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GW2 starts in China on May 15th.

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Chase.8415

If they sell early release of 14 days with pre-order, I would technically call that a release day of May 1st.

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Chase.8415

Chase.8415

Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.

It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

I think you should just add some new ranks:

R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg

The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.

I honestly thought I was the only person in the forum that had this idea as well.

I appreciate that you understand how adding more ranks does not fix the problem that their fixing to begin with, I feel less of a minority now.

Most pressing issue.

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Chase.8415

Reminds me I need to rant at the local electric company to turn off all power because I can’t see the stars due to light pollution.

Unlimited Trial?

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Chase.8415

if $50 is too expensive, there is this new concept of “saving your money” that can drastically aid in the buying of products.

$25 from 2 paychecks
$20 from 3 paychecks
$10 from 5 paychecks

$50 is not that expensive.

This works great until you run into an issue where your in thousands of dollars of medical debt and already take too much money from your paycheck to begin with.

It’s rather rude to assume no one has financial troubles.

Heart of the Mists Megaserver?

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Chase.8415

This is a good addition for the PvP lobby. Some servers such as TC already have a great lobby, but if you go to Anvil Rock, it is a ghost town.

Which is sad because Anvil Rock was literally the PvP server until like a few months ago where everyone either quit due to balance reasons

Unlimited Trial?

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Chase.8415

There would be so many restrictions to such a feature that the end result would be an undesirable experience.

Exactly.

Not being able to use the auction house, not being able to whisper and not being able to use map chat are one of the things you will see restricted.

Glory/sPvP Gear Question

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Chase.8415

Before, you would get new skins in spurts each time you gained 10 ranks, but had diminishing returns very quickly. With rewards tracks you’ll get consistent skin unlocks via random drops (mob loot) and through specific weapon-choice boxes. It is true some things will be leaving PvP like cultural sets on the glory vendor, but since they only cost gold, you can go buy them with your PvP earnings.

i understand this part:
“With rewards tracks you’ll get consistent skin unlocks via random drops (mob loot)”

people will now drop loot in pvp? OR you talk bout this svanir mobs ? Or you call minions from necro mob? Would be nice when they drop now loot from his master – could be nice fix for minion master ^^

The rewards from the reward tracks are meant to simulate mob drops. You’re getting items in the form of bouncy chests at the end of matches still. For instance, progressing region-themed tracks will give you items that the mobs from those regions drop.

Since the bouncy chests are back, does this mean if you transfer from one region tothe other will they break like they did last time?

Feedback/Questions: MegaServer

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Chase.8415

I think that is total garbage. If I bought a transfer the day before this announcement—I SHOULD be refunded, infact anyone who has bought a transfer over the last few months should get some form of reimbursement depending on when they bought the transfer.
Put in a support ticket when it goes live.

If you think thats bad, try buying 6 months package on the wrong account and being told they can’t refund or credit it to another account. I’ve had that happen on Final Fantasy, needless to say I just had to deal with it. I lost significantly more money than $20 there.

Feedback/Questions: MegaServer

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Chase.8415

No, you will not get a refund. This is because you could have avoided transferring by using the guesting feature in the game, the only reason to transfer is for WvWvW purposes which presumably megaservers does not fix as of yet.

No empty servers anymore?

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Chase.8415

This is funny, there’s nothing ArenaNet can do without being complained at.

I mean really, complaining that you wont be able to solo world event because there might be more players….

What does "Role Playing" (RP) Mean?

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Chase.8415

So when you guys go to a RP server, you talk to each other? As in, talk to random people? I’m just trying to understand. If I want to RP do I log in and stand around waiting for someone to come by to talk to? And do we talk to NPCs too? (probably not, but I don’t want to assume)…

No it’s more among the lines of, that if you run in town instead of walk and not wear town clothes in the process you are basically a taboo on that server.

What does "Role Playing" (RP) Mean?

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Chase.8415

How exactly would the megaserver tech spoil RP?

They think that trolls would come over and spoil, their experience; despite the fact that nothing is stopping them from doing it now. You can guest on any server and do the exact same thing

Feedback/Questions: MegaServer

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Chase.8415

This entire feature is better for Guild Wars 2 community as whole,

How? The only advantage this has is if you go to some back water map where nothing happens and you can probably solo everything with ease you may see a few extra people. You can already gain the same benefit by making a party.

The disadvantages are a lot bigger.

Please give me a list of the disadvantages rather than just “a lot bigger”

Destroys RP community, destroys server communities, the champ train in Queensdale (aka the most likely starter zone for new people) will be 10x larger and probably 100x more antagonistic to people not doing the right order, puts in an unneeded layer of complication to organizing server events, can’t use overflows to get your entire guild into one map to do an organized boss run, etc.

Crystal Desert is the unofficial LGBT server and I don’t see anyone complaining that their server community is now ruined, it appears only the RP player seem to be complaining. One could argue that guesting has already ruined server communities.

There’s nothing stopping normal players rolling into TC and trolling now, there are no rules enforced on RP servers at all since they are not officially recognized by ArenaNet.

No matter what ArenaNet releases, there’s always going to be a negative side. You guys have to just accept change. Being that there are no dedicated RP realms, ArenaNet is not obligated to do anything.

I think you guys are being a little over-dramatic.

Feedback/Questions: MegaServer

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Chase.8415

This entire feature is better for Guild Wars 2 community as whole,

How? The only advantage this has is if you go to some back water map where nothing happens and you can probably solo everything with ease you may see a few extra people. You can already gain the same benefit by making a party.

The disadvantages are a lot bigger.

Please give me a list of the disadvantages rather than just “a lot bigger”

Feedback/Questions: MegaServer

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Posted by: Chase.8415

Chase.8415

I think the expression here can be used, you have to break a few eggs to make an omelet.

This entire feature is better for Guild Wars 2 community as whole, being that there are no official RP servers ArenaNet is not obligated in any way to limit a feature because of a small percentage of players that play the game.

There was never enforcement on the rules of the non official RP realms, and there are thousands of players on those realms that would like to see the megaserver feature enabled for them.

There’s no win situation here, if they were to disable the feature for your server the other players would feel that they are forced to pay for a server transfer because such a small percentage of their server RP’s.

In addition, while it may seem simple to your eyes to make a feature where ignoring would block someone from your megaserver it’s actually impossible from a technical standpoint. They would actually have to code something among the lines of making the character invisible to the world on your client, which is fairly complex to code when such a small fraction of the game would use it. It may also be impossible because of engine issues.

There are lots of obstacles developers encounter over engine issues.

The blog states that it was tested and they saw an increase of about 200% in the world. So basically you will only be seeing double of the amount of what you see now.

(edited by Chase.8415)

rank 80 and beyond

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Posted by: Chase.8415

Chase.8415

Since all of you like long tedious grinds. I am fine with this idea as long as they make rank ups for 81,82,83, etc greater than 1 million rank up points a rank. I don’t want to see rank 2114 in the scoreboard.

Why not? Since you say that rank points don’t mean anything, why do you care if you see 2114 or not? Makes zero difference to you does it not?

It does make a difference, it looks ridiculous to finish a PvP match and see someone rank 2000. At that rate, the rank is so high new players will start to think its a leadboard listing rank.

They had the exact same discussion in alpha when they were deciding to make it possible to level beyond 80, but it wouldn’t provide stat bonuses. They determined it just seemed to odd to the playerbase to have level 500’s running around.

rank 80 and beyond

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Posted by: Chase.8415

Chase.8415

Since all of you like long tedious grinds. I am fine with this idea as long as they make rank ups for 81,82,83, etc greater than 1 million rank up points a rank. I don’t want to see rank 2114 in the scoreboard.

Fairer rewards for rank change:

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Chase.8415

We should do this like the military does, if you complain about something your entire squad gets punished.

At this point, I would be fine if they stripped all rewards on rankups with this patch. It only contains junk anyway and the only people who seem to care about it are the 0.01% of the game.

Remove soulbind on legendary weapons

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Chase.8415

They should start facilitating friendly play as well, with better guild features and new traits that encourage players to explore with friends.

April Fools: Bobble Heads

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Chase.8415

This is a fundamental power abuse by the Devs; by playing an April Fool’s “joke” on the community, when the community is not able to do so on the Devs.
Poor judgement Devs, very poor judgement.

You can prank them too though. I’ll give you an example.

You: “Hey devs, I’ll buy gems!”
Devs:
You: “April fools!”
Devs:

The developers do not get payed more if you buy gems, they get payed the same. So unless the game is going under, it doesn’t matter if you buy gems or not.

I'm a bit disturbed over the rank changes

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Chase.8415

If they add ranks above 80, do not add any special finishers and make the rank grind ridiculous like 1M Rank points.

That way we wont see rank 561 or something ridiculous.

I’ll keep stating this so hopefully people can understand, adding more ranks is not fixing the problem where maximum rank is impossible to reach to casuals; if you make a rank 100, rank 100 is the new dragon and this whole patch is worthless.

What is the main objective of playing sPvP ?

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Chase.8415

The point of pvp? Since tpvp ladder and matchmaking is broken and soloq is even worse i guess it’s rank progression…oh wait…

It’s funny how before the announcement, no one cared about your rank. Suddenly when casual like myself get dragon it becomes an issue.

I’ll keep stating this so it can be drilled into your heads

If I played the game knowing I would never reach rank 80 in the lifetime of gw2 simply because I can’t play more than 2 hours a day… how is it any different for me when I reach rank 80, I will still play PvP even though I am capped out.

I'm a bit disturbed over the rank changes

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Chase.8415

Fine, let’s go ahead and remove retroactive rewards entirely.

Would you be happier then? Knowing that no one got rewards, seems only fair then right?

I'm a bit disturbed over the rank changes

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Chase.8415

As I’ve said in other forums, there is one really easy fix to this issue… do not cap levels at 80. I do think the 20k per level is a good idea. I also think that as people progress, they should also see a higher rank.

If that means someone who is currently a level 71 becomes a level 200, so be it. It also allows ANET to introduce awards above level 80. For example, maybe level 8o is dragon, maybe level 100 is elder dragon. Maybe at level 150, a virtual Jonathan Sharp appears and beats on the corpse of your enemy.

You get the idea… no good reason to cap the levels at 80.

Theres absolutely zero difference if you where to make a rank 200 with a special finisher. It simply becomes the next “dragon”. If you’re going to add ranks after 80, you might as well keep the ranks the same they are now.

Exact Rank / Rankpoints to be 80 at 15.4

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Chase.8415

SNIP

While you might be okay with receiving a mini, I doubt the others would. You can’t really speak on behalf on the entire elitist population.

Also, making a mini is a bit extreme and takes to much resources. A better option would be to include a title which could only be obtained during this period much like the paid tournament titles.

Anything. Anything!

I am not really understanding what exactly you want, do you want a title to signify that you went through the grind before the patch? That is perfectly reasonable and should be done.

But your other posts suggest that after the patch, there is no incentive after you hit rank 80, but if we were to add a mini or a patch specific title there is still no incentive which conflicts with your previous posts.

Exact Rank / Rankpoints to be 80 at 15.4

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Chase.8415

SNIP

While you might be okay with receiving a mini, I doubt the others would. You can’t really speak on behalf on the entire elitist population.

Also, making a mini is a bit extreme and takes to much resources. A better option would be to include a title which could only be obtained during this period much like the paid tournament titles.

PvP Rewards Blog

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Chase.8415

Seems reasonable to me. They are trying to encourage more players to go into PvP.

It is hard to advertise yourself as an E-sport when only like 0.01% of your players have ever actually PvP’d.

I don’t see how that logically follows from what we were discussing. PvEers don’t play no PvP because they found the rank emote grind so bad, but because they don’t like the PvP.

I went around and asked my PvE guild, the most common complaint with PvP was that they lost all of their armor when they went into the mists and lack of rewards. They felt all of their time is wasted because the only thing they are progressing into is rank, which is impossible to complete because of ridiculous grind.

Interestingly enough, this is what this patch is going to fix.

Exact Rank / Rankpoints to be 80 at 15.4

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Chase.8415

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?

Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?

PvP is intended to be competitive, if you can’t keep up with your position in the leaderboard and you complain that when you lose and you fall out of it because you took a break; its working as intended. There have been suggestions of an unranked queue, perhaps in your 6 month break it would be added by then.

As compared to legendaries, they are so common now that they have literally lost its value to others. It’s not like Thunderfury in World of Warcraft where only 10 people at max have it.

If your goal is to show off your progress to other players in the game, you are really not going to get much of a response with a legendary because so many have it.

I still think that ranks should not be capped at 80. Let people progress as high as they want, and start introducing new rewards the higher someone goes. For example, 80 can be dragon, 100 can be elder dragon, etc. There is no good reason not to do this.

The whole goal of rebalancing the ranks was to make sure that max rank is actually obtainable. Adding more ranks after 80 makes no sense because the problem with new pvpers never reaching rank 100 (in your example) would still exist.

Did everyone forget that it still takes over 300 hours in PvP to reach rank 80?

Exact Rank / Rankpoints to be 80 at 15.4

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Posted by: Chase.8415

Chase.8415

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.

Why is this so difficult to understand? Is this so unreasonable?

Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.

It’s actually possible to lose 3 matches and gain rank because of this.

(edited by Chase.8415)

Exact Rank / Rankpoints to be 80 at 15.4

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Posted by: Chase.8415

Chase.8415

Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.

^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?

The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.

Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.

I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.

If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?

The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.

On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players

If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.

Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?

Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.

Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.

Please Remove 8v8 Hotjoin -

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Posted by: Chase.8415

Chase.8415

Server 101-110 is always populated. Get in the habit of having to spectate and watch a match until the match starts over again.

Exact Rank / Rankpoints to be 80 at 15.4

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Posted by: Chase.8415

Chase.8415

I’ll still be PvPing even after I hit rank 80, I never expected to hit rank 80 ever in the lifetime of GW2 since I only play like 2 hours a day, so whats the difference now? If your only incentive for playing PvP was the ridiculous rank grind, then perhaps you should play a game like Aion

^^^^^ this………………….

It’s an MMO. That means grind. It’s not some MOBA.

Here’s a new quest for grinding for you then.

Grind out 10,000 gold SOLELY through PvP Matches.

You’re welcome.

Exact Rank / Rankpoints to be 80 at 15.4

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Posted by: Chase.8415

Chase.8415

I’ll still be PvPing even after I hit rank 80, I never expected to hit rank 80 ever in the lifetime of GW2 since I only play like 2 hours a day, so whats the difference now? If your only incentive for playing PvP was the ridiculous rank grind, then perhaps you should play a game like Aion

PvP exclusive skins

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Chase.8415

I’m guessing they will stay PvP-only, seeing as how we have the Balthazar backpiece which is only acquirable through PvP. The upcoming Mistforged weapons will only be acquirable through WvW. Not sure if there are any skins which are only acquired through PvE though.

All legendaries, even in PvP you have to do PvE to get them.

PvP weapons in our inventory...

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Posted by: Chase.8415

Chase.8415

All PvP items are being removed, so your duplicate items will be gone.

demonstrate skill through titles

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Chase.8415

When they remove leaderboards and divide them into leagues that’s when you’ll expect to see some leaderboard specific titles.

pls do not remove raid of the capricorn !!!

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Chase.8415

The map is too small and all it would do is promote zergs.

PvP exclusive skins

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Chase.8415

They also said in the future for the other unattainable skins right now would be implemented in a PvP track as well.

That’s exactly the information I was seeking. So just to clarify, the skins that are available only through PvP right now will be available in the future from the new rewards track, is that right? Could you be so kind as to reference me to the source of where you confirmed this information?

It was in the ready up video here:

http://www.twitch.tv/guildwars2/c/3968869

PvP exclusive skins

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Posted by: Chase.8415

Chase.8415

They actually said they liked the idea of PvP only skins, hence why we are getting the Balthazar backpiece in a track reward.

They also said in the future for the other unattainable skins right now would be implemented in a PvP track as well.

The WvW queue needs a sound effect!!!

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Posted by: Chase.8415

Chase.8415

You can view your spot in the queue on the WvWvW panel, eprhaps you should check how many players are ahead of you in queue before leaving for “10 seconds”

"Free" Transmutation Charges from PvP?

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Posted by: Chase.8415

Chase.8415

The patch is removing PvP armor entirely, this means that your armor will look the same in both PvP and PvE. All of that was covered in the Ready up video, you should probably watch it

http://www.twitch.tv/guildwars2/c/3968869

But to answer your questions:

You will receive 1 transmutation charge for every rank up after the re-balance. So if I was rank 50 and logged in and turned 80, I would get 30 free transmutation charges. Once I hit 80, every 20,000 rank points I get 1 free transmutation charge. Every reward track I complete, I also get 4 transmutation charges.

PvP stats are integrated into a special button call PvP build. It uses your PvE items but the stats are from the amulet in the window.

Birthday Booster and spvp

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Posted by: Chase.8415

Chase.8415

No, birthday booster only, affected glory. So now it’s useless in spvp

3 Solutions to the Rank Fiasco

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Posted by: Chase.8415

Chase.8415

It makes no sense to make a rank unattainable to 99% of the game.

This is so blatantly wrong that it hurts. If you have nothing for the top players, then you won’t have those players for long. Hardcore players need something to works towards, too.

Well you have the leaderboards…

Hardcore players don’t generate near as much money as casual players btw

3 Solutions to the Rank Fiasco

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Posted by: Chase.8415

Chase.8415

Adding ranks above 80 is not going to fix the problem where a new player starts the game and thinks its impossible to reach rank 80 or 80+ like it is now.

It makes no sense to make a rank unattainable to 99% of the game.

3 Solutions to the Rank Fiasco

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Posted by: Chase.8415

Chase.8415

It takes an absurd amount of time to reach 50+, I have been PvPing for 1 and a half years and I am only 50.

The current rank boost is fine, it has been long needed.

PvE Loot in PvP - Bank/Merch/TP NPCs in HotM?

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Posted by: Chase.8415

Chase.8415

This idea seems too logical and beneficial to implement, perhaps on the next feature patch they will consider it.

April 15th, Effort Require to Rank up in PvP!

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Posted by: Chase.8415

Chase.8415

You should probably watch http://www.twitch.tv/guildwars2/c/3968869 which explains all the changes in detail.

But your conerns have already been addressed, for one the rank point titles have not been changed, so there is always something to progress towards to that the other players cannot get on day 1 of the patch.

Also, you still rank up at 80 you will get champ bags and skill points every time you rank up at 80.

And when they downscale the rankpoints, you will be awarded a chest for every level you would have gotten, so say if you managed to be rank 400 after patch, you’d get 400 chests

Titles are the new form of prestige?

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Posted by: Chase.8415

Chase.8415

That’s also skewed by the entire hotjoin debacle.

We were told that those titles would be fixed to include your tournament wins as well, presumably on this feature patch (but not exactly confirmed)

They can’t fix the skyhammer exploit, unless they reset everyone rank to 0 which would cause a huge uproar.

Titles are the new form of prestige?

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Posted by: Chase.8415

Chase.8415

So after reading countless posts about people complaining that everyone and their brother is somehow going to be 80 and their effort has been devalued because they are rank 71 and there’s no way to tell a difference.

But aren’t the rank point titles going to stay the same? Couldn’t you use that as your incentive to show that you have put a lot of dedication to the game?

Im r58 and i DONT want to be a dragon #edit

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Posted by: Chase.8415

Chase.8415

If you need that extra incentive, buy a Europe/Na account and reach rank 80 on both regions.