Showing Posts For Cyninja.2954:

Fractal Frequenter Achievement

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

This has probably been said a million times (haven’t seen it in a while so I’ll bring it up again).

Make Fractal Frequenter work the same was as Hobby Dungeon Explorer and Agent of Entropy.

Scales up infintately without giving more AP.

Why? kitten.

More serious why? Because I’m curious how often I’ve run fractals total and I’m sure there are more people out there.

Not hard to implement I’d imagine. Not sure if backwards scaling would be possible.

FoTM level is meaningless

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

I can see the pros and cons of the old and new system.

Being fractal level 53 pre fractured on my main, the process of getting there was fun but also a grind. Finding people to do fractals took time. Also, people did not have the game down to a science and fractal 50 runs without guardians or eles (or both) were not uncommon.

What I really like about the current system:
+ fractal level across all characters
+ being able to party with people of multiple fractal levels and still get the reward (let’s face it, most of the people do fractals for reward chest. very few run multiple fractals daily without reward chest.)
+ instabilities make fractals a tad more challenging

Drawbacks
- instabilities are completely unbalanced.
- most people run fractal 40 or 50 to skill up and ignore the isntabilities inbetween

I guess it’s a give and take between making fractals more accessible (I’m all for this) and ramping up the difficulty.

Personally I’d suggest anet to change the isntability system. Make it so people can chose between 1 of 5 random generated instabilities. Then add a bonus for better loot or something to the very difficult ones.

Gw2 coming to console ? PS4 & XBOX

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I doubt any of the current consoles could run the game even half-way. Heh.

A 3 year old game not running on consols about 2 years old. You serious?

That said, no. The game is not designed for consols and will not be ported.

Are you happy with the gear system in PvE?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

The question OP asked was if everyone is happy with the current gearsets.

As it stands now, this results in a discussion about the use of gearsets, in particular the berserker set being dominantly present and used by a lot of players, especially in light of the dungeon speedruns.

As someone said before, there will always be a “meta”, always be an optimal set or gear. While this is true, it can also be countered by the designers if they wanted to, and that is by implementing a different ‘instance’ design.

… but i’m fine with the current system. No need to ’’fix’’ something that isn’t broken. Every single gear set is viable, there is only 1 that can be optimal and it will always be like that. Whatever anet do…..

In part, this is correct, but Anet can change that. It would however require a lot of design changes.

I’d also like to point out that the beserker stat combination is ONLY optimized for PvE dungeon speed runs. In every single other game mode, the stat combination is considered sub-par and is rarely used in optimized play

I added the bold, since it’s really the only place where it matters.

And it is true, the berserker setting is the most used one in that instance alone, because in any other environment, it has serious drawbacks.
- in WvW, it sucks. Those that claim otherwise don’t know what they’re talking about.
- in PvP, well, don’t get me started, but only serious builds (traits/skills) can pull it off.
- in general PvE roaming and on WB’s it can be used oc, but survivability is an issue there. Plenty of times that zerkers have to distance themselves from a worldboss or are downed constantly (Jormag/Teq), which in turn diminishes their dmg contribution.

We have to face the simple fact that all gear (with a few exceptions in my personal opinion) is viable, but this doesn’t mean it’s in certain places desirable.

But am i happy with the gearsets ? Pretty much, yes. Most i won’t use, but it’s nice to see you have choices. I have a Berzerker, Valkyrie and Soldier, and they work just perfect for what i want them to do on my diff toons. As long as i’m happy, it’s all good, whatever the ‘meta’ currently is.

While I agree with most you are saying, and don’t view zerker as a problem due to many factors.

Your analysis of berserker for pve is way off.

Yes, wvw zerg it’s very weak (roaming it sees some use).
Yes, spvp sees a lot of different sets getting played (also who cares, you can mix and match stats on the fly for no cost).

No, it has almos no drawbacks in pve. The ONLY fight ingame currently is Tequatle due to his crit immunity where (since essentially you lose 2 stats from the set) other sets are more desirable.

There is no hard game content be it world boss or otherwise that a skilled player can’t complete in full berserker. Any subpar results seen here are simply weak player performance.

I’m not going to repeat every reason why berserker gear is fine since that has been done a bazillion times. Just wanted to correct this point since some zerker haters will definately pick up on this.

[Suggestion] Fractal Tier Rewards

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I like the idea, but this should have been posted in the fractals & dungeons forum. Expect a mod to move this eventually.

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

How many people actually bothered to read that, I’m not asking for the MF and all it’s functions to be gone completely, but rather to be replaced with mechanics spread around the world.

It seems your thread got a bit derailed by an off topic argument and as I was rather active in that argument, I apologize.
Getting back at your initial suggestion, I fail to see point of it.

First you are complaining that you have to talk to an npc, exchange one currency into others and then use the forge. Your solution is to spread that service to several npcs all over Tyria?

Thanks but no. I paid gems to use the Royal Terrace because it was all the services i frequently use in close proximity. I dont want to have to to load into one map somewhere in Orr in order to use a function that currently is covered by the forge and then have to wp into bloodtide coast to use another function.

I believe that we are a bit spoiled.
In RPGs, going to specific places to find some legendary blacksmith is usually the norm.

Besides, I only mentioned Orr as the final step to get your legendary weapon (you don’t craft those often, do you?), and with that I also mention it shouldn’t need all those gifts and combination pyramids. All you should have to do is find a precursor, pay up-front the necessary gold or skill points, have the necessary achievements completed that would otherwise give you gifts.
As for your VIP lunge. If they are going to implement this, I believe they would also have a version of those NPCs for those who paid gems to have things closse.

Personally I would rather have to travel to Labyrinthine Cliffs to have a Bazaar merchant directly exchange my mats with a higher tier for some gold and skill points payment up front, than have to look at guides and wikis on how to deal with all those combination pyramids.
It’s needlessly complicated and confusing to newcomers.

Spoiled or not, this is not the 90s/00s where you had to read up on which super rare blacksmith at location xyz has your recepie or the ability to craft item X. Essentiall forcing people to walk all the way there, which with the wp system ends up being just a couple of more loading screens anyway.

Having a central location for the mf is certainly less immersive, but the game already is borderline f2p with dozens of currencies, multitude of different games modes, time limited content on regular basis. A casual newcommer is already overwhelmed. No reason to add to that remote locations he most likely would have to read up on anyway. Might as well read up on how the mf works.

As Wanze pointed out, many are willing to pay for the convenience of having easy access to every thing required. It makes the entire craft-, mf-, vendor- and inventory managing a lot less of a hassle.

There are many things norm in other rpgs/mmos, GW2 has broken with quite a few. Happy this was one of them. (also you information is dated. most modern MMOs give centralized or easy access to these type of elements simply because of more mainstream casual players)

AFK Timer in PvE

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Vincent is correct in that afk players do not scale events up.

The problem is in “when and how” the game detects and flags afk players. Unlike waypointing away or entering the area, this is not instant. Meaning a player who goes afk can take a considerable amount of time before the game recognizes him as afk. Eve if this was only 1-2 minutes that can severly affect events (assuming the player went afk shortly befor/after the event started).

Also this does not account for players intentionally going afk but still wanting event rewards. This should be dealt with swift and mercilessly.

Why is Anet so protective?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

  • sPvP
    All players are scaled up to level 80 and equipped with the same gear in PvP instances. It feels like a sport or board game here, seriously. So fair, so boring. I like games that require player skills, like Monster Hunter. However, I dislike games that require only players skills, like DotA, LOL and CS. I prefer to be destroyed by some old players with good gears rather than having so much fairness in PvP. Low level or weakly geared players are supposed to be defeated by older players easily (even I am the low level guy here). That said, sPvP is a perfect platform for competitions or leaderboard.

Not going to happen.

  • No open world PvP
    Probably the main reason why Tyria is so peaceful.

Other games do it better. Not going to happen. Go into WvW.

  • No KS
    Another reason Tyria is so peaceful. I am having a love hate feeling with this setting. I have played enough MMORPGs to know how annoying KS can be. However, without KS, the PvE gameplay feels empty. I don’t have to find a group, I can just drop by any events and walk away anytime I like. I even saw a lot of players in the forum say they simply AFK and auto attack the world bosses. Where is the fun in that???

One of GW2 central themes is to overcome hardships together and assist each other. It’s in almost every aspect of the game. Not going to happen.

  • No GvG
    WHY??? I am looking for something like the Band of Brothers war in EVE Online. I want big guild wars (it’s fine even I am not part of the war, I want to at least see something like this!!).

GvG was in GW1, but not the way you discribe it. It was more of a team 8v8. Hopefully guilds see some love especially for the pvp bracket.

  • Easy leveling
    I learnt this from my previous post, “GW2 leveling is way too fast”. Now I understand why leveling in GW2 is so fast. “It unlocks all the contents for all the players quickly, so every players can play all the contents in the game.”. That’s my conclusion from my previous post. I am actually pretty shocked by this answer. “Access to all the contents”?? Isn’t this an MMORPG? From my previous MMORPGs experience, only top ranked or top level players can access to “all the contents” in the game. Why make all players accessible to all the contents in the game? It makes GW2 feels like a Single Player RPG with multiplayer feature enabled.

There is enough of grind MMOs on the market. GW2 has a different approach. Yay.

  • No world channel
    This is one of the features I like the most in MMORPG. This is where the arguments happened and where the guild wars started. I love watching those fights. However in GW2, world channel is not there. I guess the reason is “players will spam here and argue here, we don’t want this to affect other players”. Yeah, I can play Single Player games if I don’t want to affect by other players.

Translation = people start flame wars and eventually a mod has to step in and ban 30% of the players involved. Yeah, no thank you. Some arguments in LA or DR are borderline already.

  • Conclusion
    All these settings make me feel like Anet is trying their best to make the game as easy as possible for the players. They don’t want players to feel any discomforts throughout the gameplay. You can have access to all gameplay, no one can disturb you, you won’t be bullied by old players, you can play casually and still get stuffs. In short, have fun.

If I am still a hardcore player like I used to be, I have probably quit GW2. I am a semi-casual player now because of my work and study, so I don’t really mind the peacefulness in Tyria. However, it still bothers me sometime during the gameplay. GW2 is easily the most protective MMORPG I have played or even heard.

There, you ansered your own question/analysis. GW2 has a different target audience than the highschool 16 year old who defines himself over how many people he can anoy, dominate, insult, etc. (no offence to 16 year olds, we all were that age and some are very mature. Also there are very immature adults too).

GW2 is a lot like GW1. Get in, play, enjoy, get out. Repeat until bored. Take a break. Return and get in, play, enjoy, get out.

Which ascended trinkets to buy?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

There is 2 ways to approach this:

A.)
-> get berserker trinkets (or assassins) for maximum damage
-> mix and match armor and weapons to your liking
+ trinkets have the highest stats and you’ll be set
- armor and weapons are expensive

B.)
-> get 1 set or armor and weapons
-> mix and match trinkets to your liking/build
+ trinkets are by far the easiest to aquire and dirt cheap compared to armor/weapons
- you’ll have to work through some serious time gates due to laurels and guild commendation availability

I’d suggest going for B, but both approaches are viable. Try to get accessoires via guild commendations since Laurels are very expensive, rings via pristine fractal relics, amulet has to be laurels. Make sure to check the WvW vendors and see if the item there might be cheaper for some additional WvW token requirement (better spend those than laurels). But don’t get WvW Exotics since you can’t salvage them for their runes and sigils (or be aware of this).

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

People buying massive amounts of rare greatswords to throw in the mf counts as only trading post gold sink? Hmm I doubt that would happen without both.

Both what?

Both the Trading Post and the Mystic Forge.

Without the gambling done in the Mystic Forge to get precursors and other expensive weapons that can drop from the Mystic Forge, would people buy as many level 80 rare and exotic weapons? So wouldn’t the price of rare and exotic level 80 weapons decrease due to less demand? Reducing the amount of gold taken out via Trading Post taxes.

This one gets it.

EDIT:

We can only speculate on what would happen without the TP (though I completely agree with your assumption) but as is, the mf creates a high demand for rares to throw in the mf (and partialy exotics) especially for desired weapon types. Just look at the difference of almost 2 times the price between greatswords and staves vs for example bows and pistols.

This effect also extends to crafting mats and T5 mats, etcetcetc

So assuming the mf blows up, all we need is another material sink for rare greatswords in order for the tp to be as effective a gold sink as it currently is.

Assuming we get the same amount of rng in item removal with no return, sure it could be replaced by another mystic forge type of system.

Honestly, I was not aiming at creating a huge disscussion and we are way off topic anyway. My sentiment was to make OP realize that you can’t just wish away the mystic forge without serious repercussions to the game economy.

How about this:

The mystic forge is:

- a very minimal direct gold sink (items you need from Miyani, sell value of items).
- a minimal → moderate indirect gold sink (effect on prices of items and demand)
- always a huge material sink

and currently an integral part of the ingame economy.

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

People buying massive amounts of rare greatswords to throw in the mf counts as only trading post gold sink? Hmm I doubt that would happen without both.

Both what?

Both the Trading Post and the Mystic Forge.

Without the gambling done in the Mystic Forge to get precursors and other expensive weapons that can drop from the Mystic Forge, would people buy as many level 80 rare and exotic weapons? So wouldn’t the price of rare and exotic level 80 weapons decrease due to less demand? Reducing the amount of gold taken out via Trading Post taxes.

This one gets it.

EDIT:

We can only speculate on what would happen without the TP (though I completely agree with your assumption) but as is, the mf creates a high demand for rares to throw in the mf (and partialy exotics) especially for desired weapon types. Just look at the difference of almost 2 times the price between greatswords and staves vs for example bows and pistols.

This effect also extends to crafting mats and T5 mats, etcetcetc

(edited by Cyninja.2954)

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Because the mystic forge is designed as a huge gold sink. Nothing more, nothing less. That and some people really like gambling.

Changing any of this drastically would require alternate gold sinks to get created.

I have yet to manage to give Zomorros gold donations.
Its a material sink.

An indirect gold sink then? When someone buy or crafts 1000 gold worth of weapons to throw in there, they start off with an equity (if that’s the right word) of 1000 gold worth of items and may end up with zero equity.

In that case the TP would be the gold sink and it would only destroy 10% of the gold.
The player would also end up with at least 1 item in the end, so the equity cant be zero.

Ok. One item worth maybe 2 gold or so.

You’re undoubtably technically correct that it’s not a gold sink, but if I put 1000 gold worth of equity into there and end up with 2 gold’s worth in the end, it functions very like a gold sink from where I’m standing.

Personal gold sink yeah, but idea of real gold sinks is to destroy gold completely from the game, but in that case 900g of that 1000g will just end up to other players and still stay in circulation.

Which is what I meant by saying it’s an indirect gold sink. While equity is not gold, it’s convertible to gold. If I take 1000 gold of equity and destroy it then I have lost 1000 gold of opportunity cost.

If your house worth 100k burns down (and you have no insurance), are you not 100k poorer?

Items and materials are no convertible to gold except if you sell them to a vendor for a couple of silver each. Selling them in TP does not create new gold into game and gold you use to buy them from TP is not destroyed from the game.

You seem to be missing the math. Items are worth a value of gold. You are spending 1000 gold because that is the market value of those items. The fact that they are items doesn’t change that it’s possible to get 1000 gold for them. Therefore it is reasonable to say the trade is 1000 gold for 1000 gold. One recipient gains a cluster of items for 1000 gold, the other gains 900 gold for 1000 gold.

If you then flush those items down the toilet you are effectively burning 1000 gold that can no longer be acquired since the items no longer exist. Also, since 100 gold evaporated in the sale itself, even if you manage to come out of the deal with 100 gold of new items 1000 gold still disappeared from the game.

This.

Also, let’s not forget to mention the 15% trade tax on the TP when changing owner of materials, intermediate items and final products.

Some people should think before posting and examine the effect of ingame actions to their full extent. Not just 2 numbers changing between 2 accounts.

Maybe you should double check what you are posting. The mystic forge is not a goldsink but a material sink, its as simple as that.
And if I buy materials for 1000g on the tp, only 10% of my gold gets destroyed by the transaction fee, not 15%. The 5% were paid for by the gold of the seller for listing it.
Materials can only create gold, if you sell them to a vendor, so the vendor value is the potential gold gain, you are sinking by throwing them into the forge.

If you remove the forge, you need a new material sink, not a new gold sink.

https://wiki.guildwars2.com/wiki/Trading_Post

I see 15% getting taken out of the game economy.

QUOTE

Additional fees

Selling items on the Trading Post requires additional coin fees, based on the total sale price.

Listing Fee (5%) — This nonrefundable cost covers listing and holding your items for sale. This fee has a minimum of 1 Copper coin.
Exchange Fee (10%) — After a successful trade, the item exchange fee is deducted from coins delivered to the seller. This fee has a minimum of 1 Copper coin.

END QUOTE

Or did I miss something? Does it matter from who the gold gets removed when viewed globaly?

I didnt dispute that the tp is a gold sink, i disputed that the mystic forge is a gold sink.

People buying massive amounts of rare greatswords to throw in the mf counts as only trading post gold sink? Hmm I doubt that would happen without both.

Guess how much per Beta!

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Not sure about maps. Don’t think anet will want to spoil the entire expansion. I would even go as far as saying they’ll keep this quite under wraps and let us see only zone 1 and 2 maybe.

As far as revenant goes, no reason not to put in the full class. Ideally after the trait system revamp to properly allow people to test it out a bit.

It will be there post HoT launch and there will be dozen of instant level 80 revenants running around. Better not have to many game breaking bugs.

As far as balance goes, I’m not to concerned. Honestly I just really expecting quite a few things to get rebalanced. Players always find ways to break, exploit, use stuff to their advantage that no developer can ever expect. Ideally anet views this with a bit of humor along the lines of:“Dear god, what did the players do now again?!” or “Man, THAT was not planed.” O_O

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Because the mystic forge is designed as a huge gold sink. Nothing more, nothing less. That and some people really like gambling.

Changing any of this drastically would require alternate gold sinks to get created.

I have yet to manage to give Zomorros gold donations.
Its a material sink.

An indirect gold sink then? When someone buy or crafts 1000 gold worth of weapons to throw in there, they start off with an equity (if that’s the right word) of 1000 gold worth of items and may end up with zero equity.

In that case the TP would be the gold sink and it would only destroy 10% of the gold.
The player would also end up with at least 1 item in the end, so the equity cant be zero.

Ok. One item worth maybe 2 gold or so.

You’re undoubtably technically correct that it’s not a gold sink, but if I put 1000 gold worth of equity into there and end up with 2 gold’s worth in the end, it functions very like a gold sink from where I’m standing.

Personal gold sink yeah, but idea of real gold sinks is to destroy gold completely from the game, but in that case 900g of that 1000g will just end up to other players and still stay in circulation.

Which is what I meant by saying it’s an indirect gold sink. While equity is not gold, it’s convertible to gold. If I take 1000 gold of equity and destroy it then I have lost 1000 gold of opportunity cost.

If your house worth 100k burns down (and you have no insurance), are you not 100k poorer?

Items and materials are no convertible to gold except if you sell them to a vendor for a couple of silver each. Selling them in TP does not create new gold into game and gold you use to buy them from TP is not destroyed from the game.

You seem to be missing the math. Items are worth a value of gold. You are spending 1000 gold because that is the market value of those items. The fact that they are items doesn’t change that it’s possible to get 1000 gold for them. Therefore it is reasonable to say the trade is 1000 gold for 1000 gold. One recipient gains a cluster of items for 1000 gold, the other gains 900 gold for 1000 gold.

If you then flush those items down the toilet you are effectively burning 1000 gold that can no longer be acquired since the items no longer exist. Also, since 100 gold evaporated in the sale itself, even if you manage to come out of the deal with 100 gold of new items 1000 gold still disappeared from the game.

This.

Also, let’s not forget to mention the 15% trade tax on the TP when changing owner of materials, intermediate items and final products.

Some people should think before posting and examine the effect of ingame actions to their full extent. Not just 2 numbers changing between 2 accounts.

Maybe you should double check what you are posting. The mystic forge is not a goldsink but a material sink, its as simple as that.
And if I buy materials for 1000g on the tp, only 10% of my gold gets destroyed by the transaction fee, not 15%. The 5% were paid for by the gold of the seller for listing it.
Materials can only create gold, if you sell them to a vendor, so the vendor value is the potential gold gain, you are sinking by throwing them into the forge.

If you remove the forge, you need a new material sink, not a new gold sink.

https://wiki.guildwars2.com/wiki/Trading_Post

I see 15% getting taken out of the game economy.

QUOTE

Additional fees

Selling items on the Trading Post requires additional coin fees, based on the total sale price.

Listing Fee (5%) — This nonrefundable cost covers listing and holding your items for sale. This fee has a minimum of 1 Copper coin.
Exchange Fee (10%) — After a successful trade, the item exchange fee is deducted from coins delivered to the seller. This fee has a minimum of 1 Copper coin.

END QUOTE

Or did I miss something? Does it matter from who the gold gets removed when viewed globaly?

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

….

Yes, if viewed seperately in a close space with no interaction to other aspects of the game the amount of gold destroyed by the mf is minimal.

- Let’s omit the effect on price of items on the TP and the resulting trading post fees (which are directly related to the amount of items destoryed in the mf, especially for precursor crafting and all the intermediate steps).

- Let’s omit the materials needed to buy for conversion etc from Miyani for all those mf recepies (since technically she is a merchant ant not the mf)

- Let’s omit any effect on item destruction (salvaging instead of selling) the mystic forge has on the game economy

- Let’s omit the https://wiki.guildwars2.com/wiki/Mystic_Salvage_Kit

I guess if we leave out EVERYTHING and focus ONLY on the TP cost for direct materials, sure the actual gold sink is minimal. Then again, maybe just maybe the existance and way the mystic forge is implemented might affect quite a few things in this game economy.

I never said the mf is NOT a material sink. I just did not mention it since I did not feel the need to write paragraphs of text.

PS. since the topic of micro and macro economy comes up. Let’s start a debate aout behavior of players with different amounts of wealth since that is directly affected by the mf and has quite an influence on the total amount of gold (see gem store for exmaple).

(edited by Cyninja.2954)

Character voices drives me mad!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I give you: https://wiki.guildwars2.com/wiki/Replica_Job-o-Tron_Backpack

Problem solved (and a new one created).

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Because the mystic forge is designed as a huge gold sink. Nothing more, nothing less. That and some people really like gambling.

Changing any of this drastically would require alternate gold sinks to get created.

I have yet to manage to give Zomorros gold donations.
Its a material sink.

An indirect gold sink then? When someone buy or crafts 1000 gold worth of weapons to throw in there, they start off with an equity (if that’s the right word) of 1000 gold worth of items and may end up with zero equity.

In that case the TP would be the gold sink and it would only destroy 10% of the gold.
The player would also end up with at least 1 item in the end, so the equity cant be zero.

Ok. One item worth maybe 2 gold or so.

You’re undoubtably technically correct that it’s not a gold sink, but if I put 1000 gold worth of equity into there and end up with 2 gold’s worth in the end, it functions very like a gold sink from where I’m standing.

Personal gold sink yeah, but idea of real gold sinks is to destroy gold completely from the game, but in that case 900g of that 1000g will just end up to other players and still stay in circulation.

Which is what I meant by saying it’s an indirect gold sink. While equity is not gold, it’s convertible to gold. If I take 1000 gold of equity and destroy it then I have lost 1000 gold of opportunity cost.

If your house worth 100k burns down (and you have no insurance), are you not 100k poorer?

Items and materials are no convertible to gold except if you sell them to a vendor for a couple of silver each. Selling them in TP does not create new gold into game and gold you use to buy them from TP is not destroyed from the game.

You seem to be missing the math. Items are worth a value of gold. You are spending 1000 gold because that is the market value of those items. The fact that they are items doesn’t change that it’s possible to get 1000 gold for them. Therefore it is reasonable to say the trade is 1000 gold for 1000 gold. One recipient gains a cluster of items for 1000 gold, the other gains 900 gold for 1000 gold.

If you then flush those items down the toilet you are effectively burning 1000 gold that can no longer be acquired since the items no longer exist. Also, since 100 gold evaporated in the sale itself, even if you manage to come out of the deal with 100 gold of new items 1000 gold still disappeared from the game.

This.

Also, let’s not forget to mention the 15% trade tax on the TP when changing owner of materials, intermediate items and final products.

Some people should think before posting and examine the effect of ingame actions to their full extent. Not just 2 numbers changing between 2 accounts.

Leveling is too slow

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Troll is troll, and a bad one at that.

Are you happy with the gear system in PvE?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I still hope that anet will remove all the useless gear stat combinations with HoT expansion.
We really just need berserker in pve, all the others are just for unexperienced under lvl80 players. Especially if there would be only berserker gear left in pve it would make it way easier for anet to balance the enemies right.
(You saw at HoT beta that the enemys are easy targets, they only took like hours to kill because of such useless stuff as celestial gear.)

Best solution and all problems solved for everyone: Remove every gear that isn’t berserker.

Was about to say the same thing about celestial gear. My god was the whine unbelievable during beta because stuff just woudn’t die.

trait changes .. I fear this

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Oh geez. My bad.

Still, it doesn’t seem logical to complain about misinformation.

Again, my apologies, OP. Ignore the man behind the curtain!

might be sarcasm BUT they aren’t necessarily IRRATIONAL ..

Bioware said they weren’t doing the same thing WoW had done and though the graphics to the “trait” tree or railroad was different IT was the same thing..

hey I won’t say another thing about it though as IT is their game .. and the yes men have the floor I guess ..

The yes men have helped WoW with their 13 billion players down to a much more manageable number and SWToR had a smaller community (not unlike GW2 but GWs was a bit bigger AT times but only because the game is FTP) but it has shrunk quickly with the advent of the changes.

Except that anet have been quite clear on what and how traits are getting changed and you are working of an uneducated basis.

You can fear and moan all you want in darkness, or you could read up on how the system changes and actually contribute to the disscussion.

That is what people have been pointing out.

What you stated about WoW and SWToR is untrue. Those games experienced dwindeling numbers due to many reasons, none of which can be attributed to a single change.

- WoW is fricking 10 years old. Their player retention has declined and a lot less players start the game from scratch. That is absolutely normal for a game that age

- SWToR was a blant WoW clone with star wars liscence which did many of the things worse than WoW (and other comparable mmos). It got boring fast once the novelty wore off

What's the general consensus on Precursors?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

General consensus is that prices will go down. Question is if that is correct.

Since almost no one knows details about how precursor crafting will work, it’s a swing and a miss situation. It can go either way.

If precursor crafting is insanely hard (and/or expensive) we might see precursor prices remain the same or even rise (on the cheap ones at least).

If precursor crafting is a valid alternativ the prices should fall.

Considering a lot of people are saving up for the new legendarys or expect to finish their old ones for whom they are only missing the precursor. The trading post going crazy over the first couple of days post expansion is likely.

Are you happy with the gear system in PvE?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

End of discussion and we all can go home, really…

You mean, we can all stop playing.

IF this would be true :

The problem I see is that a lot of people run around with useless crap, taking time to kill an enemy sometimes 4 or 5 times longer than with other gear

…which in fact is nearly impossible, since for that you really need to mess your character up big time.

I simply love the different gears. Not because they are really viable, but because players have options.

Like :

There would be no time spent grinding for stronger gear, and gear progression would solely be cosmetic.

First : grind for gear ? seriously ? you call anything in this game a grind ? If so, please don’t play any other mmo’s because you’ll be hugely disappointed.

Second : if gears would only be cosmetic, i’m sure that you would lose about 80% of the players after about 3 months. The whole purpose of an mmo is to progress through it while obtaining better and more suited gear. Bit like the “quest for amazing loot”.
Without it, people wouldn’t simply play unless it was solely to pvp.
Doing bosses ? why would you, no need for new stuff.
Doing dungeons ? why would you ?
Doing fractals ? why would you ?

You get the picture. Players either choose to play the game like they’ve been ‘told’ how and with what gear they “have to” do it, OR, they choose to do their own thing, wear the gear they want.

I’m really fed up with all those idiots who think everyone has to follow the way they say they have to because it’s so frikkin awesome to speedrun dungeons 25K times… instead of letting people choose the gear they want and the way they play.

I do play a full zerk toon, but it’s not the only one and i’m sure as hell not going to make 3 of the same bland toons in the same ‘meta’.

The ONLY reason players state they don’t want different stats or gears , is because they want everyone to be the same as to ‘compete’ on the same level.
Sorry to burst your bubble, but that aint going to happen, because once it does, you’ll be playing the same mindless robots like yourself then.

It’s my hope that I won’t need to start carrying multiple full gear sets just to be able to do different content

And that is what i think more sensible people think about when talking about upcoming changes.

I think you missed the point of this thread by like a mile.

Just for your information, guild wars 2 endgame is all about bling and looks. Stay around for more than a month and you’ll notice that too.

Miyani and her mystic Toilet should Go!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Because the mystic forge is designed as a huge gold sink. Nothing more, nothing less. That and some people really like gambling.

Changing any of this drastically would require alternate gold sinks to get created.

Unscrupulous guilds...?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

GW2 is very lenient and allows for people to be in multiple guilds at the same time. There is nothing stoping you to be part of a small guild of personal friends, and part of a big guild with multiple members.

That’s kind of the problem. If you try to do this you are more than likely to be booted from the large guild for non-repping while you play for the small one. Or even vice versa in some instances.

Any semi decent guild would not do that, unless you never represent, but then why are you in the guild to begin with when not socializing in guild chat or running guild events. Also it’s more likely that a small guild would boot you than a large one. Large guilds are swimming in currency.

This is a problem with craapy guilds, not the game design.

Are you happy with the gear system in PvE?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

A side grade to current zerker gear would be welcome.

A new “zerker” set to replace the old one would be very anoying. Means all ascended equipment has to get regrinded only to end up where we are now.

Many people don’t understand how complicated in the current game it would be to create side grades gear wise. Some think it’s just a button switch here or there. We could end up with an even worse system post change (for example having to lump around 2 or 3 full gear sets. have fun grinding that).

Also meta gear already is not only zerker. Engi and Mesmer benefit from assassins most, ele’s can run celestial for support builds, necros can run condition damage splashed in.

What I rather like to see is:

- more viability for different team setups (2x Ele, 1 guardan, 1 warrior, 1 Thief is getting stale)
- more varied pve content except only pve zerg
- challenging solo content (queen gauntlet like)
- more ways of aquiring gear

Am I happy with the current gear situation? Sure. PvE gear is easily auqired up to exotic and no one will care what you wear unless you do very obvious low damage and/or use wrong utilities. High level fractal pve is the only one where ascended armor gets important.

sPvP has varied sets getting used depending on role in match and class.

WvW is split between roaming and zerg, again very different sets from each other and pve.

Every one unhappy and expecting for some holy grail getting introduced into the game and opening up all of the gear sets, or even only +healing or other defensive stat gear. Yeah, good luck on that, but don’t come here complaining when the meta simply changes to a different damage type which you still will have to grind.

curious how Rev customization will be handle

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Worst case:

- 1 weapon set
- 2 legends to switch back and forth with fixed healing, utility and elite
- elite specialisation that will give 1 extra weapon

Better case:

- 1 weapon set (don’t see this changing)
- 2 legends to switch between. seletable heal, utility and elite per legend (likely only heal and utilities)
- new weapon and/or legends with elite spec

One thing to remember, the revenant has unlike any other class no direct cooldown on his utility and elite skill. Giving this class to much room an flexibility would make it near impossible to balance. Expect more rigid builds but more flexible combat. When 9/10 of your skills have almost no cooldowns, you rarely have nothing to press.

Where is promised challenging HOT content?

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Don’t feed the troll. Seriously guys, this was obvious bait…

Unscrupulous guilds...?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Guilds in gw2 generally are terrible compared to other MMOs.
There is just no commitment.

In Gw1, I knew everyone in my guild always. Even when I was relatively new to the guilds, everyone. 100 people imo was more than enough and now it’s up to 500? Really?

My favorite guilds in gw1.. Aion.. had at most 25 people in and the mainly active ones were about 1 full guild group.

It generally meant I had to wait for them to log in to do stuff, but that was okay because we had the same goals

Guilds now imo, are just an extended LFG tool with small core groups

There are very few guilds imho where everyone knows everyone and everyone shares a common goal

And that is exactly the problem. Not everyone can play 24/7 or be loged in every day for 6 or more hours.

Small guilds with limited people rely on every one to no-live the game or very strict schedules so people can tackle group content. This becomes excedingly more difficult once you are out of highschool/college and god forbid have a family.

GW2 is very lenient and allows for people to be in multiple guilds at the same time. There is nothing stoping you to be part of a small guild of personal friends, and part of a big guild with multiple members. I even dare say, the 500 member cap is more a problem due it it being to small instead of to big.

Some big WvW guilds or guilds from other games have run into that cap and were forced to create twink guilds, especially post release. Not fun.

Imagine Keeper was Zerker

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Keeper is bad??? I missed that memo. I think it is quite good in fact.
And PS: I have a set. No recipes though. Thank you fractals.

Keeper has its uses in WvW. Pve wise it’s mediocre and outperformed by zerker or +toughness IF you want to go defensive due to the poor scaling on +healing.

Mai Trin rez exploit. -Fractals

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

Is there any ETA on fixing this lame exploit? I started doing fractals after the PVP season ended and at first I was doing them with guildies and grew to love this encounter, however I’ve started pugging it lately and this exploit seems to be the norm whenever this fractal boss is rolled.

I know dungeon/fractal exploits are usually left in forever but I feel this one really trivializes this encounter and that it would be an easy fix.

I’m getting annoyed by people yelling at me for rezzing others during this fight.

I’m sure the dev team is aware of it as it is pretty popular, however I won’t say how it’s done here incase I can some day get a team that doesn’t just exploit it. If details are needed by a dev I will PM them upon request.

Let’s dig a bit deeper on cause and effect of said proposed fix.

First off, many groups do Mai legitimately , at least at fractal 40 and 50 going from my experience.

Second, let’s have the other fractal bosses fixed as well then. Fixed? Yes, fixed! Having a 1 in 3 chance of drawing the “anoying boss” after 40-70 minutes of running fractals is certainly not enterntaining. Either up the difficulty on the others, or bring Mai in line.

Third, if Mai gets “fixed” so that ressurecting does not work (let’s assume this need fixing). This would just put even more pressure on perfect group setups just to make sure you can finish the dungeon. Why not perma ban necros and rangers right away since they will never get taken along unless they make their own groups (and those will fill up slower).

Fourth and final point. Fractal rewards are in absolutely no relation to length and difficulty of fractals at the moment. There is no reason to thin out the fractal running population by buffing the most anoying fractal boss.

If you want to fix something, fix the exploit wich allows people to completely skip Mai and finish a different fractal for the daily reward. Now that is a fix I can get behind.

Issues people skirt over

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

For all those saying, come back when HoT is ready

Okay, so veteran players leave the game (making it less active than before)
They get on a new game and enjoy that, then see the new price tag for content in gw2 and decide to stay where they are. OR go somewhere else

I have to strongly disagree with this. GW2 is in that respect similar to GW1. You can take a healthy break and come back and enjoy the game anew.

That’s what quite a lot of people are doing.

Many gamers also don’t “get another game and leave”. Many gamers play different games all the time, at least I do. Some more active, some less. If I get burned out on one, I certainly will not stick around until I’ve got no compassion left at all for the game.

Also the reasoning that people might not return is flawed. If they don’t return, them staying would not have changed that. It just might have held them for a couple of weeks longer until they deinstalled for good.

Too short beta window

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

That’s a terrible idea. Telling someone to quit until expac and then having the pay when they return to play it?
Why would they come back at all? :s

Good question, but why should they stay in the first place when they are obviously not enjoying the game?

Sometimes it’s best to take a healthy break. No reason to chain ones self to a game that one does not enjoy. If they return in the future, great. But that decision is more likely to be positiv and happen after some time away from the game instead of a permanent negativ attitude drag along.

Imagine Keeper was Zerker

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I just noticed that I had a few Keeper’s Recipes on an old character, I was really surprised at the selling prices. I feel like I just found lots of treasure in my attic, whose prices will keep going up over time. The name fits too, Keeper’s(lol).

So let’s imagine for a second that Keeper stats were buffed and became more favorable than Zerker stats.

There are only 2 Keeper Visor Recipe available on TP at 299g-399g
There are only 6 Keeper Breastplate Recipe available on TP at 279g-339g
There are only 7 Keeper Warfists Recipe available on TP at 297g-490g
There are only 3 Keeper Tasset Recipe available on TP at 400g-890g
There are only 7 Keeper Pauldrons Recipe available on TP at 419g-750g
There are only 2 Keeper Greaves Recipe available on TP at 339g-396g

1) The total price to buy just the recipes to gear a Heavy would be a minimum of 2033g and a maximum of 3264g
2) There would only be 2 accounts in the whole of GW2 that could buy/craft maxed best armor on a Heavy(excluding those who already have the recipes to craft such armors), provided someone doesnt manipulate the market and buy all of them, and sell them 4000g apiece.

Would you then finally consider the game a grind?
Would you then finally consider the game pay2win?

I think we are lucky that Keeper stats are bad.

You sir, have no idea what p2win means and it saddens me that you don’t even understand what the difference between recepies on the market and recepies in the game economy is.

How the PvE dailies can be improved.

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

This looks and feels a bit like another “boo, double fractals dailies” thread but quite well disguised.

Yup and it totaly is. Obviously only outside overworld shall be considered PvE hence forth.

But I do agree, it’s unfair dungeons don’t get a mention in daily steps. Anet, please introduce daily dungeon paths!

Anet prob should just add “Daily login” daily. It would give you 10 ap and all rewards from all the dailys lol.

Absolutely, I already see the next wave of complaints coming though:“I couldn’t log in due to reason xyz. Make it so I can log in 1nce a week for my daily steps.”

At some point one should start to wonder, why log in at all?

(edited by Cyninja.2954)

[Suggestion] recipe scroll account unlock

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Not going into the effect this would have on recepie value. Personally I would love to see this change, though I only make sure to learn everything on my main.

But the main problem here is not the way recepies are implemented or handled ingame.

The main problem is the OCD some people have. I’m not sure a game should be balanced around some players obsessive needs.

empty silverwastes

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

- open your contacts panel
- look for people taxying into SW maps
- join such a group, teleport into that persons instance of SW
- …
- Profit

Too short beta window

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

It’s to give the illusion that players opinions matter when really all they are testing is whether the whole thing runs with real players. At this late stage in development there won’t be any major changes and it’s more of a marketing ploy than an actual test.

Why would player opinions matter in a stability or servers stress test beta?

You do understand that beta’s are held for different reasons, and one this short will certainly not be focused on player feedback as far as game changes go.

Some people, really…

PS. while at it, going by your posting history, you might want to take a break from something you are this negative about. Come back for HoT and enjoy the game. People on the forums don’t have to deal with a negative nancy and you get to play something you enjoy. It’s a win-win.

(edited by Cyninja.2954)

To waypoint or not to WP

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I do this as a courtesy to the others around me.

It’s no courtesy to me; I want you fighting, not jogging back from a waypoint (with noted exceptions like MKII).

Almost every one in this thread has explained that waypointing is almost always better instead of rezzing someone fully dead.

You can stay stubborn and try to find excuses for being lazy and waiting for someone to ressurect you, or you can do every other player around you a favor and take the social approach and walk if fully dead.

The amount of events where ressurecting really would be beneficial can be counted on one hand, and most of those are not reworked old meta events with no or insanely long timers. Most newer events (and going by what we can see in the beta) do NOT and will NOT benefit ressurecting fully dead people.

To waypoint or not to WP

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Player is now back in action and does his 10k dps. He would have to do full 30 seconds of 10k dps to even break even on the investment of time on people ressurecting him. Now let’s multiply this example up by 3-4 people dead. Am I getting some where?

Yeah, you’re proving my point. It only takes 30 seconds to recover all of the lost hit points, which is exactly what I was saying. Except I didn’t include specific numbers. Also, I was arguing only for 1 player to rez, which takes 5 times as long. But, by limiting it to 1 rezzer, it becomes an easy comparison to make: if it takes longer to walk back than to be rezzed, it’s better to be rezzed.

However, I think it takes longer than 5 seconds to rez someone with 5 players (which works in your favor). I’ll try timing it a few times to see what the real number is. Every second it takes favors your argument.

This statement of yours also added another facet to your argument that I hadn’t thought of before: loss of armor. When a player dies and is rezzed, his armor is less effective. Therefore, he can put out fewer DPS, and is more likely to die again that he was earlier. I’m not sure how to quantify this, but I think it serves as a kind of tie-breaker. (It has to be significantly longer to run back than to be rezzed, not a simple equation.)

The numbers I gave where an example. I reality the numbers are way worse and not in favor of rezzing.

Also the argument that we are accounting for 1 rezzer makes no sense. 1 rezzer takes 5 times as long kitten to get someone up. Result = the loss in total damage is the same, the time it takes for the dead person to make up for it is the same, just the event timer has expired more.

Except I didn’t include specific numbers. Also, I was arguing only for 1 player to rez, which takes 5 times as long. But, by limiting it to 1 rezzer, it becomes an easy comparison to make: if it takes longer to walk back than to be rezzed, it’s better to be rezzed.

Incorrect. You lose 2 times the dps (1nce from the dead + 1nce from the rezzer). So no, it means if the times to run back is (2 x time it takes to rezz) it might make sense. Since rezzing someone on your own takes about 30 seconds or more solo while in combat, make that at least 1 minute of walking time. You can get very far in 1 minute in gw2.

It’s simple, listen to what most people say, if completely dead, waypoint.

(edited by Cyninja.2954)

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

I have to say, some people are very fast to judge.

The class is not even done design wise. Also the way I see it, revenant will not be top spot dps, that would be nuts.

Tell me again, how many classes can use they utilities almost at wish with no cd?

Only one coming close is thief with weapon skills.

To believe that revenant would be top dps with that amount of skill constantly available is very far out.

Maybe alternative support, medium damage or something along those lines.

New Player.

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Yes, I was refering to later available methods of leveling twinks since I wanted to express my sentiment that leveling or twinking is not to be feared.

Your first character should take you about 36-48 hours (maybe a couple more) and you should really enjoy the trip. Remember also that most classes don’t come into full pre 30 or even 60 since you are lacking skill, traits, etc.

New Player.

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Go guardian, don’t expect to be a healer, more like combat support.

Elementalist works too, but is one of the (if not the) most complex class and might turn you off the game until you understand the basic mechanics a bit better.

Leveling does not take long (any where between 2 minutes to max level and maybe 2 2 days).

Real life example of Trading post flipping

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Flippers (or Auction manipulators in other games) are parasites and leeches, just as stock/FOREX traders are in real life.

In my opinion, items bought from Trading Post should automatically become account-bound, and materials should go into some special part of the bank, from which they could only be used for crafting, so they can’t be resold.

Sure, can I already sign you up for one of the first to come whine again when ressource prices go through the roof? Not to mention most other items as well since people will hold on to them a lot more.

gold to gems

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I don’t disagree that when players have more gold they would spend more toward “free” gems but there needs to be a reason, in most cases, to do the conversion. From late Nov 2014 through end of Feb 2015 the exchange rate trended downward. There was a couple of spikes when something desirable came out but for the most gold to gem rate declined roughly 20-25%. Was there a huge up surge in Gem sellers or a drop off of Gem buyers?

Without information from anet we can only guess/speculate. Over winter months and especially christmas many games see an increase in activity on average.

My guess would be many returning players, some of which bought gems to “catch up” and requip their left toons. Maybe some new players, but those don’t go into gem buying unless they really enjoy the game.

Less desirable items probably ment also less gems bought for gold.

Currently we are seeing people take breaks from the game or farm in DT and SW, especially SW being quite profitable in preparation of HoT. That combined with the huge amount of new skins the last 3 months (what was it, 4 weapon sets and some outfits in total or so?) combined with other gem items is probably why the trend got interupted.

(edited by Cyninja.2954)

gold to gems

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I disagree. Gold availability and drains don’t really effect gem prices. The players who are buying gems arent spending their gold on other things in game, so the sinks arent being utilized.

That’s not entirely accurate. Even if you had the sinks to remove gold as fast as it was made, if people are buying gems with gold the price will go up.

The ONLY way to influence or reduce prices for gems is to buy gems and convert to gold.
The gem exchange operates independently from the general economy.

But I dont agree that ability to make gold, or the gold in the economy, influences or effects gem prices. If gold wss diificult to come by, youd still have people using it to buy gems. It just might take a bit longer to get the amount they want, but they’d still do it. You say that not everyone is a student, true. But also not everyone has a bunch of extra money they can spend on video games either. But the system helps those without disposable incomes. Those who can buy gems, do and convert to gold, which helps those who cannot afford to buy gems very often, by keeping prices lower.

And now we are at:

Yes, there is a weak tie to the economy. How could there not be?
But the point I was trying to get across was that it’s not as stong as is implied in this thread.

Sure making money can influence peoples decision to buy gems with gold. However, I don’t believe that it has such a great influence as to cause the gem prices to be where they are today.

But if you are linking and quoting John, you might as well keep reading:

The gem pool expands when players trade in gems for gold. If you assume two stockpiles of currency, it works pretty much exactly like you would expect.

What does this tell us? That the growth of ones side supply is a factor. Is it the biggest factor visable in data? Certainly not since it has multiple indirect effects. Is it a factor. Still yes.

EDIT: the 2 stockpiles he refers to are the total amount of gold and total amount of gems available (not the ones sold for gold on the market). Thus incentives to trade one for the other rise and fall with the rate at the trading post.

So yes, if the gem stockpile grows faster or similarly fast as the gold stockpile (in ratio, not total) we would effectively see no change if the same amount of people remain converting (not factoring for people having everything they need/want for gems etc.).

And we are back at growth of the gold stockpile affects the gem price.

(edited by Cyninja.2954)

GW2 going simple

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Unfortunately people that liked to play with their build are only minority – AN said that most player didn’t change there skillbar or played only cookie-cutter builds. So we will always see simplification in every aspect of GW2 as there no reason to make it otherwise.

This. For everyone refering to GW1 with their pink tinted glasses (and don’t get me wrong, I love GW1 even though I had no one to play with since every one was stuck in WoW).

Only a very small fraction of the player base actually made their own builds. And I’m not talking about that “I created my own leveling build all the way through Prophecies” builds. I’m talking endgame viable or GvG viable builds that were amazing. Most people went with 1 of 2.5 options:

Option 1:
- made a build with skills that seemed fun and threw in a random or somewhat appropriate elite

Option 1.5:
- same as option 1 but with actual synergy between skills

Option 2:
- went on pvx wiki (http://gwpvx.gamepedia.com/PvX_wiki) and copy pasted the latest cookie cutter build for their class which they then kept until it got nerfed or forever

gold to gems

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

All I’m saying is the amount of gold and gems players are hoarding on their accounts have no direct impact as to what the current exchange rate is. Only the pools internal to the exchange matter for calculating the rate.

If the money supply craters tomorrow and nobody has any gold what so ever. The exchange rate is unaffected, it still requires players to sell gems for the rate to go down.

No, it does not have a direct impact. It has an indirect impact. But that was never part of the argument or disscussion. Yes, the gem market gold price is defined by the amount of gem currently in supply, every one knows that.

The argument is about if inflation on the gold side of the market at equal real life gems introdution into the market on the other side(gems get bought with $$$ and sold for gold) has an influence on gem prices. To which the anser is: yes.

Transparency regarding unsalvageable items.

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

To say that I should have to research any item I might consider salvaging is a little silly to me. Yes, I put the upgrade in to try it out. I trusted that it would be just like any other exotic of its type, and yes, as I stated in my first post, I understand that WvW items cannot be salvaged. Restating what I’ve said already: I’m not arguing my case, I’m arguing that Anet make this more transparent for future players that might run into the same problem.

Oh not every item, just the ones you plan on putting upgrades worth 1/2 a legendary in.

Yes, a basic notification of if something is salvagable would be nice. I totally agree on that.

Transparency regarding unsalvageable items.

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

So wait, you put a 1,000 gold upgrade into an item to try it out? Without doing ANY type of research on either item (who knows, maybe the upgrade couldn’t be retrieved etc.)? You’ve got balls.

https://wiki.guildwars2.com/wiki/Twister_in_a_Jar

Reads clearly:“This item is not salvageable, but can be used in the Mystic Forge.”

And while we are at it, WvW items too can’t be salvaged. Just fyi.

Also when using any salvage kit it should be very clear that it’s not salvagable since it turns read.

You are in Luck though since http://wiki.guildwars2.com/wiki/Upgrade_Extractor might work.

Next time, do some basic research when risking this amount of wealth or be prepared to lose it.

Real life example of Trading post flipping

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Thus people flipping move on to second tier goods or ressources. Let’s make those account bound too.

Let’s make everything account bound, but then we are left with no ingame economy.

Account bound after selling and account bound after dropping from the world are two very different things.

And yes, you could process some materials one time before selling them but at least you would have had some sort of participation in the process beyond buy out a hasty seller to milk a hasty buyer.

Again its a question of do you think flipping is good. If yes, no worries. If no, we DO have the tools to end it. Decisively. Because virtual economies have tags that don’t exist in the real world.

I am fully aware what you were going for. I was just hoping not having to go into to much detail.

For example:
Account bound after dropping would never be able to supply the amount of ressources traded each minute/day/week. This would completely destroy these markets. Probably make them spike insanely high since that’s like removing a huge part of the supply.

Second exmaple:
Ressources would become more valuable since they could theoretically get processed into items which then again could be resold thus circumventing the restriction (unless we make everything we create instant account bound). This creates more demand = prices increase. Not even going to analyse what making everythig crafted account bound on aquire would do to the economy.

I never said the tools where not there. I merely pointed out that it’s not a simple solution as most people believe and the OP didn’t even given any suggestion.

(edited by Cyninja.2954)