Showing Posts For Conner.4702:

Easy solution to warrior elitism

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

OP that is not a solution. That’s avoiding/ignoring the problem. Will you start doing other things again when they move on to other dungeons due to a change in either CoF or AC?

Any chance we'll be getting Hard mode?

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

doubt you know what tank and spank means -.- i have yet to see the tank in this game which can actually tank&spank any of the bosses…

With my guardian I can facetank the end boss of CoF 1 without having to move.

I’ve stood toe to toe on my ranger as well, but without proper aggro holding mechanics how do you know he was only focusing on you.

As for Hardmodes. They are lazy game design. I’d much rather have new content or better balanced content over Hardmodes. In the end Normal modes will hardly ever be run and new people will have a harder and harder time learning them due to not enough people doing them or wanting to teach them. I’ve seen this happen in way to many MMOs that have HM content. Yes even in GW1.
On the subject of GW1 HM was added years after the initial release as a way to tide people over. As content wasn’t flowing in that fast. They might even had already begun on designing GW2 at that point.

So with zerg reviving getting the boot....

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

Grats on making it that much more difficult for your group. They were right to kick you. Subject Alpha’s aoe easily avoided yes, but if you refuse to follow tactics you screw it for the rest of the team on alpha. This wasn’t about them being bad but you being arrogant.

Are people supposed to glitch bosses or they get kicked?

You think they somehow completely screwed up the boss mechanics for p1, when they are different in p2 and p3? I wouldn’t say so. P1 to me is the introduction of the boss. It’s the easier path to get people to learn part of his mechanics in the other paths. Unless a dev comes out and straight up says it is not intended I do not see this as a glitch or exploit as the boss can still kick everyones kitten even in melee range.

As for the other guy. Yes most likely you caused their deaths as you were still ranged which changes the way the boss fights. I wonder if you actually understand the mechanics involved in the fight.

So with zerg reviving getting the boot....

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

Warning: Post contains controversial thoughts.

I do intend on putting more waypoints into dungeons, but due to the work required for this upcoming patch we didn’t get enough time to make it happen.
I’m not a fan of “punishment running” wherein your punishment for failing is having to run a long distance back to the fight. To discourage res rushing potential we went initially with fewer waypoints. Now that we are implementing a new tech, I would like to add more to reduce the time spent running back to an objective.
We have more info coming soon to how the system will be working.

Honestly, I don’t see a problem with the number of waypoints. There may even be too many in some dungeons.

If players don’t wanna run back, they should learn how to not die. I have to say I’m slightly riled about something that’s just happened to me. I’m in a CoE group, and a ranger starts yelling at me because I wont melee-mode alpha. I tell him that every group I’ve been with that has made me do that has wiped multiple times, and I refused. First 2 alpha fights, he dies multiple times, each fight, where I dodge a few times and don’t so much as down. This kitten is even downing against normal trash mobs. We get to the final alpha encounter and I tell him he can melee it and I wont go ranged. Well…what I meant was, I wouldn’t fight at all, I’d stay well away. The group ran in, and died in 3 seconds. They kicked me. Yah, ‘cause that’s fair… the Path 2 Alpha I’m pretty sure I could solo….naked. If you get every dodge spot on it’s more than manageable.

So, I am wondering why, after ArenaNet have already made dungeons substantially easier than beta, or even release, are you still prepared to bow down to the worse skilled portion of players and provide them with more ways to win when they, as harsh as this sounds, just don’t deserve to.

The first time I tried Arah explorable our group failed at Lupicus. Did I come here whining about it? No. I went in again some time later and learnt how to complete it.

This game doesn’t need more dungeon waypoints. It will just promote bad practices in the end, and reward the lazy, unskilled, or moronic players.

Grats on making it that much more difficult for your group. They were right to kick you. Subject Alpha’s aoe easily avoided yes, but if you refuse to follow tactics you screw it for the rest of the team on alpha. This wasn’t about them being bad but you being arrogant.

Is there someone who enjoys CoE?

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

This question would be more appropriate if it was about CoF or AC. CoE is one of the better done dungeons. Subject Alpha makes you actually have to do things unlike most bosses where I can just stand and dps.

Should Loot tables be introduced.

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

No I think I got it. Every time the OP kills a mob he wants a table to spawn which has loot on it. So he can loot the table.

To hard for average players.

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

story mode CoF first boss was pretty difficult as i remember it. i can see where this guy is coming from

The only harder boss that I can remember is the boss in the weapon room, and even then it’s only the greatsword set that cause most of the problems.

While the dungeons doesn’t have a consistent difficulty curve from low to higher level, CoF is still a level 70/75 dungeon.

I’m not really big in this casual/hardcore players arguments, but as a casual player one should set realistic expectations of what is achievable in game. The limited gameplay and game experience will ultimately bottleneck the game content somewhere, and it is unrealistic to ask for shortcuts.

There is one thing you should let go of when comparing casual and hardcore and that is thinking skill is directly linked to either playstyles. Casual or Hardcore only point to time spend not how good they are. Sure a lot of hardcores are skilled, but just as many are not except for in their own mind. Same for casuals. Just because someone doesn’t play a lot, that doesn’t mean you should assume they are unskilled players. Experience only helps so much before personal skill must be taken into consideration. IE intelligence and such.

Gathering nodes changing

in Crafting

Posted by: Conner.4702

Conner.4702

First of this is not about the nodes changing after a patch or maintenance.

All of last week the nodes changed in Southsun Cove on a daily bases. To the point that it even changed between logging characters. This was before the maintenance from yesterday. Now today both Malchor’s Leap and Frostgorge Sound have changed. This is on Far Shiverpeaks by the way.

Is this intended? If it is it will make the life of gatherers/crafters even harder. If it is not than I can see only 2 possible reasons. 1 of them I really don’t like.
1: It is a remnant from the time Anet wanted to have them chnge daily.
2: The world in GW2 isn’t actually persistent. I dislike this one as it has implications for a lot of things. If the world isn’t actually persistent than the emptier a world gets the more these changes would occur as there wouldn’t be anyone in the zones to keep them alive.

So with zerg reviving getting the boot....

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

I don’t mind the removal of boss zerging, but I fear that it is going to increase the amount of exploiters exponentially unless most exploit paths are also closed off. People will be even less inclined to risk a death if they can use an exploit to prevent that. The community is already running rampant using most available exploits as it is.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

Please do something against exploiters (eg ban them). People already take using exploits for granted and its starting to get hard to find groups who do not want to take part in such business.
Like just I was in a lvl 26 fractal group and the group insisted on using at least 5 exploits I noticed.
And other people in my guild are doing silly stuff like skipping giganticus lupicus with portal cannons.

I think at this stage a ban is a little extream for most minor exploits, a better option would be to fix them maybe.

But I agree, do something!!

No, they need a form of punishment. This kind of behaviour should never be allowed. If no punishment is given you just send the wrong message. So I’m all for a 3 day ban to those that have abused the exploits.

Out World Dragons We Need More.

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.

That’s exactly what we need, right?

No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.

This. Currently they are just lazily designed. They need a complete overhaul to make them non stationary, non timed, non stuck in one location only. They are just extremely easy kills and not worth the title lieutenant of a dragon.

Complete lack of warning or notification....

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Isn’t the real problem you assumed you could transfer without causing problems with guild related items. In most MMO’s when you transfer to another server you lose everything. Including your guild. GW2 is somewhat freer when it comes to transferring, but it still uses the same server structure as most other MMO’s. So shouldn’t you have assumed there would be consequences rather than not.

Dichotomy between US and EU worlds

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I’m going to make an assumption and say it is because of WvW. Now why they didn’t simply opt for disabling WvW while you guest on the other side of the pond is beyond me. As it is very much possible to move your homeserver across the pond. So A temporary move should be just as easy if no WvW is involved.

Underworld & Fissure of Woe - True Endgame

in Suggestions

Posted by: Conner.4702

Conner.4702

I’m sorry the Gods have left Tyria and taken their realms with them. Suggest building a timemachine to travel to a time the Gods inhabited the world.

Dueling in?

in Players Helping Players

Posted by: Conner.4702

Conner.4702

Duelling pretty much always end up in people whining classes are over or under powered and demanding a buff or nerf. Such things always end up being detrimental to other aspects of the game. So no duelling should not be added.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

When people are sick of running them than they should stop running them. Being tired of a dungeon is not an excuse to bypass game mechanics, which IS exploiting. It is not a tactical advantage when the target just stands there due to a coding oversight. It also is on the heads of the players and not the devs. It is called having ethics and simply not cheat.

When people have to farm a dungeon 30-35 times just to make a set of armor or in the case of AC, farm to make money, as it is currently one of the best areas of monetary value at minimum effort then it is safe to assume they are tired of the content. The dungeons currently have no changes, they are the same thing from point A to point B and when you do that 30-35 times and find you can skip a mob or three due to agro range or getting into a room where they cant follow then no it is not really cheating. It is boredom, because the loot is that bad there is no reason to waste time killing everything just because it is the way it was originally designed. There is no reward for players that way, aside from keeping yourself happy I suppose.

If I had a choice of walking through a hallway full of silvers with little to no loot to get to the boss or jump in the water, swim under the bridge and climb out the other side scott-free I would take the jump every time. I would not care about keeping players of the group or devs happy because it is the right thing to do, I might try it once or twice but it would be on the devs head to take note of it and provide a work around; can you fire mortars to clear bridge but with no loot, do you fight the silvers but with increased loot drops, do they remove the water to stop it altogether? The post above this about there being a time limit on ethics is a very smart post indeed, if this “exploit” with the stairs was fixed within a day or two of being known then we wouldn’t be having this discussion but unfortunately the longer they don’t bother to actually do their job and fix it the longer they are saying it is ok to players. That is just my two cents.

Robert Hrouda.1327:

It’s one of those human things to do something with the path of least resistance and danger, especially when there is a reward at the end. I could make enemies never drop their aggro on players and force them to fight every single mob, but I don’t see that as a viable solution right now.
I think the better solution is to look at why people are skipping things, and approach from a different angle. Trash mobs have too much HP, and can’t be counted on for lucrative drops from a Risk/Time vs Reward, so people interested in making money (most groups) aren’t incentivized to do it, whereas the end chest/boss are more guaranteed and accountable returns on time and risk. I also think there is something to be said about interesting trash mob mechanics making them more enjoyable of a fight.

Sorry but that’s a load of baloney. It’s not on the developers heads if you choose to exploit. Take responsibility for your own actions. A set of armor is each path 7 times. That is hardly a lot and far from getting bored from it already.
Also that quote was about skipping mobs and not exploiting.

7times to each path is about a full set (is for AC, others take more). Many dung have common parts to all 3 paths meaning 21+ times doing the same thing. you tell me your not board or start to want to skip things that are not needed to be killed to get the runs done?

you also assume that each path is equal in that you will run all 3 paths, go look for CoF or TA gear, I bet you will not be running p3 or F/F 7 times, or even if you would finding people to do them 7 times is hard. this isnt as much of an issue in AC, but most people shouldn’t be doing AC for the gear as the stats are not that great for most all classes and if you disagree with that you should rethink how gimp your making your char build from what it can be.

I’m not assuming anything, you on the other hand are assuming a lot, nowhere did I state they were equal. Also or the record no I’m not bored of them I’ve done AC many times CoF as well and I can keep doing them with no problem. No I don’t do CoF p3 mainly because the first part is a pain. If I start to get bored of them I’ll just stop doing them for a while. I don’t funnel myself into only one small aspect of the game.

As for gear you know a lot of people actually go for the armor they think looks best and stats be kitten Stats don’t make you a good player. Being a good player makes you a good player. You might want to think that over for a while.

@Turial.1293 when you condone exploiting it makes you just as bad as those that does it. You made your stance clear by saying the developers are at fault at the heart of it.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

When people are sick of running them than they should stop running them. Being tired of a dungeon is not an excuse to bypass game mechanics, which IS exploiting. It is not a tactical advantage when the target just stands there due to a coding oversight. It also is on the heads of the players and not the devs. It is called having ethics and simply not cheat.

When people have to farm a dungeon 30-35 times just to make a set of armor or in the case of AC, farm to make money, as it is currently one of the best areas of monetary value at minimum effort then it is safe to assume they are tired of the content. The dungeons currently have no changes, they are the same thing from point A to point B and when you do that 30-35 times and find you can skip a mob or three due to agro range or getting into a room where they cant follow then no it is not really cheating. It is boredom, because the loot is that bad there is no reason to waste time killing everything just because it is the way it was originally designed. There is no reward for players that way, aside from keeping yourself happy I suppose.

If I had a choice of walking through a hallway full of silvers with little to no loot to get to the boss or jump in the water, swim under the bridge and climb out the other side scott-free I would take the jump every time. I would not care about keeping players of the group or devs happy because it is the right thing to do, I might try it once or twice but it would be on the devs head to take note of it and provide a work around; can you fire mortars to clear bridge but with no loot, do you fight the silvers but with increased loot drops, do they remove the water to stop it altogether? The post above this about there being a time limit on ethics is a very smart post indeed, if this “exploit” with the stairs was fixed within a day or two of being known then we wouldn’t be having this discussion but unfortunately the longer they don’t bother to actually do their job and fix it the longer they are saying it is ok to players. That is just my two cents.

Robert Hrouda.1327:

It’s one of those human things to do something with the path of least resistance and danger, especially when there is a reward at the end. I could make enemies never drop their aggro on players and force them to fight every single mob, but I don’t see that as a viable solution right now.
I think the better solution is to look at why people are skipping things, and approach from a different angle. Trash mobs have too much HP, and can’t be counted on for lucrative drops from a Risk/Time vs Reward, so people interested in making money (most groups) aren’t incentivized to do it, whereas the end chest/boss are more guaranteed and accountable returns on time and risk. I also think there is something to be said about interesting trash mob mechanics making them more enjoyable of a fight.

Sorry but that’s a load of baloney. It’s not on the developers heads if you choose to exploit. Take responsibility for your own actions. A set of armor is each path 7 times. That is hardly a lot and far from getting bored from it already.
Also that quote was about skipping mobs and not exploiting.

Exploiting!

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

i really think its about time that ANET stood up, pulled the finger out of their behind and said:
" EXPLOITING WILL RESULTS IN PERMANENT BANS!!!" and once for all stopped this extreme abuse of buggy mechanics and started a system where people would actually finish the dungeons as they where intended instead.

OR… Or, or…. get this, they could release bug fixes once a week instead of every 3 months once everybody has learned the exploit. I get what your saying, I prefer to kill everything and never exploit but the fault is on the devs who create these dungeons. Shortest route of least possible resistance is always how a gamers mind works, it is hard to change that; but people “pulling their finger out” and doing their job, well that can be changed.

Or let’s not place blame elsewhere as an excuse to exploit.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

Stairs on AC, tactical advantage and an oversight by the devs, cuts off maybe 5 mins of your run and saves the chance of someone accidently dying.

Mountain in CM, obvious exploit and an oversight by the devs, cuts off up to 30 mins of the run and skips bosses, mobs and loot.

P3 Arah, questionable exploit, FIXED and oversight by the devs, cuts off several revivals and maybe 5 mins of the run.

My point here is tactical advantage should be allowed when it does not skip huge portions or bosses. People that have been running AC for 3 months every day are sick of putting in effort for a boss that could be done afk, that is not their fault. People that skip a mountain in CM are lazy and would favour the “I win” button so yes, something should be done about that. For the people that do Arah, I honestly don’t blame them for looking for cheap ways to get through mobs and mobs and mobs of silvers for no reason, who wants to spend 3+ hours in a dungeon making crap loot?

The exploits/tactics used by players are not their problem, devs released the game with these issues, it is their job to fix them. I don’t put short dungeon runs down to player laziness but to dev laziness. After 3 months of doing the same paths over and over you would easily take the easy path because in those 3 months the devs have still not fixed it.

When people are sick of running them than they should stop running them. Being tired of a dungeon is not an excuse to bypass game mechanics, which IS exploiting. It is not a tactical advantage when the target just stands there due to a coding oversight. It also is on the heads of the players and not the devs. It is called having ethics and simply not cheat.

Exploiting!

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

So tactical use of terrain is an exploit now?

What’s next? Using Heal Skills is an exploit?

Nice use of euphemism. Do you consider skipping to the last boss in 5 minute and then selling 4 slots for 5g each “a tactical use of terrain”?

Only those that cheat feel the need to rationalize their behaviour.

These same people love to talk about risk and reward. Well no risk should mean no reward.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

Nobody deserves to be banned doing this. This method has absolutely no effect on anybody else outside the party. As many of you have said it’s actually easier fighting him on the ground if you know the mechanics and have a decent team.

As for the snowflake, I’m not saying they deserved to be banned too, however that had a big effect (arguably) on the market and affected everybody.

Wrong. It affects the people who refuse to exploit him that includes actively participating while someone else exploits. I have been kicked from group because I refuse to exploit. Thus wasting my time. So how does that not affect me.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

I fully agree this needs to be dealt with. It’s just ridiculous how many exploiters I’ve encountered trying to run AC. The justification for doing so is always extremely poor. Temp bans should be issued in my opinion.

This is the environment that was created post November patch though.

Vertical and Horizontal Progression

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You couldn’t be more wrong bluejay. Grinding skill points IS horizontal progression. Due to the nature of the 8 slot skillbar you plateau your powerlevel. Gaining new skills didn’t gain you more power it made you more versatile. So while you are able to do specific content easier it doesn’t mean the other player can’t do it with the exact same build without grinding out skillpoints by thinking his builds ahead.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

@SirDrygan
Throwing in real life is a poor excuse for a justification to exploit bosses by bugging them. For the sake of argument though. Snipers in real life can still be targeted by enemies, which is not the case ingame. It’s not the vantage point that is the problem it is the fact mobs can’t reach you that is the exploit. Even though they should be perfectly able to do so if coded.

Than again people try to justify a lot of their exploits by throwing all the blame on anet.

Why does ascended armor need better stats?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

It basically boils down to this.

People from the traditional mindset of other MMOs complained enough that GW2 wasn’t like other MMOs, so Anet caved in to them and gave them what other MMOs already offer them instead of staying true to themselves.

So basically Anet gave a vocal minority a gear treadmill and will continue to add more tiers in the future to appease those who don’t like GW2 for what it was.

No need to blame those people.
The only ones to blame here are Anet: Ascended gear and FotM was planned/designed before launch but I am guessing that Anet just kept quiet about it because they knew a lot of their old fans would stay away if we had known the facts about ascended gear.

At least they were decent enough to introduce it early on – Saves me money that I can spend on other games. With the introduction of ascended gear and the promise of future extra levels and more gear progression I am no longer spending anything on Anet products.
I am just one customer and many seem to really enjoy FotM and gear progression. In the end Anet’s decision may have been the best from a business perspective.

I am not complaining. I got my moneys worth – I just refrain from funding the future of statprogression in GW2 because to me it is/was totally unnecessary.

And that is what I very much doubt. If ascended gear had been planned from the start they would have added a lot more venues to obtain it from by now. Ascended gear was a last minute addition to the karka/fotm update. Everything reeks of it never have been given any proper thought.

Stop Attacking Speedrunners

in Fractals, Dungeons & Raids

Posted by: Conner.4702

Conner.4702

They get that rep because a lot of the time when something goes wrong they start raging. I don’t dislike speedruns I dislike the people that attracts it.

Interview with Izzy (German Fansite)

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Let’s just counter Izzy by saying create to few gametypes and people get bored fast. See sPvP for proof.

When you create interesting content people will play it and keep playing. That’s what isn’t happening here. They are only creating grind and more grind. That is not something that will keep people playing long run if the content s not diverse. So Izzy simply does not get it at all.

Why split Na Eu

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I think the better question would be. Why have regions at all for PvP? WvW would be a lot less unbalanced population wise and actual 24/7 match ups would occur. It would fix a lot of complaints about nightcapping.

New Patch constant lag and disconnects?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Yep more lag and way to many disconnects.

DPS and Aggro Meters.

in Suggestions

Posted by: Conner.4702

Conner.4702

Person 1: Look at how much dps I did this dps meter just proves how awesome I am.

Person 2: Except you didn’t debuff you didn’t res, you didn’t heal, you didn’t cc. Basically you sucked at playing your character.

DPS meters are for kitten elitists who don’t havea clue.

Big patch

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

So why not include that in the patch notes. That also gives to ponder what else was excluded. Stealth patching never goes over well.

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: Conner.4702

Conner.4702

Erm no, what MMO’s in general need is less people stuffed away in instances. Anet designed a beautifully alive world, which is severely under utilized. Tweak the Big bosses to be more of a challenge and it will already be a lot better. FotM already did a crapload of damage to the world population and raids would only make that worse.

You want people out in the world for the sake of the whole community. A deserted world will only create a dead game in the end.

So no, raids are a very bad idea.

January monthly achievement, are you serious?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

it’s january 1st and i’m 51% finished. it is really rather reasonable imho. the only lenthy one is the jumping puzzles but consider that with 3 alts you have 4 wvwvw puzzles, and 3 in LA. that’s 21 jump puzzles discovered in about 20 min. you need 30 total in a MONTH.

Considering you have a MONTH to do these, i dont see why everybody is whining.

Considering i already did it 3 months ago! How would you feel if you are told to “revisit” every class/subject you did in primary school 30 times? Its not a chalenge. Its not fun. Its not creative. Going to LA multiple times is another exploit that we are forced to participate in because how many of us can find 30 unique JP’s again.

No what isn’t fun is spending hours in LA trying to get a fractals group going if you are low fractal level. The Jumping Puzzle one actually adds to the game world by having people go out and explore again instead of stuffing them away in their own private little corner which only makes the game feel more and more dead. THAT isn’t fun.

Lack of communication during holidays

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Hello everyone,

It’s true that our team is a bit reduced due to this end of the year/celebration time.

However, I just wanted to tell you that we are still reading and forwarding all you concerns and requests to the appropriate teams. So no one has forgotten you.

I let this thread open, but please stay constructive and always write your posts according to the rules written in our code of conduct.

Thanks!

You touched on what is the problem. You forward concerns and request. Your job basically should not exist as all it does is add a level of noise between customer and developer. The holiday time is the perfect time for developers to communicate more as they don’t have any actual work for the most part. One of the key components and one that is ignored by almost every mmo developer is proper communication between devs and community. With that I mean a direct line between them and not some inbetween person like you.

Temporary bans for profanity

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

as Phoenix Wright would say… HOLD IT! why are you guys even making this claims if anyone is bothered by Profanity There is a Kitten profanity Filter ENABLED by DEFAULT
as soon you disable that filter it means you want to see Cussing insults swearing and all kinds of profanity such as adult themed text and roleplays .
Filter on = Kiddy rainbows and power of friendship mode, with a sligh chance of ponies and unicorns.
Filter off=Entering the dark alley you was warned about when you were a kid.

stop trying to ruin the game for everyone the profanity filter is there for those who dislike profanity. bans for profanity shouldnt even exist in this game Profanity and Harrasment are different things i can say all sorts of naughty stuff as long as i dont use them for insulting someone or racism or degrading it should be fine.
(well my friends and i do call each other names and such but we all know its all in the name of fun and laugh together so that isn’t harrassment lol)

Just because you find it okay doesn’t mean others do. To be honest swearing is the most immature form of communication. So kiddie mode would be without filters. As that is when you get to see all the kiddie stuff.

You are playing with a whole lot of strangers from throughout the world with different customs and values so how about people be civil and not offend people.

I’d say stop being selfish and think about someone else.

Temporary bans for profanity

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

So if you turn off the profanity filter… and see profanity… knowing that you might be offended by the profanity… which you just purposefully exposed yourself to… shouldn’t you take some personal responsibility for that? o.O

The profanity filter is not there so other people can just constantly swear. You say take personal responsibility well people that curse should take some first in my opinion. You are not alone with friends or family you are with strangers. It’s called acting civilized.

By turning off the filter you’re basically telling the game that you’re fine with seeing it. That was your choice. I can’t stop you from turning the filter off. You can easily stop me from showing you profanity with the filter check box (again.. enabled by default).

It’s kinda like if you were to watch a show that says viewer discretion advised and then having the show canceled because you decided to view it anyways and were offended/shocked/whatever.

-.-

Sorry no, having the profanity filter on or off has nothing to do with it. You act like a jerk in public you almost always will get repercussions for it. It’s the same here. Or are you going to say well why don’t put in some earplugs so you can’t hear me, because that is what you are saying.

The profanity filter is there to catch the off remark, not to give freebies to people.

Mystic Clovers

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

It’s called having bad luck. You can try 100 times in a row and not get single clover. The odds are extremely against it, but it could happen.

Temporary bans for profanity

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

So if you turn off the profanity filter… and see profanity… knowing that you might be offended by the profanity… which you just purposefully exposed yourself to… shouldn’t you take some personal responsibility for that? o.O

The profanity filter is not there so other people can just constantly swear. You say take personal responsibility well people that curse should take some first in my opinion. You are not alone with friends or family you are with strangers. It’s called acting civilized.

Downscaling Miscommunication ??

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I think you are missing the point, if i am downscaled to level 7 and fighting level 7 creatures, i take the exact same risk as a level 7 player.

do you really believe that?

I know downscaling adds a little bit of risk, but I can still rofl stomp monsters in lvl 1-15 zones as if I wasn’t downscaled.

Same here, The only mobs that pose a danger to me in 1-15 zones are the meta event endbosses. The only other way for me to die there is if I get careless. Normal mobs and veterans no sweat. Champions take a while, but nothing special about them either. Only a handful of champions at that level give me trouble.

That’s why starter zones give so much less rewards as opposed of higher level zones. You can get lower level drops yes, but you also still get higher level ones.

Corpse Spying

in WvW

Posted by: Conner.4702

Conner.4702

People discounting the value of the information that can be gotten through this don’t really understand what wins a war. Sure bigger numbers help, but information is always the key for victory. So I do agree that spying in this fashion should not be possible.

Why many people are no longer playing GW2?

in WvW

Posted by: Conner.4702

Conner.4702

As the saying goes. Those that can. Do. Those that can’t. Teach.

Out of all the issues that plague the game these really aren’t that high on the list of not keeping people playing. I’d actually say that the biggest problem with keeping players is that they went in with the wrong mindset. Those that had done research knew what to expect and knew how to keep themselves busy. Those that didn’t burned through stuff and started complaining.

Sure thieves need to be balanced, but they are far from the only class that needs that.
Communication has been bad, but that only angers people. Most of the time they do not stop playing because of that.
The storyline is optional, how is an optional thing that when it is done can’t be repeated except on a new character make people quit?
Also being able to port to contested areas can and will affect the economy. If a player can always go by the fastest route to get a resource they will, if the benefit offsets the cost.
Orr is fine for the most part and I have soloed the Orr maps to 100% on 3 chars and will do again once my fourth reaches that level. Also, Risen = Undead, which is very much Fantasy.

The game needs more optional, but rewarding, horizontal progress.
It needs more meaningful big DEs.
Anything to get people out in the world as that is where the most benefit comes from in keeping a healthy server community. Lock people up in dungeons and you might as well make a lobby game from the start.

I feel cheated

in Wintersday

Posted by: Conner.4702

Conner.4702

Let’s see if everything had gone as planned, anet wouldn’t have needed to add cogs to the chest. They wouldn’t have had to send a mail as a fix for the chest and you would be out a good few items for free. Yeah I say stop acting like a brat.

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: Conner.4702

Conner.4702

To be honest I can’t fathom what the people that approved this were thinking.

It’s supposed to be a tower defense game where you survive waves after waves. Simple and fun. You get rewarded after every wave, if you make it to the last one, great, if not no biggie. That’s what they were thinking.

If it wasn’t for the achievement, no one would care this much if they finish all 10 waves or not, and if it’s with all 5 dolyaks or not.

Please don’t take things out of context. I was commenting on having strangers being forced to group up over friends in the last part. Not the minigame itself.

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: Conner.4702

Conner.4702

While I don’t think lowering the achievement to just 1 dolyak. I do think 2 or 3 would be better. I say this having kept all 5 alive and can be proud I did it the hard way.

I also agree this should have been group based dungeon where you can easily play with your friends instead of grouping up with randoms you don’t know. This has led to a good bit of frustration as a lot of people aren’t really good enough and have to be carried. Carrying 1 in a group is fine 2 if they rest is really good, but if you have to carry an entire group, well it is pure frustration.

To be honest I can’t fathom what the people that approved this were thinking. I guess it’s because Anet has grown to massive that they start to fail to see the bigger picture. That was something that they were quite good at during GW1 which had a much smaller team.

The respectful & helpful "I'm unhappy" thread

in Wintersday

Posted by: Conner.4702

Conner.4702

No qualms with anything you posted besides:
“and the music event was Guitar Hero only you have to unbind/rebind your keys just to play it….and then fix them after.”

Erm, since when? I’m sitting on multiple perfect scores, mostly high and middle parts, and I haven’t touched my key bindings once. The only thing that gets changed when I do that minigame is camera angle. I know quite a few people, myself included, really enjoy this game, even though it lacks song variety. Lag aside, and I mean no offense to anyone, it just seems like the people who don’t enjoy it aren’t willing to put the time into figuring it out.

My first line of binds is 1,2,3,4,5. No problem.

My second set is C,Q,E,R,T. If you can play piano quickly with that. You are a master.

Expect it was your own choice to rebind your keys to that in the first place. Anet can’t really check everyones keybinds to see if they are viable. 1234 and 6789 is a perfectly reasonable keybind setup for the choirbell game. One hand for 1234 the other for 6789. These are the default settings.

Jumping Puzzle Feedback [Merged]

in Wintersday

Posted by: Conner.4702

Conner.4702

I would say that EVERYONE is entitled to complete a holiday event. It’s not supposed to be a challenge, it’s supposed to be something fun and easy, and it should take no more than 20 minutes AND you should be guaranteed some cheap holiday items, liquor, food, socks/sweaters/hats whatever, but NOT EXOTIC ARMOR as per the Clock Tower.

If Anet is making every holiday about jumping and dungeons, I’m gonna be pretty annoyed.

Sorry to be so bold, but what I find annoying is that feeling of entitlement. If they make it so everyone can complete it, they would have to dumb it down to a level that most player will find it a joke… and players will complain with reason. What is needed is mix of hard and easy events… and ANet nailed it with Wintersday as the Tixx dungeon is a walk in the park, the guitar bell hero is just plain fun with a bit of challenge, and the jumping puzzle requires skill without being aggravating.

And since I have yet to actually do it (almost made it last time), let me log in and try that one again! See you in Tyria!

Or they can just at a difficulty setting to it so everybody can enjoy it instead of some either getting frustrated with it and other finding too easy.

God, I could even deal with it if there was no moving bits, checkpoints if it was long enough so you don’t have to start all over from the beginning, and no groups, just instance the stupid thing. Or is there some technical reason why instancing it would be bad?

Or you could admit to yourself you just suck at it and not constantly make whiny unconstructive selfentitlement posts. The puzzle for all its flaws isn’t that hard. It actually gives you a fair amount of leeway in terms of time. All I see from you is not wanting to put in any effort. If you can’t do it than move on already. The wintersday event is more than just the jumping puzzle and you don’t need it to get the overal title.

As for a difficulty setting that would just shift the discussion to rewards being unfair instead of how difficult it is. In other words it wouldn’t solve anything at all.

Jumping Puzzle Feedback [Merged]

in Wintersday

Posted by: Conner.4702

Conner.4702

After having done it countless times now I’d like to say I found the clocktower easier after mastering it. Sure overall the wintersday one is easier, but it has many more possible screw up points.

Few points. The start of the puzzle has the wrong timing. A lot of times I simply couldn’t start due to the flake having already disintegrated. Other times I barely made the first jump. Only once did I load the puzzle before the flakes had spawned. So it is very unfriendly towards medium and lower end machines. Some of this though is server side as it almost only happens during primetime.

The waiting needs to be reduced. It’s nice and all to be able to say the jumpers while you are waiting, but it also means if someone makes it past the exploding presents you are in for the full wait most likely. Why not have the lower part already respawn and the next people try again after the presents have exploded. Instead of having them wait. People can’t abuse the puzzle due to the life degeneration so that’s not an issue. You’d basically have a constant flow of jumpers.

On the bug note: I’ve gotten invisible flakes from time to time, which makes finishing it quite hard. That coupled with the load problems I simply can not build a streak past 3 or 4. One or the other will simply kill me, without it being my fault.

Jumping Puzzle Feedback [Merged]

in Wintersday

Posted by: Conner.4702

Conner.4702

I only have 3 issues.

First. Have a slightly longer timer after loading the actual puzzle. Now I often finish loading when people are already jumping. I still make it, but other people with the same problem might run into issues. To be honest one time I finished loading after the first snowflake had already disappeared making it impossible to even start.
Secondly 2 times I got hit by the rolling snowball even though I was standing on the safe spot. Both times it was after the turn on the big lollipop thingee.
Thirdly the one time I jumped into the big gift box, but instead of being ported into the chest area I was ported back to the start.

Other than that it’s a nice jumping puzzle, I wouldn’t mind it being a bit more difficult personally.

Do longtime players get free items too? (Wizard Hat; Merged)

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Companies that are constantly marketing their product towards new players only end up hurting themselves. This is akin to standing in line and having someone who just came in get preferential treatment by letting them cut in all the way in front. A company that does this only ends up losing customers as they are not treating them with respect.

It isn’t said for no reason that it’s easier to get new customers as it is keeping them. Loyal customers should always get the nod over new ones as they are the ones that pay the bills in the end.

For the record I do not count the special events under this as they are mostly there for them to make extra money.

Forumers in the Minority?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Forums are a minority. They do not represent the majority.

The majority should be considered a tallied consensus of opinions throughout the internet, in real life, and the likes. Forums are always filled to the brim with miserable, poisonous players who almost always have content lacking complaints about anything they can find that didn’t match their standards. So they make threads that decay and poison the views of others in multiple aspects; they usually lack any constructive criticism.

If I’m at all wrong, (as these forums are filled with the biggest bunch of complaining, poetic goons) (It’s worse than the EVE Online forums) I feel bad for the gaming industry, because they’ve begun to cater to a bunch of kittening carebears.

It sounds like you are doing what you complain about others doing

Slightly, though there’s a clear difference between my complaint and their complaints. My complaint is on something that has gotten on my nerves for quite some time. I dealt with this crap in EVE for three years and now I have to deal with an even worse case of it. Poisoned communities get really annoying, especially when it’s everywhere you go.

Except you are wrong. I’ve said it before and I’ll say it again. The only thing the vocal minority is a minority in is the fact that they are vocal. You can not in any way state that they do not, speak or speak not for the silent majority. Just because someone isn’t complaining on the forums does not automatically mean they like things as they are, which is exactly the argument always brought up by people that want to counter the complaint. Until someone speaks up you will never know their stance on a subject.

As such it is simply very irresponsible to ignore large complaints and waltz over these people.

As for complaining about complainers. That is just worse as many complaints are genuine complaints. It doesn’t matter if it is presented constructive or not. The less constructive the more passionate the poster usually is.