So how does one kill the grievers if they are standing at the traps causing crippled and making it virtually impossible for anyone to jump the ledges?
No one is forcing you to grind those dailies everyday to maintain a rank on achievements, that no really care about.
It is your choice to do this, there are more pressing things that need to be done with achievements such as many of them being too time consuming for just 1 achievement point.
Bunkers are suppose to be able to survive anyone 1v1 for a very long long time.
If you want bunkers dead 2v1 them.
Just because you cannot kill them 1v1 doesn’t make them OP due to high vitality and toughness, you have to remember they cannot kill you either due to low power and precision.
Actually the problem is most bunker builds CAN kill people 1v1.
But I always run 5 dps, I don’t think a build dedicated to bunkering is viable because any coordinated burst can take one down. Nearly all “bunkers” are guardians which most of them are really bad any pop all cooldowns.
It doesn’t take much to swap targets while a guardian is spamming cooldowns and then switch back and kill them.
I don’t like the idea of awarding players who happen to be in the top 0.5% and ignoring the rest of the 99.5% that play tournaments. So many games does this and I’m quite tired of it.
I think there should be leaderboard based titles, once someone reaches top 250 for example… or top 60%… etc.
It is not based on win ratios or how much you win or loss. It’s based of an external hidden rating that Is based off the leaderboards.
For example, if you win against a team in the top 1000 you rank will soar much higher, even if you lost the next two games.
They did! They brought in the “top player” Powerr who exploited every bug available in the game along with his team to make his way to the top of QP leaderboards!
Months of exploiting block bug and what else they could get their hands on in order to make their way to the top. And now he’s working as QUALITY ASSURANCE for Arenanet!! Doesn’t that give you a lot of hope that this game will go in the right direction?? XD
Arenanubs really blow my mind quite often with how little they actually seem to care about SPvP through their actions alone. Say and claim many things … but do they actually do these things?
“Until it’s ready” I suppose, lawl.
I never heard anything about him exploiting, but they did choose the right person. He can play many classes quite well compared to most people. The balancing doesn’t seem to have any particular favoritism.
Generally top tier players are extremely biased to their respective roles/race/etc. Since the last good multi profession player is already working for Q&A, I don’t really expect them to do anything like this.
Precisely.
If you watch the state of games, when they asked about guardians the top end teams stated that they were balanced and needed no work. Yet you NEVER see any DPS guardians, they all run bunker builds and their zeal trait is so broken that it’s not even worth speccing 10 into Zeal for increased fire damage because you use the virtue of justice for blinds.
Its not a problem, i got a suggestion for you.
Dont cluster ?
Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.
All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.
So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.
It makes absolutely no sense on how some classes can drop a passive AOE that covers the entire capture point and then the solution is to leave the cap point; which in return makes them neutralize it.
There are SEVERAL players who have achieved top 1000 just by solo queue, due queue or incomplete teams. It makes no sense for them to make a massive change like this that could effectively kill participation in PvP.
If you force 5 man teams to go against other 5 man teams, queue will be extremely long. Furthermore, since everyone will solo queue the queue for teams will be even more ridiculous.
We saw this happen in Random Arenas in Guild Wars 1, everyone stopped playing Team Arenas to the point where it was removed from the game. People ran full premades in Random Arenas all the time by abusing an exploit.
The experience you get in Solo Queue is far superior than any other PvP based game. I will guarantee that if you join solo you will reach around a 50/50 win rate. This isn’t like you’re being DESTROYED by a premade with no hope.
I’ve seen these premades everyone is talking about, they’re all really bad. Most of them are PvE guilds trying PvP and never played with each other. Anyone can solo queue to 90% without much troubles. I reached top 900 as a DPS guardian this way, and eventually I was recruited onto a team because of the fact I solo’d my way to that rank.
(edited by Chase.8415)
ArenaNet has always requested feedback from top end teams, the lead QA developer runs multiple classes in tournaments in the high end. The balance of the game is quite good, it’s just necromancers are too strong at this moment.
The system is fine.
If a rank 10 is in the 90% bracket, then they’re going to be the same skill level as a rank 58.
I was rank 38 when I killed someone without even trying who was rank 60+
Why does everyone get the impression that anyone in Absolute Legends is good?
So your solution to balancing conditions, is to make a condition stronger?
I don’t understand this logic.
I like how they balance, instead of applying torment when foes go across it they decided to add a fear
To compensate for corrupt boon nerf. Also:
-5 sec duration
-easily avoidable,
-“immune” against anyone with teleport/stability/stunbreaker
- 45 sec cooldown.
It still applies protection, the skill simply does way to much.
Before the patch I could seriously run any comp with my friends and win, now it’s pretty much required to have at least 2 necromancers.
I like how they balance, instead of applying torment when foes go across it they decided to add a fear
It really isn’t that hard. THe lack of a LFG tool is what makes it difficult for other players.
That’s so funny, because everyone in the PvP crowd thinks that they’re focusing on PvE.
Every single living story event has no PvP content, nor do we even have the ability to get new skins even in the high end tournaments.
Did it ever occur to you that pets were overpowered to begin with? How does it make sense that an AI hits for 3k with no forethought?
Did you lose any effectiveness with that nerf? Are you being dropped from groups in PvE because you’re no longer useful? Of course not, if you’re still effective after a nerf then that’s what you call balance.
(edited by Chase.8415)
WvWvW shouldn’t be taken so seriously and also this game isn’t balanced 1v1
Ya’ll realize that the necro in the screenshot was myself right?
I would go in PvP matches and get 350+ a game, furthermore one of those players in the screenshot is RANK 1 in a PvP team at this moment.
I never saw a reason to have them buffed in the first place, and now that they have they’re even more overpowered.
You realize that
I don’t believe it’s fair to draw any kind of meaningful conclusion from a single screenshot, especially one that was from a PuG sPvP match.
Except for the fact that very few people even bothered playing Necromancers in general with PvP. I always found them fine in terms of balance, a well time fear could break a match.
They didn’t need buffs.
This game is not balanced around 1v1.
And ducks fly.
Seriously, what does it mean?
This game is all about splitting up and small scale fights. Why in this world should a profession rely on teammates to properly survive? What if your teammates is a thief?
There’s more to it than that. Warriors need additional work, but increasing self heals isn’t going to fix anything in tournament level PvP. All it will do is make them overpowered in the low end.
Still doesn’t make any sense to me. You have teammates that can help you out with snares and knockbacks. You also do significantly more damage for the amount of defense and health you can get as well.
How can be “you have teammates that can help” a valid justification to the lack of defensive capability of a specific profession? If you needs your teammates to survive there is a problem.
Since when Warriors and Necromancers do significantly more damage?
Try to run a berserker Thief or Mesmer. Then compare their survivability to a berserker Warrior or Necromancer.It looks like you didn’t play this game at all and you are just bringing up theories.
This game is not balanced around 1v1.
Ya’ll realize that the necro in the screenshot was myself right?
I would go in PvP matches and get 350+ a game, furthermore one of those players in the screenshot is RANK 1 in a PvP team at this moment.
I never saw a reason to have them buffed in the first place, and now that they have they’re even more overpowered.
I’m trying to find out how people think making heals stronger on High Health classes makes any sense. You start the match with more health and have heals that do roughly the same compared to other classes.
Because you did not read the topic at all.
Higher health pool is given to those profession because they have less way to mitigate damage.
If they don’t give better tools to heal back, the higher health pool does not compensate properly the lack of defensive capabilities of those professions.
Still doesn’t make any sense to me. You have teammates that can help you out with snares and knockbacks. You also do significantly more damage for the amount of defense and health you can get as well.
I’m trying to find out how people think making heals stronger on High Health classes makes any sense. You start the match with more health and have heals that do roughly the same compared to other classes.
You don’t HAVE to do PvE to get these skins. You do get achievement points from PvP. You just will get them faster if you do both… just like PvErs will get them faster if THEY do PvP dailys too.
I fail to see what all the huff n puff is about, it’s just skins.
Right, because winning 10,000 tournaments is an effective way to gain Achievement Points.
The more you win the more you should play with players of your same skill level, but even winning 20 in a row change nothing as you still end up with baddies at the 21 match…so if this formula respect a threshold , how many victories do you need to pass from one bracket to the other?
Some day you get decent players, the following day you get only baddies, how did those baddies end up in the same bracket of those decent players?
If you win 20 to pass from C to B, at B you shouldn’t find anymore players from C..but that’s not the case hence the formula is either wrong or it’s no real
There is no indication of brackets, so I don’t know why you would make assumptions based on brackets. I also find it awfully kitteny of you to say the formula is wrong or not real (whatever that means). They most likely hired a person with academic background with proper knowledge of rating formulas to create the system.
For the majority of my games, I only get matched up improperly when playing late at night. This is most likely due to a severe lack of players at that time. Otherwise I would say my teams get fairly matched.
Agreed, I find matchmaking quite fair.
THe only time it becomes a problem is when there is no other teams present and you get faced with a team that you clearly have no hope to win against.
Last night I faced Jumper X’s team in solo queue (Rank 2 on Leaderboards)
Your best bet is to not ask people if something is viable but to instead ask for a build. Everyone has their own opinion on viability and this game is still in its infancy with regards to meta-game development and players deviating from the set path that has plagued this game for a while (i.e. bunker guardians are boring).
That being said, DPS guards are completely baller. With one of the lowest HP pools in the game, we don’t give a kitten, we walk right up to people and smack them around.
Anyone who puts points into Zeal doesn’t play guardian regularly or against decent players – even with the patch. Going full radiance and right-handed strength? Better spike someone to zero with your opening burst or get rolled.
I have seen and/or developed only two, maybe three, DPS guardian builds worth their salt. Keep in mind that what you are about to see is just a general outline of each build – and remember to tweak a build to your play style and comfort level.
Right-handed Strength: http://intothemists.com/calc/?build=V7kitten;0NFk30G3RG-90;9;5TT44;159A04B;4LNV45;1sV2DsV2D8BM
Bear’s DPS Guardian: http://intothemists.com/calc/?build=-7g-Bd;0NFF40J3RG-90;9;54TT4;416A27A;1L-V45;1F-03F-035Bl
The third build had a similar trait spread to mine, but used staff/(another two-handed weapon) to make use of the two-handed weapon trait. Arken ran a build like this, but I had to force him to run Runes of the Pack, which is awesome because it provides: 1) power, 2) precision, 3) boons, 4) and heals.
Zeal is a perfectly acceptable trait, not sure why everyone thinks its trash.
I think it’s relatively balanced honestly. I can win as a bunker guardian or as a DPS guardian, they both have their uses.
The matchmaking in this game is very effective. You will eventually lose so much that your enemies will be completely hopeless.
I know it might sound really elitist to say that you just need to play better, but that’s really the problem here. The matchmaking isn’t that broken to the point were “really skilled players” kill you. I can assure you, I do not farm rank 10’s in my tournaments.
Terror hasn’t changed. Its always done the same damage it has now since forever. Necros were considered weak and not viable before. Then ANet adds burning (nothing else changed, torment is frankly useless and has next to no up time to matter) and suddenly necromancers need to be nerfed, starting with terror? kitten? Doesn’t even make any sense.
http://i48.tinypic.com/2pyondu.jpg
I’ve always found them overpowered.That loss had nothing to do with necros. You had several top level players on blue team.
Several? I was on the blue team as Vaati.
The only recognizable “TOP player” is supcutie
It’s anet developers fault for making them considered as 80% rather than starting every newplayer as 0%.
Is this all you do? Bash ArenaNet for their “flawed” matchmaking system when you’re the only one experiencing this worldwide epidemic?
And I’ve killed people in the rank 50’s with Solo Queue… I fail to see the problem here?
Terror hasn’t changed. Its always done the same damage it has now since forever. Necros were considered weak and not viable before. Then ANet adds burning (nothing else changed, torment is frankly useless and has next to no up time to matter) and suddenly necromancers need to be nerfed, starting with terror? kitten? Doesn’t even make any sense.
http://i48.tinypic.com/2pyondu.jpg
I’ve always found them overpowered.
Two weeks is too fast, mainly because Arena Net isn’t testing these patches enough. The last one Sky Pirate was the buggiest one yet and most of the bugs still haven’t been corrected. I would much rather have content coming out every month or two with little or no bugs at all. You can put out new content as fast as you want but if it isn’t tested enough than, you will get bugs that break the game. Slow down!!!! More testing lest bugs!
What bugs? They get found and fixed relatively quickly. I much rather prefer faster content with less testing and then fixing the bug a few hours later of release rather than holding it back for months and releasing it.
Ahh yes, an MMO finally lives up to the challenge of producing content faster than players can consume it, and someone still manages to complain…
This is what happened with World of Warcraft according to the stock reports when players were cancelling their subscription.
There is a point where a game can change so quickly that you feel your effort Is worthless because you’ll know you will never achieve it.
However, I very much doubt GW2 will run into this problem.
8 Team Tournaments were removed because they never really caught on. I prefer the new system compared to the old.
Instead of having an easy opponent the first round, you’re automatically matched against an opponent with similar rating. As such, the first round is no longer a complete joke and you’re going to get a difficult match.
Oh Ill have to see for myself then, if that’s the case, its pretty much garbage because I don’t really buy anything because I have everything I want and all the rest of it is garbage.
I don’t even look forward to getting dyes, if anything all I look forward to when opening chests is finishers and gear that I don’t have already.
if I want money I do cof p1, gold does nothing for you in pvp so if all you do is pvp you don’t need gold. Theres nothing special about custom arena unless your in a team and participating in these tournaments.
If you ask me you should be able to convert glory to gems. However one thing they need to fix is team stacking in hotjoins before that to prevent people from farming newbies all day long, which I don’t think they’ll ever do same with glory to gems.
There is no possible way where they could convert Glory into Gems. They would essentially be throwing their money away.
I don’t see how having no solo queue is affecting the game. It’s not like you join a match and get completely stomped to the point where you can’t even leave your spawn point.
I think theve done a wonderful job with tournaments.
Nothing is stopping you from killing a team with random players, especially with the matchmaking.
If you believe that matchmaking fixes the premade advantage you are wrong IMO. When solo queue I win perhaps one per ten games vs. premades. At best. I would say it is more like 1 on 15. More often than not I get stomped. Matches where the enemy team seems to be PUG as well are way much more balanced. In fact, tournament PUG vs PUG matches are the most balanced thing I experience in GW2 PvP. Hotjoin is a mess. I cant say about premade vs. premade since I dont play them.
I pretty much always queue as solo and never experience a win rate that horrid. I never have a game where the match was completely stomped within the first few minutes. They have always been even and extremely close games.
I have noticed in the lower tier of PvP, a lot of PvE guilds run premades and I can see how this would be troubling for people. But in the top 10% area, the matches are really intense and for the most part fair.
Were exactly is this new meta game that you’re talking about? At most you see two necromancers
Or maybe they could just tell the truth and not update the game 15 minutes later instead of two hours.
I don’t see how having no solo queue is affecting the game. It’s not like you join a match and get completely stomped to the point where you can’t even leave your spawn point.
I think theve done a wonderful job with tournaments.
Nothing is stopping you from killing a team with random players, especially with the matchmaking.
If there is more than 16 players in the match, you will be forced into spectator mode until a person leaves or the next match. If you join a match where the team size is set to five players each, as soon as 10 join the rest are spectators.
Necromancers are really easy to kill if you run a radiance guardian. The very perception of Necromancers thinking they can kill a guardian with ease is what you can use to your advantage.
In wvwvw you have teammates that could apply swiftness on yourself, so I really don’t see a need in running permenant swiftness.
Fact the matter is if someone really falls for that e mail, I doubt they would even bother checking the forums if it was really valid.
Any bunker build with soldier stats can handle 1v1 with no troubles, especially when killing yaks.