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lets do a group hug bros T.T
i know few females playing thieves :P
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Uh totally spaced out of it on sunday, RL stuff sry :<
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Thief is definitely better than it was in s1 however i absolutely hate the direction that Anet went with in HoT – low skill floor, spammy, overtuned mechanics, passives, powercreep etc. Even thief didn’t avoid it – it is all about dodge and headshot spam now. Really killed it for me.
At the end, in conquest they are still overshadowed by revs and are still +1 decap pet but you can do fairly well in yoloq if you are decent.
I miss the days when CDs mattered, when timing and positioning was important, when thief was expected to win 1v1 fights. But it is all gone and will be never back
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30 wins no losses. from instant sapphire to diamond (just today so i didnt even get any players of my MMR in my side because they are already higher). did it 100% with my least played classes too. just by that experience i can tell u that its not the MMR thats keeping people back, they are most likely where they deserve to be at…
I love this post..
“I have absolutely no experience with the problem. Therefor I have the most authoritative view on the issue.”
XD
More like they guy got carried my current MM systems and defends it.
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I hate that map the most tbh. It is stupidly hard to get decaps there vs half decent druid. If your team can’t win mid, it is extremely hard to win match since you have to go through mid or rotate around it to get between side points. Lord is really weak and is stupidly easily to kill on condi builds.
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I work under the week so i can never be sure it be at home at set time hence why i said sunday :<
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I find all these comments about " people got carried by high MMR" amusing.
How does one acquire and maintain a high MMR in the first place?I personally found sapphire, ruby and t1-3 diamond easy. But then I was holding/winning 1v3 & 1v2 fights fairly frequently so maybe that made the matches easy for my team. They were typically blowouts after wiping the first team fight in a few seconds.. so I suspect people were giving up and going afk from almost the start of the match.
If you’re struggling to get out of sapphire or ruby, then it probably is a combination of personal skill, build, map knowledge, and rotational knowledge ( which point to be going to) .
Team comp can have a huge impact also – I’d never have made it out of diamond without some pre-match class swapping.
By playing with premades or starting fresh account (or rather haven’t done much pvp on that account before). Fresh accounts start with pretty good, “clean” MMR which allows you to get on endless winstreak in lower divisions if you are half decent, that allows you to have high MMR in higher divisions as well. Also to note, that most players with high MMR are sitting in legend now, so if you just started to queue or did only few games every week then you can also get easy winstreaks like this.
I played many games since first day of the season, boy was it rough and absolutely one sided. It was either 500-100 losses or wins, you can rotate all you want, win even 1v3 fights you still have entire team being spawn camped or you spawn camp enemy team. That been going on for me till mid diamond at least. Closer to legend semi decent matches became more common but still even in legend you have stupidly one sided matches sometimes where every single pro league player is on one team and some no-name AP farmers on other.
Inb4 “git gut”, i have seen single pro players ending up on crappy teams in some matches and being unable to do anything about the outcome.
I just love how so many people here are making up excuses to cover up how bad they are x) Flaming the ones that actually know what they are doing. That’s just so stupid.
The matchmaking system is the best it has been in a long time so if the complaining scrubs in this thread could get their things together and actually improve instead of just bashing an actually fine system then I would be so glad.Inb4 “you got carried by your mmr”, “you know nothing of elo hell”, “blalala”, “mimimi”
I got legend in all 3 seasons. People did get carried by higher MMR and bit of luck in this season. I know people with multiple accounts, one with many games, other with few. On one account they needed hundreds games to get to legend, on newer account very few with practically endless winstreak. Same player, same class, different account. Clearly it is all about “git gut”.
Also, whole system is simply bad for population. Forcing not so great players on endless loss streak and other players on endless winstreak just makes people quit pvp all together, either out of frustration or long queues and boring matches. You don’t force first grade kids to play basketball vs high school team competitively. Current system practically does. It is not fun for either sides.
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Krait runes go through dodges and blocks. There have been few threads about it. Anet reaction: dgaf.
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@alchemyst.2165: Sind said it himself that he plays thief for fun since they were just playing out leagues and didn’t care about outcome anymore. If he was playing serious he wouldn’t be on thief.
I find it hilarious how people accuse Grim of being salty thief when he actually brings view from other classes. I have played with him and against him, many times, he is a good players and trashtalking him because he has different opinion is kind of silly.
Yes, thief is great roamer, yes thief can help in small fights however in 99% of the time you still should avoid 1v1 and big fights as thief. I would be ok with thief having that role, problem is whole argument of thief sacrificing everything for mobility and supposedly high dmg kind of died when revs were introduced into game – they can do exact same job, just as good with extra huge cherry on top (aka team fights, great 1v1 capability). Then once again, we have druids with 15 sec RTL which allows them effectively camp mid and far at the same time as well as mes port. GL decapping anything there, while having druid pet chomping 5-7k off you every few sec no matter where you go.
Agemnon.4608: vallun won vs engi that didn’t use hammer whole fight….
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No wonder then heh.
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So what is your class target order, independant from comp and positionning ? It coud help me making choices to rotate.
Necros should die first, they are immobile and can’t deal with focus well.
Also revs and enemy thieves, if you let them w/o pressure they will murder your entire team and will keep decapping everything. If i had to pick between thief and rev, then rev – they can’t go in stealth, don’t have as many dodges and escapes as thief.
Next on my list would be chrono and druid. Chrono can’t escape you and if you land your burst they go down relatively fast. Druid can’t deal with CC pressure well while being also focused by multiple enemies.
If they have for example war and ele, i would go for ele, war is really hard to kill and almost impossible if he got ele’s help but war can’t support ele so if you kill ele first war is in 1v2 situation.
Scrappers would be last on the list, as they are close to unkillable in good hands, frankly you can actually die by just being near them. I would avoid fighting on point that has scrapper and ele there. Add necro and druid in the mix and you have unkillable comp unless they are just really really bad. Best way to deal with them is to play sides and split them as much as possible.
That is just my opinion. It also heavily depends on how good enemy players are. Sometimes it is better to focus crappy warrior than really good rev.
P.S. forgot DH lol, focus them after necro
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The only thing I dislike about conditions is that they persist on a player when you res them from down state, so condi cleave on corpses makes them completely unable to be ressed and kept alive. Otherwise I just think people need to be smarter about their 1v1 and try really hard to make sure they have a decent Ele on their team to help counter the pressure.
yeah and that is why my guild chat is always like: LF ele for queue
nobody wants to play with anything else anymore, ty condi builds
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What classes are at mid?
If your team has an ele and in best case scrapper at mid and they don’t have an ele you can probably go mid to help them unless they are already dying. If your comp is really squishy and theirs not, then probably go quick kill ele at far.
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me I suppose since I just re-spawned. Don’t ask me it’s sapphire…team rotations are not the best out there…
I miss that feeling when the rotations with your team is smooth
who is their fifth?
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I would go help warrior because thief can murder ele pretty fast, especially in 1v2. Who is at home btw? If they have 5th dead then probably better to go mid, althrough depends who 5th is and how good your war is.
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I love when people who got carried by their absurdly high MMR post their screenshots.
and didn’t play at first day of the season when players with high MMr were actually in sapphire lel
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Weren’t condi’s removed based on dmging ones first in the past? Maybe I’m just remembering wrong, but I thought cleanses were setup that way at one time.
Only for shadow embrace. Normal condi cleanse remove w/e was applied last aka cripple, chill, weakness and all that junk before it actually gets to actual offenders (bleeds, burns and co.)
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There are too many variables to determine where you should rotate tbh. How good your teammates are, what comp you have, what comp enemy has, how good enemy is, do they have a thief, do they have a druid, what map it is, can you 1v1 well, what build do you run etc. Probably would be easier to explain on examples.
Generally i say, point > kills.
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I wear no title, ever… what do you make out of it, OP?
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You get credit for divisions you skipped….
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I would prefer every Sunday evening.
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When did you start to do ranked this season?
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Players are already boycotting MM by playing other games (cough OW cough) or other game modes. Have you checked queue times lol?
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The guardian/DH has fallen so much that it’s nearly extinct in some parts of the game pvp,pve(some dung,raids) and even the wvw(remaining debatable)
G/DH have become the mockery of the other classes and the accused for losing some games because we can keep up
In my case i accuse the devs the creators for making the G/DH so weak and dont open there eyes to se that the class is dying soo fast that were near unplayableFortunately as long as Guard stays the best at giving AoE stab they’ll exist as frontliners in WvW.
Cynz you keep throwing out that “they aren’t as bad as thief was” like it means something. Thief got buffed. Or do you want them to revert that damage buff thieves got?
They could do it, wouldn’t change thief role really. I just don’t think DH are that bad as they claim, i saw few good ones in legend. I haven’t seen a single team flaming DH yet, however i have seen thieves getting flamed for simply playing the class every second match in s1/2.
And as i said before, i think Anet should focus more on bringing back bunker or medi guard instead of buffing braindead trap build. And nerf elites, ofc, all of them.
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Sigh So many casuals swarmed the topic already…
What I said is that thief is un-viable in competitive play, it’s simply the weakest class in the game at the moment, every team captain knows it.
Rly, why would u pick thief in your team if u can get a revenant that does same thing as thief (making offnode fights 1v2 with easy kills) and does it even better than thief thanks to revealed skill YET revenant has crazy teamfight presense and rocks 1v1 against many classes (except necroses/mesmers condi meta users)For people who don’t see a picture from both thief and non-thief perspective plz don’t respond to this. Because u don’t get how useless he actually is and you notice them only when they finish you off thanks to you letting yourself get below 50% hp without paying attention to enemy rotations.
So far thief is:
Can’t 1v1
Can’t teamfight
Can’t holdCan run around waiting for enemy to get low but revenant can do the same yet rev can do all what thief can’t
Can decap
That decap thing is easily solved by putting solo engies/rangers/eles/mesmers on node where they will simply chill and watch and laugh at thief running around while he’s being useless.
Oh and another way to make thief viable in teamfights… Give Unload skill an unblockable and piercing tags. Pet/reflect spam just makes it beyond worthless, even after recent buffs, which didn’t change anything pretty much.
/endofthiefclassreview
If that’s your point of view than you need to get good at thief my friend…
Thief can 1v1 really well.
Thief can team fight but mostly +1 or Unload spam and stealth rezzes.
Thief can hold because thief can 1v1.If thief has 2 ppl cornered onto point, means thief made game 3v4 on other points favouring thief team.
Unload spam doesn’t need any of that, you need to start looking at enemy skills and using yours accordingly. Does he have Magnetic Aura up? He does? Don’t use Unload.
A thief is not a Warrior or Rev where you can face tank, make mistakes and still win.
You probably didn’t play this game for at least 2.5 years….
I’ve been playing every other class….
Like I said I’m not even good thief, this season is my first season ever playing thief in PvP, 42 wins out of 47 games.
But I can 1v1 every class on thief and win.
I can team fight, rotate and decap really fast thanks to mobility.
I can hold 2 sometimes 3 people on far point alone.
I can rez allies under shadow refuge or stomp when needed.
I apply fury swiftness might vigor plus 2 or 3 more boons to allies when I steal (so I steal stab/protection alot)
I spam Unload a lot when needed for might stacks or damage, 8k bursts with might stacks already seems OP to me and doesn’t need a further buff. Maybe, MAYBE bring back Ricochet.Like I said, I’m not even good at thief. I just play the role.
Then you must be better than Sind and Levin because i didn’t see them doing that in legend.
I don’t even know who they are but I’m assuming you’re referencing a pro team who fight other pro teams yes?
I’m just a pug in solo q matched against other pugs. I’m assuming they could do that too if matched against other pugs without a Teamspeak to easily track enemy movements.
No, i am talking about normal matches in legend and not pro team vs pro team. I faced levin and sind frequently and by all means they are best thieves on EU atm and i don’t see them doing what you claim you can do.
And you should start visiting dueling servers. Thief is ridiculous 1v1 atm but you have to be good at it.. Sorry, being good doesnt apply to forum warriors here. Its mostly qq spam fest.
Ridicilous 1v1 vs who exactly? Mesmers? Other thieves? What about scrappers. I love how you assume how good other posters are or not. Who are you to judge exactly?
Your posts telling me everything to know what kind of player im facing. The fact alone that you think thief is weak 1v1 only proves what i said. Bringing up scrapper is just beyond laughable at this point as engi was always hardcountering thief and everyone knows it, it feels like you trying to make a thief look as weak duelist by mentioning scrapper, defense mechanic triggered i guess. I guess thief will be viable only when you will be able to go and faceroll any class/build 1v1 without even looking at what your opponent is doing. Also, dont ask about stuff which you dont really want to know.
So let me get this straight, you call other posters bad because you disagree with them? THAT says a lot about you. I didn’t say thief is weak in 1v1 however it is last thing thief should look for in matches as they are just not great at it and there are classes that can do it ways better while holding point. It was also said that thief is “ridiculous strong” in 1v1 hence why i brought up scrapper as an example – if thief was as " ridicilous strong" as you claim they could also 1v1 scrapper easily, don’t you think?
Once again, where did i say thief is not viable? Don’t put words in my posts for the sake of flaming. THAT, once again, says a lot about you.
Oh i sure want to know what gives you right to judge other posters “skills” and flame them, otherwise i wouldn’t have asked.
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I wouldn’t mind it actually as long as it wouldn’t have 10238910283012983 plants blocking the camera like in courtyard.
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Mallyx?
/15 charrs with apples
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DH is nowhere as bad as thieves and wars were in s1/2. Revs/scrappers and eles to extend are just overtuned. If anything, they need a nerf.
I would say DH is as useless as thief was in s1/2
I disagree lol. DH can still kill enemies and provide point pressure. Thief couldn’t touch anything in s1 xD
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Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.
Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.
Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.
Higher HP = gr8 2 more autos of health!
Better heals wut, Shiro is often not counted as a heal and Infused Light can be so easily countered.
Nobody takes that trait? You mean like nobody takes ventari or jalis but you bring them up like they’re remotely relevant?
Extra HP is actually great when fighting condi builds. You still have 2 heals, no matter how you put it. Nobody takes that trait because it competes with dps one. That one trait won’t help you with condi bombs but dps one will help to kill condi builds faster. Same reason why you take shiro and herald and not something else – to kill targets faster.
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Sigh So many casuals swarmed the topic already…
What I said is that thief is un-viable in competitive play, it’s simply the weakest class in the game at the moment, every team captain knows it.
Rly, why would u pick thief in your team if u can get a revenant that does same thing as thief (making offnode fights 1v2 with easy kills) and does it even better than thief thanks to revealed skill YET revenant has crazy teamfight presense and rocks 1v1 against many classes (except necroses/mesmers condi meta users)For people who don’t see a picture from both thief and non-thief perspective plz don’t respond to this. Because u don’t get how useless he actually is and you notice them only when they finish you off thanks to you letting yourself get below 50% hp without paying attention to enemy rotations.
So far thief is:
Can’t 1v1
Can’t teamfight
Can’t holdCan run around waiting for enemy to get low but revenant can do the same yet rev can do all what thief can’t
Can decap
That decap thing is easily solved by putting solo engies/rangers/eles/mesmers on node where they will simply chill and watch and laugh at thief running around while he’s being useless.
Oh and another way to make thief viable in teamfights… Give Unload skill an unblockable and piercing tags. Pet/reflect spam just makes it beyond worthless, even after recent buffs, which didn’t change anything pretty much.
/endofthiefclassreview
If that’s your point of view than you need to get good at thief my friend…
Thief can 1v1 really well.
Thief can team fight but mostly +1 or Unload spam and stealth rezzes.
Thief can hold because thief can 1v1.If thief has 2 ppl cornered onto point, means thief made game 3v4 on other points favouring thief team.
Unload spam doesn’t need any of that, you need to start looking at enemy skills and using yours accordingly. Does he have Magnetic Aura up? He does? Don’t use Unload.
A thief is not a Warrior or Rev where you can face tank, make mistakes and still win.
You probably didn’t play this game for at least 2.5 years….
I’ve been playing every other class….
Like I said I’m not even good thief, this season is my first season ever playing thief in PvP, 42 wins out of 47 games.
But I can 1v1 every class on thief and win.
I can team fight, rotate and decap really fast thanks to mobility.
I can hold 2 sometimes 3 people on far point alone.
I can rez allies under shadow refuge or stomp when needed.
I apply fury swiftness might vigor plus 2 or 3 more boons to allies when I steal (so I steal stab/protection alot)
I spam Unload a lot when needed for might stacks or damage, 8k bursts with might stacks already seems OP to me and doesn’t need a further buff. Maybe, MAYBE bring back Ricochet.Like I said, I’m not even good at thief. I just play the role.
Then you must be better than Sind and Levin because i didn’t see them doing that in legend.
I don’t even know who they are but I’m assuming you’re referencing a pro team who fight other pro teams yes?
I’m just a pug in solo q matched against other pugs. I’m assuming they could do that too if matched against other pugs without a Teamspeak to easily track enemy movements.
No, i am talking about normal matches in legend and not pro team vs pro team. I faced levin and sind frequently and by all means they are best thieves on EU atm and i don’t see them doing what you claim you can do.
And you should start visiting dueling servers. Thief is ridiculous 1v1 atm but you have to be good at it.. Sorry, being good doesnt apply to forum warriors here. Its mostly qq spam fest.
Ridicilous 1v1 vs who exactly? Mesmers? Other thieves? What about scrappers. I love how you assume how good other posters are or not. Who are you to judge exactly?
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Sigh So many casuals swarmed the topic already…
What I said is that thief is un-viable in competitive play, it’s simply the weakest class in the game at the moment, every team captain knows it.
Rly, why would u pick thief in your team if u can get a revenant that does same thing as thief (making offnode fights 1v2 with easy kills) and does it even better than thief thanks to revealed skill YET revenant has crazy teamfight presense and rocks 1v1 against many classes (except necroses/mesmers condi meta users)For people who don’t see a picture from both thief and non-thief perspective plz don’t respond to this. Because u don’t get how useless he actually is and you notice them only when they finish you off thanks to you letting yourself get below 50% hp without paying attention to enemy rotations.
So far thief is:
Can’t 1v1
Can’t teamfight
Can’t holdCan run around waiting for enemy to get low but revenant can do the same yet rev can do all what thief can’t
Can decap
That decap thing is easily solved by putting solo engies/rangers/eles/mesmers on node where they will simply chill and watch and laugh at thief running around while he’s being useless.
Oh and another way to make thief viable in teamfights… Give Unload skill an unblockable and piercing tags. Pet/reflect spam just makes it beyond worthless, even after recent buffs, which didn’t change anything pretty much.
/endofthiefclassreview
If that’s your point of view than you need to get good at thief my friend…
Thief can 1v1 really well.
Thief can team fight but mostly +1 or Unload spam and stealth rezzes.
Thief can hold because thief can 1v1.If thief has 2 ppl cornered onto point, means thief made game 3v4 on other points favouring thief team.
Unload spam doesn’t need any of that, you need to start looking at enemy skills and using yours accordingly. Does he have Magnetic Aura up? He does? Don’t use Unload.
A thief is not a Warrior or Rev where you can face tank, make mistakes and still win.
You probably didn’t play this game for at least 2.5 years….
I’ve been playing every other class….
Like I said I’m not even good thief, this season is my first season ever playing thief in PvP, 42 wins out of 47 games.
But I can 1v1 every class on thief and win.
I can team fight, rotate and decap really fast thanks to mobility.
I can hold 2 sometimes 3 people on far point alone.
I can rez allies under shadow refuge or stomp when needed.
I apply fury swiftness might vigor plus 2 or 3 more boons to allies when I steal (so I steal stab/protection alot)
I spam Unload a lot when needed for might stacks or damage, 8k bursts with might stacks already seems OP to me and doesn’t need a further buff. Maybe, MAYBE bring back Ricochet.Like I said, I’m not even good at thief. I just play the role.
Then you must be better than Sind and Levin because i didn’t see them doing that in legend.
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Actually there was warning on wiki last time i checked lol, hence why i didn’t buy it on first place. Like every other aura they are disabled to reduce visual noise in pvp i think.
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Sigh So many casuals swarmed the topic already…
What I said is that thief is un-viable in competitive play, it’s simply the weakest class in the game at the moment, every team captain knows it.
Rly, why would u pick thief in your team if u can get a revenant that does same thing as thief (making offnode fights 1v2 with easy kills) and does it even better than thief thanks to revealed skill YET revenant has crazy teamfight presense and rocks 1v1 against many classes (except necroses/mesmers condi meta users)For people who don’t see a picture from both thief and non-thief perspective plz don’t respond to this. Because u don’t get how useless he actually is and you notice them only when they finish you off thanks to you letting yourself get below 50% hp without paying attention to enemy rotations.
So far thief is:
Can’t 1v1
Can’t teamfight
Can’t holdCan run around waiting for enemy to get low but revenant can do the same yet rev can do all what thief can’t
Can decap
That decap thing is easily solved by putting solo engies/rangers/eles/mesmers on node where they will simply chill and watch and laugh at thief running around while he’s being useless.
Oh and another way to make thief viable in teamfights… Give Unload skill an unblockable and piercing tags. Pet/reflect spam just makes it beyond worthless, even after recent buffs, which didn’t change anything pretty much.
/endofthiefclassreview
If that’s your point of view than you need to get good at thief my friend…
Thief can 1v1 really well.
Thief can team fight but mostly +1 or Unload spam and stealth rezzes.
Thief can hold because thief can 1v1.If thief has 2 ppl cornered onto point, means thief made game 3v4 on other points favouring thief team.
Unload spam doesn’t need any of that, you need to start looking at enemy skills and using yours accordingly. Does he have Magnetic Aura up? He does? Don’t use Unload.
A thief is not a Warrior or Rev where you can face tank, make mistakes and still win.
You probably didn’t play this game for at least 2.5 years….
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Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.
Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.
Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.
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inb4 people that got carried by MM and premades tell you “l2p” lol
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signet of agility if you run DD
blinding powder is not necessary must have, i run refuge for example but it depends on playstyle
withdraw is great if you engage combat a lot
vigor if you go for decap build
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Are you afraid of conditions? I don’t like stuns. Necro chills was nerfed so all good. If you can’t deal with so called condi builds..well, maybe you should reconsider your build and stop running glass cannon? Go bunker, change build, make team yourself. You can fight condi builds quite easy now.
aka let’s all run bunkers and back to s1…. OK
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Yeah, the label is misleading. I personally like forest the most. It should be saying: map most played or something like that.
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If you don’t cleanse condis, nightmare rune on war can proc the trait and take easily half of my thief’s HP if not more.
AA still applies/stack condis and it does hurt if you don’t have passive condi cleanse 24/7. Necro is one of the biggest offenders with bleed stacking and corrupt boon on AA. I like how you conveniently left it out and accused me of lying.
Oh so you do admit you need a lot of condi cleanse and not play squishy characters to deal with condis from AA? And yet you accuse me of lying? LOL?
Confusion prevents you from using spells, if you use one while having multiple confusion stacks you might even get 1 shot depending on how much HP you got. Same thing with torment, each step you take you take quite high dmg if it is applied by condi build and you got few stacks of it. Getting 15 stacks of confusion as a warrior is not that hard, same goes for mes.
Yes, all meta builds have condi cleanse but by all means it just can’t keep up with amount of condi flying around atm, imo. Sure, 1 necro vs ele/scrapper/druid combo probably won’t do much but it is hilarious scenario.
You think you don’t need to dodge shatter from condi mes, really?
Yes, i do complain about powercreep added with HoT. It ruined pvp, imo.
I stand by my point, DH traps (not DH) are as cheesy and cheap as turret engi, there is little thought or skill cap in them. I think bunker guard and medi guard should be a thing and not braindead mechanics like traps.
I think condis were meant to have more of utility function when the game came out hence why most of them some kind of controlling effects. Balancing team at some point apparently changed their opinion and flat out buffed condi damaged however didn’t nerf controlling effect of condis in any way.
Yes, you can cleanse them if you have a lot of cleanses which no class does besides ele maybe. Once again i explained why heal is not so great vs condis: poison. Only 2 classes in this game have semi decent access to resistance, besides resistance can be corrupted. Condis continue to tick even in invul…. idk why you would even bring it up.
I didn’t generalize condis, i did say that condis application frequency (including going through dodges, blocks, applied by passives etc.) needs to be looked at.
Suuure, i am overexaggerate and you just use personal attacks as an argument.
I will say it again. Condi application is not fine.
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pvp? pve? wvw?
/15 charrs with apples
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I have been using s/p with signet of malice and invigorating prec (da/cr/tr) till i got full DD.
[Teef] guild :>
When i fight direct dmg builds i can dodge big hits, heal up, block them etc….
That isn’t a condi issue, that is a class/build issue.
For example compare condi mes to P/P engi, if I go on my mes, between the shatter reset signet, f5 &the level of clone generation that chronomancer gives I can knock out a large amount of torment just from shatters, let alone the weapon skills on top of that, and if someone blocks one shatter, it doesn’t really matter as all shatters do damage, I can reset them, have plenty of illusions.
But if I play on my P/P engi, the reality is I will not kill anything other than builds that literally have no condi removal, unless I land blowtorch, prybar (if I use toolkit), and i have to bait out condi removal for it to stick, so people can indeed block, dodge, etc to combat it.
p/p engi, really? How about we talk about condi bers, condi mes and reaper (the actual offenders) instead of core builds?
[Teef] guild :>
(edited by Cynz.9437)
I don’t eat 5k direct dmg by attacking someone that is afk. I do eat around 5k condi dmg if i attack condi build thanks to passives/runes etc. Then we also have unblockable and undodgeable condis.
When i fight direct dmg builds i can dodge big hits, heal up, block them etc. When you fight condi builds every hit, every AA applies crap ton of condis, they go through blocks, dodges and reduce amount of healing you do not to mention they have control effect similar to stun, prevent you from attacking (confusion), prevent you from moving (torment, cripple, chill), increase CDs, decrease your dmg etc. Let’s not forget that is impossible to dodge mesmer shatters atm due to delay and clone speed at 200+%. Condis are way more easier to land, are way more frequent and have way more effect than direct dmg hits.but he says we dont need more condi removal options!
how ?
condi application frequency needs a nerf or dmg, but frankly like anything in this game atm
HoT made everything too spammy, CDs became meaningless
[Teef] guild :>
Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.
[Teef] guild :>
I don’t eat 5k direct dmg by attacking someone that is afk. I do eat around 5k condi dmg if i attack condi build thanks to passives/runes etc. Then we also have unblockable and undodgeable condis.
When i fight direct dmg builds i can dodge big hits, heal up, block them etc. When you fight condi builds every hit, every AA applies crap ton of condis, they go through blocks, dodges and reduce amount of healing you do not to mention they have control effect similar to stun, prevent you from attacking (confusion), prevent you from moving (torment, cripple, chill), increase CDs, decrease your dmg etc. Let’s not forget that is impossible to dodge mesmer shatters atm due to delay and clone speed at 200+%. Condis are way more easier to land, are way more frequent and have way more effect than direct dmg hits.
[Teef] guild :>
(edited by Cynz.9437)
DH is nowhere as bad as thieves and wars were in s1/2. Revs/scrappers and eles to extend are just overtuned. If anything, they need a nerf.
[Teef] guild :>
tl/dr: don’t buff thief, nerfs mes/rev/druid moblity and reveal on 20 sec CD.
Staff doesn’t need buffs, if anything staff 5 needs a nerf. Thief is ok in role it fills but it is true they have no team fight presence. I would be ok with it but then we have revs and mesmers that have almost as much moblity and still great team fight capability. Then we also have druid with RTL on 15 sec that makes it almost impossible to get any decaps.
So, imo, mobility from those classes need a nerf if thief is to remain in their current state. Also, scrapper hammer needs a nerf, scrappers completely shut down thieves, it is even worse than medi guard hardcountering thieves pre HoT. Giving revs and scrappers 6 sec reveal on 20 sec CD was most idiotic idea i seen in past few years. Why not allow thief steal to disable half of spells on other classes for 6 sec- sounds balanced, doesn’t ?
If Anet thinks it is ok for those classes to have high moblity, then thief needs tools to survive in massive AOE spam we have atm, it means adding more broken passives that would grant thieves invuls, heals, blocks, condi cleanse etc. which would just make them broken imo.
[Teef] guild :>
(edited by Cynz.9437)
It doesn’t even have a tell :/
[Teef] guild :>
Guild missions, sunday 8 pm CET (EU) anyone?
[Teef] guild :>