I’m from Australia as well, last i heard SoS still had a sizable oceanic population.
Trinkets are the hardest part of getting the new stats, this changes very little for most.
?
The recipes for trinkets, armor and weapons are all the same.
Unless I’m completely unaware, you cannot craft ascended trinkets via a recipe. I was obviously talking about ascended and not exotic.
Trinkets are the hardest part of getting the new stats, this changes very little for most.
I can understand the point OP is trying to make and I agree, the game was designed to play how you want and when in reality for a portion of the community who wants to build a certain way(trailblazer for example) for wvw that simply is not the case.
Durability runes and other PVE exclusives are perfectly fine, but gating stats that was in an expansion and giving it to one mode and not the other is very short sighted. While obviously not game breaking, it begs the question if this is the method how ANet will handle the next expansion.
I wish there was more reasons to split groups as well, but with an AoE cap and no player collision there is very few reasons not to blob up.
With that said, this game mode runs on having a big player base and linking servers helped that greatly with that.
Actually I am wondering how the 5 minute ticks will impact this. In theory this should favor the smaller groups (at least in PPT terms) since taking a larger force to a smaller target would be less effective then taking 4 other targets at the same time. That should mean more work for havocs and soloers. In theory.
Not going to change the fact that the majority of the playerbase has a EOTM karma train mentality.
Nothing forces players to blob, they do it because they want to.
Us who don’t like blobbing all day are in the minority, years ago we were the majority but most of those players left a long time ago.
It forces people who work together to blob, If I can stand on Commander X and make his front line survive a lot more than it could do with just a skeleton front line, that’s what I’m going to do.
The reason most of those players left was because they realized this, maybe you will soon. If it was up to me, there would be no AoE cap just like ESO had none. That way smaller tactical groups can do things against blobs other than run.
Not taking anything away from smaller groups, they can win the score war but blobbing does things that it shouldn’t necessarily be able to do.
Just when I thought progress was being made this comes out.
The whole purpose of servers being linked was because we needed less servers, not more.
I am from a T8 server, and want to go back to T8. My reasoning is that I enjoy low population fights. I think it can also be a bit more strategic than “let’s blob over everyone and make it blob v blob”.
If you want low population fights try PvP, because WvW isn’t designed for nothing but that which happens in T8 brackets.
Blobbing is strategic, just not how you’d like it. I don’t think blobbing is healthy for the mode, however this is entirely a different issue and it wont be solved by reversing the process.
In the olden days you would still have X number of players, but instead of one blob there would be 4 different groups running around. Now those 4 groups of 15-20 voltron into a giant blob, and it isn’t as fun as it used to be.
I agree that low pop fights are better found in PvP as WvW is meant for larger clashes, but I do wish that the blobs would separate a bit more.
I wish there was more reasons to split groups as well, but with an AoE cap and no player collision there is very few reasons not to blob up.
With that said, this game mode runs on having a big player base and linking servers helped that greatly with that.
I am from a T8 server, and want to go back to T8. My reasoning is that I enjoy low population fights. I think it can also be a bit more strategic than “let’s blob over everyone and make it blob v blob”.
If you want low population fights try PvP, because WvW isn’t designed for nothing but that which happens in T8 brackets.
Blobbing is strategic, just not how you’d like it. I don’t think blobbing is healthy for the mode, however this is entirely a different issue and it wont be solved by reversing the process.
Honestly OP is the reason why you should completely avoid listening to the player base for the most part. You’ll never not find someone complaining about something, that’s fine. However in this situation he’s said nothing of value to back up his opinion.
It’s not making it appear like there is more players present, there is more players present. Before the player base was scattered on way to many servers each having their own borderland and an extra borderland in EB per tier. Currently there’s less tiers and more stacked servers by the link, removing servers or forcing the players to move onto ‘WvW’ servers would have been the death of the game for a lot of WvWers.
ESO had a perfectly fine WvW system, when the developers listened to the complaints of the few, it was broken in one patch.
No, theirs more people per server, but if devs would fess up the numbers, you would probably see an over all decline in the total number of active wvw participants.
I realize that alot of people do like the linking, and thats all good and well, but at the same time they are alienating an entire spectrum of players that dont want to be part of the hot mess of zergfest we have right now.
Now i realize that one person saying this isnt worth a hill of beans, but I am the player that talks with my wallet, average I put into this game a week is $50 US. If i get annoyed enough, might spend 50 bucks on a different game, but thats me.
Every player they annoy/alienate or down right kitten off is lost money for the devs. End of story. Ask the developers over there at star wars galaxies how that worked out when hundreds of thousands of players got annoyed, and walked.
Well the game mode was designed to have several hundreds of players per map, people just want WvW to be something it’s not. Linking servers to me is only a bandaid, it doesn’t fix the issue, but at least it’s better than how it was before.
And they were going to annoy/alienate a part of the population regardless with whatever they did, money gained, money lost, we cannot know the financial implications.
Honestly OP is the reason why you should completely avoid listening to the player base for the most part. You’ll never not find someone complaining about something, that’s fine. However in this situation he’s said nothing of value to back up his opinion.
It’s not making it appear like there is more players present, there is more players present. Before the player base was scattered on way to many servers each having their own borderland and an extra borderland in EB per tier. Currently there’s less tiers and more stacked servers by the link, removing servers or forcing the players to move onto ‘WvW’ servers would have been the death of the game for a lot of WvWers.
ESO had a perfectly fine WvW system, when the developers listened to the complaints of the few, it was broken in one patch.
As for myself…
I find myself getting ignored/interrupted/mansplained at to the point where any commanding is unfeasable.
That said, there are some female commanders, but they have a way higher tolerance (than me) for kitten like that, because I’ve heard the same issues when following them.
You do have a point, many females do feel like they either need to speak over everyone to be heard, or just tend to stay quiet so they don’t sound funny, or say anything “dumb”, etc etc.
… Commanders do need to talk over people, otherwise those certain people will continue to talk. That isn’t a gender issue, it’s a control issue.
I will post this video since he talks about WvW standard stats and items and why these would improve WvW. I really think this needs to be done:
After watching this, I cannot fathom why you’d remove a gold sink for virtually no reason. If anything you should be making all stats readily available without having to do raids/PVE. WvW has options, this is what makes it more interesting to a large potion of players.
Is there a safe way to do this? Is using Multiwars2 bannable?
Thanks. :>
Had the HoT expansion been successful, Anet would have had to ADD servers for the influx of new players. But as we all know, that did not happen. HoT maps are largely empty – and people need to rely on LFG….
This is rather irrelevant when talking about WvW, If HoT was successful and they made more servers, It would fragment the WvW population even more. Making their much larger map design an even more perplexing decision than it was already.
Anet cannot start closing servers — that would be the kiss of death. It’s would be an admission that they are not attracting new players, noretaining existing ones.
This couldn’t be further from the truth. It wasn’t that long ago SWTOR had to merge servers due to making the mistake of opening to many servers up from the beginning and it was improved greatly. The kiss of death is doing absolutely nothing to fix the problem while a game which is WvW focused is in production.
They should put out some server mergers now to stave that dead zone off. It’s naive (on ANet’s part) to think WvW will get a player influx 1+ months down the line, during a xpac’s lifetime when most returning surplus players have started going back to other games/hobbies. Nothing will change, it will only get emptier or stabilise on a low level at best.
Naive is a good word to use in this situation. This has been an issue for years and has never been remedied, an expansion wasn’t going to help this, especially when the map was made increasing larger to accommodate the same player base that was waning already on a much smaller map.
Bioware with SWTOR released to many servers and eventually had to suck it up and merge servers to help the population, that game obviously has no WvW, however the game was improved because of this, while GW2 still has 24/27 worlds with a game mode that requires a consistant player base to make it relevant.
Server merging may cause considerable amount of damage in the short term for some people, even long term. However doing nothing is arguably much worse.
Legendary weapons will no longer be legendary
in Guild Wars 2: Heart of Thorns
Posted by: Cloud.7613
Ofc legendaries aren’t rare anymore. We litterally had no endgame apart from skin hunting for nearly 3 years.
This sums up my opinion on the matter, with the expansion not much will change either, the new legendaries will suffer the same fate.
It was the opposite for me, I went to ESO because of GW2. It had its fair share of issues, but the WvW was much more intriguing and to me flat out better and that is what I came to GW2 for, for the most part.
I don’t see the big deal with the “meta”. Without the trinity of tanks and healers, the only role is DPS. Berzerker stats feeds directly into that mold of MORE damage. I don’t do dungeons often, but when I do, It will be with four other glass cannons. I don’t think of it as elitist because I don’t expect you to be a good player just because of the gear you wear, but I do expect you to fill a role, which is DPS.
And this right here OP, is why we cannot have nice things.
You should also be able to toggle on what it would look like with your weapon, maybe that’s just me.
Female human animations, 800 gems.
Key farming now only takes about 1.6 gold per run, I don’t think it was bad enough to effect in such a way.
I’m level 80 and I cannot see some of these pets.
This needs to be fixed :X
Wouldn’t be surprised if this is a new feature.
Same issue for me.
I did some eotm, got to level 29 as a new character, I was getting next to zero XP from caps which would give CHUNKS of XP and it did, however I was seeing less than 2% of it if that, I also tried a little crafting, massive XP, yet I was getting almost nothing.
I absolutely love these new features. :>
Gaws you ppl are sooo overreacting over this just because you’re lazy! While I’d rather see traits being only pve event based, not 100% map completion and wvw mix, I’d never change it back to what it was. At least some incentive was made to explore a bit more, and I like it. And for those complicated ones, just buy it! It’s not that kitten expensive.
Saying stuff like worst decision in the game etc is a bit harsh
Lazy, I’ve completed 3 legendaries and done map completion twice, I think you’re just blind to the issue. I shouldn’t be forced to either PvE or spend gold so I can make an alt. You may want explore multiple times over on alts, not everyone else does though.
This is probably the worst gaming decision I’ve seen in a long, long time. Completely changing how you get traits when the original design was a key feature to why GW2 leveling system is so good, all ruined, for what? It wasn’t even made account bound to promote world completion and/or a small gold sink. All this does is give people reasons to not make alts and not to buy the game. I’m very disturbed how this was even discussed and that it was given resources and time.
Don’t start, let it happen naturally while playing, the best advice.
Being forced to do certain things to gain access to something that should be readily available doesn’t produce fun in any way. It punishes new players for no real purpose and ruins the great character levelling system GW2 actually had. Mind blown.
There’s no reason for them to get oceanic servers. I played on the SWTOR oceanic server and I think the GW2 oceanic servers would suffer the same fate, over paying for the service and not enough oceanic players and for two entirely different reasons. The secondary one other then the obvious lack of oceanic players, a lot of Oceanic players, including me wouldn’t move to them, because I’m use to some delay due to the location difference and It would be a ghost town.
Waypoints do what mounts do, but more effective in every way. There’s absolutely no reason to bring mounts into the game just to bring them into the game.
You’re cutting off your nose to spite your face, so of course you deserve the infraction. You obviously want a game with raids/dungeons and trinity, well, like WoW. Do you see people going to the WoW forums(Which is actually just as bad when it comes to infractions) and listing everything the game doesn’t have nor should have. Do yourself a favor and go back to WoW, it’s the game you want anyway.
I like this, leveling to 80 isn’t MY personal problem, It’s the ascended, possible legendary that would be deleted with the character, that is my problem.
I’m not a fan of the colors, but it’s MUCH better then the state its in now.
But I’m saying that for the dev, it wasn’t the focus. They might not even realize how strong that was, or how important it was to the game design from the perspective of players. Again, when you take the game as a whole, there’s a lot going on. What are the odds your priorities and the devs are identical?
There’s been a huge amount of uproar and “discussion” centered around gear. It started with the, “Nothing to work for, no endgame, no progression” posts last fall, went through a huge outcry about Ascended that prompted an AMA to respond, and has been an ongoing issue since. There were many threads about dailies — which would not have been an issue except for laurels. There was a recent consolidation of threads about Ascended into a 20 page thread that I can no longer find. Since the Ascended weapon pre-patch blog, there have been a lot of pro and con threads/posts.
Statements about the role of gear, exotics being top tier, max stat gear being easy to get and horizontal/cosmetic progression being the motivation to continue playing were important enough to be seen as selling points pre-launch.
If Colin is unaware or only peripherally aware of how important this subject is, then he’s not doing his job as Game Director. Suggesting that the Game Director is not aware of the details surrounding a controversial issue that is dividing community opinion is either disingenuous or insulting to his professionalism.
I’m not talking about aware now. I’m talking about aware when he first spoke those words. Those threads weren’t around then. You’re comparing something he said way pre launch to something that is now occurring post launch.
People simply aren’t forgiving.
There’s not a person here who hasn’t said something that hasn’t been misunderstood, or hasn’t changed their mind or hasn’t forgotten something they’ve said months later. Not one person.
But everyone is willing to point a finger and say he lied. He’s a liar. Well, he might well be a liar. And he might not be. The direction of the game definitely did change, but how strongly that direction was etched into the minds of the devs…that’s not clear. For all we know there was wild debating behind the scenes.
I never attribute to malice something that can be explained by lack of realization or coordination or focus. They’re all problems. But one of those problems is malicious and intentional.
Anet lacks focus and they’re terribad at communication, but that’s not quite the same as lying. And if they were going to change things, there was no real reason to say that in the first place. They would have known it would come back to bite them.
Good grief. You believe that a professional — someone whose job includes being a public spokesperson for his company — would consent to talk about an issue in an interview without doing his homework?
Professionals lie all the time. What they try to do is lie without being caught at it. What they don’t do is let their mouths flap without knowing the issues. Sure, it’s natural to forget, but the words are still out there, and if you don’t have time to consolidate the pertinent information, that’s what assistants — or interns — are for.
You can believe what you like, but your excuses are painting ANet as unprofessional doofuses who don’t even care enough about issues important to their customers to educate themselves before addressing those issues.
I think you missed the point.
“People simply aren’t forgiving.”
And Vayne is completely right. Professionals follow through with their bosses commands. No one ever looks at Colin’s perspective, they just spend hours calling him a liar. Did Colin decide that GW2 wasn’t making enough possible money and it needed to be changed? We don’t know, nor will we ever know who decided that, but people still decide to personally attack him and expect he’d be a rubber band and come back every day for abuse? That goes for all GW2 staff, the forum is toxic from people who are stonewalled into believing their own opinions and attack even fellow players for straying from THEIR path.
A professional stands strong publicly no matter the possible duress and the staff has done that in amazing fashion. You can believe what you like, but you’re painting a very detailed picture of why GW2 player base needs to rethink attacking one man is going to solve not only a game issue, but a community issue.
There was a recent consolidation of threads about Ascended into a 20 page thread that I can no longer find.
You can’t find that thread because, after 20 pages of comments (and not a single response from anyone at ANet) it was deleted. That thread is gone, completely ignored.
You are right, Vayne. This game has changed. It is as though I went into a restaurant and ordered filet mignon, then in the middle of the meal, the waiter came back, took away the filet mignon and gave me tuna noodle casserole.
Rightfully so, nothing good comes from those threads, It’s devoted fan boys vs people who will never see it from any perspective but their own. It should have been shut down by 10 pages.
That is personal opinion, It feels like I went into a restaurant, got given 7 filet mignon’s for the price of one and was given a tuna noodle casserole after. People act as if MMO’s do not change, when in fact they change a lot. Especially when they where stagnant for a good period of time.
This is more of a brag thread then anything.
When I heard that GW2 would have no trinity, It sounded amazing, but when I actually started to play it, it had more problems then trinity had to me personally. I was a healer and in say WoW, I felt like I had a role, I was crucial to a PvP group, a dungeon group and a raid group. In GW2 I feel like I’m a mindless zerger like everyone else. That brings me to the gear, if you’re not in full zerker gear, I’m sorry but you’re doing it wrong because in GW2 everything relies on killing something quickly. I’d prefer 3 roles then none, because in GW2 as someone mentioned earlier it IS every man for themselves, but I thought this was an MMO?
Not trolling – honest question. I don’t get this…
For those that like the game,
I can appreciate that you like the game, and I have no issue with that. I can even appreciate that you want to come here and tell ArenaNet what you like about it, because that might encourage them to do more of the things you like.
But for those so vociferously defending the game and ArenaNet, I have to wonder, what are you getting out of such a vocal defense? A short disagreement I can see, but why spend so much effort trying to defend the game from those who want to tell ArenaNet what they don’t like about it? Are they paying you? Why would anyone spend so much effort defending some company’s product, if they weren’t getting paid for it?
Seriously. Not trolling. I do honestly wonder, and am happy to read what you have to say.
I don’t really get the point of this. You obviously know they aren’t paying us, but what people on the forums are doing to ANet and mainly Colin Johanson is flat out wrong. What they did wasn’t wrong nor right, problem is neither side is looking at each opinions bigger picture. I personally think if we didn’t have some sort of gear grind GW2 will lose more players then if it ignored it and I stick by that. On the flip side I think it was implemented poorly and can see why people would detest that. But none of this means they should call out Colin Johanson for doing this job.
People … it’s time to say farewell to Guild Wars 2. Tag me if you know another good f2p mmorpg to play instead (i’m 100% serious, can’t keep up with this grinding crap forever).
And you’re going to find a free to play MMO with less grinding?
That’s pretty funny. Good luck with that.
GW1?
Not an MMO. Try harder.
GW2 has the least grind of all commercial AAA MMOs I’ve played. As for GW1, let’s not forget the amount of money or time it took to fill the HoM, let alone max Luxon. But it was all well spent.
Can you tell me what AAA MMOs you have played longer than one or two months?
For me, it is:
WoW, Tera, GW2, Neverwinter, Rift (all longer than two months).
GW2 has the most grind, by far. Tera is a close second, but I still give it to GW2.This is personal opinion, you cannot state something that has so many variables. I have 3 legendary weapons, 3 level 80’s and all decked out in mostly exotic/ascended gear, all professions and 3 extra level 400’s.
In WoW I was only ever able to grind to max gear 2 times before new tier was introduced. I only ever got one legendary weapon and spent 4-5 years getting it. I’m sorry but it’s not even close. GW2 is by far the less grindiest MMO I have EVER played. But that is my opinion, it’s not a fact, don’t spin your web of lies spider man.
Like fairy tales much?
Sorry, I’m talking to someone who actually played WoW, even for a short time, not you.
People … it’s time to say farewell to Guild Wars 2. Tag me if you know another good f2p mmorpg to play instead (i’m 100% serious, can’t keep up with this grinding crap forever).
And you’re going to find a free to play MMO with less grinding?
That’s pretty funny. Good luck with that.
GW1?
Not an MMO. Try harder.
GW2 has the least grind of all commercial AAA MMOs I’ve played. As for GW1, let’s not forget the amount of money or time it took to fill the HoM, let alone max Luxon. But it was all well spent.
Can you tell me what AAA MMOs you have played longer than one or two months?
For me, it is:
WoW, Tera, GW2, Neverwinter, Rift (all longer than two months).
GW2 has the most grind, by far. Tera is a close second, but I still give it to GW2.
This is personal opinion, you cannot state something that has so many variables. I have 3 legendary weapons, 3 level 80’s and all decked out in mostly exotic/ascended gear, all professions and 3 extra level 400’s.
In WoW I was only ever able to grind to max gear 2 times before new tier was introduced. I only ever got one legendary weapon and spent 4-5 years getting it. I’m sorry but it’s not even close. GW2 is by far the less grindiest MMO I have EVER played. But that is my opinion, it’s not a fact, don’t spin your web of lies spider man.
Just GW2 and League of Legends for now, but I plan to play the upcoming trading card game MMO, Hex.
Conspiracy Theories.
In all seriousness I had MF gear on 2 characters and I’m fine with this, get MF stats but not using the gear, why would I complain? lol.
Nobody asked for a new tier of gear and we CERTAINLY didn’t ask for such ridiculous requirements to create them.
Actually, this is wrong. Some people did, a lot of people did actually so your argument is null and void.
No matter what he says people will complain. He was right, people got exotics way to quickly and even though people want to get max gear quickly, In MMO’s getting them that quick will do more damage to the game then ascended gear ever will.
MMO’s are a grind and ANet probably tried to avoid it, but it failed. If you don’t quit now due to more ascended items coming into the game, you would have quit with nothing to do sooner rather then later and what would ANet have to fall back on then? Would you rather the game die because a very low population complains on the forum doesn’t want something, or would you prefer the game lives and dies by its maker because like it or not, they know more about GW2’s situation then any of us.
Besides, a lot of you should really, seriously think about whether MMO’s are really for you, because if you have a problem with this low tier, spread across a long time gear grind is bad, some other MMO’s, WoW included will give you nightmares.
stupid idea, there would be people walking around with a new legendary every 2 weeks
So rich players can buy precursors as often as they want, but requiring something that is time-gated and requires actual play instead would be stupid, right?
… Yeah? In this case it is stupid, future legendary weapons on the other hand, you may have a point. I hate to say it but he’s right, if precursors where given like that a LOT more people would have them without having to suffer like everyone else who would have EARNED it and this would severely diminish the uniqueness, there for making legendary weapons far less legendary and this would hurt ANet in multiple ways. While I do not like it, right now It’s necessary like eating healthy.