Showing Posts For Conner.4702:

On getting critcism

in Community Creations

Posted by: Conner.4702

Conner.4702

I don’t think Anet is sitting there preening their feathers thinking about how great they are. I think Anet is scared to say stuff because the community is so rabid. Which is very different than someone who doesn’t listen to criticism.

When you burn away all the good will you built up from your previous game in record time and blatantly lie about the game, I guess you should expect criticism.

When the fanbase can’t see the difference between a lie and a change of direction based on observation and necessity, the fanbase is rabid.

Some of us understand why certain changes were made, whether we like it or not.

-

“People who tell you you’re awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is. Especially watch out for the ones who tell you that nobody understands your genius.

That is you, whether you see it or not that quote is you to the letter.

Collaborative Development

in CDI

Posted by: Conner.4702

Conner.4702

3003kittenerrie.8907:

I think this is an idea worth discussion for sure. But i have a question:

Would in game polls affect the immersion for the player?

Chris

I’m sorry, but I need to chime in.

You worry about player immersion in a game that has disco-ball wand, a pink unicorn bow making characters leave horseshoe footprints, jack-out-the -box scythe mining pick and some other notorious gem-store items?
You really don’t have to.

I’d just like to add that the top right nag text section of our screens, the (4-ish foot long in my case lol) bright orange unremovable XP bar at the bottom and raggedy frame around the entire border are huge immersion breakers already.

If ANet are concerned with immersion then please, please, please allow us to remove these annoying immersion breaking UI elements. There are loads of threads about this so it’s not just my personal gripe.

I’d also just like to add that occasionally when I have my inventory screen open and move around with it up my fps dip drastically (approx. 20 fps at least when it happens) so I’m curious if even these UI elements could be linked in part to the issue people have with lower performance? Sure you can hide them (ctrl + shift + h) but are they still there running in the background instead of actually off?

I’ll top that, everything not on the monitor is immersion breaking they need to find a way to fix that.

Collaborative Development

in CDI

Posted by: Conner.4702

Conner.4702

That’s a very good way to sink a ship you have there. Numbers are good, number are good, numbers are good, hey what happened no one is playing any more.

When it comes to games you for the most part have one shot, screw it up and you will have lost your audience. There are simply to many fish in the sea.

I would like to disagree. If what they have implemented (ie Ascended weapon time sink) is working and has managed to maintain audience retention, it is an indication of success like a TV series which has gone on into its 2nd season still in its prime time slot drawing the all-important demographic they were targeting.

If audiences are willing to sit though that weekly hour of entertainment without changing channels, it indicates they enjoy that content or at the very least don’t find it to be annoying / boring / flat-out bad / a waste of their time.

So kudos to Anet kitten many other commentators on these forums has mentioned. May GW2 march on to its 3rd year and beyond. No other MMO has ever come close to its community outreach.

You are basing this on assumption without proof. It might just be to use your analogy that there is simply nothing better on at the time of the tv show.

Collaborative Development

in CDI

Posted by: Conner.4702

Conner.4702

On the subject of immersion for the poll…

Do you think it really matters? We’ve already ran over the line and then some on breaking immersion. I mean, every time we complete a daily, monthly, Personal Story, or an Achievement milestone, we have a giant picture of a chest with boxes in the middle of our screen. Not to mention whenever we get “special” mail, we get a giant letter in front of our screen as well.

And then there is the gem store items. Baseball hats with the GW2 logo on them, RayBan Sunglasses, Fuzzy Animal Backpacks, 8bit Weapons and Backpacks, T-Shirts with the GW2 logo on them, a “legendary” bow that shoots unicorns with the Arenanet logo on it, Modern Hoodies, etc etc the list goes on.

I think we are way past breaking immersion with a small poll in the corner of the screen. Honestly, it seriously feels like you guys don’t even care about immersion with half the stuff you release, so I don’t think an in game poll is going to matter.

Ouch. Touché.

Nevertheless, polls dont really matter, what matters is the game concurrency numbers. If the numbers are up, Anet can just ignore the “noise” generated in the forums as “minority” concerns. If the numbers are plummeting like a rock, I am confident that as a for profit company Anet would gladly eat some humble pie and reverse their decisions concerning their product like other billion dollar companies in recent gaming history.

That’s a very good way to sink a ship you have there. Numbers are good, number are good, numbers are good, hey what happened no one is playing any more.

When it comes to games you for the most part have one shot, screw it up and you will have lost your audience. There are simply to many fish in the sea.

Collaborative Development

in CDI

Posted by: Conner.4702

Conner.4702

You want collaboration, than the ball is your court. Ask yourself why has the forum turned hostile? Might it have anything to do with constantly dodging questions? By going in directions players don’t want you to go IE Ascended Gear, WvW leagues, Bloodlust? Lackluster Living Story that is far from living to begin with? Massive temporary content?

Start talking and fully open up, you might be surprised to learn that the playerbase is a lot more intelligent than you’ve as a whole has given them credit for. If you leave it with this one statement than you are feeding the problem instead of trying to better it.

dmg meters

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You don’t give the toxic elements tools to be even more toxic with.

You want to test builds? Grab pen and paper and do the math manually.

Sorry but i don’t live in the 90’s anymore.When there are better options available it’s a common sense to use them

Oh you mean you are lazy, got it.

MMORPG Live Forum Q&A With Devon (WvW Only!)

in WvW

Posted by: Conner.4702

Conner.4702

The only good answer he can give would be: I’m stepping down here is my replacement.

He is simply not up to the task.

dmg meters

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You don’t give the toxic elements tools to be even more toxic with.

You want to test builds? Grab pen and paper and do the math manually.

Keg brawl is bugged

in Bugs: Game, Forum, Website

Posted by: Conner.4702

Conner.4702

Only 50? Won a match last night 88-75. Was nice for my keg scoring achievement.

Levels in MMOs are meaningless

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

What you, the OP does not realize, is that the content pacing and locking is for your own enjoyment. It’s to progress and achieve things.. if you went right to the end zone, you’d complain that the world was to small and you had nothing to do.

And what you don’t seem to realize is that without levels there would be no need for an endzone. Hard to go straight to an endzone when there isn’t one is there.

Levels are meaningless numbers and only there for the less intelligent players.

Are expansion needed?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Traditional expansions gate content and divide game communities in other games.

Yes, because what Anet is doing now isn’t gating content and dividing communities.

The living story as we have seen is a far cry to the content an expansion would have had. In theory the LS works great. In practise they royally screwed it up.

WXP for laurels is not alt friendly

in WvW

Posted by: Conner.4702

Conner.4702

Hey folks,

The addition of the bonus WXP for laurels/badges is simply intended to give WvW players an additional option they can spend their laurels/badges on, it is not intended to fix any issues with alts and WxP.

We’re aware of, and actively discussing the amount of progression we’ve added through WxP and the difficulty for playing multiple characters as a result. When we make changes to help address alts/WxP rank, we’ll make sure to specifically call out the change is to help address that issue.

Do that for Ascended gear you love so much as well. As it stands you are making the most Alt unfriendly game in history. STOP WITH THE GRIND.

Bad daily replacements, change or revert :)

in WvW

Posted by: Conner.4702

Conner.4702

WvW is inherently unbalanced and this needs to be reflected in the dailies as well /anet dev.

Ideas on how to fix WvW

in WvW

Posted by: Conner.4702

Conner.4702

Replace Devon Carver with someone who cares

Tequatl: Tribulation Mode (beyond hard mode)

in Tequatl Rising

Posted by: Conner.4702

Conner.4702

Do the fight with only 40 people. There is your extra hard mode. Now stop asking for this kind of crap.

A plea from a Tequatl commander

in Tequatl Rising

Posted by: Conner.4702

Conner.4702

Tequatl Hidden Achievement

in Suggestions

Posted by: Conner.4702

Conner.4702

It is relevant. Those achievements serve no purpose other than being extra. They don’t reward players anything at all.

Still makes it irrelevant and it’s sad that you can’t see how badly the design is for this achievement.

Tequatl Hidden Achievement

in Suggestions

Posted by: Conner.4702

Conner.4702

Why do you think the Achievement is hidden and don’t reward APs?

Irrelevant, just because it is hidden does not make it okay to advocate poor gameplay to achieve it.

Tequatl Hidden Achievement

in Suggestions

Posted by: Conner.4702

Conner.4702

The hidden achievement: Stay Dry, Stay Alive, currently requires people to fail the megalaser sub event to be obtainable. This is the only time Tequatl will cause a tidal wave.

People should not have to jump through hoops or actively sabotage an event to be able to try to obtain this. Making Tequatl always cause a tidal wave on failure will easily fix this problem.

On top of that it would be nice if the jump pads don’t randomly fail to activate.

Living story = players not returning?

in Living World

Posted by: Conner.4702

Conner.4702

I think maybe we’re looking at this wrong. Why do we always want to live in the past?

When I talk to people about the game, yes I tell them about the great previous experiences I’ve had, but when asked ‘well what have they added’ instead of saying “well we had ‘x’” we should be saying, “they are doing small content updates every two weeks, to keep things exciting” and then explain how it works and the reasoning behind it. I get a much more positive reaction from people that way. It’s all about perspective and how you present it. Of course if you make it seem like a negative thing, people are going to walk away feeling negatively about it. If you don’t like the living world content, you shouldn’t be pitching it as a selling point of the game when someone asks you about it, instead you talk about the things you do like…

How about the 3 new fractals we’re expecting?
The new perm dungeon path for TA in the next update?
Halloween is right around the corner… (and we’ve known that it would return since forever)
The changes to Tequatl?
The additional bank tabs for horders? (Now don’t take offence, I’m one too)
For the people that want VP, the new ascended gear?

I could keep going, but I won’t. Yes, most of those are recent changes, but there have been smaller other things (jump puzzles, dynamic events, etc) previously. You get the idea though. Focus on the positives, not the negatives. It’ll do wonders for your stress levels.

Yeah most of those “positives” are actually negatives. The thing that does an even better job against stress is quitting and that’s what their current set up will get people to do.

Saying they have had a new peak in concurrent players is meaningless PR drivel as it does not mean they gotten more new players, sure it might be new players, but it might be people are putting in more hours.

The concept of the living story is good, the execution has been horrible and I don’t see that changing any time soon.

Blacktide took bloodlust only with 1 point.

in WvW

Posted by: Conner.4702

Conner.4702

I wanted to post here as well. This is due to a bug in the UI that makes it appear as though a team doesn’t have control of the points they in fact have. We are actively investigating a fix and will get it in ASAP. It is not the case that a team can acquire the buff while holding fewer than 3 points.

No WvW is inherently imbalanced so you added an imbalance to the UI element, because why not make the game even more imbalanced as who cares about some semblance of balance right?

People need to realize that...

in Tequatl Rising

Posted by: Conner.4702

Conner.4702

Snip

4. If you’re the type to say “this is a game, I shouldn’t have to do homework or try hard if I don’t want to”, then this content isn’t for you. Stop complaining and move on.

Again, not all content can cater to everyone. If it’s not for you, get over it and move on.

But for the love of god, don’t ruin it for the rest of us.

But this what the “I want more difficult content” has done from the start. This game is easymode GIEF MOAR CHALLANGE. The game wasn’t for them and yet the whining and ranting kept going. Yet the people who were fine with it should now stop? There is a word for that and that is hypocrite.

Endless treadmill of gear.

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Have gw1 fans forgotten the name of the fancy versions of armor you got on prophecies? does ‘ascended’ armor ring a bell?

exotic was designed to do a job – make top tier something that required effort so that people can actually appreciate what they have. it failed. so they had to bring in ascended to do that job. (would you salvage an ascended weapon? in comparison, would you salvage an exotic? and why?)

edit: and have we forgotten the point of why skill point scrolls exist? are we going to cry and whine when they introduce new skills into the game that seem better than the current meta? of course we will.

I wish people would stop spreading disinformation about GW1 already. 15k GW1 armor had the SAME stats as 1,5k and the SAME as obsidian or any other max armor.
Legendary had the SAME stats as exotic. Ascended was not needed in any way and goes against everything explained in numerous blog posts and interviews over the course of several years.
And no i wouldnt salvage my exotic weapon if it was max stat. Exotics required enough effort for most people. Especially if you wanted to have a fully geared character or god forbid alts.

Ascended was not brought in to do “a job”. It was brought in to please a subset of players that were complaining or leaving in droves – the same people that wanted GW2 to be more like WoW.

Unfortunately these same players can not be pleased. Ever. Once they have their chars geared out in ascended they will either demand new shinies again or leave.

ANET is doing the same 2 stupid things most companies in the last decade tried to do: trying to cater to everyone and trying to do what WoW does best.

I wish Guild Wars 1 players would stop spreading misinformation, like that there was no grind in Guild Wars that affected your character’s power. That’s just wrong. It wasn’t gear, sure, but then, there were plenty of skills that you had to level through rep, that were needed for some builds, like imbagon. Or do you not remember people in Guild Wars 1 looking for groups of r8 ursan?

And I wish the white knight GW2 fanboys would stop posting misinformation. None of the PVE only skills needed a high rep to be useful for the vast majority of the playerbase. You got high enough level just by playing. You are using a very small subset of people to make an argument in your favor. No PVE skills were ever needed to complete any content. Most of them got nerfed extremely fast as well. Take of your tunnelvision glasses for once

Devs, stop dodging the bullet

in Super Adventure Box: Back to School

Posted by: Conner.4702

Conner.4702

Possible Spoiler Warning

OP,

They just tied alot of living story content together and created a future new nemesis.

Alot can come of this new nemesis. Including new alliances, new maps, new monsters and races (which anet themselves said they saw the need to expand on)

I like the thought that future expanding of the game will come with living story. And you say thakittens only temporary, shall we discuss Southsun? (Its still there).

Fact is expansions take years to create and the vast bulk of players will finish it in less then ba month and be back to asking for another expansion.

Also, raising cap derails the original idea of making it less of a treadmill. Which by the way effects WVW, current dungeons, PVP and fractals, and current balances for classes Ascended Weapons and Legendary changes, plus the new stat changes are already going to cause several changes and hotfixes as it is.

Also note that only Weaponsmith, Huntsman and Artificing are currently going to 500, Since unless Armor Smith, Tailor and Leathersmith are getting Ascended Armor, they basically mean nothing. Jeweler and Cook take backburner.

Just understand expansions arent always the answer.

Unless Scarlet turns out to be working for one of the dragons than that new nemesis was completely unneeded.

And let’s discuss Southsun, how many people go there. The place is deserted as there is no reason to be there what so ever. So yes how is Southsun a good example of what they want to try and do with the living story. Well I’ll tell you it isn’t. They tried to correct the error and made it even worse.

They should have started to work on new zones months ago, proper new zones. They don’t have to make a new zone every month. If done properly they can keep 1 new zone relevant for months by telling a compelling and progressive story. They will have to hire proper writers though as the current batch wouldn’t be able to sell cheap supermarket romance novels.

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

how are ascended items a gear treadmill anyway? after ascended armor comes out there will be nothing else after that.

When you reach max gear in WoW there is nothing after that as well. Until of course they add new gear.

The way Ascended is being introduced is the same as WoW adding new raid gear. In WoW you get the whole tier in one go though, but they space gear out all the same, just like ascended gear is being spaced out now, hence treadmill.

Is this game growing?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

The latest PR bullcrap they released didn’t actually hold any relevant info on how well the game is doing. They can stay it is steadily growing sure and it can very well be the truth, but that doesn’t mean anything without numbers backing them up. If they had a huge drop off at some point and it started rising again after that, than you can claim the game is growing without lying. The concurrent number was that a one off or an average? When was it? Total sales does that include or exclude people that got refunds and if it included how many got refunds.

The info is meant to show the game in a positive light nothing more. Mortal Online frequently does this and they have around 2k users and are losing money hand over fist.

To me it seems population is on the decline, but that is just my viewpoint.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Conner.4702

Conner.4702

Why do we have to spend tons and tons of gold and basically waste it to craft exotics so we can just salvage them? Didn’t ANet say you wanted to steer away from this pointless crafting?

Because Anet is to LAZY to do a proper job.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

1/ raiding by default must be bland, because it’s not possible to create hard large group content that can be completed by a 51% majority of the playerbase. If less than half the players can complete it, it’ll negatively affect the game as a whole. Therefor, all raids in all games are bland by necessity, but they use clever tactics to hide that fact, such as trinity.
It’s easier by far to make small group content extremely hard, because you’re limited primarily by your own lack of skill. Clock Tower is a very good example. There’s only one person to rage against when you fail.

Not really… I think that if you got the numbers of how big of a percentage of the GW1 playerbase completed DoA, UW, FoW, Urgoz and/or Deep, you’d be surprised how small it would be. Especially if you take into account that a bunch of people (although not such a significant amount) used running services to get their DoA, UW, FoW, Deep and Urgoz achievements.

GW1 end game was still amazing, even though a lot of people weren’t able to do it. You might argue that it’s still bland because it used the trinity, but I’d like to see you 4 lord Shadow Walk trench tank DoA. It took a lot of skill and knowledge of an area to be a prominent tank for example. Yes, spikers could be just about anyone, and could be carried by the rest, but it took at least a couple of skilled players to be able to complete the areas.

Except you are not differentiating between unskilled, lazy or simply non interested people. Can also throw in people with lack of time. Most of those took a long time to complete and not all had that time readily available. I never did Mallyx simply because I couldn’t be bothered to do him. FoW I only completed for HoM and that was with Heroes in an unoptimized set up. Just because something is hard does not make it fun to do or interesting.

On raids

The hardest thing about raiding is getting all the people to stay focused to A learn the content, B execute the content. Raid content is not difficult at all in itself once you know what to do. I say this as having been a raidleader for a progressive hardcore raid guild with server and world firsts under my belt.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I wonder what type of players WoW was targeting when they made a commercial with Chuck Norris.

Internet nerds, as those were the people making all the bad chuck norris jokes.

Why do people want to win the event?

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

There is a problem with play like you want in this case as one group is stalling the progress of the other

Again, untrue. Killing aethers does not slow down closing portals. Not closing portals does.
The only thing really stalling the progress of the event is lack of enough organized completionist groups. Farmers move in large zergs, and thus never do more than 2-3 events at the same time – leaving all other events for completionists to do. With enough people willing to do the event, it will get finished regardless of what farmers will do.

Sorry this is simply not true as I’ve seen it fail to many times.

Why do people want to win the event?

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

There is a problem with play like you want in this case as one group is stalling the progress of the other, which in a lot of cases leads to failure. So you can say play as you want, but that’s not possible due to not being able to reach the end goal. Focussing on minions isn’t an answer as it forces me to focus on only one part. So in fact I’m being forced to play as I don’t want.

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

And this ladies and gentlemen is what people do when they can’t counter an argument. They dismiss and ridicule.

Are players leeching?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Honestly the event is just plain dull. There’s no true action, it’s just a bunch of mobs spawning from ri- portals. They have no real impact on the world around them, none of the npcs in the maps seem even the least bit concerned from what I can tell. For a living world it sure seems kind of stale. In any case, I leech and I have no shame about it. The events are boring, the fights are dull, and frankly I can’t be bothered spending 45 minutes of my time on it. If I wanted to play Rift, I’d play Rift. At least their rifts don’t take almost an hour to close.

You don’t have to do them, nothing you get from it is needed to play the game. Neither rewards or achievement points. The only need is in your head.

Oh? Where exactly do you get the impression that I feel I NEED to do the events? I’ve only done maybe five in total in the week the portals have been opening up. I’m well aware that everything past basic exotic (ascended if you run fractals) gear isn’t needed to play, sure it enhances your gameplay experience if you enjoy skins (which let’s face it, I do), but it’s not needed.

That being said, there’s nothing in the game I feel the need to do. I do what I want when I want and how I want, lately I’ve been experimenting with sPvP because that’s what I wanted to do with my time in game. I try to do the occasional portal just to get a little coin flow but after they nerfed deadeye farming I was content with my humble amount of gold. I want Twilight, but I only have 400g available, I’m not halfway there and yet I feel no need to mindlessly farm for hours on end to get close to my goal. Why? Because I don’t really enjoy that.

I would suggest you don’t assume things about people, you know what they say about. Have fun spending an hour doing dull rift events, if that’s what you enjoy, go for it. However I’m going to sit there, get my event tag, and leech because I’d much rather enjoy a show or read than run around with one of the mini zergs for a few more champ boxes when I’m already more than content with the money I have.

And for that exact reason you should get nothing at all. To be honest they should take away stuff from people like you.

Farmers vs Completers

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

The one point in the invasion where farmers actually may cause harm is when aetherblades spawns are still up, when when their event bar has been completed.

That doesn’t cause harm. They simply don’t help. If other people can’t do the events on their own, they wouldn’t be able to do it either way if the farmers decided to go farming elsewhere.

This argument gets thrown about a lot, how about all farmers stop doing the invasions for a day to test it out. If you truly think you are right than put it to the test.

I’ve had a 25 min window fail due to farmers Yesterday, Today all the bigshot farmers were saying we have lots of time will make it with time to spare, again we failed.

Failing should never net you more loot than winning. So yes put all the rewards at the end of the event only retrievable after winning for starters.

Are players leeching?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Honestly the event is just plain dull. There’s no true action, it’s just a bunch of mobs spawning from ri- portals. They have no real impact on the world around them, none of the npcs in the maps seem even the least bit concerned from what I can tell. For a living world it sure seems kind of stale. In any case, I leech and I have no shame about it. The events are boring, the fights are dull, and frankly I can’t be bothered spending 45 minutes of my time on it. If I wanted to play Rift, I’d play Rift. At least their rifts don’t take almost an hour to close.

You don’t have to do them, nothing you get from it is needed to play the game. Neither rewards or achievement points. The only need is in your head.

Are players leeching?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Pfft, I often don’t have 45 minutes to play a full on fight intensive invasion. I’m leeching just because I’ve got kitten I have to go and do for a few minutes? Get real.

Besides that, how does this affect your game in the slightest?

You are taking the spot of someone who might actually participate, which in turn might mean faster completion.

People that leech simply shouldn’t get rewards. Participate to get the reward or get out, because you don’t deserve it. Don’t have time, don’t log on.

Why do people want to win the event?

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

Isn’t it a better question: why do you care so much about loot that you actively prevent others from winning the event. Yes, by farming you are actively slowing down the event instead of progressing fast. I’ve seen events fail with 25 minutes on the clock for the final wave, because of farmers. Saying well you can still succeed if you focus on minions is not a justification I want to hear, because it simply doesn’t work no matter how much you say it.

You want to farm, fine, but not at the expense of others, which is happening here.

Introduce craftable precursors already

in Crafting

Posted by: Conner.4702

Conner.4702

Not really. Sure it’s above the average now, but hardly ridiculous compared to what it’s been. The graph beneath it is completely misleading as it doesn’t show the whole picture.

This event has brought out the worst of GW2

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

All we’re doing is playing a game.

The snowflake exploiters used very similar arguments, eight months ago.

ArenaNet intended for players to try to complete the dynamic events. Intentionally failing or stalling an event in order to farm, while being detrimental to other players, is playing the game in a way that has not been intended. Ergo, exploit.

I haven’t seen a single exploiter actually admiting he/she was exploiting. I do love some of the excuses they bring up, though.

It’s bad game design.
And it’s not like this is the first time it’s happening. There have been plenty of events in the past that were more rewarding to stall than to finish. All they need to do to fix this is to make a finite amount of mobs spawn. There, problem gone.
And well, you can blame the players all you want, but in the end it’s ArenaNet who’s designing these events. It’s them who make these events in such ways that they’re more rewarding to stall them than to finish them.

The same logic can be used for people killing others with a gun. Don’t blame me for killing people, blame the people that make guns. It’s called taking responsibility for ones actions.

Only those that “exploit” feel the need to constantly justify their actions. Those that don’t have no need for that.

Invasion Strategy : Kill mobs or Leave mobs?

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

Except you are just looking at the events and not the over all meta event. The Meta event says to kill stuff, not to just do the events. Just because leaving them will finish the meta event doesn’t mean killing them doesn’t also complete the meta event.

There is no definite proof to: If you stand there and do nothing (for all people) or if you fail to finish the first wave, the meta is success or fail (if the meta still success, then it is designed to success no matter what you do (It’s Anet decision). Fail or success the mob will go anyway.). The only I know: if you (all players) don’t do those sub-events, your meta will show no progress at all.

The meta said you need to kill stuff. The sub-event said: you need to kill x to do sth. Nothing wrong with that. The meta and the sub-events inside it is still connected each other. And what you are doing to complete the sub-events is still by killing stuff (except the drill, although if you consider destroy drill = killing drill, it’s still not deviate from meta).

Now it’s about efficiency. All sub-events have their own local success. Which mean if those sub-events have finished (shown as medal or event bar is gone), why should I kill more ? Just go to another sub-events as what you kill after that sub-event finished does not count toward the meta nor sub-event before.

(if you ever play RIFT, same thing happen. There will always surplus of invader which you need to beat, there will always surplus of RIFT which you need to close. But after the objectives in the meta fulfilled, do you need to close the RIFT or beat the invader ? It is up to player. But is it still count toward the meta ? NO. In RIFT, each invader has their own leader. Slay the leader, 1 invader has been subdued. Do I need to kill the minion ? No, you don’t need to, but you can if you want to.).

You are not answering the op’s question though. Just your personal preference to get more rewards. And this is not rift you can’t compare ones inner workings with the other without actually knowing.

Invasion Strategy : Kill mobs or Leave mobs?

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

Destroy Scarlet’s invading minions until her portal exhausts its energy supply

Which mean you don’t need to kill minions. You kill them only to exhaust portal energy supply. Once it’s 0 move along.

Drive off the Aetherblade pirates.

Typical, morale down to 0 move along, but wait….

Defeat the Aetherblade Captain

Just kill the captain, move along.

Defeat the Molten Alliance shaman

Just kill the shaman, move along.

1 more about drill

Just kill the drill, move along.

Except you are just looking at the events and not the over all meta event. The Meta event says to kill stuff, not to just do the events. Just because leaving them will finish the meta event doesn’t mean killing them doesn’t also complete the meta event.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

Remove champs, promote veteran to silver mobs if the zerg is huge, thus removing the farmers, the ones complaining about farming won’t show up either then since the maps will be dead. Problem solved.

Fixed it for you.

I still have yet to see the farming get to be SO bad the the event failed because of it. You can have 30 man groups and still succeed with the event. If it’s more than 30 (when the player limit on a map is around 50) just find another overflow. You’re obviously in the small minority there then. Quit being so selfish that you think that others should only help you progress the event the way that you want them to.

Yes because two groups being selfish doesn’t work so the people that actually want to succeed are not allowed to be “selfish”. That’s the farmers thing. How about all the farmers find an overflow and quit being selfish instead. Anet already stated that purposely failing or stagnating an event should not be rewarding more than completing.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

Haven’t read the thread all the way through, but I will say that killing champs DOES help with reducing the progress bar whether a local event (portal etc) is finished or otherwise. Can’t see the problem tbh.

It is a problem because people don’t stop farming them after that meta part is finished. Effectively slowing the progress on the other bar to a crawl if to many people are just farming.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

At first, the invasion was cool. Really felt like the world was being forced into submission with all the mobs running around.

But this whole reward system messed this event up big time.
I’d say, get rid of the champs, or even better, make them drop no boxes.
This would motivate people to go on with the real intended event instead of just grinding.

Besides, i think the loot if far to much anyway.

My two cents.

This is a fallacy in logic. It would not motivate them to do the event as intended. It would motivate them to not do the event at all, and return to farming something else (such as Deadeye).

Farmers are there specifically to farm – if you remove the farm, the farmers will leave. This is not actually a good thing, despite what people seem to think.

Which would leave the people that actually want to do it.

I'm afraid of doing the invasion events...

in Clockwork Chaos

Posted by: Conner.4702

Conner.4702

It’s fairly frustrating; I crashed about a half hour into one of the Frostgorge invasions myself. While I had crashes in the past, they were nothing like the frequency of them that I’ve been getting these past few days. I hope that there will be some solution to it from Anet, but I’m thinking a new computer might be the only real option, even though I don’t really know what’s causing the problem in the first place.

I crashed 10 freakin minutes before the event in frostgorge ended. SO i still have 1/5 achievement for vorgg. sigh

The thing is, I didn’t need a better pc BEFORE this patch.

Can top that I crashed while trying to port to the final fight with scarlet. It makes me doubt that really learned anything from the lost shores debacle.

Karma jugs hoarding

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Nerf?

The amount of karma granted from consumable karma items has been increased. Karma boosts no longer affect the amount of karma gained from consumable items.

Seems like they made it so that you don’t need to use a karma booster when using the consumables anymore. I’d call it a buff if anything.

It’s a nerf, the boost is only 50%.

Jug of Liquid Karma used to only give 4500 karma. 6750 karma when used with the karma booster (50%).

Now, it’s unaffected by karma boosters and now gives 6750 karma.

I fail to see where there’s a nerf in all of this.

Because smart people would bump their boosts to +95% instead of just +50%. So basically, we all lost out on around 45% extra Karma.

Smart people also didn’t sit on their stath and used them from time to time

Latest patch= Mindless gameplay

in Queen's Jubilee

Posted by: Conner.4702

Conner.4702

I truly don’t understand why they are doing this.

1- Why Ascended gear when there is no higher end game?

Because for the majority of the playerbase playing an RPG means watching your gearnumbers rise.

2- Why make gauntlet farmable? And not just for Achievement-wise?

The majority of the playerbase wants to farm.

3- Why have all dungeons give the same rewards except AC and Arah?

Arah is the hardest of all. I don’t understand the decision behind AC either, though.

4- Why make events spawn champions when they scale so high, making people do nothing all day except farm?

The eventupscaling was in the game before A.net decided to introduce champion lootbags, maybe they’ll adjust it.

1. Not to all and Anet could have educated them on the fact that +stats is just a minor thing when it comes to progression.

2. Really they want to farm, or do they feel forced to farm due to the bad economy in game.

3. The rewards are silly yes.

4. They knew this would happen as there has been more than enough examples already. They just failed to anticipate where. Either due to how bad their testing team actually is or them not knowing their own game enough.

Addendum on 2. You can’t use metrics to gauge why people do something. Just because people do A does not mean they like doing A or prefer more of A. This is why metrics should never be just used as the sole reasoning to add things. Something Anet has yet to show they understand.

Inflation

in Black Lion Trading Co

Posted by: Conner.4702

Conner.4702

I completely agree, and that is why I said ANet needs a resolution before the inflation gets out of hand. Nothing is predictable, ESPECIALLY the market. Economists paid by the government still have trouble predicting the future and we are suppose to be in some magical technological age.

What needs to be done is some form of incentive gold sink, and I am not talking about Legendaries. (If everyone got Legendaries then it definitely should not be called Legendaries anymore) Personally, I believe the gold sink should only affect those that farm 24/7, and not those that play the game in other fashions (wvw, spvp, explorers, etc.)

If anyone has some good ideas of gold sinks, or a fix to this farming/inflation issue, please present it.

Let’s take a look at what ArenaNet already has in the game in addition to legendaries. You have the commander tag, cultural armors, the hard to get exotics that require lodestones, the trading post’s commission, and maybe the gem store. Now some people would argue that with trading gems for gold you’re actually just transferring gold from one player to another. It’s still in the game so it shouldn’t count as a gold sink. Directly it doesn’t take gold out of the game but indirectly, since gold is still being circulated rather than hoarded, it creates the potential for it to be taken out through trading post commissions.

Let’s take a look at what ArenaNet plans on adding to the game. We know that they are increasing crafting to level 500 so people with gold will have somewhere to spend it. This will likely contribute to rapidly increasing prices of certain materials needed for crafting but it should taper off after some time. They’ve got more living story content that will likely come with their own gold sinks. Queen Jennah’s Jubilee, much to many’s chagrin, is a good example of this.

What else can they do? Certain people have been clamoring for player housing/guild halls for some time now. In the future, they might add content of this kind to the game if resources isn’t an issue. Interested players would be spending lots of gold on things that would customize their houses/guild halls. Things like:

  • Paint/wallpaper
  • Furniture
  • Knick Knacks
  • Garden/Backyard
  • Trophies
    In the mean time, they need things that people would want to spend gold on instead of saving up for their legendaries. Maybe additional skins that can only be purchased with gold. Maybe instead of just outright buying/crafting ascended gear they could let you spend gold on upgrading your exotics.

All nice in theory, but in practise people will just find the cheapest way to do stuff. You are also assuming that the ones farming for money are actually spending it on things outside their planned expenditure. People are greedy and do not like to lose their money.

As for the overall economy. Anet made the same mistake almost every other MMO developer does. Trying to use real life economy strategies in an MMO. That does not work. In MMOs the rich will get richer and will inflate the prices out of reach for most after a while, which is why crafting really should be the backbone of any ingame economy. Crafting can be regulated. RNG drops can’t.

100% map completion not going to happen.

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

The main problems I have with this system are:
1) The player’s success gets predicated on something they can’t control, if your server is weak in wvw or is simply facing a much stronger opponent you simply can’t explore.

2) WvW will be filled with players who don’t want to be there. Those players often don’t contribute anything to wvw (they just want to explore and get out as soon as possible) and are taking up precious slots that prevent other players from joining.

3) It’s NOT part of the world. WvW takes place in the mists just like SPvP (which you don’t have to explore either).

About 3. 100% completion involves every thing that can be accessed via a portal in the world. WvW is accesible via portal in LA. sPvP on the other hand is not accesible via portal. So yes it is part of the normal world regardless of how you perceive it.

Queen event killed open world?

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

You should see an influx of players in the lower level zones on free trial weekend. You could try guesting to Tarnished Coast as well.

Stuffing people on one server is not a solution it is like sweeping the dirt under the carpet. The problem remains.