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say hello to PU mesmer, just ignore them as they have little moblity and you need usually 2+ ppl to kill 1 good PU mesmer
you are not gonna kill him solo if he doesn’t want to die
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What? man so many thieves here and they don’t know about thief either
we should be the best dmg dealing class here and they qq about backstab
cmon Anet i want a 3/5skill combo=kill
well it actually wouldn’t be bad if hief had better sustained as trade off for backstab nerf however the only build that had that sustain (s/d) got majorly screwed lol (i am not fan of s/d btw)
so anet doesn’t want thieves have sustain, nor stealth, nor dodge.. nor high dmg…apparently
on side note: traps are still garbage lol
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i saw that one too and always wondered o.o
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By the way, you can have backstab prioritize the player the day you stop getting free cloak and daggers off pets that can’t dodge.
Pets have benefits and drawbacks.
when was last time you saw d/d backstab thief in tpvp?
When was he last time you saw a dagger mainhand thief compared to s/d?
i play d/p in pvp and saw quite few as well
body blocking isn’t exploiting lol just fail in mechanics imo
if i have player targetted, my melee attack should be prioritizing my target and not pet that player is standing on
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By the way, you can have backstab prioritize the player the day you stop getting free cloak and daggers off pets that can’t dodge.
Pets have benefits and drawbacks.
when was last time you saw d/d backstab thief in tpvp?
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Can we have rick and roll audio or even video playback when queue pop?
lol would be epic, but copyright issue
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wouldn’t that be a problem tho ? if pets are made smaller, it would be harder to see their animations making pets much more effective.
you already can’t see anything asuras do lol
tbh i think asura should just have bigger models or something
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I can tell you, I agree backstab should prioritize target, especially since its a stab, not a slash (more precise), and work on flank as well (if it doesn’t already?) I never said backstab didn’t need help. I’m just saying body blocking isn’t as much of an issue as people in this thread have made it. It doesn’t stop cleave attacks in their tracks, doesn’t tone down the amount of AOE in the game. Most attacks will cleave with a very small exception, so I think people need to take a step back and realize this isn’t as much of an issue as they’re pretending. Like I said yes I run mm. But I played a dagger MM with a spirit ranger versus a condi MM and a spirit ranger and guess what… I had 0 issues following anything happening… Which ultimately makes a lot of the AI issues just L2P issues (save backstab thieves because stealth causes minions to return to the master).
well at least you understand
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If your house is on fire, you shouldn’t be playing on first place
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Can we please have option to report players for afk in matches? Since changes to glory gain i see a lot of people just afking in matches.
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WvW: Serious Business.
WvW: i buy guilds and spam 1, hooray
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if the icd was 120, you would still run Lyssa over any other runeset?
probably not
tbh lately i actually stopped using lyssa, as other stats are pretty bad in comparison, for thief at least
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If you think thief is bad in the tower then you really need to look at ALL the options available to a thief. The BEST PVE COMBO for a thief is sword/pistol where you blind tank 5 elite mobs solo and solo them, something a warrior/guardian can only dream. You can also use smoke screen which has a stupid low cooldown for even more blind and afk farm mobs more efficiently than a warrior ever can.
^^another person who doesn’t read
this thread is about CONTENT not class
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wvw: go roll guardian/warrior bro
pve: usually don’t care as long as you are only thief in a group
pvp: go roll a warrior, bro
^^that is my exp so far lol
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now we just need list of buffs…. althrough looking at some of them from dec 10th, they are not even worth mentioning as they are useless lol (trolololol hard to catch)
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thief moblity in this game is still not as bad as in some other games :x
Are you serious?
yes i am serious
go try wow, rogues have 1 spell that ports you to target on 24 sec CD and 7 sec swiftness buff on 1 min CD
that’s it
in LoL Evelynn (which is basically stealth champ) has 15 sec CD on 3 sec swiftness
in gw2 thiees are actually very moblile but compared to similar classes from other games they lack hard CCs
one thing i rather miss in this game is stealing weapon, while steal does provide nice things here it doesn’t prevent target from using their attacks while in games like wow stealing weapon from warrior would prevent them from using attacks for few sec
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(edited by Cynz.9437)
Nobody is “crying” about anything, the sooner you realize that the better off we will all be. It is true that this game has a lot of toxic elements, backstab and stealth being two of them, backstab being the worse, or just about any high hitting spell that comes out of stealth every 4 secnds, THAT is toxic, and as you mentioned, what do all those game that you mentioned have in common? They succeeded? Want to know why? because they created an atmosphere that was as little toxic as possible, so the fact that you even mentioned only validate our point even more.
you call that succeed… do you know how bad arena in wow is?
i find it really funny how you say backstab is toxic because it is high dmg comming out of stealth, yet so called “succeed” game (aka wow) had exactly same mechanic for rogues involving high dmg output out of stealth; heck there were patches where i could as rogue bring someone from 100% to 0 out of stealth within 3 sec unless they broke stun
if i had my rogue in this game and kept all mechanics she had, i would global most people before they coul even see me; wow and gw2 work completely different and can’t be compared
backstab or rather preparation to backstab has a lot of downsides, what is truly toxic is classes that have little trade off, cheezy mechanics (trololol HS) and maps (lol skyhammer), condi meta where dodge and toughness don’t matter
this game has many problems, but backstab is hardly one of them
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(edited by Cynz.9437)
Try playing an Engineer in condition heavy content without conditionclearing team players and enjoy the dying. Engineer is by far the profession with the least amount of condition removal.
On a more serious note; this Zerk Only Build PvE with only Warriors and Guardians is getting very tiresome. Please ANet, do something about it. I play every profession, but right now I’ve fallen hard for the Engineer. But the Engineer (according to everyone else) is completely useless in PvE, same as the Ranger is considered. I don’t want to play my Mesmer/Guardian. Apparantly I am forced to, anyway. So I guess it’s time to reroll again.
as said before, this thread isn’t about class mechanics
it is about content made for certain classes basically :/
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Why are exotics (including weapons) dropping in fractals are account bound? If i get same exactly items dropped in any other dungeon or just in open world, they are not account bound.
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Just bring Perplexity to Pvp, and instantly, almost every class has a new viable build!
… no
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thief moblity in this game is still not as bad as in some other games :x
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+1
would love it
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you know it is kind of wrong to make this thread on thief forums, as most thieves won’t complain about stealth as they know how to counter it
major QQ comes from people who have 0 clue about how stealth works
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So that’s one page out of 17 in this thread wasted by just one person. Excessive trolling cannot be grounds for banning on this forum?
Obviously anet is allowing it.
he is probably anet employe or mod or something
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most ppl won’t quit
but many will reroll
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not much skin shown~
funny enough same exactly mix of sets looks terrible on males lol
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Thieves shouldn’t have perma stealth.
Thieves shouldn’t do a lot of damage from stealth.
Thieves should be more durable.
thieve should not have cheap teleports.
Thieves should have to make a choice between mobility and stealth.or stealth should have some type of counterplay and giving rangers a stupid skill on a long CD is not one of them.
Stealth requires some kind of counterplay, I agree completely. In WoW DoTs could break stealth as well as warrior’s shout (aka ‘Fear Me’) and Hunter’s Flare could reveal stealthed opponents.
It’s been over a year and ANet still really hasn’t made progress in that area. Warhammer got it right – they didn’t put it in the game in the first place.
wow has different mechanics than gw2
in wow you needed target for most spells to be able to execute them, in gw2 you don’t
in wow there was DR on CCs, in gw2 there is none
in wow rogues had CDs that allowed them to use stealth skills w/o going stealth
in wow rogues were CCs bots (aka had a lot of CCs) which allowed them to stay alive, i could keep someone hard CCd(stuns, daze, silence) for about 30+ sec if i really wanted invest resources into it; in gw2 it is not possible
in wow rogues had actual high burst , where in gw2 they keep nerfing it
in wow rogues had passive dodge, where gw2 is based around active dodge
in wow stealth offered a lot of good spells like stun, high dmg like backstab, silence etc. , in gw2 all you have is lol backstab
in wow stealth on rogues was permanent unless you get hit by something (aoe), in gw2 stealth in isn’t; that is the biggest counter to it – there is NO actual perma stealth in this game
if they applied same mechanics to counter stealth as in wow, thieves would disappear from game
in wow people also cried rivers about stealth, even tho to get into stealth you had to use 2 min CD; guess what happend? blizzard kept adding major aoe and counter stealth mechanics leading to the point where arena population looked like 25% warriors 1 % rogues; nice balance yo
keep crying about stealth untill same crap happens in this game as well (already happening heh)
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(edited by Cynz.9437)
remove it lol
15 letters
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farm world bosses → farm FG → throw greens to MF → salvage yellows
i got like 25 ectos alone from world bosses yesterday
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rng in this game (simplified):
- a random row of values, let’s take numbers(for example 1 100 25 9 89 76 1002 etc.), is attached to character and get’s reset at XY time (daily reset for example); mostlikely you get another row attached after reset
- some numbers represent getting precursor (for example 1002), some numbers represent bad luck basically (for example any number from 1 to 100)
- when you throw stuff in MF, the game goes through function and reads the number from the rng number row that is attached to your account; if the number is right you get precursor, if number is wrong you don’t get itthat is the reason why some ppl get it from 10 tries and some need to do 2000 tries before they get one just because that “lucky” number is located for some people at begin of the row and for some at the end of the row
that said, if you really want good chance for precursor from MF, save as many weapons/mats you need to make one so you can basically do as many tries as possible in short period of time (because of the reset)
keep in mind that that so called rng is obviously affected by different variables as well; for example if you farm too much on one map you get something called loot decay but that is different topic
side note: rng doesn’t really exist in currently used technologies
Posting this as some sort of KNOWN absolute fact is very misleading. Unless you are secretly a Dev for Anet that knows about the programming of the GW2 Server side code, this is just a guess on your part.
I will certainly agree that HOW base seed RNGs are generate for use by the GW2 Server code MAY be subject to some sort of “reset”. This would NOT be (intentionally) tied to any one character or account, but would be a generic, across the board RNG issue. I also don’t disagree that current technology lacks the ability to pull TRUE random number generation off, but that is an issue at the numeric co-processor level of the CPU being used to run the servers and would in no way automatically translate to one character being more lucky than another. That does NOT mean that how this is used by the GW2 Server programming itself could not be effecting the actual RNG in the game.
i didn’t say it is known absolute fact, i am sorry if it looked like this (english isn’t my 1st language) but i would assume it works like that for reasons:
- loot in this game works different than in classic rpg; in classic rpg loot is carried by mob basically, in gw2 however you don’t need to be in party, loot isn’t shared nor amount is limited, to it is rather safe to assume that loot is bound to account
- i am not anet dev (devs are designers, not programmers btw) but during my study at university we had to programm a game (hence bit of exp) and unless gw2 uses some extrenal RNG, RNG in this game doesn’t really exist due to technical limitations (which you can read about if you are really interested)
of course it is all speculations unless we get to see code (which obviously won’t happen)
i am still the opinion, that the best bet (but not sure) is to pile up as many weapons/mats needed for precursor and get as many tries as possible in one sesssion
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(edited by Cynz.9437)
omg that’s too epic
where do mesmers fit in there..<_<?
Glad you like it.
Mesmers are of the class Scholar. Just like the other scholars, they are focused on studying some part of the world. Elemetalist studies the elements (duh right?) and Necromancers studies the dead.
But what does Mesmer studies?
Mesmers are scholars studying people. People is not limited to humans. According to the Disney’s Pocahontas, “you think the only people who are people are the people who looks and think like you.” Mesmer obviously shares the same belief that people comes in different shape and form. This means that Mesmers studies all different kind of people in Tyria; from Humans, Charr, Sylvari, Skritts, Hyleks, etc., even the undeads of Orr.
So what do they get from studying the different people?
Mind control.
If you understand the people’s behavior, you get to control their minds. You can insert ideas that manipulates their abilities by either positive reinforcements to make people do better or take advantage of their fears to make them fail. What Mesmers found in their studies is that although people in Tyria are different, they all share a common fear — that is being outnumbered. Mesmers takes advantage of this fear by forming their magic to create illusions of themselves in battle.
While Elementalist and Necromancers can summon ugly minions, Mesmers only surrounds themselves with pretty people.
idk about pretty…i saw fat charr mesmer in tpvp the other day….
also i saw huge norn mesmer in fractals that was far from being pretty O_O
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I’m sure other people posted it already but you know the initiative changes for thief is pretty much a wash if not a slight nerf don’t you? Sorry but not knowing this shows you’re unqualified to pass judgement on this subject. Mesmer is getting buffed and thief is only seeing nerfs, what are you complaining about again?
This is untrue. Initiative buff is across the board, meaning all thief builds will see the benefit. Only certain builds are getting slightly nerfed.
Also, you assert you know thieves are getting nerfed overall as though it was a fact. However, you do not know this: you are speculating. I don’t believe you are qualified to pass judgement in this matter if you are not sufficiently qualified to differentiate between speculation and fact.
it is a nerf since crit tree is pretty much mandatory if you wanna do any dmg, so it does affect pretty much every spec except for condi one
+ ini on demand is better than passive ini regen, devs take the choice from player and give them passive regen
meaning instead of actually using mechanics to gain ini when i need it i would have to sit in the corner and wait for it to come back
to translate the nerf to other classes: they basically reduced CD on spells by tiny bit but nerfed every trait that removed CD on spells on demand
just theoretical example: imagine necro would have fear on 20 sec CD, dec 10th would reduce CD to 16 sec however nerf trait, that would have chance to proc off condi tick every 10 sec and remove CD from fear, changing ICD to 45 sec instead of 10 sec
if you call that buff, then idk what to say
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then you meet a thief who uses the warrior steal whirl just as you finish kill shot cast and cry
i done it…warrior called thieves OP
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Make bunker engi – duel decent necro + decent thief/war = gg
srsly if u think its extremely good just try it vs top teams if they are smart they can
a) kill you with 2 ppl reasonably fast (as long as one of them is condi – just like you counter bunker guard with condi as well..) or b) know how to counter using certain classes / buildstry it
you will see
edit: works really well against noobs who dont know how to react though!
wait wait wait…. you are actually saying that you need 2 competent ppl to kill 1 engi…?
isn’t is unbalanced? if you need 2 ppl to kill 1 engi meaning engi equals 2 people, meaning w/e team has bunker engi has actually 6 ppl…
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i play lvl 48 fractals in a full zerk grenade engie and the only condi removal i use is what i have in my medkit skill.
i have no issue in fractals as i normally take atleast 1 support class for a well rounded balanced group. because lets face it u cant just stack in a corner and nuke the boss in 15 seconds in 48 + so might aswell build for a heavy duty tough as nails group.
the living story is not an issue. if it is zerg content u stay with the zerg and just go with the flow.
the aether blades and molten alliance fractals will be nice.
also perhaps the thief is not the right class for you OP, just because you play a class does not meen its right for you.
who are you to tell me what to play? thief is perfect class for me as i enjoy the playstyle
i can manage FINE in fractals, in fact i am usually the one carrying it to certain extend BUT I DON’T see myself being able to deal with scaled up aether mobs due to their kittened mechanics
i didn’t complain about thief mechanics, i didn’t complain about war/guardian mechanics…
MY MAJOR COMPLAIN IS THAT CONTENT IS CUT FOR HEAVY CLASSES WITH THEIR UTILITY KIT… THE MAIN ISSUE IS CONDITION/CC SPAM
that is what topic was about, but even anet dev refuses to understand it apprently (inb4 bann…)
i give up, there is no point to even try to post anything as people just read what they want to read
if any mod reads this, please lock this thread, it is pointless
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(edited by Cynz.9437)
It’s true that certain professions have an easier time simply dealing with soaking up damage with larger HP pools, but it’s arguable that this is clearly better than the damage avoidance or support mechanics of others. Regardless, adding enemies with endlessly increasing damage output and health isn’t really a very interesting way to add difficulty. That’s why we reduced the HP/Damage scaling in Fractals somewhat and started replacing it with the Mistlock Instabilities that you’ll find starting at level 31.
but you do realize how obnoxious aether mobs are with their endless confuse/stun spam?
i can only imagine the horror of scaled up version of those
i wasn’t talking about tanking dmg alone, i was talking more about condi spam from mobs; not every class can deal well with it and usually condis are not so easy to avoid
the reason why i brought up heavy classes is because they imo have easier times dealing with such condi/CC spam thanks to passive condi cleanise, stability, protection etc.
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the medal should have fat chain and inscription: i bought my win
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i just realized that skyhammer is probably some kind of variation of super smash brothers… the thing is tho, if i wanted to play that game i would play it instead of this gimmicky map
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I don’t know about anyone else, but I look up at the stars at night and wonder, why are we here? What is our purpose?
In all seriousness, what is the role of Thieves? “Jack of all trades” belongs to the Engineer; “highest damage output” is far easier done by other classes, like LH Eles and Warriors; “group utility” is served by Eles, Mesmers, and spirit Rangers. It’s a fun class and I enjoy it, but I feel largely ineffective in group dynamics.
It would be disingenuous of me to say the class is completely useless, or to ever claim that I intend to delete my Thief. But I’m not really sure if our status in the current game reflects what the class was meant to be.
I think the Thief has been failing to meet expectations since it’s institution in the game. It’s certainly failed many of mine.
Thief is classified as an Adventurer compare to Warrior and Guardian who are classified as Soldiers.
So what does an Adventurer do exactly?
Adventuring is daring the unknown and discovering new things. That’s why Engineer loves their tools and inventions; and Rangers loves their pets. Adventuring is also taking risk for a great reward and that’s why Thieves steals.
Typically when Thieves are caught, they face punishment and in some culture they are not only hit by a nerf bat, they also faced with a dismemberment — an act of making sure that the Thief will never steal again.
So how does that reflect the Thief in GW2?
Thieves in GW2 are risk takers. Players who plays Thief takes the risk of getting hit by a nerf bat because they are playing the profession really well — and Anet plays the barbaric culture of dismembering the Thief so that whenever we steal, we get cut into pieces because Anet wants to dismembered us from our ability to regain endurance.
So the Thieves in Tyria started to sign-up for military duty to become Soldiers and many have joined the ranks of Warriors and Guardians.
In Tyria, stealing and necromancy are dishonorable professions, thus they get hit with the bat more often that the “goody-two-shoes” professions.
omg that’s too epic
where do mesmers fit in there..<_<?
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OP, did they pay you to post this?
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it is funky
sometimes dc does cause group being kicked, sometimes it doesn#t
i had few times where leader logged off to character screen to repair and it kicked all of us out instance, in other cases it didn’t
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people really don’t read
i brought up tower as an example, this thread wasn’t made to discuss tower however, i didn’t say it is impossible to do it but it is way easier on heavy classes
my point is, i am all up for hard content but it shouldn’t be based on face tanking or reroll if you can’t do it
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I’ve noticed ppl focus to much on their cap area. If you stay in the middle, it’s very easy to pull you back to the glass.
But, if you’re in the cap area corner, or outside the cap area, that’s much more difficult for them.
unless i’ve perma stability.
Blindness, fear, guardian sanctuary or shield n°5 skill, interupts, immune ^^
i play a thief and i have done it many times: refuge → scorp wire GG
that map is dumb
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rng in this game (simplified):
- a random row of values, let’s take numbers(for example 1 100 25 9 89 76 1002 etc.), is attached to character and get’s reset at XY time (daily reset for example); mostlikely you get another row attached after reset
- some numbers represent getting precursor (for example 1002), some numbers represent bad luck basically (for example any number from 1 to 100)
- when you throw stuff in MF, the game goes through function and reads the number from the rng number row that is attached to your account; if the number is right you get precursor, if number is wrong you don’t get it
that is the reason why some ppl get it from 10 tries and some need to do 2000 tries before they get one just because that “lucky” number is located for some people at begin of the row and for some at the end of the row
that said, if you really want good chance for precursor from MF, save as many weapons/mats you need to make one so you can basically do as many tries as possible in short period of time (because of the reset)
keep in mind that that so called rng is obviously affected by different variables as well; for example if you farm too much on one map you get something called loot decay but that is different topic
side note: rng doesn’t really exist in currently used technologies
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(edited by Cynz.9437)
Unfortunately the change doesn’t apply to items that have already been acquired. Ultimately that’s what I wanted but there was a pretty severe technical limitation on this, so we thought it would be better to make the newly items work this way rather than postpone the conversion any longer.
Also, at higher Fractal levels the weapon skins become more common, and also start dropping in a container that lets you pick the one you want.
so basically i can salvage all fractal weapons i have right now…. bah
Also, at higher Fractal levels the weapon skins become more common, and also start dropping in a container that lets you pick the one you want.
that’s a good news.
an unhappy thief with fractal longbow + fractal torch.
same…my main is a thief with 0 fractal weapons…my alt necro that i never run fractals on has full set of wepons lol
torches torches everywhere
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(edited by Cynz.9437)
then you’re not a zerker thief.
call it what you want (for me it is zerker since all armor is zerker + back rings etc. and almost no points in trees that give vit/toughness), no matter what i run necro still has better survivability simply because their base HP is still higher than thief HP with all armor on
my point wasn’t even about thieves or necros, my point was that the higher you get in fractals the less tankiness really matters as long as you have utility classes (aka guardians with walls, refrecls yada yada) on your group
most stuff will one shot (or rather spam shot you, since some people start to kitten about definition) if you don’t avoid it in some ways, regardless what class you play
if OP enjoys playing necro, then there is no reason for him to stop playing it; necros were doing fine in the fractal runs i have done before
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(edited by Cynz.9437)
guardian
won’t say thief as i play one doh
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the problem is not engis even, it is entire condi/bunker meta
if you want to play burst, you need power/crit leaving room only for 1 stat for survival
as condi build, you can just go for condi dmg while stacking survivability
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kitten , that’s what you call a mix
7 because while gas mask somehow oddly does fit the outfit, the gloves don’t :/
this is my thief >:)
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