enjoy it. If you do end up going p/s id swap med kit for healing turret since the shield can blast the water fields very easily and swap protection injection for the shield trait.
More Balanced Build
This one does lose a little on the healing side of things, but the extra damage more than makes up for it. You also get another 2k health, and torment runes with medkit are the best thing since sliced bread. Now instead of walking crippled and chilled towards you, they’ll also be taking extra damage from torment.
Cleric Version
I decided to get some cleric armor and test this out. I honestly like it a lot more than the apothecary version. The conditions really dont tick that hard, and to do the most dmg id be stuck in pistols. With this one you can apply your cripple and chill, and just spam bomb#1 a lot better. Each auto on bomb will also do 1k dmg (non-crit). You can also have mango pie in this build, which brings the healing to almost 1k HPS. P/S wouldnt be bad, but you’d only use it for the shields utility.
Any questions comments, or concerns can be voiced here, as well as any feedback, as im always looking to get better. I apologize to anyone if i “stole” their build. Was up late one night with a guy from ET crafting this build. 1v1s you can drop bombs and /laugh
Edit: ive actually researched the different traits and how they scale with healing power. I WAY underestimated. You can actually regen almost twice as much as what i had in the OP.
(edited by Carpboy.7145)
Hey Chris! Just watched both your videos. Wow. Thats all i have to say SOOO excited to try this tonight! I do have 2 questions though. In the roaming vid you killed people quite quickly IMO. Idk how with you managed that with almost no DPS stats except power. Also my main Q, what are your thoughts on a 0 0 30 20 20 build? Using same gear, traits, everything except the 30 in valor for AH? Just watching your video i saw all those boons on your bar and thought with all the HP AH could heal for a lot.
Thanks for the input! Im definitely taking SotBM now since SoW now gives +25%dmg for 12 sec to me and my pet. I can pull off INSANE burst with this.
I once believed in the same build for wandering around WvW, but have moved away from it to a 20/20/30 with more toughness/vit/healing while maintaining sufficient power/prec/crit damage. With a full zerker setup you shouldn’t have any problems flipping unguarded camps – skirmishing 1v1 or 1v2 may be a different story.
Since you are always critting (if you keep your fury up) take Sharpened Edges in Skirmishing. It may not tick for huge numbers but you’re getting condition duration from MM so why not. I ran Eagle Eye and Piercing Arrows with my zerker build because, let’s face it, you get next to no toughness from SoS passive and the active is really just an “oh kitten” button if you have SotBM. If you can part with QZ (and I would) then run SotBM with SoS and SotW – invulnerability and stability, yes please. Running this way also lets you run a different elite like Entangle if you wanted to change things up. Otherwise, run your QZ and LR with SotH until you get where you’re going, then switch to SoR.
I realize its very glassy, and i can die very easily if caught off guard. But that’s why I have my guardian. Im just trying out a different playstyle. I might try and get Valkyrie trinkets or something if it feels to vulnerable, but i dont plan on letting them live long enough to damage me, so well see how it goes.
None of the build sites ever copy and paste right for me, so ill do my best explain it. This is all for solo roaming WvW. yes, i know its dangerous to go so glassy there.Going 30 30 10. In MM im taking +10% dmg when endurance is full, the longbow range trait, and im very torn over what to take for grandmaster. Either spotter or the signet one. Signet of the wild would boost my burst like crazy, using quickening zephyr and that signet with a rapid fire would pretty much kill anything. But spotter would increase my crit ~7%, which is also good. Any help over what to choose would be appreciated.
In skirmishing im taking pets move 30% faster, the adept traits here really arent that good, but at least my pet can hit a moving target now. In the master im taking 20% reduced CD on LB. and then my grand master is moment of clarity. Stealth on LB, stun in GS.
Now the 10 in wilderness survival. Taking 20% reduced CD on survival skills.
My utilities are quickening zephyr, LR, and depending on what you suggest for my GM in MM, signet of the wild or muddy terrain. Elite is RaO. Heal is troll, or uf i know im going against a condi build, HS. My gear is full zerker, armor, trinkets, everything. Ruby orbs in armor. Food with 100 precision 10% crit dmg. Maintenance oil, and an axe/wh to choose to get 25 stacks on perception, boosting my crit to 81%. With fury, 100%. I have 115% crit dmg. Once i have the 25 stacks, LB/GS. Do as much dmg as i can with LB, then hunters shot, swap to GS and swoop while stealthed, bash and maul. Not much can survive that.
Like the title said, i need help perfecting my build. Mostly traits and such, and utilities, but QZ isn’t leaving no matter what. This is all for solo roaming WvW, skirmishing, flipping camps. So yeah, any suggestions? Is full zerk on a ranger decent, or should i focus on my commando build guardian?
Power makes you hit harder, precision increases crit chance, vitality increases health. Lvl 1-14 armor and weapons only have 1 stat, lvl 26-65 armor only has 2 stats, and lvl 65-80 armor has 3 stats. There are several other stats. Toughness decreases the damage you take per hit. Healing power increases how much you can heal for. Critical damage increases the amount your crits will do. Condition damage increases the damage of your conditions (DoTs). At lower levels, its best to just run straight power. Then at 26 buy new gear from the TP. (Power and precision or power and vitality).
Oh kitten its brazil runs and hides
Okay, what family of champs drop the gilded strongbox?
Thanks for the quick responses!
I think it’s just a random chance from any champion loot bag, but don’t quote me on that
Anyone know exactly what drops it?
Kinda unsure where to put this, but i dont think this will matter to much. Anyways i saw it and thought “eh, looks just like the AC GS.” But omg i just saw it in all its glory and i need it! (Maining a guardian, first-world problems grrrr) Anyway i was wondering what drops this awesome weapon. Specifically, what champion family type. Also can anyone tell me what the price is currently on the TP? I dont have access to the game right now otherwise id check myself (im not a lazy kitten) Anyway, thanks in advance!
I cant agree with this enough. I have 12 characters. I realize that is a kitten ton, but right now i feel like anything i do in WvW while not on my main is a waste of time. I dont plan on taking all of my toons into WvW, just 3 or 4. But the way wxp is currently limits me to one, maybe 2. Please anet. I’ve bought 7 kitten ing character slots. I want to have at least something to be able to progress them. Its bad enough with me getting ascended trinkets on my toons. Itll just be worse when ascended armor/weapons come.
If engineers could swap weapons they would be way overpowered.
not if they could only do it out of combat
Ummmm….every single class can do this. Simply have the weapon in your inventory, voila!
With the defensive set up from traits like that zerker should be fine. I use soldier, but thats because on my guardian, i like a more bunker build. Being as survivable as we are, even going full out burst with full zerker can be very good. One thing to keep in mind if your running an AH build is 5 in virtues gives 3 stacks of migh, regen, and protection. Really handy for AH.
It sounds like you just wandered into WvW once or twice, found your Zerg, and then found a bigger enemy Zerg. Here is my suggestion to you, as i was in an identical situation a month ago. Actually go in there and learn the map. Instead of tagging with the Zerg, roam by yourself or in a small group. Dont expect to just no exactly whats going on. I took a good week of 100% WvWing to get the basics and still go in there and learn stuff everyday.
You mentioned friends. Make an alt of a class you think is cool, and level with them. Who knows, that alt could become your main!
As i said above, use symbols (combo field light) and WW on GS to cure ~3 condis.
This does not remove conditions from yourself. Only the people around you.
^ If only…
You guys can’t let me win can you? :P I updated the build in the OP for condition cleanse if you feel it doesn’t have enough. I had no idea about it only cleansing your allies, thats poop
Because we have kits. You can have up to 3 kits on your bar. Thats 20 different skills at any one time. But you want 25?
They made it faster in the last update. IDK what you’re complaining about
Maybe not in these ways specifically, tho i dont see anything wrong with these ideas. At this point, gearing 12 80s in just ascended TRINKETS is going to take years. When armor comes out its just gonna get worse. Please make SOME way to earn more than 1 laurel a day
One last thing. The karma boosters these guys talked about are +50% karma. If you get a banner, passive 15% from guild, and theres +5% food you can buy from the TP. You can stack all these to get 85% extra karma. Do this before you open all your jugs
This is something i just posted on a near identical thread
Something to keep in mind for your second character once they hit 80 is to just buy greens. Not even 1 gold for a whole set (including trinkets) Greens work fine until you can get exotics.
You can get lvl 80 exotic armor from karma vendors in Orr. Even if your server doesn’t have the temples unlocked, you can guest to a server that does. This website i use shows every server with a specific temple open. Then you can just guest to the server with it open and buy your gear. The whole set costs 252k karma. Also, the different temples have different stats. Say you want full PTV gear. Well, one piece can come from melandru, another from grenth, and another from balthazar( hypothetical, idk where each piece of stat comes from). The best way to look up which temples have the stats you want is to search the wiki for “temple armor” then you can use the website that lets you see which server has the open temple you need. That website is gw2bear.com in the bottom left corner of the website is the open temple thing. Hope this helps!
Also if your looking for something to do at 80, head into WvW. It won’t all make sense at first, but you’ll learn. Also, if you need help finding a group for dungeons, gw2lfg.com
(edited by Carpboy.7145)
You can get lvl 80 exotic armor from karma vendors in Orr. Even if your server doesn’t have the temples unlocked, you can guest to a server that does. This website i use shows every server with a specific temple open. Then you can just guest to the server with it open and buy your gear. The whole set costs 252k karma. Also, the different temples have different stats. Say you want full PTV gear. Well, one piece can come from melandru, another from grenth, and another from balthazar( hypothetical, idk where each piece of stat comes from). The best way to look up which temples have the stats you want is to search the wiki for “temple armor” then you can use the website that lets you see which server has the open temple you need. That website is gw2bear.com in the bottom left corner of the website is the open temple thing. Hope this helps!
Also if your looking for something to do at 80, head into WvW. It won’t all make sense at first, but you’ll learn. Also, if you need help finding a group for dungeons, gw2lfg.com
Ah…thanks. I believe build craft was the one i was looking for. It has the look of the one i was thinking of. And yes, a googling would have been effective, but being restricted to phone without a browser is kitten
I guess in essence, what im trying to say is you simply out heal the conditions on you, while also having some pretty solid ways to cleanse them. Most fights won’t last TOO long, since this build can also deal very respectable damage for how tanky it is.
EDIT: im going to take it a step further and break down how to survive against each class when condi specced.
Mesmer: they have very little duration, so these especially can simply be out healed. Stay out of the chaos field. No problem.
Engi: p/p could be tricky. Just fight as normal, activating boons to out heal, 2 passive cleansesa every 10 sec. Activate elite for quick cleanse of everything and small heal for all boons. Every class/build has a counter, and this could be it.
Necro: really same as engi. Light armor so tad but squishier, just try and kill as fast as possible.
Ranger: 3 (max) damaging conditions, really should be easy to out heal and cleanse the few that you need.
Warr: 2 damaging condis. Easy to cleanse, plus passive from purity and signet.
Guard: if they are a condi dmg guard, easy kill for you.
Thief: just use cleanses as possible, dont underestimate light field + WW combo.
Elementalist: burning and bleeds are all they can do, maybe poison(im not sure) easy to cleanse either way
In all fights, regardless of class/spec, keep offensive pressure. That requires THEM to be the ones playing defensively, not you.
(edited by Carpboy.7145)
Sorry i wasnt very clear on the VoR thing. It regens, which makes some conditions mean nothing. You cure 2 every 10 seconds. Thats pretty solid, especially just passive. AH heals ~67 per boon, which is also ~a tick of bleed. You get might every other hit with empowering might, and vigor every 5 sec. People full condi spec rely entirely for damage with conditions, which IMO is largely the same as healing through physical damage. All your shouts heal, your virtues give boons to heal, and with a health pool of 20k with the survivability of a guardian, it will take multiple condition heavy people spamming conditions on you, which most builds cant survive against anyway.
EDIT: before anyone brings up the new runes, these will likely be nerfed soon, and confusion ZERO damage unless you attack, which if your stupid enough to do with 25 stacks of confusion before cleansing them (either passively or the symbol/WW combo) you deserve to die
(edited by Carpboy.7145)
Conditions are removed via purity and passive signet. Thats more than enough for people not running a heavy condition build. I have 20k health so many conditions can just be waited out. If i do see a necro or engi i will swap out my third shout for CoP, which gives boons per condition removal so also synergies with AH.
EDIT: I edited the above post with all the ways to remove conditions in this build. You also get VoR to help. Really, conditions arent a problem
(edited by Carpboy.7145)
Dat bump doe
//15 chars grrr
WvW match ups are already messed up. Trust me, im on the second lowest pop server for wvw. This couldnt hurt WvW anymore then its already hurt. It could even encourage people to move from high to low pop. The ONLY problem i can see is if it was consistent enough, people would swap back and forth like crazy.
UPDATED:
Basically, the title. I cant get the build sites to paste for me, so here it is. 0 10 30 25 5. In radiance, i use gain fury when burning. Since 7/8 classes can burn and the meta is MOAR conditions,, we might as well be getting a boon (heals from AH) and fury, which we have almost no access to. Ill go into honor next. Perma vigor, reduced CD on shouts, dodges heal, and empowering might. Then 5 in virtues. More boons=more heals. Not to mention boons themselves are just useful. VoJ blinds, gives 3 stacks of might, along with what it normally does. And now the 30 in Valor. As you can probably guess, this is an AH build. Adept and master i take purity for some passive condition removal, and retributive armor. Since all our gear is soldiers, we might as well get some more crit from all our toughness, which also helps proc empowering might, and since might is a boon, also heals. Like i said all the gear is soldiers with runes of lyssa. Lyssa because of the extra precision, and when i activate my elite i get all boons for 5 sec almost like a second Save Yourselves. trinkets are soldiers with emerald (knights) gems. I use GS/hammer each with force, though you could put accuracy if you want that 5% crit. Food i use +100 precision +70 vital ( i dont remember whakittens called.) and master maintenance oil, tho the cheaper ones work too, as its only around a 2% crit difference. I have an extra GS to stack 25 stacks of perception. With that i can get easily 51%, and 41% without any perception stacks. For utilities i use JI, SY, and either HtL, retreat, and SyG, depending on the situation. If i happen to run across a necro or engi chances are they are condition specced, so i try to swap out my third shout for CoP, which also gives boons per condition removed, so more synergy with AH. My elite cleanses all conditions and gives all boons for 5 sec, which isnt a reliable source of cleansing, but definitely helps. Honestly with all the healing from AH and all the might and vigor procs you can easily counterheal them. I have yet to test it, but i should be able to next week. If you have any ideas to tweak and improve the build, please let me know!
Waiting through 5 sec of poison or 7 stacks of bleed isnt going to kill you. I shouldnt say waiting, as youll be jumping on their booties, triggering boons from symbols, virtues, and EM, making their conditions null and void, since you can heal ~the same they damage you (per tick) Since condition builds rely entirely on condition damage, what is the difference between a GS warr or a p/p engi hitting you? Your healing per boon you activate, and since condi builds do less overall damage then physical ones, Physical builds are harder to deal with tbh.
EDIT: if you really feel the condi cleanse isn’t good enough, (IMO its perfect for me) you can go 0 5 30 30 5 for pure of voice. Since its also bugged right now and removes 2 per shout, id run with triple shouts when going this route. (But your missing out on fury, which procs Empowering Might that much more to simply counter heal through conditions.) Yes the cookie cutter AH build
Any feedback and suggestions you have are welcome, as im always looking to improve!
(edited by Carpboy.7145)
Thanks, but isn’t there another one? For some reason that one is super slow and crashes on me
Link the build calc please!
Is this fixed now? Things are loading and seeable as they should?
Really cant think if a good chain. I know around the camp bottom left corner of the map theres a champ ice brood quaggan. Then north theres a champ ice brood kodan. Also wayfarer foothills and snow den are a good choice. Wolf master svanir in midwest wayferer, tho not sure if svanir is icebrood. Maw is in wayfarer, so bonus chest just for that. Really cant think of any other champs off the top of my head.
I buy cultural, but i like to mix and match with other sets and lower tiers of cultural. With heavy t3 you can mix really cool with Orr karma armor imo