If I just put T4 dailies it’s assumed that I want to do the freaking dailies, not teach them. There is no need for “no newbies”, if I wanted to teach I’d put a “T4 daily training” instead.
When you want to train look for the word “training” in a listing, there were loads when the new Fractal was released because nobody had experience with it anyway.
And this right here is your problem. You assume that’s how everyone reads it. Sorry but T4 dailies means just that, T4 Dailies with no restrictions. You not communicating what you want is on you.
First and foremost, it’s jumping to conclusions to state dps meters are a cause for anything. Again, toxicity existed before dps meters. And it will exist after them, if they become illegal at some point. You’ll have very hard time proving an actual causality between dps meter usage and an act of toxicity. Just because someone had a dps-related issue with another player proves nothing. Because when you’re underperforming, it shows. And the elitists are both good at spotting it and quick to become toxic about it.
Why is it people assume others are saying dps meters “cause” toxicity? Obviously players have been toxic with or without them; but the fact that they are tool that can be be used in a toxic manner does exist. They don’t directly cause or support toxicity but they can be used to show “factual” proof that someone is under-preforming so that toxic behavior can be directed at the that player.
Why would anyone have a hard time proving a relationship between the two when you stated “Just because someone had a dps-related issue with another player proves nothing.” How does that prove nothing? One player was using a meter, didn’t like what he saw from another player and created an issue. That is pretty apparent and based on what information is available. The later part of what you said is an assumption.
Please note I am not against DPS meters, I just don’t get why so many people keep saying DPS meters have nothing to do with toxicity. Sure they aren’t the only cause but they definetly can be a source/supporting tool for it. As others have stated many things can cause toxicity we don’t stop using or ban people for choosing to play that way; the DPS meter is no different (as long as it follows the ToU A-net laid out)
Because it is a way to justify bad behavior. Just because there can be toxicity doesn’t mean dps meters don’t add on top of that, but admitting that might confront people with their own bad attitude. This entire thread is filled with this kind of justification.
DPS meters are selfish instruments and take away from the community instead of adding to it. On top of that the vast majority is clueless on how to read them properly.
I found it dull and uninspired.
The intro story was pathetic with over bloated healthpools and menial tasks
The map was bland and uneventful with the size only being that way to accommodate the mounts. If this is supposed to get people excited then don’t get your hopes up that you convinced a lot of people that are on the fence.
The expansion already feels more like a $15 DLC and not an expansion if this is what the rest will entail as well.
This doesn’t solve population imbalance at all in the long term. You don’t solve population imbalance by balancing prime time, you need to balance non prime time, which can not be done with this idea.
Take 4 decks of cards.
1 remain full
1 take out all black
1 take out all clubs and face cards
1 take out all clubs and diamonds.
Now shuffle them and make 4 new stacks and see how balanced the stacks are. They won’t be and that is the problem WvW with the current NA, EU separation has.
You can’t balance a 24/7 battlefield when the pool you are getting your people from isn’t 24/7 as well.
I mean it DOES work with Fern Hound F2 now, so there’s that.
Apart from the fact that after 5 years F2 is still utterly unreliable and won’t go off when you want it to most of the time.
so you are telling me without touching a single hero challenge you can get a fully developed tempest, berserker, etc…. ???
No that is not right. In the at launch game, you could fully develop your character to the most powerful levels without doing mandatory content. The player chose where and how to gain experience which was all that was needed back in the original gw2 game.
Now to get your character to the most powerful levels you HAVE to do mandatory content.
I quote what you typed:
In 2014 the NPE launched and player freedom was diminished
Hero point challenges supplanted skill challenges…. leveling no longer gave you skill points and player freedom was further limitedThere were no elite specs in 2014 when the NPE launched.
There was absolutely no limit to player freedom, in fact you could now unlock all your skills and traits without doing a single challenge.In the 2012 system, before NPE, you needed 223 skill points to fully unlock all your skills. You only got 76 from levels and had to get the rest from skill challenges, or leveling beyond level 80.
The pre-NPE system, the original system was more restricting than the post-NPE system. In fact it was more similar to the HoT system, with the option of excessive grind to skip challenges.
Suggest you stop while you are already this far behind the actual truth.
The original system was not more restrictive as you could get the skills you wanted and ignore the ones you didn’t want until a later date. Traits were a separate matter that only needed a bit of gold to unlock.
No you are asking for more rewards. That is precisely what you are asking. You don’t want to leave the content you like to obtain items you want.
It most definitely is not in any way easier/faster/better to obtain items through reward tracks in WvW. It takes 5.5 hours at max participation with boosters to fill a track. The amount of dungeons you can do in that amount of times pales when compared to the rewards you get from the track. Same for gathering from nodes. It is way faster to just farm nodes than the track.
On top of that a WvWer needs to forgo other reward tracks during this time.
So you want reward tracks well only if you forgo any other rewards while it is active
So a month in and Anet reward system has utterly failed in attracting permanent new blood. There is currently a 60 queue for ebg. Yes, slightly more then before the reward update, but hardly something that you want to write home about. It is also the only queue on a Saturday evening at prime time. It will drop more and more again as time passes. This is T1 EU and my server is winning.
So where did it fail? It has been mentioned plenty already. The time needed is far to great to justify a longterm commitment for people that like to play multiple gamemodes. On top of that the disproportionate difference between veterans and new players is discouraging to new players on top of the to long of a commitment.
I just can’t fathom why people argue against making it more fair for new players. The gamemode needs fresh blood desperately and people are arguing against it because they feel entitled to more/better loot? Why, because they were here for years already? These people didn’t play for loot before so why do they suddenly care now?
Linking only works so and so to get the servers balanced as anet needs to redip in the same pool over and over and try and make the matchups not total onesided blowouts. More people means it is easier to balance out. Yes linking is a bandage solution, but it is better then nothing. There is only one solution and you can dig through my post history for that.
Honestly I doubt WvW can recover the already lost people that thought the current system is unfavorable. Anet just screwed it up by implementing a serverly biased reward system.
The system might have been able to keep more players if it had look something like this
1-5 pips for veterans capped at around 4k rank
1 pip for each week you get the wood chest with a max of 3
2 pips for outnumbered, player need to have been actively playing on the outnumbered map for 2 min
1 pip for participation rank 3. 1 extra pip for max participation.
1 pip for commanding
All armor rank cut in half.
Playing actively needs to be the thing that gets rewarded, not time spent in the past. With the goal being feasible in something that is reasonable and not a years in the future. The game is 5 years old and it will only lose players as time progresses so giving them an extra push out is beyond stupid.
How about instead we remove daily ap from the game instead. Doing crappy dailies is not an achievement.
You want achievement points go do content that rewards it.
You know, the information found in Wikis is only as good as the lay-person editing the page. Anyone can edit a page and place whatever information they choose.
There aren’t enough non-stardard MMO-type games, probably, to merit a CORPG separate entry.
Of course, that doesn’t make a game any less a CORPG, rather than a true persistent-world MMORPG.
Just need to point out that GW2 does not have a true persistant world either. It’s all instances. So I guess GW2 is a CORPG too
a grind is a grind is a grind. One person enjoys it, another hates it, doesn’t really matter how you feel about it its still a grind. Rank 1000 is a huge grind. Rank 2000 is egregious. I dunno why it cant be made more reasonable. Figure out another way to reward wvw vets rather then gating rewards behind insane grind and holding it out like a carrot on a stick.
It’s called entitlement. It keeps getting thrown around a lot by people who don’t want it lowered. Thew sad truth though most of the defenders already are above the required rank and they feel entitled to getting the linked rewards to rank sooner then others.
How did the vast majority of people gain their ranks, via eotm, bandwagoning and k-train. The amount of people that are going to admit this though won’t be very high.
The current setup is simply bad and does very little to actually get more people playing longterm. I see queues dropping a bit each day and by the end of summer it will be back to pre reward update.
Honestly they should just make the dungeons singleplayer with optional group play.
The reason I rarely do dungeons is still the bad attitude from players. The same reason I don’t do fractals or raids. It is not for the enjoyment of the content, but the fastest way to the shiny and anything that slows that down is met with hostility.
So people keep throwing dedicated WvWer around as if it relates to rank. Well what is a dedicated WvWer.
Is it a zergling that follows a commander without bothering to think.
Is it a scout that keeps an eye on the owned territory or the enemy zerg so things don’t get lost to the enemy.
Is it someone who day in day out fights an uphill battle by being outmanned 10:1 each day and still continuing.
To me the latter two deserve a lot more respect, yet these two will have a lot lower rank than the first one. Yet most people here seem to think the first one is the more dedicated player.
Seems to me a lot of people have forgotten or have never done the latter part yet are condemning them for their rank. It’s easy to rank up just do it; keeps getting thrown around. So who will pick up the slack if these people start doing just that, very much doubt a single zergling will. PvD is not hard. Crushing the smaller zerg with a bigger one is not hard, but here lay the rewards before. So think very hard what the average WvWer is truly like, dedicated is not it.
It’s very nice for all you K-trainers or Eotm abusers, but for scouts or non-zerglings it is far from ok.
Weak argument. There are diamond legends who do nothing but roaming. The difference is that those people invested more time in WvW and that’s the whole point of this reward system; to reward those who dedicate themselves to WvW.
No a weak argument is using tag everything but not contribute to the actual capping as proof that it is fine.
People have sat in towers for hours to make sure it got upgraded before automatic upgrades. Not much wxp to be gotten that way.
Just because you aren’t affected does not make it good
It’s very nice for all you K-trainers or Eotm abusers, but for scouts or non-zerglings it is far from ok.
No what needs to happen is.
- Make end chest char bound again instead of account
- Enable siege usage again.
- Make it part of EB again.
It lost all life when these 3 got removed.
It’s even worse, last year they were not locked behind HoT, as my F2P account has 2/8 course work left over from last year.
Won’t solve the problem, maybe short term it would seem more or less solved, but long term you’ll end up right where you started.
Best way to explain it would be like this. Take 20 decks of cards, from 10 remove all the black cards, from 6 remove all the black plus the face cards, 1 deck with only hearts, 2 decks with hearts and either one or the other black without black face cards. Lastly one full deck, now try and make a balanced set with equal matching black and red. It isn’t possible, which is what anet has basically done.
Only way to solve server imbalance is to remove bounderies between us and eu and then start fresh. This of course will never happen as it costs to much time and money.
When people only log in for 10ap daily, than the game has much bigger issues, which can’t be fixed by upping or removing the cap.
Having 1 account at cap and 1 nearing it I’m glad it is there and yet still do them. The rewards have been increased in this last itteration, but apparently it will never be enough for some people. It’s greed pure and simple. Maximum amount for 0 effort.
I’d rather all daily AP be removed completely, than have it uncapped or risen.
Changing the scoring system will not do anything to make WvW better. It is just smoke and mirrors to mask the real problems. Ask yourself, will changing the scoring make your own enjoyment of WvW in any way better. Most likely no. People will keep doing the same thing they have always done. Will it change who wins? Again most likely not and in the small chance it does it will be a win on a technicality, which is a hollow win in my book.
Population imbalance lies deep in the foundation of the design of WvW and until that foundation is torn down nothing will change.
Let’s take this a step further. The vast majority of people that raid did not level their raid masteries while doing raids, they did it easy mode in whatever area gave the fastest xp at the time. There is no good reason for it not to be seperated into it’s own set.
Ugly, I definately call it ugly.
It all comes down to choice of the players. If some want to use their key in the waiting period before the fire elemental it is entirely their right to it. You or anyone else can’t dictate how others play the game, it could be someone who doesn’t even track world bosses that uses their key when they do. You just don’t know.
I believe once the Steam Creature boss has been killed, you are unable to unlock the area again for 20 minutes. This cooldown I think is to prevent quick farming of the steam creature, since it’s easy to farm the key and stack/hoard them in your bank, taking one at a time out to unlock the event.
I am not really in favour of locking it but when people are actually doing it during the pre with only a few people for the sole purpose of locking the rest of players out after boss…something needs to be done. (these players, announce in map chat that they’re unlocking the event but they do not wait and start straight away and we all know that it is over within 30secs no matter how many people do it, thus no one can actually make it there in time in the first place).
Why cant they wait to use there key straight after the boss like everyone else. Makes absolutely no difference at all.
So what I would hope, the Matric event locked once fire ele pre starts until boss dead of time over. OR if the Matrix event is on cooldown, as soon as fire ele dies or the timer runs out, the cooldown instantly ends. This means the the heavy farming won’t be an issue and it gives all the other players opportunity to do the Matrix event.
And why are you so sure people use the key to get there. I had my mesmer parked there for months for example. The Rift device also let you port up there without using the key. which people do on a regular bases I would venture.
You do not get to decide the timetable other people do events.
Honestly if dailies were the only thing that kept you logging in then its time to find another game. The game is kittening huge, with lots of stuff to do, and if none of it interests you or excites you, if you don’t enjoy doing any of it then you need a new game. And if dailies are the only reason you logged in then it meant that nothing in the game was enjoyable to you. You are just completing dailies because you need something to grind but won’t grind something like 250k kills in PvP or giant slayer.
This is an unfair comment really, I do dailies everyday then go farm the new maps, help guildies, doing fractals, then jump in WvW for a couple of hours, but when my daily is capped in 4 days, I wont bother with any of it, sure if a friend asks me to jump on and help with something I will, but other than that I wont bother, I wont support anet via the gemstore nothing, I wont play because im being restricted and stonewalled because im an active players who has supported Anet for over 10 years now, so in your own words, yes I will go find another game to invest in, but you see it as 1 person, when I stop playing, people who play on TS with me everyday will also leave, so 1 person leaving could end up being 5 or 6 people, it snowballs fairly fast, ive seen this many times over the last 2 years with other friend/guilds, I have a friend who hasn’t played in 6 months now due to the cap, he logs in for 5 seconds everyday to get the daily log in rewards then logs out, that’s hardly what anet wants for the game is it, ( maybe it is )
If there was enough AP between the content droughts this game is now suffereing, it really wouldn’t be so much of an issue, but the fact is there are not, so in order for me to get that next armor skin/weapon skin from the AP chests I have to wait months, while someone who doesn’t log in everyday, or is super causal can continue,
This topic has been ignored and all other topics on this matters for nearly a year now, there own support told me to keep posting on the forums and or reddit until a dev replies, as they have no control over what Anet do, but its really a waste of time.
No, it is a completely fair comment. If the only reason a person logs on is dailies then why bother logging in at all. chasing a carrot is fine, chasing a carrot just to be chasing something isn’t.
Two Aprils ago ANet had the April Fools airplane animation. European players made them publicly apologize on the EU forums for being so insensitive as to have an airplane animation when a plane crashed and killed a number of people a week before and 5000 miles away from where ANet is located. The next April there was no April fools joke and I’m not expecting ANet to ever have another April fools joke.
So good luck with your suggestion but I think it’s not likely.
How was arena net insensitive for having a plane animation? They obviously wouldn’t poke fun at what happened. I wouldn’t be surprised if they had the plane animation approved and made weeks ahead of April 1st, even before what happened. What are they just going to scrap their work because of what something in real life? It’s a video game, they shouldn’t have to tip toe around real life events in order to release content, it’s bullkitten people got upset about it.
And if it had happened to Americans on American soil. They would have pulled it so fast that the game would still be spinning to this day.
As long as you stubbornly stick to separate US and EU servers nothing you do will fix population imbalance, I repeat NOTHING. All you will be able to manage is lessen the problem. Don’t give me the technical impossibility BS either. It is fully possible and you know it.
Make 1 set of World servers including US and EU and population imbalance won’t be much of a real problem. You will actually have a 24/7 coverage not this 12/7 coverage you have now with a few exceptions here and there from stacked servers. Coverage must be semi equal through all time zones which is simply not possible with the current setup.
You will end up with your blob servers, your zerg servers and your low pop servers. Something for each type of player.
I also know how to fix tournaments, but you will have to pay me for that.
I’m going to completely disagree here. After finishing it start to end on 3 accounts this week. I can conclude the blame lies completely on the shoulders of the massively inept playerbase. People have zero interest in learning how the events truly work and just kill stuff in braindead mode.
Why do event succeed more often with less people, because 1 intelligent person can offset the stupidity of 4 others. The more players the less likely you will have enough intelligent players to offset the mass stupidity.
Guys, the fact that there is zero official reply should tell you enough. Anet is still the same company that screwed up with HoT. They screwed up again and are now to afraid to actually own up to their mistake, again. Nothing is going to change. That vendor won’t be back because that would be admitting a mistake.
New leadership same old mistakes.
500 for the gift of battle one sounds about right
They were an eyesore and it is good they are gone.
In pretty much every other case they updated the chests themselves, yet here they decided to put in new chests instead.
World linking and for for that matter merging worlds aren’t solutions to the balance problem no. As all they do is reshuffle the board without solving the problem. Anet is just unwilling to spend time and effort to do what has to be done and thus try to fool people with this.
It has become obvious to me that you didn’t really read what I wrote.
Yup, that’s the hurdle they will always face with any changes they may want to implement. The communities acceptance of changes. Going forward there is always going to be a group not happy about something, but if players want change and they want improvements and make wvw more balanced and less stale, they will have to be more accepting and work with anet to tweak the changes.
Does anyone really think they haven’t thought about hard server merges? they have, but they’re trying to find the least disruptive solution to the problems. I’ve seen suggestions to just blow it up and reform everything, blow communities that have been around for 3 years? you probably would lose the most players with that option over hard merges or links. I can see wvw maybe going to those last resort options eventually, but it’s not really needed right now when there’s another option to explore in links.
Honestly, I do prefer server merge than a world link. There are way more methods to solve population unbalance issue via server merge than world linking. For example, encouraging players to move down to the less populated servers via free transfer. This will not work well for server link but it will work well for server merge as there are less servers and less means easier control. As for the stacking part, just have to implement a new server cap system to prevent massive movement and to keep all the servers population similar. Then again, there is this community acceptance issue. Then again, if people are happy about server link, after some time, anet could try a poll on server merge as people acceptance change along with time, especially when they got used to the servers combo.
Personally, I think world linking is much more restrictive and more damaging in the long run. I don’t really see how they can balance the population through it. The methods I could think of that may work for world link will require a lot of work (codings) and even then, the effects will not be satisfactory and will still result in more damage.
Community isn’t always right.
Indeed, Popular choice isn’t always the right choice but that’s how the world works, right? Popular choice cannot be ignore and must flow along that direction.
Not my problem you contradict yourself in your own post, but it is clear you fail to see why server merger is not a better solution to the population imbalance. Try and actually understand what I wrote.
Anet is using a deck of cards without the red aces and queens and no amount of reshuffling is going to magically put those in.
(edited by Conner.4702)
Some of you have a very big misunderstanding on something. As far as I have read, the dev team did consider possible solutions but the main problem here is community acceptance to the solutions. In other words, solutions that theoretically will solve the balance issue is not necessary acceptable by the community because such solutions will involve dissolving all servers. Thus, they have to explore ways to do it, ways that will not kitten off the community but let me tell you, those “ways” found will be much less effective. For example, the current world linking. It is great in some way but I am sure everyone agree it doesn’t solve the population balance. However, this is the result of a less effective method, a method that will not kitten off the community.
Some of you are asking to keep things and yet at the same time asking for population balance, do you realize that is contradictory in nature? You can’t achieve population balance without radical changes, not after 3 years.
World linking and for for that matter merging worlds aren’t solutions to the balance problem no. As all they do is reshuffle the board without solving the problem. Anet is just unwilling to spend time and effort to do what has to be done and thus try to fool people with this.
If you want to sell your idea then look at it from the con perspective and not the pro. Or better said what you perceive as pro, because I pretty much disagree with you.
You dismiss way to many issues being brought up and down play other things that are equally as bad or worse when compared to the current situation.
Why should people take your idea serious at all.
Let me throw this question out there. Are people in favor of scoring differently through a matchup ok with winning because of a technicality? It will happen that a server controls the matchup 2/3 of the time yet still loses due the scoring system if a system that grades differently during a day is put in place.
Would you be ok with that in any other competative competition?
Furthermore do you think changing the scoring system will truly make your playtime differently, because I doubt that.
World linking was never about balance as it does nothing to help the balance. All it does is add a few more people to a server. It is nothing but a disguised server merge. Nothing more nothing less. Population balance is a pipedream until anet does something truly radical. and the only thing that will balance the servers is to merge both datacenters.
There are many reasons this wasn’t addressed when Alpine was brought back:
- Players were genuinely nostalgic for Alpine. Virtually all demands were just for Alpine to return, with no changes. There was no outcry that it was important to change Alpine to prevent spawn trebs before bringing the map back. Had we made a change to the layout of citadel to prevent this, perhaps we’d just be seeing a different set of angry threads, those mad that "we made a change that nobody asked for, dumbing down the map and removing a perfectly valid tactic. "
- We were attempting to bring the map back as fast as possible. Players wanted to play the map immediately. Our timing for releasing on 5/3 was already extremely tight. Fixing this issue would likely have caused us to miss our release window and postponed the update for another 2 weeks.
- This goes along with the previous points, but it wasn’t on our mind. We were just focused on bring the map back as fast as possible, in a state as close as people remembered it in.
- For the last 6 months, I’ve been told daily by players how great and well designed ABL is/was. This was our opportunity to see if they’d still feel that way, or think ABL needs additional work just like DBL.
- It isn’t/wasn’t something that needed immediate fixing, like a crash or an unconquerable objective. Players played with this exploit for years, and still had really fond memories of the map. If it turned out to be a big issue when the map was reintroduced, we could always fix it in a later release.
Since it’s clear that this is a big concern for players, we’ll fix it.
I’ll throw my 2 cents in here. I urge you to look at the bigger picture. As far as I’m concerned people throw the word exploit around way to easily. Every server has access to this one their OWN borderland. It’s nothing more then a homeground advantage that every server should have on their own border. When a server has been pushed all the way back to their own spawnpoint it becomes a matter of semantics if this should be called an unfair advantage. Furthermore just because a predecessor labeled it an exploit doesn’t mean you have to follow suit.
I don’t condone exploits, but this simply isn’t an exploit in my book. The bigger picture here should be what keeps the gamemode viable for all and not just the winning server. If a server can get a foothold in their own border again then that’s good for the gamemode in its entirety and keeping WvW healthy should be the main reasoning behind your decision and not the cries of a few vocal people.
I can see it now…so many threads lamenting the ‘missing’ Alpine BLs that were ‘promised’ in this patch. /smh
They were never “promised” for this patch, and anyone who thinks they were hasn’t been paying attention. But yeah I know we’ll get those complaints anyways.
It’s only been confirmed that they are coming back, and will have the HoT upgrades, but they never stated when exactly they will be back. The desert borderlands are getting some fixes this coming patch.
But when has fact ever supersede often repeated and possibly intentional misinformation? I think within a couple of pages in MO’s thread the blurring of when Alpine was returning started. Doesn’t take too many rounds of “telephone” to distort fact and that distortion becomes “fact”.
oops
In all seriousness though, thanks for bringing this up. I’d been meaning to fix this for a while, but it fell off my radar in light of higher priority issues.
Good news: This is now fixed.
Bad news?: This is fixed in the build where we disable Desert BL and bring back Alpine BL
- DBL Camps: Reduced the number of base guards from 4 to 3.
- DBL Camps: Base guards are now a combination of both Scout and Guard NPCs.
- DBL Camps: Guards have been moved inside the capture circle.
maybe look around a bit more instead of just bashing people
Why are people even crying over this? I’ve met some very nice people by buying SAB trib boss tokens y’day evening.
It’s nice to see people helping others out in getting what they want in the game they paid for, no issues with payment, and people seem really grateful.
I get that it turns the only non monetary valued items (trib skins) into buyable, tangible, items for more people, but its only for a few weeks of the year, and ive been waiting for 2 years for these skins!
Like the dev said, its the same as paying for boss kills in Arah or FOTM etc.
If you feel people are cheating thr system, and you don’t do the same, i’m sorry you only have yourself to blame.
It’s like playing Warrior in pvp right now, only to lose, but then complain because you didnt do the correct thing, and re-roll
So you are saying you deserve to be allowed to exploit because you have been waiting for 2 years and can’t be kitten d to do it properly.
Yes the dev is wrong it is not like buying bosses in dungeons or fractals. Those you can enter and leave freely. Trib mode is supposed to be off limits to anyone other then the people already inside. So yes it is cheating. Thus you are saying it is alright to cheat.
Alright, it’s about time I commented on this.
As of now we don’t have a problem with players doing this. While the late join is unintended, if players want to pay for this service, that’s fine. It does trivialize the skins some, but this isn’t any different than the skins from purchasing a raid run or a dungeon run (which we also are ok with). As long as the transaction is completed and players are getting what they paid for, fine.
However, that doesn’t mean that we aren’t going to fix this. A fix is in the works right now, and that fix may happen before SAB closes or be there for the next time the festival opens.
Hope you realize that you just gave carte blanche for people to exploit anything. Using a bug to enter an instance that should be off limits is an exploit and you are now condoning that exploit. This is not the same as buying a dungeon run where people can enter and leave at will.
They’re going to megaserver WvW. Don’t waste your money transferring.
Which would be on par for anet as it would be just another huge mistake as megaservers do NOT solve the underlining issue plaguing WvW. Oh it will hide it for a while sure, but when shows it’s face again it really will be to late to ever fix WvW for real.
The underlining issue being that WvW is 24/7, but they seperated the servers by continent, which limits population to certain specific hours.
Why communicate directly when you can post in a section no one reads. On par for Anet.
The only server merger that will work is merging the US servers into the EU ones. As long as they stupidly stick to 2 regions no amount of merging or fake alliances will do anything about population imbalance. Only then can a true 24/7 system emerge, furthermore people that like zerging and those that like smaller communities can still coexist in this system.
This of course will take time and cost lots of money and thus will never be done.
In T1 and T2, there are plenty of EU guilds/players already there. Even in T2, there are already queues on EBG and certain BLs and merging would just exacerbate the problem not fix it. So, no a server merge would fix nothing.
As far as EotM being a try out for WvW ideas, no it does not work. Maybe if you like PPT, but most want open field fights not SW (Siege Wars) which is what GW2 WvW is called now by many.
Right US T1 and T2 are fine so let’s do nothing.
The only way to fix WvW is to start with a blank slate and a real 24/7 system. whatever measures are taken communities will have to be broken up in one way or another.
Also no most people do infact not want open field fights. Most people want to waltz over enemies by superior numbers, which is not the same. Need evidence the 2 stronger servers pretty much always pick on the weakest one.
The only server merger that will work is merging the US servers into the EU ones. As long as they stupidly stick to 2 regions no amount of merging or fake alliances will do anything about population imbalance. Only then can a true 24/7 system emerge, furthermore people that like zerging and those that like smaller communities can still coexist in this system.
This of course will take time and cost lots of money and thus will never be done.
They have been using a K.I.S.S. method, different meaning though. Killing It Shockingly Slow
We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow. We try and avoid adding features that can be used to intentionally exclude other players.
Well let’s put all the WvW decisions that anet has made in a row and check which have been healthy. The list will show how detrimental almost all of anets decisions have been to WvW. So the attitude that you the developers know best just needs to be dropped.
Server population check online
thank you Lord of rings i knew this information was here some place. just for got this
part of it. and also thanks for posting this too
now maybe some will get the idea
more better but iam not holding my breath on it
Meaningless data without actual numbers, though I know it’s easier to just spew nonsense as fact rather than actual facts.
All we know is there SEEMS to be less people in WvW. Are there factually less people, only anet knows. I know for a fact that I spend a lot less time in WvW, but I can only say that for myself. It could be most people do the same as me and just do some dailies. It could also be people avoid it all together. While the end result is the same the reason for it isn’t.
Here is a fact for you that you seem completely oblivious to. Anet peridodically changes the threshold for low/medium/high and full servers. Without actual numbers all you are spewing is bloated opinion not fact.
Still waiting for someone to post some actual numbers in this thread. where are the NUMBERS.
They tried this already. It was called EotM and was an epic fail.
Do me a favor, log into EoTM right after a 3 hour reset. Then when you had enough of the brutal battles, go to EB. Hopefully you can re-define “Epic Fail”.
The Ktrain days of EoTM are over until they get this sorted out. Players are hungry for fights and this is the new playground.
Do me a favor and log in at any other point and tell me how it is NOT a failure
Megaserver WvW would be a disaster because it does not FIX anything