Showing Posts For Chrispy.5641:

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: Chrispy.5641

Chrispy.5641

My Prediction….The Queen Abdicates the Throne because she want to marry someone that the rest of Kryta would see as…undesirable. Then the Queen’s younger sister takes the throne, but she has a speech impairment….Blah, Blah Blah, more stuff happens, Basically the Plot of The King’s Speech,Blah Blah Blah, Everyone lives happily ever after for some reason at the end, except those kittens, etc.

Gauntlet in Queen's Speech?

in Clockwork Chaos

Posted by: Chrispy.5641

Chrispy.5641

Will the activities like the balloons and the gauntlet still be active in the new patch Queen’s Speech?

Yes, you will be able to play the Queen’s Gauntlet after August 20th.

Can you say for how long? I assume it will be for 2 weeks after the speech update like other living story patch’s but just wondering.

Lets examine a thing, or two, (or eight) for a second….

Secret of Southsun – Lasted about a Month.
Last Stand at Southsun – Lasted Two weeks.

Dragon Bash – Lasted a Month.
Sky Pirates – Lasted Two weeks.

Bazaar of the Four Winds – Lasted a Month.
Cuthroat Politics- Lasted Two weeks.

Queen’s Jubilee – Lasting a Month.
Queen’s Speech – Will Last Two weeks.

The Pattern has shown that the Living Story lasts for One month, then there is a two week release in the middle, then everything goes away and we see a new month of living story all over again. Unless it randomly changes, I am going to assume that all Living Story content is going to follow this pattern for the rest of the year?

What is ANet's Stance On Deadeye?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Last night, a member of a certain class which I shall not mention here posted a link to their traits with the claim they were able to kill Deadeye in under 5 seconds, before his first teleport.

This thread was almost immediately deleted by mods, posts were removed and the whole thing was sent to the trash can with no Dev response.

The build in question was not anything unique and special, it was what I’d consider one of the two main zerker builds for the class. So my question is, if threads are being deleted is this considered an exploit?

I have a Ranger Build that can kill Deadeye in 12-15 seconds. Its not a super awesome warrior build or anything, but it works. The Problem is, is that Skill recharge times prevent me from just jumping back into the ring to keep fighting him, especially when I do it with 5 gambits. I can only do an awesome 12 second run every 2 minutes, and it requires utterly perfect execution, because once he teleports away from you, its game over.

All I see are warriors everywhere queued for the gauntlet farming deadeye. I tried doing the gauntlet for the first time today and got nasty messages from the mob of warriors telling me to leave their arenas. It was like conga lines where they would go in, kill deadeye in 3 seconds and get back in line over and over. After i died on the pirate crew, all 5 of the warriors stood around me and wouldn’t Rez me. I don’t mind the farming, but the attitudes of these people are annoying.

Dude, That Sucks, keep reading though, I have a solution….

You will find this behavior everywhere that is a money spot, try killing a champ "out of order’ in Orr and see how many people will send you nice messages.

This is pretty much the life of some people, just have pity on them and move on.

Yeah this is true.

But want to know what’s also true? Its easy to Troll Players that think they have “Entitlements” over other Players!

Solution #1

Using the Warrior example above from Cannons, I have seen it, heard about it on map chat, and I jump right in anyways, because those Warriors can’t stop you. I do my 15 second dead eye run and jump in back of the line, and then it gets Hilarious because a bunch of Warriors are all hurt inside because I am taking 10 seconds longer than they are. You can also dance on their corpses instead of reviving them. I’ve done that too! Eventually they’ll scatter and move on. (This tactic requires you to lower yourself to their level though, and many people can’t do that.)

Solution #2 is to just find a different ring to fight in, but there’s less fun in that.

edit : P.S. : I have made about 30-40 gold from the gauntlet so far (and lost 20 of that from losing many, many matches), but…..On an offsite forum, someone did a calculation for doing a 5 gambit match every 2 minutes (like I do), for 5 hours a day (not like I do,…too boring!), for 3 weeks….The yield is over 1,000 gold. If You are a Truly dedicated Farmer, then you can easily double, triple, Quadriple that. Someone try to tell me that isn’t going to throw the game off balance in some way! That’s, a, little wrong…

(edited by Chrispy.5641)

The Adventurer's Log! (My Story tab rework!)

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Some really good ones in there! I’d considered the bestiary too, but I’m not much of an animal person (more of the history/culture type) so I wasn’t sure how to flesh it out. I really like the ideas you have down for it. The VIPs and bosses are also really good ideas in their own right that didn’t occur to me at all for some reason.

Well, The Bestiary wouldn’t just cover beasts and animals, No RPG ever does just that. I mean Bestiary as in, it covers every creature/enemy you fight in the game.

For another Example, if You can find and kill every type of Ice Brood in the World, you recieve lots of information on the Ice Brood, and information to a secret Ice Brood Boss. If you kill that Boss then you get a set of Recipes for Corrupted Armor (Who doesn’t want Ice Armor to go with their Ice weapons?). I am suggesting a Whole set of Armor instead of just shoulderpads because there is a much larger variety of Icebrood than bears, and it would take quite a bit longer to find and defeat them all.

Edit : Even better is if all of these secret bosses aren’t in the open world. Some of them should be in Instances that you go into only if you know about it, and so only you or a small group of people have to defeat that boss. There can be solo instances that you have to complete yourself, and larger group instances as well. Just like dungeons and the Queen’s Gauntlet, Anet can seriously go crazy on how they design these fights and make them something unique (just not impossible…)

And for another suggestion for another Tab…

Locations

  • This Catagory would list all of the Notable locations you visit in the Game World. It would be divided into Areas, Landmarks, and Jumping Puzzles.
  • Areas would tell you basic information about the area you are in, and you would get more information and history as you complete Hearts, Vistas, etc. When you 100% an area, then you have quite a bit of Lore for that area.
  • Landmarks would be Locations that are so mysterious, or stand out so much, that they need an entry of their own. You only get the most basic information when you find a new location though. At Each of these Landmarks, Books, Tablets, Scrolls, Inscriptions, Engravings, etc. are hidden around, and as you find them, more is filled out in the entry talking about that landmark. Maybe some of these could have special recipes you can find if you can manage to find everything. Maybe you can uncover a secret area after discovering all the information about a landmark that teleports you to a secret boss.
  • Jumping Puzzles would only give basic information when you discover the place, but when you complete the Jumping puzzle, more information gets added and you can read up on the Specific Lore about it. (Example : Whats with the Ruins at the begining of Griffonrook Run? What’s with the Chaos Crystal Cavern?, Etc.?)

(edited by Chrispy.5641)

The Adventurer's Log! (My Story tab rework!)

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

I
Anything Else: This wouldn’t be an actual category, this would simply act as an area where they could add in any additional categories as they see fit.

Which also compels me to again request the implementation of some kind of collectable scrolls/tablets/books under an Artifacts category that would then be organized by region they were discovered in. These would just be some fun little lore bites to better flesh out the world more than anything else.

I gots an idea for stuff to add on!

People Met

  • This Catagory would list all of the Important people you met on your travels through Tyria, whether through your personal Story, Living Story, Dungeons, or Events. It would display basic information about these characters, and would be updated as the game updates with content that these characters are Involved in.
    (example, we would get an Entry for Ellen Kiel way back in November, then in Secret of Southsun it would update us with information to her whereabouts, what she’s doing there, and would update each time we meet her through the current release.)

Bosses

  • This Catagory would list all of the Important Bad Characters, Bosses, Dragons you met or fought on your travels through Tyria, whether through your personal Story, Dungeons, or Open World Events. It would display basic information about these characters, and would be updated as the game updates with content that these bosses are Involved in, or,…you know, if you kill them, the entry stops right there.

Bestiary

  • This Catagory would list all the different Types of Creatures and Enemies you can come across in Tyria. When you first fight an enemy of this type, it opens up the entry that you can read.
  • Then a sort of scavenger hunt opens up, where in order to keep reading, you have to track down, and defeat different types of those enemies. (Example : You kill a Black Bear and the specific paragraph for bears opens up for that creature, as you kill the Brown Bear, Polar Bear, Murellow, Arctodus, etc. the other paragraphs become readable)
  • Once you unlock all the entries for a specific Enemy, a new entry will open that tells you the location of a Secret Boss (in this case, a Bear type boss)
  • You go Kill the Secret Bear Boss, and you will Automatically recieve an in-game mail (maybe from the Tyrian Hunter’s Society or something?), and you recieve a Special Weapon or Armor Recipe (In the Case of the Bears, it could be the Bear Mantle Recipe, which would be unique shoulderpads that are shaped like large Bear Paws)
  • Each different Type of Enemy would have a unique recipe to find.

There’s my ideas…

Copyright Issues

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Or this Forum : https://forum-en.gw2archive.eu/forum/community/fangen

Also, You should go onto youtube, and search for users like Woodenpotatoes. If you just watch some of his videos or videos from other users that post GW2 lets play videos, you should have a good idea of whats generally allowed and not allowed.

Introducing the Chronomancer

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Wow….This Idea takes all other Chronomancer Ideas, sneaks up behind them, beats it over the head with a pipe, then continues to stomp a mudhole for atleast five more minutes, then before it walks away, this Chronomancer Idea turns around, and spits in the faces of all the others just to make sure its clear who is better. It was necessary to be that graphic because that’s how I feel.

…I’m going to go walk away now hanging my head in shame while I forever delete the chronomancer I was working on off my computer…

I like this whole “time-bending” idea. Too bad anet hardly uses the suggestions here. I know they “review” them, but when has one actually made it into the game?

Wallet, Activity Rotation, Dungeon Reward Change, Champion Loot Change, World Boss Loot Change, Southsun Cove, Achievement Panel Rework, Achievement Rewards, Trait Rework, WvW Abilities, Less Gem Store RNG…

Would you like me to continue?

Oh, Please do! But I think you pretty well covered all the major ones!

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Halberd (Or Polearm, or spear, or whatever)

Why?

  • Polearms would be a great addition to Guildwars 2 as two handed weapons.
  • There isn’t really any Terrestial Polearms yet in the game, and while they might share the same game models as Spears (like how Short Bows and Long bows are similar), there could be a whole lot of new models made, like Halberds, Partisans, etc, and instead of just spears.

Why Not?

  • Spears are Already an Underwater Weapon, and Polearms would be visually similar weapons in almost every way. The weapon skins could even be interchangeable…)
  • We have too many Two handed weapons (LB, SB, Rifle, Hammer, Greatsword, Staff)(lame excuse, I know…)

What Makes it Unique?

  • For the Ranger, our Skirmishing Naturist Marksman Beastmaster,..person (seriously? What is their ‘archtype anyways?!?’), I have the spear evisioned as a Two handed Control weapon, pinning enemies to the ground, knocking them back, Down, and all over the place. No Base Condition Capability (other than some immobilizes, cripples and Vulnerabilities), because too many of our other Ranger weapons are good at that already.

Skills
(This is a Two handed Idea, Though it could be cut down and Skills 1-3 be used instead for a 1 handed spear. Or maybe it should be re-imagined as a ranged Javelin? Ideas anyone?)

Skill 1 : Autoattack : Chain Attack

  • Stab
    Stab your Foe, applying Vulnerability.
    -> Jab
    Stab your Foe again, applying Vulnerability again.
    -> -> Thrust
    Spin around and Stab your Foe a Third time, reflecting projectiles while you attack.

Skill 2

  • Charge
    Ram into Foes, knocking them back.
    (Should totally have the green ghost model of a Dolyak, Ram, Rhino, etc. charging surrounding you, much like the skills with animals in the animation on Greatsword, Aquatic Spear, and Sword.)

Skill 3

  • Pole Vault
    Leap Foward through the Air, Bringing your spear into Target Foe. Foe is Immobilized.
    -> Pull
    Pull your spear out of target foe, crippling them even longer.
    (only if target is still immobilized and before other spear attacks)
    (And I mean leap Into The air a good height alone with the distance, not just foward.)

Skill 4

  • Sweep (has a long activation time)
    Stand in place, preparing yourself for a sweep attack. Gain Stability for 2 seconds.
    -> Front Sweep (after 1.9 seconds or less)
    Sweep your polearm infront of you, tripping all foes.
    -> Full Sweep (after 2 Seconds)
    Sweep in a Full Circular motion, Knocking back all foes around you.
    (Inspired by the Sweep skill you can do in Assassin’s creed II)

Skill 5

  • Primal Fury
    Perform a Long Chain of Attacks, Granting Fury and Quickness to you and your pet for each sucessful attack. The Final Attack Knocks back all foes.
    (My Idea for this skill is for you to perform a Chain of 5-10 Attacks, dealing great damage over time (Which Ranger’s are great at), and if you hit sucessfully you start granting fury and quickness to yourself and your pet. Quickness only lasts for the duration of this skill so its almost useless for you except for ending this 6 second skill quicker, but its even better for your pet, F2 skills, and skills like Sharpening Stone!)

Other Thoughts, Ideas, and Considerations

  • An alternate Idea would be for one of your skills to throw your spear into a foe
  • A Spear being a Spear, and being longer than other 2handed weapons, should have a longer attack ranger. Ranger Swords are 130, Greatswords are 150. Spears should be 170+ to make it more unique, and give better utility to some of its skills whose animations would exceed the shorter ranges (such as sweep)

Comming Soon!

  • nope,….that’s it!!!

(edited by Chrispy.5641)

Is this the most controversial update ever?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Well, let me put it like this (concerning the whole Gauntlet)….

I am enjoying it, and the gold I am making off of it, don’t get me wrong there, but…

When we have Developer’s that talk about how much the enemies ‘telegraph’ their moves before they use them, and then when we get to the game itself, and the close quarters combt and the camera prevent us from seeing those telegraphed moves,…There is something seriously wrong with someone’s design ethics here.

Great Content, Great Update, Horrible Planning and Execution.

“design ethics” really? Try error, to accuse someone of ethical issues due to a mistake is just bad form and over dramatization.

Its not like I mean People Ethics, Medical Ethics, Machine Ethics or Political Ethics (or just ethics). I’m not accusing them of being a Murderous Dictator of a Third world country or anything either. Would you rather I said Design Decisions? Either way, I still think it was a stupid decision, and I can’t believe that it was overlooked so easily. And If the Camera in the Arena is ‘Working as Intended’ like some people say it is, I really want to hear the reasoning for that. Like an actual reason why they designed it that way.

If you want me to go on, I can list the Bugs that are linked just to the Queen’s Gauntlet when it was released. While 90% of that blame can go to the Crazy Release schedule, I still have to wonder why so many bugs keep getting past the testers on some of these releases? They are on just as fast of a schedule (obviously), and perhaps the main thing they were stuck testing was just to see if the content was doable with every class, so they didn’t test what happens when, you run out of time on a certain match, or what happens if everyone fights the same boss at the same time?

This has been the buggiest release for me, and the only thing with more bugs since launch, was the Black Lion Stuff with the gem store and trading post and some skills not working as intended all through the year. Oh, there was also the Land Shark in Sparkfly Fen about 6 months ago. That was an awesome bug. that’s about it though.

Is this the most controversial update ever?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Well, let me put it like this (concerning the whole Gauntlet)….

I am enjoying it, and the gold I am making off of it, don’t get me wrong there, but…

When we have Developer’s that talk about how much the enemies ‘telegraph’ their moves before they use them, and then when we get to the game itself, and the close quarters combt and the camera prevent us from seeing those telegraphed moves,…There is something seriously wrong with someone’s design ethics here.

Great Content, Great Update, Horrible Planning and Execution.

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Skills (VERSION 2) (No wierd Tranquilizer Condition Mechanic)(But this version is even more halfbaked than the previous version…)
Skill 1 : Auto Atack

  • Tranquilizer Dart
    Shoot your foe, Applying Vulnerability and Confusion.
    (same name as Engineer’s Elixer gun Skill 1, but lots of skills have similar names!)

Skill 2

  • Adrenaline Darts
    Shoot a Spread of 5 Darts infront of you. Foes hit by these darts take Damage. Allies are Healed and gain Swiftness for Each Dart They are hit by.
    (Piercing attack like shortbow and Axe #2.)
    (Allies include Players, your Pet, your Spirits, Npc’s, etc.)

Skill 3

  • Stinging Dart
    Shoot your foes with a natural poison that slows their ability to heal, inflicting Poison and Bleeding.

Skill 4

  • Tormenting Dart
    Shoot your foe, crippling them. The next three attacks from Allies that hit this foe inflict Torment.
    (Allies can be you, your pet, other players, their pets, npc allies, etc.)

Skill 5

  • Chalk Marker
    Shoot Target area creating a Dustcloud, Blinding nearby foes and Marking them. Marked foes leave a bright Trail of White Chalk and take 5% extra damage from Allies. (Combo Field : Smoke)
    (An Alternate way of doing this skill would be that the dustcloud that gets created kicks enemies out of stealth, but the revealed debuff is a little too powerful without a ridiculous cooldown.)
    (The Dustcloud should last as long as any other combo fields, about 4-8 seconds.)

Other Thoughts, Ideas, and Considerations (Version 2)

  • This is a little more like other Ranged weapons in the game as opposed to the 1st version.
  • This Weapon has more Support Capabilities, but it could be better…

Comming Soon
Spear – Low Damage, Low Condition Control Weapon, with some Dazes, Stuns, and Knockbacks. (Sunday)
Warhorn – Summons Nature’s Creatures to attack for you, and deals continuous Damage over time. (Tuesday)

(edited by Chrispy.5641)

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

RIFLE

Why?

  • Ranger’s are technically Hunters, and you would think that in 250 years, they would adopt some more modern technology to Hunt with?
  • I mean, seriously, The Char are an Industrialized Nation, that produces Iron and Steel weapons. The Asura are a Hyper Advanced Techno-Magical Society that has Laser cannons/guns. Humans have advanced by huge amounts in the last 250 years as well.

Why Not? (yeah….Still have reservations about Rangers and Rifles…)

  • If Human Rangers in Gw2 are descended from Gw1, then that means that Human Rangers were worshippers of Melandru. Melandru is the Goddess of Nature, and things that destroy Nature, such as Industrialization and the products of that industrialization, she probably wouldn’t support.
  • Norn Rangers/Hunters might think of a Rifle as “Easy Mode” Because it takes only a few months to train yourself to use a Rifle. A Bow on the other hand, takes many years of practice training in order to use properly, and would be much more of a challenge for them, and the prestige of killing that Giant Ice Wurm with a Bow instead of a rifle might earn them more respect in the long run.
  • If Rifles were only develloped 250 years ago, and technical evolution follows the same way the real world does, then the Rifle just wouldn’t Compare to the Bow in terms of Range, Accuracy, or Fire Rate. (Since this is a Fantasy World though, with Magic, and hyper advanced Asura.. I can see Rifles being just as good at range as any bow.)

What Makes it Unique?

  • (Version 1) Tranquilizer, a Mechanic applied by the Ranger’s Rifle that increases the duration of Conditions and increases damage applied by the Ranger’s Rifle.
  • (Version 2) Tranquilizer Darts and other rifle attacks filled with various natural poisons and other substances that weaken’s your foes and supports your allies.

Skills (VERSION 1)

Skill 1 : Auto Atack

  • Tranquilizer Shot
    Shoot your foe, and apply 1 stack of Tranquilizer. You attack Faster for each stack of Tranquilizer on Foe (10%).
    -At 3,4,5 Stacks of Tranquilizer, Apply Confusion for (2sec.)
    -At 6 Stacks of Tranquilizer, Apply Weakness and Reset stacks of Tranquilizer.
    (Alternatively, your foe could activate skills 5% slower on Stacks 3,4 and 5 to reflect the effect of the Tranquilizer.)

Skill 2

  • Deceptive Dart
    Shoot your foe, Causing Blindness. Your Pet’s Next Attack Also causes Blindness.
    -At 0 Stack, 2 sec.
    -At 3 Stacks, 8 sec.
    -At 6 Stacks, 16 sec. Remove all Stacks of Tranquilizer

Skill 3

  • Stinging Dart
    Shoot your foe, applying Poison and Bleeding.
    -At 0 Stacks, 2 sec.
    -At 3 Stacks, 8 sec.
    -At 6 Stacks, 16sec.

Skill 4

  • Tormenting Dart
    Shoot your foe, applying Cripple. Your Pet’s attacks apply Torment to any foe it attacks for the duration of this Cripple.
    -At 0 Stacks, 2 sec.
    -At 3 Stacks, 8 sec.
    -At 6 Stacks, 16 sec.

Skill 5

  • Killing dart
    Shoot your foe with a Dart loaded with deadly Venom. This skill will do greater Bonus Damage for every stack of Tranquilizer on foe.
    -At 0 stacks, 1% Bonus Damage
    -At 1 Stack, 2% Bonus Damage
    -At 3 Stacks, 4% Bonus Damage
    -At 4 Stacks, 8% Bonus Damage
    -At 5 Stacks, 16% Bonus Damage
    -At 6 Stacks, 32% Bonus Damage.

Other Thoughts, Ideas, and Considerations (Version 1)

  • This is a slow firing, deliberate weapon. Wasting your #2-5 Skills without atleast 3 stacks of Tranquilizer is pointless.
  • Unfortunately, this is a 100% Condition/Damage weapon, and we already have plenty of these, so it needs some tweaks and such to be of any use over other weapons.

Short Story: Delegation

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

nice character development, I wished it would be ingame though…

I don’t get it why storytelling is so rare in living story updates. I think the new cutscene + NPC chatter is really good in the current update, but much too short imho. Posts like these implemented in the game-UI could be quite a big tool to help players build a connection to the characters.

I don’t think the Short Stories themselves as written would fit into the game very well unless there’s an entire guild on Tyria dedicated to writing fanfiction…

Uncontested Temple Of Grenth

in Dynamic Events

Posted by: Chrispy.5641

Chrispy.5641

(•_• ) – “Hmmn, Wonder what the Forums say toady…..
( •_•) – “Oh hey. Risen Priest of Grenth Thread, haen’t read this in awhile….

Rangers especially who contribute almost nothing to killing the Priest anyway, should bring increased HP while downed Foods

(x_x) – “Wow…..
(x_x) – “Just,…Wow…..

…..As a Ranger, I have solo’d that part of the Grenth event several times before (because of the wacky scaling that takes place), and normally in groups I am the last one standing towards the end of the event and I am left reviving everyone who just died before the next event comes and the champion spider and millions of enemies spawn. I am normally left reviving everyone else, including those Uber 1337 other Classes that contribute even less damage to killing the priest than my bird pets do. Just because some Rangers aren’t skilled and just stand there with a Bear and a longbow does not mean that all of us are.

Living Story Polls! Show us your Feedback!

in Living World

Posted by: Chrispy.5641

Chrispy.5641

Wow, Thanks for doing these. Please keep doing these when you’re no longer busy with other stuff. Its always interesting to see what people liked and hated, and see how much I agree with everyone else with what was great and what was horrible.

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

The only problem I have with hunter’s shot is that if you use it while Barrage or a Trap is going off, you never get stealth. That’s not a bad thing, you just have to put more consideration into how you use your skills and when to use them.

Gambits and rewards

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

I opened around 250+ of those bags in two days, and I have gotten 1 Charged Lodestone, and 1 new Weapon skin, and 2 New Rune/Sigil recipes. I also got 5 Portals. Almost everything, except the lodestones and sprockets, are account bound, so I didn’t figure any of that into my 14 gold an hour number. Some classes can do fights faster (such as the Warrior, if used properly) and make in excess of 20 gold an hour (as talked about in this thread: https://forum-en.gw2archive.eu/forum/livingworld/jubilee/Gauntlet-Farming-20g-an-hour), but the insane amount of skill required for that makes it completely impossible for some people. This is not a braindead way of making gold (atleast the first few dozen tries aren’t!). The Bags will probably be nerfed next tuesday, but, theres some food for thought if you need some gold Fast!

also, Deadeye is extremely easy if you can figure out his pattern when he teleports around the room.

Gambits and rewards

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

If you can find a way to kill a Tier 3 enemy with 4 or 5 gambits active, you can get alot of money and items quick.

If you can enter and win a match every 2 minutes for example like I did on my Ranger, you can get around 14 Gold an hour. . . Yes, that is 14, not 1.4. Doing a Tier 3 match and not dying though with gambits active is pretty darn difficult though, and because of several bugs and my own mistakes, I can often die and lose all 5/6 tickets I spent to start with. (5 tickets cost around 35 silver total (silver and sprocket cost) when if you try to buy them yourself instead of finding them)

Winning a Tier 3 match with 4 gambits can give 5 bags that net anywhere from 40-60 silver total (5 gambits active can be anywhere from 50-75), so you can see the profit margins, provided you don’t die.

Those tier 3 bags you get for winning also have chances for the new Recipes, the New weapon skins, portals, and several other things like Charged Lodestones and more tickets, You also get those watchwork sprockets (normally 4-6 per bag) so you don’t have to buy them or find more to trade for more tickets.

So with alot of planning, it can be much more than worth it, after two days, I have managed to double my money from 25-50 gold, but I probably lost about 15 gold total during that time as well based on trial and error, bugs, and mistakes, and I end up dying about every other match, losing alot of money in the process, but when it works, it works.

Deadeye Dunwell

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I regularly Kill Deadeye with 5 gambits. I use a build full of Rabid gear, Axes, and Shortbow. Trait yourself for Signets, and Sharpened Eges. Use Condition Food too, especially those that extend your condition duration. Bring along Signet of Stone, Signet of the Wild and Sharpening Stone as well. Have Rampage as One, and Heal as One.

As Far as pets, bring the Eagle, because all that condition the Rabid gear, and the condition extending marksmanship line and food brings, The eagle’s F2 skill adds stacks fo bleed that should deal well over 3,000 damage. Other than that, pets are useless during this fight, because it will often trigger a mine the very moment you teleport into the ring.

The very first thing you need to do is use Rampage as one, then use Axe #4 to pull Deadeye towards you. He might not always get pulled all the way towards you. Use Signet of the Wild, then run up to him, using Axe #3 and Axe #2 on him, then use Sharpening Stone and Axe #5.

By the time Axe #5 finished, he should teleport behind you, so run up to him and use Axe #3 and Axe #2 again, then switch to the Shortbow. Use Sb #2, and Sb#5, start strafing around shooting him, but avoid the mines. Make sure you are as close to him as possible during this time.

Edit : Note : Axe #3 and Sb#5 are very important, because it will reduce his skill recharge time through Chill and Daze, making him attack less often.

If he isn’t dead by this time, he will teleport away and use his kill shot. use signet of stone and heal as one. He should bleed out, but if not your pet should already be there. and you should be heading in his direction to either pul him towards you with Axe #4 or just shoot him with your Shortbow.

You should be able to kill him with 5 Gambits on after a couple of tries, but the game will sometimes bug out (about 10% of the time) and Signet of Stone wont work, or he does his kill shot at point blank range and downs you instantly, or some other bug of the sort, such as Deadeye not getting pulled at all by Axe #4. Just be patient. (though I’ll be honest, my patience is all but gone for this content….)

Some cages are bugged - perma knocklock

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

I had an interesting bug where the last guy’s Oozes didn’t disappear, and my next fight was…Liadri the concealing dark. The next guy who went after me had the same problem, those little oozes wouldn’t disappear! Amazingly I survived for more than 4 seconds before I died a horrible death of darkness and drowning in jello. I tried to for a few minutes, but couldn’t duplicate the bug so I didn’t report it.

The power orbs one though…That happened to me and a few other people too. These bugs seem to occur more often when the previous player times out, and falls to their death as well.

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I’ll add it to the list (which I still need to do for other recent threads with weapon ideas too). I also had an idea for a few weeks now for an Elite Trap skill. I was going to name it the Trap Bundle, and it would replace all of your Weapon Skills with 5 New Skills. All these traps can be used only once, and once you use the last one, you go back to your regular weapon skills. I’m not completely done with it yet, but I’ll show it off anyways, and see if anyone has any ideas to develop it further.

Trap Bundle
Why?

  • Rangers have an Elite Survival Skill, and an Elite Spirit Skill. We should also have an Elite trap Skill (as well as an Elite Shout and Signet for total build Synergy across all our skills since so many trait lines depend on only one of those skill types, but that’s for another time!)
  • I also think that Rangers should have the option of carrying 4 trap skills into battle with them, for the condition damage.

What makes it Unique?

  • An Elite Skill that gives you 4 one time use skills for various effects.

Elite Skill (Trap)
Trap Bundle
Replace your weapon with a Bundle that has Four one time use Trap skills.(30 sec. duration)

Skill 1 : Auto Attack

  • Snare
    Set a Snare trap that Immobilizes foes. If foes triggered this trap while moving, they also take damage.
    (You can use this repeatedly until you use your other 4 trap skills. Use it to immobilize foes while you set your other traps!)

Skill 2

  • Dust Trap
    Set a Dust Trap that Damages and Blinds foes. (Combo Field : Smoke)

Skill 3

  • Fire Ant Trap
    Set a trap that Damages foes and inflicts Torment.
    (Of course one of them has to be animal related! Why not fire ants? They are Annoying, and I would be Terrified if I was covered in them!)

Skill 4

  • Choking Gas
    Set a trap that Interrupts foes attempting to use skills.
    (Rangers had a preparation skill in Gw1 called Choking Gas)
    (…But its a thief skill now too, so this name needs to change, or a new one put here alltogether)

Skill 5

  • Healing Spring
    Create a Second Healing Spring that heals you, your pet, and your allies. It also cures conditions on allies.

Other Thoughts, Ideas, and Considerations

  • I’m not sure if Healing Spring should even be there. It was a Trap in Gw1, and I thought it would be a cool idea to spend an Elite Skill to give yourself an Extra heal (not to mention the other stuff that comes with it!). If no one likes the Healing Spring on Skill 5, thats the main thing that needs to change about this skill idea.
  • Also, the skills might not be strong enough, or they may be too strong.

Future Updates (later Wed. or Fri.)

  • Rifle – My Rifle has evolved into a hybird of Condition and Support, and like the Staff, I have several alternate skills because I couldn’t decide what to put in it exactly and what exact role it should have. Depending on the skills, it could go full condition or about 80% a support weapon. The main mechanic behind it is the same though, and involves tranquilizer darts as opposed to nothing but bullets.

Later on…

  • Elite Shout and Signet – Because why not? I just showed an Elite trap Skill, and I have a few ideas already…
  • Spear Weapon – 90% done. Control Weapon.
  • Warhorn – 30% done. Summoning Weapon.

Edit : Made a few corrections and extra notes.

(edited by Chrispy.5641)

Sadistic Developers?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

The camera really is atrocious. What were they thinking? This is difficult but for all the wrong reasons.

Anet talks about telegraphed moves, and emphazized how much they playtested this in their livestream on monday, but you can’t even see half of them when the camera refuses to cooperate with you. I mean seriously, the camera….I haven’t had a major camera issue in a video game since atleast the PS2 era of gaming,….8 years ago….atleast until now.

If I were to make any suggestion at all, Like seriously, at all (I still stand by the criticisms I made a few posts ago), They need to do the same thing they have with the Airships in the last dungeon in the game, where they made it to where the camera isn’t an issue at all because there is nothing in the way preventing you from zooming in and out?

I have to wonder if any Norn or Charr characters have sucessfully done this all the way through yet, since your character blocks half of the screen anyways?

Sadistic Developers?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Haven’t played the content yet, so I can’t judge, but one thing did strike me as interesting.

“Adjust your build” is pretty common advice, but I suddenly remembered something I haven’t thought about for a while. ANet has defended the hassle of having to find an NPC and pay a little money to respec by telling us that they want a sense of permanence in our builds. Our builds are supposed to reflect our play style and who our character is, not be something we easily swap out (with the exception of traits within the same line) with ease.

When people talk about swapping out the right builds for the content, are they talking about switching out weapon, utilities, and traits, or are they talking about investing in different trait lines?

And there is one of my problems with this content, because many of these fights (especially the last one) rely on a very, very, ‘you better not be even a little off’ specific build for some classes in order to complete. so yeah, you will be spending alot of time and gold running back to the pay money to reset your traits until you hit the sweet spot as Anet intended to kill these bosses the way they want you to.

And I feel bad for about 90% of the players in Guild Wars 2 right now. Many of them own only 1 or 2 full sets of exotic gear (and one of them is normally magic find gear). I have 6 full sets thanks to a precursor I found a few months ago, so I can change my build around pretty much as I please, most other players can’t do that unless they buy cheaper, inferior gear, and they will probably never be able to finish all the content in this release.

I’m not sure how many Testers with how many Classes and how many different Builds in those classes were able to complete the fight, and I am also not sure if they could repeat the results for redundancy or if they just did the fight once and said it was good.

All that said, This is still better and more doable than Tier 4 of the candidate Trials (where 99% of the playerbase, including me, stayed in the back pulling the plunderers, and there was no strategy other than that or any real specific build required)

Edit: Oh yeah, I also forgot, You can’t pick up enviromental weapons in the ring, which prevents you from using an entire family of pets(pigs) if you are a Ranger. It bugs out and disappears from your hands. So, yeah, I still stand by my statement that Anet wants us play the way ‘They’ want us to play. (the two pig pets that give you boons that way, like stealth, invulnerability, etc, would have be VERY useful. just saying…)

(edited by Chrispy.5641)

Liadri the Concealing Darkness tactic?

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Don’t play a ranger, your pet will be dead the entire time…it seems doable, but rangers kinda get shafted by aoe mechanics yet again.

I am determined to beat this on my Ranger.

Let me know how you did it, if you can do it.

I tried it about 25 times already, my pet dies in the 1st five seconds, passive or not, because of the aoe. so…..that’s roughly 30% of my health and damage that was rendered useless right from the start. Condition removal through Signet of Renewal or Empathic Bond is also rendered useless because of this, leaving only the healing spring.

The closest I got so far was by having the warhorn to give myself swiftness whenever I could (but it still doesn’t do anything for your pet.), and having rampage as one, for the swiftness and stability, though, again, dead pet makes this skill only half useful. Once I get the three orbs and remove the invulnerability, I then switch my pets, who dies 3 seconds later as opposed to 5 because of the increased aoe. I don’t think I need to mention how useless the sword is for all of the fights except for maybe one because it roots you in place while you are doing the skill.

I use Hunter’s Call, and hope that the earth sigil and sharpened edges will take care of it while I run around with absolutely no opportunity to turn around and attack because the clones will kill me in one hit. Also traps like Spike and Frost, since nearly all of your other utility skills are useless since your pet is also useless in this fight, so far the lowest I can get the boss’s health before dying is about 75%

Someone said earlier that bear + signet of stone might help out, so I’m going to try that next. Greatsword might help too if you time the powerstab…Skill 4 will also work for the blocks (though you stop mid block in the aoe to do your counter attack, which can also end up killing you in some cases?!?) I should be able to get this fight by the end of the month, if the content lasts that long…

Also, If you die and no one is around to rez you, you have to pay the 1s11c to waypoint back, then run all the way back up. (Thank-you Kiel supporters for getting us to save a whole 28 copper!) You also have the 1s64~c to repair whatever broke. 25 tries and 68 silver in waypoint and repairs later, still trying. Atleast I know how Anet plans to counter the ridiculus farming that was going on below me this whole time!

/rant

Death, waypoint, run

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

They really want people to watch you play so they didn’t even plan for the possibility that someone might not be watching and waiting to res you.

Problem is, the loot below is currently too good for anyone to spend time ‘watching’ instead of going off to kill stuff of their own.

Ranger Feels

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I’ll admit, Rangers need to see some more love to their bows before we see them as a viable weapon to use in all locations. Or maybe a name and description change, as to not confuse people into thinking that we are the best of something that we… really aren’t.
[/quote]
Its not that ranger’s aren’t best with the Bow (though they aren’t any better than the warrior or thief with their bows), its just that the Bow is not the best weapon for all occasions. Sometimes the sword is better, sometimes the Axe is better. sometimes the greatsword is the best way to go.

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Yep, I’m still around, working on this stuff..
Updates
I changed a few things around with the two weapon ideas I made already, but the only real difference is that I removed the Alternate Staff Skill 3, because it was just slightly more ridiculous than the rest of my staff idea. I’ll repost it later if anyone asks about it.

Now for the Club!….er…Mace!

My idea with this weapon was that if your attack fails, whatever boon or condition you would have recieved or applied, your pet would do it instead on their next atack. Really simple, nothing really to this weapon honestly compared to the other two I posted.

Mace

Why?

  • Ranger’s need another Mainhand weapon, but one that isn’t condition(axe) or movement(sword) dependent.
  • Ranger’s still need a weapon that have greater Synergy with their pet.*

What make’s it Unique?

  • If your Skill fails, skill effects are applies on your pet’s next attack instead.

Skills
Skill 1 : Chain Attack : Auto Attack

  • Club Smash
    Smash your foe
    Club Bash
    Bash your foe.
    Reflecting Blow
    Spin around, striking your foes, reflecting projectiles and gaining retaliation for the duration of the attack. If this attack fails, your pet will recieve retaliation instead.

Skill 2

  • Skull Smash
    Leap at your foe to strike them, dealing damage and inflicting Confusion. If this attack fails, your pet’s next attack will cause confusion instead.

Skill 3

  • Ram’s Strike
    Headbutt your foe, knocking them back. If this attack fails, your pet’s next attack will Knock Back instead. (Of course, this should have a cool ghost model of a ram surrounding you as you ram into an enemy headfirst, which would be AWESOME!!!)(model like the Eagle during swoop, or the Snake during serpent’s strike)

Other thoughts, ideas, and considerations
That’s really all there is to the Mace. oh, and when I mean fail, I mean block, miss, interrupt, etc. So if you are fighting enemies or players that like to make quick and go invulnerable or stealth, or blind you, or interrupt you, you can bring the mace along instead of the sword, and ensure that your skill effects hit.

You can even just put your pet on passive to just save the effect for later if they fail (40 to 60 sec duration), and you can even stack the three different effects (atleast how I’m thinking of it) this way for opening up combat against an especially tough foe or players in WvW.

Wall of Thorns
My Original Idea for the Wall of Thorns was to have a targetable wall that stops enemy movement and inflicts bleeding. To keep it with the Ranger’s Entangle Skill though, Enemies can attack and destroy it and it doesn’t have a great deal of health. It would also last a long time if it wasn’t destroyed.
Then Lobo had an idea for his staff that had a similar skill on his #2, but it had a Bloom utility that would poison enemies and heal allies, just it was a much more temporary skill. There was some things I really liked in the skill, so I integrated it with my Wall of Thorns skill. Here it is::

Utility Skill
Wall of Thorns
Create a Wall of Thorns at Target location. Foes cannot pass, and take bleeding if they get close.(1s act.)(60s dur.)(60s recharge)
-> Bloom
Your Wall of Thorns Blooms, granting health regeneration to Allies, then wilts away, dealing damage and inflicting Poison to foes.(1/2 act.)(Combo Field : Poison (4s))(15s recharge)

Future Stuff::: (Wed. or Fri.)

  • Rifle – I have it envisioned more as a Tranquilizer gun, and I think its unique enough to warrant the weapon’s existence…. Definitely a support weapon though.
  • Spear – About 80% done, (it was harder than I thought…) – Control Weapon.
  • Warhorn Mainhand – Because,…Why not? (20% done) – envisioned as a summoning weapon for Utility and Support.
  • More Utility and some Elite skills to come later

Edit : P.S.

If anyone has ideas to add or take away from the weapons people posted here, please say them.
Or if you want to say this thread is horrible, it belongs in suggestions or it should be nuked from the face of the earth,….hey it’s your opinion and it wont hurt my feelings. go on and say it!

(edited by Chrispy.5641)

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

@Lobo
I like some of your Staff idea. I would like to suggest a change or two. For Skill 2, with Bloom, you could add a 4 second posion field for some combo effects.

For my Staff, I added a few things based on suggestions from elsewhere (not on these forums)… Skill 3 has a Ice Field now on Frozen Soil, and Skill 5, Edge of Extinction now does Damage based on how much life your pet (or you) have left. The less health, the more damage. The more you can hold out before healing/reviving your pet, the greater damage you can potentially do.

any other changes someone would like to suggest?

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

(stupid short post length…..)

Good ideas, and mainhand torch would be interesting and a perfect fit for ranger actually.

I’d really like to see crossbows introduced and added to ranger and a few other classes.

Personally I’d like to be able to give my ranger a hammer xd but I know that doesn’t really fit haha

I like the Torch the way I was thinking of it, but its still halfbaked, and it still needs to be refined a little. (Any ideas would be greatly Appreciated!!!)

I also had an idea for the Crossbow, but its even less halfbaked than halfbaked, if that makes any sense. Also, I can’t even see how a Ranger would use a Hammer at all, but it is neat to think about.

Staff:

#1: Shoot ghostly wolves at the target.
#2: Summon Sun Spirit.
#3: Summon Frost Spirit.
#4: Summon Storm Spirit.
#5: Summon Stone Spirit.
…..

The fields alone are powerful, so they won’t deal any damage unless triggered. It would allow for the skills to be replaced with something else more AE/Burst oriented, and the timing on this weapon could be balanced to have about as much overall power as the spirits untraited.

But like I said.. the main goal is to free up some skill slots to give this class much needed burst and AE. I think a perfect solution would be quivers. Where thieves have poisons that make their next few attacks do something, the Ranger could have quivers that make their next few attacks do something.

Flame Shot: Next 5 shots will cause 1 second of burning and explode on hit dealing AE damage (limited to first target struck).

Baited Shot: Next 2 attacks will grant opening strikes to your pet and allowing them to have a 100% chance to crit for the next 5 seconds.

Shooting Ghost Wolves! Awesome!

Also, Your Quiver’s idea sounds alot like Preparation skills that Rangers had in Guild Wars 1 (as well as the Sharpening Stone we have now). Which I completely agree, we need more of those, such as Choking Gas, Ignite Arrows and Kindle Arrows from gw1. I have a theory that the reason we never saw more of them was because each class only has 20 utility skills, and they needed to be pushed aside early in devellopment for other skills.

Also, now that we have two different staves, lets see what we can do with them, and devellop one of the ideas into a full fledged weapon, or combine them together into a single weapon!

Edit :::
Comming Soon!!!(Tuesday)

  • I show you my idea for a Mace weapon, but, lets call it a club.
  • New Skill ideas

(edited by Chrispy.5641)

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

STAFF

Why?

  • Rangers need a weapon that Solidifies the fact that they know “Nature Magic”.
  • Rangers need a way to stay relevant even after their pets die, because Ranger pets can be anywhere from 30%-70% of your total damage depending on your build, and some utility skills require a pet to work.

What makes it Unique?

  • Weapon skills change depending on whether your pet is alive or dead, changes as simple as changing boons and targets, some more complex.

Skills
I couldn’t decide between melee or range, so I have a different autoattack skill for both. I also couldn’t decide on other skills either, so I have 8 different weapon skills total to present to you, instead of 5. (admittedly, I don’t play a staff much on my other characters, so I’m not sure of how it works exactly in relation to other weapons.)

Note : Skills with a dead pet are in Italics

Skill 1 : Auto Attack (Range Staff)

  • Thorns
    Cause thorns to grow, hitting multiple foes with a chance to inflict poison. Applies Cripple to your pet’s target.
    Thorns
    Cause thorns to grow, hitting multiple foes with a chance to inflict poison. Applies Cripple to your target.

Skill 1 : Chain Attack : Autoattack (Melee Staff)

  • Strike
    Strike your foe. Your pet’s next attack inflicts Bleeding.
    -> Swing (2)
    Strike your foe again. Your pet’s next attack inflicts cripple.
    -> -> Power Strike (3)
    Strike foes around you in a complete circle. Your pet gains Might for every enemy you Strike.
    Strike
    Strike your foe. Your next attack inflicts Bleeding.
    -> Swing (2)
    Strike your foe again. Your next attack inflicts cripple.
    -> -> Power Strike (3)
    Strike foes around you in a complete circle. You gain Might for every enemy you Strike.

Skill 2

  • Hornet’s Nest
    Strike the ground with your staff, causing hornets to surface, dealing damage to foes every second, while healing your pet every second.
    Hornet’s Nest
    Strike the ground with your staff, causing hornets to surface, dealing damage to foes every second while healing you every second.

Skill 2 (Alternate)

  • Symbiotic Bond (PBAoE Channeled Skill)
    Damage surrounding foes while drawing natural energy from the earth. Your pet is healed if it has less health than you. You are healed if you have less health than your pet.
    Symbiotic Bond (PBAoE Channeled Skill)
    Damage surrounding foes while drawng natural energy from the earth. Cure a condition on surrounding allies. You are healed during this time.

Skill 3

  • Circle of Life
    Mark a foe. The more Damage that foe takes before it dies, the more Health and Might your pet gains.
    Circle of Life
    Mark a foe. When that foe dies, create a healing spring at foe’s location. The More damage that foe takes before it dies, the longer this healing spring lasts.

Skill 4

  • Energizing Wind
    Damage foes and grant your pet Protection, Health Regeneration, and Stability. Grants Vigor and Health Regeneration to yourself and surrounding allies.
    Energizing Wind
    Damage foes and grant Protection and Stability to yourself. Grants Vigor and Health Regeneration to yourself and surrounding allies.

Skill 5

  • Edge of Extinction
    Create a blast around your pet, Knocking back all enemies. Deals more damage the less health your pet has. Fully Restore your pet’s health. (Combo : Blast Finisher)
    Edge of Extinction
    Create a blast around yourself, Knocking back all enemies. Deals more damage the less health you have. Revive your Pet. (Combo : Blast Finisher)

Other Thoughts, Ideas and considerations

  • Well, I kind of need some help here with this one, since all that really changes on the weapon are where the heals and conditions go, plus I don’t know staves very well in this game…

(edited by Chrispy.5641)

Ranger Weapon and Skill Building

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Mainhand Torch
Why?

  • Ranger’s need another Mainhand weapon, but it shouldn’t be a retread of other Class weapons, as that would only serve to cheapen the class.
  • Lots of Condition Potential, which is sort of the Ranger’s thing. (…sort of…)

What makes it unique?

  • Mostly Skill #3, which puts out your torch (two if dual wielded), and it changes all of your attacks for a short time into causing Blindness instead of Burning.
  • Skill #1 applies specific effects only if your target is moving, which makes it great for chasing down enemies that like to run away, but it also doesn’t have any wierd rooting that sometimes doesn’t work reliably, (but this also means that those effects don’t apply to stationary enemies)

Skills
Skill #1 : Chain Attack : Autoattack (Mainhand Torch Skill)

  • Throw (1)
    Throw your torch at foe. Cripples if target is moving.
    -> Swing (2)
    Swing your torch at foe. Applies Torment if target is moving.
    -> Stab (3)
    Stab foe with your torch. Applies Burning.
    -> Smother (3)
    Stab foe with your torch, Blinding them.

Skill #2 : (Mainhand Torch Skill)

  • Salamander’s Ring
    Evade in a circle around your foe, applying vulnerability. Also applies Burning to foes that enter this area.
    Salamander’s Breath
    Evade in a circle around your foe, applying vulnerability. Also applies Blindness to foes that enter this area.

Skill #3 : (Mainhand Torch Skill)

  • Extinguish
    Douse your Torch’s flames. All Torch attacks that cause burning cause Blindness instead. (Note: New skills are in Italic text that are changed)
    -> Ignite (2)
    Re-Ignite your Torches early, surprising surrounding foes and applying Vulnerability. Your Pet’s next attack also applies Vulnerability.

Skill #4 : (Offhand Torch Skill)

  • Throw Torch
    Throw your Torch and Burn your foe.
    Throw Torch
    Throw your Torch and Blind your foe.

Skill #5 : (Offhand Torch Skill)

  • Bonfire
    Set a fire around you, Burning foes. (combo field : Fire)
    Ashcloud
    Kick up a cloud of ash and dust, Blinding foes. (combo field : Smoke)

Other Ideas, Thoughts, and Considerations

  • I was thinking that Skill 3, could give you and your pet stealth instead of changing all your skills to causing blindness, but it wouldn’t make much sense in broad daylight, but this is a game, and it would be kind of interesting to think of that possiblility as well…(If we go with this, then the Ignite skill in the sequence would still be there, its just used to cut off your stealth early, and apply extra conditon and damage!)
  • (More ideas to come later)

…well, first off, What do you think of my weapon idea? I want to know if other rangers can see themselves using a weapon like this or if it needs adjustments. I haven’t put any damage amounts, activation times, or recharge times because that doesn’t matter so much at this stage, just looking for more ideas to build up this weapon into something we can actually see in Guild Wars 2.

Ranger Weapon and Skill Building

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Posted by: Chrispy.5641

Chrispy.5641

So, anyone want to help me think up some totally awesome Ranger weapons and Skills before we go posting them in the Suggestion forums? (Anet reads these forums too, but there is a reason for the Sugestion Forums.)

Let me be Clear – I am not disappointed with the way the Ranger Class currently is or anything, I’m just bored, and I spend alot of time thinking up new weapon and skill ideas for this game, though Mainly the Ranger,….but most of them suck or are halfbaked…

And I am well aware that Anet probably already has like every weapon and skill for every class planned for, like, Ever! But its still fun to enertain ourselves with new weapon ideas! So I though I would create an Idea/Brainstorming Thread to see what other Rangers want to see their class doing in the future. I want some feedback on the weapon ideas I have to see if they are too OP, (…or not OP enough), and I want you guys to post your own weapon ideas!

a few rules::

  • If you think of a New Weapon (or existing weapon for the Ranger), post the skills you want to see the Ranger using with those weapons, and explain how they would work and what makes it unique.
  • Same for new Skills and Pets.
  • If you can’t think of an entire new weapon, just list the weapon, and a skill or two you want to see it do, and I (or others) could probably think of the rest.
  • Don’t neglect the pet (well, not all the time atleast)! Most Ranger weapons have atleast one skill that includes our pet in some way.
  • That said, this is for New skill and weapons (and Pets and Pet Skills). We all know pets need their A.I. tweaked, and many people (including myself) have complaints about how they work, but mentioning it a million more times isn’t going to get it fixed any faster

Current Ideas (quick links for those who are TL;DR)
My Mainhand Torch Idea
(See Post Below this)
Atherakhia’s Staff
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-and-Skill-Building/2548623
My Staff Idea
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-and-Skill-Building/2548779
Lobo’s Staff and Mainhand Dagger
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-and-Skill-Building/2549179
My Mace Mainhand, and Wall of Thorns Skill Ideas
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-and-Skill-Building/2565291
My Trap Bundle Idea
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Weapon-and-Skill-Building/2572520

Great Ideas from Other Threads:::
Durzlla’s Elite trap Ideas
https://forum-en.gw2archive.eu/forum/professions/ranger/Suggestion-Elite-Trap/2562854
Castaliea’s many weapon ideas (Staff, Pet, Spirits, etc.)
https://forum-en.gw2archive.eu/forum/professions/ranger/Comprehensive-Ranger-Suggestions/2550550 (read the first 3 posts)

(edited by Chrispy.5641)

Fishing?

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Just throwing in an idea or two for if Anet ever decides to implement a fishing minigame (you know, like two years from now. Kind of burnt out of minigames currently!)

Doing this minigame,…Somtimes, we don’t catch a fish, we pull in an old Boot, an old weapon, some tattered clothes. We can then salvage them for crafting materials or (Very rarely) the old weapon ends up being an Exotic or Precursor (the Aquatic ones). That’d be a neat addition to the mini game too.

Scaling loot tables with exploration bonus

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

I like this idea, especially since there are some Champions in very remote places (like the two Champion Icebrood in the very Northwest of Frostgorge Sound that no one ever bothers to go kill…xcept for me!!!)

That said, I think we should atleast give Anet a chance with the new reward system they are going to be putting in place over the next few months before we start suggesting things to death…Plus, this system might cause a huge imbalance between the populated Servers and the Servers that never see anyone play on them at all anymore.

Magic find items

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

If Magic Find Armor gets replaced with say (% Reduction in Condition Duration), That would be pretty awesome, or a new Stat that gives a bonus to your profession Atribute would also be good. Not going to happen, but it would still be cool to see.

In game journal

in Living World

Posted by: Chrispy.5641

Chrispy.5641

…I want anything at this point. Even if we come across an item that says ‘old book’, and when we double click on it, suddenly we hear “TROLOLOLOL” over every other sound in the game for an hour. Even that is better than nothing.

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

^here’s someone with a little imagination.

I can definitely see a Tranquilizer/Hunting Rifle. Especially Tranquilizer guns, almost all of which are silent, so it can totally make people happy based on that right there.

the Autoattack skill could be a Tranquilizer Dart, but to keep it unique (and totally not like the Engineer’s Elixer Gun’s Tranquilizer Dart at all!!), instead of it immediately applying any effect, it starts to apply stacks of a new effect called Tranquilizer on an enemy. It has a slow fire rate, like the Longbow though. When it reaches 3 Stacks it starts to apply confusion. When it reaches 6 stacks it applies Weakness instead. At 10 Stacks it applies Daze, and resets. (This skill takes 10 full seconds to build up to that, and longer if the enemy heals to remove conditions.)

Maybe we can have a healing skill where you shoot your pet with a Tranquilizer dart, but its filled with awesome healing stuff that heals your pet, and gives it Health Regeneration, Swiftness, Fury, and Might. |If your pet is dead, Maybe the Skill’s text could change to injecting yourself with the Dart, healing you for(X) and giving yourself health regen, Swiftness, Fury, and Might.|

The Paintball Marker Skill (yeah, stealth debuff is kind of powerful and oddly specific, but would be awesome!). Instead (but probably also too powerful) we can have the Skill target an enemy or area. These Marked Enemies are brightly colored and take 10% extra damage from You, your Pet and Allies (and is independent of the extra damage enemies take from vulnerability). (Stealthed enemies are brightly colored, so atleast we can see where they are.)

Maybe the #4 skill shoots a Bolas out, and it gets tangled up in an Enemy’s legs, Crippling them, Pets that attack a Crippled enemy during this time will apply stacks of Torment. (okay, this skill is sort of like Shortbow skill 4….just torment instead of bleeding)

There we go! Now we’re getting somewhere! I am still not 100% for the idea of a rifle because I still think it would be too much like other classes’ weapons (also, its yet another ranged weapon), but we are getting to something that is more unique. We Need Ideas! Get Back into This Thread and Throw some out there!

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I am all for the Rifle as long as it IS NOT a Retread of the Longbow, and it DOES NOT COPY OTHER CLASSES WEAPONS If the Rifle is a RETREAD of Other weapons, than DON’T BOTHER ANET, It will be POINTLESS and will CHEAPEN THE RANGER CLASS!!!

That has always been my arguement against Rifles, and I have said it in one form or another in almost all of my posts here. The thing about Rangers being with Nature is just a side thing that I am willing to part with because of Races like the Asura and Charr. So is the whole (Rangers do not = Range)

I am pretty sure I said that already Kasama, but just incase your steam filled rage made you magically forget that fact, I said it again in bold print, and as clear as possible with as few inbetween words as possible so even a Skritt can understand it without hurting their brain.

And Just incase you want to argue even more because you keep saying “Rifles will Look cool! We need Rifles!” The Argument I had in the first paragraph is FAR more a Valid Argument than your “It will look cool!”, so unless you have any REAL reason why the Ranger should have a Rifle, Other than how cool it would look, stop making up reasons and excuses and arguing that the other side’s reasons are stupider than yours are, because in truth, both sides are getting pretty lame in their arguments at this point.

Ooh! I know! Argue a little more for the fact that Rangers don’t have a good Support weapon, and We have a pet that is always out, that we can barely support unless we waste out utility skills on it. I know you tried to earlier, so Try a little harder!

Please, no more Festivals!!!

in Queen's Jubilee

Posted by: Chrispy.5641

Chrispy.5641

Maybe in two weeks, we can have an Asura Magitek Expo, where top scientists from all over the world come to meet up in this convention to show off their latest and greatest inventions.

Then in two more weeks, the Charrthen have Meatoberfest Xtreme! Where the greatest meat chefs from the world over meet up to make the tastiest meats around!

Then in two more weeks, the Norn have their annual epic Hunt to End all Hunts festival.

Then in two more weeks, the Sylvari have their Green Tyria Day, where everyone celebrates by planting trees….

Then the Tengu have a festival, then the Quaggans, then the Largos all come to shore and have a big tea party with everyone!

There, I just told you the Living Story content of Guildwars 2 for atleast the next two months until Halloween comes back. And since these are annual events, you now know what happenes every year!….Your welcome!

The Dragons don’t need to do anything to destroy Tyria. The five Races are going to do it themselves by first going broke spending all their money at all these festivals, then they starve to death.

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

@Kasama..
So….Your reasons for wanting a new weapon is because it will look cool? Then why are we even having this argument?!? I want cool weapons too, (Melee Staff, Whip, Spear, Crossbow, a Freaking Rocket Launcher!!!!) but, unless Anet can find a specific purpose for them in the game, that doesn’t copy other class Mechanics, I don’t want to see it, because that will cheapen the Character class, no matter which one it is.

And what about the Frost ‘Trap’. I guess the Ranger just has such Awesome L33T Survival Skills, that he carries Ice around in a backpack and keeps them for whenever he needs to set a trap, huh?

@ Surbrus
When I said Rifles, I meant Gun, Hand Cannon, etc.

Rangers Using Rifles

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

what I dont get is, Rifles always shot farther then bows, otherwise, we’d be perfecting bow technology instead of gun technology in the real world we live in. The black hills example, 14 arrows could be leashed before 1 rifle was reloaded and ready to fire.

Rifles should shoot farther, but slower, arrows faster reload, means more arrows.

But those Nature boys are able to use nature to push those arrows farther then any rifle

In the Middle Ages, Rifles sucked and weren’t perfected yet. Bows however were on their way out, but were still the perfect weapons at a range. a good Archer could shoot 6-18 arrows a minute depending on which culture the archer is part of, and they could shoot upwards of several hundred yards. Good luck getting a bunch of bullets to go that far every time during that time!

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Post too long…..

I also gotta say to the people fighting for Rifles.

….Dang, gotta give you respect for still making the case for Rangers + Rifles, and refusing to consider any other option. But,….I still don’t like it.

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

There has been more topics suggesting a rifle for the Ranger then any other weapon type, ever since beta.

And there have been just as many replies in those Topics, saying that the Rifle is a horrible idea, and it doesn’t fit very well with the Ranger or Nature. So, Your point with that is what, exactly? Topics > Replies?

The Ranger, in Guild Wars 2, can be as much of a hunter as it can be a druid like profession. If I pick longbow, axe/axe, shouts, signets, survival skills, traps, and Rampage As One, my build would have nothing to do with a nature themed Ranger, at all. And a rifle would fit perfectly here.

Rangers are good with Traps and Suvival skills because they are so at one with Nature (especially a Trap that freezes enemys? Or a survival skill that creates literal muddy terrain? Or how about Rampage as one with strengthens the link between you and your animal companion (which you charmed straight out of Nature) with every attack you make? How does that even work without Nature?)

The first rifle was called a hand cannon, and dates back to the 13th century China. There’s nothing modern about it.

The First rifle was invented almost 800 years ago, but it wasn’t used in Hunting for those 800 years, and it never automatically replaced bows. There are still many people who hunt with bows today, so there is nothing about Bows that equals ancient history either!

Just because the Ranger gets a rifle, it doesn’t mean that it would work like the Warriors rifle. Take greatswords as an example. The skills and animations for greatsword, are completely different for the Ranger and the Mesmer. Use your imagination..

Unless the Ranger has a Nest on the end of the gun, and it Shoots Hornets and Wasps out of the gun and they cause Vulnerability and Poison with every attack, It wont be that much different, which is my problem with the weapon. Unless it can be used in a totally off the wall unique way, its not going to be that much different from how the Warrior or Engineer use their rifles.

Things that the Ranger is still missing are a control weapon, and a support weapon. These are the roles a rifle could fill. But having said that, there are other examples of weapons in the game that work the same way, but that are still both in the game. The Warriors weapons are a good example of this.

There are Control Roles the Rifle could fill, like shooting a net, etc (which the Engineer does already). There are Control Roles a Staff or Scepter could fill as well. Hell, a Mainhand Torch could fill a better Control/Support Role than a Rifle,…And hasn’t been done already!

Just because we already have two two-handed ranged weapons, it doesn’t mean that a third one would be “too much”. We also have four different offhand weapons

Really, its a new Melee weapon that we need! We have 2! There is a severe lack of representation of the Rangers Close Range combat abilities here!!! And having an Animal Companion to go infront of you to soak up damage is no excuse for the lack of melee options!!!

The creation of the Ranger in the real world, as is mostly related to the Ranger in fiction, was done by Robert Rogers, during the French and Indian War (1754–1763) and the American Revolution…..
….. Fictional books and movies have also been created about Robert Rogers. And it’s not totally unreasonable to believe that Tolkien could also have been inspired by Robert Rogers, when he created Aragorn. Robert Rogers also used a cut down musket, even though he did have the option of using a bow at the time.

As Correct as you are, you are still missing the main point about a Fantasy Ranger. The Creation of the Ranger, as far as fantasy fiction and games goes, still traces its origins to Aragorn in the Lord of the Rings, through Dungeons and Dragons, and almost everything that has to do with Modern Fantasy Rangers owes their existence to D&D, not WOW or Everquest, or any piece of literature written after that time. That doesn’t mean that they aren’t experts with Rifles (I had a Ranger while I was playing through an Eberron Campaign that used only Rifles.). The Point I was making in my last post was that Rangers do not automatically equal Range. I am not for or against Rifles, but there are many things besides Range, including their animal companion, survival skills, Tracking, or Nature Magic. I want to see one of those points get overhauled or redone before I see another Ranged weapon. That is my opinion and I am sticking to it!

rangers+rifles

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I don’t see how Rangers = Range. If you do even the slightest amount of research and find out where the Fantasy Ranger came from, you can trace any game out today back to Dungeons and Dragons who based their very first Ranger class almost entirely on Aragorn from Lord of the Rings. Later additions to the Class included Nature Magic and an Animal Companion, but using Melee Weapons has Always existed with the class since its creation.

In almost all versions of the class, Rangers weren’t even the Gods of Ranged Combat, and never were amazing at Melee combat or Magic because a properly built Character of another class was Always better.

The Ranger was a Jack of All Trades in other games, and they had abilities that they only had, that made them much Better than other classes, Such as the Animal Companion, their superior self healing abilities (in Gw2, Healing Spring and Troll Unguent are the best heals in the game, and Troll Unguent was probably the best self heal in Gw1), they could detect and lay traps (it would be nice if Rangers could see or detect traps and stealthed characters in this game…), Track specific creatures, etc.

You guys need to read up on where the Ranger class originally came from. It will definitely give you a little perspective beyond :::

“Hmmm… Range is in the name, so that means Rangers are supposed to be a Ranged Class!!!!!”
- Moronic Anon

Personally, I don’t want to see a Ranger with a Rifle in this game because the Ranger already has access to two different bows. Why do they need yet another weapon to shoot projectiles with? Why not have a Staff or other weapon to cement their Nature Magic aspect into Place before we go all Industrial on them?!? You know, like how this Priestess of Melandru in Queensdale has in the Attached picture :::

Attachments:

The climatic changes of Asuran Portals

in Lore

Posted by: Chrispy.5641

Chrispy.5641

From my own physics knowledge, that seems… excessive. On Earth, the difference in air pressure between sea level and 2000m (where you’ll find most cities) is only about 20%. It’s not like the Hoelbrak gate would act as an industrial-strength vacuum. if there isn’t a membrane of some form preventing it, yes, you’d get winds from Lion’s Arch to the other cities (all of which I’m farily certain are higher above sea level than LA) but considering that it’s passing through a fairly small cross-ectional area as far as meteorological forces are concerned, I don’t think it’d get strong enough to hamper travel – the various cross-winds and other turbulence as it all tries to get in the gate at once would rob it of velocity. It’d be like the difference between a stampede in an open field versus panicking for the exits in a crowded theatre.

I would like to Introduce you to Bernoulli’s Principle, which states that there will be an increase in Air/Fluid Speed occurs at the same time as there is a decrease in Pressure or a decrease in the fluid’s potential energy.

Using that crowded theater analogy you just said (and lets say its on fire), People are rushing for the exit as fast as they can, but they are slowed down when they reach the doorway. People push into each other, but no matter what, they can’t get outside very quickly. Once they clear the doorway, People are able to run away as fast as they can again. Decrease in the Density (number of people), the increase in the speed they are allowed to run.

And you don’t need much air pressure difference. Lets say, the difference between a balloon about to burst, and the surrounding air is all you need to create a strong wind (and also a loud explosion if the ‘membrane’ suddenly ruptures.)

@Mad Queen Malafide, there are some holes in your explanations, especially with the Glasses of water, but I dont have the time to get to it right now. I’ll get to them a little later

Edit; Typos

The climatic changes of Asuran Portals

in Lore

Posted by: Chrispy.5641

Chrispy.5641

Unless that membrane was ‘magically’ forced to stay in place, it would start to bow outwards on the Hoelbrak end until it explodes in epic fashion and suddenly there is a miniature sideways tornado in the middle of town. I’m also just saying that something like Asura gates would work like that in the real world (in other words, unless there was a gross ignorance of the laws of physics (like,…I don’t know….Magic?), it would work horribly!)

Just think about what I said in terms of a spaceship or airplane. Inside the spaceship is pressurized air for what you would see at sea level. Outside the airplane is much less air at a much lower pressure , and if you were in a space craft, there is no air at all. Punch a hole in that plane or spaceship, and the air would immediately rush out, sucking everything with it that isn’t bolted down, and it would continue until the two pressures outside and inside were equal.

The climatic changes of Asuran Portals

in Lore

Posted by: Chrispy.5641

Chrispy.5641

Lets use some physics for a minute, because another thing to consider is if there is a sort of magic barrier/membrane that the Asura gate has. Does it allow air to pass through it or not? Because if you take an asura gate at sea level like Lion’s Arch (which would have high air pressure, density, Warm and humid air), and it links to a gate in the high elevations of the Shiverpeaks (which would have low air pressure, density, cold temperatures, and dry air), the difference in air pressure and temperature would cause a black hole of hurricane force winds to form at the Gate in Lion’s Arch, sucking everything into it, and there would be a white hole of hurricane force winds in Hoelbrak, blowing out that warm, moist air. That interaction would continue until the pressure and temperature equals out, which if the gate in the Shiverpeaks was high enough in elevation, that equalization in temperature and air pressure would never happen. It might not be hurricane force winds exactly, but it would be difficult to stand in.

Well, thats what would happen in the real world atleast.

(edited by Chrispy.5641)

Mak ONE pet-wish!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I have another pet wish. I wish pets would turn on their owners, those Rangers that make every attempt to shun them, rework them, and get rid of them. The Pet would just run away, probably after using its skills on the player, and leaving the player completely undefended. Then the Player has to go find a new pet to charm!

Why everyone wants dmg?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Willing to bet it was a pure PvP focused change too…

When is a balance change in Guild Wars 2 Specifically Not because of PvP?

Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

Some of these comment complain that they have only one, two sets of armor, and they want to change their look whenever they want. And let me guess that 1 of your armors is your main, and your other armor is magic find, which already makes you a useless player in groups 50% of the time. I do not appologize for that comment either because it is the truth. If you are unwilling to spend the time to get new armor and experiment with new builds than you are missing out on alot more of the game than just armor and weapon skins.