Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
It’s not like they are removing dungeons. Eles and theivs will still be good there.
Removing them? No, but they’re also not updating them, so it’s not far off.
Fractals still exist, Thief are just incredibly useful because of Dredge fractal and Mai Trin, Ele also has good might stack and general purposes.
Dredge is a joke now. The only place they are useful is Mai and harpy skipping. They really are losing their niche big time.
It’s one thing to lose a lot. It’s another to have team mates not having any game sense, double caping empty points and generally being awful. It’s crazy the swing of opponents I experience. I wish I had a number to say what my mmr was….
I’ve noticed the same a lot, but as I keep rezzing others, they seem to take the hint ^^
I also like to mark downed allies as target in pvp, seems to work most of the timeAlso don’t care if you missed a dodge, I’ll still top you to 100%, supporting people is the most fun you can ever have, it’s mentally a completely different game
Rezzing in pvp is different. You can tell the quality of game you are in based on the team Rezzing power. Low level play, you will rarely see power rezzes mid team fight.
Hot join is cancer and unranked mmr is screwed up. I played unranked for the first time in a while with a friend not yet 20. We trio queued, 2 of the 3 are quite experienced so we figured we would get decent opponents.
Nope. If you told me the entire other team just bought the game I’d believe it. Pure domination versus people having no idea what is going on.
Ranked n Unranked have different MMRs, so if you only play ranked your unranked mmr is going to be trash and then you are matched with lower-skilled players
Well that explains some things lol. I hardly ever play unranked thanks to skyhammer and courtyard. Well I guess I’ll be in some crappy matches anytime I play with my lowbee friend. Best time to learn a new class I suppose.
What? Virtue of resolve heals for 85 every sec and you would buff it to what…105? and you want to nerf medi heal by 15%? Srry man but NO.
I use virtue of resolve almost all the times, and do not benefit from passive at all.
Decrease its cd yes, but nerf medi no.
If you play dragon hunter.
VoC is a straight buff imo. VoR in Dragonhunter can be interrupted alot giving you no heal or condi clense…. if I could choose a combo of virtues I’d just take the new VoC to get a guaranteed 3 condi clensed. Though I do admit I like the mobility of the new VoR
All amulets need the same amount of stats available. Choose a number and find a way to make them fit in all stat combos.
Hot join is cancer and unranked mmr is screwed up. I played unranked for the first time in a while with a friend not yet 20. We trio queued, 2 of the 3 are quite experienced so we figured we would get decent opponents.
Nope. If you told me the entire other team just bought the game I’d believe it. Pure domination versus people having no idea what is going on.
A big issue seems to be MMR and how groups are being matched. One game it’s a slug fest with everyone knowing exactly what is going on. Then a game where several people have no business being in anything above the lowest of mmrs. I wish it was visible so people could compare. This weekend was ridiculous. Had a crazy high win percentage.
(edited by Cat Has Ducks.1982)
I don’t rez people on skips in AC. Number one pet peeve is people dying to those spikes because they tried to yolo it. Even if someone pulled the switch, I will just run by. Is it kind of a d move? Sure but ain’t no one got time for dat.
/signed I’m tired of Traveler Runes just to not be a truck on a highway
I suggested this a few months ago actually.
Champion Phantom -> Legendary Reaper
Champion Legionnaire -> Legendary Berserker
Champion Hunter -> Legendary Druid
Champion Illusionist -> Legendary Chronomancer
Champion Magus -> Legendary Tempest
Champion Paragon -> Legendary Dragonhunter
Champion Shadow -> Legendary Dare Devil
Champion Genius -> Legendary Scrapper
I want Legendary Paragon not Legendary Dragonhunter….
Yup that was you. I believe you were the only one on your team with points. And at the end you were running a circle around the mid point while your necro buddy was hanging out with us.
(edited by Cat Has Ducks.1982)
Hmmm that sounds eerily similar to the enemy team we beat last night on foefire that this happened to. I remember an ele trying to stop our Lord rush… anyhow there needs to definately be a dishonor system that removes these types of people from normal queue for progressively longer times if they are repeat offenders.
If there was a guardian with a twilight on the other team, then I may have been apart of this from the other side. The other team had an ele a necro and something else remaining at the end if I recall correctly.
play something other than a medi build and ask: “are we in a good spot”
So you say that medi guard is easier to play than let’s say… burn guard ?
Burn guard still runs monks focus with 2 meditations… only build not medi is hunker guard.
What if your AR is your reward level and you need 1 to 1 reward level to fractal scale so you gain AR as you level through the scales.
This would mean if you are 100 on a guard you are 100 on all your classes without having to make 3 different sets of armor for light medium and heavy to then stuff AR infusions in… And they then convert versatile infusions to +5 to your stat of choosing
Not worth. Run warhorn for trash mobs that hit hard to give weakness. Take advantage of your gs3 for an extra dodge as well as warriors naturally fat hp pool. Toughness unless you have a full stacks worth, will not keep you up any longer than full zerk.
As it stands right now I can out party heal my Guardian with a Necro, Warrior, Elementalist, Mesmer and Engineer, so a Rev out-healing my Guardian is nothing new.
You talking pvp right?
But on a PVE note:
Guardian’s blocks, reflects, team stability, blinds, quickness and conditon removal all in 1 meta build is freaking nuts. You literally can have everything I just mentioned at the same time in the current meta build.
You also have to consider that you can’t freeze, chill, cripple or immobilize bosses anymore. What would be better to keep a boss like archdiviner rooted for a long time than a ranger’s bear?
Rocky
Rocky Bearbowa
Strongly disagree with what? Providing more options to players?
You are right though, this was a change that reduced QoL for a lot of players. An unfortunate side effect of the trait changes.
It improved QoL, the only thing I agree with is having an option or keybind where you can instacast under you. Ground tageting is far superior, you don’t need to run straight into a bunch of red aoes to place your wall now.
You can practice with Line of Warding if placing your WoR is too hard
I don’t use WoR in most of my builds, so I don’t have that issue. But I understand what you’re saying. WoR and Sanctuary are better off as ground targeted skills.
But Purging Flames and Hallowed Ground are usually part of a melee build, where you want them centered on you probably 90% of the time. And QoL is subjective, which is why a hotkey/setting for instacast at your feet is the best solution.
You are a pvper debating with a pve’er. They won’t understand
Why not put dps numbers out with all the metabuilds while having a couple buddies put all the expected buffs on you, that one would expect in a coordinated fractal group. So the only difference would be the damage potential of the builds and not which class has access to which personal modifiers.
The problem is that this completely changes per encounter, depending on hitbox size, having to dodge attacks, boss moving, etc.
We already did this on target golems, but that in no way gives a realistic representation of a build performing in an actual fractal/dungeon scenario
Where can I see that up to date golem data? Or is it top secret?
It’s easier to work backwards then start with nothing. If you have baselines in perfect situation, then you can eliminate certain damage from rotations to ballpark from their for individual encounters.
Why not put dps numbers out with all the metabuilds while having a couple buddies put all the expected buffs on you, that one would expect in a coordinated fractal group. So the only difference would be the damage potential of the builds and not which class has access to which personal modifiers.
Is this top dps in an optimal group? Like if a PS warrior and banners are present while everyone has fury.
Then within that group assuming 3 of the 5 classes are bringing the stat buffs, vuln and might etc..
Which classes filling in the last spots would then add the most dps? Is this how we listing because that is what matters imo
I do not think we need a new thread for this but I still feel the need to point out that others have made similar points as you but with a lot less of the subjectiv tonality of yours.
Infact with the announced rework many feel that LB might become a good additon – some more tweaks are definitely needed some traits are questionable in mechanic and placement but numerous great ideas have been tossed around to tackle those.
The “Ghostweapons” are a whole different thing. Yes they are underwhelming in any game mode but open world PvE where basically anything goes.
All in all the DH as a result at the moment does not qualify for an “awful job”. The road to it could have definitely be better planned as it feels liek they had a rough idea of what it should be but got sidetracked a lot.
It’ll be officially awful if the spec is only used because we are forced to use it in certain raids for some arbitrary reason.
So far it seems like crap. I feel like warriors burn bow was meant for us, but was already given to them.
when you say seems does this mean you havent actually played it?
I’ve played it. And so far it seems like crap. But that COULD change after I play it next beta. But so far it seems like crap with the builds I attempted. This was mostly pvp mind you.
Oh yeah, someone brought up the camera control on tourney streams. I’d really like to see some more free cam so you can absorb the action. I hate when they cycle through players mid action. Kills the sequence of events
If people really think necro are ok and would vote for devs to do nothing about their current state then that is their loss. I’ll keep maining my guard and be just fine. I don’t get why people are trying to defend the black sheep of organized pve without thinking about ways they should be improved. Just keep holding the little light of hope.
If you are new to arah, just have an energy gs and energy focus to swap on for Lupi. The extra dodges will save your life if he decides to shoot every single target bolt and single target life suck at you.
Well, it got “bug-fixed” some time ago and is now back after another bug on the rune got fixed.
I´m very very sure about it being a bug…
Spaghetti code OP!?
I do not think we need a new thread for this but I still feel the need to point out that others have made similar points as you but with a lot less of the subjectiv tonality of yours.
Infact with the announced rework many feel that LB might become a good additon – some more tweaks are definitely needed some traits are questionable in mechanic and placement but numerous great ideas have been tossed around to tackle those.
The “Ghostweapons” are a whole different thing. Yes they are underwhelming in any game mode but open world PvE where basically anything goes.
All in all the DH as a result at the moment does not qualify for an “awful job”. The road to it could have definitely be better planned as it feels liek they had a rough idea of what it should be but got sidetracked a lot.
It’ll be officially awful if the spec is only used because we are forced to use it in certain raids for some arbitrary reason.
So far it seems like crap. I feel like warriors burn bow was meant for us, but was already given to them.
Use it in Fractals or zerg balling. Otherwise, leave it at home.
Being anchored as an ele while using an ice isn’t a big deal if your guardian knows what he is doing. Aegis isnt something we are suppose to just spam. Aegis allows people to not break their dps chains. Coupled with quickness from guards, you get that off really quick as well.
More important things we should focus on is the pvp balance with the current game design.
Funny thing about this. The reason PvP gets so few updates is that it brings in no money while very few people even care about it.
So while you are happy this game’s pvp isn’t some huge easy to watch and enjoy game. At the same time, this is why it’s neglected and allowed to be left in the state we find it in.
(edited by Cat Has Ducks.1982)
Guards are getting a horrible trait line with our elite spec. Our virtue of resolve now heals for 4k, which is awesome until you realize you have to use that kitten elite traitline in order to access it.
As someone pointed out. If they do intend to require people to split their forces down to teams of 2 and 3 then necro really is screwed. Makes more sense to break into teams where each member must bring vital team buffs since they only have that small subset to rely on.
This whole topic is about what the necro needs to be able to wanted in dungeons/raids. And the answer is obvious, either God Tier DPS to make people not care about their lack of team utility, or they need some unique team utilities to bring to the table.
Bearbow for best DPS. Dat double longbow swap too
Only if your bear is named Mike Ditka
I’m a strong independent Nomad who don’t need no meta.
Check out “Got Boons” on youtube. He is my go to source for all things WvW guard roam builds and advice. Dude is a savage. I would link but on my phone atm, and it’s a pain to do so.
You guys are wasting your breath. You’re forgetting the very important statement made by Anet that they want raids to work with ANY group composition. They don’t want any required classes, which also means that every class is viable.
Basically, you guys are expecting these raids to be waaaay tougher than they actually will be. Reaper or not, selfish dps or not, you can play whatever class you have the most fun with and you’ll be fine. I guarantee you there will never be a situation where a raid wipes and somebody thinks “I bet we died because we brought the Reaper…”.
All content is already like this. You can run full nomads right now and beat the dungeons and fractal content. It will be slow as all hell. But you can do it.
The discussion here, is when people want to bring classes that support the team in the best way, they won’t want to bring a necro when other classes offer so much more.
Necros are only good against bad DD eles. No serious DD ele is going to put high burn stacks onto a signet necro. They can outheal our dagger damage, and blind us faster than DS AA. The only way a necro can win against a DD ele is if that ele is bad.
You need to watch Nos kitten on top tier Cele Eles all day. Necro has the tools to beat the beast.
NO, i feel every other week or so someones throws this out there when the facts still are the same.
1- we had solo que and it died for many reasons
2-many people yolo qued
3- this is a team game of 5 vs 5 and no matter what many people will find a reason to why something is broken and its never them.
4- Its already been proven by the many devs who come on here saying you match history is fine. You lost because of the team you were on and the premade you were with. It is amazing that people come on here screaming about unfair match ups and then a dev comes on and shows there past 10 match ups and only one was unfair to them. Seriously how spoiled are the children here?
Good point. Only dead unpopular games like Dota 2 and LoL separate solo and team queues. Clearly GW2 knows how to make a successful and popular PvP experience. Let’s put faith in them as opposed to those other dead games.
Hadn’t bothered to watch helseth’s video before now. Decided to watch it just now.
I think the most important point he makes is that if we don’t have a SoloQ, top tier players will only play with their teams. Reason being, if they do SoloQ and lose, they will hurt their team’s standing.
First, this means legendary tier would pretty much be filled with just teams. I don’t think anyone wants this.
Second, top tier players would stream less often because they wouldn’t soloq. Which is important because streamers help attract people to guild wars 2. We all know this game’s pvp population has gotten smaller.I really had not thought of the issue in this way, but it does make sense and I agree with it. We need a soloq. It doesn’t matter how good match making is, we need it for these reasons.
By the way, in the video he talks about it more in depth so if you are not convinced about it, please do watch it (in op’s post).
Your post confuses me. Are you saying soloQ would lead to less steaming by top players so having it is bad? Or that we need a soloQ option because it’s good? I think you phrased your post in an odd fashion.
Of course we do. Even Anet knows this is how it should be. The problem is there is not enough players playing PvP. It is the obvious reason to why they combined the two. PvP needs to gain in popularity before they will go back to separate queues. Otherwise expect some ludicrous wait times hoping for that group of 2 in your mmr to queue with your waiting 3 man team.
Basically, shadow refuge grants lifesteal and increases survivability while also being great for healing downed players. There are also way more mechanics and attacks from the bosses than you have dodges.
He was talking about stealthing past mobs, not using the SR during fights…….
If you’re running out of dodges in a group, you should probably rearrange your traits or put on an energy sigil. If it’s solo you can rework your tactic to counter the attacks better.Between you and me I don’t care for mob skipping either, especially vets since they can still drop decent loot. Any trait related to dodging is in acrobatics, which isn’t worth anything after the nerf and I’d need to sacrifice stealth healing or stealing to give everyone boons for it.
Dem full clear Arah runs. I’d actually watch this if you ever decide to full clear Arah path 1 or 2 with a new group who is against skipping. So please stream when you start doing this.
I think we got a 5 soldier warr with mace/shield rifle (and sword axe vs simin) arah p4 run, no skipping – though I believe we got bored at the end. Want me to find it? Should be somewhere.
Mmmm… that sounds pretty awful lol. I want to see new dungeon goers who are against skipping go against the ooze field without knowing anything about the mobs. That’s the kind of fun I’m looking for
Thanks for the offer though.
(edited by Cat Has Ducks.1982)
Basically, shadow refuge grants lifesteal and increases survivability while also being great for healing downed players. There are also way more mechanics and attacks from the bosses than you have dodges.
He was talking about stealthing past mobs, not using the SR during fights…….
If you’re running out of dodges in a group, you should probably rearrange your traits or put on an energy sigil. If it’s solo you can rework your tactic to counter the attacks better.Between you and me I don’t care for mob skipping either, especially vets since they can still drop decent loot. Any trait related to dodging is in acrobatics, which isn’t worth anything after the nerf and I’d need to sacrifice stealth healing or stealing to give everyone boons for it.
Dem full clear Arah runs. I’d actually watch this if you ever decide to full clear Arah path 1 or 2 with a new group who is against skipping. So please stream when you start doing this.
Am I one of the few that likes traps on a Dragonhunter?
It is a support mechanic on a heavy armor class, and I think that can be confusing in itself, but that’s the Guardian’s bread and butter.
Thematically, Dragonhunters are based on witch hunters. The idea of casting runes to bind opponents works with that.
Currently I have a style with my husband that has my Dragonhunter running support for his Daredevil. It has a nice synergy with the other new specializations, and with group play, but I understand it is a little awkward to play it alone.I think people saying “the majority dislike traps” are just flat out lying/making baseless sweeping statements/suffering from information selection bias. You’re definitely not alone in liking them. =)
Have fun liking them. Every competitive and smart Guardian won’t replace shouts/meditations/consecrations to them. Srry but traps are bad in every aspect of team/solo play. They are fun because its new stuff but don’t count to be useful.
Only thing I like about this trait like is that 4k virtue heal. Other than that, it’s pretty underwhelming. PvE will probably be the unchanged and they’ll have to pry my medis from me in PvP. This has been dissapointing to say the least…
Berserker is better. Condi has a burst at the start around the same as hammer which makes it bad for short single target fights and it’s not that great for longer fights. For trash it has a high ramp up time so it’s worse for quick trash fights. The only place it would excel over berserker is if 3+ trash mobs will last 10+ seconds or maybe if stuff is weak to condi in future content. You can see the charts I made for comparisons of DPS over time here to get a better picture https://youtu.be/8cumRAX8krE
Listen to this man. He is my go to source for Guard info.
Metabattle.com for all your meta build needs
There isn’t enough players to have a proper match making system. Somehow I keep getting this one rally bot on a lot of my games. I have no idea how he isn’t in the lowest of low mmr. Then it makes me question my own existence…
You do realise you dont have to adhere to the most efficient composition. Thats something that is only done by guilds trying to set a record or tryhard pugs.
I feel like try hard guilds are the ones who can run whatever because they are so organized. Puggin a fractal 50 often requires everyone bringing whatever team support they can since it’s like herding cats. I bet rT or DnT could do any content with any composition of classes brining 0 group support and still roll the maps twice as fast as any standard meta pub.
DH offers an easy to maintain 10% damage modifier across all weapon sets. which other line does that?
So which line are you dropping for arah and fractals to bring DH?
Necro would be welcomed in dungeons and fractals right now if they had god tier dps. But I don’t see this happening. At least necro are good in pvp and wvw.
Maybe also like team wide lifesteal which would help people keep their scholar runes up? And some way to give permanent weakness?
(edited by Cat Has Ducks.1982)
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