That’s fine and dandy, but don’t get mad (Anet) at people who decide their realms are going to team up with other realms against the night capers. Shutting down a thread about such an Alliance won’t stop it from forming as you did with the Sea of Sorrows thread. If you don’t want team ups against the realms I would suggest moving said heavy night realms to the European bracket.
Yes, moving an Oceanic heavy server to a EU bracket will solve your problems. You do realize, while Sea of Sorrows sleeps, Tarnished Coast/Gate of Madness will be nightcapping us? hear us complaining? no.
Thanks for the laugh though <3
Oh and Tarnished Coast and Gates of Madness can team up all they want, but Gate of Madness has to realize they’re being used. I’d hate to be on a server that is being used.
Exactly the situation for my over a 100 people guild. Most of those people came to this game to WvW, since DAoC, Lineage 2 and Warhammer days are long gone, we didn’t have the opportunity to really fight for any castles in a long time. This could be our Mecca, as long as the scoring system is completly changed to reflect combat not night-capping. Otherwise we’ll look for the promised land elsewhere soon.
I’ll also have a really hard time to keep my 100+ member guild’s attention to WvW. And considering our community interested primarily at Mass PvP, I’ll get a harder time to keep them in game in a few months. Already people started to consider Planet Side or sharing videos about Archage. Few talking about turning back to EVE Online.
It’s a pity as WvW is kitten fun, and if this “ninja-sleep-capping” issue could be resolved we could continue for a long time. Hacks, rendering problems and other details can get fixed in time.
Already people started to complain about upgrades are waste of money. Whenever someone takes the initiative to put up a 1+ gold upgrade another one in guild says “Don’t do it as it will be gone when you wake up”. It’s Sunday still however it’s getting obvious who’s going to win this match. Right after the weekend we can’t be able to keep it up this time (and it was the exact opposite last week). So no competitive WvW after Friday for us, as always
Btw we considered moving to an NA server to keep up the competition or moving to a top tier EU server.
First of all, English speaking EU servers proved to have no chance against French servers. So there is no point on moving to another EU server and waiting for more queues. Actually EU ranking is completely screwed up due to “ninja-sleep-capping”
Secondly (as I wrote on one previous post) moving to NA servers have severe consequences. I’m not talking about influence as we can cover it up in less than 2 weeks. Latency in this game mechanics is not acceptable. Also we don’t have a chance to keep our guild population healthy on the long run as not many EU players starting on NA servers due to “Select Region”. So if we move to an NA server we’ll die on the long run.
As a server we tried to invite NA guilds and Oceanic guilds to our EU servers, but they are not coming for the same reasons we’re not going to NA servers.
So as a EU guild the only thing we can do is wait and see if there will be a change, and hope for the best. I’ll try to keep my guilds focus on WvW and create an illusion of competition as much as I can.
Tough situation, Oceanic players already have a hard time in NA as is. I’m not going to say I know the situation in EU, but NA could be solved if, with help, we could share out the Australian players among all the NA servers. But with that in mind, I’m not going to hold my breath on it.
Personally I wouldn’t mind leaving the unofficial oceanic server.
I imagined all guilds would require that.
Okay, so lets see if I’m getting this straight, you’d prefer to buy an expensive, say 20 gold mount+training … instead of paying 1 silver, 50 copper for a teleport.
Ok…
The game was sold to you as 24/7 open world pvp. You can’t ask for your money back, as you have no basis for this (they told you what the game was, no surprises).
You should be ashamed for this.
The game was sold as balanced, competitve, well thought out PvP, guess what apparently it occured to no one that zillions of French Canadians would choose the French language servers in Europe, becuase no one had the foresight to add one in NA.
So when the vast majority of players are asleep in the EU, certain French servers have a huge numbers advantage and there is very little the few insomniacs on opposing worlds can do.
As for the various inane suggestions from some people that servers simply recruit a “night crew”, there are simply not the numbers there playing at that time to recruit, it is not EVE with a single global server, given the choice the vast majority of people prefer (quite sensibly given lag*) to play in their own region.
How about people stop making excuses for a poorly thought out system, still in the end the problem wil be Anet’s, WvW is not going to keep people playing long term if their hard fought gains are going to be lost every night.
- And for people that think there is no difference in performance as to where servers are located, when LOTRO moved the EU servers to NA, my ping went from about 55 to 105, it spiked far more regularly and I was introduced to the joys of packet loss.
105 ping? oh boy, Oceanic players suffer far worse sonny boy.
Moving on, speaking of Oceanic players, If ANet actually cared they’d attempt to convince the unofficial Oceanic servers to branch out. But at this point I don’t see the point.
Agreed we need to “call a truce” with GoM and team up to punish SoS for nightcapping.
Lies, Gates of Madness, punish them for daycapping. ;|
No I’m saying it was fun to dance with Tarnished Coast and sorry some people from my server knocked them off while we were dancing.
Calling the opposition out when your side has cheated, stay classy GoM.
The names are game wide. Given i can go and play as a guest on any server without transfering kinda makes sense.
I just don’t want to lose my name Thanks!
Lol you’re really rubbing it in after having two over powered orbs, those which where hacked, really? really.
You keep your name.
So the names are server wide? :O
I’m from Sea of Sorrows and I think it’s very unfair to judge Gate of Madness for one persons doing, however they are doing absolutely little to help the situation in which I don’t absolve that. All I’m interested in someone to blame.
Does anyone know?
In Cloud’s world, SoS took over the whole map because of superior tactics that just happened to kick in at 5AM PST
Oh? Now we’re getting personal? Where did I say that? Oh wait, I didn’t. <3 Get out of here xD!
I’m torn between if names are completely unique server wide or not. I’m thinking of transferring to a server but I don’t want to lose my names in the process :-/ thanks <3
That’s a shame to hear, I’m on SoS but don’t participate in WvWvW yet because my PC is crap.
Hopefully they grow some balls before I upgrade my PC. lol
All you’ll hear from him is negativity, we’re not that brainless, ask him the things we’ve done well in the past, oh wait, he wont tell you
The real problem is that while all this obvious hacking, ie orb stealing is taking place. Who knows what kind of more subtle hacks are going on under the surface.
This.
All Orbs do is help larger servers steam roll anyway, I really liked the idea, but hacking proves they don’t belong in WvWvW at least not how it is now.
^ As Paladin says perma-banned I cannot help but giggle, but he’s right, it’s gone on far to long and I think this would send a message, if not just a heavy long time ban. I keep telling people this is a massive problem, but they shrug it off, It effects queues, increases vile players because they can just transfer away with a new name, no repercussions for what they do. Oh and obviously as stated, people sabotaging other servers supplies.
@lollie and Cloud, since quoting always seems to be broken.
I am not saying you’re second class citizens. I’m saying that the mindset you have from other MMO’s is counterproductive here.
On most other MMO’s, oceanic people all being on one server means you have people to play with, both PVE and PVP, as it’s faction vs faction, not server vs server.
But this server vs server setup makes that all fall apart. You don’t have people to fight against if the majority of you are concentrated on one server.
Is that not excruciatingly boring to just roll the map uncontested?
Wouldn’t it be better if there wasn’t just a handfull of oceanic guilds on every server, just enough to put 100 oceanic players on each map on every server every night. Then your server would have 24 hour a day presence. Not only would you have people to fight against, but your server wouldn’t lose everything while YOU were asleep because you tried to chase NA players OFF your server (which DOES happen.. SWTOR I got called a vulgar term for female reproductive organs and told to move off the server my guild got assigned to because Oceanic players were “claiming” my server for themselves)
This means all the severs would have 24/7 presence.
Wouldn’t this be better than having 1-2 servers have the entire oceanic presence and lacking in NA presence meaning you roll the map uncontested when you play and lose the map uncontested while you sleep?
Broken? lol, you can’t be serious if you’ve read all my posts you’d understand that I want this to change, but at this rate, Sea of Sorrows(The one I’m on) Has action 24/7, just because players sleep, doesn’t make the Oceanic population anywhere near the NA population. Please look where I’m coming from before you include me in anything. Give an Oceanic player a reason to move, Because at this point, we already have action whenever we choose.
Token. Guild Wars 2 was always advertised as a game that you could approach in any way you wanted, outside of exploiting.
The leveling process is extremely open. You can do a lot of things to level, and it felt like an adventure. You could literally step out your front door and wander around and level at a decent rate.
Then you get to 80 and might want to do dungeons. And instead of a system on par with the amazing leveling system or WvW system, etc, you have very primitively designed dungeons with bosses that aren’t so much as interesting most of the time but have high health and damage. In spite of this, players liked armor sets enough to farm a dungeon 50-100 times. I didn’t mind. I like grouping with people.
But, instead of fixing the exploits found and all the bugs that you see in dungeons, Arena Net decides to add a diminishing returns system to combat exploiting. Instead of fixing exploits, which is what developers normally do, they implemented a system that affects everyone, based on arbitrary rules about how dungeons should be run.
Upon implementing this system, it introduces bugs. It simply isn’t working. So, instead of working around the clock to fix it, they leave the system in for a week. They patch it on Monday. The patch is not successful and introduces more bugs. They leave the broken system in for another week.
Do you see how people could start becoming fed up with a company that, frankly, most people, including myself, loved at release? I am fond of Arena Net, but this experience has kind of ruined their image for me.
Many companies nowadays have chosen to actively combat exploiters, botters, and farmers and seem to have lost sight of making the experience fun for the normal player. I have no love for the the aforementioned groups—other than the normal players, I mean—but I would rather a game focus on people having fun than market balance.
It sounds selfish, but it’s true. Diablo 3 focused on market balance, and they made changes that made me leave. And I LOVED Diablo 2. In spite of their recent efforts to restore Diablo 3 to what it should have been, I don’t find myself returning to it, because the magic is lost.
Because of a lot of this dungeon badness—and I love dungeons and grouping—, the magic of Guild Wars 2 is starting to dwindle as well.
I try to avoid saying anything bad about the decision to pretty much revamp the dungeon system, but this was a disaster and everything you’ve said is right. This all happened due to Arah, which is incredibly hard and long to be grindable. So many of my groups have a shaky ride from the start of any dungeon and people throw in the towel and leave. Before this my groups could wipe and we’ll shrug it off, now I see hatred. ANet has not only punished us for THEIR mistakes and turned us against each other. I can no longer dungeon with the few friends I have because they’ve quit, why? because after spending the day upset about constantly being called terrible, bad and things that are actually hurtful for me to see in any context. I don’t know, I just think the dungeon system now is frustrating and people show their frustration with every bad group. I don’t 100% blame them, the vile players and exploiters should take some of the blame, but the decision was rash, without warning and without testing.
Why do I think the main solution to this is for Henge of Denravi to lose? Because deep down, that seems to be what the main complaint is, that Henge of Denravi isn’t losing and SBI/JQ/ET aren’t winning.
I have a feeling of henge loses, that these complaints will magically drop off.
Because the number 1 rule of MMO’s is
“1. It’s never my fault as a player, I’m not a terrible player, if I lose, there is something in the game working against me”
There will be some people complaining, but yeah, this is pretty much right.
GoM simply has ZERO night/morning crew, they all transferred off to stronger servers. After about 1 am we have very few people in WvW. What happened and will continue to hapkitten that SoS has a stronger night crew so they will end up winning. During primetime though Tarnished Coast and GoM will slug it out since SoS isn’t very strong then.
GoM is a dying WvW server at this point. When we can field enough people for a queue to form we do really well, but that happens fewer and farther between. Guess it’s time to find a new server with a night crew.
I was leading for Tarnished Coast (Eternal Battleground only) really late last night-early morning (way past my usual because I was sucked in). First, after we fended off the initial attacks of GoM and SoS on SM, we were able to deter attackers. This caused SoS to shift off us and attacked GoM. Secondly, I could tell number shift from GoM to a point where we back off GoM and started focusing on SoS who would start harassing us if we didn’t do so while GoM didn’t really seem a threat to SM. This was around 1 am PST.
Sorry to hear that you have a problem with night time. I hope that you can get some numbers so we can keep it a 3 way fight. I rather have good fights than steamrolls. On that note, I want to applaud/shake my head at SoS. You kept throwing bodies at Klovan for 1 1/2 hours. Each time we pass through Klovan, we would wipe them and move on. Not 5 minutes later, more keep coming back. Good fights and SoS finally got smart with trebs placement after a while. I think we wiped Klovan attackers at least 15 times.
Did you forget you literally gave SM away? :-/
Riveting story though.
Wow, HoD night caps? I didn’t know this ….. xD!
@Arago – I’m perfectly fine with them reducing the points nightcappers can get if they have less competition, I actually hope it happens and Oceanic players will still have competition from night time NA players anyway.
1. This is part of the game, if you have a problem with it, play sPvP. If anything this is connected to more population on one server, person A wakes up at 6:30 AM because he wants to play an hour before work, while person B on the other server goes straight to work. This is something ANet cannot control 100%
2. I personally don’t find this an issue with badges of honor, but upgrading can be costly, only upgrade as much as you can, hope the rest do too.
3. This is bad, I have nothing more to say about it.
4. Balance issues will be solved, give them a little more time.
5. A little issue, but WvWvW was always going to have some type of zerg mentality, It’s something that is bad but cannot be helped.
6. Outmanned Buff is insulting, If anything orbs should be replaced with the Outmanned Buff, because if you’re snow balling that hard, I’d prefer higher karma/rare loot then something which kind of makes me feel OP.
Further more, I do enjoy WvWvW, but people will cry about absolutely ANYTHING that doesn’t go their way, It’s human nature. I hope Nightcapping does not get changed because it’s how WvWvW is suppose to be, the point system should be changed so when one side has x/x then other servers the points gained should be lessened. Take my opinions with a grain of salt if you must.
But in the end, all this fuss is people facing more organized team (yes, time coverage is organization) and wanting the game to be fixed in their way instead of them having to match those team to compete, am i right?
Being lucky enough to pick a server where Oceanic players were is.. organization now?
The only server where you could even say that would be Henge. The others with a heavy oceanic presence were simply luck of the draw.
No ones asking the game to be fixed in anyone’s way. What’s being asked for is simply to make every players contribution count as much as every other player which currently isnt the case.
GG.
The hatred you have for Oceanic players is insane, please, take a break from GW2, you seem like you need it.
And fyi, It’s not like Oceanic servers are the top NA servers, why? Because they lose during the day, how do you not understand? If you think it’s unfair Oceanic players cap during the night, when NA players do still play don’t forget, I find it unfair you cap during our night, see how it works?
You do realise, SoS was actually losing in not only points but potential points at 7:30-8:30 Adelaide/Darwin time? In this time, we finally took control at 1:00 AM and steamrolled since. We never actually took control for a long time, I guess Australians helped TC and Gates of Madness against our prime time too right?
I’d personally love a hour by hour screenshot tommorow night, assuming TC/GoM simply dont give up as we know now its entirely impossible to win.
You have to remember, 1AM isnt exactly “late” for a gamer. Not to mention SOS has a heavy EU presence as well.
Could you agree that before that, SoS was getting dominated? Then all of a sudden, the majority of US players go to bed for GoM/TC, and then tada…. you steam roll everything?
You HONESTLY dont see anything wrong with that? Can we at least get a single honest Oceanic player in here. I understand you dont want your time trivialized. By that same token, we dont either.
You need your own server, just like French Canadians need their own server so they arent flooding EU doing the same thing you are doing here. Then region lock these kitten servers and finikitten. It’s just that simple.
I could see a small to medium dip in US player base, but so could be said for when Americans wake up and Oceanic’s are no longer playing, All I’m saying is Oceanic’s aren’t the problem from what all the NA players seem to be saying. And if we get our own server it’s game over for Australians, we will never fill the battlegrounds let alone win and who would want to face the server? no one. With the last part, Idk, seems like hatred to me. O.o
Not sure if this has been suggested but what u guys think of this solution.
X= players number on the map from server A
Y= players number on the map from server B
Z=players number on the map from server CWhen a team capture a tower/keep. the score will be determined by how much other servers have on that map. for example:
Keep will be worth 25 point on peak hours on offpeak hours Server A capture a Keep: his points will be 25 ( y+z/x). this will ensure that if a server have more ppl than the 2 servers combined it will need more keeps/tower, and if a server getting steamrolled it will ensure taking a keep/tower have a bigger impact. this score system exlude camps since it’s easier to take and flip. the more disaapropiate the numbers are the more the score system will scale. imo this is an elegant fix easy to implemet.
I think it has come up, but not in detail, nice explanation and idea :>
I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.
Erm.
So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.
Wake up, yep, SoS has the entire map.
Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.
/Sigh.
You’re comparing Sea of Sorrows to Isle of Janthir?
… Mind blown.
No.
No where did I mention IoJ. I mentioned the current matchup of SoSvGoMvTC.
It sounds like you didnt even read the post. The poster was saying that hes on SoS and that they dont fight NPC’s, they fight actual players… which is complete BS of course.
Then went on to show how bad SoS was during the day (even though we all had queues, so it was perfectly even), to becoming godlike over the night fighting a computer army.
Again, the NA player’s time is simply trivialized as it is not worth anything. Oceanic players rule NA servers. Canadians rule EU servers. Amazing stuff right here.
You do realise, SoS was actually losing in not only points but potential points at 7:30-8:30 Adelaide/Darwin time? In this time, we finally took control at 1:00 AM and steamrolled since. We never actually took control for a long time, I guess Australians helped TC and Gates of Madness against our prime time too right?
I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.
Erm.
So last night, before we go to bed.. Sea of Sorrows is in dead last place with virtually nothing on the map, even though all 3 servers had queues.
Wake up, yep, SoS has the entire map.
Can you please explain again how you arent fighting against purely NPC’s? Since I know you werent fighting against GoM players.
/Sigh.
You’re comparing Sea of Sorrows to Isle of Janthir?
… Mind blown.
The key thing is, “night time” active players, you know mostly oceanic players, need to spread out amongst the servers. The problem is they have this mentality carried over from other MMO’s where they need an “unofficial oceanic server” where they all bunch up on.
This is a community issue and the oceanic community needs to discuss this.
Decide for themselves… is it really that fun to roll the map virtually uncontested during their prime time when north american players are sleeping?
And this ladies and gentlemen is why we want our own unofficial server, It’s the same everywhere. It’s not our fault we want to belong with a player base that doesn’t treat us like second class citizens.
I’m Australian, playing on the Sea of Sorrows server, so my prime time is early morning to NA players and I’m baffled by ‘fighting NPCs’ because I rarely fight against any NA server that hasn’t had a stronger force at my prime time and I play on a heavy oceanic player based server. Either you’re just complaining because you’re losing or you’ve actually never played during that time.
No. This is a horrible idea, It should be unlocked by achievements, of course and the fixed price gold.
I think WvWvW is flawed because of other reasons, free transfers and orbs. Orbs specially since if one server is more dominant over the others, with 3 orbs it becomes a snowball, which makes WvWvW not worth doing for the rest of the week.
If your having massive battles in your primetime then my systems would work. Do you agree?
Absolutely agree, if you have 10 people, I have 20 people, our points are halfed due to the difference, perfectly fine with that. You will see most servers who have high oceanic presence will get max points anyway, so yes, I like the idea.
If ANet doesn’t improve the situation then participation and interest will fall off.
I find the “now you know what oceanics feel like” response kind of strange. Wouldn’t that be having no North American servers for the NA folk to fight on? Like a NA player logging into a game released only in Asia? Because the problem is that you have no Asian/Oceanic region to play on.
Uh … Ok … We can easily play on American servers, fact is Americans don’t want to play with us and if they do, their numbers are greatly smaller then other servers, in which due to free transfer, they leave. I don’t blame them for this. But as for competition, we have competition, there’s no need for us to have our own oceanic server, We don’t battle defenseless keeps, if anything we’re losing peak time to Tarnished Coast, lol. It’s not a fair comparison.
Im 37 and been playing world pvp since rallos zek
I even mentioned daoc in my post so shh.I agree with both of you if that keep is defended by other oceanics
See thats where u both mess up. Your basically saying your time is worth the same…and yes it is but your not making the same effort till you fight someone.A system where your score is set against the population in the zone would work fine. So if your 20 men fighting 20 men you get a full score. If your 50 men fighting 1 guy, the score is reduced.
You could play vs other oceanics/asian/nighters on the same borderlands which u would all move to for the higher scores. Once there is no1 in the zone the score reduces.Its fair. Easy and affects anyone including me when my daughter wakes me up to game at 6 am :P
Put aside your problems with NA for god sake. Nag your goverment and get better broadband and come play EU :P
My broadband is absolutely fine thank you very much, but you’ve never, ever, played on an Oceanic server so don’t bother, we get muscled out even by Americans playing off peak time. They do exist bro. Nice try though <3 was cute.
im from wales butt, use your brain. Not used to an oz being so sensitive. whats up with u?
All i spoke about was empty keep scoring.
Do you think that should be worth the same points as fully defended?
This must be your first MMO. Oceanics have always been sensitive about MMO gaming because it’s always tilted fully towards the NA player base, which is fine to an extent. The one time Oceanics have an even playing field(even then we do not), NA players cry, get real. The world doesn’t revolve around NA time schedule and WvWvW wasn’t designed around it either.
Now, as for a change, I’m not saying it’s impossible, but this isn’t sPvP.
If possible it should have a limited amount of times in an hour, maybe 2 maximum. If you need more then 2, you shouldn’t be playing honestly. = /
Iollie you’d have a point if they didn’t release queue stats showing that Oceanic heavy servers have 24 hour queues and other servers don’t, but all NA servers have queues during NA peaktime.
Yes and this means that NA vs an Oceanic server is going to destroy them. Notice that servers like SoS (mainly Oceanic, lack NA members) and to a lesser extent IoJ (who have some NA members) don’t complain about the NA efforts during their night times. They just man up and deal with it.
The solution is to get a 24/7 selection of players, if you want your server to compete with the top servers who already try this.
First part is untrue, even in peak time we have a lot of NA vs Oceanic battles, in most cases SoS actually loses. We had a strong presence till the NA players started to leave though.
We man up and deal with it because it’s the oceanic way, almost every MMO we’ve been treated like second class citizens and NA players are put on pedestals and what makes it even more disgraceful now you want to change what the game was designed around, 24/7 PvP. Free transfer to SoS for the day, prepare to get rolled at prime time then get barrel rolled while you sleep <3
Started to not care after seeing a longbow is used, the best flanking weapon is a short bow, end of.
This only proves there is a bigger issue at hand, Free, Transfers. We have had a lot of players, did really well, then they left to go to henge or another big server. A lot of them come back, but it hurts at least my server a lot. I’m sure it hurts others, fix this before fixing a problem that isn’t exactly a massive deal, actually, WvWvW was designed around being 24/7 anyway.
Taking away Free Transfers will help to alleviate some of the issues seen with ‘Night Capping’ or ‘Server Jumping’ to the winning side. Ultimately people will get tired of logging into WvW each night to see no one is there to fight them and will eventually spread to other servers or play at different times to actually have someone to fight.
Sure the bonuses from WvW are nice, but in my opinion, its the combat of WvW that makes is so exciting. Yes there isn’t much balance at the moment, but given a few more week long match ups and we will see some of these issues start to fade out.
My two cents anyway.
Oh I’m not saying they need to do it now, I want it now, but I can wait. My point is while people can transfer to other servers, they will not remain on a server that is losing they will go to a server that is winning. Making the winning side that much closer to victory and the losing side spiraling out of control to obvious and imminent defeat. While this is in tact, there is no reason for players to stay loyal.
So you’re telling me, Americans don’t stay up all morning? ok, interesting, I must be vsing nothing but oceanic players, moving on.
Screw off? Everyone I know joined GW2 to play WvWvW because it’s 24/7 fighting. Not whenever Americans feel like PvPing. There are 3 big oceanic presences, Sea of Sorrows(which isn’t doing that well compared to most American servers, I wonder why?), Isle of Janthir(again, not doing THAT well but doing better then Sea of Sorrows) and Henge. And I can bet you Henge isn’t winning because of the oceanic players, Americans are up playing all night too, screw off? When we WvWvW, we have competition. Must be the oceanic population again right?
Nationality and time zone don’t matter to me. What matters to me is that the WvW zones are equally populated as much as possible throughout the day.
Okay, so you only care about your day of playing? have you played during the morning yet? Because as I’ve said before, I’m very certain your server has players, just so happens your server lost.
My server cannot accomplish to get 166 players, the only chance we have is to take advantage of what WvWvW is about, 24/7 PvP. There are no rules, maybe you’d be better off playing sPvP? no?
If you can’t bring 166 players to WvW perhaps you should match up with servers which can not bring 166 players to there? Does it feel fair for you?
This only proves there is a bigger issue at hand, Free, Transfers. We have had a lot of players, did really well, then they left to go to henge or another big server. A lot of them come back, but it hurts at least my server a lot. I’m sure it hurts others, fix this before fixing a problem that isn’t exactly a massive deal, actually, WvWvW was designed around being 24/7 anyway.
I’ve not seen anyone prove how a good method will help even out peak times, just people with issues. If anything it’s abuse-able. My server, would only WvWvW at our prime time, so it would be WvW. When it’s our prime time, we log in and dominant, then leave. ??? Beats the purpose really.
If you throttle the matchup so that no one can field more players than the lowest server in the group at any given time (give or take) then you would force the Oceanic guilds to spread out and improve competition.
Yes, its a kitteny thing to do but at this point the oceanic guilds have basically told everyont to screw off and they’ll do what they want. This forces them to spread out and make the environment competitive.
To be fair, you could also do the same thing to prime time NA guilds but you’ll find that it doesn’t have any impact since they are maxing out the zones anyway during this time.
So you’re telling me, Americans don’t stay up all morning? ok, interesting, I must be vsing nothing but oceanic players, moving on.
Screw off? Everyone I know joined GW2 to play WvWvW because it’s 24/7 fighting. Not whenever Americans feel like PvPing. There are 3 big oceanic presences, Sea of Sorrows(which isn’t doing that well compared to most American servers, I wonder why?), Isle of Janthir(again, not doing THAT well but doing better then Sea of Sorrows) and Henge. And I can bet you Henge isn’t winning because of the oceanic players, Americans are up playing all night too, screw off? When we WvWvW, we have competition. Must be the oceanic population again right?
I’ve not seen anyone prove how a good method will help even out peak times, just people with issues. If anything it’s abuse-able. My server, would only WvWvW at our prime time, so it would be WvW. When it’s our prime time, we log in and dominant, then leave. ??? Beats the purpose really.
No, it’s more like you’ll get more points with 166 people online compared to 20 people online. So whatever your numbers is each men will have the same effect to overall score.
Right now 20 men getting online with a good timing, can negate all the accomplishments 166 men did through whole day. Even though I accept this is a valid tactic, I believe it’s too strong and should be balanced out.
So, you think zerg > tactic? lol?
Lets just kill oceanic servers and put them together? sounds legit.
My server cannot accomplish to get 166 players, the only chance we have is to take advantage of what WvWvW is about, 24/7 PvP. There are no rules, maybe you’d be better off playing sPvP? no?
That is absolutely clueless and self-centered. That attitude makes me pray this doesn’t change, because the ones who have a problem with it, will go to sPvP or quit, dont matter to me. I’m Oceanic and if I’m penalized for being across a big ocean, I think this goes further then on peak/off peak time zones.
You’re not gonna get penalized. You’re getting balanced so that you’ll have the same effect on score with rest of the world.
I’ve not seen anyone prove how a good method will help even out peak times, just people with issues. If anything it’s abuse-able. My server, would only WvWvW at our prime time, so it would be WvW. When it’s our prime time, we log in and dominant, then leave. ??? Beats the purpose really.
“Stop playing when I can’t play” is all I get out of these night-cap threads. It’s entirely reprehensible that you would consider your prime time to be the only time in which players may play.
War doesn’t stop overnight. Neither does WvW.
And don’t forget, for you Americans, play over night just one time, you will be pleasantly surprised how many players you have on your server at that given time. Every US dominant server gives the oceanic prime time a run for their money even till the wee early of our morning. Just because you’re not there, doesn’t mean no one is.
America is not the only country who plays this game, there is no such thing as night capping. If there’s a possible way the points could be toned down if 1 server has a lot more players then the others, then I’d like that but as for off peak/on peak time, it doesn’t exist.
I’m playing at EU not NA.
Peak Time is the time when server population reaches it peak. And yes it exists.
That is absolutely clueless and self-centered. That attitude makes me pray this doesn’t change, because the ones who have a problem with it, will go to sPvP or quit, dont matter to me. I’m Oceanic and if I’m penalized for being across a big ocean, I think this goes further then on peak/off peak time zones.