Showing Posts For Cinder.4865:

Only was hoping for two changes in this patch... Got none

in Warrior

Posted by: Cinder.4865

Cinder.4865

Different Dodge appearences by Class

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I think it’s a nifty idea! As for your thoughts on heavy armour, you have to remember that those in heavy armour have specifically trained to move/dodge in it. It’s also not as heavy or cumbersome as some would make out.

Remove the Leveling Scale from Guild Wars 2

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I’m absolutely baffled by people who want to remove the down-scaling feature so they feel more “powerful” in low level zones. You are still far stronger than any at-level character running through the zone, likely killing creatures in three hits or less, so what’s the point? Are you trying to impress someone? Do you want easier farming?

Can someone please enlighten me as to why people call for the removal of the feature? I’m honestly confused and curious.

Headhunters

in Suggestions

Posted by: Cinder.4865

Cinder.4865

My suggestion is to suggest these as modes for sPvP or WvW. We won’t see open world PvP, as it’s completely contradictory to what ANet has given us. You’ve also designed it as an opt-in system, which sPvP and WvW are already.

Q sylvari world to powerful

in Sylvari

Posted by: Cinder.4865

Cinder.4865

Also, the krait witch is a group event as Cinder mentioned and its also in the zone that the humans and Asura go through as well, so its not some “massively over powered” Sylvari boss.

Actually, there is a Krait Witch, as well, in the Sylvari starting zone. I believe the one you’re talking about is in Gendarran Fields.

Expansion Concepts

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Posted by: Cinder.4865

Cinder.4865

I’m not overreacting, and I’m somewhat insulted that you’d project that onto me because of my dislike for your idea. =/

Q sylvari world to powerful

in Sylvari

Posted by: Cinder.4865

Cinder.4865

Well, first off, the Krait Witch is a group event. You’re going to need a good 5+ players in order to complete that event. I can’t say I believe that you’ve attempted her with 15 players, unless they were all new players who were still learning the game.

As for the level 16 Sylvari story, which part is that? My first playthrough to level 40 was on a Sylvari Thief, and I don’t recall having any sort of significant issue that made me want to put the game down.

Sylvari, though, are not an uncommonly played race, and their area is no harder than any other race’s to complete.

Expansion Concepts

in Suggestions

Posted by: Cinder.4865

Cinder.4865

It may be stupid to you, but it’s not for many — in fact, I’m willing to say that the vast majority have no problem with waypoints, other than the eventual costs.

I have no want to “manage” mounts. Collect them? Sure. Show them off? Yes. “Manage” them? No.

Gw2, moba, and you

in Suggestions

Posted by: Cinder.4865

Cinder.4865

this has no place in GW

That’s like saying CTF or King of the Hill or any other game mode you could dream up, and then slot into sPvP, has no place in GW. I think it would take a lot of work and effort on ANet’s end, but if done well it would likely draw a very, very large crowd and userbase.

That said, I won’t be holding my breath. It’s not necessary for the game.

Gaining Karma Points for Resurrections?

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Whilst not saying that it’s a good idea, I disagree that it’s a bad idea. It’s certainly an INTERESTING idea. Considering what karma actually is, yes, it would be rather apposite to award karma points for taking the trouble to resurrect someone. Never very many, and a little more for doing it in combat. Say 5 for OoC player; 10 for IC player; less for NPC? Whereas xp for ressing stays the same, as now, I think? A rather neat little bonus, but one that is unlikely ever to amount to very much…

Until someone and their buddy gets it in their head to abuse it by throwing themselves off a cliff and having the other resurrect them repeatedly.

Sorry, but I don’t see this happening, for the very same reason Karma rewards were removed from the Human intro for herding civilians to the inn — people will abuse it.

No reset for dungeon quitters

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Posted by: Cinder.4865

Cinder.4865

You don’t need to penalize the person who quit. It may be rude of them, but there’s always the potential that they didn’t know better. Just implement what Wrathchild has proposed or make it so that if you leave the instance (or it is reset) without you having opened the chest, the loot is sent straight to your inventory.

Immunity to Knockdown after Knockdown.

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Posted by: Cinder.4865

Cinder.4865

Diminishing returns on CC sounds very wow-like, something I always hated.

DRs are actually something practiced by a great many games. It’s a common technique, really.

Expansion Concepts

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Posted by: Cinder.4865

Cinder.4865

As for the Mounts, I forgot to add that Waypoints should no longer be usable from anywhere. Essentially 2 changes would occur:
- You can no longer travel to Waypoints without using a Waypoint. Example: You can’t travel from a cave to a Waypoint.
- When you are defeated, you automatically appear in the nearest uncontested settlement, rather than choosing a Waypoint.

No. I’m not against mounts being added to the game purely as an aesthetic to be collected and shown off, but I will be if they hamstring the waypoint system. Your ideas would make “pricey” convenience a massive inconvenience, one that I don’t think mounts alone would overcome.

Immunity to Knockdown after Knockdown.

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I believe knockdown is cured by any skill that also breaks stun.

This game would be mind blowing with open world pvp

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Posted by: Cinder.4865

Cinder.4865

OOOOH better idea. just like overflow, join the normal server always but have the option to switch to the hostile server (exactly like overflow with all other servers joining). continue playing until you see an enemy. groups are your only friends. 5 player roaming parties. sick.

Sounds like WvW!

Monthly achievement without WvW participation

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Posted by: Cinder.4865

Cinder.4865

A general achievement should not require an optional part of the game.

The achievement is also optional.

Thieves & Rifles: Snipers.

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Posted by: Cinder.4865

Cinder.4865

Can anyone give a legitimate reason for Thieves to have access to rifle other than “to match others with 1200 range”? Both pistol and shortbow have a range of 900 for the Thief, which is nothing to scoff at, with the shortbow’s Cluster Bomb having a range of 1200. Cluster Bomb also has a low initiative cost.

I won’t be bothered if ANet sees fit to hand the rifle to Thieves, but I can’t see a reason for the addition beyond player desire. Thieves are mobile and have plenty of range and ranged options. If you’re looking for more, you might try alting as a Ranger or Engineer!

Underwater Mail Delivery: Swimming Birds?

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Posted by: Cinder.4865

Cinder.4865

“They can dive down several meters.” That’s epic.
Now just explain how they can get to me in an underwater cave in the middle of a dungeon and I’ll be happy . :P

Magic.

Use an utility skill in the elite spot.

in Suggestions

Posted by: Cinder.4865

Cinder.4865

As of right now, the game’s skill setup is balanced around having five weapon skills, one healing skill, three utility skills, and one elite skill. You allow players to put an extra utility skill into the elite slot, without adjusting the balance — which would be time consuming and take away from the things we need right now — and things will get messy. Maybe not immediately, but an imbalance would occur and likely not on a small scale, either.

I vote to leave it as it is and let the developers/balance testers work out how to make elite skills more interesting and useful. Player suggestions and input on that would be far more beneficial to the team behind this.

This game would be mind blowing with open world pvp

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Open world PvP is known as WvW.

Race change/character remake.

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Cinder.4865

A race change would need to do several things:

#1: reset your personal story, which I don’t see as a big deal.

#2: switching any cultural armour you own to the proper armour, eg: exchanging Charr cultural armour for Asura cultural armour.

#3: disable the use/skinning of any order armours until you join a new one, then switching it to the newly chosen order’s armour or reactivating it if you’ve joined the same order.

#4: refunding any skill points spent on racial skills.

It’s no different from other MMO setups regarding race changes, but ANet has already shot the idea down. I’m guessing there are either limitations or some other reasoning I can’t fathom for deciding against it.

However, I, like Mjgander, believe it’s an underestimation and ANet failing to capitalize on something that would be used and used often, no matter the price put on it. There will always be players who prefer to use a single character and experience everything they can (be it personal story or racial skills) across that single character. Denying them this option is, really, a shame, especially from a business perspective.

"Collecting" equipment skins

in Suggestions

Posted by: Cinder.4865

Cinder.4865

This would be awesome, I hope ANet considers it!

Social interaction

in Suggestions

Posted by: Cinder.4865

Cinder.4865

So interact. Once initial contact has been established, SOCIALIZE. I don’t know if it’s a misunderstanding of the definition of socialization or incomprehension of something else that people aren’t being clear on, but nothing, to me, is missing in this department. And, no, noting people run off without so much as a “thank you” or a “nice meeting you” is not propping up the argument. This will happen regardless of what you do with the game, unless you immobilize the player in place until he thanks those that have helped him/her.

A game developer can’t force this sort of thing, it’s not their responsibility, and it’s a ludicrous idea to think they can or will. The onus is on the players.

Improve social, we are losing players.

in Suggestions

Posted by: Cinder.4865

Cinder.4865

https://forum-en.gw2archive.eu/forum/game/suggestions/Social-interaction/first#post284133

My opinion on the matter from another thread. People constantly citing this as a problem or “failing” of the game absolutely baffles me, honestly.

Screenshot of your Asura Toon

in Asura

Posted by: Cinder.4865

Cinder.4865

My guy! I love how heavy armour renders on Asura.

Attachments:

Too Many Skirts, Not Enough Pants

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Personally, I wish we had more heavy armour options with “skirts”. Plate legs always look awkwardly thin without any embellishments on them in MMOs.

So why doesn't the Asura starting intro have the Asura theme playing?

in Asura

Posted by: Cinder.4865

Cinder.4865

Well, personally, I like the intro theme much more than I do the theme song. The theme song feels a little generic, but that’s probably just me.

ArenaNet did not break away from the "kill 10 rats" quest structure.

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I’ll take Melting Portraits of Enemygate’s Grandmother with a Charzooka for 200 Karma, Alex.

Edit: And to actually be constructive: while I understand that the “kill 10 x” has not gone away entirely, the framework on which it originally existed has. You have a choice, kill 10 x, do y, or smash z a couple times to get him back to work. And, more so than ever before, these actually mean something to that particular heart’s quests. It doesn’t feel arbitrary, at least not to me. And killing 10 more x in defense of an area means something, too.

So, yes, while killing things in an MMO is probably never going to change, the framework and why has, and that’s made it a much more enjoyable experience.

(edited by Cinder.4865)

Trahearne should have had blue skin

in Sylvari

Posted by: Cinder.4865

Cinder.4865

…I can get behind this.

Wolves

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I’ve never had this issue, and, as Yata’s pointed out, I can’t recall the summoned wolf having the ability to call other wolves. I know not all classes are created equally, but killing a wolf after disrupting its initial summon shouldn’t be an issue, unless you’re severely under-leveled/geared.

Wolves

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Might I suggest finding a way to disrupt their summoning?

Remove all low level Weapons and Armour from normal drops

in Suggestions

Posted by: Cinder.4865

Cinder.4865

No, his suggestion is to remove blue (and gray) armour from normal loot drops and replace them with equivalent crafting materials. You would then craft the blue armour with the materials you looted.

Why all the plant names

in Sylvari

Posted by: Cinder.4865

Cinder.4865

It doesn’t really matter what others call themselves, so long as it isn’t offensive. However, to answer your question, it is typical of fantasy to name characters based on personal traits, objects they identify with, or jobs they do. I don’t see the problem.

"Jump-start" characters.

in Suggestions

Posted by: Cinder.4865

Cinder.4865

I feel it’s fine the way it is. You need to learn how to play the class, and not to mention you’re missing your personal story. I hate to say it, but I don’t think this idea would ever, ever, eeeeee-ever make it into an MMO setting.

Its already in WoW.

Deathknights start at level 70 or 75, i cant remember, its been too long thank god.

Death Knights are also a “prestige” class designed with an entirely different start in mind from the beginning of their development. They are an exception, and they don’t properly defend your suggestion.

Edit: And they start at level 55, and by the time they finish their starting instance, they are 58 or 60. I can’t recall exact numbers.

(edited by Cinder.4865)

Social interaction

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Choose to group, choose to interact and socialize. GW2 does not require this, and that’s great, so far as I’m concerned, because it’s not ANet’s responsibility to enforce grouping and socialization. There are those who like to level in groups, there are those who like to level solo, the game supports both.

You have been handed the tools to socialize and group, if you so choose, but you have to make the conscious choice to use them. If you see someone, talk to them, run alongside them and help them complete their tasks, invite them to a group (and if they decline, it’s not because the game doesn’t enforce grouping, it’s because they choose not to group with complete strangers), etc.

I do not feel social interaction is missing, I get plenty of it on a daily basis just by playing through solo, and I have yet to join a guild, which is sure to bring even more. I do concede to your points that there are some issues regarding personal stories and, potentially, the setup of heart quests, though.

I’m happy knowing that someone will talk to me for the act of socializing, not because I stole their node or killed their mob and accidentally upset them and now they’re going to harass me across multiple characters.

Race Change

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Posted by: Cinder.4865

Cinder.4865

And if a player has taken points in a racial, it would simply be a matter of refunding those points back to the player on a race change. If the player had cultural armour, it would be swapped for the new race’s cultural armour.

It’s by no means easy to code, but it is feasible, and other MMOs have done race changes with little to no issue.

Unique Weapon Types

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Posted by: Cinder.4865

Cinder.4865

ANet plans on adding more weapons in future expansions. To me, this signals that they have new ideas for skills for each class — in essence, things are “missing”. And by “missing”, I mean that they know they want to build on the current system and expand it with more skills.

Be it for lore reasons, such as the new skills they’ve introduced are so “strong” that they require an Elementalist to cast them from a grimoire, or mechanical ones, such as augmenting the F1-4 keys in some way, unique weapons are a way to add more flavour to a class and diversify them just that little bit more. While it may not appeal to you personally, it is an appealing idea to many players.

It doesn’t have to happen exactly as the OP has suggested, but the idea of unique weapons, for a lot of players, is a major draw to a class. It’s no different from class-specific armours (which, I know, GW2 does not have), people love them.

Edit: As for your argument about real life, I’m operating solely on the mechanics ANet has laid out for us. I don’t want to impose real life restrictions on the game or suggestions that ANet has yet to do, because it only serves to stunt ideas before they’re even fully realized. As I’ve said many, many times before and will likely say many, many times again: real life analogies do not work in video games, as it’s apples to oranges, and games are an escape from reality into the, often, fantastical.

(edited by Cinder.4865)

Unique Weapon Types

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Posted by: Cinder.4865

Cinder.4865

Yes, “Because the game’s creators have deemed it so, for mechanical and balance reasons”, but that’s entirely arbitrary. It’s not a rational argument. Anet can and WILL do whatever they want to. Including ignore this thread, if they want to! So it isn’t an argument as to why unique weapons should be introduced, is it?

It is not arbitrary, and it is a rational argument. Mechanics currently say that certain classes cannot wield certain weapons — allowing unique weapons would build on this current mechanic. You are right in that ANet can and will do as they please, but I’ve never argued against that. As for my pointing this all out in the first place, it does prop up unique weapons, as well as invalidate your original point. What keeps you from picking up and using whatever weapon you like? ANet’s mechanics.

I do not see an argument for creating class-unique weapons. I’m inviting someone to make a rather better one than “Because the dev’s say so”. What are you contributing?

Do you have any solid reasoning to say no to the idea? From what I can gather, it seems you’re opposed to it because it makes no logical real life sense, when that is not what we’re operating on at all with this suggestion.

(edited by Cinder.4865)

Revive the capitals

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Cinder.4865

I was thinking of non-combat events, resulting in said, non-combat rewards. No one would be dragged into them involuntarily, just because the were in the vicinity.

Oh, absolutely, these would be great. What I meant, though, were events like what Ronah was suggesting, which I assume would have robbers attacking citizens and “stealing” items, then combat ensues, etc.

Sorry about that, my own fault for not making myself clearer!

Revive the capitals

in Suggestions

Posted by: Cinder.4865

Cinder.4865

As much as I like the idea of city events (in the vein of Ronah’s suggestion), you have to remember that they’re meant to be a break from the rest of the world. Implementing them would mean they either need to be secluded to a very specific area or not present any danger to those standing around.

Revive the capitals

in Suggestions

Posted by: Cinder.4865

Cinder.4865

Lion’s Arch is a central hub that is used to recruit to as many people as possible, find groups with ease, and many other things. You could find some way to “force” players into the other cities, but the same thing will happen — only instead of Lion’s Arch, it’ll be Divinity’s Reach or Rata Sum or… you get the point.

I understand where you’re coming from, I really do, and I’m definitely not against ANet giving us more incentive to visit and relax in the other cities, but the why of it is ultimately a moot point.

Healing-Based Class

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Cinder.4865

For example – (and I see NO ONE is suggesting this or any information on it) but my level 80 Engineer is spec’d into Toughness, Power, but mostly – HEAVY HEALS. I utilize a Healing Turret and grab the 30-point trait that allows for Bombs to Heal Allies.

This sounds like a lot of fun. Have you done any experimenting with Med Kit, or is it just not worth the bother?

Does it get any harder?

in Warrior

Posted by: Cinder.4865

Cinder.4865

Yes, this is a clear sign that he is and will continue to be terrible.

Edit: The forums’ sarcasm tags seem to be broken, ah well.

Healing-Based Class

in Suggestions

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Cinder.4865

What is a class

A class is what GW2 calls professions.

Make Skritt playable.

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Posted by: Cinder.4865

Cinder.4865

Yo bring me something?

This race would be hard to implement and would work very different to the other races if they were to make this a playable race and follow the lore. The lore says that skritt are stupid on their own but smarter among other people since they can communicate rapidly in a way other races can’t comprehend. How would they implement that?

I’m not saying I don’t like the skritt. I love them. I love quaggans too. And hylek. But they are not good candidates for playable races. Tengu and Largos however, are.

“The lore doesn’t support Skritt adventuring on their own and playing as the hero!”

Well, see, that’s the great thing about lore: it can be whatever the creator wants it to be. If they want to introduce an Asuran-concocted serum that they give to exemplary Skritt to adventure alongside them for whatever reason, by golly, ANet can do that!

Delayed Heart/Story Mail

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Cinder.4865

Some people play the game for the game, others play it for the story and/or RP, and still others play it for PvP or completely different reasons. You can’t make everyone happy, but you can do things that generally don’t alienate the majority of your playerbase. This is where Quality of Life issues and/or convenience come into play. This is one of those times.

If you’d like to feel immersed, then wait a half hour before opening the mail. As is, there’s no real reason to change this.

Make Karma Account Bound

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Cinder.4865

This is reinforced by the fact that many Karma items are account bound, rather than character-specific.

Aside from me never having said that all Karma items were account bound (note my wording above and in the bit you quoted), this is something solved, again, by Karma being account-wide, and it has the same general effect as gifting a reward to someone else.

Make Karma Account Bound

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Cinder.4865

No, from the perspective of the game and its mechanics, YOU are being rewarded, not your character. This is reinforced by the fact that many Karma items are account bound, rather than character-specific.

As for the bit about roleplay: yes, the game is a fantasy RPG and MMO, but not everyone who plays the game plays it for the story or to roleplay, and mechanics will trump roleplay every time. Roleplay, I’m afraid, has absolutely no bearing on the Karma mechanic unless you want it to, but please don’t try to enforce that on everyone else.

Make Karma Account Bound

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Cinder.4865

My point was karma by its basic definition is a reward for your good deeds. That is YOUR good deeds, if you do something good your friend/relative/alt does not get the same reward. Sure its treated as a type of currency but has a different meaning that gold.

You can already buy a Karma item and transfer it to another character, so why are you personally against making Karma account bound, as well?

And it’s still YOU behind the character. An analogy such as the one you’ve used doesn’t work, because it has no place here, it’s apples to oranges. Not to mention, if you do a good deed and get rewarded, you can choose what to do with that reward — including giving it to a friend/relative.

Armors and Weapons of the different orders

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Cinder.4865

Just an idea, but what if the order armours were, instead, recipes? The current costs to buy the armour would apply to the recipe, and there could be a recipe for each piece of armour, for those who are only ever after one or two pieces from a set. How the order armours currently work would still apply, of course, such as when they can first be bought, but turning them into recipes would allow us to post them on the TP to make available to players of different orders.

I meant to post this up a week or so ago when I first had the idea, but never got around to it, so whoops!