- Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
- I don’t see this changing much at all. Most of the time people will still wake up to T3 keeps and towers most of the time due to lack of coverage. It’s more of a lateral move instead of a forwards one. Just to clarify I’m reading this as the system will still be automatic and not a revert to the original system like a lot seem to be doing.
What might help is only giving the automatic upgrades current version or this dolyak one to the hometeam. Opposing teams need to spend money/badges/effort in general to upgrade on enemy territory.
- Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
- Was ridiculous to increase the cost in the first place
- Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
- As long as coverage problem isn’t semi solved. Making changes to the scoring system is moot. A waste of time and effort.
- The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.
- Have a feeling this will backfire immensely
You guys need to come up with something substantially better if you want to make reparations to WvW though.
(edited by Conner.4702)
Megaservers for WvW will do nothing to fix the actual problems plagueing WvW.
The biggest problem in WvW is coverage disparity. All others are non technical in nature, which is why megaservers will do nothing. Eotm often perfectly shows why the coverage problem won’t be fixed. How often does a balanced 3h matchup happen compared to unbalanced ones. Now I have no statistics, but the unbalanced ons vastly outnumber the balanced ones. To often 1 or even 2 sides can muster a bare minimum to roam a bit, but are obliterated when they meet up with the dominate side. This wil be the future of WvW with megaservers. Even in primetime this will be the case. You can’t and won’t change people time of day play, which is wghat is causing the coverage problems to begin with. Megaservers are a lateral solution and not a forward one. It very well could turn into a backwards solution.
The reason people aren’t playing anymore are bad rewards. Bad design decisions like how automatic upgrades were handled. Bad map design of new borderland. Overly favorable designs to the bigger better covered servers. Yes people don’t like to play against overwhelming odds, but those odds are only like that because of poor handling by anet and a certain former lead WvW designer.
Just because WvW is unbalanced doesn’t mean you don’t strive for balance and that is a lesson anet still hasn’t learned, probably never will.
So what is the solution. It one that will never happen as anet doesn’t want to spend time or money. The border between regions needs to be removed. US and EU need to become one set of servers only then will coverage not be a problem. On top of that a lot of non mechanical issues like the ones mentioned need to be changed.
In short Megaservers are not a solution to anything when looking at the big overal picture. Something most people need to start doing.
Am sure soon one of the white knights will come in soon and go on about how only disgruntled people post such reviews and all the happy people don’t.
You people realize that the most likely icon WvWers wil get is a big fat finger right smack in the middle of the screen, right.
You are assuming things here. I’m a developer and did work on security aspect a few very public software projects.
In this particular case, no, there aren’t “hundred other ways to uniquely track somone”. You cannot reliably track people, you can track accounts, network endpoints and computers. Who is using the said computer is for the most part unknown to the tracker (unless you get into some crazy stuff like turning on webcams and running face recog software on the captured images ^^).
Good. That means we both agree that “someone” in this context of account credentials isn’t a real life person, but rather the keyboard that’s used to enter them. Trying to argue otherwise, as was stated, would be arguing “my twin used my PC while I was gone” which won’t work irl or here.
So I have to ask; knowing that telling the cheat developer which account was banned tells him extremely valuable information about the cheat detection deployed, why would you not ban every account associated with this instance of cheating?
Because there is NOOOOOOOOOOOOOOOOOOOOOOOOO way to determine it is the same person with 100% accuracy. Let’s put this in another way. Someone killed a person and the police just arrests everyone that was in the neighborhood and charged them with murder. Simply because there WERE in the neighborhood. This is exactly why they get false positives their method is faulty and not accurate at all. Why say people lie and put anet above that. Sorry to burst your bubble anet lies too, but you just argue the same thing over and over regardless.
GW2 is not GW1. It’s a new era and GW2 must comply to the new standards. I think the devs are doing a good job. Even the free account system is way better than other MMOs similar solutions.
Hey! We can jump!And hey, GW2 Prophecies[sic] has the “new” feature called underwater battle, and now HoT has gliding! Whats next? Mounts?
The standards used during GW1 were more modern then the outdated ones they have been using for the last 2 years.
No it’s a perfect example of not giving a crap about the gamemode.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Conner.4702
The glicko system is a failure, not the server system. How matchups are determined is a failure, not the server system. As far as rewards WvW would be just as fast if not faster if all sides agreed not to attack one another and just play musical keeps. There are plenty of ways to make the server system work while avoiding that garbage EotM system.
No the server system is a failure for exactly the reasons we can see now with the overall decline in population. It is inflexible, vulnerable to changes in population and population imbalances across timezones.
They are both failures. Making 2 inflexible systems is where they went wrong and it will NEVER get fixed as it will be to costly to do so. They wanted to create a 24/7 system, but failed miserably due to keeping EU and US seperate. They should have found a way to combine the 2 servers one way or another. The glicko system just further compromises a bad situation to make it worse.
Also remember that ranger longbow damage varies by distance. If you’re using it in melee range, you’ll get weak auto-attacks.
Long Range Shot:
Damage Damage if range is greater than 1000: 317 (0.9)?
Damage Damage if range is between 500-1000: 263 (0.8)?
Damage Damage if range is less than 500: 211 (0.7)?
Combo Combo Finisher: Physical Projectile (20% chance)
Range.png Range: 1,500You’ve also got to look at rate of fire. Shortbow damage numbers appear lower, but it fires faster and there is additional damage coming from bleeds if hitting the target from behind or the side.
And this just irks me so much. The bow damage should be at it’s highest the closer you are to the target as it will have the highest energy at release.
lfg 10k ap need 5 war 2 guards 2 ele 1 thief, gear check
just mark my words
“We stand by Buy to Play as the best monetization model for players and developers.” And then in the next breath “Which is why we’re going free to play.”
How can a company like Anet say one thing and completely contradict it in the next sentence?
*cough*ascended gear*cough*
Don’t worry, the economy will be ok. We put a lot of effort into keeping it protected.
The sad thing is you actually believe that. There is no economy, no game will ever have an economy. Yet you keep believing you can just adjust droprates to keep your “economy” protected.
Please Arenanet! We don’t want capes !
Would you allow him/her? Or would you stand by Trahearne? Why?
Am I the only one who thought of Colonel Sheppard?
nope
If everyone who this affects add to the thread on the bugs forum (currently a whole 3 posts long) as well as /bug it in game rather than … discuss it here, then maybe they may notice that this is an issue with this patch.
They are well aware of this thread and the issue and are ignoring it. People like Gaile Gray prefer to make frivolous posts instead about typos in blog posts.
This behaviour is exactly why a lot of people don’t respect anet anymore.
So first a portion from the original post from bobby about the PS restoration
Personal Story Restoration
- If your character is currently playing “Against the Corruption,” “Cathedral of Silence,” “Romke’s Final Voyage,” or “The Source of Orr,” you must complete your story steps through the Source of Orr to begin chapter 8. If you do not complete “The Source of Orr” before the Personal Story restoration goes live, you will be advanced to “Victory or Death” upon completion of “The Source of Orr.” “Victory or Death” is the final Personal Story step (and you will miss out on most of chapter 8 with this character). This is due to these steps being moved back into chapter 8 and the successor steps being restored to their original state.
I wanted to highlight this as I parked several characters at The Source of Orr.
Now from the latest patch notes
Personal Story
The Personal Story has been restored to its original order and pacing, with minor improvements added.
So I decided to go ahead and advance my PS on my thief only to be disgusted at the fact that after completing The Source of Orr I got the Temple of the Forgotten God, instead of Victory or Death.
So the question is did anyone actually check if the PS was actually updated to version 3 or was there and unannounced change different from the first quote. I really don’t want to sit through much more of the badly written drivel that is the PS which is why I parked chars at The Source of Orr to begin with.
If this is how it is truly intented then let me point out that being introduced to sayid after I spoke to him in the previous story part is still bad. If something else is up then please bloody test your updates better. Like do an actual run through when it hits live.
So you want the portal that takes you into the Heart of Thorns to drop in locations that are nowhere close or related to the Heart of Thorns?
How do you figure that? HoT is in maguuma. Drytop and Silverwastes are in Maguuma. So… ?
The question was more directed to the person suggesting that the portal drop would probably be better as a game-wide added thing. I mean, in terms of absolutely everything, the decision to do it this way looks to be more of a lore-choice than anything. It’s an object that appears to active players who are closest to the new content. If a “portal” drops in the middle of my Caudecus Manor run, sweet! That’s cool, I guess. It just… doesn’t make as much sense. Why is this portal item in my dungeon run?
Why it would be better to have them drop anywhere? Well because you don’t want a small subset of players to only do your testing, you want a wide variety of players. I Consider this move to be a bad business move to be honest.
Anet has this inane fear that not funneling players into specific content is bad, because that is eaxctly what they keep doing, funneling players into specific content.
Tragedies happen everyday you can relate any tragedy to video game content. It’s just that the media decided to cover the plane tragedy extensively that everyone knows about it. I don’t know how you people get by in your daily lives if something that lasts a day in a video game provokes anger out of you
When 9/11 happened, Konami reworked the entire ending sequence of Metal Gear Solid 2 to avoid references to the Twin Towers.
A week after a mass murder by airplane, Anet could have not had an April fools where you get victory music for crashing and dying.
Timing is a key part of comedy, but it seems Anet have no understanding of timing, nor tact.
A lot of their white knights here on the forums appear to have no understanding of empathy either.
If you had empathy you wouldn’t be associating a joke about a bug from the beta to a plane crash that you will have forgotten about in 2 or 3 weeks.
You don’t know what empathy is, do you?
Empathy is more and more becoming a rare commodity it seems. Ask yourselves those that are saying grow a thicker skin and the likes. If you lost family members within the last 2 weeks of this “joke” due to a plane going down, would you still feel the same, because if you do please see a doctor.
I’m a 100% positive if any american plane had gone down like that in the last 2 weeks or if a plane a major american presence on it this “joke” would have been thrown in the trash.
Inappropriate names only require a handful of people to report it to get renamed. So on that level this amount of outcry should prompt a response from anet otherwise they are just hypocrits.
Feel free to keep slinging insults to injury though.
Fine they want to remove WvW map completion, but then also remove the gifts of exploration fron world completion and make that a WvW bought item after having completely explored those maps.
Gaile was not asking whether the promise of more LW is sufficient to sate our desires for intel, just whether it counts.
Yes, this is correct. When I see comments like “there’s nothing new to do” or “we need fresh content” it just occurred to me to ask if you’re taking LW into account, if you see that as new content and pretty significant chunks of it, at that. (Admittedly, it may not be what you personally have requested, but if the statement is “there’s nothing new” that doesn’t seem quite right.)
Thanks everyone for not barking at me when I asked the question.
Again, the question was not “is it enough?” I really was pointing to it to ask for your impressions of the concept and the execution as continuing, new content in an ever-changing world.
The world is static especially if you don’t care for the living story. The living story itself is phoned in content as far as I’m concerned.
Let me throw a question back. When for the last 3 months the same bad communication threads keep popping up don’t you think it is time to make real changes and no just posting more when under a gag order is not better communication, it is just more communication.
Alerno — Taking what you have (and everyone else has) put on the table I do wonder something. I want to ask, and hope nobody will bite my head off here.
You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?
In a word, no.
once more with feeling and sincerity
Gaile, It’s not the quantity of the posts but the quality and the quality is still exactly the same as before the increase. Until a certain policy gets kicked to the curb any “improvement” is a farce. How many times do you like to hear the phrase we can’t talk about things in development if you were on the receiving end?
I’ll let you in on a little secret. The GW2 world is not persistant. Never has been. It creates the illusion of persistance.
PPK won’t solve the issues at all, but will certainly make WvW a less friendly place. All bravado aside, equally matched most servers are probably fairly close in kill counts. However, when there is a more dominate server they will get more kills consistently due to larger zergs, more gank squads, etc. This only gives the higher populated dominate server a bigger lead. So once again the coverage issue isn’t solved at all, it’s made worse. We need a scoring system that solves the coverage/population imbalances. Then of course we will have the roamers, uplevels, and casuals getting harassed in chat for giving the other servers kills.
This.
All PPK will do is create more hostility to people deemed lesser players. Fiddling with the point system will not make the gamemode any better. I dare say it will only be more detrimental to the gamemode. In fact I can see servers imploding with this.
That’s all it will do? It won’t reward worlds for winning fights? it won’t water down PPT?
I understand the arguments against it, but that phrase simply rubbed me the wrong way, there are certainly pros and cons and much more than possibly creating a more toxic environment.
Failing to see the bigger picture often happens to people with tunnel vision. You want fights so you simply don´t care about the consequences on how it will affect playtime outside or during of primetime. Not everyone plays for fights.
PPK won’t solve the issues at all, but will certainly make WvW a less friendly place. All bravado aside, equally matched most servers are probably fairly close in kill counts. However, when there is a more dominate server they will get more kills consistently due to larger zergs, more gank squads, etc. This only gives the higher populated dominate server a bigger lead. So once again the coverage issue isn’t solved at all, it’s made worse. We need a scoring system that solves the coverage/population imbalances. Then of course we will have the roamers, uplevels, and casuals getting harassed in chat for giving the other servers kills.
This.
All PPK will do is create more hostility to people deemed lesser players. Fiddling with the point system will not make the gamemode any better. I dare say it will only be more detrimental to the gamemode. In fact I can see servers imploding with this.
Communication theory, 101.
https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/15#post4328343
The community cannot change anything at this stage, we don’t have the power all we can do is sit in silence and choose to wait for them to open up. In order to fix something one party has to make a move and since we are on the outside looking in, the ball is literally in their court now.
Actually, the community must understand their place in the communication process. We do not have any power in the process, this is true. However, our input does make a difference. Knowing these two facts, and taking them to heart is what is needed.
I repeat this…players have no power in the discussion. (The ONLY power they hold is to stop spending money on the game. This not only hurts the company, but is also cutting off their own nose to spite their face, as long as they desire to play the game. Many players overestimate the importance of this power source. Hint: It is the most important in business, but must be wielded by so many, in coordination, that it is ineffective).
What the forums equate to currently is a suggestion box at a place of business, with all the problems that entails. How frustrating is it that people put 1000’s of suggestions into the box and nothing comes from it, or worse, the suggestions you put in are acted on, but somehow make the workplace even worse to work in.
There is a way to begin to fix this issue. Announce all the suggestions that have been received. Also announce which ones have been implemented. This is the one of the important reasons behind the CDI. Another is the sheer quantity of ideas the CDI can generate from the CDI. However, ideas are just that. No matter how well thought out the suggestion it still has to be implemented into the system, which means it will be changed. Unfortunately, these changes introduce the second problem
The problem I do not know how to fix. This is the one dealing with improper implementation. Without a verification procedure, i.e. a true communication process, implementation of suggestions can lead to bigger communication problems.
The Commander Tag fiasco is a perfect example. It is apparent that the idea was received properly, but the implementation of the suggestion went directly against the reasons for the change to be implemented. This was either a major communication failure, or poor decision making base on inputs. Your choice of either answer is your opinion, which with the lack if information, keeps it in that realm, and increases the psychological noise of the player. We can point out similar problems in many other areas.
If players understand the above, and lower their expectations of the outcome from their suggestions, no matter how many suggest the same thing, we can get suggesting with less noise in the channels, leading to better suggestions. Implementation is up to the devs. Improper implementation is the true crux of this style of communication, and one that we must live with.
TLDR of the above: Anet dropped the soap and wants you to pick it up.
If Anet wants to continue making games they will have to change their tune. They do not have anything apart from the guild wars franchise and they won’t if they stick to their stubborn, we don’t talk about stuff in development, attitude.
Adjusting the score is nothing but a crutch to make it look like servers can compete. It does absolutely nothing for the actual state of WvW. No amount of score tweaking will make the 3 against 30 problem go away. Do people really want to win because every point they make is worth 20x the amount of the opponent’s? I see no satisfaction in that.
How to say this politely. Nothing in this thread is an actual solution to the population imbalance. Nothing adresses the 24/7 nature of WvW. There are only 2 solutions and neither will be implemented. Removing the aoe cap to make the difference in population moot or redoing the entire server architecture to make a true global wvw system and not this US and EU server crap.
Anything else will do nothing, but create more queues during primetime and still not enough people during off hours or create wins by some sort of point algorithm eventhough you got trampled all week anyway.
All this talk about alliances and grouping does not take into account that people are still going to play at teh time they always do and thus it will never be a solution. The population needs to be spread over timezones not just servers to truly fix an imbalance. removing the aoe cap would be second best, as it would give people a chance, though most liekly still lose in the end.
It’s because people think that people that don’t complain on the forums yet still play are therefor happy. It’s a whiteknight fallacy. The only thing the people that post on the forums are a minority in is that they post on the forums over those that don’t.
And just for the weapon skill unlocking I spent a few hours unlocking all weapon skills on 3 low levels. Idiot changes are idiotic.
Hi everyone,
I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.
For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.
I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding
I take it passing an IQ test wasn’t required to become a tester? I can’t imagine anyone with an IQ above that of a monkey would need it dumbed down any further.
Please re-evaluate your testing procedures to actually incorporate intelligence. Thank You for your umderstanding.
1kg Nutella jar of WHAT…
Nutella. For the bears of course.
Animal cruelty is frowned upon. Those bears will only get their heads stuck in the jar.
Better take that list with a massive bag of salt. When you put games like Half-life 2, Unreal Tournament 2004 and Elder Scrolls 4, for example, on there, but not their superior predecessors, than you know the list isn’t credible.
Stop stealing my thoughts and making me think I make posts while I AFK :P
Also the reasons why it got spot 39:
Phil: “For all of the social promise offered by MMOs, it’s amazing how many fall apart when you try to play with friends. That Guild Wars 2 doesn’t is why I’ve spent nearly 500 hours playing it—hanging out with pals while also maybe killing a dragon. The lack of a subscription means it doesn’t feel like an obligation; the level downscaling makes it easy to group with anyone; and, even if playing alone, the multitude of events ensures there’s always someone to maybe kill a dragon with.”
Chris: When Guild Wars 2 was released, I was convinced that it marked the end of the World of Warcraft formula—from quests to subscriptions. That wasn’t quite right, as it turned out, but this is still the best game in its genre. Combat is fast, clear, and skill-based, and players have freedom to chart their own course through the world.
The ‘nearly 500 hours played’ part made me chuckle…
Sorry, but clone 4702 outranks clone 5803. You’ll be deferring to me for the time being.
Better take that list with a massive bag of salt. When you put games like Half-life 2, Unreal Tournament 2004 and Elder Scrolls 4, for example, on there, but not their superior predecessors, than you know the list isn’t credible.
Trouble is that the noise is being made by a tiny minority of players who inhabit the forums. The vast majority who play don’t even come where and only hear about changes when they log in and then check wiki
Trouble is that you make a massive assumption in that the people not voicing disagree with the people voicing their opinion. You don’t know this. No one does. So trivializing the issue is rather disrespectful. To be honest it borderlines hypocrisy.
Nobody likes this company policy.
Yes, but a policy is needed. There are many legal reasons as to why there needs to be one.
I made the original statement somewhat closer to the posters intention I’d say. Just because a policy is needed doesn’t mean it needs to be a stifling one.
May I ask, “not allowed” by whom? You guys are the developers. Who do you need permission from?
Sorry that should say: “Our company policy is not to talk about what’s in development”.
-CJ
I said it to Chris before, but I feel the need to say it again. It’s the company policy that is partly to blame for the forums turning into a massive cesspool. While most game forums don’t smell of roses this one is by far the worst. A lot of people have soured on you guys due to this policy. It really is time to reassess how rigidly you want to hold on to this policy.
I’ll guarantee this it will only get worse if the same pattern keeps being followed. As the downward line is much steeper than the upward line that pops up during the brief, 1-2 months worth, communication periods.
I have to agree with some points the OP made. Especially SAB. There had been some mistakes with the second world but the crapstorm that happened was really insane and had a bad impact on the creator SAB
That crapstorm that happened was because the creator didn’t want to admit he made a mistake. He brushed off the complaints as if they were nothing and so they kept coming and coming until he had to admit to himself he overdid it. After which the crapstorm was over and constructive discussions between the community and creator started. Discussions for which he got reprimanded for btw.
Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.
Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.
I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.
Chris
P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.
I think this is the problem right here. You/Arenanet thinks that holding onto that stance so rigidly is correct, while from my point of view it the cause of all the problems that keep getting blown up bigger and bigger. You as a whole are convinced that your reasons for not straying are correct, while my experiences tell me differently. Let loose of that rigidness and you’ll find that you can tell things without going into specifics. You can not let fear of disappointment guide you. Fear is always a bad motivator and it is fear that is the basis of that stance.
Do you?
The main things that came out of that CDI was different colors for tags and account-bound tags.
Both which we are getting now.
Why do I remember suggestions about a new Commander UI?
I’m starting to think I’m merging my CDI memories with maybe other threads…If that’s the case, I’m extremely sorry.
No, you are right. The colors were only a very minor thing in that CDI. There were many things that were requested as an option to improve the commander.
Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.
Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.
(edited by Conner.4702)
Imagine a conversation between me and my spouse:
Me:“Honey, I’ll probably be home after work at 7pm”
(after i get home late at 9pm)
Spouse:“You said you’ll be home 7pm, but you broke your promise!”
Me:“I said probably! This is why i shouldn’t tell you anything, you always over react!”Now imagine you did this every single day. That’s Anet (actually with the whole game, but most glaringly with WvW).
Actually it isn’t, because it would imply that anet IS communicating and they are not.
The example given is actually bad communication on both sides. The latter needs to learn not to badly interpret what was said and the former should have communicated the delay just before or after.
Not communicating only has one effect and that is creating a cesspool of negative emotions. I doubt the execs at anet will learn this though. They are hellbent on continuing on this downward spiral till the end. The same excuses have been given for months and that’s all they are excuses. No time especially is a bad excuse as anet controls the allocation of time for each day.
I’ll give you a worse one. I got suppressed after my third attempt to send a mail. The third ATTEMPT. I had yet to send a mail due to some weird error, but I was apparently spamming. This was between my own 2 accounts. So no I didn’t send anything anyway.
Hardmode is something you add to a dying game as a cheap content boost. Are we really at that point, because I’d rather have fresh content. All HM would do now is divide the playerbase. There is literally no upside to adding HM from a community viewpoint.
To clarify some of what was said on today’s episode. There were improvements made to the tournament between the last one and the one that wrapped up today and we believe that some of these improvements were better for the tournament as a whole.
This isn’t to say that the spring tournament was perfect and no changes will be made. Quite the contrary. The purpose of next week’s CDI will be to gather organized feedback from you guys, the players, to allow us to make better informed decisions in changes to make for the next tournament.
The best thing that you as players can do is to give informed, constructive feedback. Let us know what you think worked, what you think didn’t work and what changes you believe would make a more enjoyable tournament for everybody. Whether you believe it or not, we do care about your feedback and our goal is to make the next tournament more fun and engaging.
Please continue to discuss and give feedback in the relevant threads until the CDI thread goes live. We will be reading your feedback, both in the CDI and elsewhere. We can’t always respond and we can’t give definitive plans for the future immediately, but we are paying attention and we are taking your feedback into account.
You have giving zero indication that this is going to be any different from the others so why should we bother? Until Anet starts adopting a less arrogant and condescending attitude towards its playerbase I see zero reason to have anyone participate in another CDI when nothing has ever come from the previous ones. So tell me what are you going to do different this time? The best you can do is start treating people with respect and show you are willing to change. Anet often wants respect and goes so far as to demand it. Well anyone that demands respect does not deserve it. You want respect you will have to re-earn it by being humble and admittibg to mistakes. Not just saying you made mistakes, but which mistakes and what you learned from that. Communicate actively with the community talk to people not just ask questions or blind feedback.
Until you come out of your ivory tower nothing will change. People will remain hostile until it escalates so much you end up with a dead game. The best thing for Anet is getting their head out of the sand and learn to talk to people. Treat people as you want to be treated basically. Only then will things be able to start moving forward again.
@OP:
It seems as if there may be new WvW leadership at ANET. If that is the case, then the CDI is a good idea.
Only if they acknowledge past mistakes and show concrete actions they are taking to rectify those. Otherwise no it isn’t a good idea.
The precursor hunt is also called the wild goose chase. Don’t expect anything from it.
The introduction of the megaservers pretty much made the game instanced already. You just can’t switch to specific instances on the fly, but need to jump through hoops for it.
GW2 does NOT have a persistant world and never did. It just got masked better before the megaservers.