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Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

You get the reward regardless of where you are as long as it’s in the same zone.

Even if this were the case (which isn’t widespread knowledge), I never know if I participated enough before I died to be eligible for the reward. If I go to the waypoint, I am removed from the event area and am definitely not working towards the reward any more, because I am not able to reach the event area again before the event is over.

On the other hand, if I stay in spite of being defeated, I have a chance of contributing again. Small chance, but better than no chance. We also don’t know if it counts to our event contribution or not if we are simply present while being defeated after being hit by an event enemy.

So I will stay and will not go to the waypoint, and that’s simply a logical decision.

If there is any fault here (I don’t know, the whole thing may be intended by the devs) it is the whole environment and the game mechanics. Not how players react.

It’s a pity, because the whole Silverwastes zone is real fun – with the only exception of not being able to return to the major zone event after being defeated.

You do get rewards regardless of location and no, just being present doesn’t count towards participation as anyone who played longer than a week could tell you. The only thing that counts towards contribution is damage done to event mobs; I know this for a fact.
Only hitting an enemy once already qualifies you for bronze and in the new zone rewards for gold silver and bronze are the same!
If you already got even one hit in, you get full rewards!
Players who don’t WP are basically parasites, leeching off of and actively hurting others by doing nothing while still scaling boss HP and in the underground fights that does make a difference.

Actually WPing is in your best interst as it can mean the difference between success and failure meaning less rewards for everyone, including yourself, you just didn’t know that.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Additionally, for the dead if they waypoint they do not receive the reward for the event

This is flat out wrong! You get the reward regardless of where you are as long as it’s in the same zone. Please don’t spread misinformation because that’s what got us here in the first place. Dead players are always more useful when they WP.

A lot of the other responses just make me loose faith in humanity; specc for support and ress dead players? Yeah in the open world maybe but not when you’re struggling with a damage race where every point counts. Did you even try the new bossfights?
Well yeah and some people don’t seem to get that I was referring to the underground bosses, not the legends.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

My proposition is instant scaling back if people move outside of a fights boundaries and a 10 second countdown when a person dies. The countdown is frozen when another players starts a ress and, should he not ress the player fully, starts at 10 seconds again.

Is there a reason you feel there should be a 10 second window for a dead player? A dead player can’t do damage nor provide buffs, so in my opinion he should be immediately removed from the player pool for scaling.

That’s rigth but I think it would be unfair to completely remove the option of being revived. Imagine a group of friends doing one of the bosses or a map organized by a guild. From a gameplay standpoint it’s better to just do damage but if you have social ties to the dead player it’s sometimes in your interest to revive them.
Flat out removing them deprives them of that chance and I think a 10 second countdown strikes a good balance between ‘being able to revive the player’ and ‘removing them in a timely manner so he doesn’t hinder the others’.

My proposition is instant scaling back if people move outside of a fights boundaries and a 10 second countdown when a person dies. The countdown is frozen when another players starts a ress and, should he not ress the player fully, starts at 10 seconds again.

Is there a reason you feel there should be a 10 second window for a dead player? A dead player can’t do damage nor provide buffs, so in my opinion he should be immediately removed from the player pool for scaling.

Yes but that dead player will get event reward. Imagine this: group of 20 enters the boss area, 15 commit suicide and the 5 remaining kill it very quickly and all 20 get the reward.

This “window” can be abused to make fights considerably easier for the same rewards, something experience has shown that players of this game really really enjoy.

No, because that’s why we even have scaling in the first place. 20 people alive scale the boss in a manner that’s challenging for 20 players. 5 players alive scale the boss in a manner that’s challenging for 5 players.
There’ll always be leechers but at least that way they won’t impact the rest of us negatively. (edit: provided scaling happens immediatly)

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

I think a major question should be asked before this change takes place:
Exactly how event scaling works.

The GW2 Wiki page:

Events scale both up and down according to the number of players who are currently participating. Events can scale in a number of ways:

Enemy stats can be increased
Enemies can gain new abilities
New enemy types may appear, including veterans or even champion versions
Enemy count can be increased
Objective requirements may increase

Most events scale for up to 10 players.Group events and large scale events such as the finale for meta events will scale much higher. For example, The Shatterer scales up to 100 players. Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.

Dang, I knew I should have consulted the wiki about that!

I wasn’t sure if scaling adjusted (as it clearly does) and that was one of the questions I was going to ask the devs. So thanks for sharing that info!

Well that’s all fine and from my experience scaling back does happen after a certain amount of time, that’s right, but with a 5 minute timelimit on those fights it just takes too long. Even if it takes 1 minute, the damage is already done considering the healthpools are rather high.

My proposition is instant scaling back if people move outside of a fights boundaries and a 10 second countdown when a person dies. The countdown is frozen when another players starts a ress and, should he not ress the player fully, starts at 10 seconds again.

I like being able to ress other palyers in the open world and at certain events
but at events with a timelimit, especially those that are as tight as the new bossfights this would move the focus from ‘yolo and leeche when you’re dead’ to more kind of trying to not die and be actually useful. As it stands dying for most players is something they don’t avoid because of a certain mindset that ‘better players’ will carry me anyways’.

Plus, ported palyers don’t loose out on rewards as account chests are awarded regardless of location.

Ps: Changing the title was probably the best thing; apologies if the initial one was offensive but I was rather agitated after repeatedly solo carrying a group of 20 other players.

A little off subject but valid nevertheless is that downed players (whether they are just plain unlucky or got cornered by more beast-power than they could handle) inspire other players to take time out from their busy slaughter-thon to help them up. I spend a lot of my time in the Silverwastes doing this. Fact is as Arcos Shiningpaw I now spend my time between hard combat and helping others with emphasis on helping as the place would be a hellsapopping with corpses if somebody didn’t have a care and do so.

Being able to help downed players is a unique and awesome feature in this game. I like to do this myself but dead players, in a situation where time does matter, are a hindrance.

(edited by Crovax.7854)

Triple Trouble loot nerfed?

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Crovax.7854

Just bugged since like forever. You either got unlucky twice or the second time wasn’t supposed to give you an account-chest because the game recognized your account as having defeated the wurms already today.

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

I’d actually like to see that too. It’s a bit of a drag to have so many dead players just laying there doing nothing except trying to coach the living players. Or the ones who do nothing but repeat “res res”.

My main gripe is that bosses scale according to the amount of bodies, not alive players.
It’s just frustrating to know that you are pulling the weight of maybe three or four other players who are just too lazy to just WP out.

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Just a little feedback for ANet and something they might have not considered when designing the Mordrem bosses. At least in the new bossfights, dead people are everywhere. Now I get it, sometimes you have lagg, sometimes you can’t react in time, whatever. But after the 4th or 5th time today of me being the only one alive at amber (out of ~20 people) I’ve had enough! What’s wrong with all those players?
Their useless body is needlessly scaling the boss up, they attract other players who might get tricked into thinking ressing the completely dead is a good idea instead of doing damage/popping bubbles, and let’s be honest, those bossfights are a damage race. They are actively dragging down the whole map by just lying there!

Why not just WP and run again? The rewards are given to everyone who participated, even those outside the area without the downsides of being a burden to everybody else, most of all the guy who has to solo the fricking boss because apparently 20 people can’t be bothered to move outside of the bright orange zone and just die within one or two minutes. By now most players have realized how to make gold/silver vulnerable but 90% of the time I (reluctantly, because of this very reason,)command indigo I see it fail because around three quarters of my little zerglings run straight into their AoE and get killed after around a minute or so. Now that’s fine but why for gods sake are you not WP’ing, thus making the fight harder for everybody else?!

I don’t mind bad players, but as it stands now they are an actual burden not only to myself but the whole map and from what I’ve seen the sole reason 5/5 rarely happens.
So please ANet, for future bossfights please auto-WP dead players to the nearest waypoint, maybe even free of charge. (Pretty please.)

PS: Sorry for making it sound a bit rant-y.

edit: Shamelessly changed topic name to attract more traffic.

(edited by Crovax.7854)

Why Can't Farmers understand

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Posted by: Crovax.7854

Crovax.7854

I just wanted to chime in and say that my experience has been the same as that of others here; there was zero toxicity. People were always nice and the chat was awesome and funny, even more so than during most other events/LS episodes/holidays.

I kinda kinda miss the ‘learn to dodge or die because the mobs just flat out mop the floor with your corpse since they are absurdly scaled’-aspect.

Instead of complaining about the nerfed farm

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Crovax.7854

Well guys, I just played from around 5-9pm and had a close look at taxis and maps themselves.

Result: Literally (yes I know what that word means and I stand by it) no taxis to organized SW maps for most of the time – funnily enough I saw 2 taxis to Dry Top over the course of those 4 hours. LFG entries consisted of around 90% ‘lfg taxi for -insert legendary-’
Primetime EU and there were probabaly 1-2 map tops that did the defense with more than 0-1 commander. 1 Taxi I took had 1 commander, another had 2 but after the following breach it fell apart and people just left -> 0 commanders again. Despite desperately trying to get on a decent map, everytime I ended on a promising one, it only had no more than 2 commanders and 2/3 forts.
The breach event usually ended with 1 or 2 defeated bosses.

Well, I really dislike the hate people throw at ANet but the map seems as good as dead, at least on the EU side.

Not just on the EU side.

Hm that’s good to hear. I really would’ve liked to play it a bit more but as it is now, it’s just not fun with only a handful of people. The thing with SW is that the less people there are, the less profitable and more importantly the less fun it becomes.

edit: Oh wow, I thought you wrote ‘No, just on the EU side.’
Reading is hard, mkay!

(edited by Crovax.7854)

Instead of complaining about the nerfed farm

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Crovax.7854

Well guys, I just played from around 5-9pm and had a close look at taxis and maps themselves.

Result: Literally (yes I know what that word means and I stand by it) no taxis to organized SW maps for most of the time – funnily enough I saw 2 taxis to Dry Top over the course of those 4 hours. LFG entries consisted of around 90% ‘lfg taxi for -insert legendary-’
Primetime EU and there were probabaly 1-2 map tops that did the defense with more than 0-1 commander. 1 Taxi I took had 1 commander, another had 2 but after the following breach it fell apart and people just left -> 0 commanders again. Despite desperately trying to get on a decent map, everytime I ended on a promising one, it only had no more than 2 commanders and 2/3 forts.
The breach event usually ended with 1 or 2 defeated bosses.

Well, I really dislike the hate people throw at ANet but the map seems as good as dead, at least on the EU side. Of course it’s not dead dead but under no circumstances would I say it’s ‘alive’ or ‘played a lot’.

20-30 T6 mats/hr in SW

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Crovax.7854

Non native speaker here; what does barter mean? Trade? Are you talking about the bandit bags for 10 crests +80c?

Yep.
The only real issues with those are that they also drop gathering tools, which is quite annoying ^^

So i take it, the bandit bags are more proftiable despite the sandy bags of gear dropping at least greens with a chance of rare and exotic?

20-30 T6 mats/hr in SW

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Crovax.7854

One thing to keep in mind is that you can barter for the Stolen goods stacks, and they do drop materials, including T6.

Non native speaker here; what does barter mean? Trade? Are you talking about the bandit bags for 10 crests +80c?

20-30 T6 mats/hr in SW

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Crovax.7854

Leechers drop blood

Now that’s new to me :/

Just checked and apparently I got 18 poison sacs, 8 fangs and 4 scales over the weekend and that was after killing a ton of mobs. Maybe the droprate was increased (?)

20-30 T6 mats/hr in SW

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Crovax.7854

Nah just do yak events with a group and kill mordrem that spawn on them and do the rubble event and kill those mordrem they all drop t5 t6 mats quite often.

Tentacles from rubble events only drop poison sacs, which are priced on the low end, plus some mobs rarely drop fangs (i think both kinds of dogs) and others (i think those were the leechers) drop scales even rarer. Vets from events don’t drop anything aside from the bonus chest and yes, I’m 100% sure as I farmed the zone for an extensive amount of time and paid attention to the drops.

Not only that but the chance of them even dropping something to begin with is abysmally low and even then, t6 is a rare ‘procc’ that contends with t5, assuming you don’t get grey stuff.

Instead of complaining about the nerfed farm

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Crovax.7854

Red doesn’t have many around it that I’ve found. A handful at best. The best option may be to simply rotate around the map. Perhaps someone would be nice enough to grab an image of the map and start laying out roughly where chests spawn, since they seem relatively static. At which point we could determine the best route to farm.

Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.

Some of us were playing the map. I was on several where they defended all 4 forts, got defense up to level 4, and still farmed the kitten chests. But that obviously wasn’t “ok” with people.

According to this red and blue both have 6 chests in their immediate vicinity plus 2 extra in reasonable walking distance. A guess that means amber will maintain 6 chests plus the 2 up north near the entrance to the closed off section.

So these have to be dug up by players? As I haven’t seen any that just spawn random, like cactus etc. or is the former ‘extra’, I don’t know.

All the chests have to be dug up by players. I just had a map with 4 commanders that succesfully killed the 5 bosses twice, plus I opened an acceptable amount of chests myself.

What I did was running in circles red-purple-yellow-blue and tag all defense events as well as vet events that spawned on the way and dolyaks to gain a rather good amount of shovels. If a group of, say, 10-20 players consistently tagged all 4 defense events plus others they could get a lot more shovels than just from amber and just dig up all chests on their route.

20-30 T6 mats/hr in SW

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Crovax.7854

So in case this thread isn’t just for bragging, which events would that be?

Instead of complaining about the nerfed farm

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Crovax.7854

Anet’s cashflow is spawning too fast and too numerously. Better nerf it by not buying gems.

Nah the nerf was justified and maybe if we find a good route we can still have a good farm while doing all of the 4 forts. (Well maybe not indigo – f those two bosses).
If the nerf helps spread out players to create a more fun experience for everyone while only affecting the farm to a minor degree (which I hope it will if we find a good alternative) it’s a win-win for both groups.

Instead of complaining about the nerfed farm

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Posted by: Crovax.7854

Crovax.7854

Red doesn’t have many around it that I’ve found. A handful at best. The best option may be to simply rotate around the map. Perhaps someone would be nice enough to grab an image of the map and start laying out roughly where chests spawn, since they seem relatively static. At which point we could determine the best route to farm.

Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.

Some of us were playing the map. I was on several where they defended all 4 forts, got defense up to level 4, and still farmed the kitten chests. But that obviously wasn’t “ok” with people.

According to this red and blue both have 6 chests in their immediate vicinity plus 2 extra in reasonable walking distance. A guess that means amber will maintain 6 chests plus the 2 up north near the entrance to the closed off section.

Instead of complaining about the nerfed farm

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Crovax.7854

Or, you know, you could actually try playing this (quite profitable) map properly and contributing to its success rather than attempting to ruin it again.

The best way to playing the objectives while still maintaining a reasonable chestfarm is exactly what I’m trying to determine

(edited by Crovax.7854)

Instead of complaining about the nerfed farm

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Crovax.7854

Let’s just try and work out what next best alternative is. Indigo doesn’t have chests so it’s down to either blue or red. Maybe even a blue – yellow – red chain if amber isn’t completely nerfed into the ground.
The good thing about amber was that everybody immediatly knew how it worked so i think for the sake of efficiency it’s good to determine an ‘optimal’ route as soon as possible. Anyone here with some experience on the new map who could help out?

Aside from that, yes the amber farm was too lucrative for the time it took and we should have seen it coming, though I have to admit, I never farm in this game, ever, but this time it was actually fun and relaxing. People were always nice and it felt rewarding – something not many activities in GW2 achieve.
I enjoyed it while it lasted.

(<—Part of the problem and proud ’till the end)

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The Unintended Failure that was SW?

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Crovax.7854

I’ll actually didn’t see any drama about it. I’ll tell you why.

Open up LFG. There are specific map people do just for farming. And specific map that people do the events.

I dont’ see anyone actually complaining about it, because both group never even need to meet each other.

This. Did chestfarm and normal maps all day long side by side and never had drama because one group ended up on a map dedicated to the other. You want your achievements? Open the lfg tool and look for a taxi to an organized map. There are plenty.

Issue with zerg shoveling

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Crovax.7854

What this farm did was make some pricey skins cheaper, give everyone a large amount of acended mats and make cloth and t6 mats finally affordable for the avarage player.
Plus, at least on EU, there are still a ton of ‘non farm maps’ available for all those who want the achievements.
So what exactly are people complaining?

PS: Organized crown pavillion was way worse.

(edited by Crovax.7854)

Great story, boring bossfights.

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Crovax.7854

Just wanted to leave this piece of feedback here. The story was great, the locations were great, especially the last instance and the’non combat’ instance before that. My only nitpick are the far too easy and pretty boring bossfights.
I think I did the whole last instance without taking damage even once and having to wait for certain things to spawn before I can damage an enemy isn’t my idea of fun, but aside from that, great patch so far, let’s hope you can keep this quality up for future biweekly releases!

MASSIVE lag spikes

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Crovax.7854

Massive laggs for the past two days on EU. Fix your kitten potato servers already if you want your players to buy gems and support the game. I realise PvPers always have been second class citizens but it’s literally the first time i’ve ever seen such bad servers in a AAA MMO.

Client loses it's connection to the sever

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Posted by: Crovax.7854

Crovax.7854

Same here. Mostly in the mists and when I’m around a lot of other players.
Now it’s so bad that I immediatly get kickout out during map loadtime. The problem has been there since the 30th.
edit: I didn’t change anything in my router settings and never had connectivity issues aside from the usual PvP laggs that everybody over here in EU seems to have.

I leave the game

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Crovax.7854

Having played XIV and GW2 extensively I can say both games are really good.
If you like the ‘older’ format of MMOs, XIV will be perfect. The sheer amount of quality content they put out for all kinds of players (explorers, raiders, solo, dungeons, housing, gardening, farming, breeding, incredible LS, new class plus expansion set for next spring in the works) is insane.

It’s important to acknowledge that even though both are MMOs, they are vastly different. If you happen to like both takes in the MMO forumal equally, I’d recommend XIV over GW2 any day!

Monthly fee allows quality content without all the kittening around in gem shop :]

Just to clarfiy: do you mean that XIV can put out quality content due to monthly fees or do mean that all the quality content in GW2 is tied to the gem store? (though I don’t really think that’s true, there’s just a lack of new stuff in general)

I leave the game

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Crovax.7854

Having played XIV and GW2 extensively I can say both games are really good.
If you like the ‘older’ format of MMOs, XIV will be perfect. The sheer amount of quality content they put out for all kinds of players (explorers, raiders, solo, dungeons, housing, gardening, farming, breeding, incredible LS, new class plus expansion set for next spring in the works) is insane.

It’s important to acknowledge that even though both are MMOs, they are vastly different. If you happen to like both takes in the MMO forumal equally, I’d recommend XIV over GW2 any day!

(edited by Crovax.7854)

Tracking Guild Wars 2

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Crovax.7854

I’m a researcher by profession. It’s part of what I did. Fact checking. I go around a look for facts.

People have certainly been saying that this data means nothing since page 1. So what? People say lots of things…many of which are incorrect.

I take it you think of yourself as the exception based on how you talk/write.

I’ve followed this stuff for years, people are coming and saying…I never heard of it, so it must be wrong.

If you don’t want to accept that this is an indication of something that’s well within your rights.

I choose to think those numbers are representative but accept that others aren’t necessarily of the same opinion. That’s how life works; there will always be people who believe different things and maybe people were more receptive to what you have to say were you not always so adamant about being right and tried an actual dialogue.

You agree with those people so what they tell me seems right to you and you believe I should just accept it.

No, quite the contrary. That’s just a result of my ego not being as big and thinking I know everything better than everyone else. I simply accept that different people choose to believe different things. Now as I see it, people know that statistically the game is doing alright, however based on people I talk to from the WvW and SPvP community as well as my guild members (the new ones who joined after the old brigade left) who play more PvE the overall enjoyment has gone down.

People I talk to are displeased with the direction the game is going so they fear that Anet chooses to persue said path based on their numbers. People are just afraid the game they loved turned into something they don’t like – perfectly understandable if you ask me.
The world isn’t always black and white but a good researcher would know that.

Yes, the world isn’t always black and white and I’m well aware of that. In case you haven’t noticed, I’ve never once said this was a great game. Not once. But I have said people who are saying this game is dead are wrong. Mistaken or providing misinformation deliberately.

It’s funny that you can’t differentiate between what I’ve said and what you think I’m saying.

I never indicated that you said GW2 was a great game. All I said is: There will always be people with a different opinion. Respect that. Maybe then you will be shown respect in return. Try a dialogue, not a ‘lecture’ where you are showing all the others why they’re wrong. Listen and you will be listened to.

Instead of stating opinions as fact (in regards to whether your statistics are accurate or not), state that you think it is correct or indicative of a trend and why. Then listen to what others have to say about it.

It’s funny how you are trying to lay words in my mouth just to bash a strawman because I actually think those statistics can show trends.
I guess that’s just the hallmark of a ‘forumwarrior’. It’s not about an actuall discussion, just about the controversy. A real shame, considering you could use your energy more productively :/

Do you think most people don’t see it? I get far more sympathy than hate from these types of posts.

The sad part is, I actually believe that you believe that. It’s highly subjective and I don’t have the time to count votes but from what I’ve seen you get far more ridicule then praise. The fact that you really think most people are on your side could be really interesting in regards to psychological factors for this type of zealos behaviour.

There’s something about humans that seems to make it almost impossible for most people to accept different points of view on a subject, rather than only their opinion being correct, and it’s one of the things I hate most about people as a whole.

Exactly what I’ve been trying to highlight. Some people just aren’t willing to accept opinion of others and don’t realise their zeal to prove everyone wrong makes them look desperate.

(edited by Crovax.7854)

Tracking Guild Wars 2

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Crovax.7854

I’m a researcher by profession. It’s part of what I did. Fact checking. I go around a look for facts.

People have certainly been saying that this data means nothing since page 1. So what? People say lots of things…many of which are incorrect.

I take it you think of yourself as the exception based on how you talk/write.

I’ve followed this stuff for years, people are coming and saying…I never heard of it, so it must be wrong.

If you don’t want to accept that this is an indication of something that’s well within your rights.

I choose to think those numbers are representative but accept that others aren’t necessarily of the same opinion. That’s how life works; there will always be people who believe different things and maybe people were more receptive to what you have to say were you not always so adamant about being right and tried an actual dialogue.

You agree with those people so what they tell me seems right to you and you believe I should just accept it.

No, quite the contrary. That’s just a result of my ego not being as big and thinking I know everything better than everyone else. I simply accept that different people choose to believe different things. Now as I see it, people know that statistically the game is doing alright, however based on people I talk to from the WvW and SPvP community as well as my guild members (the new ones who joined after the old brigade left) who play more PvE the overall enjoyment has gone down.

People I talk to are displeased with the direction the game is going so they fear that Anet chooses to persue said path based on their numbers. People are just afraid the game they loved turned into something they don’t like – perfectly understandable if you ask me.
The world isn’t always black and white but a good researcher would know that.

Tracking Guild Wars 2

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Crovax.7854

Since the program tracks player hours…

One more. I don’t know whether it’s good to measure player population in GW2 that way as many players just afk in the capitals. Even back in the day when LA wasn’t destroyed
it was quite apparent that a ton of players just stand in LA while doing something else.
I’m sure a lot of my ingame lifetime was accumulated by tabbing out while standing in LA or DR.

Look, I get it. You dislike all the doomsaying on the forums and wanted to provide ‘objective’ evidence to show that GW2 isn’t dying.
It’s just that those numbers don’t really help the players. For example when I have to wait 15 minutes for a pvp match to open only to get a 4v5, that’s not fun, no matter how many players are ingame.

When I can’t, for the life of me, find a populated lab map to farm and all 3-4 taxis I was trying to take were just based on my current map, it doesn’t help me when xfire or whatever says that the game is alive. (I ended up commanding the seemingly only map during friday 6-10pm CET – primetime)
When raptr lists GW2 in the top 10, that’s great, but it won’t bring all my guildies back who played since prophecies but left a few months ago (around 40 people if I recall correctly).

The game isn’t dying. That’s great to hear because as someone who wants to see GW2 doing well, more players are always good but it feels that way.
I know it’s not an indicator for player activity but as someone said, mad king says used to be bustling with players. Now it’s maybe 10-20 even with megaservers (during primetime). PvP queues are much longer than they used to be. Chat in LA and DR is practically dead. If you have a different experience, great. However that’s how it’s been for me (EU servercluster, playtime between 5-7pm CET)

Numbers are great but what I want is a fun game.

(edited by Crovax.7854)

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Just because you don’t like it doesn’t mean there’s not a decent core of people who do.

I’m not sure why that’s so hard for you to accept.

Who said I don’t like the game? Are you somehow actively looking for confrontation?
The question regarding bad press was just common sense: You did the search 1-2 days ago, right when IGN had an article about the game. For me it’s logical that interest in the game would rise slightly back then.

I’ve been checking those numbers for months.

Then please edit the OP from ‘long time’ to ‘a couple of months’.
Yesterday I was at the dentist and had to wait 30minutes. That was a ‘long time’ too.

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Just because you don’t like it doesn’t mean there’s not a decent core of people who do.

I’m not sure why that’s so hard for you to accept.

Who said I don’t like the game? Are you somehow actively looking for confrontation?
The question regarding bad press was just common sense: You did the search 1-2 days ago, right when IGN had an article about the game. For me it’s logical that interest in the game would rise slightly back then.

edit for clarification: ANet is doing a lot of stuff wrong in terms of monetization and yes, the drought of content is something I’d rather not have but the game, at its core, is good and I enjoy my time in Tyria.

Tracking Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Looking at the reddit active view numbers now:
GW2: 447
FF 14: 778
Archeage: 640

Interesting enough, there’s lots of GW2 reddit subscribers, yet their traffic is impressively low compared to the traffic to number of subscribers ratio:

http://www.reddit.com/r/Guildwars2/about/traffic/
http://www.reddit.com/r/ffxiv/about/traffic/
http://www.reddit.com/r/archeage/about/traffic/

Unique traffic this month (October)
GW2: 410,097
FF14: 513,682
Archeage: 961,378

Yet at any given time, all day long,. 2 years on, Guild Wars 2 hangs with the best of them. It’s like WoW. I can guarantee you more people have stopped playing WoW completely than are now playing WoW, probably several times over. So?

Guild Wars 2 is 2 years old. In 2 years will Archeage have that kind of traffic. Do you want to compare Guild Wars 2 launch month to Archeages? I didn’t think so.

As for FF…it’s usually lower in traffic than Guild Wars 2 and I’ve checked a number of times. However, whether it’s higher or lower was never really my point.

My point is that there are people on these forums, over the course of many threads, who can do nothing but say this game is dead, this game is dying, this game is on life support or whatever phrase they want to try to imply this game isn’t doing well.

And my answer is this game is doing pretty much as well as any MMORPG on the PC, with the exception of WoW. Other than that, if we’re no doing well no MMORPG is.

Too bad you’re wrong about FF having lower traffic, as I pointed out in a later post.
The thing about WoW, well, they had millions more players than GW2 (and probably still does), so really…
It really doesn’t matter how long interest in Archeage lasts in the long run. It’s got more interest right now so saying “Guild Wars 2 has more members online than Archeage” was extremely misleading.

The only thing misleading here is trying to compare a game a month after launch with a two year old game. That’s misleading.

You know Wildestar was doing fine the month it launched. So it does matter. A game that has yet to prove itself (and probably won’t prove itself) doesn’t factor into the conversation at all.

But your disingenuous attempt to change my point doesn’t matter. And everyone can see it for what it is.

Guild Wars 2 is fine. This thread was created (as I’ve said more than once now) in response to the people who say it’s not.

If you have evidence otherwise, go right ahead and present it.

Lol, funny how you were trying to argue GW2 has more interest than Archeage on Reddit right now, despite the real evidence. Which is to say, there is more interest in Archeage than GW2 right now (and more members online on average!). And FF14 consistently has more interest than GW2 on Reddit.
It’s true.

I posted exactly the numbers that were online when I posted it. At the time they were accurate. So I’m not sure what you’re point is.

And when I posted the numbers Guild Wars 2 has more as well. It’s possible Guild Wars 2 had higher numbers then because Halloween was newer, that I can’t say…but it had higher numbers.

It’s not like I lied. I looked when I looked.

Maybe when you looked it up more players were google searching it because of the bad press?

edit: In overwolf hearthstone is #12 despite having 20 million players . Those numers are far from accurate, plus GW and overwolf entered a partnership so of course more people use OW than in other games. Me personally, I didn’t even know those trackers existed with exception of xfire and last time I used that was around 8 years ago

(edited by Crovax.7854)

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Quote from another thread which was closed because we should use already existing threads instead: https://forum-en.gw2archive.eu/forum/game/gw2/A-Case-Study-in-ANet-Communication/first#post4513095

It’s almost like Anet needs someone to ask the question, “what will Reddit think?”.

Reddit is the home to hive-mind fanboys for almost every online game. The power of that downboat button ensures that anything critical of a company or game will never be seen by large numbers of people, and the fanboys use it.

When Reddit goes ballistic it’s obvious that Houston didn’t know there is a problem, but needs to be told, and that has happened three times in recent weeks.

Commander tags for 300g?
Removing crossed sword indicators when a WvW objective is attacked?
Gem/Gold conversion changed, not for the better, with a lousy excuse?

Yeah, what will Reddit think?

By the way, I’m posting this here because if I posted this on Reddit it would downboated to the bottom of the lake, immediately.

That might be the case for game specific subreddits like /r/guildwars2 , but with the latest gemstore change they made it under the top 3 threads on /r/games aswell.

/r/games has the tendency to upvote such changes which do more harm than good to the players, mostly because they like drama. The thing is, once it got highly upvoted, other mainstream gaming media will pick the story up because there are obviously views to be found in that subject.

And that is the point where things get bad for ANets publicity. So you better start reacting on this.

Basically this. I really fear the decision to revert the changes was more for damage control and less because they actually care about their customers. If they really cared they wouldn’t have changed it to begin with or at least not when only around 30% of all gemstore stuff has a multiple of 400 pricetag.

Gambling Wars 2?

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Posted by: Crovax.7854

Crovax.7854

What GW2 needs is elite areas like GW1 had.

Underworld
Fissure of Woe
Realm of Anguish
The Deep
Urgoz’s Warren
Slavers Exile

And so on. These areas can be rewarding and fun.

But that takes quite a lot of effort. So lets revamp how people purchase gems to make it more profitable for us.

We already have that. It’s called FOTM lvl 50

People here are talking about rewarding content. FOTM doesn’t count but you knew that if you actually tried it :/

Top 10 MMOs by Worldwide Revenue for 2014 YTD

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Let me quote from employees NOT MADE UP BY ME
QUOTE:

  • Severe reliance on contract/outsourced positions completely tanks morale across virtually every department.
  • Resources are spread too thin. Nothing seems like a real priority
  • Most of the upper management seems disconnected from their employees and the customers
  • Compensation: ArenaNet has always paid below the industry standard for most, if not all, of its positions.
  • Salaries have not only lagged behind, but opportunities to advance have also been greatly reduced.
    END QUOTE

Source?

Shoutheal or Banner for bunker?

in Warrior

Posted by: Crovax.7854

Crovax.7854

snip

Would you mind sharing your complete build?
I’m having trouble chosing weapons since I know it’s best to use LB but sw/wh is kind of a must-have and I’m somehow dead set on having mace/shield as my second set since -not only in xv1 but especially in 1v1- the daze is incredibly useful.
(don’t even get me started on stomp denials in groupfights)
It has a stun to temporarily take out enemies (or a second stomp interrupt) and the block is basically invuln. for 3seconds which helps tremendously in tanking outnumnered bursts.

Some other questions: Should I really opt for mercy runes? (assuming I go banner heal)
I was using melandru for banner and soldier for shouts.
Cleric or Settler? From what I gather cleric is better for regen, settler is better for shouts, right?
What about actual banners? When does DR kick in? I was using defense banner for a while but switched to tactics without noticing major differences, plus regen doesn’t quite benefit from healingpower as much as shouts IIRC (?)
Are my rune choices okay?
Is rousing resilience worth it if I take it with 1 stability and shake it off but at the cost of fast hands?
Cleasing ire (considering both mace and sword are hard to land so is it better to just neglect adrenaline completely in this build?) or last stand? Shield master or dogged march? (considering i already have regen, so just for less movement impairing which should be taken care of by WH and shake it off anyway)

http://intothemists.com/calc/?build=-sF-Cx;0NKVL0_4cLVQ0;9;6TT9;6C48A2;0ZwlFW;1Uwl6Uwl63NY

Thanks for your input everyone.

All in all I’m going to give banners a shot tomorrow (11pm in EU atm)
and see what kind of builds I encounter. In my experience shouts are better against condi and short, high burst as well as 1v1 while banners are more useful in groupfights
and against long sustained damage. But that’s just what I remember from last time playing, which was even befor april feature pack.

So my question would be, if not for fun, why would one bunker with a warrior to start with?

I like being tanky and supporting my group but dislike guardians; staff bunker looks just so incredibly dull and a bit too defensive for my taste. War bunker seemed like exactly what I wanted to play. Active gameplay and offensive support through a lot of immob, stun and daze while being really tanky.
Denying stomps by continously chaining cc is really satisfying and more than once did I turn a match through a warbanner in a critical teamfight.
(Tears of raging enemies are soo delicious!)

(edited by Crovax.7854)

what time will the patch hit?

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Posted by: Crovax.7854

Crovax.7854

Just wanted to let you know it’s starting to get late here in EU. A real shame that we can’t play the update on the day it was supposed to roll out :/

I know you are in the US but maybe you could take EU into consideration when you roll our patches so we don’t feel like second class citizens.

So they should be forced to go to work at 4 or something in the morning just so that we can get the patch in a good time?

What about the people in Oceania? Should they also cater to them? Wouldn’t that mean that they basically have to release the patch the day BEFORE the release date in order to allow them to play it “on time”?

I’m assuming Oceania has far less players than EU but please, do correct me if that is wrong. They have to draw the line somewhere and my statement was based on the knowledge that, even if their workday starts at 9, that’s 6pm over here.

I know that it’s not as simple as flipping a switch but with their superior server structure that makes applying patches really seamless and supposedly easy I was under the impression, that, if that’s the first thing they do when the day starts
the patch should be ready around 2 hours later.
(that’s by the way backed up by the first few patches being released around 8 over here but as someone else stated, they have really slowed down for some reason and i don’t know why, considering it’s only a rehash of old content this time around)

(edited by Crovax.7854)

what time will the patch hit?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

ANet released an announcement that said they will cancel the release if there are any more forum posting asking when the release will happen.

Hey now, that is not true.

Just want to point out that, as forum members said, we generally don’t have a set time for updates. So we ask for your patience but you can rest assured that the build is in very final states of preparation and it will be along just as soon as possible.

Just wanted to let you know it’s starting to get late here in EU. A real shame that we can’t play the update on the day it was supposed to roll out :/

I know you are in the US but maybe you could take EU into consideration when you roll our patches so we don’t feel like second class citizens.

More of the Same (TenTonHammer)

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Posted by: Crovax.7854

Crovax.7854

I personally feel really let down by the ‘only 4-5 releases left this year’ statement.
Compared to the claim of ‘every two weeks’ this seems like a rather bad joke :/

wat
its october
if they have 5 more releases this year that comes down to about 1 per 2 weeks

What about their ‘break’ that lasted longer than the actual season so far? I was talking about the whole year, not the time between Nov 4th and new year.

There have been 4 releases since S2 start and 4-5 to come; that’s 8-9 releases since March 18th with rehashed festival of four winds but let’s just add that too to a maximum of 10 releases in 33(?) weeks.
That’s hardly ‘every two weeks’ and what’s even worse, is that the only 4 story releases were back to back in 2 months after a 3 1/2 month (!) break. The current break has been 2 1/2 months too. That’s just far too long.

If you don’t feel that way then great, I’m happy you like the game the way it is now but in consideration of all the threads popping up asking for actual content I think I’m hardly alone with my perspective.

More of the Same (TenTonHammer)

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

Since many people who are active on the forums don’t really read reddit, I thought I’d
post this here for anyone interested: http://www.tentonhammer.com/editorial/more-same-guild-wars-2

It basically highlights what most people here post on a daily basis: Overall good quality
of content but complete lack in terms of quantity .
I personally feel really let down by the ‘only 4-5 releases left this year’ statement.
Compared to the claim of ‘every two weeks’ this seems like a rather bad joke :/

Quote from the article that perfectly describes my feelings towards LS:

In an article our own David brought up there is a serious lack of content to keep a player really engrossed in the game. This year, since I had been playing the game almost exclusively since launch, I had been hoping that we would final have more content for veteran players. There needs to be something more than the Living World to draw along a player who has done everything. There needs to be more than the zerg-fest that is World versus World to keep a player engrossed between updates.

All players have had is the Living World to stay in the game and, as David said, it has come to the point that nobody really plays Guild Wars 2 as their primary game anymore due to that. What is worse is that ArenaNet doesn’t seem to be aware of that, or they just don’t’ care. In the first season of the Living World, while players were still learning the game and trying to build a Legendary Weapon, there were twenty different episodes. These didn’t include the holiday events or “break” events that were still designed and catered to the Living World ideal.

(edited by Crovax.7854)

Shoutheal or Banner for bunker?

in Warrior

Posted by: Crovax.7854

Crovax.7854

Yeah thanks for pinting me in that direction. I’m watching now but god, that looks dull.
I was actually looking for something like midbunker with lots of group heal.
His specc is more of a roamer/all around.

Shoutheal or Banner for bunker?

in Warrior

Posted by: Crovax.7854

Crovax.7854

Forgive my ignorance but who is that? Nvm, googled it.
Well his specc is 15 points worth – that’s one too many.

(edited by Crovax.7854)

Zommoros told me a secret

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Posted by: Crovax.7854

Crovax.7854

If “first one is free” is a hint then im guessing it’s a finisher??

He meant the first hint is free. /facepalm

edit: I hope it’s the crow staff. I personally don’t want it but it looks really good and I think a lot of people are looking forward to it finally being implemented.

Shoutheal or Banner for bunker?

in Warrior

Posted by: Crovax.7854

Crovax.7854

Hi all,

title says it all i think.
Wanted to get back into sPvP and since haven’t played since april,
I guess my rating has tanked enough to play some speccs that aren’t quite meta
but fun nonetheless.

I was thinking of:
sw/wh – m/sh banner 2/0/6/6/0 with melandru and cleric (settler?) or
shouts 0/0/?/6/3?.

What’s best suited for meta atm?

(edited by Crovax.7854)

Yay, news: Point of No Return!

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

LS will be ending? EXPANSION CONFIRMED!

/jk

He said ’something stupid, not something that would make sense and has been asked for by many :/

Black Lion Chests count as gambling?

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Posted by: Crovax.7854

Crovax.7854

From my understanding it’s only gambling if there is a chance of you not getting anything. Now if keys are worth it is something entirely different.

does GW2 have a future?

in Guild Wars 2 Discussion

Posted by: Crovax.7854

Crovax.7854

I really hope your primary source of information on the state of the game isn’t from these forums. Anyone who has played an MMO knows that the forums are a cesspool of gross exaggeration and conjecture….

You should log in and play the game if you really want to know.

Well, that being said, even the GW2 subreddit has become increasingly negative in the last couple of months and whenever I am in LA or DR (mostly DR though, the atmosphere is really nice at the minister’s waypoint.) there is a lot of talk in /1 of how the game is spiralling downwards and there’s so little to do besides grinding currency. But maybe that’s just a thing on the german servercluster. *shrug

Too few players wanting difficult content?

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Posted by: Crovax.7854

Crovax.7854

I can see rewarding time spent to some degree. It’s inevitable in MMO’s to some degree. The MMO genre is nothing but a vast money and time sink if you look at it without the rose-colored glasses. Acquisition of rewards in MMO’s is always going to take time. Ergo, more time spent yields acquisition of reward sooner (absent time gating).

I agree, however I feel there should be the option to circumvent tedious grind/timegating through completeing challenging content.
Take the new PvP armor as an example; Flashy version for the 1% through tournament win and a not so flashy version with bigger time commitment for the rest of us.
That’s a step in the right direction in my opinion.

Entitlement, though? I’d say there’s as much on both sides of the exclusive rewards divide. Everyone’s $60 (or whatever one paid) is the same, after all.

I feel paying the 60$ entitles you to play the game, however it doesn’t mean you should get all of the rewards simply on the basis that you ‘bought the base game’. If a challenge is part of the game and you can’t beat it, it means you need to get better. The journey of improving and overcoming hardships is what distinguishes a videogame from an interactive movie.

Too few players wanting difficult content?

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Posted by: Crovax.7854

Crovax.7854

If i do ranked PvP i will have the best possible PvP items.
If i do raids i will have the best possible PvE items.

Which is an outdated way to do things. Some people don’t have the time to do raids, should they not be allowed to work towards the best gear in some other manner, or we just resign to the fact that those that have larger chunks of time to play will be the only ones who can get the best gear? This isn’t even a skill issue, it’s a time issue. Raids discriminate people on a time-basis, rarely on a skill basis, as raids aren’t difficult content, they are just really long dungeons.

Sorry but i disagree with you.When someone doesn’t have time to do something then he doesn’t deserve to be rewarded.It doesn’t matter is it only a cosmetic item like pet,mount,toy,tittle,skin(weapon,gear) or is it an item level upgread to your gear.The effort of doing something hard has to be taken in account.

When i spent my time in doing difficult and chalenging content i expect to be rewarded appropriatelly.In GW2 this means i must receive some cosmetic item that only a few people will have.If casuals don’t have the time to spare to do it.Then they don’t deserve the reward.It’s that simple.Not everyone must have everything.

Mostly agree with this, although I think it’s better to reward individual player skill instead of time spent i.e. lock exclusive skins behind hard encounters, not 3 hour raids.

I personally am a casual. I spend 4-5 hours per week at most in the game and read the forums once or twice a week. I don’t have that much time and I will never have a legendary, even though that spear is pretty sweet. I will never have that exclusive tournament SPvP armor. I will never have the wurm armor, even though it’d fit my style perfectly, simply because I have better things to do than throw a full hour per day away, as most groups require you to show up ridiculously early for a fixed spot (not even accounting getting locked out because of overflows).
Coming from WoW, I never raided, just didn’t have the time. So naturally, I’d never have all the flashy armor and mounts that dropped exclusively in high end raids
and you know what?

That’s alright. What’s wrong with stuff for people who have more time/skill/dedication than you? The sheer amount of entitled people on these forums is mind boggling.

(edited by Crovax.7854)