(edited by Carpboy.7145)
Thanks, that was very helpful! Never used smite condition in the rotation before, i like the 2k heal and it does more damage with a condition anyway. But that may be why i have a hard time finishing off people. I burst to around half with Fc 5, but after that its hard to get a bit more of a burst. Nice tips with the shield, never thought of that before. May have to experiment with it.
Im trying to figure out the burst rotation in WvW for a roaming guard. Currently using this.
When im running around i always start out in Sce/F. I know to precast SoW, and since im 5 in virtues i hit VoJ as well. Half a second before shield explodes i use JI and Sce #3 and cast smite. Then i usually swap to Sw/T and if they start to run away(everyone does) then Sw2 or 3, or hit torch 4 twice for a big nuke.
That site doesn’t count RHS, so running with 51% crit chance. On oct 15 Meds are getting the fury trait, so 70%.
I recently started a second engineer (asura) just because they are so hard to see animations for in pvp. I have no idea why i ever made anything else. Asura truly are a master race.
Asura
after you have played the infinity ball story line you srsly wonder why u picked any other race in the game
Yes.
Eles arent in a great spot right now. Nerf after nerf has brought them down. When leveling an Engi, do exactly as rose said. Buy a minor sigil of bloodlust for your rifle (only 55c) and watch bombs melt HUGE groups of mobs.
Regarding having to use grenade kit to be effective: no. Its hard to land hits, and hard to move around while attacking, which in this game is key. I dont know a lot about turrets, never used em, but i know they are filled with lots if little bugs that just makes using them annoying. Someone else can probably tell you more about that.
Regarding rangers, everyone says rangers suck. I cannot understand why everyone thinks this way. The good rangers no nothing is wrong with the class, except the pet can be unresponsive and die in large Zerg events/dungeons. Take anything anyone says otherwise with a grain of salt.
Ranger, engineer,, and guard are my absolute favorite classes to play for pve and pvp. I run burst builds and super regen Healy builds on all 3, they are super fun.
If youre running with your guild, then run full zerk LB/GS
Just my input, you don’t HAVE to go either power or condition. You can do both.
I have been loving a power/crit/condition build. With a hybrid type build with no food, I can crit for a good amount, condition damage is good, and not made of glass. I have about 64% crit chance with 80% crit damage, 550ish conidition damage, 2990 power, 2711 armor, and 19k health, and a little healing at 190.
I hate switching gear, and I hate changing traits in order to do something else, so I prefer a build that can do good at it all. I also hate bandwagon builds that everyone jumps on because someone posted a video about it.
Anyway I agree with the other folks that your build is pretty squishy, but I don’t agree that you can only go one direction in the power or condition department.
Would buying toughness and vitality accessories be enough to keep me alive?
No one can tell you whats enough to keep you alive. Do you stay alive? If yes, then your fine. Just pick condi or power. If no, then swap for gear with toughness. (Vitality is a useless stat)
I dont understand why you’re using a LB. with low crit damage. For conditions run axe/dagger + sword/torch. For power run LB/GS
Equip bomb kit. Stack power. #4 on bomb kit will basically make you immune to damage in pve. Use elixir b, medkit, and rocket boots once available for fast movement speed. Put first 10 traits into explosions and grab forcefully explosives. Put next 10 into tools and get speedy kits. You can now use whatever utilities you want with bomb kit. Then put 10 more into alchemy and get invigorating speed. You now have perma vigor and swiftness. The rest of your points can go wherever.
You are using power weapons with condition gear. And running power traits with condition gear. And you’re squishy as kitten, while not doing the damage a full zerker would do to compensate. Focus on either power or conditions.
Ok so i have a lot of questions now. When using rifle mods, does that affect only the 1-5 skills on the rifle, or would it also affect the SD as long as rifle is equipped?
What are your thoughts on utility goggles? Bomb kit? Is go for the eyes that bad? My thinking with acidic coating and GftE was 2 attacks every 10sec will completely miss.
Im also wondering this. I run full zerk on my LB/GS ranger and never die. The auto on LB will go for 3k. But on my Engi in this build the auto on rifle only goes for ~1.5k? And people always rip on me for running zerk on ranger is bad, the power scaling is bad. If thats true why does the Engi have weaker numbers? Maybe im missing something?
(edited by Carpboy.7145)
I wa playing around with my sd build today (shouldve recorded some 1v1 >.<) and since the build is still fresh in my mind let me see…
Sd builds hit really hard, battles are usually over quick. The thing with yours is it might hit a little lower since you are replacing potential damage with an escape utility. Irc minefield would just shoot straight ahead/down with sd.
A little of my opinion but you might want to replace rocket boots with net turret/rocket turret depending on the situation since static discharge will only fly toward your target if you use a skill that targets them. Personally I would go healing turret over med kit. Replace go for the eyes with rifle mods. Most battles end in about ten seconds or less and the quicker you bring down their hp the better. And acidic coating with protection injection, it has a more noticeable effect in battle.
P.s. just stay away ftom necros.
I really dont wanna get rid of rocket boots. If im building glassy like this if things get out of hand i want an escape. I see HT is probably better tho. Was just thinking the fury and 15 in tools with medkit is nice
Just got the 5k achieve chest, so im gonna buy some zerker gear and test this out tomorrow with various traits and utilities.
I’ve never done a burst build on my Engi. After watching some videos on how its done, i came up with this.
http://gw2skills.net/editor/?fcIQFAUl0p6dnpSyF17IxoHkuzbG0D7m3+KqwlB-jkyAYrgQQAICIJvFtm9CYhrIas6FMVpQquMyejioVLFQEbBA-w
How hard can i expect SD to hit for? If i use minefield tool belt does SD trigger for each mine? I feel like the survivability is pretty good with the blinds. If things get hairy i can just rocket boots away.
Also, direct dmg builds tend to be burstier on engineer, so toughness and vital arent as valuable.
With this setup you have a lot of survivability from blinds, and being able to deal really heavy burst. If you want to to get rid of TK swap it out for landmine and swap speedy kits for leg mods. If things go wrong you can use rocket boots to get away.
What are you trying to do? Pve, WvW(solo,small man,Zerg), spvp? Im assuming WvW. What are you going for? Knights armor and and rabid trinkets? Rifle is not a condition weapon. If you want conditions go p/s or p/p. rifle is a power weapon, you need power, precision, and crit dmg. Also gadgets aren’t that great. Builds without kits generally dont do that well. Anyways, here’s what I came up with for you
Changed some traits around. If youre 15 in tools, medkit is better. Also gave you rifle turret with SD. Why? Turrets are really good with SD, since you have 2 toolbelt skills in one.
Usually whenever your completing zones, 1 level=1hour. Thats about as fast as you can level, unless you craft. One crafting profession to 400=10levels. The cheapest crafting profession to max (cooking) is ~4gold. Jewel crafting being the next at ~6 gold.
Once ascended armor comes out, well be able to hit 3000 power with stacks. I dont wanna get hit by a maul from that
Ok so i Wikipedia the vampiric traits, and they only heal ~70hp COMBINED IF it crits. I also realized the +50% fear duration isn’t that great, and dhuumfire would give more damage. Also +30% condi duration, 70% with pizza, 133% on bleeds from scepter. Im still running terror, but am not sure if its worth it without the +50% fear duration.
http://gw2skills.net/editor/?fQAQNAW7YjMaN7tbqb87JkpCfD0jdRXAxoHETwkMA-jECBINCy0CwUFBKHqIas1gFRjVzATliIq2joIa1SBAxcA-w
Let me start by saying ive never played a necro, ive never even created one. When messing around in the build editor i came up with this. 2300 condi dmg with stacks and BiP!!! Holy kitten thats a ton!!!! Just hitting BiP does 15k damage(if they keep those 2 bleed stacks for 48 seconds, which is beyond unlikely, but 15k dmg for only TWO stacks of bleeds, wtf. Im not sure how good vampiric precision is, but it sounds good, especially in solo WvW where a lot of the time its 1vX. Also runes of scavenging.Why? They give the most condi dmg(more than undead with rabid). Also more life stealing.
Like i said never played necro before, is this viable or not for solo WvW?
Very survivable burst build right there. It doesn’t the 15%cchance from RHS, so add that in. Also in the next patch, focused mind is giving fury on meditation use, buffing this build even more
Use the build in my sig. You say you want a power build so just swap the apothecary to cleric. But, i will say apothecary will do better than cleric
If you want to roam with an Engi, look at the build in my sig. I agree with everyone here that engineers are amazing, but they have the highest skill cap of any profession. The build in my sig is as close to immortal as you can get, ive even won a 1v4 with it, and im no great player.
Here’s my baby in t3 loved the armor since I first saw it in a BWE xD
I also really love t3. But its soooo expensive i cant see myself spending that much money for looks on just 1 character
Here’s my ranger
With a brand new armor I’ve put together.
I really, really like that look!
looks like t3 shoulders and gemstore? What dyes did you use?
It’s a mix between T3, gem store and TA. But I didn’t realize how dark that picture was. My screen at home made it look so much brighter. So I will come back tomorrow with more details and brighter pictures
Awesome! Im looking forward to it! Thats one of the best looking characters ive seen in game, no joke.
i hope you don’t mind if i use some if your look, i think i see a TA chest now to
Here’s my ranger
With a brand new armor I’ve put together.
I really, really like that look!
looks like t3 shoulders and gemstore? What dyes did you use?
I have a male charr ranger and im currently using t2 cultural(hiding shoulders). I like a scout/tribal/wilderness survivor look and am wondering what others have come up with. I also really like the look of CoE armor
RA only grants 3% with this build. The new Focused Mind will be completely awesome (depending on how much Fury it gives). Yes, it will be worth it.
Also, I don’t actually care about the name of your Engi build. Was just being cheeky.
My only problem with that is im not willing to spend >8silver per piece of food. Also wanting to hit 50%crit chance before fury
Either this one or just swap knights armorpieces to soldiers is what i thought off.
This is the best possible setup youre gonna get. Did you listen at all to what i said about mixing zerkers? Divide the minor stat by the %crit dmg on that piece. The lower the number, the better, and the higher number, swap out for soldier. I feel like running with signets is crippling your burst still, spotter/eagle eye are much better, and running with LR+QZ. But since you insist on them, there you go. 15 in WS sounds great, but since dodging evades all attacks, by the time protection would even provide damage reduction its fallen off. As long as you have no objection to spending tons of money on food/divinity runes, this is the best setup. If money is a problem, use superior runes of the wurm, and swap the helmet for zerker and use truffle steak
http://gw2skills.net/editor/?fMAQJATRjAV91JWGWs2Bg1j9CcwWhMZPOkRAqQJSA-jkyAYrARQgILAJvFtm9CYVrIas6FMVpQquMyejioVLEwotA-w
Like i said in previous posts, any precision over 50% is a waste. You don’t need it, fire sigil will still proc every 5 seconds, the only stats needed for burst builds are power and crit dmg, with a little precision. You should never choose precision over power or critical damage
(edited by Carpboy.7145)
@gotem: wow thx alot! I really thought that the active of SoR pulls all conditions to me xDD
Well.... i will swap SoN for SoR (stunbreaker + condition removal = awesome)
I´ll go cavaliers trinkets aswell!
But i´m still not sure what fits better knights or soldiers... i guess soldiers would give me more tankiness!
But since my cd is over 90% i think it could really hurt losing the precision (dps wise)!the sigil of fire is already on my lb
You only need 50% crit chance. I think it would be good for you to link your build so i can personally min/max it. As for soldiers, there are multiple threads how mixing soldier with zerker is better than cavalier and Valkyrie, one good one to look at is https://forum-en.gw2archive.eu/forum/professions/thief/Building-a-better-D-D-thief
Even though its a thief topic, it applies to all classes when going for a balanced build
The only situation you want to use cavalier/Valkyrie over zerk/soldier is when you have traits like hidden killer and right hand strength. Those traits aren’t to boost your crit to ungodly levels, theyre for balanced builds like this to get crit without stacking precision
(edited by Carpboy.7145)
@ all thx for all the imput!
but like carpboy mentioned i really love the playstyle i currently run.
If i want a tank i run my guardian!
But for my ranger i really want someone who can kill fast, and from far distance (thats what a ranger is imo)…@ carpboy: so you think soldier stats are superior to knights?
Because of the cd i´thought about cavaliers trinkets!
The only exception to soldiers when mixing zerk is if you have a trait like hidden killer on thief or RHS on guard. But since rangers dont have that it doesn’t matter. Also, divinity runes are THE BEST for something like this, but if money’s an issue, wurm is also good.
Hey ranger-fellas!
First Post
I´m currently running a full zerker lb/gs setup in WvW.
Traits: 30/25/15/0/0. Signet of Beastmaster —> Signet of Hunt, Stone, NatureI deal pretty high damage (with signets active: lb2: 12-16k, gs2: 6-9k), BUT as you can tell i´m very very very glascannon!
A thiefs fart kills me actually…I thought about mixing my zerker gear with cavalier trinkets (backpack, rings) and swap 3 pieces of armor to soldiers/knights, but i have no glue what fits better.
Soldiers: +keeping the power up, +vitality/toughness but losing a bit of precision (what is key of my build: without full zerker still >90% cd)
Knights: + good amount of toughness and no lose of precision but no vitality buff at all and small decrease of power.
I really really want to keep my lb/gs, signet, dps setup! So please dont tell me: “Lb/gs is bullkitten run BM-bunker or smth…”
I appreciate every suggestion! If needed i´ll post my current build-
Ill tell you how to mix zerkers, since everyone else told you to just change your build. I actually run full zerk LB/GS on my ranger and have a blast, and enjoy the challenge full zerk brings.
The key to mixing zerk with other gear is to lose as little crit dmg as possible. Helmet, legs, and rings are the ones you want to change to soldier. Just look at the minor stat and divide by how much crit dmg it has. The higher number means the ones you want to swap first
Here is what you’d want to run for a balanced build. I actually prefer spotter over SotBM, with LR, QZ, and SotH, taking -20% cd on survival skills instead of shared anguish. I also prefer 30/30/10 with MoC. Below is a balanced signet build tho
(edited by Carpboy.7145)
swap the master maintenance oil for sharpening stone and you will have even more power.
And skip the ghost and go truffle steak instead. Ghost are only really powerful combined with leeching sigils (they stack) and in prolonged fights with high tougness and high crit builds. A burst build will never be in very long fights. In the first 4 or 5 seconds the outcome is determined.
I will say this for the first and last time, vigorous precision is probabaly the single best survivability investment you ever can make.
And 5 points in virtues are the same as adding 1,5 extra shouts with a 60 sec cd, basically granting you 1,5 extra utility slots.
Your build is a pve build, remember these words, it wont work versus anyone with a smidge of skill since you cant dodge often enough and you have no source of regeneration and protection, virtues give you that. The three extra stacks from might (VopJ) give you 5% extra damage and now compare with your uptime on burns to make fiery wrath work. And that you can renew those stacks on kill. Remove those 10 points form zeal and you will loose less than 5+10% while gaining 5% or more from VoJ,
But you seem adamant so go a head and play that build, enjoy it and i hope you get it to work properly.
Im not adamant, i just dont see why vigor in a burst build, which you said should end fights in seconds, is that important. But i did what you said anyway. The 5 in virtues would give me the 105 power i miss not going into zeal, and 50 vital from honor lets me use less valk/soldier.
I didnt see what you said about food before i copied the build, so i can change that too. Changing the food gives me 2163 power, plus 105 from VoJ, with stacks another 250, making my max power 2518. kitten , thats high.
Im also wondering what my crit should be at, adding in RHS. Currently running at 55%
Also, in the Oct 15 patch, meditations are getting a trait to give fury on use. Thats really awesome, but its in the already super full valor tree. So once that patch hits, is it worth giving up retributive armor, a good ~5% crit chance?
(edited by Carpboy.7145)
If you want to go solo and play burst you are almost forced to have 5 points in honor and virtues. Its a matter of survivability and while fiery wrath is good in a group setup (lots of burning) a guardian has to build almost exclusively for burns in order to keep the taret burning.
This is something a burst build cant do. So drop the 10 points in zeal and put them in honor and virtues so you get a build that can be played properly.If you want you can instead add a 5% damage sigil in your weapons which has a better impact than fiery wrath imo, since its “up” 100% of the time.
or drop bursting and go for chris healway-like build and focus on might stacking. Celestials are (even though i dislike them) suitable for this. Anything inbetween isnt optimal imo.
My power is already pretty low for a burst build, so thats a big part of why i put 10 in zeal. I know you dont choose traits for the stats, so i chose zeal for more power and %dmg boost, since thats where its lacking currently.
Here is the build i came up with min/maxing the stats. Full valk weapons/armor, full cavalier trinkets, assassin orbs/gems. 33% dmg reduction from toughness, (only 8% less than someone in full PTV) 56-58ish% crit chance before fury, which in the new update meditations are getting a trait to give fury on use. And the best part, max crit damage. Im swapping one ring for soldiers and one gem for Valkyrie as well, to hit 15k health and only losing 3% crit dmg. Thats a very survivable burst setup.
If you want to run meditations, I would use something like that. I would be concerned that you have no stability though. I did run the build 0/30/30/5/5. Its not all that tanky. You need to be tanky otherwise roaming thieves an dmesmers will 2 shot you. Weapons are up to you. Scepter and focus would be a nice choice in your off hand scepter 2,3,4,5 then WW and Ji on top of your victim for big burst. 70% crit dmage in this bild will help. Combined with your other bonuses, for nice damage.
I realize building berserker is squishy. It is on every profession. Its not supposed to be tanky.
I like your signature.
I am sorry
but i could think of no other name for it, and it does the same thing, basically invincible.
After watching some burst guard videos on YouTube, wow. I had no idea guards could pack that much DPS. Gonna have to spend some gold on a berserker set. Im thinking something like this.
http://gw2skills.net/editor/?fUAQRAsf7dlUgiDnGyNEf4ESWhC06BAdQ+z1DKCiaIA-jUyA4rBRTQgILhmKAk8KiGbRrIas6FM9JRUt3oIa1SBYuwI-w
I can min/max the stats later, but im curious what you think.
solo wvw you want to kill as fast as possible
What you have there is a group/zerg/small party centric build.
I would go for 0/30/30/5/5 with scepter/focus and hammer or gs as the second weapon.
Hammer and focus would be my first choice due to burst with judges intervention and mighty blow, ofc timed with #5 on the focus.
AH isn’t very good in solo play and monks focus would be the choice and triple meditations.
For runes i would use travelers and energy for my sigils.
Armor, a mix of valkyrie and berserker and berserker trinkets. Max power and max crit damage for max burst. 14k health is enough and still vianle with scepter and staff for zerg game play but avoid melee in zergs.
If killing things fastest was the most important for solo WvW, why do people not run full berserker in WvW?
Problem with that is id have 0 condition removal, along with not being able to take a hit.
I feel like the damage potential could be really high since you can stack might a TON. Plus 50%crit chance and 57% crit dmg. But again, im no guardian expert, so maybe im missing something
Im also wondering what peoples thoughts are on this, since its what i currently use http://gw2skills.net/editor/?fUAQNAR8dlUgiDnGyNEf4ESmiVCBxUgRw31DKyhYIA-jUyAoLBZCCMRAiKAk9KiGbpsIas6FMdJRUt/oIa1SBIoyI-w
(edited by Carpboy.7145)
Here is the build i came up with min/maxing the stats. Full valk weapons/armor, full cavalier trinkets, assassin orbs/gems. 33% dmg reduction from toughness, (only 8% less than someone in full PTV) 56-58ish% crit chance before fury, which in the new update meditations are getting a trait to give fury on use. And the best part, max crit damage. Im swapping one ring for soldiers and one gem for Valkyrie as well, to hit 15k health and only losing 3% crit dmg. Thats a very survivable burst setup.
I put the new current build im thinking of running up here in the OP, instead of the useless might stacking one, so you don’t have to scroll all the way down
(edited by Carpboy.7145)
Look at the build in my sig
I hate to tell ya, but this has WAAAYY higher attack (almost 4k with stacks) along with higher toughness and vitality. It gets even better with full ascended
http://gw2skills.net/editor/?fMQQJATRjIVF2VWSWs2Bg1j9CsvWBOZPOkxFrQJSA-jEDBYLBigAisAI5ZRrZPBsNoIas6FYqSJVXKyKXAWzAeDMa1SBcxWA-w
Are you just starting WvW? It’s a bit late now… roamers at this point mostly have Applied Fortitude or Guard Leech (or both!). You’re way behind and at a very bad stat disadvantage.
I started getting into WvW late June, but i do have very limited playing time, which is why im trying to just focus on one character.
I played with the gear a tad on the ranger build and was able to get 3k more health for 100 healing power by mixing in some shamans gear
Is it really that hard to 1vX on ranger? On my Engi i do ALL the time, but im also t8 so that may explain a lot.
Im also wondering if im going a tad overkill on regeneration. The runes alone allow pretty perma regen, plus 10sec at 75%, plus +33% duration from traits(43% if you count boon duration, needed to unlock the trait anyway) and +20% from runes. Overall, +63%, with multiple sources.
(edited by Carpboy.7145)
You won’t last against condi’s. 16k HP, and no removals. Meh, good idea though, keep working on it.
And when I mean by none, EB is a condi removal, but it’s only every so often, with the RNG in this game you can kinda figure that you won’t get lucky too often.
http://gw2skills.net/editor/?fMAQRAsf3YjAVV2JW+Vo2Bi2DKZJM9eke13eXhRNhUA-j0CBIODimaAikGk8IwZQCi5RKr1NFRjV3AThCQtaR1eFFRrWKAImGB-w
What about this? 3k more health, and only 100 less healing power, and i put SoR in for condition removal. The only other removal i could run is HS, and i just prefer troll over it in every possible way.
http://gw2skills.net/editor/?fMAQRAsf3YjAVV2JWOWo2Bi2DKZJM9eke13eXhRNhUA-j0CBIODimaAiEAkkGm8AIPqIas1NFRjVdDTtiIq2YGzrgIqWKAImGB-w this is the build I’d use for ranger. And my Engi build is in my sig. 1v1 would be great for both, but since theres never just a guy by himself, i like bunker condi builds whenever i roam 1vX. Im curious what you guys think would be best for solo roaming against multiple opponents, as well as easiest taking camps.
As the title says, this is for solo roaming WvW. Im sick of going full zerk LB/GS on my ranger (despite what almost everyone on this forum will tell you, its very viable and quite good). But that doesn’t mean it won’t get boring after awhile. So i came up with this. http://gw2skills.net/editor/?fMAQRAsf3YjAVV2JWOWo2Bi2DKZJM9eke13eXhRNhUA-j0CBIODimaAiEAkkGm8AIPqIas1NFRjVdDTtiIq2YGzrgIqWKAImGB-w
The idea is to have your pet do a lot of damage while you stack as much healing power as possible while regen/leaping around. I put sword with torch so i have a ranged attack with sword, and i put dagger with axe for a melee with axe. I’ve never tried anything like this before on ranger, and am wondering how good it would actually be, especially in 1vX scenarios. Or should i just use my Engi build in my sig for going bunker condi.
I have 15 char slots, and i recently chose to just choose 2 to gear and get cool skins for, my Engi and ranger. While 15 slots is excessive, (i know) i enjoy multiple play styles and dont like being at a disadvantage simply because someone only plays 1 class and i play 5
The only problem with that is it says theres too many characters per line
How do i get the link in my signature to not show the http:// stuff, and just Medic Engineer build, or whatever i want it to say, but still be a link to the build?
Its account bound. Bound to whatever account unlocks it. And you can withdraw as many skins of whatever weapon you chose, but not choose a completely different weapon