FYI – Support GM said that they can’t take away desertion.
This is pretty well known.
snipples
it happens enough for it to be a problem, apparently.
Oh it happens. Profession stacking happens but it doesnt matter at all. Games are decided by skill and team work not comps, pretty much always.
Making the system stop against profession stacking will just lead to less balanced match ups. Its a zero sum game. If you have restrictions against profession stacking then you will get worse matchmaking in terms of skill.
The quality of games will go down as a result.
I highly disagree with this.
Sorry but if you have 3 druids and an engineer against a full condition team… The enemy team would have to be several hundred points down in rating to lose.
I consistently see people stick on hard counters and it’s no surprise that we end up losing because it’s like a 4v5 at that point.
People voted to swap so they can change against hard counters but no one does it and still loses anyway.
I think it’s a great idea for the first 3 wings — those have all been out for a while, so there’s no reason to ‘hide’ or gate the sections. As stated above, anyone can get in now by paying an opener; seems like an unnecessary step for players.
(For new wings as they come out, I would be okay if they asked us to go through the wing in the designed order.)
im not sure tho that might trigger some ppl.
ANet giving 2g for dailies triggered people too
Hard to figure out what pleases some folks, if anything.Anyhow, I like your suggestion.
I wish y’all wouldn’t use “trigger” that way. It’s pretty horrible for people who actually suffered trauma. (Also, “triggers” for PTSD after real trauma can be pretty … unlikely, such as a guy I know who is literally triggered by pictures of kittens because … well, add an abusive parent, and fill in the rest from your imagination. It’s probably less awful than the truth.)
I’ll reconsider my use of it.
However, I think that colloquial cat is long out of the back. “Trigger” first got overused by people who had less serious issues than PTSD and it’s been a meme for ages. That is, even you convince me to stop using it ironically, there are still millions of others out there who won’t even realize that there’s an issue.
I know right. That would be like me getting offended by people bragging they can function on two hours of sleep because I have narcolepsy and get less than 15 minutes of deep sleep a night.
On a related note, could we get the option to open a clean instance? It’s rather annoying hosting raids and finding someone who hasn’t opened during the week. Just make it so you can’t get rewards from that boss again like it already does.
They didn’t copy and paste from guild wars 1. They had to completely remodel and texture the asset. The only thing that is the same is concept. But complaining that was copy and pasted is ridiculous. At that rate you might as well say humans in every game are copy and pasted into games.
that q poped in 30 seconds
Which means the other 6 or so players where waiting a long time, over 5 minutes or so to get you a queue that short.
Basically, the system puts people in a queue and the longer they wait the worse the MMR gets. As soon as you queued, you were a fit for that team and it made your queue shorter because no one else was available for that rating.
In other words, the faster your queue is the worse the match quality is. Same thing goes with the longer the queue is, the worse the match quality gets.
On a related note the new system is actually pretty great. You’ll be getting 2-2 teams instead of teams of 5 dragon hunters like before.
Be thankful you placed that high, a lot of people with 7-3 or 6-4 like you but placed bottom bronze or silver, seen threads/scores like yours and left the game.
Thats because their rating last season was garbage. Either way, shouldn’t take too long progressing up to atleast plat 1 (which is where you’re starting to face decent players in the first place).
The elo-hell isn’t real. If you can’t carry your weight of of bronze, that’s where you belong.
Lol what? As soon as you hit gold t2 you frequently face players in platinum tier 1 and 2. You face top tier players far earlier than platinum 1.
I’ve personally faced and lost against NOS several times in gold tier 2, and his rating is near rank 1 with 1900+
As someone who is top 20 all the time and top 10 sometimes, I do notice that I am getting matched against gold players a lot. However, this is not really a problem because I am usually WITH gold (or worse) players too. You may disagree with the way it does it, but the matchmaking this season is making good even games most of the time (even games to me are 500-300 or better, because it is quite clear that either team could have won if 1-2 fights went the other way).
I lose count of the amount of times I get beyond terrible players in my team to make up for the low ranked people on the other team, and me and my duo have to carry pretty hard to win the game. It may be frustrating for a gold player to be put against a duo of players who are MUCH better than them, but matchmaking does make teams pretty even across all 5 players. Population this season is too low to have ratings of all 10 players to be close. I am just happy that I am getting close games and fun matches no matter how the matchmaker does that for me. If you are winning/losing 500-100 all the time then you are just really unlucky.
I would be OK with top players facing against gold provided that also meant I had a top tier player on my team.
Instead what we see is my entire team is Gold, and the enemy has one platinum player with low gold players. That one platinum player and 2v1 or even 3v1 against some of the gold tier people so of course his odds of winning is stacked.
If they put a rank 5 on my team with gold players, versus rank 1 with gold players that is what I call a balanced matchup.
Once the match starts you cannot swap to another character. Although I really wish they’d just lock it down like this topic suggests. Last night I lost against a 4v5 because I had a druid on my team who didn’t swap when they had two necromancers and one thief.
He was pretty much entirely useless that entire game, hard countered by 75% of the enemy team. Man it’s been a long time since I’ve lost 4v5 but it really kittened me off.
People have the ability to swap but they refuse to do so, even triple thief teams don’t swap. Please just lock it down at this point and give us new MMR and leaderboards.
I’m close to top 100 and am in T3 gold (edging on to platinum). I’ve noticed that early games have much less of an effect in terms of rank points than they did last season. I think this has a lot to do with the way they changed the decay system and whatnot.
Regardless, this is not a population issue. It’s just harder to get to platinum (and legendary) this season than it was last season. Essentially, S6 Gold does not equal S5 Gold.
https://gw2efficiency.com/account/statistics/statistics.pvpLeagueRating
It’s pretty close to how it was last season.
What exactly does the graph say about last season?
The metrics are based off percentiles.
Think of it like overwatch, the rating system is designed to make sure the top 10% players score master rating regardless of how many players there are.
If ten people are playing and you are top 10%, you’ll be master even though there is only 10 players.
Same concept in gw2, gold t1 is roughly top 30%; it only appears harder because there are less players and the only people playing are more experienced in PvP, so scoring top 10% again is more difficult since there are less noobs playing.
In other words, platinum isn’t actually harder. It’s always been locked down to the top 5-10%. If you’re a top player, your rating will adjust to reflect that.
This is the best method in my opinion, however I highly suggest creating a batch file with this command and then using EFS encryption.
If you want to be more secure, use multiple Local.dat files, which is where your password is remembered. For example, make a Local-1.dat for account #1, and a Local-2.dat for account #2 and so on, then make the following Gw2.bat:
Gw2.batcd %appdata%/Guild Wars 2/ del Local.dat mklink /H Local.dat Local-%1.dat start /d "c:\path\to\" Gw2.exe
It’s using a parameter for Local-#.dat, so for account #1, you’d make a shortcut like this:
Gw2.bat 1
The local.dat is encrypted so there’s no reason to delete it or create a shortcut. (Try to open Local.Dat in Wordpad and notice it appears to be garbage.)
Creating a shortcut will store the password in plaintext that a simple malware program could steal your password just by running a search query on your computer. Encrypting it would prevent that.
Gw2.exe -email "x@example.com" -password "examplepass" -nopatchui
This is the best method in my opinion, however I highly suggest creating a batch file with this command and then using EFS encryption.
I.E
echo off
CD "C:\Program Files (x86)\Guild Wars 2"
Gw2-64.exe -email "youremail
email.com" -password “passwordhere” -nopatchui
exit
(edited by Chase.8415)
I’m close to top 100 and am in T3 gold (edging on to platinum). I’ve noticed that early games have much less of an effect in terms of rank points than they did last season. I think this has a lot to do with the way they changed the decay system and whatnot.
Regardless, this is not a population issue. It’s just harder to get to platinum (and legendary) this season than it was last season. Essentially, S6 Gold does not equal S5 Gold.
https://gw2efficiency.com/account/statistics/statistics.pvpLeagueRating
It’s pretty close to how it was last season.
Yep, would be nice if I actually faced people in my own rating for a change.
That’s what’s odd. I thought anet had some part of their system that took into account the match ups and gave you better gains for matches where you are the underdog
My guess is those top 1% players also get grouped up with bronze/silver and their average MMR is the same. The top player destroys my teams bronze/silver players and then I end up losing a ton of rating because I don’t have any top tier players on my team to compensate.
It’s not the case.
Team are made, then match versus other.
Mostly in the same team, you got the same “division” players. Then they pit that versus another team.
It’s why top player got win ratio of 60%+. The system can’t find team for them to lose.
If not enough top play, the teams should be made with 10 then split up accordly and this should be dynamic because when many play… it’s better the other way.
No, what I am seeing is players in 1400 rating are matching up against players with 1800+ rating.
If the system allows gaps of 400 rating, what stops it from putting silver or bronze people on your team? As far as I know it only does average MMR, I don’t think it cares if the people are in the same division or not.
Those 1800+ players are good at the game, but because they are facing against players in 1400 range of course they are going to win a lot.
meanwhile in NA if you hit tier 2 gold you get put in top 200 leaderboard LOL good job ANET. duoQ moarrrrr, crappy/same reward moarrrr
It’s even worse than that. You actually face against the top 10; I’ve been unable to break platinum this season because I am facing against literally the top 5 players on the leaderboard.
I’ve never seen a game that placed normal players against tops teams like this. It’s almost impossible to progress because of that.
meanwhile in NA if you hit tier 2 gold you get put in top 200 leaderboard LOL good job ANET. duoQ moarrrrr, crappy/same reward moarrrr
It’s even worse than that. You actually face against the top 10; I’ve been unable to break platinum this season because I am facing against literally the top 5 players on the leaderboard.
That’s what’s odd. I thought anet had some part of their system that took into account the match ups and gave you better gains for matches where you are the underdog
My guess is those top 1% players also get grouped up with bronze/silver and their average MMR is the same. The top player destroys my teams bronze/silver players and then I end up losing a ton of rating because I don’t have any top tier players on my team to compensate.
Today I’ve been finding out that I have been facing against high 1800+ rated players and losing tons of rating at Gold Tier 3 because of the lack of population.
It frustrates me beyond belief being forced to queue up against top players and lose so much rating. At least make us lose 5 points or something, -15 is extreme.
I’ve also been hearing from other top players that they’ve been getting grouped up with people in Silver and sometimes even Bronze.
What is going on this season? What happened?
(edited by Chase.8415)
I lose more matches than I win, because each time I get on a team that has better chances to win class-wise, someone (or several players) on the other team re-log into the match with a different class, hence making it unbalanced and bound to lose.
- Remove the option to re-log, it’s making matches even more unbalanced than they already are (see #2).
- Find better balanced matches in regard of classes being put in one team. Often, it’s insanely unbalanced.
And no, I do not want to re-log into a match with a diffrent class myself, because I don’t want to be forced to practice each class to perfection in order to be able to play sPvP with any class currently required, only because the system is broken.
Been stating this like all the time.
I am in the top 200 and the vast majority of my games that involve swapping classes we lose. I can only hope they prevent swapping in the future, but people voted against it so I doubt it.
I’ve also been told that swapping is more often in the higher tiers of PvP, but I don’t see the same results.
(edited by Chase.8415)
In higher rankings say, legendary, there is a higher consistency of people switching classes. In gold and below I would wager it is very uncommon and most people stick to the class they want to play. Part of this is a lack of understanding, their ranger is OP normally so why wouldnt three rangers be even better?
Sure three rangers can be strong, even OP three of any class can be if the three people playing them are actually good at this class. Also, it depends what they are up against. Teams that can overcome ranger healing or rangers that don’t run the healing variant of thier class change the game completely.
There are so many things to consider that it is not common for someone newer or who doesnt play consistantly to take all this into consideration. Depending on players to balance out a match only happens in higher levels and I would wager even there it is not as effective as people think.
I am hopeful, my only suggestion is that perhaps the Devs look at letting people know they are queueing up on a class that is popular and that thier wait for a match will be longer. Perhaps blocking dailies only to unranked pvp. Some method of discouraging people from stacking on professions they are not good at but have a high mmr in general needs to be addressed so that the matchmaker can begin properly matching and not stack several of the same class on a team. There should never be more then two of anything and definitely not instances of 3-4 of the same thing or 2 sets of the same thing in ranked.
In higher rankings, you do see that sometimes people swap but only between 2 or so classes. And it’s only one or two people, not the entire team.
As I mentioned before that it has simply to do with the fact of experience of that class. A legendary elementalist who has 10,000 hours and mains the class is going to perform better than someone else who is in legendary and alts elementalist.
So how is it fair that someone elses alt performs worse than a true main? It’s not. That’s why most games separate class MMR and account MMR (most use a combination of both)
Here is some more gold for you all.
so we got placed on a team with 3 rangers. But enemy team gets 2 guardians and 2 mesmers. I’m sorry, but couldn’t the match maker give us one of the mesmers? or one of those dragonhunters (lol). Or what about swap a ranger for an ele?
No, that would be too fair.
the pathetic joke matchmaking continues. One of our rangers sits on treb half match shooting at air and chalk up another loss for me! (to bronze i go today)
Heres an even deeper thought on this one. Cause I have experienced exactly the same.
So if the poll had gone through to lock Queue from the moment you queue, (as you can see no one switched on this team to fix imbalances so this is an instance where that poll would of done good,) then, what you would of found is that you probably wouldnt of had this match up, period.Heres the key, this match up probably wouldnt of happened as the matchmaker would of factored in class. I suspect some of the people that were double or triple stacked on these teams were in fact doing thier dailies. Even if they werent you probably had a mixture of people that were good at the classes and trying out new classes. Thusly they would of had a different MMR from each other and the points spread would of been different, meaning the Matchmaker wouldnt of matched the teams this way.
I know I am crying over spilt milk, but people voted very uninformed on that poll and I want people to see where the differences would of come into play.
Well it’s pretty much set in stone. The developers failed to explain the poll in clear details and people misunderstood and voted differently? We had countless forum posts encouraging people to vote no for reasons that they misunderstood what the poll was about.
Ever since that poll I’ve been very disappointed with the future of the game. I’m in gold tier 2 now and I still have yet to seriously see my team swap classes.
I’ll join in and we have 4 support classes, and not a single person swaps. Yet somehow people are surprised that we still lost. It appears people vote no on the poll because they wanted to harass their team if they got 2 thieves and telling them to swap.
But it doesn’t matter because they never swap anyway, so it’s very frustrating for me because I’ve been wanting class specific ratings for a very long time and for it to just go away with only 2-3% vote is just insulting.
You are absolutely correct this would fix the daily problem, because people would be separated by their own skill rating for that class.
Ever since this poll I’ve been on the verge of just quitting honestly, there’s really no future for this game at this point. It’s literally the only mmorpg that doesn’t separate account MMR from class MMR.
Here is some more gold for you all.
so we got placed on a team with 3 rangers. But enemy team gets 2 guardians and 2 mesmers. I’m sorry, but couldn’t the match maker give us one of the mesmers? or one of those dragonhunters (lol). Or what about swap a ranger for an ele?
No, that would be too fair.
the pathetic joke matchmaking continues. One of our rangers sits on treb half match shooting at air and chalk up another loss for me! (to bronze i go today)
tbh, triple ranger comps are incredibly strong. if the druids are good it’s hell on earth to team-fight against.
Not really, it’s incredibly weak. It’s very difficult taking points back if people don’t do any damage, druids is not high dips.
I lose all the time due to people not swapping playing. Double Druid 1 engineer combos, 3 support is just really bad.
I mean yeah it’s possible to win with three support if the other team sucks but overall I say it’s a death sentence.
(edited by Chase.8415)
I mean I just don’t see a reason to change the reset time. Most people I play with work during the week and we can still raid on our own convience.
Not everyone works Monday-Friday either, especially if you work in the science or medical fields.
Basically the changes to the vendor made PvP very unrewarding, and there’s still issues with no difference icon between gold tier 1 and gold tier 3.
If you break bronze/silver/gold/platinum you’ll be stuck there the whole season because you have to go through 3 tiers before gaining a new league icon.
Gold tier 1 is like top 25% by the time you reach platinum you’re in the near top 250 or top 2-5%
I’m pretty sure you would have lost that game on any map.
I lose every game on every map.
I have a somthing like 5% win percentage on mesmer which I’m terrible at and a 65% overall win percentage. If you get my point, what this is telling us is that you’re the cause of the losses, not the matchmaking.
Actually that shows we really need to start separating rating between each profession since you admitted that your not that great with Mesmer as opposed to other classes.
How exactly can you learn how to play Mesmer effectively? Going into unranked matches make me feel like the team could have won even 4v5.
Only way to learn is to go ranked and tank all the losses until you get better. Not so fair for the other four people on your team but no one seems to care about that thankfully.
would really skew the ratings with DC’s and afkers
On paper, nothing would change if we still have DCers and AFKers. However, if the proposed system is implemented it would perhaps encourage players to try harder.
So for example if the score is 500-480:
Winning team +17
Losing team -5 (instead of -17)Glicko would actually give +5 for the winning team (simplified example). So the winning team would also be encouraged to win by as much as possible.
To clarify on what he means in case people are confused. Basically glicko balances the rating gains and losses evenly. If I lose 15, another person gain 13-15 depending on their rating.
If I were to lose 3 instead, the enemy team would gain 3 rating for a close match.
Basically after you finish your placements, the rating is pretty much double the loss or gain until a dozen or so matches. It was like that last season too.
Well talk about a huge rant. They made the pvp armor more expensive than it should be I will agree with that. But you get 27 gold each time you complete the last chest so assuming if you did do the grind to get the shards you’d have to complete it 18 times, which would award you nearly 450g after everything.
PvP hasn’t been this rewarding at any point of the games history. I’ve been playing where we were promised exclusive progression to legendary items in pvp.
What happened instead was we got terrible reward tracks and PvE players could import all their unlocked skins including legendary skins while pvp players got pretty much nothing.
PvP side has been left out on rewards so many times that honestly you should be just dull to the changes. You must be newer in the game I guess
You don’t lose any rating in placements or real games if you have a DC > 2 min though.
But also, they’re scaling the leaderboards this season so the longer the season is, the more games needed to place on there. Pretty sure they said something like 100 games which totally makes your complaints a non issue as they’d both have to play that many games anyway.
Stop making excuses for them. True Disconnects shouldn’t count toward your rating. There is no reason for them too. 100 games is nothing. Two players playing 100 games could have widely different ratings based soley on disconnects losing ratings say at 12-15 a pop. If one player had even 5 more disconnects that like 75 rating difference that could cost you 50 spots in the rankings. It could be the difference between high gold and low platinum it may not matter to you but it matters to some people. Stop rationalizing everything away. Its a trait of a doormat that settles for anything quite frankly. They definitely changed something even someone diconnecting for half the match now costs you rating. Basically they need to reduce the luck factor wherever possible. Well this is luck some people benefitting from others mistortunes basically. It should even out but not over 100 games necessarily. It would be one thing if the threshold was 200-300 games but at 100 games some luck can easily come into play based on this stupid disconnect change.
Making up stuff doesn’t make it true. Ratings don’t go down if you have a DC that isn’t in your duo q.
Let me repeat, DISCONNECTS (>2 min) DON’T COUNT TOWARDS LOSSES IN RATING.
Prove me wrong or you’re just full of it and ranting because you’re salty
For the most part this site correct. But if the person joins the match again and disconnects again, the timer is reset.
Or if they join during the last minute or so you still get a loss despite then bring gone for 90% of the match.
It’s always that way in the beginning of a season. You’ll have lopsided matches until everyone’s rating normalizes and you’ve hit your own skill cap and reach 50/50 win rate.
The tokens aren’t the issue, ascended is nearly half the price it was before the patch. The only issue is the amount of shards required.
It’s precisely BECAUSE of the past season(s) truly terrible MMs that I make an educated guess that S6 is NOT going to be the magic season that MM is fixed. This is going to be a longer process than republicans agreeing on health care.
There are many ways that one could see his rating on a class advance, giving meaning to top stats, other than pips, at the same time. Gaining points, there are many ways to do this and leaves quite a broad spectrum for possible opportunities to increase your profession SR (in real time, not just at the end of the match), for your team could add to the SR grind, while playing X profession. There really are many ways to implement profession specific mmr and not lock your character.
Oh really? Can you provide a detailed description of the method of having profession specific ratings without locking character swap?
Because without it being locked, people will queue on their lowest MMR class and then swap to their main for easy wins to grind gold and rewards
Even if you removed the rewards people are still going to swap for easy matches, making it unfair for those in that rating.
If you are going to main a class that stacking can hurt the team, you really should become decent with a backup.
I am fairly new and main a thief and in the off season I got decent with a Warrior and to a lesser extent a Ranger.
Not every class gets hurt by having 1 or 2 others on the team.
Yeah, so the idea to get good with other classes is to queue ranked with them and lose most of your matches until it evens out then right?
How exactly is this fair to the other 4 members on my team?
There’s a place called unranked. There’s also a place called custom arenas and 1v1 arenas. You can go to those places to practice until you are proficient enough with your new class.
However, If you want to be an kitten to your teammates, that’s your prerogative.
What a great place to learn! I hadn’t thought of this before, thanks.
In case you didn’t catch the sarcasm, unranked matches actually have a separate MMR and I’ve seen completely new players group on my team; it doesn’t matter if I play a new class or not these people I am facing against is like slaying wounded animals.
If they could change unranked to display an estimated rating as if you were playing ranked, that would be amazing as well but I doubt they would do that.
If you are going to main a class that stacking can hurt the team, you really should become decent with a backup.
I am fairly new and main a thief and in the off season I got decent with a Warrior and to a lesser extent a Ranger.
Not every class gets hurt by having 1 or 2 others on the team.
Yeah, so the idea to get good with other classes is to queue ranked with them and lose most of your matches until it evens out then right?
How exactly is this fair to the other 4 members on my team?
There is the option. The Dismiss button makes the box go away, click it after youhave licked accept. You get into the match when/if everyone accepts, just can’t see how many still need to accept.
If you’re willing to give up your vote in map selection, then yeah this works.
Profession-specific MMR would not solve this problem. Adding a matchmaking factor for unique professions would not solve this problem.
The negative consequences for profession locking were real and noticeable. The positive benefits were vastly overstated and unlikely to ever become real.
Did you even read my post?
The issue is I feel trapped into playing one class because of the account based MMR.
People aren’t swapping now even when it is allowed to swap professions before the match start. So locking the professions isn’t going to change anything except a lot more freedom for those who like to play multiple classes.
I’m at the point where I will buy multiple account just to get separate MMR for each class… but they have that terrible rank 30 requirement making it unreasonably grindy
(edited by Chase.8415)
Not to long ago the public was asked to vote for profession locking, which would disable the ability to swap classes before the match started to improve matchmaking. At first it was winning, but then people took it the wrong way and on reddit people were asked to vote NO, thus fabricating the true results of the poll.
The poll itself really did not explain properly what it was for, and it even seemed voting YES would be a negative.
If this poll had succeeded, instead of having an account MMR you would have one for each profession. This would allow you to queue up on an alt and earn your own ranking again. You would also have profession specific leaderboards, probably being the best PvP feature to ever come to the game.
But, unfortunately people took this as a negative because they felt they needed to swap in order to win. Let’s face the honest truth here, no matter what rating you are in your alt is not going to be better than someone elses main.
If I play elementalist for 4000 hours and I’m in Gold Rating, I highly doubt someone in the same rating as myself is going to perform just as good as I will with only 200 hours on their elementalist. I am more likely to lose rating if I swapped to another class, than to simply remain on my elementalist even if we had 2 of them on the same team.
I’ve played 12 games so far this season, and I’ve already encountered at least 3 matches where my team was heavily stacked on one class. Not a single person swapped because presumably, they felt they were not skilled enough with any other class and would likely harm the team if they swapped.
Developers, you have the stats. You should see how many people actually swap on a stacked team, and I am willing to bet that those who swap are more likely to lose than those who do not.
Please reconsider implementing profession specific leader-boards in the future. Because as it stands, it makes no sense at all to multi-class. If I’m going to queue up on my revenant, I’m expected to lose 10-12 games in a row ruining the experience of all those players because quite frankly, I’m simply not gold worthy on my revenant.
Guild Wars 2 as far as I know is the only game for MMORPGS that uses an account bound MMR and not profession/hero specific. So you’re essentially trapped into only playing your main.
(edited by Chase.8415)
I just stayed where the embers where and kept killing them, after about 15 minutes he spawned. Looks like he spawns maybe in 20 minute intervals once they reset. I actually was curious when he spawned too and found this on a google result, what an interesting coincidence.
(edited by Chase.8415)
Why is it unfair? Do people realize you can still craft ascended items the old fashioned way without using vendors? If anything, it’s PvP that’s totally shafted. You need to play roughly 600 PvP matches for a full set of ascended items. Where as in fractals, you can get a piece every 6 days.
Pretty sure the changes were made to keep players playing more games in the season rather than getting all the rewards in less than a week and leaving. Also, the change to require some crafting to be done was much needed. It was ridiculous how easy it was to get ascended gear in pvp.
It went from ridiculously easy to ridiculously tedious.
You need over 400 wins to get all of the ascended shards. You would need to play for multiple seasons to get the tokens.
Or you can just do fractal dailies and get it significantly faster.
No one has done the math of the ridiculous amount of wins needed to get the gear?
You need to repeat the last chest 19 times to get the shards needed to craft ascended items. You get 27g for each of the chests completed.
So you earn roughly 500+g for getting 1200 shards, which is more than enough for ascended items.
The big issue is the fact you need to win 18 times to complete the last chest, so in order to get a full set of ascended you need to win roughly 342 matches in order to get a full set of ascended.
Assuming your win rate is 50/50, you would need to play roughly 684+ matches just to get full ascended and it is by far the slowest method to obtain ascended items.
You’re better off taking the gold from the wins and using it to craft ascended the normal way at the higher price.
I don’t see any issues with this at all. With fractals you can easily make 5 to 20g a day from dailies. By the time you finish all the time gated crafting fractals income literally pays for itself with a lot left over.
Same thing for Pvp, you have to comeplete chest 18 times and you’ll get over 450g for competing it 18 times, actually giving you more than enough gold to finish crafting.
Just about every game mode will casually award gold. You can even complete 8 Dungeons a day and get 5g, also get 2g from dailies.
I just don’t understand these complaints. Gold comes naturally to me
A no on this poll is showing a comunity not looking forward and being selfish …. No means stagnation.
Going for a profession MMR is a base feature to allow moving forward and improve PvP.Sometimes stagnation is better than shooting yourself in the foot.
Poll is really bad and will not solve anything. If anything, it will introduce mass of other problems that people who votes yes will realise only after it’s implemented (if it gets implemented).
Before they start locking professions they need to deal with many other problems that lead to bad matchups. When those get solved then profession locking will not be question any more as it won’t be needed.
This is just putting bandage on your forehead when you have flu. It’s not really helping, but hey, it looks like progress is being done!
Majority of the game focuses on one class and does not swap even when you feel they should. Therefore if they went with yee, the majority of the game would not notice a difference except having a lot more balanced matches and the ability to having ratings for each profession.
It’s not uncommon for people to know how to play 2 or 3 classes. But take me for example, I play all 9. I love playing all classes, but I simply can’t with the current ranking system.
I’d argue people swap a lot less than you make it to be. They know exactly how many people swap in all rating brackets. And I am wiolling to bet that the matchmaking will show that those who swap classes cause unfavorable matches (I.E the system said 50% chance to win, but because they swapped, they lost 60% of the time, etc)
Even people in legendary ratings have main classes.
A legendary elementalist is going to perform better than someone who alts an elementalist at the same rating; do you see what I am getting at here? It makes perfect sense, someone who has thousands of hours on one class is going to do better than someone who hasn’t spent the same time.
I mean you’re not wrong, not everyone swaps and not everyone can play at the same level obviously for all their characters.
The problem I have with voting yes is that it will create games where I have slim chances of winning due to the comp which is also out of my control. Say for example I get 3 necros who refuse to swap, I could at least go swap to an ele and support them and pray to god the other side doesn’t know how to rotate but if they lock comps and I’m stuck with 3 necros then it’s RIP for my team unless I get lucky.
Until the devs can come up with a good reasoning/way such that these situations don’t happen I see no reason to support giving the matchmaking system more power over my matches. A balanced comp makes winning a LOT easier compared to weird comps that have no support even if there is no class stacking. The meta also shifts a lot depending on balance and as such no algorithm will be able to predict correctly how to balance team comps.
This matters even at a lower level where people complain eles are unkillable or DH is OP. What if the matchmaking system doesn’t give you any Eles or DHs but the other side has Ele and DH? Nothing you can do about it either since you can’t swap classes.
Well, you have people like Helseth that are so good they can carry an entire game with a single profession and comp does not matter.
I have seen 4 support teams win before.
My team tried to class swap to kill 3 elementalists on other team. We got DESTROYED. Our team lacked the skill on the classes to swap effectively.
Swapping classes made MMR unstable and caused people to not get 50/50 win rate and instead lose 10 matches, win 9, and so on.
And like I said, rate of swapping is low. Teams of 4 guardians, no one swapped in low rating so I don’t follow your example provided…
If they did swap it was pretty much guaranteed loss for me.
(edited by Chase.8415)
I want professions locked because that is a prerequisite to stopping class stacking. It’s straight up logic. You cannot cap the number of a given class on a team without locking professions.
As a secondary motive… it might finally force ANET to rethink a couple of the classes that are consistently stacked. I’m looking at you, DH and vault thieves.
So if you end up on a team with only 1 ele and only 1 ranger but the ele is running s/f DPS ele, the ranger is longbow power and you have 0 team support you’d be happy with that?
Or alternatively you end up in a game with a Rev, a thief, a mesmer, a warrior and a necro vs a balanced comp like scrapper, druid, ele, necro, DH which is almost an instant loss assuming they don’t throw or be bad.
In the end you guys are arguing for less choices and more reliance on the RNG that is the matchmaker to give you non bad comps which I would say is stupid considering the matchmaker can barely give good games as is (eg. legends vs silver players hello?).
ps. nobody stacks classes in plat or above because anything more than 2 is almost an instant loss as all classes have their strengths and weaknesses. I mean you guys should just learn how to play the game instead of trying to mess the game up for everybody else who isn’t bad.
It’s not uncommon for people to know how to play 2 or 3 classes. But take me for example, I play all 9. I love playing all classes, but I simply can’t with the current ranking system.
I’d argue people swap a lot less than you make it to be. They know exactly how many people swap in all rating brackets. And I am wiolling to bet that the matchmaking will show that those who swap classes cause unfavorable matches (I.E the system said 50% chance to win, but because they swapped, they lost 60% of the time, etc)
Even people in legendary ratings have main classes.
A legendary elementalist is going to perform better than someone who alts an elementalist at the same rating; do you see what I am getting at here? It makes perfect sense, someone who has thousands of hours on one class is going to do better than someone who hasn’t spent the same time.
You would get a personal rating for each profession.
Right now say if you queue and you’re in the gold tier range because you play guardian for several years. You have the ability to swap, say you wanted to be a druid instead.
But this person in gold does not have anywhere near as much experience playing druid than someone who is in the same rating they are in that mains a druid instead. So effectively, they would likely harm the team by swapping off guardian because they’re not experienced in playing another class.
This is why people do not swap even when it makes more sense to do so. If they’re going to play like a bronze player in gold you might as well call it a 4v5; do not swap unless you are confident you can perform as someone else with years of experience in the class.
So now you’re trapped into only playing one class, the moment you try to play druid you face against players and they destroy you. You’ve effectively made it unfair for the other 4 players in your team.
New system would fix this issue by giving each profession a seperate rating, therefore you can practise how to play druid without harming the other gold tier players until you actually earn gold yourself, or maybe you can only be silver as a druid.
That signature I have is from years ago when leader boards existed outside of leagues. And yes I was top 300-500 playing multiple classes. With leagues I quit the game because I felt it was a disaster compared to the old system but recently returned when this new rating system came out.
I still miss the old system by far, but it’s a step in the right direction. The old system would tell you if you’re top 10% and so on, but for leagues we have to rely on gw2 efficiency which can be inaccurate. I have 6 champion titles.
I did not get top 500 this season, but I did get top 20% primarily because I play multiple classes I wasn’t as good with some as others and lost more than I should. I also had not done serious rated pvp since the launch of the expansion. This new league system made me come back. The expansion changed the play style a lot for each class and quite frankly I wasn’t as experienced anymore to even get top 500 this season.
If I wanted to be higher on leaderboards I would never swap classes and play my best class. I hate feeling trapped to play only your best class to get higher rankings.
I would love the peace and mind of profession specific ratings.
If a developer wants to look at my account, please analyze how many times I swapped classes and caused very unfair matches to my teammates. I played revenant when wasn’t skilled on them and lost a ton of matches.
Is it fair for those players to lose a game because I am not skilled with revenant? I say it is not fair at all. While I gained my rating back with my main, I personally was the sole reason why my team lost so many times!
This is very frustrating for someone like me who loves to play multiple classes. I’ve effectively shelved my revenant because every time I play them I’ve secured a loss for my team.
But maybe I’m the only one here who truly plays every class for fun… The current way that MMR works makes it impossible for me to truly have fun with all classes, but instead just 2 or 3 of them which is a shame.
(edited by Chase.8415)
You can have profession specific MMR and leaderboards by preventing character changes mid game. There is no need to lock the swap in the warmup phase because that just causes frustration when you’re stuck with 2 thief+2 mesmer and no support because it’s Thief and Mesmer daily wins.
You cant, other case people will quee with their lower mmr toons and swap to the higher mmr ones in the warm up or just after queing, so it will end up distorting all.
Problem here its like you said, if class stacking isnt adressed, its eliminating the only tool players have to counter bad comps. So this should be tied with no class stacking, because the choice people will have in this poll will be influenced by the existence of it.
You can. In the end of match just do MMR calculations based on the class you played with. You will gain almost nothing for beating plebs on your main when you’re trying to abuse it by queueing on a low MMR character and then swapping.
It’s pretty straight forward
Got it. So queue on low MMR class, swap to main and farm easy pips and gold from chests by getting 80% win rate and ruining the experience of those players in the lower MMR.
Easy gold farm.
. Good suggestion.
The opposite of this is happening right now. Someone on the team swaps classes and isn’t as experienced with the profession, effectively causing a 4v5. You really want to have someone with no experience on the profession retain the same rating as their main?
(edited by Chase.8415)
I don’t understand how the matchmaking would be more “accurate” if yes win; it will be just profession based instead of account based, or am I missing something?
The idea is that, just because you are a great mesmer, doesn’t mean you know how to play a revenant well. If the professions were locked we could place you into a match that reflects your skill with that class.
That’s true, but as someone already stated, this game is more than knowing how to play a specific profession: in order to win, you have to know how to position, when to move from a point to another, who to focus, when and what to dodge, when kill Svanir and when go for Tranquillity…
… if I’m a great mesmer, plat tier 3 or more, I for sure know very well all these things; now I move to my revenant for the first time, I end up playing with low skill people in bronze/silver: how do you think this will affect other players game experience? I suppose in a bad way, both for my teammates (lower impact on game outcome) and for my enemy team (wich must witness a just better player).
In the end, high end ladder will be filled with great players (how should be), their account alt (and that’s an already existing problem) and, now, their alt (a new problem).
If i’m misunderstanding something, please tell me.
Think of it as having placement matches for each profession. The overall account MMR will be used as an average, so you wouldn’t exactly be queuing up with bronze people during your placement matches. After your 10 matches, your profession gets a league rating.
They do this now on every new season, it uses your previous seasons MMR to a certain extent so that way you don’t ruin the low end of PvP. So it’s not going to be like you described.
Where as on the flip side, here is what happening now. Someone queues up and ends up with two of the same profession, the first thing that happens is there is extreme hostility to force that player to swap. When one of those actually do swap, I am willing to bet in their statistics that the teams that swap classes over reason of duplicate profession have a majority rate of losing even though the MMR stated 50/50.
This is simply because of the fact that they are far more likely to be less experienced with any other class they swap over to. All season 5 long, every single time I had multiple people swap classes we lost it does not matter if you had 2 thieves or not, you still lost more than winning every single time you got these teams; because they lacked the skill to play the other classes up to par in that rating.
We really need to address this issue at hand and lock the classes.
(edited by Chase.8415)
You can have profession specific MMR and leaderboards by preventing character changes mid game. There is no need to lock the swap in the warmup phase because that just causes frustration when you’re stuck with 2 thief+2 mesmer and no support because it’s Thief and Mesmer daily wins.
No you can’t.
The fact that you can swap before the match starts in the first place is reason why profession specific MMR and leaderboards cannot exist. Do people even read the first pages post before voting? Like seriously?
Devs please don’t take these “NO” votes seriously.