A few things OP – Guild Wars 2 isn’t a game where you don’t have to grind. The philosophy of GW2 is that you shouldn’t have to grind for gear that allows you to be viable.
This.
Adding to that, 70-80% of the skins and appearance items are dirt cheap. People just need to not focus on the most expensive ones.
I completely agree with this, more content that is Difficult, with appropriate rewards to balance difficulty vs incentive.
I also like the idea of raid tokens, as this would allow us to acquire unique gear that cannot be obtained anywhere else.
I wouldn’t mind possibly selling this completed gear to others for profit, and the only way to access it is by having a certain degree of player skill. The rest of the players who do not possess such skill/time should have to compensate those who do.
Only if said cosmetics/rewards are account bound and as every other game when the 1% are done chasing the carrot its gradualy lowered so in the end everyone will be able to get their cosmetics
( while said 1% are chasing their new carrot ofcourse hehe )
No, just no. Let’s not WoW this game up. There is no need to make content easier as time passes devaluing the work of people who completed it. We do not have powercreep to force people to regear and asthetics are a huge part of endgame.
Devaluing them would be a huge factor.
Yes to the account bound idea. No reason to introduce more over expensive hard to get items to the TP. Taking legendarys out for new HoT legs was a first step.
I like the idea of fractal chests since getting a skin and on top of that a skin you want is abysmal small.
Not even counting if you want to get them all. I’m currently missing 6 more skins, not counting on any of them helps keep me sane.
I disagree about being able to instantly buy the skins for fractal relics. That would devalue them tremendously. Maybe for 100 pristine fractal relics or so per skin. But even then there would be a great increase in skins.
That’s a new one.
With crafting, explore experience, dungeon experience (and the amount of dungeon paths getting sold) and the already low amount of experience needed, I don’t see how they could streamline leveling even more.
Oh and that’s not even touching on things like:
- experience boosters
- Tomes of Knowledge (https://wiki.guildwars2.com/wiki/Tome_of_Knowledge)
- writs of experience (https://wiki.guildwars2.com/wiki/Writ_of_Experience)
- experience scrolls (https://wiki.guildwars2.com/wiki/Experience_Scroll)
You sure you’ve played other MMOs bevor?
This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.
Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.
This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.
It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.
Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).
Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.
I did LS1. There is absolutely NOTHING like this in the game. You have very limited vision to compare it to anything that exists.
As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.
I said similar, not exactly. And we did have massive contribution events, and people got bored towards the end of all of them.
What you want has been done in other MMOs (original Alterac Valley in WoW vanilla is the first one that comes to mind) and it has never been received well over a medium or long time period. People get bored and start doing stuff only for the rewards.
And the novelty disappears very fast once you’ve seen the event unfold once or twice. I’ll say it again, maybe in WvW. Not worth it in PvE.
I’d replace the excessive chat filter with a different system.
…where if enough people blocked your chat, you got zone muted for a while.
…where the default method of blocking someone’s chat only lasts 1 hour. A permanent block would require clicking some ‘are you sure’ box,
The idea here is to flip the system.
…make it active – it only happens if enough other people on the zone with you find you that bad…I like this idea
Except it is going to be a lot trickier than it seems.
- If the triggers are too generous, then we’ll see more gold selling messages in a shorter period of time.
- If they are too sensitive, we’ll see small groups organize to troll individuals.
It’s still s a great concept for ANet to explore. Maybe they could combine the current passive system (automatic triggers for certain types of messaging) and an active one based on how many players block.
Cryptic built a similar functionality into its game system. It was abused mercilessly by players. Never give players more power over other players’ experience than you absolutely have to. It is always going to be abused, guaranteed.
This. Players can be as**** and will find ways to harass other players. Every developer needs to be very careful how far they open the cookie jar.
This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.
Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.
This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.
It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.
Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).
Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.
Everyone’s block list? I delete gold sellers after they go dark. By my experience they are banned by then and don’t light up again.
You can always put a nickname on them, say the month, and delete them when a month is up if you are worried about deleting one this is still operating.
That is a useful solution to sort of fix the problem. But I have to agree with Surbrus. There is no reason why deleted and permanent inactive accounts should stay in block lists. It’s not like they will ever come back (and even if it was a hacked account that gets restored. chances are you might want to hear from that person again once the true owner has returned).
It shouldn’t be something to complicated to implement. If need be make it a button you press that checks all accounts in your list for if they are still active.
i cant trust that method because gw2 seems to have alot of people who are trigger happy with the block button….i mean they block u for small talk for crying out loud
People block you for stuff they deem block worthy. On the contrary, my experience is that most people are way to lenient when it comes to blocking and will only do so if they really feel like they have to.
If your experience with this is different, you might have been unlucky, or your opinion from what is block worthy greatly differs from other peoples.
I guess some people will try to find the most ridiculous reasons only to make they’re selfish playstyle viable. I keep repeating that is not the gear i’m complaining about, yet I still get replies about Zerker this Zerker that WHEN I was actually talking about USEFULL group utilities.
well, I think you are exaggerating a little bit. For fractal 50, once in a blue moon I actually find group that is terrible enough I bother to complain.
I’m sure 95% of the guardian bring reflect for fotm50.
And sometimes people just dont’ know why people use build the way they do. I use staff/GS for legendary imbued shaman on my guardian. Some people laugh at me for using staff, when guardian duoing the encounter use staff too.
Well yes and no. True high level fractal groups usually tend to go smoother than say groups in their 10s or 20s. The difference between a smooth 45 minute pug, a normal 1 hour pug and a bad 1 hour 30 minute group is mostly not even down to only team composition but player skill.
I’ve had groups that were idealy setup go terrible and groups with not optimal classes like ranger or necro run smooth as butter. I run Mesmer and Guardian in fractals 40+ and I can tell if that other guardian or mesmer have their class down or not. I’m not even talking about fancy stuff wich sometimes is just icying on the cake (and the moments where I go “wow, that was a cool move, haven’t thought of that” have become quite seldom). I’m talking basic core things that should be a given.
Guardian has 3 utility slots. At least 1 of those can be wall of reflection. It’s probably the 1 utility you never need to switch out in fractals. Slap on a Shield of the Avenger and Retreat and you have your go-to starter spec. Know when to use “Stand your Ground” and “Hallowed Ground” and the Harpy fractal should have no one falling down and stacking buffs prefight is more efficient. These are things I consider the bare minimum as far as knowing your class goes at fractal 40+. And if you are not using them, you’ve gotten carried most of the way.
Now a decent guardian might slot in a Greatsword for Arch Diviner and during his stuned phase pull the top 3 enemys together into a wall of reflection so they can get burst down (Mesmer does the same with focus pull. while at it, focus pull and knowing how to use it should be a given). It small things mostly that make the life of the group easier without most people noticing what you’ve done.
And this is not even touching on the subject of switching traits or weapons inbetween fights.
So yes, usually groups perform decently. That is mostly due to 1-2 players picking up the slack for the rest that play “okay”. That’s why a good Elementalist or Guardian are currently the 2 classes with the most impact. Because you can negate enough damage to cover for sloppy dodge or evasion mechanics of your group members.
You avoided the integrity of the question AGAIN. All in an effort to put up some “this shows you know nothing” ad-hominem that has nothing to do with the topic.
So I’ll just ask again, until you either forfeit or provide a reasonable answer to it:
Why not replace all PvE gear with a single set that provides enough HP for noobs to learn and enough damage for veterans to speedrun, with some conditions included, while keeping WvW gear choices a matter of their own?
Can you stop strawmaning now or do I have to clarify the same question 10 times over?
I’ve given solid reasons, as have others. You not accepting them is your choice. Going by your posting history there is no reason to continue this disscussion if we go by the basic idea that a disscussion is the exchange of ideas.
All you accept is your own opinion and arguments while dissmissing, often in a hostile tone, others or repeatedly reasking the same question ignoring all input given.
Feel free to continue on your futile quest. I’m going to continue to enjoy this game and take it for what it is hoping anet stay on track.
While at it, can we get this thread closed. It has been derailed enough and has turn into the traditional “I want traditional trinity” and “I don’t want traditional trinity” circle disscussion.
Or merge it with one of the other threads.
Wall of boring zerk meta fanboyism
Then why are we not removing gear stats from PvE? What the kitten is the point of having a CHOICE in PvE at all, if like you say you can do everything in zerker?
Oh and don’t give me the “learning” argument bullkitten. Everyone and their mom can go straight to zerk and that’s exactly what happens in most cases. People get to level 80, ask in map chat what gear they should use, get told to use zerk and roll with it. Also, over 3 years most people have learnt their dungeons.
If you’re not playing a guardian as a nuker then why even use zerk on it? See, it makes no sense. Also, I thought you didn’t want trinity? So why do you want variety in roles in a party? Why do you want a guardian to use reflects or a thief to skip through difficult puzzles? I thought you only wanted damage here and no class interdependence at all? According to your logic, all classes should be able to do exactly what the guardian and the thief does, there should not be a “looking for guardian” or “looking for thief” in LFG because of this, and yet there is, because as we both know that wall of reflection is useful.
Your posts are so full of hypocricy, double standards, strawmen and what not, it’s just ridiculous. You are surrounded by this huge mass of zerk fanboys who make you think that what you say is logical but it really isn’t.
So yeah do answer the question without going into some fallacy like “because new players need to learn”. Why is gear choice needed in PvE? You have made a very clear point that you can do everything, including supportive roles, with one single gear choice, so yeah. Why not have a gear set that provides enough HP for noobs to learn and enough damage for veterans to speedrun dungeons? Think of the valkyrie set, that would be a perfect example of an all-round set everyone can make use of. Let’s make gear choices a PvP / WvW exclusive thing and put everyone in Valkyrie/rampager-like gear.
Oh and please do me a favor and don’t backpedal on what you just said or start strawmaning again, stop being so evasive, get your act straight and answer the topic at hand.
- because zerker is not best in slot for every class (mesmer = assassins for example)
- because not every player functions equally efficiently with zerker gear (yes, some players will never be able to play in zerker gear due to lack of relfexes etc.). This point alone shows how little experience you have with different levels of player skill of others.
- because different aspects of the game require different approaches. Someone soloing a dungeon might not go for pure zerker gear
- because wvw and pve share gear and equipment (even if you don’t care about wvw, it is part of the game and getting played and deserves mention)
You consistently fail to understand that gear does not have the same role in this game compared to other traditional mmos. Your traits and skills are what your build is, your gear just compliments this. Whats funny is, you complain about BiS gear here, but are fine with it in WoW (where best in slot exists for every class and role, just lookup http://www.wowbis.net/ ).
Or use other thirdparty online stores (cough amazon cough) and get it even cheaper. Unless you want to support the devs and ncsoft.
GW2 isn’t WoW. They give us new content CONSTANTLY! Guess how much of that content has been something that you had to buy… None of it. What’s the issue here? If you just love the game and want to support them, there is some really cool stuff in the gem store with no pay to win-ness to it. I say keep up the good work ANET. Y’all rock.
You’re right. It’s not WoW.
In almost all WoW expansions, you get new dungeons & raids, new pvp maps & modes, new continents & zones, new classes, new races, new crafting professions, new gear, new mounts & pets, new skills & talents, new game mechanics, new quests & stories, new arenas, etc. And this is just the expansions. After that, they constantly update the game throughout the expansion’s lifetime (the exception is WoD so far).
Just read each patch notes from patch 1.0 to patch 2.4, and you’ll realize how much they added in around 3 years: http://wow.gamepedia.com/Category:World_of_Warcraft_patches
And while doing all that, the game basically stays the same and the actual max level area does not grow beyond the size of half of GW2 map (because having 90% of low level maps go unused is content). There is a reason why after and before every expansion there is a huge rise and drop of players. People check the new stuff out, get bored and leave again.
Or did you miss this: http://www.mmo-champion.com/content/4878-WoW-Down-to-7-1-Million-Subscribers ?
Not even going to comment on the major difference in budget.
snip
So what you are saying is, another player who you met noticed that the game was not to his liking (in similar ways you dislike it), offered you to return with him to WoW (which didn’t work out due to regional restrictions), and eventually has not loged in since, while you stay and log in to play still feeling disapointed in certain areas of the game.
Intersting how 2 different individuals with shared distaste for something come to two different solutions.
- His solution being to leave and go back to something he enjoys more.
- Your solution to stay around in an enviroment you do not enjoy and try to actively change it.
So what I take from this is, you would want to deprive everyone else who enjoys GW2 for what it is of their fun, because you want the game to change to something already available elsewhere. That does seem mighty selfish would you not agree?
(edited by Cyninja.2954)
If you were unjustly kicked I would report them. Anet does track this sort of thing. If your kick was warrented I’d suggest to forget about it and move on.
You forgot a couple there (see https://wiki.guildwars2.com/wiki/Weapon):
- pistol
- scepter
- focus
- torch
- short bow
- staff
- trident
Your argument about caster weapons is absurd. Mesmer use pistols and swords, Guardians use scepters, foci and staves. Just because you don’t consider a weapon choice valid does not mean the class can not benefit from it.
The reasons they went with available weapons are simple:
- easier to implement and balance
- already enough variety to chose from
- benefit of crossclass shared weapons (for ascended and legendary for example)
If I had the choice between well designed traits and weapon skills around existing weapons and new weapons with worse design, I pick better design over more useless choice.
Edit:
I’m not even going to address the issue of other classes having a smaller weapon selection since that is one of the warriors signature things. Read up on how many skills engies or eles have access to with weapon kits and summon weapons. Then we can talk.
Humans and Norn are equally strong, physically. That is because of magic. Think of humans as a more compact, focussed force and the Norn as a more expanded, diluted amount of the same force.
Physically Norn are far stronger than Humans. The lore of both games and the extra material state that.
If that held any truth, and humans were weaker than other races based on size, then they would have not conquered Tyria, let alone the Charr. Heck, if they were like real life, medieval humans, they would have been wiped out a long time ago.
Your opinion and logic < lore. For all arenanet want they could implement a race that is half the size of asura capable of lifting mountains or anything non logical. It is their game with lore they made up. And lore was very clear on the matter of humans and norn and how they relate to each other.
You not having knowledge of this lore does not refute it.
Bla bla bla
Refusing to admit the problem exists doesn’t make it disappear, though.
I mean look, I have the understanding of these things. I was diamond in SC2, been in MMOs for a very long time, also play MOBAs. I can tell you son, I understand the problems. This discussion is for you, not for me.
Any person arguing with you just needs to take a look at your posting history, take a deep breath, and move on.
I don’t care if removing the zerk meta will only give place to a new 1 gear meta. I only want to see the zerk meta gone because the zerk crowd is the most irritating, obnoxious crowd there is.
I know that the zerk tryhards would eventually adapt to whatever new meta there is, but it would be very funny to see the most stubborn of them have a taste of their own medecine for the first few weeks of the new meta.
Many people in this game need to learn respect.
You might want to take your own advice. Garth Thurgen.1380 made a very sensical observation and explanation and your comeback is “I’m right, you are wrong. Look at my achievements in other games” (and diamond is nothing to brag about in SC2 by the way ever since master and grandmaster. so you are among the top 20%, that’s not very impressive http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues).
Humans and Norn are equally strong, physically. That is because of magic. Think of humans as a more compact, focussed force and the Norn as a more expanded, diluted amount of the same force.
Humans in Tyria are NOT like the humans in real life, they merely share the same name (people in real life can’t fall from cliffs and survive or tank hits from 100 ton dragons and live).
All races are ultimately inspired of humans, either in their personality or cultural influences. Tyrian Humans just happen to be the ones who have the same physical looks (also Anet was not very smart when naming them. They should have found a different name than just “human”, much like the humans in Starcraft are called “Terrans”).
Humans would defeat the Norn, because they’re smarter and they’re much more organised. Remember that Humans once conquered all of Tyria, Norn didn’t.
I don’t even know where to start. Basically just about everything you said is wrong starting with humans and norn being equally strong, adding in the nonsens about humans being smarter (which you have provided no evidence of) and ending with some bs about terrans in starcraft (as if Blizzard had come up with the term).
Terran is a very common term used in sci-fi and derives it’s origins from latin terra which stands for earth. Blizzard neither renamed humans nor did they come up with the term. They simply picked a less used term out of our language.
The main problem in perception of Norn comes from the fact that a big part of the player base uses the smallest size Norn model when creating their characters (myself included, guilty :/ ).
It does not convey how big the actual difference is and that Norn aren’t simply “big humans”. That doesn’t even factor in their shapeshifting abilities.
Is quite nice and shows a full size norn is close to 1.4 times the size of his human equvalent.
As far as strength goes, the official books and any lore on that matter is very clear on the topic of Norn being the strongest single individual amongst all 5 races. This is obviously adapted for play where a Norn character will be just as physically strong as an Asura (while being close to 3 times their size).
As for the title of the topic, that’s difficult. Norn have no armies and humans have been on the decline ever since the Charr invasion of Ascalon and the Foefire. It would be much easier to compare any of the 4 races besides humans to each other due to:
- people identifying with humans
- uncertanty how much strength is actually left in the human culture in gw2 after losing Ascalon, Orr and their gods
- most races living in peace (besides ebonhawke and human vs charr skirmishes)
Ultimately, I think the truth is that this is essentially a “Bring the class/weapon(s)/build.” game (and then play in a very formulaic way); rather than a “Bring the player.” (and then play in a more freeform/flexible way) game.
Actually in this game having a “good/solid” build will never make a player better. Player skill is more important than gear or build, so it’s actually a “Bring the player” game and not a “bring the class/weapon(s)/build” game.
A good player in blue/green gear will outperform a bad player in full ascended. Proof? Good players run dungeons naked, good players finish the hardest dungeons naked using only Rangers will longbows and bear pets.
I’m not disputing any of that, but that doesn’t stop people requiring people to use certain classes/weapons/builds etc. in group situations.
Or people viewing one class/weapon/build as superior to another.
Maybe you should just not group with those people.. There will ALWAYS be people who want to do things the quickest and mos efficient way, complaining they exist and asking the game be changed so they can’t is pretty stupid.
Stop complaining and form your own groups with your own parameters.
What if you’re not the type of leading a group?
I don’t complain about speedruns, though, because it’s usually advertised. I do think it’s bad for these groups to rely on exploits to do their job. These exploits are not supposed to happen regardless.
You can’t have it both ways. Be to lazy to create your own groups while at the same time demand others play the game your way. It’s one or the other in situations where those 2 aren’t alined.
I agree on the exploits point. Unfortunately peoples definition of exploits in this game are very wide. Some consider the predictable AI as an exploit, some call it clever use of game mechanics. For the big picture though, getting exploits fixed would be a good thing yes.
I have been play this game for 4 month’s and already seeing the effect of Meta uber builds in game . 1 % ers are doing just fine yet the base of this gaming players are getting the shaft . I have have seen this in all part’s of the game . So this is your basic MMO all over again . Bots are having free rain , Gold for sell items are a dime a dozen in lion’s arch from You Know asia china sweet shop . Higher end Fractals LFM grouping Must be META Build to join BS . ALL in all at first this game i had hope for now uuuhhggg . Same bs as other games > Time to get out the chess board which is a good thing . Meta build are not . THxs Aaaaaaandkitten!% ers
Makes no sense. If we are talking about 1% then that would not be meta builds but instead extreme niche.
So are you arguing that people with extreme niche builds are ruining the game?
As for the gold argument. How does that relate to meta builds besides needing ascended armor for level 50 fractals? Not sure where you are going for. Maybe you just wanted to vent.
Bots have been a part of the MMO genre in a while. Anet is taking an active approach against them and has recently expanded penalties to buying customers.
On highend level fractals people want to save as much time as possible and make it as easy as possible (in pugs). Can’t blame people for efficiency. You can though make your own group and rest assured, it will fill up.
As for the MMO all over again argument, yes this is a MMO. Nothing more can be said there. Move on if you were expecting something else.
(edited by Cyninja.2954)
Wow, ok there….. for those of you, and you know who you are, the rest can disreguard this, if you read carefully what I typed, there was no trolling. It was simply a statement of disbelief. Having previously stated that the only other MMORPG that I’ve played was Guild Wars, and knowing that Guild Wars is no where near as complicated as Guild Wars 2, it goes to reason that I wouldn’t have that prior knowledge or experience of gaming long term on anything like this. I am a little disappointed that getting that flashy gear would take much longer than my attention span or real life would allow.
GW1 had obi armor, vabi armor and many other elite only for looks armor not to mention the farm for weapon skin drops. Are you sure you played GW1?
Took me 1.5 years of casual play (without a guild) to get my obi armor and I was fine with it. Learn patience.
Holy mother of a blue guinea pig! Thunk! That was the sound of my jaw hitting the floor in disbelief. Just the way you guys answered that so casually is shocking enough, but to learn that it’s not just true, but so easily accepted? …. Wow …. Ok that settles it ….. My kids will never play an MMORPG. Fresh air and sports for my girls. Thanks for your candid replies.
While at it, maybe teach your kids the value of leisure time and how to spend it in an efficient way. There is nothing wrong with playing MMOs (though age is a huge factor). It’s more about manging your time and making reaslistic assessments of what you can and can’t do.
If, as numerous studies show, that the average person plays the same MMO for ~2 years before getting bored/switching games, etc, it does make getting these time consuming kinda ironic. People want these skins to increase their enjoyment and actually play with them, but by the time they get them they don’t use them much as they are already ready to move on..
But I was understand the other crowd. The one where they feel that these shiney virtual skins/toys are a status symbol, where they accomlpished something others can’t and it makes they feel, at least for a little bit, like they are winners in real life i guess…
People want things for different reasons. There are some who want the flashy, some want the best in slot, some want enjoyment out of the game, some want all of the above, some have an unhealthy OCD with perfection, etc.
Calling longterm goals for players bad (or insinuating it) should make you reflect on what your priorities are in this game.
Now the argument could be made that the process for getting a legendary is not great, which I coul support, but arguing that they should be hand out freely would make this game unbelievable stale.
Well, if you look at the votes for the video, most are upvotes.
So, it would seem like most of the people who watched it are, actually, quietly agreeing and that the people trying to defend the current situation, for whatever reason, are a vocal minority.
Not sure if serious.
First off, I don’t want it to make it seem like I don’t appreciate the changes because I actually do. They fix a lot of issues that we have in PVE setting. That’s it. It doesn’t really do much in a PvP/WvW setting.
So based on the POI, I still believe necromancers are going to be overwhelmed in unbalanced fights (2v1, 3v1, 3v2, etc).
So now, in PvE, you can do a ton of damage, tank enemies, and even help allies by giving them life siphon. AWESOME! Cool….I guess. But that doesn’t help me out when I’m facing actual players.
Funny, I was thinking the exact opposite. The changes seem very interesting for spvp and wvw (especially roaming small scale or plain zvz aoe damage) and address very few of the necros problems in pve.
Necro already does a TON OF DAMAGE. Guess what they were and still are lacking? Group support and utility. Necro’s aren’t geting shunned by groups due to lacking damage(at least not groups of experianced players). They get shunned because they bring nothing to the table besides damage, which others bring as well along with utility and support.
Why should we support allies directly like that? That’s never been the necro (in GW2, anyway.) It seems to me, that, ideally, we’d be the ones charging in, maybe with a warrior or guard buddy, and having a back line of support/ranged dps. In that scenario, yeah, we’re being “carried” in terms of boons. But, we’re also drawing a ton of aggro and relieving pressure on squishier allies. I fail to see how that’s a significant problem.
It’s all about a different mindset. I know I don’t want necros to be the same as everyone else in terms of support. Some incidental support abilities wouldn’t be bad, but that is kind of a bad focus for a death themed class.
Do that successfully in fractals 40+ and I’ll applaud you. Mob damage will slice you down faster than your third GS autoattack will go through.
My guardian (full ascended zerker) might take 2-3 hits from trash before he goes belly up. Won’t be very different for a light armor class.
But you might put on tanky gear… -> have fun finding a group in zerker meta.
I’m not sure what you mean? I run frac 50 on my necro almost daily l, in zerker, just fine. granted it’s not the Mets but it’s not by any means super difficult. Ubless that’s not what you’re saying I’m a bit confused sry
I’m not saying it’s not doable. I’ve completed fractal 50 without a guardian, Elementalist and Thief in group. Doesn’t mean the group setup could be better. Join a couple of pug 50 runs and see how often you get kicked in the current meta (Guardian, Warrior, Thief or Elementalist or get out).
So necro can stack toughness or vitality instead of perc and that will make him tanky enough? In a game that is designed around active defences, reflects, blinds and any type of complete damage mitigation?
Why should a group risk it? Again, tanking is not needed. As such the class brings nothing to the table besides damage. And others can do that too with added benefits.
I stand by my assessment, looks very interesting for pvp and wvw. Current Pve, meh.
Added a qualifier in there. I can see how it doesn’t necessarily do much for the current incarnation of PvE, but the current incarnation of PvE is designed to reward specifically what the Necromancer isn’t. I hope they address that with PvE changes.
True, will depend on what they have up their sleve pve wise. Still that is a big maybe.
First off, I don’t want it to make it seem like I don’t appreciate the changes because I actually do. They fix a lot of issues that we have in PVE setting. That’s it. It doesn’t really do much in a PvP/WvW setting.
So based on the POI, I still believe necromancers are going to be overwhelmed in unbalanced fights (2v1, 3v1, 3v2, etc).
So now, in PvE, you can do a ton of damage, tank enemies, and even help allies by giving them life siphon. AWESOME! Cool….I guess. But that doesn’t help me out when I’m facing actual players.
Funny, I was thinking the exact opposite. The changes seem very interesting for spvp and wvw (especially roaming small scale or plain zvz aoe damage) and address very few of the necros problems in pve.
Necro already does a TON OF DAMAGE. Guess what they were and still are lacking? Group support and utility. Necro’s aren’t geting shunned by groups due to lacking damage(at least not groups of experianced players). They get shunned because they bring nothing to the table besides damage, which others bring as well along with utility and support.
Why should we support allies directly like that? That’s never been the necro (in GW2, anyway.) It seems to me, that, ideally, we’d be the ones charging in, maybe with a warrior or guard buddy, and having a back line of support/ranged dps. In that scenario, yeah, we’re being “carried” in terms of boons. But, we’re also drawing a ton of aggro and relieving pressure on squishier allies. I fail to see how that’s a significant problem.
It’s all about a different mindset. I know I don’t want necros to be the same as everyone else in terms of support. Some incidental support abilities wouldn’t be bad, but that is kind of a bad focus for a death themed class.
Do that successfully in fractals 40+ and I’ll applaud you. Mob damage will slice you down faster than your third GS autoattack will go through.
My guardian (full ascended zerker) might take 2-3 hits from trash before he goes belly up. Won’t be very different for a light armor class.
But you might put on tanky gear… -> have fun finding a group in zerker meta.
Reapers done need perc. always 50% crit in reaper form, death perception, and 50% crit with easy 25 stacks of vuln. 100% with both. As long as you have power and ferocity you are good..
So necro can stack toughness or vitality instead of perc and that will make him tanky enough? In a game that is designed around active defences, reflects, blinds and any type of complete damage mitigation?
Why should a group risk it? Again, tanking is not needed. As such the class brings nothing to the table besides damage. And others can do that too with added benefits.
I stand by my assessment, looks very interesting for pvp and wvw. Pve, meh.
First off, I don’t want it to make it seem like I don’t appreciate the changes because I actually do. They fix a lot of issues that we have in PVE setting. That’s it. It doesn’t really do much in a PvP/WvW setting.
So based on the POI, I still believe necromancers are going to be overwhelmed in unbalanced fights (2v1, 3v1, 3v2, etc).
So now, in PvE, you can do a ton of damage, tank enemies, and even help allies by giving them life siphon. AWESOME! Cool….I guess. But that doesn’t help me out when I’m facing actual players.
Funny, I was thinking the exact opposite. The changes seem very interesting for spvp and wvw (especially roaming small scale or plain zvz aoe damage) and address very few of the necros problems in pve.
Necro already does a TON OF DAMAGE. Guess what they were and still are lacking? Group support and utility. Necro’s aren’t geting shunned by groups due to lacking damage(at least not groups of experianced players). They get shunned because they bring nothing to the table besides damage, which others bring as well along with utility and support.
Why should we support allies directly like that? That’s never been the necro (in GW2, anyway.) It seems to me, that, ideally, we’d be the ones charging in, maybe with a warrior or guard buddy, and having a back line of support/ranged dps. In that scenario, yeah, we’re being “carried” in terms of boons. But, we’re also drawing a ton of aggro and relieving pressure on squishier allies. I fail to see how that’s a significant problem.
It’s all about a different mindset. I know I don’t want necros to be the same as everyone else in terms of support. Some incidental support abilities wouldn’t be bad, but that is kind of a bad focus for a death themed class.
Do that successfully in fractals 40+ and I’ll applaud you. Mob damage will slice you down faster than your third GS autoattack will go through.
My guardian (full ascended zerker) might take 2-3 hits from trash before he goes belly up. Won’t be very different for a light armor class.
But you might put on tanky gear… → have fun finding a group in zerker meta.
First off, I don’t want it to make it seem like I don’t appreciate the changes because I actually do. They fix a lot of issues that we have in PVE setting. That’s it. It doesn’t really do much in a PvP/WvW setting.
So based on the POI, I still believe necromancers are going to be overwhelmed in unbalanced fights (2v1, 3v1, 3v2, etc).
So now, in PvE, you can do a ton of damage, tank enemies, and even help allies by giving them life siphon. AWESOME! Cool….I guess. But that doesn’t help me out when I’m facing actual players.
Funny, I was thinking the exact opposite. The changes seem very interesting for spvp and wvw (especially roaming small scale or plain zvz aoe damage) and address very few of the necros problems in pve.
Necro already does a TON OF DAMAGE. Guess what they were and still are lacking? Group support and utility. Necro’s aren’t geting shunned by groups due to lacking damage(at least not groups of experianced players). They get shunned because they bring nothing to the table besides damage, which others bring as well along with utility and support.
The unfortunate thing is, there are some very interesting fights happening in challenging content (basically fractal 30-40 and above) which make every class contributing fullfill a role and add to the group.
For example, while you can facetank just about anything for a couple of hits in dungeons or lower fractals, try doing that against any normal or veteran mob in a high level fractal and see how long it goes. Hint, not long.
So you get your elementalist for group protection and might (and reflects, and water fields, etce.tc), then you get your guardian for group aegis, reflects and on demand group support, then maybe a warrior or thief for good damage and stealth or a mesmer for portals, timewarp and reflects (I’m only mentioning some of the utilities, let’s keep it simple).
If even one of the people does not play decently or use their skills at the correct time (guardian monitoring boss attacks and group health to know when to pop that F2 or F3 for example), getting up stability/reflects to not get knocked down by harpies, etc.
You will notice the outcome. Granted, most of these are burned into an experienced players mind and it’s more a matter of going through the motions. But it does not make it less important or have less of an impact.
Unfortunately those moments are far and seldom. Normal dungeons barely require such attention (none at all actually), open world content is a huge zerg fest, spvp is probably the closest in the game that gets it right (even better sometimes than pve).
It’s not that roles are missing, it’s just most content does not require skilled play such that a lot of people never get into experiencing the goodness of this open combat system. It’s a lot harder to create content compared to the standard tank and spank that is in most other mmos.
Or, or… wait hear me out. They could focus on things that actually need addressing in the game instead of starting from scratch and having to rebalance the entire pve, pvp and wvw aspect of the game.
Even your simple example has so many loops and holes it’s funny.
So Soldiers (aka more toughness) mitigates x amount of damage from that one foe. What about 2 of those foes? What about 3? What about 4? When does one get instant killed? What about damage mitigation (the way it’s ment and needs to get played atm)?
Let’s talk healing. How much scaling do we add? 50%? 100%? How will this affect pvp/wvw? What about healing skill and evasion skills synergy? Some classes hafve insane amounts of damage ignore (cough mesmer/guardian cough) that you could easily move from full healing into → absolute immunity into → healing again → into absolute immunity. Let’s add some groupp cc in there too.
The game is not designed around trinity. IT DOES NOT WORK.
See one of the 5 million other threads about details since this dead horse has been explained multiple times.
I see you fail to get my point. My sample size is exactly as terrible as yours, that was the intention. It is personal experience, that is why I bothered to write it down in the first place.
Also, I do not recall saying one word about gear (at least not in this thread), that is a different issue.
True, but I wasn’t the one inducing that a lot of players are unknowingly exploiting and/or cheating.
I don’t have to prove that everyone else is playing legitimately. All I need to do to make your point invalid is point out that your basis for your assumption is flawed and that you have not provided ample evidence to support it.
Maybe I’m right, maybe you are, but I’m not the one making a claim here.
And it’s great that You or Your team/guild don’t use them, and that in your personal experience, rarely encountered them. I have different experiences however. I have redone Arah recently (like 4 months ago) with PuGs, because I have totally forgot about them (I did them 2 years before that). Done all 4 paths once. All 4 times, someone glitched Lupi in above described manner. One time we even skipped half of the dungeon by jumping out of map somewhere.
Unlucky? Maybe, but I have my doubts.
Exactly, I optimize my game experience by playing with people I know or have fun with, aka guildies.
My expectations are a tad lower when playing with pugs and I try to be more relaxed. I’d assume the best fix to said bugs is to fix them, instead of arbitratily blaming gear.
Also your sample size is terrible. All 4 paths AND not having played the game in along time. I’d never make assumptions on that basis, or at least very careful ones.
Nemesis explains really well what’s wrong with the berserker meta in his new video!
https://www.youtube.com/watch?v=js5ltIBr73sLOLOLOLOL. Video made me laugh. If content takes longer than it already does… I’ll quit and Anet won’t get anymore of my money.
That guy just wants the Trinity in GW2 because he mains a Necro. He sounds really bitter.
He’s right on everything he says about the meta though.
No, he isn’t
Yes he is. Nemesis is a really good player if not the best necro. He always manages to stay alive when the berserkers are wiping the floor with their dead bodies so he knows his kitten really well.
LoL, you have got to be kidding. I am just gonna assume you are a troll like him.
Just because you have a Youtube channel doesn’t mean you are a good player. His entire video is just his opinion on things that he has no idea what he is talking about. You can defend him all you like. It doesn’t make him or you right.
Heads up, anytime someone with low damage joins an inexperienced zerker only group and isn’t bringing any kind of support they cause the zerkers to die. Which is why most inexperienced groups don’t like to carry people.
I could probably carry him through anything, but since he is on my block list, it would never happen.
You can talk all you want, your opinion doesn’t make your right either.
See that’s the beauty of extremes. He does not have to prove he is better than Nemesis for example. All he has to do is prove that he Nemesis is not the be-all-end-all which is quite easy given the amount of footage available (and even better, everyone can come to their own conclusion by watching it).
Is Nemesis a skilled player? Sure he is.
Is he one of the best acround? Hell no.
You on the other hand, claiming Nemesis is “one of the best” now, would have to make sure there is no footage at all poiting to the opposite. A very difficult task if I might add.
The other benefit is, in pvp and wvw if the enemy uses one of their cc break skills to break the fear (not unreasonable) they are now suffering 66% longer cd for almost the full duration chill.
I’d call the quite strong. Still, have to wait and check out the livestream.
Since the mats are buyable on the TP, the answer is “who gives a c….?”. What about the veteran players who were not able to buy the mats off the TP? When the timegating actually mattered and had an effect on when you’ll have your item.
Learn patience.
why are you quoting me m8, i agree with you
Missquote, wanted to write 2 posts, decided on only one. Mixup, my bad.
Nemesis explains really well what’s wrong with the berserker meta in his new video!
https://www.youtube.com/watch?v=js5ltIBr73sLOLOLOLOL. Video made me laugh. If content takes longer than it already does… I’ll quit and Anet won’t get anymore of my money.
That guy just wants the Trinity in GW2 because he mains a Necro. He sounds really bitter.
He’s right on everything he says about the meta though.
No, he isn’t
Yes he is. Nemesis is a really good player if not the best necro. He always manages to stay alive when the berserkers are wiping the floor with their dead bodies so he knows his kitten really well.
LoL, you have got to be kidding. I am just gonna assume you are a troll like him.
Just because you have a Youtube channel doesn’t mean you are a good player. His entire video is just his opinion on things that he has no idea what he is talking about. You can defend him all you like. It doesn’t make him or you right.
Heads up, anytime someone with low damage joins an inexperienced zerker only group and isn’t bringing any kind of support they cause the zerkers to die. Which is why most inexperienced groups don’t like to carry people.
I could probably carry him through anything, but since he is on my block list, it would never happen.
If he is one of the best necros, wow that class must be in an even worse state than I thought. He certainly did not pick some of his best moments for that clip though.
Please could you stop to wall every topic about ascended with “No”, its becoming really annoying to have an intelligent discussion about it.
The OP asked a very straightforward question
Does anyone else think it is totally not fair that we have to grind this time gated gear out?
to which there is a simple answer.
No.
Since the mats are buyable on the TP, the answer is “who gives a c….?”. What about the veteran players who were not able to buy the mats off the TP? When the timegating actually mattered and had an effect on when you’ll have your item.
Learn patience.
OP
First, two things:
- i regularly run fractals, and speed clear dungeons. We never glitch anything. Just once in fractals and for laughs (the mai trim glitch)
- using reflects on a boss is not an exploit. If you think it is, then so dodging, healingm cand even attacking would be exploits. Dont troll if you are serious about your post.Op is saying (if I got it right) that for instance glitching Lupi in the wall so you can place a reflect on the wall behind him instantly destroying 50%+ of his health is exploiting.
I have a feeling many people got so used to glithy/cheesy dungeon runs, that they consider that normal now.
And yet there are even more of us “normal” players who do not abuse such glitches. I’m fully ascended on both my main character and main twink and I can count down the times I have been exposed to such a glitch on one hand.
Please Anet wake up, its not too late to fix that mistake, for me and many people in the game, the ascended game ruined all the feels of justice between player, casual and hardcore, about stats….just close the gap of stats and only keep the infusion slots on ascended gear.
Hardcore and invested players should only be differenciated with casuals by their mastery of the game, their skill not by a superior amount of stats…
I would not exactly say like in GW1 (but actually if there were not the skill hunt and the superior rune of vigor…), buts its quite close of the idea, max gear afordable, stats almost separed from the stuff etc…
So wait, your definition of “justice” is new players and those who were unwilling to invest the time it takes into getting ascended get handed their equipment for free without compensation to those who did spend their time and gold to get the equipment. Interesting definition of justice. I’d call it welfare, but o well.
By the way, every one is on equal footing in pvp. Play pvp, problem solved.
Also the hardcore vs casual bs doesn’t fly. The game has been out for years. There are plenty of casual players in full ascended at this time. It took me 1.5 years to finish my legendary. Do you see me complain left and right about people having theirs after 30 days (or more like 5-10 days with todays farm)?
The reason it can’t be fixed with stat changes is because the cause of the problem is not the stats. Read through the thread cause I’m honestly to lazy to retipe what has been pointed out mutliple times. Short version is, the berserker meta exists due to how the game is designed. shifting around some stats here and there will not fix the meta problem.
Yes, you might make a different stat combination meta, but that just means a new berserker set developes. The root problem does not get fixed.
WvW/PVP is a another story and needs a seperate balancing. Doing dmg for two is a bit too strong. It results in a zerk party doing dmg like 10 cleric players – Anet can’t balance dungeons for such a wide dps variety and produce content challenging for both side – see current dungeons.
It’s not only about time: Kholer can use his whirl maybe once – or 20 times. Alpha can use his aoes more often etc. Those attacks are not triggered by lost HP. Even your defence like WoR or stabi is stronger when you’re able to kill fast. A low dps group needs maybe a second WoR. Your skills won’t recharge faster when having more vitality.
When you’re downed: good group dps can help you up.
There are many aspects of better dps.Dmg reduction is often less important than dmg. If you are able to avoid dmg (by dodging or skills) defence stats become more and more useless. Some stats are better than others. You can dodge to avoid dmg, so you need no dmg reduction. But you have to do dmg, you cannot dodge instead of doing dmg.
Most suggestions tend to destroy the current gameplay, this is why i don’t like them. For example there was a suggestion coupling endurance regeneration to defensive stats: fullzerk= nearly no endurance regeneration. Really bad idea.
Or removing the downed system so zerk gets more risky. Also a bad idea.
On the other hand: why having vita or toughness if you can stay alive without them? Power triggers with every attack. Toughness only when you get hit. Anets wants us to avoid hits, even fullsoldiers get heavy hit by some attacks.
Vitality often does nothing. Healers in other games say “every hp about 1 is luxus”. It gives you a bit more time, but you only profit from having more HP if you would’ve died without the extra hp. Shouldn’t happen every fight. Power helps you in each fight killing stuff faster.
So: its very difficult to compare stats. They do different stuff. Some are always needed (power) and stronger, some not. For example: afaik you cannot crit tequatl. So berserk is suboptimal against him. Conditions are not affected by toughness, so knight gear is suboptimal against them. This is why I think there are “main stats”: power, precision, ferocity. And “help stats” which are not needed, only helpful: toughness, vita, healing power. The “main stats” are better than the “help stats”. Not always, but most of the time. Ofc Anet could add many enemies which are immune to crits to make it fair. Also a bad idea….oh wait…condis…those Mordrem Husks….maybe next instanced content is full of direct dmg immune enemies…
So now we are at split stats for pve, pvep and wvw. Okay, mention that in the future since it is a vital part of your argument. Also I highly doubt anet want to go down that path again. They might though, who knows.
You are correct that most suggestions would destroy the current gameplay. Unfortunately yours is no different. The reason is simple, the berserker meta problem, as perceived by some, is not fixable via stats.
NOW NOW NOW NOW. I WANT MY TOY NOW.
Seriously, this generation…
Don’t feed the troll.
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You do realise gear is used in wvw as well right? Besides, the damage gap is not as big as you all claim it is, if everybody plays properly your run will only take a few minutes longer compared to a run in berserker gear.
I was about to say the same thing.
Was wvw and pvp at any point a consideration when thinking about giving clerics/healing such a buff?
Here is what would happen, we would get best in slot pvp gear and wvw gear and fights would become unplayable. Classes would need to get nerfed hard as far as healing goes and we would be back at square one.
Seriously, Pve is NOT the only game mode in this game…
Also Cyninja – I don’t agree that new players imitating veteran players is a problem. It is the natural course of all games.
Player sophistication increases the more a player stays active within a game or within a specific genre of games. This is not good or bad – it is a fact.
Look at any game – from DoTA to CS to Call of Duty – players are using tactics in public matches and low-skill brackets that were considered “pro material” just a few years ago.Immersion is not really relevant since in an MMO immersion cannot be achieved effortlessly unless you are there at the very start of the game. Anything after and you’ll have people more informed and knowledgeable who will advise and break your “immersion”.
It becomes a problem when the new players jump the process of understanding why specific gear and skills get chosen. When a big part of the enjoyment of discovery is taken from players.
Lack of understanding leads to exactly these kind of topics where people try to find supperficial solutions to complex problems not actually understanding the core concepts of the game and its mechanics.
snip
snip
So basically make it easier for people because if the damage of let’s say healy/tanky gear is increased you’re basically dealing a lot more damage while still having the benefit of a lot more healing and tankiness than a berserker player.
You’re asking to be rewarded more for less active and less skilled play.
Also another mistake you make is thinking GW2 has or should have a healer.
It does not and should not – each person has his own healing skill so a healing archetype is not needed.If you’re healing (outside of a few niche situations) you’re not doing anybody any good since you’re doing something that is redundant. I already have my OWN healing skill and can manage my own HP.
So instead of doing something useful you’re just doing what I’m already doing by myself – which is not needed.
-Not at all if healing is made to be part of the “Skilled Play”. Defiant Stance is one such a healing skill (sort of Mark of Protection from GW1) A Protector’s Strike that healed on block instead of damaging would be similar.
-Skilled healing spells, along with increased mob attack frequency, could push a more defensive meta.
-Tying blocks, blinds, controls, and interrupts to stats could also force a shift towards a balanced approach. In an example system, a boss would gain a certain amount of defiance when using an attack that needs to be broken through before interrupting it. Higher interrupt strength can help in that. To compensate, a boss doesn’t gain defiance upon that interrupt. (only when idle) Aegis could be stacked (higher support power characters could apply more of them), but bosses could burn through stacks, but lose a percentage of damage for each level of aegis removed.
-As a quick challenge: find the healer in the picture below
Interesting idea of stacking defences like aegis. This would of corse open a new problem, any group setup without enough defences would not be viable.
It’s essentially a new spin on the “we only want classes xyz” present. Or multiple classes would have to provide the same defensive beneifts essentially making them same and the game more boring. Or the class which is best in providing needed defences is meta and the others are not.
I understand where you were going with the picture, but asking random people a question like that with no explanation makes no sense. Especially when the picture holds absolutely no clues to what the skills do or what each classes role/options are. Also as was pointed out multiple times, GW1 had a trinity system so while even if multiple characters would take support skills, you had a very different meta to build for. Finally GW1 had split skills between PvE and PvP. That’s a huge factor when considering builds and skills.
Pve: Traveler’s
I love jumping puzzles and the constant 25% is nice to not have to rehaste all the time. Also playing as Mesmer main given the current speed options of the class, perma 25% runspeed is very nice.
Added bonus of easier repositioning in fights. An attack you can run out of means an attack you don’t have to dodge. That coupled with mesmers over the top immunity skills is very nice.
Pvp: depends entirely on what I play/try
People grab the defensive stats all the time in WvW and PvP.
People just dodge in PvE.
This.
( while said 1% are chasing their new carrot ofcourse hehe )
