Showing Posts For Conner.4702:

Open world Duels [Merged]

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Posted by: Conner.4702

Conner.4702

Dueling in MMO’s is a developers nightmare due to the constant whining over under and over powered classes. I rather stick my head in burning lava than to deal with that insanity.

Not getting hooked on GW2 [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Just because 90% of the people lack imagination does not mean there wasn’t any build diversity. From your 5 skills I only use SoS and only if I bothered to bring my Rit. This is coming from someone else with GWAMM and 50/50.

The diversity in GW2 is false diversity though as you don’t need the other classes.

Talk about elitism

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Conner.4702

Maybe they could have been a little more diplomatic about how they kicked you, I’ll give you that, they could have explained they we going to ask you to leave since you didn’t meet their expectations but don’t complain about elitism. They just wanted a certain ability of playing that you didn’t possess at that time.

And that right there is why it is elitism. That and the poor attitude shown.

Why Represent another Guild Causes Rage?

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Posted by: Conner.4702

Conner.4702

Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?

That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.

Don’t be a clingy guild leader. You members will respect you for it.

The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.

If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.

Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.

Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?

I would argue that someone you only see a handful of times a year isn’t really a friend.
As for the second part you’re simply not making sense at all there.

As I see it you are part of a team trying to build up something. Let’s say sports team. What you want is also to be on an opposing sports team. Now while you personally get better you are in fact not building a better team. To me that’s being no better than a leech only wanting the good things without wanting to put in full effort.

Talk about elitism

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

An effectively efficient run on p1 typically logs me around 6 mins. The speed run of 15 mins is more than double my timing. This may seem very little but when used in the context of farming for a legendary or some exotic weapon (which requires some crazy 350 charged lodestones or 500 powerful blood) where 400 hours needed are concerned, doubling that would mean 800 hours.

Had to quote this.
See, others in this thread can be so quick to call players things like small brained or idiots… without thinking why people do these runs in the first place. If anet didn’t put such ridiculous RNG on precursors, the droprate of lodestones and some other mats then there would be no need to go to these lengths in order to farm for the required gold. These same posters probably think the farmers find doing this more fun than hanging out with guildies doing some random thing for kittens and giggles.

Apologists being apologetic?
Thought so.

You seem to fail to understand it is not what they do in game but how they do it that makes them elitists. Bad attitude remains bad attitude whatever justification you throw at it. That’s why people say small minded and idiots when referring to these kinds of players. It is also exactly the reason I stopped running CoF.

Achievement Leaderboards: Truth behind them

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Posted by: Conner.4702

Conner.4702

As it stands the leaderboards are just badly implemented due to all dailies and monthlies being counted. Anyone that denies this simply has not thought it through. A simple solution would be to only count the dailies/monthlies of the last 6/8 weeks. This will ensure new people can catch up and old people can drop off faster if they lack activity.

sick of people exploiting in dungeons

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I want to ask OP to come with me at dredge part to show me how to survive at lvl 38-40 without stealth or cheats.

also without dying on switches and obviously without mechanics not accessible to all profession (i.e. stealth that is a far worse abuse used there we all know why).

Then we can proceed to try cliffside Killing both room (its doable).

Lets do it and just post here the result

You can PM me….
If you don t accept or we fail (i won t be a burden for sure) i ask you to stop with this nonesense…dredge is already one of the most annoying fractals…..
Rewards have been nerfed and frankly sounds like what happened to AC of some players complaining that a lvl 35 dungeon was too easy………

If you can’t do it legit than you don’t deserve to do it at all. What will you do on those when they do get fixed? Whine about not being able to do it anymore? Using exploits is preventing people to learn encounters and improve their skill. You are actually hurting the playerbase by doing it in the long run. So instead of justifying your exploit use why don’t you learn and improve yourself instead.

T6 node spots changing at server rest daily

in Guild Wars 2 Discussion

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Conner.4702

This happens a lot in the more less populated zones. I had zones change on me between character swaps. To me this suggest that the GW2 world is in fact not persistent at all. Otherwise it would happen more frequent and also on more heavily populated zones as well.

Finally Understand who GW2 Demographic is!

in Guild Wars 2 Discussion

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Conner.4702

I’m reading a lot of poorly written posts by so-called ‘40 and 50 year olds.’ Did you people actually go to school? I was under the impression the public school system is getting worse, not better, as time goes on.

As for the topic itself, I love the SAB. I’m quite a fan of exploring and platforming. Prince of Persia: Sands of Time and Super Mario 64 are two of my favorite games ever. SAB appeals to players like me, who enjoy doing things in-game that don’t necessarily get us better loot or achieve specific ‘hardcore’ goals. It’s just a way to blow off steam and enjoy a little bit of what made games like Super Mario 64 so iconic in their hay day.

P.S. I’m 25.

The longer it’s been since you’ve been to school, the less you remember about things like grammar, and sentence structure. People who don’t use the written word often will often not be better at it than people who use it frequently. How about a bit of tolerance?

The way schools teach has indeed changed quite a bit. There are, from my point of view anyway, huge omissions in the current day curriculum. Calling people out for not typing or speaking well, it’s just not cool. Not to mention for many people, English might not even be a first language.

And I just make a lot of typos because I make a lot of posts and don’t want to spend the time constantly rereading them.

I was going to reply the same, but with more venom in the reply.

As for SAB I like it even though some areas showcase the faults in the engine a bit to well.

Sub-level 80 world map completion?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

In theory maybe. In practise I would say no. You would have to avoid any unnecessary xp gain. This is not an easy task. The Hearts in my opinion would be the problem here. They tend to level you enough to move on to the next zone.

What's your favourite Jumping Puzzle?

in Guild Wars 2 Discussion

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Conner.4702

If you can’t do jumping puzzles then you don’t deserve the rewards.

I guess a ton of people don’t deserve ascended gear and laurels then… gated content INDEED.

It’s gated by your own lack of skill nothing else. He’s right when you can’t get to the end than you don’t deserve the reward.

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

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Conner.4702

Vayne you say to others that they have rose tinted glasses on while thinking of GW1. You sir have fanboi tinted glasses on.

FotM is cheap content, very cheap. It uses a very bad gating mechanism. several actually. More mobs here, more health there, more damage and to top it off artificial damage that needs gear to negate. I spend weeks in Sorrow’s Furnace doing 3-4 man runs on certain missions or no missions at all. Those took skill.

GW1 gave me much more freedom than GW2 has. You are lead by the hand a lot more in GW2. The World felt a lot bigger in GW1 and at some point I’m going to actually measure it. Quality always trumps Quantity and in my opinion the quality has gone way down just to cram in more content.

WvW Temporarily Disabled

in WvW

Posted by: Conner.4702

Conner.4702

Can I suggest a better error message while you are at it. Telling people to check their internet connection while you are ingame is not really a helpful error message.

BoH or new currency?

in WvW

Posted by: Conner.4702

Conner.4702

A new currency would be bad, but I fear that’s what will happen. Let’s just look at what is already in game

Gold
Karma
Glory
Gems
Laurels
Guild Commendations
Ascalonian Tears
Seals of Beetletun
Deadly Blooms
Manifestos of the Moletariate
Flame Legion Charr Carvings
Symbols of Koda
Knowledge Crystals
Shards of Zhaitan
Fractal Relics
Pristine Fractal Relics
Badges of Honor

If you you want to throw in the guild ones as well
Influence
Merits

This list need to be made 50% smaller in my opinion. Not add more to it.

Swear Filter

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

they ban you for swearing in a video game rofl what kind of person doesn’t swear in a video game? Like this is so stupid writing this makes me jiggle a little.

Who doesn’t swear? Well maybe someone who can actually show some self restrain. Swearing while speaking and swearing while typing are not the same thing. This former is most often unconsciously done while the latter is consciously done. As in you have to actually type the whole swear.

Also for intonation. You can not read any tone from a written sentence unless you are given the tone in advance. So it doesn’t matter in what spirit it was written. This is why sarcasm doesn’t work when written down unless it is extremely exaggerated.

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: Conner.4702

Conner.4702

Yeah, so this is a half-fix. It helps with the influence-earning, but doesn’t help us keep guild members who will leave over lack of loot.

This is one of the problems that we’re specifically trying to address here. Even if your entire guild is representing another guild, you can have these training missions researching in your inactive guild and then swap back over to complete them for massive influence gains.

I don’t think you truly understand what makes a guild a guild. This is a band-aid solution at best. The blog speaks about laying a foundation, but what you’ve started on first is the roof. Go back to the drawing board and do a full redesign I would say.

Mega Boss loot changes

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

The one guaranteed rare per account will make sure nothing will change. I’d say most people didn’t farm these on multiple characters to begin with and if they do than it is spread out through the day. I know as I spend 2 days doing it on 5 characters before I moved on to more fun things. People with multiple characters can spread their characters around and park them accordingly. So no this change won’t fix overflows at all.

Conner, it does not matter if they are “spread out through the day”. Farming with multiple characters increases load, and we know people do not “spread out through the day” that much, because that’s why guesting is used so heavily – so they can get it done NOW, and not slowly do it as and when. You chose to do it a suboptimal way which didn’t involve guesting. That’s great, but it has nothing to do with how others did it.

Also, that you doubt many people were doing it with multiple characters is cute, but it’s pretty clear that ArenaNet believe they did. So should we believe ArenaNet, who have access to the figures, or you, who has access to an anecdote?

Somehow I’m going with the latter. I don’t expect the overflows to instantly vanish, and at peak times they will still be there for sure (but less severe – i.e. less people will end up in the overflow), but this is likely to help, and denying it will be based on personal anecdotes is truly silly, given ArenaNet clearly believe the opposite, and actually have access to the info.

It’s cute that you think that you have an inkling of an idea as to how I farmed the events without me saying one thing about it. You are placing facts where none were given. The same as you are doing with this Fix. Let me point out the major reason they are implementing. It’s not overflows it is the Economy. I never said there won’t be less, but I am flat out stating this fix is not to combat the overflows. More the fool if you think it is.

WvW changes include new purchable Items ?

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Posted by: Conner.4702

Conner.4702

I’m assuming some ascended gear will finally be made available in WvW. Sadly I for see yet another currency needed to buy it.

Mega Boss loot changes

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Posted by: Conner.4702

Conner.4702

If the point was to reduce overflows, this change won’t change anything.

It will, though, because whilst the loot is good, it’s not so much better that it will warrant people swapping through three dragons on multiple characters. The GUARANTEED rare factor was what got people going with multiple characters. Without that, MOST people will lack the dedication to profit and quickly get kitten off by chests full of blues and greens. So less characters will be participate which means less load which means less overflows. That’s incontrovertible.

Will it completely eliminate overflows right after reset? Probably not. Will it reduce them? Certainly.

The one guaranteed rare per account will make sure nothing will change. I’d say most people didn’t farm these on multiple characters to begin with and if they do than it is spread out through the day. I know as I spend 2 days doing it on 5 characters before I moved on to more fun things. People with multiple characters can spread their characters around and park them accordingly. So no this change won’t fix overflows at all.

Guesting across regions

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I don’t think the problem is they can’t do it. I think it is they can’t be kitten to do it.

Most likely the thing that is the problem is WvW. While in the same region it is accessible you just don’t have access to the points. Now when you were to guest in another region you would have to be copied to the other database, which would cut people off from WvW. I am assuming they don’t want to bug fix the problems that would arise from that.

Dungeon Tokens filling up bank.

in Suggestions

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Conner.4702

Here’s a novel idea. Go spend them.

Why can't Mesmers have clones out of combat?

in Guild Wars 2 Discussion

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Conner.4702

My clones are in my own head so I should be able to have them out at all times.

Mega Boss loot changes

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

The longer this thread goes on the more mad people seem to be getting.. you are having a laugh if you didn’t think this was a change coming sooner rather then later in some form :P

Players railed against Anet for introducing a gear grind.. and here we see players just doing it to themselves for the sake of it, plenty of people on my server (desolation eu) pretty much farm these bosses all day long.. they time them and camp them till they spawn.

It’s completely correct for them to try to fix this kind of playstyle.. anything else is just wrong tbh.

You are forgetting the fact that they never needed to fix it untill they themselves added it a few weeks ago. It was not an issue a month ago,

Whats the point of adding something just to take it back a few weeks later.

This is exactly why we need a test server.

A test server is great for checking new content and testing new fixes. This however, isn’t something a test server would catch.

And they’re not adding it and then taking it away o.O. They’re restricting it to prevent an unintentional side effect of farmable boss events via guesting.

So once again people with alts get screwed over. This is NOT a good fix at all. Limiting what people can do by putting a hard lock on something is showing they didn’t actually want to fix it. And here’s the thing it will not fix anything at all. Just lessen it a bit. People, you are still going to get overflows as people mainly play in primetime. So those that play in the off hours always got their rares anyway.

I’m going to point to this post and scream I told you so. Over and over again after the patch.

And what do you propose as a fix? You can’t fix overflows, and you can’t fix hardware limitations. You can change the reason why people guest to such extent. The root of the problem was people simply using guesting to farm boss events. Solution? Well, you could completely disable guesting, or you do what a lot of people suggested on the forums. You make the desired loot (rares in this case), a reward that only happens once per account.

This doesn’t affect people who don’t guest/farm this stuff. So I assume you are one of those people who guest/farm these events?

1) I don’t do these events at all unless I am already on the map.
2) Guesting never was the problem here. So this Fix won’t fix anything for overflows.
3) I have given solutions many times in various threads go check my post history I am not going to repeat myself just for you.
4) Restricting gameplay is never a good solution for anything. You need to widen the possibilities not limit. I also pointed this out in the same various threads.

Mega Boss loot changes

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Posted by: Conner.4702

Conner.4702

People still crying over this change.. get a grip please, this is something that is ONLY good for the game, the fact players took it upon themselves to time/camp/farm events that were designed to be cool one off’s is a shining example of when a dev should step in and alter this toxic playstyle.. think about it for more then 30 seconds before posting more tears :P

Think about it 30 seconds more, maybe you’ll realise this change doesn’t fix anything. It’s a band-aid on a broken leg. People will still camp events and still cause overflows. Sure it won’t be as much, but it will still happen all the time during primetime.

As a fix it is simply not thought through.

This game needs some serious stability fixes

in Players Helping Players

Posted by: Conner.4702

Conner.4702

Sorry to say, but I think the issue is not so much the game as it is your PC.

PC hardware doesn’t always play nice with each other, which might only occur when doing certain things like playing a game. Doesn’t even have to be every game.

1) update drivers
2) change sound settings in game

Mega Boss loot changes

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

This isn’t a solution to fix the overflow/lag problem, as this “fix” will do almost nothing to fix that, this is to protect Anet gem sales

/conspiracy theory

Mega Boss loot changes

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Posted by: Conner.4702

Conner.4702

So once again people with alts get screwed over. This is NOT a good fix at all. Limiting what people can do by putting a hard lock on something is showing they didn’t actually want to fix it. And here’s the thing it will not fix anything at all. Just lessen it a bit. People, you are still going to get overflows as people mainly play in primetime. So those that play in the off hours always got their rares anyway.

I’m going to point to this post and scream I told you so. Over and over again after the patch.

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Contact list bug

in Bugs: Game, Forum, Website

Posted by: Conner.4702

Conner.4702

Yesterday for some reason my contact list kept getting more people in it even though I had not done it myself and I did not know these people. It was also impossible to remove them from the list. The same thing was going on for the list of followers.

This morning when I checked it had grown quite massive. So I completely rebooted my system and everything is back to normal. My contact list only has the few people I added again.

At the same time this was happening I kept getting weird random tells from people I did not know. Every hour or so I got a tell as far as I could tell. I didn’t really pay attention to them.

So could there have been some glitch in the system that somehow mixed my info with someone else’s? Or was there a bleed through from someone else account? My account was online the entire time so no one else could have added them and subsequently removed them.

Celestial Dye Inconsistency

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Conner.4702

The dyes comes out differently on different materials I think – it will look different on metal then cloth for example.

Reason GW1 players feel so bleh in my opinion

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Conner.4702

gw1 i still have loads of quest lines to do… they came from everywhere, so many sometimes that i didnt know what to do.
GW2 well 6 months in an all done except for the grind…:(

Guild Wars 1 is four games. If you only count Prophecies, you could finish everything in Prophecies in well under six months. Compare apples to apples. When guild Wars 2 has three expansions out, then compare the amount of content.

Gw2 also has 6 times the manpower that GW1 had behind it. Or are we going to sweep that under the rug here.

The Living Story - far too vague.

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Conner.4702

The key to understanding the understanding issue is in their recent blog on the Living Story. What they have given us so far are ‘teasers’, not actual content. There is also a reference to developers rolling off other projects now available to expand upon the story. The monthly events had to happen as they are a key value proposition for Anet. So, absent the ability to provide actual content, they occurred as ‘teasers’. I would expect the content to be fleshed out more properly over time and this should make the story more understandable. TLDR: You haven’t been able to get it because there has been nothing to get.

Correct.

So a vague and convoluted answer is the correct way to think about a vague and convoluted piece of content?

Basically the devs were busy so they only had enough time to make 2 weeks of content and stretched it out into two months. Now that they’re done fixing minion AI and solving world hunger (pfffffft) we’ll return to our regularly scheduled hitting things til they die.

What we’ve released so far is teaser content. Our next release, Flame & Frost: The Razing, is where the story and characters ramp up.

You call it teaser. I call it extremely boring and badly written. Teasers are supposed to grab peoples attention. Not have them running around like headless chickens, because you failed to make a compelling intro.

Let me do it for you.
Step 1: Place some new random crap houses.
Step 2: Burn down one of them.
Step 3: Start rumors about monsters.
Step 4: Burn more of them down.
Step 5: Have people fleeing, while telling horror stories.

What you don’t do is show the enemy before the main event starts as that just completely kills the suspense

Take downed out of WvW & PvP

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Conner.4702

Suggest you change your mindset about killing them. You have not killed them when they go into downed state. You knock them on their kitten Now if you can’t finish the job than so be it.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

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Conner.4702

Can we atleast get the info of queue size of a map when pointing at a waypoint to move to the location to do a particular event and maybe a warning that the map is full before entering it? It’s not fun to spend 3s from, say Cursed Shore to Frostgorge and then get thrown into overflow and to spend another 3s to get back to CS because you are doing nothing, and can’t enter WvW from overflow.

You can enter WvW from overflow. You just don’t know which border is which.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

It doesn’t make sense to say that highly populated servers create overflows within themselves for world event, therefore guesting is not the problem. I don’t know if people are closing their eyes but guesting WORSENS this already existing problem by adding more people into the mix.

So if 150 locals want to get into a 120 persons event, it doesn’t matter if you throw in another 50 guests because… 30 locals weren’t going to get in anyway? Seems legit.

The key problem here is that native players are increasingly unable to attend their own events because of overflows, and it has gotten to the point where overflows are created even 10-15 minutes before pre-events starts.

A few suggestions to mitigate this problem until they increase the limit for these events:

1. Make people bind their servers to a maximum of 2 other servers i.e. you can only guest at 2 other selected servers and not go server hopping farming dragons.

2. Impose a separate limit for guests – e.g. each world allows for 30 guests at one time, and if there are more, they automatically are redirected into overflow until a guest leaves even if the map isn’t technically full.

3. Impose a 2 hour cooldown between each guesting instance. Since the original intention was to allow you to play with friends from other servers, this shouldn’t be a problem. You can alternatively create a link between two servers and not have any cooldown if you continue to go between that server and your own, but cooldown applies to any attempts to guest a third server.

4. Limit chests obtained from guesting to 2 per day, such that any dragons past 2 killed while guesting no longer yields chests. Alternatively, chests obtained during guesting do not guarantee rares; only chests in home servers guarantee rares.

It makes no sense that natives are unable to attend their own events and instead told to go guest for their dragons, therefore kittening another server over and perpetuating the problem.

It makes no sense to limit something that isn’t the problem in the first place. Guesting is NOT the problem here. If your server would create an overflow of it own regardless of people guesting or not than restricting guesting is going to do crap to solve the problem.

The problem is: more or less everyone and their mothers going out to do boss events. People are going earlier and earlier to secure their spots and it will only get worse unless the incentive to just do these events is removed. Give people a reason to do something else that will yield as good or nearly as good of a reward as these boss events in the same reasonable amount of time and people will spread out again. Thus solving the overflow problem. Either that or making the timers random so waiting for them is actually a waste of time.

Anet seems to be hell bend on funnelling people into specific content though.

Concerns About Future Ascended Armor

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

There is no problem here. looks != stats. It’s stats people care about. If people like the look as well they will keep it, if not they will transmutate it. If they don’t care about looks than it is moot.

Apart from that, how is it any different now with millions of characters running around in CoF armor?

Reason GW1 players feel so bleh in my opinion

in Guild Wars 2 Discussion

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Conner.4702

I’m another long time Guild Wars 1 player, who likes Guild Wars 2 more.

First of all, you can only really compare Guild Wars 2 to Prophecies at launch. At this point in it’s development, Factions wasn’t out yet. And a lot of people seem to be comparing four games with one. Take away professions like the Rit, sin and dervish and see how many people are still saying Guild Wars 1 was much better. Certainly not as many PVe people.

25 missions, no hard mode. That’s what you had. And the mission bonuses were annoying and story breaking in some cases. Many were badly done (particularly in Nightfall).

Sorrow’s Furnace and hard mode weren’t there at launch. There weren’t 8 dungeons. There wasn’t five races and starting areas. And though the personal story is uneven, some of them are pretty good (while others are not). That being said, there are only so many times I could play through pre, even though some people loved it. At least here I have five zones to play around in.

I did like the skill system in Guild Wars 1 and loved making builds. It was my favorite part of the game. But it wasn’t enough to compensate for the incredible lack of necessary game functions, like marketplaces and jumping. The last thing I wanted to do was stand around Spamadan all day, trying to sell a bunch of stuff, instead of playing.

There was plenty wrong with Guild Wars 1. It was still one of the best games of its time but I think too many people remember it with rose-colored glasses on, and even more, many are comparing the full range of games that appear over a couple of years with what we’re seeing in Guild Wars 2 after six months.

In two years, I think this game is going to rock.

The things you list as negative are either positives for me or neutral. No marketplace meant trading meant something, sure you had scammers, but it was personal. Now it is cold and impersonal. No jumping honestly did not matter to me. Jumping does not a good game make. While there weren’t 8 dungeons there was UW and FoW. These 2 to date still outperform GW2 dungeons.

Now let’s look at the first major update for both. Lost Shores and Furnace of Sorrow. The former died out a week after it’s launch while the latter is still done to this day. Not only that but you can consider it a precursor to GW2 dungeons as there were multiple routes depending on which quest you took.

What else did GW1 offer. To me it offered self set goals. One of which was exloring as much of the world while doing the bare minimum of missions. I had all missions and outposts unlocked by travelling to them except for Crystal Desert. Or uncover as much of the map as possible. I did this before the title was added. Unlock every single skill. These are self set goals, goals that GW2 is lacking. Or another way to look at it is freedom. Prophecies has it, GW2 a lot less.

GW1 felt like it was developed by gamers to me, while GW2 was developed by suits. I would not be playing this game if it had not been for the first.

What is your definition of grind?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You are failing to realise what people consider a grind is a state of mind. No discussion can be had until you admit that. My previous posts stands like a house. You can’t put a definition on what people feel is a grind just what a grind is and that has been established.

Also anet didn’t say the game wouldn’t have grind just no mandatory grind. If that is still the case is a different discussion all together.

Guesting and Overflow [merged]

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Posted by: Conner.4702

Conner.4702

@Healix.
All a fixed timer will do is make it easier to schedule it. It will do nothing to fix the problem which is everyone flocking to these events which in turn causes overflows. Guesting is not what causes overflows a servers own population does. You are under the impression that people will spread out. Well the opposite will happen people will do them even more, which will make the problem even worse. People will be able to run even more characters through these events than they do now. So again I only see this idea failing badly.

What is your definition of grind?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

@DigitalKirin

An agreement of the disparity and varieties in meaning can be a consensus, no? At least this way people can probe the meaning of other people’s grinds whenever the discussion comes up, instead of attacking and writing it off.

@Bluewanders

A book is a tangible, physical thing. A grind is an experience.

Apples and pears I’m afraid. Both books and grind can be quantified. For a book it of course would be a collection of pages with sentences that form some sort of coherent whole. A grind as stated it a singular repetitive action performed to obtain a specific goal.

What you are comparing is the quantified item, book, to the negative or positive feeling when grinding. The feeling associated with grinding has nothing to do with the definition of it. To go back to the book you are not quantifying the book, but rather whether you like it or not.

Grind is defined, but if something is considered a grind is personal.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Far as I am concerned, if a player from the particular world which the dragon event is on joins the area, a guest should be removed. First in, first out.

For someone to be a ‘guest’, there is usually an ‘invitation’. Noone invited these people onto the other servers.

You don’t need an invitation when it’s an open invitation.

If you’re going to kick people, why stop with just guests. Why not just kick everyone not participating in the event? Since there’ll still be overflow, why not just kick everyone but you. Since the dragons are so easily zergable, let’s just put them in personal story instances and force you to solo or up to 5 man them and allow you to start them whenever you want or just keep it the way it is now and allow everyone to see it in the open world, but make you enter the instance to fight it. At least then, it would take you 30 minutes or so to solo it, making the loot actually equal to the time and effort.

Than the need to implement a timer in which you have to kill it otherwise you will never be able to keep them synched as different servers will have different kill times, that is why they don’t line up in the first time. This timer can affect the ability for certain servers to actually kill the boss or the boss can become an even bigger snoozefest. 1 Timer for all is not the answer.

Either remove the timers entirely and make them spawn random or improve the loot enough for people to spread out instead of waiting for a certain event.

Removing DR might already be enough incentive for people to start spreading out again and it will be 2 birds with 1 stone in my opinion.

The scheduled timer concept and how it would work has been suggested many times. The concept is that the dragons would spawn maybe every 2 hours and you’d have 1 hour to kill it before the dragon wins and you fail. Personally, even when doing the dragons in a small group (2-3), I’ve never seen one last longer than an hour or if they can even fail. I don’t see how it would make it a bigger snoozefest for populated servers though. Currently, you’re encouraged to AFK for 30 minutes, then press 1 for 2 minutes, then collect your loot. If the timers were scheduled, you could show up just before it spawned, press 1 and collect your loot, giving you that 30 minutes to do whatever you wanted.

Having the timers random could go a couple ways. Either people would scout, then announce it, causing everyone to flock to that server or people would feel forced to AFK for them, since it could spawn at any moment. I could even imagine paid services to get informed, since all you’d need is a bot constantly standing in the zone waiting for it. Even if the timers were random, they would be something like a 1 hour downtime with a 2 hour window. Most of them are already basically like that, but with a shorter window.

If by remove the DR you mean to remove the daily limit, you’re crazy. That would greatly increase the problem.

DR = Diminished Returns. How you can even get to the conclusion I meant daily limit is beyond me when I talked about increasing gains elsewhere just above.

Random timers would still be better, Your fixed timer doesn’t take away the problem infact it might even make it worse as people for sure will be waiting for them. It will spread them out a bit more but will not make the problem go away. With random timers you will have a few who twiddle their thumbs waiting, but the vast majority will not as they won’t profit from it. That’s the key here, people are doing the events en masse as they think it gives the highest income for the least effort, which is debatable to begin with of course. It would return it more or less to what is was before the increase in rewards. Guilds and people giving a shout out in chat that something is up.

The only thing that will fix the problem is by removing the incentive to just do these events and ignoring the rest. Removing the incentive can be done by removing the loot, which is a bad idea. Making the timers random, which will lead to less people camping the events and do them as they pop up. Or increasing loot elsewhere to give people choice on where they want to make a profit.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Why don’t they just link up all Dragon Events on ALL servers to the same time?

With the restrictions on rewards they probably should do this.

Than the need to implement a timer in which you have to kill it otherwise you will never be able to keep them synched as different servers will have different kill times, that is why they don’t line up in the first time. This timer can affect the ability for certain servers to actually kill the boss or the boss can become an even bigger snoozefest. 1 Timer for all is not the answer.

Either remove the timers entirely and make them spawn random or improve the loot enough for people to spread out instead of waiting for a certain event.

Removing DR might already be enough incentive for people to start spreading out again and it will be 2 birds with 1 stone in my opinion.

Reporting NPC for...

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You’re doing it wrong though.

Please allow me to do content

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Let’s make this clear. It is NOT your spot. You don’t have spot nor does anyone else for that matter. It is first come first serve. You want a piece of the action than do the time and wait in line.

Yes it is indeed my spot, who else would have my spot if not for guesting?

Really well you could always try and hold your breath until your face turns red like a petulant child and see if that works, since your temper tantrum isn’t having any affect. Or maybe stomp your feet really loud I hear some children have success with that. Or you can just grow up.

Nah, having enough fun reading your responses to my posts…glad I could get under your skin…good day sir

Except you’re not even succeeding in that. All you are doing is making a fool of yourself for the whole community to see. You just hit overflow again buddy.

Please allow me to do content

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Let’s make this clear. It is NOT your spot. You don’t have spot nor does anyone else for that matter. It is first come first serve. You want a piece of the action than do the time and wait in line.

Yes it is indeed my spot, who else would have my spot if not for guesting?

Really well you could always try and hold your breath until your face turns red like a petulant child and see if that works, since your temper tantrum isn’t having any affect. Or maybe stomp your feet really loud I hear some children have success with that. Or you can just grow up.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

So much anger over just a few pixels and dear lord the entitlement of most. No one has more right to do an event over some one else be they native or guest. It does not matter is you agree with that or not. These are not YOUR events to be done. If you want to do them than be prepared to sit on your kitten and twiddle your thumbs for long periods of time as you will be waiting and waiting. Time which could be better spend actually doing “minor” content which in the end will get you more profit.

But of course greed is what motivates people here. Eventhough it is only perceived higher loot and due to all the waiting not really more gold earned. You know who the real people are that should be mad. It’s the people who want to actually do stuff ikittenone other than boss events. They get a desolate zone for the most part or are in overflow, because greedy players are taking up spots. Yes the people native are not better than the people they want removed for guesting.

Please allow me to do content

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Let’s make this clear. It is NOT your spot. You don’t have spot nor does anyone else for that matter. It is first come first serve. You want a piece of the action than do the time and wait in line.

Should outdoor boss events drop loot?

in Suggestions

Posted by: Conner.4702

Conner.4702

(sigh) Unpopular post time.

During GW2’s development, I used to look at those Tequatl and Shatterer event videos and the furthest thing from my mind as I watched their footage was the question of how many times I could farm them a day for rare drops. And yet, now this seems to be the only question on the minds of most players.

I’m sure the community that just wants to be showered in rare and exotic drops will strongly disagree with this, but I really wish Arenanet would just completely remove chest rewards from these open-world boss events altogether. Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone. And then players who are actually adventuring in these zones will have a reason to band together and beat these bosses, no loot-carrot-on-a-stick required.

I would love to see these world events entertaining only a fraction of the crowds they attract now (who are there for all the wrong reasons). I choose quality over quantity every time. This whole loot pinata thing is just ruining the entire sense of adventure this game was supposed to have. I’ll even suggest that it’s introducing elements that are counter to the philosophy of the game. Those bosses are like open-world resources, and we’re now practically competing over them as we fight to see who can out-camp whom, with the loser ending up cursing on an overflow map. And not because we care about the boss or the event, but because we want that loot drop.

Wasn’t this supposed to be the game that moved away from that kind of unpleasant competition?

Let me ask where loot should be gotten from then. If you say dungeons than let me make an unpopular proposal for you and that is to remove loot chests from dungeons.

If anything loot needs to be better throughout the gameworld not worse and or have content locked down.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Hey everybody,

We’ve made some changes that should improve overflow issues on most maps. The team is also investigating larger solutions to help in the long term.

Sorry but that is easy. Take away the incentive to just do boss events, by massively improving loot from other things in the game world. Pay attention please I said game world so not dungeons/fractals.

When doing one thing doesn’t give an advantage over the others it will spread out people again.

The rampent spam of "Quaggan" movies

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Quaggan
Quaggans
Quaggan³
Quaggan: Resurrection

Think about it, do we actually know where baby Quaggans come from.