Depends on your build and playstyle.
Sometimes it can be that little bit extra which can save you in a pinch – especially if you don’t need a different sigil apart from Energy.
Obviously I don’t think it’s worth the current gold cost for wvw – don’t bother until they reintroduce it hopefully this Wintersday.
PvP is free so just mess around and test it for a bit with different sigils – see what works best for your build/playstyle.
When scepter block had no torment.
…
Oh and not to mention in the community it is most hated class, verbal harassment, just because you play the class, is normal daily thing. My favorite is when people (sadly including devs on stream,) try to promote propaganda “ohhhh thief is soo OP cuz of +1, top teams run thieves yada yada”, yet when you end up with 2-3 thieves on team these very same people rage at you if you don’t reroll other class. HYPOCRITES!
Heh, I thought mesmer was currently the most hated class.
nope i am using fast+range indicator too and its working. but yes esc doing it in the same way
Ah, something must be off with my control setup then – sorry about that. Thanks anyway.
and: if you see this happen you can cancel the skill by pressing right mousebutton and use the skill again without any cd (your writing dont make it clear that you know it, if you know than sry for telling the obvious. but i am the master of the obvious… obviously!
).
Hmm, I usually use Escape to cancel blink, or use something like ileap when out of range.
Right mouse button doesn’t seem to work for me to cancel blink – I see that is only possible with normal ground targeting, not possible with fast cast + range indicator.
I’m looking forward to Druid a lot. Want to see if I can build a staff + greatsword melee power druid if possible, depending on how the staff skills operate.
Thank you!
Yes I don’t think this is the terrain issue, but rather the UI one you mentioned – as the green circle does not move from the character’s feet once pressing (and holding) blink and moving the mouse.
I’ll try with normal fast cast without ranged indicator and see if it makes any difference.
You know when you press and hold your blink key, try to move the mouse and the green circle does not move from your character’s feet – when you release the key you just blink in the same spot (using fast cast with ranged indicator).
It’s incredibly annoying and often a death sentence.
Whatever the case is the answers have already been given in the thread from many people.
“I just hit level 21 so I am barely traited…”
Get to 80 and play with a full set of traits, or jump into pvp and test the class out there. You can’t see how it will play when not having access to all the traits.
And in a couple of weeks be sure to test out Chrono on the next BWE (assuming it is first weekend in october) – especially traits like chronophantasma.
PU mesmer won’t be found in top spvp, but nevertheless it offers similar level of easy mode, just the turret engineer, which was deleted from the game already months ago.
Lots of sustain, very easy disengage with abundant stealth and good dps in one build, which requires barely any skill to play. It is extremely annoying to fight PU mesmer and it can manage a long time alone against 2-3 opponents, unless you use a build, which is specifically designed to take down PU mesmers fast.
People who claim that PU mesmer has no mobility are simply lying. It can equip either blink (low CD teleport) or traveler’s runes (+25 % movement speed).
Obviously it is not an optiomal build for pve, but then again most spvp builds would be also suboptimal for pve.
PU mesmer is extremely common and overpowered build in WvWvW roaming. There is already several threads about it, found both in the WvWvW and mesmer sub forum. This is where most of the (deserved) hate comes towards PU mesmer and mesmers in general. I can testify that PU mesmers are a common complaint in map/team chat in WvWvW.
PU what – power, condi, hybrid?
If it’s condi as per the thread title, then have you tried playing condi mesmer without using PU? It’s nowhere near as annoying – neither in damage department or survivability compared to taking PU (the trait).
WvW problems are runes and food.
Condi mesmers damage is perfectly fine, if not a little on the weak side – only the enhanced stealth provided by one trait (or rather two because the Pledge should also be changed) is the problem.
“That was absolutely bloody amazing”
lol, i did crack up at that.
No, not worried at all.
Cooldown looks a little on the low side though, but we’ll have to wait and see how it works in practice.
Yes please.
At least put it in hotjoin to start with, while taking time to redesign and “dry out” the water for unranked.
Edit: Or put mid on the ship so it’s above water, and leave the water in there as a hazard zone.
(edited by Curunen.8729)
Chaos Orb sounds like a cool name.
Sounds like a good idea given the leap finisher already procs fire aura.
Would be exactly how ethereal fields work then with the chaos armour on leap and blast.
If a rune turns out to be too strong, just nerf it. No point in allowing op runes to thrive in wvw and not balance them just because they aren’t in pvp.
This is a good point – if all runes were in pvp, they would have to be changed (ie perplexity) which would have a positive impact on wvw.
When blurred frenzy was godmode every 8s traited.
Remember when you can ileap after you illusion died :s
Oh ****, please don’t bring that one back up.
Yo, I recently played condi ranger and I wouldn’t be surprised if they have the highest DPS in the game. I’ve been sacrificing DPS constantly to gain more survivability and they still manage to do crazy deeps. But that has nothing to do with anything…
It has everything to do with this, because the complaints about condi mesmers are largely around PU and stealth.
Take those away and it will become apparent that the damage is nothing special.
Oh kitten it…
Try playing a Condi Mesmer without PU and you’ll see the damage dealt through conditions is in line, if not slightly below that of other classes’ condition builds – for example Condi ranger, Condi thief, Condi ele/guard, Condi whatever. Those classes deal more Condi damage than Condi mesmers. Then consider that confusion’s DoT is very small and the big damage spikes are easily dealt with by waiting to use skills and kiting. The only big torment application outside shatters is scepter block, but that is very easy to see and not proc it. Even then, with the MtD Nerf, torment stacks will never be in double figures unless you blow everything you’ve got (endurance, skills,shatters) and then you’re a sitting duck.
Try playing Condi Mesmer without scepter and you’ll find it even harder to apply condis and deal damage against anyone decent.
Edit: On the flipside – you can play power shatter without greatsword (ie, sword/torch + scepter/pistol) and it still functions fantastically.
Maybe try playing without torch, for example scepter/focus or scepter/pistol – and without PU, then try surviving if focused.
Another example, condition interrupt Mesmer builds are currently weak because mistrust competes with DE and then all the other useful traits are spread out among every trait line (CI, CS, PB, Mistrust, SI, whole Illusions line, slow traits in chrono, etc…). You end up with a mess if trying to build for condirupt.
Maim the disillusioned was already nerfed by 50%, all illusion death traits deleted, bleeding nerf…
The only things we have better now are baseline iElasticity for staff auto attack, illusionary persona, and faster scepter 3 channel.
Can we please stop treating PU (a single trait) and condition builds as if they’re eternally bound together, and instead target the complaints which are to do with the insane stealth durations that are possible since they further buffed PU.
Fix the Pledge, change PU duration and boons, maybe change stealth – everything sorted.
(edited by Curunen.8729)
It is likely to be the first weekend in october based on the pattern from August and September, and taking into account the release date.
So hopefully weekend after next.
Unless we’re lucky and they run it this coming weekend as soon as druid is revealed.
When temporal curtain could be immediately pulled.
The swap is a stunbreak and can be used to undo a obv incoming cc. Therefore I’d rather like to let us swap immediately after the spawn of the clone, instead of having to wait for like a whole sec.
It’s no use if you can’t swap at all because the clone took too long to summon in the first place, or didn’t spawn because you dodged or something too soon when casting ileap/
Of course I’d rather leave swap alone, so ignore my suggestion on that – I just would like to see this clone summon delay removed so it spawns more quickly like it used to before the june patch.
Actually I like the mechanics of ileap and swap as they are – I like chasing enemies up and down ledges in forest, foefire, temple, clocktower and so on.
It’s even fun to do below mid in skyhammer and khylo – with autotargeting on (i have a weird control scheme that works with it) you can spawn the ileap clone while you’re below the point, and then swap straight up surprising anyone who’s running around point.
I would like it to stay with a ranged clone summon, because it allows for a lot of fun play and mindgames with ledges. I’d just like to see the clone spawn faster, even if there is a 0.5s icd then for swap, so I can at least perform another action immediately on casting rather than running the risk of accidently cancelling the clone spawn and ruining the whole skill.
Grab a focus, trait it, take mass invis with PU (for grabbing skill points).
The only trouble with this is any ressing going on is still part of the fight – which means flashy animations like we have on finishers could give either a disadvantage or advantage in the fight, depending on the situation.
For example what would happen with stealth ressing, or maybe hiding behind a wall to res – if the animation shows up it could highlight to enemies that you are ressing someone.
At least with finishers, the enemy is finished so it makes no difference.
Is really annoying.
So easy to dodge too soon and cancel the spawn, kittening up swap. I don’t like having to sit and wait that fraction of a second longer when anything can come and hit me to make sure the clone spawns.
Edit: Just for clarity – I like iLeap functionality as it is – that is to say the ranged clone summon followed by teleport swap. Just needs to be tuned a bit so the clone can’t accidently be cancelled by dodging too soon on casting it.
I like being able to chase people with ileap who try to teleport away up ledges using things like phase retreat or thief shortbow 5. If it was made a “normal” leap, this fun would be ruined.
Please don’t change it, just remove this summon delay.
(edited by Curunen.8729)
I can’t really play my Mesmer anymore. Chronomancer has spoiled me.
Yeah true.
It’s just so much more fun.
- Isn’t playing Chronomancer (—Ok, fine, not really.. can it be Oct. 23 yet?)
Heh, I hear you – these beta weekends are annoying because it’s like dangling a carrot which we can’t eat yet for another month…
Yeah I agree with the majority – Reaper and Herald for the win (unless Herald gets nerfs this upcoming BWE)…
No thanks – only the interaction with Mass invis could use a tweak.
Traited Mirror heal and mirror on Blink are the primary reasons I enjoy Chaos. Take that away and the only other thing I enjoy in that line is the Stability from Bountiful Disillusionment.
I’d agree with Tealots on “always having a way out”. More so in wvw than pvp, but either way, being able to survive/escape when kitten hits the fan and really pushes you near to death is one major point.
The only other thing I’d say is adaptability. Being able to read any given situation and either through intuition or fast planning work your way through it is another key point.
Fight, fight, fight!
:D
I would enjoy growing my Mawdrey more, it felt nice having it evolve along with the Story and seeing it flourish.
It could bloom different flowers based on the stats.
Awesome idea! Just like ascended weapons all have different colour schemes, Mawdrey could have different coloured flowers or aura to match different stats.
I’ve been slowly making The Flameseeker Prophecies. I’ve been sitting on the 3 gifts for about a month. The only thing I’m missing is the precursor, The Chosen. The price on this keeps going up. Its gone from 400g to 560g(when I looked a few hours ago) in the same amount of time. This is also the hardest thing to get.
I’ve been sitting on three gifts for the Bifrost for several months, just need the precursor… which happens to keep going up in price. :/
Just going to wait for HoT to begin to craft the precursor. Will be easier.
Yeah, I wont probably be getting HoT till December, wife has said it’s my birthday present. So the game is afoot, to get her to give it to me early.
Oof, good luck with that!
Get to level 80 and gear up in at least full rares or play some hotjoin pvp before making this decision.
Mesmer traits change entirely how you play and what you can play. Even more when we get chronomancer.
Shatters do serious damage in pvp because even the tankiest enemies still have “small health pools”, but sustained damage vs pve bullet sponge bosses is worse than letting phantasms do their stuff.
(edited by Curunen.8729)
I’d be down for this.
Mawdrey could be a “precursor” for a legendary backpiece.
I’ve been slowly making The Flameseeker Prophecies. I’ve been sitting on the 3 gifts for about a month. The only thing I’m missing is the precursor, The Chosen. The price on this keeps going up. Its gone from 400g to 560g(when I looked a few hours ago) in the same amount of time. This is also the hardest thing to get.
I’ve been sitting on three gifts for the Bifrost for several months, just need the precursor… which happens to keep going up in price. :/
Just going to wait for HoT to begin to craft the precursor. Will be easier.
To get back to the invisble problem:
First of all mesmer is one of my mains and I have to say pu was to strong early then they fixed boons so it was still strong but not as before. And now they give 100% invis duration? WTF?!
That is crazy. Without veil I can stay 45 sec in perma stealth. Yes infight usually you dont chain up that invisible that long. But for hiding in a wvw keep its ridiclous. And infight it’s way to strong as well. You are way to long invsible and also get so many more boons than before due to this change.So my suggestion: PU should increase stealth by 33% instead of 100%. You can increase mass invsible to 6 sec by default and fail to 4sec.
So weapon and utility trait are are like before that last patch 4sec. And Veil is like currently 4 sec, while mass invisble gives 8 seconds. 2 less than now, 2 more than before the patch. So you can better stealth your team mates.
Compared to shadow refuge which isn’t an elite spell you make still 2 seconds less invsible. (Yeah okay you can make 5 more people invisble, but it’s an elite spell with even higher cd than SR)Also I’m not sure with the torch trait, that is one of the main reasons why you could chain up invsible that long. But maybe the pu change will already normalize that. If that’s still not the case it should get nerfed as well.
I agree with your proposals (although think Veil should be 3s base, so it would increase to 4s with PU).
Torch trait just needs to be flat 20% cooldown, they don’t need to reinvent it tbh.
I’m currently playing Sword/Torch + Staff Duelling/Chaos/Illusions condition shatter, but only casually in pvp because I’m waiting for chrono to start playing with more interest again – also because there is some trait synergy that is currently lacking in my build that I’m waiting for once I can ditch Chaos and take Chrono.
http://gw2skills.net/editor/?vhAQNAsfWlsnhy0YRawRNwtGLvGk5KGeNLnwGiGaAyZTA-TJxHwAn3f4YZAxnCAAPBAA
For example I take Fencer’s Finesse instead of Blinding Dissipation because the reduced sword cooldowns work much better the way I play – however when I can take alacrity I will be able to take Blinding Dissipation while maintaining very low sword cooldowns.
Playing without scepter tends to confuse enemies, as they don’t expect full condition bombs when they see you running around in sword/torch. Especially because my playstyle with this build is very aggressive – for example blink + F3 opening followed by ileap/dodge bombing with F1 or F2, prestige into chaos storm to proc chaos armour and keep up the pressure. But you need to do this because there is no other way for burst application unlike scepter. The playstyle actually has more in common with power shatter than condition builds – except the sustain is higher while damage is lower/attrition based.
My build is a double edged sword though, because it is heavily dependant on landing shatters for condition application as sword is not a native condition weapon, but at the same time the mobility with ileap/swap/phaseretreat/blink is fantastic as you can kite/chase anything around all the pvp maps – up ledges, down ledges, all over the place (Forest mid is particularly fun to play around). And of course the defence of Blurred Frenzy speaks for itself – amazing at avoiding incoming shatters, backstabs, rapid fires or whatever. You can keep 2+ enemies busy say around far while skewing fights elsewhere in your team’s favour.
Only big downsides are of course vs say Diamondskin, burn builds, condi rangers (can win but not easy), and necros (also can win, just avoid the transfers).
Traited mirror trivialises fights with engineers/rangers in particular, and Bountiful Disillusionment is just amazing for stability stomps/resses.
This build is going to get a significant improvement once being able to swap Chaos for Chrono – even at the cost of Bountiful Disillusionment and Master of Manipulation, as well as Chaotic Persistence and the regen/protection minors, simply because it is so offensive/aggressive that the increased shatter cadence through alacrity will be worth losing some defence.
Edit: I also mess around with Sword/Dagger + GS melee power ranger, Beastmastery/WS/Nature Magic when I cba to play mesmer and just want to troll hotjoin.
(edited by Curunen.8729)
If condi mesmer takes Inspiration (mender’s purity, restorative illusions, mantra heal…) and generosity sigils, then easy win.
Condi mesmer builds aren’t married to PU.
If only condi clear is the pledge and perhaps mantra of resolve, then… they will get burnt hard if they aren’t very careful and kite a lot.
…..In the title though ( and the OP) he specifically asked about PU though … :I
I know but I felt like saying it anyway because too often it seems like people think all Condi mesmers have to use PU.
It is possible to play Chaos, Inspiration, Illusions and have both at the same time with Scepter/Torch + Staff. Very tough to kill in 1v1.
But if running standard rabid Duelling, Chaos, Illusions then I put my money on the burn guard, simply because the mesmer doesn’t have enough clears to make any mistake.
If condi mesmer takes Inspiration (mender’s purity, restorative illusions, mantra heal…) and generosity sigils, then easy win.
Condi mesmer builds aren’t married to PU.
If only condi clear is the pledge and perhaps mantra of resolve, then… they will get burnt hard if they aren’t very careful and kite a lot.
lol, yeah but it’s fun to imagine facetanking in ridiculous scenarios with such a build. xD
Probably could try it with PU condi. antitoxin and sweet bean buns for some truly insane survivability…
I thought it was only 2 × 1 second Blur ticks, and the third tick simply gives the 35 endurance?
Maybe I’m interpreting it wrong, but to me it seems the Blur was moved and split over the first two ticks.
Well of Precognition: Updated functionality. Now gives blur for 1 second per pulse during its active portion instead of on end. When it ends, allies within the well regain 35 endurance.
This is how it works: Once you lay down the well you immediately get blur. The well pulses 2 times after that ( for a total of 3 seconds of blur ). On the third second after laying down the well you get the endurence. Hope that explains it.
EDIT: dangit Silverkey beat me too it as I got myself confused for a few minutes lol
Thanks, now I get it.
I have 18 of those things sitting in the bank. I will only ever use it with a metabolic primer and even then immediately log off when not using it on that character….
:o I think I only had about 5 at most at one time.
Good point on the metabolic primers though, necessary with this stuff.
I thought it was only 2 × 1 second Blur ticks, and the third tick simply gives the 35 endurance?
Maybe I’m interpreting it wrong, but to me it seems the Blur was moved and split over the first two ticks.
Well of Precognition: Updated functionality. Now gives blur for 1 second per pulse during its active portion instead of on end. When it ends, allies within the well regain 35 endurance.
Wells first tick on cast, then 2 ticks and the final tick (after 3s) does something different.
Ah, thanks – I barely touched wells the last BWE so still unclear on how they work.
I thought it was only 2 × 1 second Blur ticks, and the third tick simply gives the 35 endurance?
Maybe I’m interpreting it wrong, but to me it seems the Blur was moved and split over the first two ticks.
Well of Precognition: Updated functionality. Now gives blur for 1 second per pulse during its active portion instead of on end. When it ends, allies within the well regain 35 endurance.
Anyone run Sweet Bean Buns here in any build (wvw), or is the price out of reach? Probably a good thing because I think it’s a stupidly powerful food and shouldn’t exist in the first place.
But that doesn’t stop daydreaming… If I had the gold, I’d run this monster:
http://gw2skills.net/editor/?vhAQNAreGl0nhy0gjagbNWcOqzAYASs6CdRbU0GbfSAA-TFSHABupPoDNM2+kC8d/BGV/5OlgHp8DgTpQAAEgZWml5MDM0hO0hO0h23l5Qn5QHapA6bOA-w
Could take Energy sigils instead of Malice I suppose.
Ah it’s annoying having consumables like this in the game that are almost verging on p2w with ingame currency, or at least pricing many players completely out of it. So tempting but unreachable… :/
Crashed 3 times after the new build launched. I’m hopeful we’ll get the new fix before the new daily; I’m too lazy today to do the PvE ones. x)
Heh, yeah just want to get the daily done before bed.