(edited by Carpboy.7145)
Yes
//15chars
Those weapons are my play style. Now I need a build that best suits the use of said weapons. Come on ranger community get this done!
Ok mom.
Interesting and good points. Okay, so what if I opt to swap over to sword/shield for melee and swap Dogged March for Shield Mastery? That looks like more of a hybrid direct/condition damage build with some minor control, although it cuts into damage output by removing torment. If I went this route, would rabid/dire still be recommended, or should I try a different set?
I should probably clarify: the main use of this build will likely be general PvE and WvW roaming with occasional zerg fights. That latter bit is why I am looking to make survival a major focus. Of course, surviving in GW2 is not just about stacking toughness and vitality, so that is where the offense comes in, and that is why I appreciate the feedback on balancing passive defense with active offense/defense.
Rabid/Dire is going to be it for a condi build, unless going hybrid which is still reccomend celestial over carrion. Try to shoot for ~20k health and the rest rabid. Also with a shield offhand i think perplexity runes would synergies very well, along with stomp or bulls charge for a utility.
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
If thats true then the healing increase is a lot more than i just posted.
If you have lots of healing power like the builds in this thread, you can get up to about 375 I believe. I ran it through the calculator when I first saw this change. Though I believe that was with like 1600 healing power… a silly amount I don’t think many people use. Practically, you’re probably maxing out at around 350-360 I would imagine.
I just wanted to make sure people don’t see “increase in healing by 50%” and freak out, expecting bombs to be going off for 500 after this patch. The only increase is to the scaling with healing power, not the base heal.
Ok. But if you read what i originally said i said they heal for ~325ish with the buff.
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
If thats true then the healing increase is a lot more than i just posted.
Yes. You’ve got the adept minor in fire arms with a 33% chance on crit to bleed. And incendiary powder, which is a 100% chance to burn on crit for a base 4 sec duration and 10 sec CD. Then youve got sigils like geomancy, which are a 60% chance to bleed on crit.
Ok so this is awesome. On dec 10 elixir-infused bombs is getting a 50% increase in healing. That means each bomb will heal for ~325. Thats just so awesome! But the perma vigor will get nerfed, which isn’t good
I too am curious about this lack of popularity for the axe/shield setup…well, not so much curious, as I know why it’s not effective and what you can/can’t do with it, but more so that I just really really want it to be viable because it’s my preferred aesthetic/playstyle.
I’m running something very similar to OPs build with situational success…fun when it works, absolutely deflating when it doesn’t because it’s rarely a close fight, you either smash or get SMASHED.
That is what I’ve noticed too. If you can land your eviscerates you totally own people. But I’ve noticed (mostly against blind spamming thieves, since they make me miss eviscerate) if i miss eviscerates ive just gotta kinda kite around till the CD is back up. Disappointing too since i wasted a ticket on a dream thistle axe
What DesertRose said. That needs a sticky or something for how many times youve quoted it lol.
No. You’re going a pure condition build. Power is a completely useless stat for you. Lose all thoughts of trying to use power and condition dmg at once, unless going for a hybrid build. And yeah, if you get focused in a SD build, you’ll go down pretty quick. But in WvW its generally 1v1 or escaping a Zerg. Your CDs recharge fast, and you have all your rifle skills to use. Jumps hot easily hits 15k on the leap and landing, and blunderbuss is a truck up close.
Rampager will make you just as squishy as full berserker would do. Get rabid or dire, or a mix of both. I try to stay ~25% crit chance before fury when mixing
Also if you are roaming with your warrior buddy, you can afford a lot more to be squishy, since hell be taking some heat off you. Dont completely put all thoughts of SD out of your mind.
So its still really good if you build around eviscerate? I think that clears up a bit of my question
Reason i bring this up is i posted an axe build awhile ago and got hardly any feedback on it. But the idea is for a fairly tanky burst build, using eviscerate whenever you get an opening.
http://gw2skills.net/editor/?fIMQRAne8ZjkOpwFPCPMxBAkirqyo4ngUPszt4A-jkyAY/ioRTUAILJjKAmALiGbzoIas6aMlbSVxCy28ioVLFgeCjA-w
I was testing it in spvp and dueling servers and was hitting 8-9k crits with eviscerate all the time. Plus it was in spvp where you can’t customize stats as easily and get less crit dmg too.
I’ve actually seen a few people QQ about mainhand axe lately, not necessarily in specific threads, just a post here and there. Plus most of what you guys are telling me in this thread is axe isnt good, and then telling me theres not QQ? Im just wondering why, since ive been getting some pretty good results. And i thought everyne agreed offhand axe is lolwut?
(edited by Carpboy.7145)
Im talking about pvp. But thats why you pair it with shield.
I mean yeah, its got an auto chain, and yeah you’ve got to go through the whle thing to get the most DPS. But isn’t that like any other weapon? Why the axe QQ?
I’ve got a charr ranger in t2 armor with the WvW shoulders. Eventually gonna save up for t3
For leveling just use Sw/P. lets mobs sit in your blind field and auto with sword. Have the thief forum help with whatever else you need.
Engineer or ranger
Most warr condi builds are generally the same. But here’s what I run. My favorite part is the longbow auto hits twice, allowing twice the chance for on crit affects. I’ve gotten 10+ stacks of bleed and burn, all from just using LB.
http://gw2skills.net/editor/?fIAQNAscTjkOFvpQCPMxBEkCNsKOPSilg8UKmD7A-jECBYhCiUFRkkGITqIas1XFRjVzATliIq2hoIa1CBsYNA-w
Ill swap out zerker stance for endure pain based on whatever build ill be fighting
(edited by Carpboy.7145)
Condi build with Sw/Sw and LB in full rabid is what i run with 0 30 20 0 20 really effective 1v1 and small group.
I cant watch that one on mobile. But i looked at the build and it seems a bit glassy. I was going for a more balanced build. Quick Q. Does berserkers power apply to eviscerate since it uses your adrenaline?
Im looking for a build that uses axe main hand for solo WvW. Here’s us what i was thinking
Im not really sure about what the swap would be. But final thrust will do almost eviscerate dmg when theyre under 50%. And man, just look how OP this stats are. 2100 power, 46% crit, 106% crit dmg, 2100 toughness, and nearly 20k health.
For solo WvW, 1v1s, etc. decent toughness, good crit, really high power, max crit dmg, and perma vigor. The key is to always start out with Sce/F. Use the shield on focus not to block, but for huge burst. Wait a split second until it explodes, then use Sce 3 and Judges Intervention. from there Sce 2. After that either autoattack with Sce or swap to Sw and teleport and auto away. If you use T #4 twice thats also a really big range nuke. On YouTube, if you search Got Boons, he runs an almost exact similar build to mine, except less survivability. When you look at the link i gave, it doesn’t put in Right Hand Strength, so the crit chance is actually 51%. On the 15 its getting a buff. Grab Focused Mind so
meditations will give fury.
I will say this though. Other burst builds have it a lot easier. Mostly thief and warrior. If you really wanna get big numbers, roll those two. That being said, the shield on focus brings them to ~40% when it explodes. NEVER unless your buying time to get away, use it for just the blocks. The damage is too good to waste it
hmm. the only problems i see with this build is you hit like a wet noodle you have also limited your group utility in place of self preservation and you have no condi cleanse at all.
Here is the link to my extensively tested build.
I am currently using Potions of Karka toughness instead of focusing crystals. (+150 toughness).
I do think the point of being a commander is to survive, above anything else. Any dmg or support you can provide on the side is good, but the number 1 priority is to stay alive since with no commander itll just be a mindless Zerg. Healing turret cleanses 2 conditions and has 2 water fields, which is why i chose it over the other heals. The condi cleanse can be made up for by the other people with me in my group. Plus im invincible against them under 25% (6.5k health)
It comes down to whichever one is most fun for you.
I put together a commander build for WvW.
You’ve got an elixir S on demand, as well as one at 25% so you can heal back up with no pressure. When you get stunned, its a 53% dmg nerf to anyone attacking you(could be 73% with food.) youve got -65% condi duration, and -100% when below 25% HP. Your bombs heal, and if you need to make an escape, smoke bomb and rocket boots away. If someone immobilizes you to set up a spike, you’ll stealth. Combined with toss elixir S youve got pretty good stealth uptime. My only concern is no vigor, but hopefully theres a warrior with war horn in my group. 26k health, 2.1k toughness.
I like the style of the left one better, but both dye jobs i dont really like. You could just run 2 different builds and use 1 set for one build and the other set for the other build.
I think abyss/grape/midnight purple could look pretty cool
So the general consensus is people would just run away? The turrets have pretty short CDs tho…ill try it this weekend and if anyone’s interested report back.
Blinds and vuln are conditions, and therefore are increased by condition duration. Condition damage only affects damaging conditions, ie bleeds, burn, poison, confusion, and torment.
As a thief, when you use steal, occasionally you’ll get a skill called throw gunk. Thats an ethereal combo field. Then when you use heart seeker (leap finisher) itll give you chaos armor.
So you basically want a dungeon build? Full berserker is the most optimal, but run whatever gear you need to stay alive. A grenade build would be something like 30/x/x/x/x. But what if reccomend to start out is a full berserker set with a build like 0 20 30 20 with bomb kit, taking backpack regen and elixir infused bombs, since youll mostly just stay in bomb kit. This will allow you decent dmg and decent survivability. The most desirable thing for engis in dungeons is 25 in explosives, since with grenadier its an easy 25 vuln stacks that your whole party benefits from. But if youre not using grenadier its only like 10-15stacks.
Assuming turrets weren’t buggy, what are people thoughts on a build like this? Sitting duck is 25 vuln stacks with net turret, net shot, and glue bomb. Am i building to tanky with the soldiers? Would another kit other than bomb be better? This build does have a LOT of immob and hard CC. BoB, accelerant, and net turrets overcharge means lots of stuns/knockdowns. Does elixir-infused bombs heal turrets as well?
This is what I have been running recently (recent convert from Elementalist) …
and here is a gameplay video of a similar build (not my video): http://youtu.be/yKOJCwN2y08
Note: He uses Apoth + Settler in that video, but I found that Apoth + Dire is more noob proof to learn with. The healing loss isn’t very noticeable, but the extra health gives you more room to make mistakes.
Edit: Although it looks like a more offensive build performed much better for him: http://youtu.be/mj--XNUOk44
hmm
That first build isnt that great of play by him. The second has a lot better plays, and hes using perplexity runes in both, which is huge for offense. That second video is also a completely different build, so its not really relatable much.
There are 3 different exits out of your spawn. Use them
Elementalist sub-forum
Im curious what you guys think is the best burst build for a solo roamer. I know almost everyone will say thief without considering the other professions. But i think eles, engis, wares, and thieves can all make a good burst build. Anyway, thoughts?
Mesmer, engineer, warrior.
How would you trait a Bomb/Nades/Elixir Gun? I haven’t seen a really good build.
II-VII-XII in explosives (do you want the recharge or extra damage)?
VI seems necessary from Tools for easy WvW.
Then it seems I can go firearms or alchemy. There are sooooo many interesting traits (as opposed to being a ranger). Guessing that backpack regenerator is going to be important.As for the elite, guessing supply is the obvious.
What do you want from the bombs and nades, power or condi?
Its funny how everyone believes warr/guard/mes is the best dungeon comp you can get. Its not, just the most noob friendly.
Bombs scale the best with power out of any Engi weapon. But they aren’t really the bursty berserker stuff i think youre looking for. P/ S is good if you go condi, but our only power weapon is rifle. If youre looking for a zerker burst one shot build, look at a static discharge build. Search on YouTube for “gw2 engineer burst”
If youre having trouble leveling,
I dont really know any good oceanic servers, but i generally like the low tier servers better. I dont log on to wait 4hrs in a queue, i log on to play.
Thanks for the advice. Guess using grenades will have to wait.
Grenades are really lackluster without the trait. And they’re pretty hard to attack and move at the same time. I honestly like them the least out of all our skills.
Anything works in PVE, but that will allow the fastest leveling speed.
It takes ages to get it though.
While youre working on celestial, i think soldiers would be a good replacement.
Without condi dmg or duration I’m not sure how that new build is better than your orignal. Where exactly is your damage? The main thing about the apoth is you got your pistols, bombs, EG doing your damage while providing survivability. With the cleric build, your damage is gone from these, just leaving survivability.
Without duration your CC doesn’t stick so how can you keep people in your bombs? Also how is your new build better in health regen if its the same trait setup with less healing power and no dwayna runes?
It seems to me the cleric build is a bit off but then again I’m not an expert. I thought bombs was wasted without condi damage and rifle without precision.
Im not really saying its 100% better. Im just saying ive been running the cleric version lately and liking it.(maybe im just bored of the apothecary version, idk.) but bomb auto scales the best with power out of any Engi attack. Each bomb does 1k dmg each. Also you can use mango pies in the cleric version, which is another 80-90 HPS. Its also slightly stronger hen facing condition builds, since hoelbrak runes.
When i was leveling my Engi, OP i did the same as you. I came here looking for conditions, which P/P excels at. (Though you will get more dmg and utility out of a kit and p/p instead of just staying in p/p). I used the trifle for like a level. But after taking another look at it after a month or 2, in really growing to like it. Im not saying you have to use or like it, and honestly if youre doing a condi build then p/p is way better. But just keep it in the back if your head.
I have a charr Mesmer. Honestly, whats scarier than a charr with four clones and Warband Support?
Although I appreciate what your goal is, I just cannot justify spamming any auto attack on ant engineer skill as productive play.
Read the post i made right above yours sir. Rarely am i ever just autoattack ing. I included the part about spamming the auto so people could see the full HPS. But more often than not, with three kits, theres almost always something better you can do.