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Posted by: Crovax.7854

Crovax.7854

I would love gw2 with mixed system of dc universe online.
So every 2 weeks we get new living story and every 2 months we get new DLC .
And DLC contains :
-new arena with new mobs,daily quests etc etc .
-new dungs,raids etc etc
-new profession,skills,traits,weapons
But we will hear I didnt buy dlc why player who bought it has access to content which I dont have and over over again.

Logical conclusion: Just like the CE upgrade, make it purchasable with gems.
People could buy with regular money → gem (600-800 would be fair imo) or
convert gold → gems which drives up conversion rates and incentivises others to
buy gems with real money, which makes Anet more profit in the long run.

Too few players wanting difficult content?

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Crovax.7854

There most definitely is an audience for games that treat you like an actual adult.
http://www.forbes.com/sites/erikkain/2014/05/08/dark-souls-ii-sells-1-2m-units-in-three-weeks/
1,2m in 3 weeks is pretty good if you ask me but I get where you’re coming from.
It just feels so incredibly insulting being handheld all the way, especially when they changed it from a good system to one that aims to bring in people with zero initiative (Is that the right word in english? What i mean is the ability to think for oneself and make calls based on good judgement/common sense).

I’m not against the NPE, I think it’s a good thing if it makes people actually better at the game. It’s just that my gut feeling tells me that the Sept. patch wasn’t a crash, more of a ‘brace for impact’ sign before all the really bad players reach max level.
And when they do… May god help our poor souls.

Maybe I’m wrong though :/

First of all, Dark Souls is available on both PC and console. Console is a bigger audience, which means selling that many copies is just okay. Anet sold more than that before the game launched and it’s only available on PC.

Now, what percentage of people who bought the game actually played the game for any length of time. People buy games for all sorts of reasons, but for a game like Dark Souls, the purchase is it. It doesn’t have to hold you for an hour. They’re not going to make millions of dollars off their cash shop.

That’s the thing. MMOs last longer, have higher overhead. If people don’t stay with the game, the game is in trouble. This doesn’t just mean long term players. It means people playing the first ten levels. Anet obviously had a problem with how many people were actually graduating to become players. They had to fix this.

But it’s not hand holding all the way. Most of the hand holding is in the first ten levels, which is pretty much what most MMOs do. There is NOTHING wrong with teaching a game to people. Nothing at all.

Argh, you missed my point entirely. Firstly, I didn’t bring up the sales figures for comparison reasons, just to show that a hard game most certainly can be mainstream while also challenging the player.
Secondly, I never said it’s bad people get taught, I’m just concerned what kind of player this changes bring in, because as I see it, instead of people who think this is aimed at new players who likely won’t make an effort to learn the game anyway.

I want to be honest, there is so little challenge in this game already, what do you think will happen if all those bad players reach max level and Anet decides to realease actual hard content.
I’ll tell you: the same that has happened during Liadri year 1.
Let players who want an easy game voice their opinion, but so will I and I much prefer a challenge in my games, even though I only have 0-2 hours a day max to play videogames. Hard doesn’t mean time consuming and as I see it, the game will become even easier when all the players who never bothered to become better come here and complain that the game is too hard so it gets dumbed down even further.

As I said; maybe I’m completely wrong and it will be awesome with a lot of new good players so we get a lot of new hard content but I won’t hold my breath (even though I certainly do hope that will be the case).

(edited by Crovax.7854)

Too few players wanting difficult content?

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Posted by: Crovax.7854

Crovax.7854

There most definitely is an audience for games that treat you like an actual adult.
http://www.forbes.com/sites/erikkain/2014/05/08/dark-souls-ii-sells-1-2m-units-in-three-weeks/
1,2m in 3 weeks is pretty good if you ask me but I get where you’re coming from.
It just feels so incredibly insulting being handheld all the way, especially when they changed it from a good system to one that aims to bring in people with zero initiative (Is that the right word in english? What i mean is the ability to think for oneself and make calls based on good judgement/common sense).

I’m not against the NPE, I think it’s a good thing if it makes people actually better at the game. It’s just that my gut feeling tells me that the Sept. patch wasn’t a crash, more of a ‘brace for impact’ sign before all the really bad players reach max level.
And when they do… May god help our poor souls.

Maybe I’m wrong though :/

Too few players wanting difficult content?

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Posted by: Crovax.7854

Crovax.7854

I wouldn’t use the word appauled, but they did post about why the content was hard. They wanted to “stretch” players and make them better at the game. They said so, that’s how we know. It was a post on the forums.

They said that they wanted the community to come together and they wanted people to learn. They also said that until the community did learn they couldn’t put even more difficult content into the game. While I don’t remember it word for word, I will say that the implication to me seems like a lot of people needed to get better before Anet could really add harder content.

And that is achieved by making the introduction even easier? If ANet wants to attract the Farmville crowd then they shouldn’t be surprised when the avarage player has trouble finding the dodge key.

edit to add: I like games like divinity or dark souls because they give you all the information you need but make you figure stuff out on your own. If the game was harder from the get go (or ramps up fast after the intro), people would have to become better and I dread the day all those players that seemingly have trouble with even the simplest tasks are fully fledged endgame characters.
PUGS nowadays are bad enough, just imagine what happens when a wave of those finally hits us.

shudder

edit 2 to clarify: I actually love teaching new players but there’s a huge difference between someone who makes an effort and a near braindead zergling who throws a tantrum when he can’t get everything handed to him simply because he bought the game (i.e. the farmville/candycrush crowd Anet wants to appeal to; keyword: instant gratification).

(edited by Crovax.7854)

new weapon set (see link), and your thoughts?

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Posted by: Crovax.7854

Crovax.7854

I like the style but won’t spend money on this game until we get some worthwhile content. A real shame.

NPE From An Actual New To MMO Player.

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Crovax.7854

Thanks for this feedback, it’s very informative!

What rubs me the wrong way is that this looks like a confirmation by an Anet official that this is exactly the kind of player they want to appeal to…

I’d just love a clarification if this is the route this game will take from now on (/since a few patches ago) or if we can expect some changes and additions that aren’t targetted at people who are overwhelmed by bank space (what?!).

Enjoying some of the extra stories, but......

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Crovax.7854

Well that’s certainly strange because when I come home from a 9 hour dayjob and a daily 2 hour workout I manage those ‘suicide missions’ just fine.

Nah, cannot be possibly related to those things. I come home from work and workout after that and manage the fight just fine.

duh, should’ve read the responses first. beat me to it :/

New, Instantly attacked and reported.

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Crovax.7854

Is this real? He joined sPvP for “Accident”? Nearly impossible, as the NPC states clearly that it has ranked stats, and they increase or decrease by winning or losing; he could’ve joined a regular match simply by using the list of server in the PvP labell option.

Haha, exactly my thought on reading the OP. Besides, I get that it’s not nice to be verbally assaulted; if that happens just report those people for verbal abuse.

On the other hand, AFK’ing during ranked is a bannable offense so don’t be suprised if you get reported for doing that.

AK-47 and M16 skins for Longbow please

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Posted by: Crovax.7854

Crovax.7854

Combined with GS this class has far too much survivability and mobility for the damage they put out.

Combined with GS, Warrior has far too much survivability and FAR too much mobility for the damage they put out. Except that their damage is mostly melee.

I don’t know how that compares to ranger longbow now, since I haven’t played my ranger yet. But, that was a huge reduction in RF activation time, so I wouldn’t be surprised if glass cannon ranger is OP with longbow traits.

Ho there traveler,
just to clarify some things; Based on what you’ve wrote i guess you haven’t played warrior(?). Warrior received a huge nerf through adrenaline changes which means they will enter a fight always with empty adrenaline. The warrior GS is unfortunately only good to run away; the 5 skill has a long cd and hits unreliably to say the least. HB is a joke in PvP and WvW. The main difference is that rangers can use their burst from range, in less time and can move while channeling.

In a warrior-ranger matchup I can’t even see the warrior getting close to the ranger
-> knockbackGS, knockbackLB (,dazeGS?), vines, wolf pounce, cripple. After the aforementioned adrenaline changes the warrior can’t do much because he can’t build adrenaline since he’s being kited around constantly.
Dodging the skill is not a problem but no ranger with a working brain will just use their burst without setup. As soon as you don’t have stability up you’re prone to being knocked back, knocked down or feared, followed by this insane burst.

Rangers are crap for two years, let them have their time in the spotlight.

Hey, I even admitted rangers needed some love but shifting from one extreme to another shouldn’t be the way to go.

(edited by Crovax.7854)

AK-47 and M16 skins for Longbow please

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Posted by: Crovax.7854

Crovax.7854

The new ranger changes are a bad joke. Please sell machine gun skins for longbow so rapid fire feels appropriate. No ranger is stupid enough to channel the whole skins once reflects are up – that argument is just ridiculous.

I’m not saying ranger didn’t need a bit of love but that is just over the top and -at least in WvW- completely overpowered. Combined with GS this class has far too much survivability and mobility for the damage they put out.
Wasn’t there some interview where Anet Devs claimed the highest damage will always be from melee since this game is supposed to be risk/reward focused?
Where is the risk in pewpew’ing for the damage of a full HB in half the time from 1500 range?

Steam vented. Thanks for reading.

What if Anet is right(new leveling system)

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Crovax.7854

So in order to enitce players to not quit after a few hours they want to make the opening levels even more tedious/boring by stripping the game of basic features such as doding, any weapon skill other than autoattack, utilities, bundles, conditions, basically anything that requires you to actually think.

I don’t know about you but that is the opposite of what would make me stay.

Diving goggles level gated?

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Crovax.7854

No escape from reality!

Diving goggles level gated?

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Crovax.7854

Is this just fantasy?

So, if we're a vocal minority...

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Crovax.7854

I really want to know from what method they gather feedback other than forum, reddit. Where that “majority” is?

Anet has very detailed metrics.

‘Detailed’ does not mean ‘correct’.

Neither does it mean ‘representative’.
Focus groups are the sole reason most shooters between 2008 and 2013 had a modern military setting with a color pallet void of anything than grey and brown.
They are not a good way of evaluating what people want.

The real problem is one which periodically plagues any creative industry.

Anet has stated many a time that they take their own experiences and that of the entire playerbase ‘with a grain of salt’, and yet they seem to blindly follows metrics and statistics without a second thought. That is the surest road to failure in any creative industry, statistics are worth very little when it comes to aesthetics and design.

What I don’t get is that even a Dev on there forums admitted the results surprised them. Why didn’t they just do what they thought was right (which it would have been, considering they were expecting the opposite)? Metrics are good for a general sense of direction but acting against their better judgement seems rather odd.

So, if we're a vocal minority...

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Crovax.7854

I really want to know from what method they gather feedback other than forum, reddit. Where that “majority” is?

Anet has very detailed metrics.

‘Detailed’ does not mean ‘correct’.

Neither does it mean ‘representative’.
Focus groups are the sole reason most shooters between 2008 and 2013 had a modern military setting with a color pallet void of anything but grey and brown.
They are not a good way of evaluating what people want, especially if you bring in random people, that wouldn’t have bought your game to begin with.

But based on the ‘feedback’ concerning learning experience they got, I wonder if they didn’t just pick some monkeys from the nearest zoo as ‘playtesters’.
(Sorry, I couldn’t hold back with that last paragraph.)

(edited by Crovax.7854)

What grinds your gears? List of complaints:

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Crovax.7854

2) The New leveling fiasco: I quite simply think this is kitten, and also annoying. Can’t view Vistas or get PoI until lvl 10? Why would you do this, now after I go through an area with my Character just so I can lvl up to lvl 10, I have to go through it all over again just to get these points to get map completion. Simply stupid.

Don’t know where your getting your info from but I started a new character after patch release and could get POIs and vistas right away. as for the skill points there isn’t really any reason to gather them until utility skills get unlocked unless u want them just sitting there getting unused.

You can get them if you know where they are but (at least for low levels) these are not displayed on the map! Concerning the skill points: Would you rather gather skill points and spend them once you unlock utility slots or having to backtrack to zones you already completed just to get stuff you couldn’t do the first time?

How a new player feels about today's changes.

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Crovax.7854

There were times in the story your character would be required to act. Save this person. Save the whatever. Then you find, oh wait…I’m underleveled. I can’t save that person.

I"m literally going to have to stop saving this person, go help a farmer or whatever, level up and THEN go help this person. That to me was far more immersion breaking than doing the entire story segment at one time.

Then you wait until your level is high enough to all the quests at once. Problem solved. You always had this option. But now we’re forced to accomodate to a butchered questing system that forces me to backtrack into the previous zone to do the personal story missions.

Once I reach kessex hills, I have to go back to do the quests in friggin shaemoor village. Once I’m gendarran fields I do the circus quest in kessex etc etc..

The challenge was to create a personal story that tied into the leveling experience of the zone. Incorporate it organically with the flow of the zone. That was the challenge. And guess what? They succeeded at doing that. But not anymore. Now they butchered it for no reason.

At the sacrifice of any reward worth anything. I was doing that. I prefer this. That’s all. This gives me much better rewards and they’re things I can use while leveling.

The old way I’d be level 10 getting level 3 rewards, the level 4 rewards then level 6 rewards.

You know, a lot of people really don’t like the personal story. It’s been complained about quite a bit. People really felt it was underwhelming. They didn’t care about anyone.

The breaks in it really don’t help.

No, but as another poster mentioned; the locations the individual story steps were set in, tied nicely and organically into your levelling experience and also acted as sort of a ‘guide’ in a sense that after you completed a step, the next one would be in a different place with a higher level so you immediatly knew where to go next in your levelling process.

The way it is now forces you to backtrack and visit zones you have already completed, which is just mind boggling. I get Anets attempts to incentivise visiting low zones for max level players because ‘everything is endgame’ but this shouldn’t be the case during the act of getting there.

This IS insulting.

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Crovax.7854

Hi everyone,

I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.

For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.

I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding

What i took away from this is that you are catering towards the lowest common denominator. We are talking about basic principles, the simplest of logic, common sense for crying out loud. At this point I’m really glad I didn’t give Anet any money in the past couple of months. I haven’t played for some time now because of that very reason: Anet thinks of their players as stupid and this just proves it further.

My whole guild of 50+ people left over the last 2 months and migrated to other games.
People that played GW1 for many years quit before the second birthday which is just so incredibly disheartening to see.

Like many others I’m happy to come back and give you my money but please, for once just prove that you see me as more than a sucker you use to generate revenue.

(edited by Crovax.7854)

This IS insulting.

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Crovax.7854

Yeah, those games will die very fast anyways, way too many skills.

Ok, ok, questionable humour aside – @ ipan: What do you think has changed in terms of direction? For the most part this is exactly what I was expecting in terms of direction (not the details obviously).

In case you don’t play since release or didn’t see any pre release material:
The game was heavily marketed towards hardcore gamers. Dungeons were supposed to take a lot of time and skill. The even want so far as to claim they were so hard, that repair cost was considered a major gold sink.
The combat was marketed to be of the dark souls type (=heavy emphasis on dodges, timed attacks and hard hitting, yet telegraphed enemy blows).

What they did was a total 180.

This IS insulting.

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Crovax.7854

guys new info

some Renown Hearts will change after patch.

Taking food to feed cows were too complex, so now you only have to F-click the cows.
Taking water buckets were too complex, now you only F-click the plants.
and so on..

so yeah no more fun thinks like running with water and other like that. Now we just F-click everything because this game want to be PEGI 3

I would really laugh my kitten off if they actually did this.

Newsflash: That’s actually what they did – for real.
http://youtu.be/nba4yjIp8fM?t=20m12s

Hard Content please.

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Crovax.7854

To the OP… I know this suggestion is not “harder content”

Then why make it when OP clearly states he’d like to see harder content?

So you people should just go find a solo rpg-like game if that’s more your thing instead if whining about how the pve is boring and plain in a game where the PVP is the interesting thing.

If only it was :/ Have you played PvP for an extented period of time? I have. It gets dull extremely quickly and looking at the numbers of players actively playing sPvP many seem to agree.
In other games like WoW I came for PvE and stayed for PvP, just as you said but conquest spamfest without resources and cooldowns isn’t my idea of ‘fun’.

(edited by Crovax.7854)

Hard Content please.

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Posted by: Crovax.7854

Crovax.7854

can we have some hard and challenging content please.

after all this Dumbing down the whole game, i would like the option to play as i want to play ( like it was advertised 2 years ago)

i like to play hardcore, challenging things.

i dont want butterflys and unicorns prancing around giving me an easy time.

i want demons keyboard smashing my dead corpse 1000 times before i kill them.

sort yourself out Anet, lets have some actual real MMO action

While I agree with you, we are not the majority.

people came on the forums thinking shadow of the dragon was too hard.

what you’re seeing now is not Anet having difficulty sorting themselves out, its them making content that can be played by the current gamer generation.

The thing is, they don’t even give us the mere option to play hardmodes because it would ‘separate the playerbase’. Seriously? Come on!

Catering to your main audience is fine but conditioning your players to behave like braindead zerglings because that gives the best rewards and then changing the game to accomodate that playstyle is their fault.

Just look at some pre-release stuff.
Zardul isn’t wrong when claiming the game was advertised as something completely different and had Anet stuck to their vision, players might have adapted ‘clever’ play.

Hard Content please.

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Crovax.7854

From what i’ve seen concerning the new skill unlocks, Anet countinues to cater to the
mentally handicapped. If you just want a challenging experience, you should give games like the Souls series or some old SNES titles a go. I’m currently playing Symphony of the Night and I’m having a blast; learning enemy patterns, dangerous bosses, good character progression; seems to me like what you probably want from GW2.

If it has to be an MMO, try XIV; less grind, more challenge (yes, I’m serious).

Game is getting stale

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Crovax.7854

Take a break! I’m in the middle of making a legendary and the grind is just sleep inducing. BUT, since there’s a new Dragon Age game coming in November that looks pretty awesome, I decided to at least take some partial breaks to play DA1 and DA2 so that I’m ready to play the new one. I still log in to GW2, just not every day.

I agree that unless you give yourself a new challenge in the game, it gets stale. Ya, ok, soooooo many players will do world completion 27 times and still “have fun”, but I’m not one of those. However, maybe you can try a new aspect of the game you haven’t yet. Personally, I’ve never really tried PvP, so if I wanted to challenge myself and do something new for a while, I could jump in there. Have you done everything in the game, or do you stick with one area?

As an former sPvP enthusiast i can tell you in all honesty: sPvP will get stale even faster than PvE. There was a time where I’d play 10 games in a row and it was still quite fun somehow but nowadays I can’t bear more than one, maybe two games without feeling just completely bored and burnt out.
On a sidenote; if you’re low on time, I’d suggest you skip DA2 and play The Witcher 1 and 2 since the third one is out soon too and that’s probably going to be pretty good.

Suggestion: player camera improvements

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Crovax.7854

Thank you for these thoughts. If these ideas have already been brought up before I did not seem them and so I am replying in this thread instead of the possible past threads.

(1) If we want the camera to point down at a sleeping character we would need the camera to know about the emote happening. On top of this right now, from my understanding, most players who do screenshots use /sleep in order to get their character out of the frame. If we were to change this functionality we would want to give players another alternative to hide their character.

(2) I personally like this idea.

(3) How close is closer?

(5) Camera orientation changing seems like it would be very jaring when in combat. I would be curious to hear your ideas for a control scheme for this.

(5b) Would this be like a ‘lock on target’ look-at?

For (1): People only do this because we still don’t have a first person view after two years.

(3) Maybe all the way up to ‘inside’ our chracters heads -> first person akin to WoW and other MMOs

(5) Make it a toggle with hotkey option just like town clothing before the feature patch. To be honest, that looks like the same excuse that was used in the Guildmag interview. Do you honestly think your playerbase is stupid enough to use something like that in actual combat? Just disable the funtion infight then. If a player is using it and is put into combat afterwards, make the camera pan to where it was right before said player toggled to ‘vista-view’.

(edited by Crovax.7854)

Best character in gw2

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Crovax.7854

That sylvari warrior in the Sylvari Camp on South-East of Brisban Wildlands.

Thanks, that was the one I was looking for; Thermaine
from this thread.
Glad you guys like the biconics so much but he is by far the most hardcore character in this game :P

Best character in gw2

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Crovax.7854

Hi there,

Since the search funtion still doesn’t work and google wasn’t
of any help either I thought I’d make my own thread.

There was a thread some time ago dedicated to the most badkitten
sylvary in all of gw2 (I think that was the thread title),
which I can’t seem to find anymore.

No idea if it was in the general, episode specific or lw subforums.
Apparently he was in the game since release and is located somewhere
in the Maguuma Jungle.
He’s a (wandering?) warrior in an outpost and has some dialogue
with a female (?) resident about his motives. He seems quite sophisticated
and talks about the nature of things if i remember correctly.
One part is about him being ‘a leaf in the wind’ and ‘unbreakable’.

Anyone here who knows who this mysterious warrior is?

Bank of the mists

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Crovax.7854

I guess the rank requirement is to prevent the pve’ers from just porting to the mists for a quick and free way to access their bank. Rank 80 seems a bit much though; rank 30 would be ok imho.

Is sPvP ever going to be more than Conquest?

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Crovax.7854

One a separate note, how dismissive are you? Saying that people would have to learn a 2nd set of numbers if you split skills. How stupid do you think people honestly are?
Your basically saying people are so stupid, so lazy that they can’t read a skills description, and can’t comprehend that they work differently in different game modes.

I’m not saying this is intentional on your part, but it’s sounds so ugly and dismissive of your player base. Personally it just sounds like a cop out, and excuse to put as little effort and resources into balancing your game as possible. And forget about new anything to professions, what a joke.

I don’t think that was Mr. Jonathan’s intention at all Yoh. I believe he was merely saying that skill changes between game type(WvW, PvE, and PvP) can be hard to understand and cause confusion to some players.

As a mock example, Lets say you play PvE with your awesome build that gives you 5 seconds of fury when you use a skill and your build relies on it being 5 seconds. However, we split that specific skill only in PvP and you go play and realize only after playing a few engagements that it only gives 3 seconds of fury. Then you go to WvW and realize that the skill is back to 5 seconds of Fury.

  • How does that player feel?
  • What questions is that player going to ask?
    * Is this a bug?
    * Why is it only different in PvP?
  • Who is going to answer those questions?
  • Are they going to try and seek out someone to answer these questions?
  • Is the person they (if they do ask) going to know the actual reason for this change?
  • Is that player going to stop playing PvP or GW2 all together?

The simplest change can have a huge effect on a player in any game, and when you start splitting skills and causing inconsistencies on top of balancing multiple game modes it can get a bit crazy for players to keep up. I hope this helps everyone understand what questions and thought process we go through as a team when deciding on splitting skills.

Hi there mister Norfolk,
I’d like to answer your questions based on how i personally would think/feel
as a person who plays all three gametypes to some degree (lot of pve/bit of pvp/little wvw during seasons)

  • How does that player feel?
    -first thought would be: that skill is changed in this game type; better read the discription again.
  • What questions is that player going to ask?
    * Is this a bug? – Why would anyone wthink that? Just make clear when a character enters the mists for the first time that (some) skills are separated between game modes
    * Why is it only different in PvP? – Again, why would I wonder as to why it is different there? The only thing that matters for a player is how it is different.
    Putting that aside, my first thought would probably be: skill is the same in wvw and pve but not pvp -> makes sense since pvp has its own skill template when i enter the mists while pve and wvw share my gear and traits. If a skill has a separate version for all three game types i’d think it’s for balancing reasons. Pve favors zerk against a wall, wvw is basically blobs with an emphasis on stability and aoe. Spvp is mostly damage on individual players/very small groups with a focus on controlling small capture points. It makes only sense that some skills are too strong in one version while being weak in another.
  • Who is going to answer those questions?
    -My first stop would be the wiki, then google, then the forums in that order
    (assuming anet doesn’t have a part of their own hp dedicated to listing those differnces)
  • Are they going to try and seek out someone to answer these questions?
    - Either that or just figure stuff out on my own, your players are not that stupid…
    Reading skill/trait despcriptions for the ones i use isn’t exactly rocket science.
  • Is that player going to stop playing PvP or GW2 all together?
    Why would anyone stop playing GW2 for that reason? That is not meant in a dismissive manner; I’m just curious as to why you think people would quit over stuff like that.

Although I wouldn’t phrase it like Yoh did, I still think you view most of the playerbase as rather ‘simple’ based some given reasons for not implementing certain stuff into the game (not only for pvp).

(edited by Crovax.7854)

Is sPvP ever going to be more than Conquest?

in PvP

Posted by: Crovax.7854

Crovax.7854

@:“Is sPvP ever going to be more than Conquest?”

Yes.

@: Balance: it’s something we’re definitely keeping in mind as we experiment with different game types. Some things carry over just fine from Conquest, others become weaker, and others become stronger. It’s inherent/to be expected in having different goals in different game modes.

I can’t give out too much info, but I can let you know that we are working on a new game mode.

Can we expect any announcement soon? Maybe during the GW2 second anniversary?

You should be glad if it’s before the 3rd anniversary.

If Anet Re-released the Greatsaw.

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I’m all for re-releasing skins. Just because someone wasn’t around at the time (or they were and still didn’t get it due to RNG bullkitten) they should still have some way of getting it (other than spending hundreds of gold on the tp). There is no skin that I currently have that I would want to be locked out for a new player (like the first sab release skins). Even if I did have say, the jetpack skin (which I still really want), I wouldn’t be (or even want to be) one of those kitten players that are so selfish that they’d deny other players enjoyment just to have the ‘prestige’.

That’s one way of looking at it. Another one would be:
Even if I didn’t have say, the jetpack skin, I wouldn’t be (or even want to be) one of those kitten players that are so selfish that they’d deny other players enjoyment in having the ‘prestige’ because I’m mature enough to know that I can’t have everything
and don’t want to be an entitled bi***. Suck it up and live with it. Some things are exclusive.
That being said, I’d really like a scythe skin but guess what; I don’t have the gold.
Well, tough luck but that’s how it is.
Instead of re-releasing prestigious (due to their rarity) skins they could just regularly release new sets of limited skins that are just like the GS finite in number and impressively looking but not the same.

Everyone wins.
Boom! Mind. Blown.

(edited by Crovax.7854)

Ultra-challenging achievements?

in Living World

Posted by: Crovax.7854

Crovax.7854

Maybe it’s still “ultra-challenging” to the majority of the player base? It’s mostly casuals that make up the GW playerbase, you know.

Since when does ‘casual’ mean ‘bad’?

Apparently since you expected it, as he didn’t say it.

Maybe it’s still “ultra-challenging” to the majority of the player base? It’s mostly casuals that make up the GW playerbase, you know.

I bolded the part, that implies casuals find achievements, that are trivial at best to someone using common sense hard (‘ultra challenging’), so you have an easier time understanding

Ultra-challenging achievements?

in Living World

Posted by: Crovax.7854

Crovax.7854

Maybe it’s still “ultra-challenging” to the majority of the player base? It’s mostly casuals that make up the GW playerbase, you know.

Since when does ‘casual’ mean ‘bad’?
If anything this shows how little the average player knows abou the combat system and
that Anet maybe should do a better tutorial at the start to prevent
new players from falling into the trap of zerging their way to 80
and not knowing anything about combat/combos/dodging when they are fully levelled.

Who's your favourite character [poll inside]

in Living World

Posted by: Crovax.7854

Crovax.7854

Hi everyone. I was curious about what people
here think about the new team members for our character.

While I personally like Rox and dislike Kasmeer, I do realise
there are many players with a different opinion, so here’s a poll!

(Just skimmed over the forum guidelines so just remove this thread of posting polls is against some rule @mods)

http://strawpoll.me/2170131 – Your favourite
http://strawpoll.me/2170142 – Your least favourite

Totally looking forward to see the results
Happy voting everyone!

(edited by Crovax.7854)

More slick and elegant weapon skins please!

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

What about Bonetti’s Rapier if you’re looking for a slick sword?
Besides, the ambrite weapons are very elegant with their fancy decorations and curved blades. I think the designers are doing a good job on providing a style for everyone.

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

Okay, so let’s say they put in an achievement that’s actually challenging for you, and you manage to beat it with all your gear. Would you then feel no greater sense of accomplishment if you were to try it again with no gear on and succeed, knowing that they threw their best at you and you still could do it while naked?

Out of curiosity, did you beat Liadri with all gambits on?

In a perfect world that’s exactly how it works but most fights in gw2 don’t become easier just through experience alone. But yes, if what i did was originally hard and i beat it making it even harder, that feels good. The problem here is imho that fights are originally easy and i have to play outside the rules to make them hard to begin with.

For the record: I didn’t try liadri with all gambits. I was considering it after 8orbs but realised that it would require a lot of preparation and trail and error which doesn’t work with my schedule. I leave that to people who are much better than me at the game.

Um…Never said I wanted everything handed to me. Also…the Dark Souls series is not a MMO.

Not everyone plays the same way you do and the majority of the people who play here are casual players.

I never attempted to point out similarities between DS and gw2. What I was trying to do was showing that hard games can be successful too. Besides, you make the common mistake of thinking casual means ‘bad’ or ‘not competent’.
I’m a casual player too but I still would like some content that requires advanced knowledge of my class and a good understanding of game mechanics.

I do realise that there are players who might not be able to get everything but at the same time I wonder: What is worse? Asking for something to do for everyone or denying other people the chance to get what they want because I personally can’t have it? The problem lies in the entitled attitude of people who think they should get everything for just trying and can’t bear the thought of something being out of their reach.
As i said before; there are many things i will never have in this game but that’s fine.
Not everyone should have everything. It’s like that in real life so i wonder what kind of people can’t cope with the possibilty of it being like that ingame too.

Okay, let’s say your poll shows that the Devs should add some new/different Achievements. Let’s also say they have so much time and so many resources to add said Achievements. Let’s say enough for one more Achievement, as they are mostly working on getting the Episodes out.

Now, your poll says 15% want a more difficult Achievement. But, it also says 15% want an easier Achievement. Which should they choose? Or, alternatively, should they use their resources to create an Achievement, neither more difficult or easier as 50% of the poll would find pleasing?

Poor Devs!

You are leaving out the most logical step:
Make 3 easy/medium achievements with the difficulty that we have now plus a challenging one per level. Doesn’t have to be super hard but maybe just a bit over the others so most people won’t get it on their first try but can easily achive it through
proper usage of skills and knowledge of their surroundings and the enemies they encounter.

(edited by Crovax.7854)

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

Nope, that’e exactly what i personally want. Of course it’s nice to get something special but what you said is perfectly fine.

See, that’s where I’m stuck.

Why is it rewarding to do something that’s natively hard but not something that you make hard if you’re getting the same objective rewards?

Maybe it’s because I used to do the whole “Making things harder for yourself” in single-player games which didn’t give any special rewards either, be they RPGs or action games. I quite definitely felt better about my accomplishments in games while nerfing myself.

Let me put it this way: Overcoming a game that was designed to be difficult from the start feels rewardig because you get the felling that you actually beat the game itself.
It throws everything it’s got at you but you still come out on top while playing it as it was originally intended.
Having to kitten yourself to get some sort of challenge doesn’t give that same feeling of accomplishment because you have to tinker with how the game works/you interact with the game and tweak difficulty through ways that were not intended.

I’d rather meet a challenge that was there from the start instead of having to make my own because that would only make me feel like the designers are insulting my intelligence and ability to understand the most basic principles and game mechanics.

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

(…)

Overcoming a challenge should feels rewarding and doing the achievements doesn’t.
Beating super meat boy or binding of isaac felt rewarding because it was natively hard.
Doing tedious achievements where i even have to take off all my armor to make them even remotely hard doesn’t.
This has nothing to do with impressing others

That is correct. Unfortunately you can’t use one brush for the wide variety of players in a MMO. Single Player games you have the option of changing the skill level for yourself. Change the native hardness if you so will. You can adapt the game to your skill level. With MMOs you cannot – you can only take off your armour if you feel like it.

That’s right but MMOs are also substantially bigger with much more content than your average single player game. Having a big variety of content that suits the majority of the playerbase is (i.e. story instances and associated achievements, new zones with zerging and farming content) is perfectly fine but i feel as if player who want a bit more are completely left out.
I could totally understand that if GW2 was marketed as casual friendly without any challenge from the start but the active combat with timed dodges, big hits that are clearly telegraphed which gives a general DS ‘light’ vibe, distinct aoe markers with boss mechanics that require a team to work together and the fact that explorable dungeons were advertised as rock hard to appeal to a more ‘hardcore’ crowd before the game came out are in contrast to what the game actually is.

Fun fact: i did all of the ls 2 achievements naked without trinkets; weapons only.
Didn’t feel rewarding. I also did liadri and got a mini; felt very rewarding.
I do like a challenge and yes, i do like if the game acknowledges what i did.
I am what you would call a completionist: i like to complete challenges the game offers me natively. I’m also not into min-maxing stats or have much time to play the game. Sorry if that doesn’t fit into your neat little black and white view of casuals and elitists.

So what you want isn’t a challenge, it’s a reward that you can hold over other people.

Gotcha.

Also, I didn’t use the word casuals, and elitism quite definitely does have a very factual definition, so not sure what that last sentence was supposed to mean.

What you don’t seem understand the notion of getting a reward and just being proud of it because for some reason you think people want to feel superior.
I can’t understand your inability to comprehend that putting effort into something and getting something in return doesn’t mean a person wants the feeling of superiority over others.
When I did my naked LS runs or a DSII SL1 run, i did it because I wanted a challenge, not to show others how much better I am. Killing Liadri felt rewarding because i did it and getting out that mini feels good because I know that I did something hard to get it.
Also an MMO has many different of players that all have a different playstyle. It’s a good thing to provide content that suits all needs. Maybe try to understand the thought process of people who are not necessarily of your opinion.

Overcoming a challenge should feels rewarding and doing the achievements doesn’t.
Beating super meat boy or binding of isaac felt rewarding because it was natively hard.
Doing tedious achievements where i even have to take off all my armor to make them even remotely difficult doesn’t.
This has nothing to do with impressing or superiority over others

It’s rewarding to do something if it’s natively hard, but not rewarding to do something that’s not natively hard, even if you were to get the same rewards either way?

So if they were to put in an achievement that’s actually hard, except you still get the same Geode cache, you’d be fine with that as long as it’s kitten its own?

Or would you still complain because you want something special for it?

Nope, that’e exactly what i personally want. Of course it’s nice to get something special but what you said is perfectly fine.

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

Fun fact: i did all of the ls 2 achievements naked without trinkets; weapons only.
Didn’t feel rewarding. I also did liadri and got a mini; felt very rewarding.
I do like a challenge and yes, i do like if the game acknowledges what i did.
I am what you would call a completionist: i like to complete challenges the game offers me natively. I’m also not into min-maxing stats or have much time to play the game. Sorry if that doesn’t fit into your neat little black and white view of casuals and elitists.

So what you want isn’t a challenge, it’s a reward that you can hold over other people.

Gotcha.

Also, I didn’t use the word casuals, and elitism quite definitely does have a very factual definition, so not sure what that last sentence was supposed to mean.

What you don’t seem understand the notion of getting a reward and just being proud of it because for some reason you think people want to feel superior.
I can’t understand your inability to comprehend that putting effort into something and getting something in return doesn’t mean a person wants the feeling of superiority over others.
When I did my naked LS runs or a DSII SL1 run, i did it because I wanted a challenge, not to show others how much better I am. Killing Liadri felt rewarding because i did it and getting out that mini feels good because I know that I did something hard to get it.
Also an MMO has many different of players that all have a different playstyle. It’s a good thing to provide content that suits all needs. Maybe try to understand the thought process of people who are not necessarily of your opinion.

Overcoming a challenge should feel rewarding and doing the achievements doesn’t.
Beating super meat boy or binding of isaac felt rewarding because it was natively hard.
Doing tedious achievements where i even have to take off all my armor to make them even remotely difficult doesn’t.
This has nothing to do with impressing or superiority over others

(edited by Crovax.7854)

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

Fun fact: i did all of the ls 2 achievements naked without trinkets; weapons only.
Didn’t feel rewarding. I also did liadri and got a mini; felt very rewarding.
I do like a challenge and yes, i do like if the game acknowledges what i did.
I am what you would call a completionist: i like to complete challenges the game offers me natively. I’m also not into min-maxing stats or have much time to play the game. Sorry if that doesn’t fit into your neat little black and white view of casuals and elitists.

(edited by Crovax.7854)

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

People want a challenge. That’s why spelunky was critically acclaimed. That’s why dark souls 1 and 2 were such big hits.

I’ve already pointed out how people can make it more challenging if they want challenges.

It seems that the only argument against it is that people wouldn’t get extra rewards for doing it.

So if that’s the only argument, then it’s not challenges people want, it’s someone patting them on the head afterwards and giving them a cookie so they can show all the other kids that they have a cookie and the others don’t.

If people legitimately just want it more challenging, they control that. Taking off gear can make combat challenges far harder, especially if you combine it with “if I get downed, I exit instance and restart”. If they think they should be rewarded for doing it that way, then they’re clearly not just after a challenge.

The fact that achievements can’t be viewed by other players renders your whole argument useless. It’s funny how people get offended by the idea of adding something for every group of player in the game.

ley line skins dont seem to be popular

in Black Lion Trading Co

Posted by: Crovax.7854

Crovax.7854

They look good but don’t fit with many styles.
They are not flashy enough for the ‘christmas tree’ players
and for players who want a cohesive look where weapons fit with armor
color are limited to a rather bland color scheme – grey/blue/green looks great
on those weapons because they are mossy stone but would look fugly on metal/leather/cloth.
Aside from that there are not many armor sets that have a similar aesthetic.

Could be completely wrong though but that’s the main reason why i personally won’t get one even though they look great on their own.

(edited by Crovax.7854)

Achievements are way too easy

in Living World

Posted by: Crovax.7854

Crovax.7854

Content should be designed with the majority of players in mind, achievements only 1% of people can get would be dumb and a waste of design time in my opinion.

I think the ones we are getting are fine.

This 1% we are talking about is most likely playing the game more than the other 99%.
If anet isn’t allowed to make content for this 1%, then there shouldn’t be legendarys in the game and no 50 fractals…
Everyone should have a little bit love, even if it’s only this 1%…

Your basically saying that Anet should cater to the Elitists and screw everyone else over.

And when that happens…you will start to see people leave in droves.

No, he’s saying they should create a rewarding experience with challenges inspire people to improve. I realise the target audiance for this game is mainly entitled people who think buying the game should give the everything by default but there has to be content for everyone.
People want a challenge. That’s why spelunky was critically acclaimed. That’s why dark souls 1 and 2 were such big hits.

I’ll never have a legendary. I don’t have the time and even if i did, i couldn’t endure such a long grind. I simply do not have enough determination; i lack the required skills.
But does that mean i think i should have one? NO!
It’s okay to not have all the things.

You think everyone should get everything. I think everyone should get the same chance of getting everything.

Twitch streams - more explanation

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I think that gw2 has not enough streamers to make 2 streams of one tournament
and that the viewerbase is so little that splitting it would not be a good idea.

Remember: everyone starts as a newbie and gw2 pvp is by far not as complex as dota.
over time you’ll start to understand more and more of what and how is played.

To understand tactics: there are only a handful of those with a couple of methods to transition between them – those character movements and key moves will be pointed out by the commentators. just read one of the threads over at the pvp forums
to get a quick overview of what splitting and invading is and how important secondary objectives on different maps are.

as for skillsets: don’t really know what you mean. all the weaponskills can be found on the wiki and utilities on certain meta speccs will be the same nearly every time.

Endless Petrification Potion

in Black Lion Trading Co

Posted by: Crovax.7854

Crovax.7854

Just an idea for a gemstore item.
As we all know, petrification is by far the best box o’ fun mode
so why not make an endless potion to have the awesomeness on the go?
Not a stupid station like the box, just an endless potion that basically has the same effect.

Reasons: Nobody buys a box o’ fun on the store because they are one time use
and inconvenient. A potion is easy to use, you’ve always got it in your inventory,
and the effect is already in the game so it shouldn’t be that much work.

Looking at the pricing of the bobblehead laboratory, which is also a portable fun item, i’d totally pay 400 gems for such a potion.

Achievements are way too easy

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Posted by: Crovax.7854

Crovax.7854

Sigh. I will never understand those people demanding “harder content”. As long as the content is fun/enjoyable, does it really matter how hard it is?

Some people find it fun to be challanged for a change.
I agree that the achievements are very easy. There should be 3 achievements worth 5 points and one addional hard challenge worth 10 points per level.

Achievement Points

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Guild Wars 2 has a relatively friendly community compared to other online games, but even then, the LFG system is still a total mess with players randomly kicking other players at the final boss, party leaders just randomly leaving the dungeon while wasting everyone’s time, flamers, rage quitters, people insta-kicking rangers and necros and non-berserks, and the list goes on and on…

That’s why I always start my own groups, and you should do the same. Trust me, you don’t want to join these ‘40K AP only’ groups. They’re never a pleasant experience unless you like to play with toxic players who will insta kick you just because they don’t like the colour of your hair and blame others when the entire group wipes.

I say get the achievement points if you like doing achievements, but don’t do them just to be able to play with all the other ‘cool kids’, because they have nothing cool about them. AP doesn’t equal to skill at all, and this comes from someone who has 4K AP but has done all the dungeons in this game including fractals. Like others have mentioned, guilds are generally great so you can run dungeons more relaxed without being afraid of someone kicking you just because you failed a dodge.

You know what really funny?
Just did my first dungeon after a long break a few days ago.
It was a CoE fullrun ‘zerk rush’, no ap requirement though.
People were around 10-15k ap and it was the most pleasant dungeon experience i’ve had to date. Everyone was nice and knew exactly what to do.
Bosses were killed in literally seconds and we cleared all three paths without any problems.
If you want to make yourself feel better by telling yourself those groups are all toxic and unfriendly, be my guest, howevery they are not and fact of the matter is: a 10k player is better than a <3k player.

As someone else has stated: if you want to run dungeons for gold, you’ll be looking for experienced players and ap, as unfortunate as it is, is our only measurement of experience.

edit: never join parties wit requirements around 3-4k. those will fail,
howevery 8k+ are 99% pure steamroll.

Skins for Play and Skins for Pay

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Also want to explain how you make 2G for 1 minute of dedicated time?

-Buy mats for mithrilium/damask
-Craft the once/day recipe
-Buy more mats for the ascended ingot/bolt
-Sell said ingot/bolt on the tp

you’ll need the respective crafts at 500 though

Anyway my point is I like skins which are themed and specific to the storyline, they are very cool, but this release hasn’t added any, that’s what people are a bit peeved at.

what are they leyline skins to you?

Skins for Play and Skins for Pay

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

From my understanding, peoples gripe with the ambrite weapons are the fossiles
I personally love ascended aquisition in this game;
It requires you to play all aspects for the vision crystal and do some crafting.
Metal/wood/cloth are aquired through salvaging drops or bought with gold you make along the way.

No problem with working for something, the RNG is just a no-go

[Suggestion] Weapon Skins in Gem Store

in Black Lion Trading Co

Posted by: Crovax.7854

Crovax.7854

Or… you could buy gems, convert them to gold and
buy that thing straight from the tp.

BOOM! Problem solved.