I read you the first time. My point was, it’s a crappy way of doing progression. Making everything super-grindy to get and then “give” you events where you can ease the grind.
It makes no sense, at all.
Compared to other titles this is not a grind. At least not a real grind. The way I see it this was shoring up the economy for what is about to happen. It is good because it is temporary and will be gone soon. While you may want innovative content each and every LW patch there are times where devs need to look at the pop and see what would be best for them. In this case a 4 week voluntary participation grindfest to shore up the wallets of the poor. It is a good thing that this happened. Yes it is boring an repetitive but it is lucrative and will usher in SAB which is challenging and fun. No matter your complaint this was good for the vast majority of the player base.
So what you are really saying is, Anet doesn’t care about new players?
Shinzan.2908The simplest example I can give is a path where you can go left and right, if the left path has an instant dead trap then you just learn to avoid it and take the right one next.
Having the trap appear on a random path each time would be BS and in that case complains about unfairness and fake difficulty would be valid imo.
Shoud have relied to this sooner
I never talked about Random. The simplest example you gave is a path where you can go left and right, if the left path has an instant dead trap then you just learn to avoid it and take the right one next….So, in what way is that enjoyable?
In Ninja Gaiden, its the same way. Every Game has a little Trial and Error. You can die a very quick death, BUT, Where Ninja Gaiden differs (especially the later ones) from Cat Mario, and I am guessing TM, is in 3 things. (the next few paragraphs might sound like nonsense to some of you)
1) if you know the limitations of your character. 2) if you actually stop for two seconds and observe the actions of your enemies, and 3) you have quick reflexes and your timing is good. you can normally escape certain death every time. Trial and error, while necessary for some players, it was never required to actually beat the game. Super Mario Bros. is the same way. Yes you can memerize every enemy position where they spawn and exactly what you need to do to kill them (and you can even do that in Guild Wars 2), but you don’t have to in these games. I don’t have to get killed by a Twisted Horror to know how to kill it and avoid death, I only have to watch how it acts to my attacks, and how it acts when attacking, and I react accordingly. I didn’t know that it had a crazy attack that applies lots of confusion, but it also didn’t require me to die to learn about it.
Cat Mario (and I am guessing TM) don’t do that. They want you to follow a very specific path or certain death will be a certainty, not only that, but death is a certainty, no matter how you play because that is how it is designed. There is no timing involved, or using your ninja reflexes to escape any death. you must know where all the death traps are so you can avoid them, and,…that’s it, and to know where those death traps are requires dying in those death traps. That’s why I don’t think its going to be difficult, just time consuming, and nothing else.
Hey Galen, I played GW1 as well.
Not all dwarves turned to stone at the same time, because not all of them undertook the Rite of the Grat Dwarf at the same time. And why would you know in Guildwars 1? It could have been fifty years, and by then one of the Elder Dragons was starting to wake up, should your character have been around for that as well? well, they probably were, and they were probably in the Old Heroes of Tyria [OLD] Retirement Home/Guild.
@Shew, it is all about being vocal. And apparently Anet did listen to many of our complaints from several months ago or more. Tequatl is getting redone, finally (and probably has a cool Living Story hook to go with it, probably with Zhaitan dead, he’s rising up himself to become an Elder Dragon? who knows?), and a group finder is getting put in, finally.
And yes, I might be::
EATING….my own words..,hopefully with pancake syrup, but I’m not doing that yet until these Living Story updates can prove that Anet didn’t forget about the Elder Dragons.
My mistake,….a Total of 2 per day, and it looks like (from Dulfy screenshots), you will need 14 total?(not sure…)
The Globs of Dark matter and Crystalline dust will both be a problem, because according to the screenshots on Dulfy, it takes 10 of each to make one weapon inscription.
The Dark Matter you can only get from salvaging Exotics. (might cut off a source of Ectos)
The Dust you can get from salvaging Ectos and from enemy drops and bags. (If Dust is more valuable than the ectos in these recipes, or even equally valuable, then the price of both will skyrocket)
Recipes only need ONE ectoplasm, and they are once-per day.
Some people jumped the ship too soon.
Absolutely. This is why I’m preying on them
Makes it kind of funny then that the price of Ectos has been going up lately, since as far as we know, you only need a Grand Total of 1 per day.
What does any of that have to do with the Super Adventure Box update on Tuesday?
There is probably alot of people who have no idea what the hell this thread is talking about, so here is a link to dulfy that has information on what’s apparently next::: (I have no idea why OP didn’t have a link in his post, but whatever…)
http://dulfy.net/2013/08/31/gw2-pax-anniversary-bash-coverage/
Anet said they didn’t forget about the Dragons at that PAX panel.
I guess I am going to totally be eating my words! (edit : NOT!!!!!)
On Tequatl….GREAT!
…
On Zhaitan,…Meh. I’m not even sure I’ll ever fight him again anyways.
My theory (with credit to others who I don’t know to name)…
The Pale Tree is a champion of the Forest Elder Dragon. Ventari found the Pale Tree’s seed in a cave amongst many and raised it, leaving it behind the Ventari Tablets. Just like Glint strayed from Kralkatorrik, the Pale Tree has strayed from the Forest Elder Dragon. Scarlet probably sees that the Pale Tree is just as controlling of the Sylvari as the Forest Elder Dragon is of the Nightmare Court. Serving to serve neither lets Scarlet choose her own path.
You might be interested in this video from Wooden Potatoes:::
http://www.youtube.com/watch?v=Ab_yqVVDM0kNo I think you meant to link this video instead…
http://www.youtube.com/watch?v=FWtFf7UbtAQ
Why not both?
Maybe Ogden stayed above ground, and has been around for the last few centuries, and since he is the last dwarf on the surface, he should probably know about how the Brotherhood of the Dragon eventually turned to stone and turned their responsibility over to the Zephyrites.
so….what about this guy? :
http://wiki.guildwars2.com/wiki/Ogden_Stonehealer
seems possible to me!
GW2 is not just any MMO.
The Priory and the Order of Whispers are having a Cold war, yeah! that’s it! and they have Agents infiltrating the ranks of each other, so basically they know everything about each other and their secrets, and therefore, the Zephyrites. And lets not forget about the Dwarf that lives near the Priory. I am sure that he knew about the Order of the Dragon, and he would probably know how it got passed to the Humans when the Dwarves went underground to fight primordus, and he would know where they are. So, technically the Priory wouldn’t even need to care about the Order of Whispers to know who the Zephyrites exist, and for some of them to not argue that they don’t exist.
If you really hate Trial an Error type games so much, you can wait about three days and videos will be posted on youtube showing you exactly what to do to not die. Just saying……….
What other games?
and, actually, if the information was declassified and was approved to be shared with the public, then yes, I could get all the information about just about anything I want to, and I wouldn’t even need the pentagon for that, just a library.
And,….well, lets equate the Pentagon to the Order of Whispers then. The Order of Whispers has access to Elona and Beyond and they know what goes on there. Since the Zephyrites ‘secret’ order was in the Crystal Desert with Glint, and the Order of Whispers either has to go through that desert or take to the very dangerous oceans to get to Elona, the Order of Whispers would still know the Zephyrites exist in that case.
Oh no. 10 hpurs is fine. 60 hours, and then after 60 hours a weapon skin isn’t even guaranteed, that’s what I have a problem with. I know I said that before already too in a bit less detailed form.
Oh, and that copy nd past operation was from an e-mail, not a google search if thats what you are implying! So lets see, I would send a letter/phone call to my uncle, who works in the pentagon, and I would ask him about other secret intelligence agencys. I would probably get mailed a 100 page document with all the declassified information on secret intelligence agencies in the world, and Denmark would probably be on the list.
As far as Guild Wars goes, people knew about the Brotherhood of the Dragon, which means that they should have also known about the Zephyrites for centuries.
Will the new ascended gear be tradable?
in Super Adventure Box: Back to School
Posted by: Chrispy.5641
Did you watch the video Anet posted today?
Yes, I do think the game would be more enjoyable if everyone was able to get atleast one event weapon skin, either by completing the Meta, or getting one skin for free from a chest. I never said all of them. I am pretty sure I mentioned that already somewhere along this week long debate.
Denmark’s intelligence agency is the Forsvarets Efterretningstjeneste, which is responsible for foreign intelligence and is also the military intelligence service. I hope I spelled that right and I not accidentally offending someone in that country.
So yeah, I still want to know why it being a secret society is suddenly now important, as opposed to before when no one cared that Order of Whispers was a secret anything.
Shinzan.2908If it’s like those linked games then it should be doable with a guide. If there’s a pattern to learn then it’s not unfair, just difficult as it should be. To me unfair is something based on luck or random chance.
There is nothing difficult about trial and error. The hardest thing about that type of game is setting aside the time to do it.
TM isn’t going to be as hard as I thought. Thank goodness! You scared me for a second there. I thought you were going to give us a link to Ninja Gaiden(NES) or something.
On coffers, You still forgot the small chances of getting a claim ticket. You would actually need to spend an average of 10 gold, assuming that the chances are only 1 in 1000, but since some people have opened 6000 and got nothing, you might have to spend 60+ gold, which according to your calculations, is 60 hours playing the game. Wow, for a game that’s supposed to be for the casual crowd thats a lot of aimless, repetitive, see through, minion killing.
Well Galen, I actually don’t need 10 paragraphs for once to counter your point on the Zephyrites…Here it is:::
The Order of Whispers is a secret organization too. So,…what’s your point?
Okay, you tallied everyting I said so far with the Dragon coffers, so, whats your point? That you still forget about Casual players in your statements, who aren’t going to farm nothing but the same creature for hours and hours on end, and probably don’t even play as much as I do, so had less access to everything we have discusses so far, and they are probably the 95% of the players I am talking about? The people who don’t play like its a full time job? And definitely not like the people who play for 80+hours a week? No? You forgot? You also showed me a 13 and a half minute video, and showed someone getting 23 dragon coffers, which doesn’t actually prove that you can get 100 in an hour, It proved that you can get 23 in 14 minutes, but because of how drops work in this game, just like the tickets, you can go 15 minutes and get 30 coffers, but you can also go 15 minutes and get 0 coffers? Well, guess your point didn’t get across yet, better make another long post explaining that to me.
Okay, moving on to the next one:
And wow are your explanations on the Zephyrites starting to get pretty long, and starting to sound less and less likely. Just to be safe though, I think you should spend another long post explaining how a Norn would be on the Zephyr Sanctum, yet people in the Priory still can’t agree on its exisence, yet both groups are based in the shiverpeaks, and the Priory is pretty much all over Tyria, though Rich Merchants were sure that it existed, but probably thought it was a stupid old legend anyways, even though you have tried arguing that the Zephyr Sanctum was around for only five years, and at the same time, tried arguing thakittens been around for longer/or there is more than one Sanctum.
@Bilbobaggins
No, you are right about PvP. There should be GvG battles, etc. But, I didn’t want to mention them yet because in order to have those, we should have Guild Halls first. Either way, its a Guild Improvement that needs to be done.
Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Chrispy.5641
I belive it would be ingridient only for celestial stat ascended weps.
so if we assume you could craft a full set of armor and weapons (not that we can, like back pieces for example), it would take 65-70 days to get the charged Quartz for a full set (if you craft everything, no laurels and such)….so….
would it take 325-350 days to make a full set of celestial ascended gear?
Come on Galen, think for two seconds here, remember you said that I couldn’t possibly be making an accurate statement when I said that I only got about 300 or so Dragon coffers. You kept trying to make points that ‘yes, you can get much more’, most of it directed at me. That Logic is not flawed, what is flawed, was you constantly trying to imply that everyone in the game is one of those farmers, and therefore, because everyone is, I too should have gotten way more dragon coffers than just 300 (across the whole month). For that, you do actually need to think to realize that there are different players, and not all of us are super farmers that do nothing but kill the same thing over and over again. Yes that’s atleast 25% of all MMO players, uncluding those in Guild Wars 2, no, that’s not me. Why is that hard for you to understand? I got 300 the whole time I was playing the game, and I also have a fortune right now of 130 Gold. That doesn’t mean that someone else doesn’t have 11,000 gold. The point is, I DON’T.
One last thing on the Zephyrites….
http://wiki.guildwars2.com/wiki/Scholar_Ela_Makkay
The Zephyr Sanctum! I’ve seen cursory mentions of it in scattered texts, and some scholars didn’t even think it was real. I can’t believe I’m actually standing on it!
Either they knew about it and knew it existed, or they didn’t, or in this case, some scholars don’t even think its real. You already tried establishing that the Zephyr Sanctum was around for only five years, and also tried to establish that there were other Zephyr Sanctums, BUT, like I keep trying to hammer, EVERYTHING, DOES, NOT, ADD, UP.
Next you’re going to tell me “Oh, well, the priory knew so little about it that no one could possibly come to a consensus whether it existed or not”….Wait, I thought the Priory knew that they ‘existed’. you can’t just slide in between it. Either the Priory knew they existed, or they didn’t. Either Renuu is right and there is more to the Zephyrites than they are letting on, and there something entirely not right, or everything is fine and dandy. Either Everything in the game at the same time is true, just like how every ending to Daggerfall was true and all happened at the same time, or something is not adding up. It can’t be both ways, and it can’t be in the middle unless there was somewhat of a breakdown in the direction the story was supposed to go in when Anet was working on it.
Oh, wait, let me guess. There is some radom explanation you have for why there were people who at the same time, both believed and didn’t believe in the Zephyr Sanctum’s existence, despite the fact that Magnus the Bloody Handed and the rest of Lion’s Arch knew about them for years and that Lion’s Arch has also been trying for years to get a trade agreement. That’s all in the game, and like I said, none of it adds up. How do Pirates know about the Zephyr Sanctum, yet Tyria’s smart people, Scholars, don;’t even agree on their existence?
Well? Your turn in this almost never ending debate over what is and isn’t in a video game! Its been seriously entertaining for the last few days, but seriously, stop dancing and explain why Pirates knew about them, but the Priory, one of the most powerful organization on Tyria, hardly knew anything.
most of the stuff from Gw1 was also with an extra 50 dollars comming out of our pockets. and, Op did forget about several new PvP maps, WvW upgrades, half finished Ascended gear, several minigames, and like 10 different sets of weapon skins (though half of that is already covered in his last item describing quality of life improvements). While I am not a fan of the living Story content, at all, that detail should be put out there.
I think the Iron and Platinum thing went over your head a little. If there are only 5 maps with copper and only 5 maps with mythril, that leaves alot more than maps still. I can think of atleast 9 maps that have some sort of copper ore, and 7 maps that supply mithril ore. Try that again, will ya?
Nice video, No! It really is!…, because every single player in Guild Wars 2 was running between Holographic minion spawn to Holographic minion spawn, and was getting 100 dragon coffers an hour. Is your brain still in your head? Have you not considered that some of us don’t give much care for magic find gear, and many of us would rather play the game instead of farming the same enemies repeatedly? Apparently not….. I found a little over 300 dragon coffers that entire month. By your logic, I should have found atleast 14,000, which really doesn’t seem possible. So my statement is still ore than equivical, unlike yours.
There’s still things wrong with the Zephyrites, and you’re still not answering everything. For example, there is a child that is making a big deal out of seeing a charr, but there is also an adult Zephyrite somewhere I heard making a big deal out of not knowing what a Sylvari was. How would they not know those races exist, but they know who the Norn are? more than half of the NPCs are acting like its the first time that whole thing has ever happened. Still makes no sense, and your insistence on saying everything in the world is good and well is just ignoring the issues with the story at this point.
My theory (with credit to others who I don’t know to name)…
The Pale Tree is a champion of the Forest Elder Dragon. Ventari found the Pale Tree’s seed in a cave amongst many and raised it, leaving it behind the Ventari Tablets. Just like Glint strayed from Kralkatorrik, the Pale Tree has strayed from the Forest Elder Dragon. Scarlet probably sees that the Pale Tree is just as controlling of the Sylvari as the Forest Elder Dragon is of the Nightmare Court. Serving to serve neither lets Scarlet choose her own path.
You might be interested in this video from Wooden Potatoes:::
http://www.youtube.com/watch?v=Ab_yqVVDM0k
Objective how? I think you are the one being objective. You said this (organized for ease of reading)
- Arc ::
Supply : 268,
Demand : 382
- Cobalt ::
Supply : 254
Demand : 291
Total Supply difference : 14
Total Deman Difference : 91
More people want Arcs than people want Cobalt, and the demand outweighs the difference in supply. By the law of Supply and Demand, Arc should cost more. BUT Cobalt costs more because it looks cooler, and people think they should get a better deal for a better looking weapon. Think Apple and PC. Your reasoning does not make sense, and you yourself admitted that Rare items don’t work by the same rules, which was mostly my point.
Oh, and I guess that Iron and Platinum is harder to get than Copper and Mithril too then since they cost more.
Oh, and you said 800,000 coffers were the supply every day. Assuming that there were atleast 50,000 players that played Guild Wars 2 every day (I hope it was atleast that many), then each player would find only 16 coffers a day. 16 /7 = 2.285 × 30 days = 68.5 average… Oh wow! You are totally right dude. There is no possible way that I could have gotten only 300 coffers by killing things the whole time I played the game. Its actually LESS. Thanks, you proved my point x4.
On the Zephyrite issue…
1) How come the Priory doesn’t know anything about them, yet Magnus knew about them for what was implyed to be years? And since no one knows it if it was just for five years or if it was for longer, why do you insist that’s supposed to be only five years because of a short story that might not be entirely accurate?
http://wiki.guildwars2.com/wiki/Strangers_from_the_Sky
2) Why was there a Norn Zephyrite? Explain that, if they’re so secretive and are so rarely seen. How would a (random) Norn Know about their existence is the Priory didn’t know about them. Keep in mind thakittens the Priory’s job in the game world to gather knowledge.
http://www.youtube.com/watch?v=wgFdfuuRkRg
(Wooden Potatoes video, skip to about 11:10-11:30. You will know that the Norn is a Zephyrite because the guy hovers his mouse over it and it says “Zephyrite”)
…So yes. You do come across NPC’s that joined the Zephyrites, and since its such a Big Deal that the Zephyr Sanctum is landing after so long, how did a Norn join them? And everything else in the story about them being so secretive, and no one knowing about them, This is despite the contradictory information saying that they do actually land to resupply.
3) There are several NPCs that if you wait around them long enough, they start saying random dialogue where they are making quite a big deal out of them seeing land, and one of them did talk about never setting foot on land until that point, which also contradicts several earlier points I made, as well as that short story. I couldn’t find a video that showed that specific dialogue (because no one is going to waste their time recording every piece of NPC chatter in the game), but I heard it several times during that month.
There are dozens of other questions I have, and there are many holes in the story that need to be addressed and answered. Not by you, preferably by Anet. And My only point is, whether people want to disagree over what is accurate information or not, is that I don’t want to wait several years and several repeating Zephyr Sanctum Living stories later to end up knowing all the information. Introducing us to the Zephyrites and then taking them away from us for a year (6 months even), is kind of lame, and I would have liked to explore their story a little more. That is a legitimate complaint! Why do I have to keep saying that to you?
Actually I am blaming Anet. They replace everything that even sounds like Profanity with the word kitten, so by reading the forums, I have come to associate kittens with bad things. If they spread the profanity filter around and add random ‘nice words’. then I will stop hating kittens! I mean seriously, I can’t use the word its infront of a word that end with the letter T, otherwise,…welll, you know!
Also:::http://wiki.guildwars2.com/index.php?title=The_Founding&action=history
Speedy reader is not new, you can see that there was a page for that stuff since atleast August of last year, and you can even click on the historic pages to see what was in there. You’r still wrong. Anet only added an achievement for it after the fact.
EDIT – ^^^ This, right here Anet, is what we need more of in the game for those of us who like exploring and collecting Lore!
As far a the Sanctum goes : http://wiki.guildwars2.com/wiki/Zephyrite
and : http://wiki.guildwars2.com/wiki/Zephyr_Sanctum
this person from an older thread, from about a month ago explains what is wrong with the story quite well:::
what annoys me is the inconsistencies in the writing throughout the whole thing.
- you got the priory, which didn’t even seem certain that the zephyrites existed, and they’re the most knowledgeable people on tyria.
- you got magnus, who not only knows the zephyrites are not a myth, but is aware of multiple (failed) attempts to commercialize with them because of their rare crystals
- you got the zephyrites acting as if seeing land is the most insane thing ever, and many claim to have never stepped on land before, only heard stories of it.
- you got other zephyrites claiming they used to live a normal life, but decided to join the zephyrites for one reason or another, and successfully did so. how did they even do that without the priory (or anyone) finding out about this huge ship recruiting people left and right? and how did people get on it without the others getting close to land?
- and finally, you got the just-released short story that provides evidence that the flying sanctum is no more than 6 years old.
- so yeah, the Zephyr Sanctum has always been there according to some sources, to a point that people in Tyria know about it, and that their landing to resupply is not a very rare occurence as this NPC tells us : http://wiki.guildwars2.com/wiki/Misty
- This tells me that someone in the game must have know at some point that they regularly build new Sanctums to replace older out of date ones, but you have everyone acting like its always been there in the game.
- so, your telling me that everything is perfectly normal, there is absolutely nothing wrong with any of this? keep trying please!
Oh, and the 300 in 140 hours was with no magic find, and I ended up averaging one every half hour. Sometimes I would get ten during the same time period, or I would get none. Compare that to the Queen’s Gauntlet tickets, I have played for roughly the same amount of time so far (minus about 20 hours), and I have come across roughly the same amount of entrance tickets (Well, maybe a little less). Sometimes I get 10 or more an hour, other times, I get none. So yes, its accurate, and you should keep in mind that using the Trading post to decide how much items should be worth is dangerous, otherwise all the recent Champion Exotics would be priced around the same. Using Cobalt and Arc as examples and guildwarstrade.com, you can clearly see that the supply is about the same, but there is a 12+ gold gap. A difference in 50 supply is not going to make the difference 12 gold. So, like I have said before, keep trying dude!
(edited by Chrispy.5641)
Two-handed weapons need TWO Infusion slots
in Super Adventure Box: Back to School
Posted by: Chrispy.5641
Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.
For warrior highter dps combo is axe+mace.
Many skills on 1h actually does highter damage than 2h.
No actually every single two handed weapon has higher total damage than any one handed…
Which explains why Sword on Ranger does more damage than the greatsword or Longbow, right?
1) RNG I played for alot more than 10 hours during Dragon Bash. Actually it was closer to 35 hours a week for 4 weeks on average, which is 140 hours. Not including the coffers I bought, I decided to keep count of the coffers I find as drops, mainly because of the previous Southsun event where I might get one supply crate an hour (with around 450% magic find too…), and across all the karka killing for that event, I came across maybe ten supply crates and no claim tickets. So, back to Dragon Bash, I ended it and tallied just over 300 total Dragon Coffers, across 140 hours. Your number of 3 coffers every 2 minutes is a total load. 35 hours a week is almost a full time job. I do not exactly see how working full time to get one measily weapon skin is fair to anyone, rich or poor. Yeah, I got 6, you got 3, many people got none, and are just now buying them from the trading post. I am still suggesting that the first one is free, a gimme, then if you want more….,grind, grind, grind away until the cows come home.
2) Zephyrites Remember everything that was in the game very clearly. Remember? Goood! Remember how in the game, you hear about how the Zerphyr Sanctum has always been there, for many, many years. Now read that short story again. Its dated 1320, 5 years before the year currently in Guild Wars 2. How would the Zephyr Sanctum always be there if it was built only 5 years ago? The scribe’s note says that the information in the journal might not reliable, but what parts of it aren’t reliable? So, what’s true between that, and what’s true that was told to us in the game?
3) Mega Zerg Hyperforce Puffy Time Go! If you spend any time reading the forums, there are alot of people that do those hyper zerg events. You can also read about all the people expressing their hatred towards them. People do still zerg, for the express purpose of farming champions, which makes the event fail, which ticks other players off, who are legit trying to complete the events in small groups. Many people who have posted in the forums hate zergs because they are ‘Faceroll auto attack" all day and night, and there is nothing challenging about the neverending swarming player events. There is no ’sweeping statement without backup’ about it dude. Some people like swarming to get the champions, but alot of other players HATE it.
4) Jumping Puzzles (and SAB) Once again, your insistence on citing the positive feedback without also citing the negative feedback is kind of confusing, as well as your use of the word ‘most’. I said a ‘Large part’. That is not the same as ‘most’. Large part could be that ususally there is a thread expressing distaste for a jumping puzzle (or SAB) for every thread that likes it. But I have not said most, except for when I said that "Most players don’t have 24 Gold’ Fix that pat of your statement then I will respond to it.
5) Mini-games,…err activities! – the Two that you mentioned in Ebonhawke are not minigames. Infact, they have been there since the game launched, achievements were just added for them later. the Sepratists Propaganda posters, you actually rip down as part of completing a heart in the area. Diving was also in the game at launch, unless you count the two dives that were added later, one of them into lava! So there’s 3 of your ‘minigames’ that already existed in the game at launch, keep trying!
Belchor’s Bluff is pretty much ripped from a minigame that already existed in the Order of Whisper’s storyline “Down the Hatch”.
The Mariner Plaques were added because we were at the release of Sea of Sorrows, plus Anet really needed to add ingame Lore (And I think its going in the right direction, but they need to add much, much more).
So there…., I guess. I made points to counter your point, I guess I’ll wait for you to make points to counter these points, so I can make points to counter those points that countered my earlier points. YEAH!!!
Edit : Fixed some words that were somehow falling under profanity filters. (theres another complaint I have. whoever concieved of that system must either think we’re all six, or we can all magically see curse words spelled out in between other words! jeeze, atleast replace the word with,…Windmill, or…..dinosaur, or……lilly every once in awhile. I hate kittens now, thanks to you!)
(edited by Chrispy.5641)
You will slow down only when you are in combat, and this happens (when triggered by the pet) at the moment the pet DOES damage! So if a mob hits your pet and you are quick enough to hit your F3 (or your pet is on passive), you’ll remain out of combat..
Solution: Stow your pet or keep it on passive..
That solution is great, the stowing your pet part, unless you are running with Master’s Bond. in which case, just keep the thing on passive until you need it.
@ Galen Grey,
You might want to check your list of minigame and make sure that some of those didn’t exist in the game in some form already…
And you are still missing the point, especially with the Dragon coffer part, so I don’t see the point in trying to explain to you any further, but I will. What you need to understand with the dragon cofferes, is someone spent 60+ gold on 6,000 coffers, and never once got a skin. I got 6 skins by buying everything from the trading post, which is a way to play the game, but even with those odds, alot of people didn’t get anything. And the chances of getting one were 1 in a thousand, so there was also almost no chance of you getting one just by playing the game and finding the things, since you would never find 1,000 coffers just by killing enemies(and not dropping more than your whole fortune on just outright buying them). 100% of the players that wanted a skin played the game in some form to get it, only 5% of the players got one. If you still fail to understand how that is unfair in any way, then there is no point in me trying to say anymore to you, because at this point, you are disagreeing just to disagree.
And what else do I want to know? Why are the Zerphyrites lying to everyone else in Tyria, and what are they lying about. That short story did not match up with what was in the game. So, come on dude. You know all, tell me whats up!
And one more thing. I might be eating my words by this time next year, because Anet has had to repeatedly state that they just wanted to spend this whole year getting their holiday/annual stuff out of the way and making quality of life improvements to the game, some of which should have been there from the start (whether you agree with that or not does not change my opinion, or the opinion of many other people)
Hopefully next year, Anet actually does something to the game that makes me care to play it again, because currently, I have seen nothing but Hyper Zerg Swarms, 1 in 1000 RNG, and Jumping Puzzles, all three of which, a large part of the playerbase, HATES. You can mention the minigames all you want, but the fact is, they are MINIgames, as in, not a large part of the MAINgame.
Edit ::: Oh yeah, the Gold inflation thing is also starting to become a big problem. There’s also the wild difference in Instance difficulty between content releases. I will explain why I think those are problems in a future post, but for now, I want to go keep killing dragons in a game that actually lets me……no, not Skyrim (this time)!
(edited by Chrispy.5641)
3) I am also pretty sure that I mentioned the Crazy RNG in addition to the other things. During Dragon Bash, there were those awesome little Dragon Coffers that you could find, or buy from the trading post. I opened 6,000 myself and got 6 weapon Claim tickets. So that was 1 in 1000. It has been documented on these forums that some people have opened the same amount and got even less, or none at all.
If you just play the game, you would NEVER come across 6,000 dragon coffers in a month, just killing things and finding them, so your chances of getting a weapon are even less. I am pretty sure that I mentioned this already. Did you even read past the first post? I didn’t explain it in detail, but I did talk about this already. I mean, seriously…
Anet is going in the right direction by making them tradeable, but they should have let us do that from the start, instead of looking at 95% of the players in the eye and say “You can’t have this!”
4) I have to disagree. I believe that I explained this more than enough before, expecially with the Zephyr Sanctum and the Zephyrites, because we barely got to know anything about them, and we have to wait a year before what? We finally find out that they are really lying to us about something, but we have to wait another year to find out what we finally found out about them lying to us about something. I predict that we won’t really know for atleast two more years.
@Chrispy
I get what you’re saying about Scarlet, but to be honest, I felt the exact same way about how all the recent Living World content was entirely based around a human story arc, why should my Asura/Sylvari/Charr character care a single whit about Jennah’s Jubilee or anything operating within and around it?I would also like to see some continuation of the original main story arc – the Elder Dragons and I don’t really understand why they couldn’t have introduced the Living World content to be following this arc and actually building up to fighting yet another Elder Dragon, this to me would have made a lot more sense than easily forgetable diversions such as we’ve seen already.
I also agree with you about the Karka event, they were touted as a huge threat and then forgotten about, jog on. Southsun was highly populated while the event was going on then became a dead wasteland because there was next to nothing to do there, most people went for Ori nodes until the rich vein disappeared. The events that are ongoing there are not very attractive for the effort put in to actually kill those things.
I don’t feel that the story is moving anywhere, the dragons have been forgotten about and everyone is having festivals. PvE is amounting to zerg farm fests with very little substance beyond making gold and achievement collecting.
That my problem. We had a story arc based entirely around humans, which is fine. (We need to have race centric Stories every so often so that way we aren’t entirely focoused on Lion’s Arch all the time), and then when Scarlet was revealed and everything, and Anet posted a short story about her, They had the perfect opportunity to talk about some of the problems with the Pale Tree and the Sylvari’s messed up way of thinking. (I mean In-game, not outside of it)
We had a Charr/Norn Centric storyline, through Flame and Frost, and Lion’s Arch was covered pretty well for several months. So all that we are missing as far as a race centric storyline for the year, would be the Asura (Though they were talked about a tiny bit during this recent release, and there is almost always a major Asura character in every Living Story release), and the Sylvari since they were never considered when Watchwork Chaos was released.
Then there are the Elder Dragons, you know, those unstoppable forces of Nature. There’s other minor Races, and some Races that have big enough populations and military power to not be considered minor races really, just not playable (Like the Tengu and Kodan)
I’m just going to put it like this, We’ll be seeing Lions Arch, front and center, again in October and fpr atleast half of December. I really don’t want to see anymore stories that involve them until next year.
(I wrote numbers on ths quote in Bold print for reference.)
1.Your analysis has a few mistakes. Fistly we got way more permanent content then the content you mention. You didnt list 9 new jumping puzzles, about 50 new dynamic events, 1 new meta event, 3 new world events (whatever you might want to call the skritt theif, the Modus Sceleris group as well as the new invasions) 3 new pvp maps, 10 new mini games / activities, and 214 guild missions.2.Secondly I dont get whats your complaint with the wallet? did I understand correctly you’re listing it as a complaint cause you wanted it at launch? would that be a fair thing to have in this list?
3.Also you listed that each new skin they released you could only get with money or by exchanging gold for gems. Thats not true, every event except for wintersday and the fused weapon set had those skins earn able in game as well. Through drops or this month for example even straight out buying them.
4.As for the living story, I disagree thakittens small, a lot has happened story wise.
1) oops. I am pretty sure that at the end of the first post I said:::
If you are keeping score, Southsun Cove, Fractals, and a few improvements to the three sides of the game (WvW, PvP, PvE), are the only things with any real sense of permenancy, and some jumping puzzles too, can;t forget them.
Well, I know it was only 5 words, but I mentioned the Jumping Puzzles, that you should also keep in mind that alot of the playerbase doesn’t want to go near those things, which even before Anet started adding more to the game, alot of players have expressed their hatred towards them, (Even though they are generally good additions to the game)
The 3 New PvP maps I would consider as improvements to the PvP side of the game, since there isn’t many ways to improve it other than adding a new map every few months and doing skill balances.(there was also the leaderboards, etc.) The Mini Games/ Activities…, many of them you can only do at certain times of the year, so how is that in any way permanent content? I already said that I do not consider that permanent because you don’t have access to it year round.
The 200 or so Guild Missions I take issue with the way you said it. There are 3 Guild Puzzles, 6 Guild Challenges, 7 Guild Rushes, and then if you want to count out each individual Guild Trek location and Bounty, then, it might be over 200. That being completely beside the point that those are also PvE Improvements, and its not really that much either, when you consider that Guild Treks are just “Go here”, and Guild Bounties are “Get a bunch of people and kill X”.
2) My complaint about the wallet was that at the begining when the game launched, your storage space was wasted on storing tokens, badges, etc. You start the game with one 30 slot bank tab, and you can upgrade them with 600 gems. if you take into account that Gem prices are 4 gold per 100 gems, it costs 24 Gold to buy another storage tab right now. Most players, don’t have 24 gold.
So, why should I waste 10 slots for tokens and such? There’s also all the boosters I got from the black lion chests, using keys I got from map completion. There is also the black lion chests I am storing until I find more keys. There are all the unique items I have aquired over the last year from living story. There is also 6 armor sets that I have crafted and bough, from just one of my characters that needs to go in there, of which each takes up 12 slots, plus several more slots for weapons. My bank was full with all tabs, before I ever considered all the tokens. That or waste storage on your character.
That part of the Wallet should have already been in the game in the as far as letting you deposit tokens in the form of collectibles so you weren’t wasting bank space.
Thanks for the work writing all this Chrispy!
I agree with all the points you make.
Please don’t let be down by Fan-boys, because they possible will swarm here.It’s people like you capable of a rational and mature analysis that we need, in the forum as in game, if someday we wish seriously improve GW2 to a level of greatness at the least equal to GW1!
Best regards,
Draco
Thanks for the comment!
also, I just wanted to rant a little and maybe get a few good points and ideas across. No one is going to swarm here because I purposely gave this thread a title so that wouldn’t happen, that way the only people who reply were the ones who atleast read the first post. If I gave this thread a title like, say, “Living Story is a SHAM”, this place would be blown up with a war in about two seconds like it has been in the last two Living Story Forums (Queen’s Jubilee, Clockwork Chaos)
- Mesmers have abilities like Mind Control, Teleportation, etc. That can be thought of as Science Fiction, except for when the word Magic is used to explain it, despite the lack of evidence in any other story that a physical means other than ‘magic’ can be used to do those abilities.
- You can call those Clockwork creatures steampunk, and thus science fiction, but they aren’t steampowered. They are magic powered. Unless there is an actual explanation for how those things operate without the use of magic, they cannot be considered anything other than fantasy creatures.
- Even though the Charr have steam(gas/whatever) powered, Tanks, helicopters, and everyone has airships, etc. in the game, those Airships defy the laws of physics and they are magic powered in some way. And the Char’s Tanks are not science fiction in any way, because they exist in a form in our own modern world. At that point it stops becoming science fiction or fantasy, and becomes fact.
- While the Asura are very advanced in technology and science, all of their technology is imbued with magical energy in some way, and you should consider that their ‘science’ is nothing more than the ‘science of manipulating magic’, automatically disqualifying that from being science fiction. Now, if they didn’t ever use that mysterious force known as magic, and manipulated only things like electricity, then we could get somewhere, but, they don’t.
- Even Science Fiction stories have creatures as fantastical as Dragons, etc. so you cannot say thakittens a Fantasy because of that, however, the dragon’s are magical beings that also consume magic, so you cannot argue on that point either.
- You cannot call Guild Wars a Science Fiction because of gears, just as you cannot call John Carter of Mars a Fantasy, just because there are swords in it. Guild Wars 2 uses Magic as a device to explain how nearly everything work. John Carter uses grounded explanations to explain how everything works (though a 100 years has made much of it outdated).
- Yeah, there is technology, but guess what? while its hard to see, there was technology in the Lord of the Rings as well, espeically alot of Industrial technology, and that story is about as high a High Fantasy as you can get out of any story. Technology in this universe was mainly used by the Enemy, but it was there! And there’s something to consider too!
I have gone through every possible thing I can think of to explain why Guild Wars 2 is 100% a Fantasy world, including one or two that wasn’t yet considered in this thread.
Some Suggestions I want to make
- 1)WE NEED NEW AREAS TO EXPLORE, OR MORE PERMANENT STUFF ADDED TO EXISTING AREAS
- What if for example, Primordus opens a Fissure in the Harathi Hinterlands or something? The Dragon’s Minions are nw at war with the Centaur, but so are we. So its now a Triangle war going on. What if the Centaurs and Humans have to work together for a short time to get rid of Primordus’s Minions and close the Fissure? Then afterwards, Humans and Centaurs go back to fighting each other? You don’t have to rework any events in the area, you just need to rotate the events out every week. One week, its the normal events in the zone. The next week, all manner of stuff breaks loose when Destroyers invade, and for that week, Centaurs and Humans end up working together?
- What if, for another example, we have an instance involving the Zephyrites. They have a trade agreement with Lions Arch now, right? So what if the Aetherblades want to make a statement to them too, and decide to attack the Zephyrites supply runs. We can do a new Dungeon/Instance were we are in an Airship, escorting the Zephyrite ship to Lion’s Arch. Aetherblades attack. We man the cannone and fight the Aetherblades on the Deck, much like what we did during the final dungeon in the game. Then suddenly, a Giant Flying Clockwork Horror made of metal and dragon bones appears, and we have to destroy that now? Oh, and the instance is repeatable, forever, as in, not temporary.
- 2) IF YOU ARE GOING TO INSIST ON RNG, GIVE THE FIRST SKIN TO PLAYERS FOR FREE I’m talking about weapon skins comming out of things like Dragon Coffers and Supply Crates. Like I said before, making content for 1-5% of your player base is wrong and it needs to stop.
- on a related note, Your Black Lion Ticket thing was a horrible idea, and is one of the lamest attempts I have ever seen at trying to nickel and dime a playerbase. Some people have bought 50 dollars worth of keys, and never find a Black Lion Ticket. While its a great way to get revenue, its a slap in the face, a poke in the eyes, and a kick in the crotch of every player who plays your game, especially the 95% of players who will never get to hold one of those weapons in their digital hands. (actually, its more like 99.99% but whose really keeping count?)
- 3)FOR STORY, YOU NEED TO STOP TRICKLING US A PATHETICALLY SMALL AMOUNT OF STORY EVERY TWO WEEKS! Its 8 months into the living story, and we barely know anything about what is going on. You close story threads while opening ten more, and some you never come back to. We know that the Pale Tree and other Sylvari are involved in the whole big picture, but I fear that with your current release schedule, we’ll be seeing an end to this storyline in 2017 or something, and then in 2020, we’ll finally get to fight another Elder Dragon. If that is your plan, That is Unacceptable.
- 4)YOU NEED TO MAKE YOURSELVES AWARE OF OTHER MMORPG’s AND WHAT THEY ARE DOING! One exampe I am talking about is Wildstar. They are currently doing everything in the world right, including how to handle things like player housing, their version of guild halls, etc. There is also the next MMO that Blizzard is working on…You need to open your eyes and pay attention, or you are going to start to lose a whole lot of players in the next few years.
- 5)YOU NEED TO IMPROVE YOUR GUILD SYSTEM,…ALOT I am not talking about Guild rewards or Guild Missions. Those are great. The Limited Message of the Day,….Awful. The fact that Players can’t leave a personal message next to their name that other players can read,….also awful. The inability to see how long players have been offline or not representing,….Horrible. The Lack of Guild Halls,….The Worst.
- Other Suggestions would be to have a tool that lets leaders and officers see how much influence individual players are contributing, so they can see who is the most active players in their guilds.
- The reason why players should be allowed to leave a personal message is so, in the absence of a group finder, Players can say that they are available to do Dungeons or help players out with exploration or personal stories. Just having a Guild Channel in Chat is often times not enough because when someone asks “Hey, who wants to run a Dungeon?” That often gets lost in the 10,000,000 other messages poping up in the middle of a living story event, like the Invasion events.
There, I ended my “I’m not satisfied with Guild Wars 2” Rant, and I’m going to be staying away from the game for a few months so I’m not burned out from all the endless grinding story content. I’ll leave this here to see what other players think, while I go and kill Dragons in a game that actually lets me,…Skyrim.
What happened to the Elder Dragons? You know, those all powerful, evil forces of Nature that want to consume all the magic there is in the world? I can understand that Jormag might have somehow ‘known’ that Zhaitan was defeated, so are re-evaluating his plans or whatever. You also have Kralkatorrik who was nearly killed and is in hiding. You have Primordus who could care less about the surface world right now. Theres also the Sea and Jungle Dragons that haven’t yet done anything, well, other than the whole Krait, Quaggan, Karka getting sent closer to shore, but even that isn’t explained really.
We know the Pact is in Frost Gorge Sound, Fighting the Claws of Jormag every few hours, so, why can we start a Northward Push towards Jormag and work on taking out another Elder Dragon? If the Mountains are Impassible, why can we go west or East and go around the mountains?
There is also Cantha and Elona. While they don’t really matter so much because they aren’t being attacked on all fronts by all powerful elder dragons, they were still major areas in Guild Wars, and if I am keeping time properly, Factions was released exactly a year after Prophecies came out, adding an entire continent’s worth of content.
So far with Gw2, we have one area that somewhat delves into the story, explaining the Karka, and then,…..no wait,…..thats it!
Its not that I hate Scarlet or anything, its just that, having a maniacal Sylvari that saw god(eternal Alcemy,..Whatever), and I don;t mind the part where she has a problem with the Pale tree deciding their destiney’s for them. I know that the Pale Tree deciding the Sylvari’s destiney for them and such needs to be addressed, but creating a whole new character, and involving every other area in Tyria was probably not the best way to go about it. It just sounds like a Sylvari problem that the Sylvari need to come together as a race and solve themselves, and not bring in the rest of the world into it, for the sake of bringing in the rest of the world in.
That’s just all it seemed like to me. You have an awesome Sylvari character with an awesome backstory that reflects alot of things wrong with the Sylvari as a race, and then,….you just throw the rest of the world into it because you want some sort of Earth shaking event, that shouldn’t even involve the rest of the world? It doesn’t make any sense.
And What about the Zephyrites? This goes into the whole permanent content thing some more. We saw them for a month, their story was barely touched on, and now we have to wait a year or longer to see more of their story. Then, its only going to be enough to fill a page or two, and I have to wait yet another year?!?!?
I really hope that Anet isn’t thinking of making Guild Wars 2 a Decade long type of game. While EVE and WOW were sucessful in that regard, they didn’t slowly trickle thing to us for years at a time. They gaveit all to us at once. Having to wait 10 years to see an expansions worth of content is just plainly a NO GO for me.
My other complaint not relating to the Living Story or Content, is The Wallet. Its Cool, and it should have been in the game in some form from the Start.
I should say the same for a Group Finder,…. Especially the Group Finder, which still isn’t in the game. Let me take Other MMO’s as an example. When they were released, that was one of the biggest complaints about the game. A Group Finder is the bigest no-brainer in any game today. Its one of the complaints about Guild Wars 2 right now, (though that is a pretty long list….)
(I’m going to add to this later, just read the next post where I voice some complaints about the direction the story is going in)
It will be a year after release in three days.
So far, we got…..
- 3 recurring ‘festivals’ and some recurring content(Halloween, Wintersday, Dragon Bash, Queen’s Gauntlet, Super Adventure Fun Box, Bazaar of the Four Winds)
- A Bunch of Mini Dungeons that hasn’t been updated in almost a year (Fractals)
- Literally a new set of weapon skins every month that relies far too much on Internet Gambling in order to get.
- A Couple of Armor sets to go with it.
- Half a year’s worth of Content that no one will ever get to play again
- Some minor updates to WvW, PvP and the achievement system.
- A Wallet.
- 1 New Zone that is permanent, and 1 New Zone that was here for only a month.
There is two perspectives that I want to go on when I explain this…
The First is from a Buy to Play Perspective. No one has had to pay for this content, and for a year, that’s alot of stuff. While some games have given us way more content with their ‘Free’ Updates (EVE, LOTRO, Etc.), those require those dirty subscription fees. We have gotten alot of variety for amazingly little cash.
Okay, now that that’s over, lets go From my perspective,….While I don’t mind the free updates through the living story, and some I have enjoyed, I think Anet’s current business model is one of the more pathetic attempts at getting Player’s money, as far as MMO’s are concerned, and the amount of ‘Permanent’ content they have put out is also kind of pathetic. Here are my reasons why:
Those awesome Weapon and Armor skins that you can get for free,….Well, you can’t actually get them for free. Last I checked, its now over 4 gold per 100 gems for the gem store. Unless you are one of the Trading Post Barons with your 10,000 gold in storage, or you are one of the most prolific grinders in existence, you will have to pay real money at one point or another to get something from the gemstore, that or you will sacrifice yourself to a life in digital poverty.
Yeah, you can get 4 gold an hour doing Anet’s many grind heavy living story stuff, and you could have gotten up to 1,000 gold from the Queen’s gauntlet before it got nerfed, or, you’re just rich and bought all your gold, but that is less than 5% of the player population, even with the most conservative estimates. My Fortune right now is about 98 Gold. If I sell everything I own, I might hit about 200 Gold. At this point in the game, even that isn’t enough to cut it with some more expensive items. While I agree that players should work for their weapons, the way the current system is…, many players are running up an escalator that is moving in the wrong direction, and they can’t get off because other players and Anet are pushing them up.
Yeah, those cool weapon skins are 100% optional, but by making them optional, instead of giving players their choice of one as a reward for completing the Living Story, or giving them one for free from a chest then locking them out of it with the regular RNG, you are denying 95% of the players that content. Because of that I do not consider this permanent content because a vast majority of players will never have access to it. Why should you even bother to waste your time, if your cool weapon skins only reach 5% of the player base? In my opinion, that is time wasted.
That yearly Content you keep doing is really cool and all but I still consider it temporary content. You only see it for two weeks to a month once a year. Which, while you can always do it again next year if you miss it, its still not permanent content that you can come back to at any time.
If you are keeping score, Southsun Cove, Fractals, and a few improvements to the three sides of the game (WvW, PvP, PvE), are the only things with any real sense of permenancy, and some jumping puzzles too, can;t forget them.
I do to this game the same way I do to Skyrim, Assassin’s Creed, or any other super long game when I get bored…..
…I stop playing. I haven’t played Skyrim in almost a year, and I just started again this week with a new character, and it has been really awesome playing through again.
One does not simply take a break from Guild Wars 2.
Challenge Accepted! Because I jumped back into Skyrim, I am slowing down my endless Guildwars 2 Grind, and I might hop on to finish a Daily or do a dungeon with friends if they ask, but, it might be October before I hop into the game again (because I missed it the first time while taking a break from this game!), but as far as playing the game with a fresh character and getting serious again, it could be a year from now.
BUT! It doesn’t cost me a penny to play the game, so what does it matter if I quit now and come back in 5/6/12 months?
Irrelevant. You can think the sky is yellow instead of thinking it’s blue, but it doesn’t change the fact that the sky is blue. We have interviews from Blizzard in the first days of WoW claiming how they were surprised that players would often flock to the grind-like and fast way to achieve something, instead of seeking the fun way… And we can clearly see how this realization has shaped MMORPGs for a very long time now. Farmers allow MMORPGs to be mediocre games. You can believe otherwise, but it wouldn’t become any less true.
And you just answered your own point. If you think the Sky is blue, but someone tries to say its yellow, what changes the fact that the other person still thinks it yellow?…NOTHING!
If You think Farming is repetitive and unfun, but someone else thinks it is fun, What changes his opinion? Certainly not yours!
If I and many other players say that Guild Wars 2 is Great, but you think its mediocre, Nothing I say is going to change your opinion. So obviously Guild Wars 2 is a mediocre game, and you should stop playing it if thats what you think.
Wrong.
Imagine there were no farmers. Imagine everyone had the same amount of gold. We would have no absurdly priced item, simple because no one would be able to afford it. Wouldn’t make much of a difference if supply were a bit smaller, because trying to sell something for a small fortune would be more expensive than anyone in the game could buy.
There are games out like that already. Its called,…a Single Player Game! If you don’t like interacting with other players, (who I should remind you, are all human, and all are always looking for he next way to make a buck, even if its a digital buck) then go play a single player game where you will never have to worry about it!
There is no reason it could not be, other than how it would kitten off the players who love, as the OP put it, “getting gold, gearing up, getting minipets, buying skins and armor to show off”. Who happen to be the same players who want everyone else to not get gold, not gear up, not get minipets, not buy skins or armor, so they can “show off”. Are you sure you want to prioritize those players over everyone else?
Well, I have the perfect game world for you. Its called Call of Duty, where everyone has the same number of bullets and it takes raw skill to make it to the top,…or do people gripe about the people with too much skill? (….yeah, actually they do!)
Guildwars 2, if it were made into a perfect society like you want, where everyone is equal, everyone has the same amount of gold,…It,…Will,….FAIL. One person is going to take advantage of another, and get his gold, and the whole chain will keep going until one man has all the power and gold, and everyone else are bowing at his footsteps like the ants they let themselves become. Its what happened to Russia. It happened to Germany. It happened to Rome….oddly enough, once people stood up and said “Hey, Don’t Tread on Me!” is when these societies crumble and are replaced with new ones.
The only way to fix a society like this (including in a videogame) is to take away everything, Force everyone to live in a wall, and cut off all human interaction. No one can buy stuff from another person or player, no one can give stuff to another person or player, because that itself would create an imbalance. The only thing people are allowed to do with each other in a world like this, is simple look at each other. They aren;t allowed to speak or make faces, because that would create an imbalance. Everyone gets the same weapon and the same armor, and are the same race and gender, regardless of what they want to be. That’s a dull game, and that’s a game I don’t want to play!
Seriously, you guys need to be a little more proactive with your Anti-Farming strategy. The Farmer’s don’t care about the Forums, nor the neverending patches Anet implements to try to get rid of them.
For example, When the Warriors started whining and Moaning and giving out threats in Queen’s Gauntlet, I removed all gambits and started taking as long as possible on fights, seriously ticking them off, and when I died and no one would revive me, I would do the same, and when they all moved to a new area, guess what? I moved with them. They want to cry, moan, Grief and Troll me, I’ll Grief and Troll them back, 10x as hard,…without the death threats! …I did the same thing on Eve online for years, which is 100% allowed in that game, and unless I am being just plain nasty to other people (like lots of cursing and death threats), its generally allowed in this game as well.
A few other things….
You guys might try to make the point that Farming isn’t fun and it ruins games, you need to consider that not all people really think or care the same way as you do! The Fact that Legendary weapons exist in this game means that Anet 100% supports Farming, and Guild Wars 2 is not the first game to have done that (Just look at Eve for probably the greatest example)
You Might think that Farming Increases the price of Items Beyond Inflation, but that’s not true either. Look at the price of many exotics right now and many of them are 3 gold or less, roughly 25% of them are 2 gold or less. Some you can get for less than a gold right now! Which anyone can afford, and its all thanks to those farmers you hate so much! Most Rares cost less than 30 silver, many less than 20! You have Farmers to Thank for that, especially since back in January, most costed upwards of a Gold, and most Exotics costed upwards of 3 to 5 gold (only a few are that expensive now).
…So you can’t get an Infinite Light because it costs 1000 gold. Well, you need to stop crying and get it the same way those farmers did! They wasted the time to get all the materials which takes many hours, and quite a bit of gold no matter what, not you, which is why it costs so much,….to you, not them since they actually went through the touble of getting one.
Oh yeah, and this:::
Seeking fun experiences is superior to seeking insufferable experiences in exchange for a reward.
In an Idealistic, Theocratic Utopia, that might be true, but guess what? This isn’t, and neither is Guildwars 2! In real life, I turn wrenches and solder components into circuit boards, day, by day, endlessly. I only had the job for a year, and I think it is the most repetitive job some sadistic higher power could have ever thought of for humans to do. Some might call it work (because it is!), But, no matter how repetitive it gets, I still call it a fun thing to do. I like doing it, and its what I do for a living. I had oppurtunities in the last year to get jobs with more variety, but I never took them. Most Farmers in video games aren’t much different.
And just like the real world, Guild Wars 2 gave everyone an equal oppurtunity to make it big, in Guild Wars 2’s case, to get rich off of fake currency when it was released last year. Some people took advantage of it, because it was fun for them. That does not mean it has to be for you!
Do I support Farming? No. Not really. Seeing People stomp all over other People they see as ‘lower class’ ticks me off, even in a digital world. Watching people Grief endlessly in a game world because someone did something they don’t like really ticks me off. But, guess what, Watching people Grief endlessly on the forums for the exact opposite reason also Ticks me off!
Well, Short Story just got posted, so obviously there’s more to Scarlet and this whole mess of things then we think, A Heck of a Lot More!
https://www.guildwars2.com/en/news/short-story-what-scarlet-saw/
And there are maybe 2 other bad guys in Total I can think of that come anywhere near Scarlet right now, and even thats a stretch.
Three points I want to make, then I’m gone for a few more weeks again…..
1) The opinions of the most vocal among us is not the opinion of the majority. Just because the forums were on fire doesn’t mean that I and many others hated the Living Story. Totally the opposite.
2) Anet just Introduced the Character, and again, we have the most vocal among us trying everything they can to dismiss the character as the most cliche evil villian ever, when they don’t even know anything about her. (Seriously…, The Elder Dragons are probably further into cliche territoty than Scarlet is.)
3) There is MORE to come. How many times does someone at Anet have to say this? Seriously, do people watch the first 30 seconds of a movie, say its horrible, then leave the theater, and waste 14 bucks(If you do this, it might explain your lack of gold in Guild Wars 2)? Or is everyone going to stop crying over everything you see wrong with Guild Wars 2, and wait for everything to play out?
I don’t think its part of any larger recipe.
And yeah, you pretty much go random places. I imagine thakittens RNG just like everything else in this game, and that 1/1000 chance it ports you somewhere that actually makes it worth the money you would spend on it, but for right now, I would say to just sell the thing.
I used it five times…..
- I faceplanted in place Twice…
- Got transported to the top of a house in Lornar’s pass
- Got Transported to the very begining of the Harathi Hinterlands
- Then got knocked down again….
My suggestion is to wait for The Price to go down.
The Other reason I Replied was because of this:::
Exotic Drop
- Play Clockwork Chaos content for a chance at the exotic Twisted Watchwork Portal Device Recipe.
- The recipe requires a level 400 artificer. The ingredients are 50 Watchwork Sprockets, 50 Bowls of Salsa, 1 Unidentified Dye, and 1 Glob of Dark Matter.
- Etc…….
I know the recipe is totally different in the game, and requires candy corn, zhaitaffy, and snowflakes, etc, but what’s with the Dark Matter? That definitely isn’t in the game, is it?
(edited by Chrispy.5641)
If I’m going to be fairly blunt, compared to other AAA games with good cutscenes and cinematics, Guild Wars 2’s are very weak. Compare anything from GW2 to this:
StarCraft 2: Heart of the Swarm
http://youtu.be/L2o5dnVuxiI?t=3m15sMass Effect 2
http://www.youtube.com/watch?v=-PjTuSQNLI4Halo 4
http://youtu.be/GbjA6rB98Yk?t=51m58sGuild Wars 2 lacks:
- Unique animations for close ups of characters (i.e. characters in cinematics are using the same animations that they are when in open world)
- Good cinematography for cutscenes
- In depth facial animations/speech simulationThese things are some of many elements that are required for engaging cutscenes. I don’t blame the GW2 team – their living story content is not “replayable” therefore it doesn’t make much sense for them to invest a lot into cutscenes. Additionally, as an MMORPG, GW2 is going to place a lot more emphasis on gameplay over story. I suppose the day will come when story and narrative become more valuable in MMOs, but investing in these things has an opportunity cost that right now isn’t worth it for most companies (See: SWTOR).
Quotes from MassivelyIt seems like everyone is obsessed with the exact amount of money EA spent creating its most expensive title ever, but the Los Angeles Times may have a final number to end the discussion: Apparently, Star Wars: The Old Republic cost $200 million. Other interesting details from the Times’ investigation into what it calls a “galactic gamble” include the fact that it was made by 800 people on four continents with an additional 1,000 voice actors (doing three languages) handling 4,000 characters.
Yeah…..I doubt Guild Wars 2 even came close to that number…
How about when the Torch is on Fire Attunment, it stays the same as the torch is, a Flame.
On Water Attunment, there is a big glob of water moving around and dripping at the end of the torch.
On Air Attunment, there is alot of sparks and wind effects at the end of the torch.
On Earth Attunment, there is a big glob of sand moving around around at the end of the torch, with sand falling off occasionally.
This would be awesome! But then all the other weapons might feel left out, not getting some cool effect. Besides, this would require a lot of work from ArenaNet, because they would have to create not just 1 but 4 different skins for each torch.
Well, that would be true, except that every torch in the game (except the legendary and like 2 or 3 others) has pretty much the same flame animation when used. All Anet would have to do is replace that flame with the appropriate elemental attunment, and the animation would be the same no matter what for all torch weapons, so only 3 new skins/models/animations copied across all torches because the fire one already exists.