Showing Posts For Crovax.7854:

IT'S HAPPENING! Challenging Group Content

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I’m cautiously optimistic. This and warrior elite are the main selling points for me so I hope it won’t disappoint.

Ideally it will be something that’s easy to get into i.e. easy to set up a group for and try but hard to complete with nonRNG, purely cosmetic rewards for those who beat it. I also hope it will tie in with precursor crafting so that the new legendaries actually have some kind of prestige and require you to master your class through facing difficult challenges.
Oh yeah, and please release new content on a regular basis, so it won’t end up like dungeons.

Do people really get kicked for their builds?

in Fractals, Dungeons & Raids

Posted by: Crovax.7854

Crovax.7854

So yeah. Necros shouldn’t be allowed in content were they can screw us up.

Your party wiped on lupi and the necro finished it off for you thus screwing up the run?

Why don’t rest of you be less bad? With the necro there you steal health on hit and don’t bleed out. You get 150-450 bonus healing power which should go a long way on all your zerk builds. For content that you could solo, that is a huge buff.

And you say all this while bringing a thief who only brings stealth for runs. A job better done by a mesmer. At least necros can stack vulnerability.

I think you underestimate the potency of blinds. As for bosses, yeah mesmers bring more utility here but dungeons/fractals also consist of trashmobs and that’s where thieves shine.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Ok guys. I know condis could use a buff but would you kindly read the OP before replying with ‘omg zerk op, condi need buff!’ ? Damage is not the issue here. It says so right in the second sentence.

I’ve played many condi builds on different classes, never really thought about the presentation of the damage display being underwhelming. Thinking about it though, it could be prettied up a bit. I was always anticipating every tick seeing how much it’s ramping up, seeing 2k, 3k, 4k was always pretty cool to me.

I suppose a cool idea would be the display number getting progressively bigger and ‘bloodier’ like the crit display each tick as the tick damage goes up. Would be neat, but unfortunately that’s probably no where on ANet’s ‘things to do’ list =/

For me the problem is that the individual ticks are too small in terms of font size and being able to rescale them would already go a long way. Displaying the simple floaters on the other hand completely removes the sense of damage from my condis. Sure, seeing little numbers spring all over the place makes it at least visible but also takes away the satisfaction of seeing your numbers ramping up.

Your suggestion with ‘bloodier’ ticks is exactly what I meant.
Maybe start with one size for <200 and make them bigger in 300 increments up to a maximum of maybe 5k.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

The simple floaters just remove the icons displayed next to numbers, e.g. the little flame for burning or the green skull for poison.

Nope, just tested it to make sure. Each condition stack will show its own individual damage ticker, which produces a nice, constant cloud once you reach 20+ bleeds. Wouldn’t mind colors+icons as I already said, but it’s satisfying enough imo.

My bad then. Really strange that they would name it ‘simple’ floaters when it’s actually more, with the standard option being the ‘simpler’ one.
Thanks for the tip, although I still think the individual ticks just get buried under all the other effects and with those optional floaters you kinda loose a ‘sense’ of how much damage you are doing.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Err, have you tried out the “old-fashioned” damage floats? The new ones compound all stacks into a single 1-per-second ticker, previously each stack would tick independently on its own timer. You won’t see big numbers because you aren’t dealing big numbers, but seeing 20 different damage ticks float out from the enemy every second is pretty satisfying in my book.
Unless they removed that option with the patch, it’s called “use simple condition floats” or something.

The simple floaters just remove the icons displayed next to numbers, e.g. the little flame for burning or the green skull for poison.

Why aren't Superior Runes sellable on TP?

in Fractals, Dungeons & Raids

Posted by: Crovax.7854

Crovax.7854

(not 100% sure, but I believe the mystic toilet is set to not provide these runes or armor that contains those runes either).

Forge drops them, just had baelfire the other day and aristocracy today.
I think it’s good they are accbound. Getting 6 pieces of one set only requires 4 fullruns of a particular dungeon.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

The overall problem is Condi, as a damage source, is made for pressure and sustain. However, our active defenses are geared toward working in burst setups. Thats where direct damage builds tend to win out, as it allows players to unload damage and then switch to defensive, reposition, then execute another burst attack.

Condi skills all require the player to continually attack a target to keep the damage going, forcing them to stop if they want to dodge, heal, or activate utilities that have cast times. Combine that with ramp up time condi builds need to produce respectable damage, and its pretty easy understand why they “feel” so goofy in practice.

You’ll notice Condi setups are most effective on back line builds; as that position has enough breathing room to continuously attack and rotate modes. (Ele, Engi, etc)

There seems to be a theme here of people not really understanding my post :P
It’s entirely about the presentation of the damage done which is in no way appropriate.
Damage or flow of battle is not an issue. Just did a bit of silverwaste events in small groups of 3-4 as well as the big bosses.
Keeping condis up is easy enough and 6k bleeds together with ~1-2k+ burns and ~300-500 torment plus ~1k damage per sword hit, which are incredibly fast make for a ton of damage.

It just feels wrong that a 6k bleed tick is displayed in the same way as a 100 bleed tick.
Maybe the size of the damage numbers can be scaled from <100 to maybe 5k+ and depending on the damage a tick does, the visual representation changes, giving you the same sense of damage a big bloody crit from a direct damage attack does.

I think how satisfying a specc is plays a big part in how willing people are to try it out. If condis are weaker than direct damage and feel undewhelming, why would people even bother to play something that makes them feel weak, even when condis were as good as direct damage.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Like I said. The damage itself is fine and converting condis into direct damage would take away the distinction between the two. It’s more about how the damage you do is presented to you and how that makes it look weak/underwhleming the way it is now.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Crovax.7854

Crovax.7854

Looks all interesting except the new elite is aweful. It needs a serious buff.

Wouldn’t say it needs a buff but it it just seems incredibly boring and not usefull at all outside a coordinated team with voice comm. What probably happens most of the time is that people just spam whatever and the effect is used up for some low cd weaponskill unless the ele announces it beforehand which is quite unpractical without VoIP.

Does condi feel underwhelming to you?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

This question goes out to all you fellow condition users.
First let me say that it’s mostly about the feeling, not the actual damage output, which (in PvE atm) seems to be quite alright but still a tad weaker than direct damage builds.

For the last couple of days I’ve been making a ful ascended sinister set on my warrior to try out a full condi build with s/s and longbow. Unbuffed I have ~2k power and 1,5k condidtion damage with a near constant 100% crit against bleeding targets.
It’s a lot of fun, certainly more so than camping GS all day.
However there’s one thing that’s bugging me and I assume it’s the same for all condition builds, which is why I’m posting here; to get some opinions from other players.

PvE in general is so flashy that the damage numbers of my conditions just seem to disappear amidst all the shiny effects. Power builds get big splashy/bloody crit number and it feels nice, it feels as if I’m doing actual damage and the feedback the game is giving me through those big numbers (actual size, not how high they are) is appropriate to the actual damage I’m doing.

I’d really like an option to scale the size of condition damage numbers and direct damage.
It’s not only beneficial to people like me, who like the big ‘in ya face’ but also for others who maybe feel the direct damage numbers are too big and would like to scale them down.
Being able to get more feedback on how much damage I’m doing through appropriate display would increase my personal enjoyment of condi builds and therefore the game as a whole immensely.

Thoughts?

Do people really get kicked for their builds?

in Fractals, Dungeons & Raids

Posted by: Crovax.7854

Crovax.7854

I usually onyl play fractals 50 and 40 but have been doing some dungeons for the past weeks. Never, and I do mean never have I ever seen someone getting kicked for their class or build. Not even in high level fractals.
I guess when people get kicked it’s just because they are bad, not because of their setup.
That being said, I almost never join groups that have ‘zerker’, ‘meta’, ‘gearcheck’ or ‘speedrun’ in their lfg and still manage to clear all content the game has to offer at a rather good pace. Funnily enough, groups that don’t have requirements usually are much smoother runs than meta groups, probably because many players like me, who know how to play their class but don’t want to subject themselves to this pseudo elitist BS prioritize those kinds of groups.
Maybe it’s just that bad players don’t even have access to high level fractals due to AR and even when someone with 3k or a necro joins, you can be certain to some extent that those players know what they are doing.

Hugh Norfolk in EVO15?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Just heard on the stream that Hugh will be competing in Evo15. Does anybody know which game he will be playing and when his segment starts/which stream he will be on?

Why punish dodging?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Indeed. There are still several enemies and bosses in the game that I have no idea what they look like after 3 years other than what I can see in their picture when I target them.

pic related.

My personal favourite. The statue aoe at least has a very obvious tell so you can dodge it.

Attachments:

Condition Warrior help

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Posted by: Crovax.7854

Crovax.7854

Shiro post is up!

in Revenant

Posted by: Crovax.7854

Crovax.7854

And assuming the zerker-meta continues.

It will depend mostly on how much group support the stance has. Judging from the skills they have revealed I have little hope Rev will be a sought after class, at least in fractals. Granted, I only do fractals 50, maybe 40 sometimes so no idea how much different it is in dungeons considering how much easier they are.
Shiro just seems to have a rather PvP oriented, egoistical playstyle. Let’s hope traits make up for it.

Shiro post is up!

in Revenant

Posted by: Crovax.7854

Crovax.7854

Will there be a lifestream showcasing this legend like with the others?

From the article:

If you want to see the new revenant legend in action, you can watch it this Friday when Roy Cronacher joins host Rubi Bayer on Points of Interest at 12 p.m. PDT on the official Guild Wars 2 Twitch channel (http://www.twitch.tv/guildwars2).

Hurrdurr me no can read apparently. That’s unpossible oO
Thanks

Shiro post is up!

in Revenant

Posted by: Crovax.7854

Crovax.7854

Will there be a lifestream showcasing this legend like with the others?

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

Sight unseen? We are getting well explained POIs that show alot, not to mention, we are not buying a game. We would be buying an expansion, to an already existing game, that we presumably enjoy greatly. It is a dishonest comparison to compare an expansion to an entirely unreleased game.

Considering the price I hope what they showed in their PoIs was not ‘a lot’ in comparison the the overall content we get. I can see your reasoning but ultimately it boils down to: You are buying an unfinished product that is digital only, therefore has no chance of being sold out or hard to find at release. That just sounds like a very questionable decision to me personally. Expansion or full game doesn’t matter in that regard.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

Why? Because people are willing pay for it at that price. Yes, without even knowing what they’re getting. In case you don’t know, there’s a famous saying attributed to P.T. Barnum . . . which he actually didn’t say.

You might want to look into it.

So everyone who disagrees with you and felt that it was worth the price is a sucker?

Considering they bought something without knowing what it’s going to be exactly or what it includes -and more importantly- without a fricking release date?
‘Sucker’ migth be a bit harsh but I’d definitely say those people are irresponsible as consumers and just encouraging ANet to put out a subpar product by giving them their money upfront.

Don’t get me wrong, I’m definitely going to buy HoT, but only when we know what features/content it includes and when we have a release date.

Whether there’s a release date or not doesn’t matter. There’s is an extremely high chance it will be released and in the off chance that it doesn’t, you can get a refund. People do not need every single detail to determine that they should buy the expansion or not. Many people have bought games based on less info.

You don’t understand what I’m trying to get at.
1. Not buying a product without a release date has nothing to do with a fear of it not releasing but refusing to give money for something seemingly so unfinished that it’s unclear when it will release out of principle.
2. This is pre purchase , not preorder. You are actually buying sight unseen. Sorry, but I was raised to think before I act. That includes being informed before I buy something. Maybe this prepurchase thing is just something ‘american’ and that’s why I don’t get it.
3. HoT is digital only so there will be no shortage of copies at release.

If you know it interests you, I could understand if you made a mental note to check it out when it’s released to confirm your first impression but buying at this stage is irresponsible and some would probably even say downright stupid.
Again, caveat emptor. ANet is not your friend. If they see people will buy unfinished products, they will be incentivesed to release products in an unfinished state and move on to the next project.

This is all your opinion which you’re trying to force onto others that don’t agree with you. It’s fine if you don’t feel that it’s not worth it but don’t call people irresponsible because they disagree with you and fell that it is.

I’m not trying to force anything on anyone and nowhere have I said that this is more than just my opinion. You are not wrong to prepurchase, it’s just that in my opinion behaviour like this lead to a bad games, especially in 2014. Stuff like watchdogs, AC unity or many many bad pc ports like dead rising 3 or arkham origins and knigth just make it clear that buying games sight unseen based only on hype is a very bad idea. Plus, I think it’s sleazy to open for prepurchse when you don’t even have a release date.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

Why? Because people are willing pay for it at that price. Yes, without even knowing what they’re getting. In case you don’t know, there’s a famous saying attributed to P.T. Barnum . . . which he actually didn’t say.

You might want to look into it.

So everyone who disagrees with you and felt that it was worth the price is a sucker?

Considering they bought something without knowing what it’s going to be exactly or what it includes -and more importantly- without a fricking release date?
‘Sucker’ migth be a bit harsh but I’d definitely say those people are irresponsible as consumers and just encouraging ANet to put out a subpar product by giving them their money upfront.

Don’t get me wrong, I’m definitely going to buy HoT, but only when we know what features/content it includes and when we have a release date.

Whether there’s a release date or not doesn’t matter. There’s is an extremely high chance it will be released and in the off chance that it doesn’t, you can get a refund. People do not need every single detail to determine that they should buy the expansion or not. Many people have bought games based on less info.

You don’t understand what I’m trying to get at.
1. Not buying a product without a release date has nothing to do with a fear of it not releasing but refusing to give money for something seemingly so unfinished that it’s unclear when it will release out of principle.
2. This is pre purchase , not preorder. You are actually buying sight unseen. Sorry, but I was raised to think before I act. That includes being informed before I buy something. Maybe this prepurchase thing is just something ‘american’ and that’s why I don’t get it.
3. HoT is digital only so there will be no shortage of copies at release.

If you know it interests you, I could understand if you made a mental note to check it out when it’s released to confirm your first impression but buying at this stage is irresponsible and some would probably even say downright stupid.
Again, caveat emptor. ANet is not your friend. If they see people will buy unfinished products, they will be incentivesed to release products in an unfinished state and move on to the next project. That alone is reason enough for me to wait; I care about quality.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

Why? Because people are willing pay for it at that price. Yes, without even knowing what they’re getting. In case you don’t know, there’s a famous saying attributed to P.T. Barnum . . . which he actually didn’t say.

You might want to look into it.

So everyone who disagrees with you and felt that it was worth the price is a sucker?

Considering they bought something without knowing what it’s going to be exactly or what it includes -and more importantly- without a fricking release date?
‘Sucker’ migth be a bit harsh but I’d definitely say those people are irresponsible as consumers and just encouraging ANet to put out a subpar product by giving them their money upfront.

Don’t get me wrong, I’m definitely going to buy HoT, but only when we know what features/content it includes and when we have a release date.

Question on materials needed for gifts.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

What I do is farming silverwastes. A few rounds of event maps to build up some crests and then buy keys and do chestfarms. The bags net you some t6 + lodestones + rares to salvage for ectos. General rule is salvage if the rare is worth less than 40s.
Other than that, yes legendaries are one giant goldgrind.

[PvE] What do warrior condi builds look like?

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Posted by: Crovax.7854

Crovax.7854

I wonder which condigear setup does the most damage overall; sinister, rampager or a mix. Nike, Miku, anyone? From what I’ve seen condi war profits a bit from crits but does that warrant going all out rampager?

Bad first impression to new players??

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I’m noticing the same problem in that video and mentioned in this thread even. People are relying to much on hearts to level. That’s not really how you play this game. If you stick to hearts, yeah you are going to be bored out of your mind and probably drop the game. They should have never added the hearts to begin with, but people complained that they didn’t know what to do and so they put the hearts in to “guide” people I guess. You should focus more on just exploring the map and doing events. Plus hopping to other race zones.

If you have to tell someone how they should play to have fun in what’s supposed to be a sandbox then that’s bad game design. However GW2 isn’t for everyone and I personally enjoyed hearts immensely when they game initially launched. Maybe because the zones were full of players? Plus, that was when you could do the personal story when you wanted and not every 10 levels.

Never thought I'd say this but

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

They didnt use 1/2 their resources, the living story team is 20 people out of 330. Then like you said you had the achievement and with season 2 they also did some nice rewards. They were also a kittenallenging so it was fun to try different professions too.

You make little sense. ANet may have 330 employees total, however only a small portion of those people are actual developers as has been said many times before.

As for content like the silverwastes.. well how about the silverwastes? you do know the silverwastes and Drytop were released as part of the living story right?

Oh boy, you are right! How stupid of me, acting as if farming/grinding Dry Top for a full year (LS 2 had its debut on july 1st last year) and SW for about half a year could be considered boring by some.

Yes each release had about 2 hrs of actual game play but it also had days of speculation for those who followed the story at least.

So you agree that it had very little gameplay but that’s okay because we could spend days speculating, not playing but speculating about the story?
By that logic The Order 1886 had double the content it actually had on disc because I’d spend ~3h online looking for opinions of others regarding game length and how that should play into the price point.
No offense but I think that’s your inner fanboy speaking and not common sense.

Never thought I'd say this but

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

This is the result of giving the people what they wanted. I preferred the LS route, it was a change, but you (not you OP) people wanted an expansion because this mystic expansion. Supposedly, was going to make all your dreams come true and turn gw2 into the MMO you dreamt off.

Well, this is what it is. The ls was the best thing about this game and you people have ruined it for me anyways.

What makes you think that continuous content updates to the live game and development on an expansion are mutualy exclusive? LS was bad because it never added anything of significance in my opinion. An expansion was needed but nobody could have known that would result in a content drought for well over half a year.

Their hyped “bi-weekly” episodes turned out to be something like 4 episodes of “bi-weekly” content every six months. That’s why LS failed.

All the expansion model does is change release dates from spread out, to all-at-once. Only the content delivery system has changed. So if they were incapable of creating content at a decent pace before, we’re still not going to see enough content with an expansion (which is what all the evidence available points to).

Hey wait a second there. Season one was perfectly bi-weekly with no breaks but players complained about how small each update was. For season two Anet listened to its players and each episode was essentially 4 – 5 season 1 episodes bundled in 1. Thats with the same team and naturally Arenanet aren’t super human, they cant simply produce 4 – 5 times the content in the same time period so something had to give. Living story was split into two and the teams were given a little time to catch up.

Also dont exagerate there were never any 6 month breaks except for now. There were only 2 breaks between end of LS 1 and start of LS 2 april 1st- July 1st and even then there were content releases on April 15 (feature pack) and May 20th Labyrinthine cliffs and Crown pavilion) so essentially it was just monthly instead o biweekly content for a while and the festival of the four winds lasting an entire month.

The 2nd break was between august 26th and November 4th but we got feature pack on sept 9th and halloween event on october 21st so once again they merely switched to montly updates while Living story team was catching up.

No 6 month break anywere.

In my opinion it was the type of content that made it seem like little was added. In season 2 they put a lot of effort and ressources into story instances that many players would play once, twice, maybe a third time for achievements but that’s it. Had they put more effort into developing long lasting content like silverwastes I doubt there would have been as many complaints about those LS releases that literally took an evening to complete, even for casuals, with nothing new to do for the next 13 days -more in some cases-.

Yes the story instances were pretty. But dedicating at least half of your resources to something most players will only spend a tiny fraction of their time seems not smart.
Plus, wasn’t the reason they also didn’t want to do dungeons and raids similar? Not a lot of players spend their time there so it’s not worth developing at all?
What’s -in theory- the difference to story instances in the LS?

That’s what happens when you want to turn an MMO, a genre that lives off replayability and long lasting content, into a single player experience with focus on story.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

For all those who want higher difficulty and more challenge why don’t you just equip white armor and weapons, leave off trinkets….you’re happy to be challenged, others are happy the way it is…….win win.

YOU HAVE THE OPTION to make the content more challenging………….is it really that you want other people to be challenged more than they are….. or do you want yourself to be challenged?

You can transmute your stuff for the same looks as spendy gear!

Not quite sure if trolling or just plain … nevermind.

Never thought I'd say this but

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

This is the result of giving the people what they wanted. I preferred the LS route, it was a change, but you (not you OP) people wanted an expansion because this mystic expansion. Supposedly, was going to make all your dreams come true and turn gw2 into the MMO you dreamt off.

Well, this is what it is. The ls was the best thing about this game and you people have ruined it for me anyways.

What makes you think that continuous content updates to the live game and development on an expansion are mutualy exclusive? LS was bad because it never added anything of significance in my opinion. An expansion was needed but nobody could have known that would result in a content drought for well over half a year.

They’re all playing ff14 and don’t care about HoT anymore and it annoys me.

Of course they are. Game is amazing!

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

For every player that wants difficult content or challenges, there’s another 100 that want to just play casually(and of those 100, probably 50% will be dedicated casual players)…which market would you go after?

You are confusing casuals with people of low intelligence. It’s possible for someone to approach a game with a casual mindset but still wanting to be challenged.

Plus, to me it seems people in here aren’t asking for the game to be made from ‘medium’ to ‘hard’ but much rather from what would qualify in most games as ‘easier than easy’ to ‘somewhat medium in difficulty’.
Tha game has so many awesome mechanics. It’s a shame they are almost never needed.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

The personal story is an introduction into the game world and lore. It’s ok that is ir easy.

If I want challenges, I do fractals, LS achievements, gauntlet, wurm fight etc. do we need more of this? Yes, sure. Ever more, because the community hivemind will continue to trivialize content at the pace that it is released.

Does it have to be the personal story? No.

Well if it was just the first 20-30 levels I’d be inclined to agree but all the way up to level 80? Characters in Orr should have a firm grasp of the game mechanics and flow of combat at that point.
On another note, bad news: Fractals 50 feel like 20 after the 23/6.
Additionally LS achievements are a one time thing, gauntlet is currently not in the game and the only thing that makes wurm challenging is the doubled hp, not skill required to master the fights mechanics.
I’d also be willing to bet that not a ton of players enjoy having to show up 30 minutes early for a boss fight only for a chance to get on the same map as their raid, only to have a chance at beating the boss, only to have a chance to actually loot something of value. RNG over RNG over RNG :/

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I’m ok with the game being “casual.” In fact, I love the ability to walk away and then come back and not be left behind by new gear, new level caps, etc etc.

I am not ok with people equating “Casual” to “Easy mode.”

Same for me. I like that the game is casual friendly. I play maybe 1hour per day average, which is a rather casual mindset but that time is usually spent in fractals 50.
Not having powercreep with new and better gear every patch is nice. So is being able to just run around and enjoy the world, however casual does not mean dumbed down.
Games can be casual and still have challenging content. GW2 is casual yes, but it seems it’s made to appeal to idi*** who can’t read and are overwhelmed by even the simplest of mechanics.
I’m not saying there is no place in GW2 for noob-friendly content but that seems to be all we ever get and I too, am not okay with that.

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Crovax.7854

Crovax.7854

Why couldn’t you run a Sinister warrior in a dungeon?

Because they are very bad maybe? I would insta kick cond warrior.

They aren’t as bad as you think.

Yes they are, applying 25+ stacks of bleed takes a while, raw zerker damage is the new meta.

Well here we have it boys!

Finally, after three years…

Zerker raw damage is the NEW meta.

Aw snap! Does that mean I have to gear up in pure zerk instead of apothecary?!?
New meta guys, you heard it here first.

On a more serious note, from someone who doesn’t do dungeons but fractal 50 on a daily basis:

There are -in my opinion- two problems with condi warrior, at least in fract 40+:
1) Most fractal groups in the lfg tool advertise for: 1war 2ele 1guard and either mesmer or thief. The warrior position is in almost every case explicitly specified as PS and if not, you are asked whether you are PS.

2) By not playing PS you are expecting 4 other players to play around your decision to use a build with less team synergy (no guaranteed 25 perma might). I know that 2 eles could do that too in theory but you wouldn’t believe what I’ve seen, even on lvl 50.
Every class in the above 5 player setup has its role to play and together they work incerdibly well. By replacing one of them with a condi war you are kind of dragging your team down and making the game harder for 4 others just so you can enjoy yourself seems a bit selfish (your opinion may differ).

On the other hand, the sole reason I do fractals in the first place is so I can switch the dropped armor boxes for sinister stats to play condi war myself.
Only solo though.

Features Vs Content

in Guild Wars 2: Heart of Thorns

Posted by: Crovax.7854

Crovax.7854

I agree. Big reason I won’t be buying the HoT "Expansion. Not worth the money.

So funny to see people saying it’s not worth the money and people saying it’s not enaugh information yet in the same thread.

Don’t know whats so hard to understand about that. Both groups think the amount of content we’ll get doesn’t warrant kitten price tag, they just phrase it differently.
Yes, we have seen very little but based on the amount of content ANet has put out since release it’s save to assume -at least for me- HoT will be pretty lacking in that regard. Maybe I’m wrong; we can only hope.

Look who I found in new LA

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Guess my favorite part of the game is coming back
While they’re at it, Rata Sum has been awefully quiet as of late, if you know what I mean! *hinthint

Hopefully we’ll see one or two new bosses after Liadri and updated loot. Would be a real bummer having them take so much time to readd a much requested part of the game only to end up with the same old. Wait and see for now, but I thought I’d share it with you all and maybe make the day of some fellow players who prefer skilled combat over braindead open world zergs, a thing this game unfortunately has far too much of.

Attachments:

No update today???

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Players in 2014: We don’t like these fortnightly updates, give us an expansion!

Players in 2015: We don’t want to wait for the expansion, give us fortnightly updates!

You are completely oversimplifying, as is Ardenwolf.

Players didn’t like the LS because of the horrendously long breaks after only a few episodes while the episodes themselves were incredibly lackluster in terms of actual content. Either they make short episodes like they did while sticking to a non stop 2 week schedule for at least half a year or make the individual episodes much longer and content rich; what we got was a pretty bad joke.

As for now, you’re acting as if content updates while an add-on is being developed are completely unreasonable. Why do you think that, if I may ask?
I know another AAA MMO that has released multiple rather big content patches while developing an expansion that launches next month.

Stronghold open beta 14april

in PvP

Posted by: Crovax.7854

Crovax.7854

Take a deep breath, this is probably just one of many test. If you miss it, it isn’t the end of the world life will go on. They will be other test for you to get your opinion on.

Love your assumptions and condescending tone. I already played GTA on ps4 ages ago and have ample time to test out the new mode on tuesday.

What I’m saying is: from a PR perspective it would have been better to try and also target previous players by going with a day that isn’t also the release date of one of the biggest and best selling blockbusters in gaming history for PC. It doesn’t matter that many people already played it – that release just overshadows the comperatively small GW2 beta.

Stronghold open beta 14april

in PvP

Posted by: Crovax.7854

Crovax.7854

On the very same day GTA V launches on pc? Not a very smart move :/ A lot of people in here will participate but as for players who left and for whom ANet could potentially generate some kind of interest, this will kinda fall short.
Not saying open beta is bad, just that the date could’ve been chosen better (marketing wise).

Red Panda poorly done

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

http://dulfy.net/wp-content/uploads/2015/04/gw2-mini-red-panda-2.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-mini-red-panda.jpg

The first screen shows how low res the face and, more noticably, the fur is.
The second screen shows the low poly count.

Red Panda poorly done

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Anyone got a screenie? I’ll stay my hand until I see it at least

http://dulfy.net/2015/04/07/gw2-gemstore-updatebalthazars-outfit-mini-red-panda-and-moose/
Clearly a rushjob with little effort put into :/

Red Panda poorly done

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I don’t even particularly like minis, yet I would’ve bought this one immediatly until I saw how it looked. The face is really low res and the meshes (the geometry?) seems rather… polygonal.
What a shame, totally would’ve been worth 500 gems if done properly

Balthazar’s Regalia outfit

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Looks good but hey, yet another outfit… Thanks but I’ll pass on low effort gemstore stuff with zero costumization possibilities.
It’s almost as if they are too lazy to put in a bit of extra work to make it an armor set in game that advocates itself as having skins as endgame.
That’s what I call bad design :/

This is some of the most beautiful gear they have made, and you call it lazy and badly designed, just because you can’t mix and match it.

I call it lazy because they didn’t put in a bit of extra effort to make it an armor set that can be mixed. Badly designed was in regards to the design decision to make GW2 endgame about acquiring skins and customizing your character but then releasing most new skins as whole sets with almost zero possibility to do so.
I understand that it’s easier to make and allows for more intersting designs but they should’ve thought of that before making skins the driving force behind endgame.
They painted themselves into a corner and yes, that’s bad design (or at the very least short-sighted).

Balthazar’s Regalia outfit

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Looks good but hey, yet another outfit… Thanks but I’ll pass on low effort gemstore stuff with zero costumization possibilities.
It’s almost as if they are too lazy to put in a bit of extra work to make it an armor set in game that advocates itself as having skins as endgame.
That’s what I call bad design :/

No new content till expansion?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

But fact is that we did not get ANY new content since wintersday.

Yes, this is exactly how “classical” MMO development works. After the last patch of an expansion you have a huge gap until the next expansion releases.

This is entirely normal and exactly what people hopefully knew they were crying for when they flooded the forums with the barrages of “Stop LS! Give me expansions!”.

And now ANet is delivering. Expansion sounds awesome, but assuming it works out and is successful, just be aware that the days of relatively frequent smaller content additions are most likely over.

Dunno, XIV just released a pretty big content patch. Their last giant content patch (about as big as everything we got in all of season 2 combinded) was only a couple of weeks ago as far as I remember and Heavensward launches in june. It’s definitely possible to release a satisfying amount of content on regular intervals in between enormous expansions (judging from remarks made by Yoshida in several interviews, stating the expansion will have as much content as the base game). Meanwhile Colin dodges all questions as to how many maps/content we will actually get.

I’m sure they could be as good as Squenix but as someone else said, ANet seems highly inefficient and disorganized.

(edited by Crovax.7854)

Please end this macro instruments.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Robots took our jobs!

Dukudurrr!
https://www.youtube.com/watch?v=768h3Tz4Qik

Seriously though, I wouldn’t mind .acb file support with some kind of indication of when a player plays by hand and when someone uses macro replay even though I’m using macros myself.
I think that’s a good way to satisfy both sides.

Very Questionable Gem Pricing For Keys

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I have spent much more money on Armor, Wardrobe, and non RNG weapon skins than on the game itself, and I have NEVER spent money on their RNG ploys. I wish they would share with us what percentage of their income is from non RNG versus RNG items. Clearly they must be making much more on the fools that blow their coin on RNG, but is it really necessary to do it this way? If they got rid of all of it, and even lowered the prices, would not many more people spend some gems?

I remember posts from people who have spent literally hundres of dollars back when the fused weapons were pure rng from chests and that kinda makes you realise how big their income from whales must be. Consumer unfriendly and insulting? Yes. Lucrative? Unfortunately also yes.

Very Questionable Gem Pricing For Keys

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I don’t get the people that support this kind of business. It’s so expensive it’s unreal.

It’s a business model that prays on those who don’t know the odds or those with poor impulse control. Things like the BLchests, bundles that cost even more than the individual pieces (for permanent items) or the one day wings sale and time limited sales in general are just disgusting in my eyes.
I know that the devs themselves love the game and its community but the person who’s in charge of the pricing for the gemshop obviously doesn’t.

I know ANet is a business and needs to make money but the pricing of most stuff in the gem shop is rather insulting and the RNG nature of many of their items just makes it look like they see their playserbase as utter m*****.
I support finishers and mail curiers as well as some other stuff like instruments or permanent tools (even though 1000 gems is really heavy, considering we can only but gems in increments of 800, effectively forcing you to double dip, which is also shady AF and don’t get me started on all the questionable prices of 500, 700 etc.) as a means to raise money but those overpriced consumables, RNG keys and low effort costumes?
No thanks!

(edited by Crovax.7854)

And in a couple of days...

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

doesn’t mean we need some self declared ‘saviour’

For someone to be a “self-declared” saviour… they have to actually declare themself a saviour. It doesn’t work if you do it for them.

Just fyi.

I’m offering some balance on a forum that has over-reacted for ages, using hyperbole like a sword.

Sounds pretty clear to me. He also stated similar things in multiple other threads but you are right, I didn’t use the word correctly. I’ll change it in my post. Thanks for pointing that out!

And in a couple of days...

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Since this is only a balancing act, shouldn’t your thread be removed as well then? :P

One thread may have been removed, but the amount of vitriol in general is still way out of proportion. Or do you think this forum is mostly a positive happy place?

While I agree with the overall sentiment that bugs happen regardless of what kind of QA ANet chooses, I’m greatly in favor of PTRs for players to try out the new patches before rolling them out.
It wasn’t all that bad but some patches like the ‘fractured’ update were pretty buggy upon release. Stuff like forgetting to add a WP so the party can’t respawn is something, players would have noticed in less than an hour. Granted, it’s really only a small portion but that fact that those game breaking bugs could’ve been prevented in the first place make it all the more frustrating.

The reaction from a few select people was overblown but just because a small part of the community reacts in an unreasonable manner doesn’t mean we need someone who seems (personal impression) to view themselves as some kind of savior to bring ‘balance’. It’s because of this, that some might call you a ‘shill’, ‘whiteknight’ or ‘fanboy’ for lack of a better term.
I don’t agree with that kind of dirt-slinging but what I definitely noticed is your general attitude of talking down on others or viewing yourself as someone in the position or with the obligation (?) to bring balance (; you used that term in several threads).
You are not ANets PR department nor are you responsible or even qualified to influence the overall climate on the forums.
I think (and that’s really just my personal impression) it’s for that reason some call you names; not because you really are a ‘whiteknight’ or whatever, but because you just don’t seem like a pleasant person.

Not sure why you think that’s condescending. It’s my opinion and I’m entitled to it. Trying to make it something it’s not invalidates pretty much everything you’ve said.

You are entitled to you opinion but but it’s how you present it to others, that makes them disagree with you. I am, by the way, of the same opinion as other here who have said that the way you treat others comes across as incredibly insulting.

Needlessly negative threads should be removed if they don’t contain some kind of constructive criticism and they are. In the same vain, threads that serve no purpose other than praise ANet or try to ‘balance’ the positive : negative ratio should be removed too. If people are discontent with the way certain things are run, they should tell ANet and leave feedback on here. We only benefit from the stuff that’s been written on here even though yes, from time to time there are useless and needlessly negative threads, the same as there are useless and needlessly positive threads.

On another note I’d like to add that from the 3 MMOs I’ve played (XIV, GW2, WoW – but stopped 2011) this game has by far the most negative forums. I think it’s good people let ANet know what bugs them about the game and what improvements they could make. Because of player feedback we got a ton of stuff and it’s my understanding that a lot of content from HoT like the new borderlands, guildhalls and more difficult content was included due to player feedback.
If there are a lot of negative voices then that’s a good sign that ANet still can enhance many aspects of the game and make it even better. Remember that we are all here because we want to see them improve a game that we all love.

edit: english isn’t my first language so if i made mistakes or sounded stupid, feel free to point it out.

(edited by Crovax.7854)

Performance issues in WvW after Update

in Bugs: Game, Forum, Website

Posted by: Crovax.7854

Crovax.7854

they couldn’t clash, they just had to range bomb, but how long can u range bomb? Without meele clash u are just killing 1 by 1, then they res em and again.

Sounds like oldschool AV to me. Ah, all those memories of hour long fights for the bridge and the bottleneck right in front of the alliance base… Makes me all woozy Where do I sign up?! Really excited to try out WvW when they iron out the skill lagg in a hotfix!

Loving the game so far!

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Great you like it here so far!

I know that many people may think that I like it just because I’m new but I think it’s also important to give the opinion of some new people that are starting.

I’d just like to add that most of the disgruntled voices on the forums are long time players who started out just like you. It’s just that after a while (~1 year for me personally) you have done everything there is to do and ANet is particularly slow at adding new content so you’ll eventually run into a wall of having done everything – eagerly waiting for new patches/LS episodes only to find out that they provide content for about 1-2, maybe 3 hours with all the achievements. Rinse, repeat, and then there were all those multiple months long breaks.

I guess the change in direction to an add-on model remedies some of that. Just keep in mind that everyone here loves the game. They just don’t like seeing it go in a direction they disagree with.

Best of luck on your journey through Tyria.