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.. when you had 5-7 games win streak and you know you gonna lose next 5-7 matches no matter how much effort you put into game because matchmaking decided you totally need that necro that gets soloed by cheftain and a thief that feeds condi war at far all match. And you sit in 20+ min queues for it.
Gimmi JP in HotM plz :|
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Perma weakness flying around kind of kills whole purpose of crit strikes :<
Problem is you need to sacrifice DD for it and it just doesn’t work when you face decent opponents.
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Chaith tells people to stop play aggressive vs scrapper and leave point to him. Great advice man.
In other thread he suggests scrapper buffs because he has SUBPAR melee pressure.
MINDBLOWN.
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Don’t have enough players for that. I just add players i don’t want on my team to friends and queue when they are already in match.
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i love it when ppl come to complain about condi users being bad and that condi should be nerfed, yet they probably die to condi because they dont know how to read specific tells and/or how to fight a condi user.
Krait rune hits through dodge/blocks, you can read war elite all you want.
If you hit war or necro even once you get condis you because of passives. What is there to read?
You can read mesmer clones all you want, you can dodge all you want, you will still get hit by miriad of them.
That is the problem with condi builds: you can read them all you want, you simply don’t have enough tools to deal with them (unless you zerg that 1 guy).
Take old hambow, you dodge big hits, you know they are on CD. You can pressure them. Atm everything it is just spam, there is no meaningful CDs anymore that punish you for misplay.
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(edited by Cynz.9437)
http://s33.postimg.org/rexkj5bn3/FB_IMG_1464271804530.jpg
I’ve had no issues.
gratz, you got carried by MM
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Does rune of nightmares interrupting you really cause interrupt traits to proc? If so that’s really crazy, overload air and then get rune of nightmare procced and have multiple conditions on you without that person even knowing you exist.
Not fun imo.
Yeah, it does.
They might as well make a power based rune that deals 5k dmg to surrounding if you get hit, ignores protection/toughness/dodges/blocks aka krait rune. Or power based rune that does 3k dmg and stuns whoever hits you.
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(edited by Cynz.9437)
The season was out only 1 week. You got plenty of time. Players with higher MMR will move up and you will win more. At the end leagues are still just glorified reward track that requires a lot of farming.
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You have very high MMR → you get really easy matches since MM favors you.
You have average MMR → you are stuck with win/loss/win/loss 50/50 algo.
You have low MMR → enjoy feeding players from above cases.
Matchmaking intentionally puts 1 winning team and 1 losing team together for the sake of progression for higher MMR players. They devs didn’t really care how unenjoyable it is for lower MMR players to be the fodder nor how unenjoyable it is for high MMR players to farm lower MMR. It gets bit better in diamond/legend but still same crap pretty much.
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To get wings you have 4 seasons, we are in season 3 atm. There was official post about it somewhere.
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i think they gave up on updating the guild missions.
the guild missions timer should be completely scrapped, replaced with how many games played instead.
what do you think?
anyway i think the real challenge of completing pvp guild missions is overcoming the queue time, which is out of our control.
if we queue with 3 people with average MMR, the queue time can sometimes take even 4 minutes if fast.
if we queue with full 5 people with average MMR, sometimes the queue time can take up to 10 minutes or more.
i can’t imagine what it must be like for ya all with high MMR.
: (
anyway, my casual pvp guild kinda gave up on the pvp missions, not worth the time.
I like that idea, should be tied to 24 hours and amount of missions.
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Dash: dmg redux, fast movement around the map and it doesn’t reveal you. SB is kind of mandatory, especially on maps like khylo. PP = HELLO FREE POINTS HERE!
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Having 20min -1 hour queue doesn’t exactly help with short timers of pvp guild missions. WTB longer times for missions, thank you.
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the condi immunity is only for 20sec you have to kite them tell times up and you can unleash condi hell on them
HAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHHA only…. AHAHAHAHAHAHAHAHAAHA only!!!!!!
seems like plenty of time to cap a point and get a kill~
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How do i know i got good team: I GET SAME PEOPLE IN MY MATCHES FOR WEEK NOW.
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1: Land a hit on a condition warrior
2: Gets interrupted by the rune effect
3: Instant fear, weakness, 2 stacks of bleed and 4 stacks of confusionYeeeah…
^^this lol
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Idk why are you so worried, most of them moved to play other games (cough ow cough) anyway.
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Let’s clarify some stuff:
Condi CAN’T be applied through block evade or invuln, JUST LIKE POWER
ON TOP OF THAT you can remove it or use resistance to cover the burst.
So you actually have MORE ways of protecting yourself from it HOWEVER it’s supposed to be balanced out by Toughness.
If there’s an issue with condi it’s simply that. In my opinion the fix is simple. Take away the differential and make condi deal less damage based on toughness (maybe rename the stat) and make “toughness” give resistance and armour (yes that’s how you spell armour, Americans can’t spell).
Secondly, balance damage accordingly and remove condi cleanse/resistance from the game, since if you can dodge/block it, then why have more effects to stop damage for one type than another? If you make the above change, resist and cleanse can be removed.
Finally, condi being easier and not requiring skill is a complete myth made up by people who die to it because quite simply it’s annoying to die to a DOT even when you’ve disengaged. In actual fact there are additional REACTIVE WAYS to respond to condi bursts – remove condi or resistance, so just pay attention, you probably haven’t actually played a condi class and so haven’t learned how they work if you’re complaining.
Whereas power based damage requires more skill to mitigate because you rely on blocks/evades/unvuln solely and toughness which is passive, but doesn’t assist with bursts.
TL;DR – yes changes need to be made but stop complaining, condi is actually just as hard to play and easier to play against (as long as your class permits). If the meta is so heavily condi, stop playing your weak kitten build which hasn’t been adapted to deal with it – you freaking scrub.
Also, just based on “condi meta” DH isn’t going to be as poor as last season.
That is a lie. Necro marks go through blocks. Krait rune 6th bonus goes through dodges/blocks. Just to name few.
No condi removal in the world nor resistance is enough to deal with condi bombs that are flying atm.
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Gyro spawns oftens below the ground so you can’t see it (nor target for that matter).
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When fighting a scrapper:
protection, protection, immune, immune, immune, 5k random aoe, passive, invulnerable, invulnerable, immune, 5k damage while blocking, protection, interrupted, immune, cc, cc, cc, protection, immune, evade while doing 5k dmg, evade while doing 5k dmg, cc, immune, protection, interrupted, immune, immune.
Oh, and stealth, stealth, stealth, lightning field, reveal, reflect, reflect.
fix’d, but pretty much this ^^
lol should be a boatload of reflect in there somewhere
oh i forgot retal, A LOT OF IT
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When fighting a scrapper:
protection, protection, immune, immune, immune, 5k random aoe, passive, invulnerable, invulnerable, immune, 5k damage while blocking, protection, interrupted, immune, cc, cc, cc, protection, immune, evade while doing 5k dmg, evade while doing 5k dmg, cc, immune, protection, interrupted, immune, immune.
Oh, and stealth, stealth, stealth, lightning field, reveal, reflect, reflect.
fix’d, but pretty much this ^^
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The system is flawed for sure but frankly with enough farming you will get in high division. However i would like to clear one thing: system does NOT put you with teammates of your level. Proof? I had necro on my team in ruby/diamond range that got soloed by cheftain.
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I am in diamond and play relatively casual due to work and all. It is possible just takes a lot of games OR/and high MMR. The higher MMR you have the less games you need to get to legend. Oh and btw there are quite few people in legend already.
Thing is, with time the better players will move up the divisions, lower divisions (sapphire/ruby) will be filled with ex-ambers so you can farm your way to diamond eventually even if you are not really good.
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Rune of the krait: +20% Bleeding duration; *when you use your elite skill you inflict Bleeding, torment, and Poison for 8 seconds to nearby foes. *
+15% Bleeding duration; 25% chance when struck to cause Bleeding for 10 seconds.This is one example of the worst game design if we want compare power build to condi build. As you can see, the “elite” of this rune apply those 3 condition on USE, not on hit, this means there’s no way you dodge an animation, cuz when you see it coming the skill has already been used, and the aoe application already occured. This means you have the potential to create a burst dmg equivalent to an entire UA or an eviscerate by just using your elite, with the difference that this burst will care nothing about your protection, toghness or weakness. Insane! And dont come to tell me “dodge the condi”, cuz you can’t dodge that, is on use!!! What should i do, randomly dodge and hoping the opponent will use his elite when i’m dodging???
The 25% chance to apply bleeding when struck is just another example of passive condi gameplay.But this is only one. Go watch alle the runes, condi runes are all much better than power/ferocity ones, and all with passive mechanics on them. If you watch all the condi trait/sigill/aoe skill applications you will notice they all work with the same mentality of this rune. Condi dmg can be okay (well whatever we can discuss all the time we want, but i will never appreciate a gameplay like condi that promotes kiting and put yourself in an offensive situation even when you can be passive), the condi application is not!!
Every sigil/rune with cleanse instead is a lottery. Like the rune of the water… why on the hell should i take that?25% chance when struck to remove a condition. (Cooldown: 30s) Are you kittening kidding me? is the opponent chosing when i’m cleansing? Should i start /dance in front an opponent when i have 10 stack of burning? Hoping he will hit me?? A condi cleanse should always be on demand and immediate, wich means is the player having the complete control of it, not based on luck, and the entire cleansing mechanic in this game is based on LUCK! Cuz off course, if im gonna take this rune i already know this will proc when i have 1 stack of vulnerability or cripple.
Pff.. esports… esports should remove luck, not rewarding it.
Rune of the soldier is a perfect example of how a cleanse based rune should be… unfortunately not every class has shouts, and in fact those that have shouts are the class with less problems when dealing with condis… Anet seems to have lost the entire logic in his game.The fact is we cant ask to nerf a specific condi skill application, cuz is the entire way condi are applied that is wrong, cuz most of them are aoe!!!
Krait rune is undodgable even if you dodge elite itself. But yeah pretty much this lol ^^
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Nah. You just scream OMG BASI OP OMG IMPACT OP NERF PLOX.
… you even commented on my post in this topic regarding this. Are you sure you gonna shame yourself a bit more?
I even apologised… idkman just..pls stop posting here to keep the topic constructive.…
I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.Just asking to nerf impact and basi will simply make thief weak vs other classes. As i said, if those nerfs will be implemented they need to be implemented together with nerfs to every other elite otherwise you are just asking to nerf d/p.
And which update would it be, let us hear~
You still didn’t post any suggestions besides asking for nerfs for basi and impact.
Oh and flaming me lol.
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and you wrote this
try making this: blockable / 1stack / reveal self on cast
OR!!!!
finally remove Impacting Disruption
maybe both…
best wishes
~a player who is fed up with your company politics
Have you written ANY suggestions about how to reduce powercreep from other profs? Nah. You just scream OMG BASI OP OMG IMPACT OP NERF PLOX.
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I can solo ele on thief. I can’t solo scrapper on thief. Your point?
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Idk.. below diamond, it feels easy. I can get long win-streak. Now at diamond, it’s normal to have esl players as opponent. The match is determined by how many esl players you have compared to your enemy ha3.
lol pretty much this^^
from my experience so far, MM stacks them all on same team o.o
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OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.
re#1 was:
Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit downre#2 was:
where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.
i feel like it would be necessary to upload d/p videos to make baised ppl like you see 1feet farther than your nose.
if you do not understand what i wrote in the commented sections or are just massively carryed by these skills/traits and the low skillfloor so worrying about nefs, please stop posting in this topic or clarify your standpoint. Would spare me some time with the replys etc…
I can see 1 feet further than my nose all i want, other don’t. Spend 2 seasons being moaned at and harassed by every team for simply playing thief and then talk.
I actually played core build for 1.5 seasons if you gonna start talk about being carried, eventually i was forced to reroll DD because of how overtuned scrappers and revs are and legend was flooded with them.
As i said, yes impact is stupid but is needed (along with basi) as long as other elites are not nerfed. It should be nerfed TOGETHER with other elites not just in vacuum. I clarified my point multiple times yet it is you that seems not able to understand what i am writing and just flame me because you have no other arguments left.
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@OP
It’s prob not Basilisk Venom that you hate. 9/10 I activate spider and skale venom along with basilisk all at the same time. That’s where the knalrly burst comes from, and of COURSE i’m running venomous aura. I always pop all 3 right before the gate opens, then by the time i get to mid, my venoms are almost off cd. So 10 seconds into the team fight, I pop them again. What about jade wind? That’s a 3 second aoe petrify. It’s not any more broken than any other condi build.I think you’re just mad that thief isn’t trash tier anymore.
OP mains thief but he plays SD which usually doesn’t do so well vs dp builds. You basically have power necro crying that condi necro killed him and needs a nerf.
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Give us back mystic forge. Add JP. Add dueling grounds. Thank you.
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Yep, seems to be unblockable and undodgeable.
Just what we needed, more condition crap that’s way too easy to apply.I think it’s been there for a long while, most people just haven’t noticed it since Krait runes only became popular recently.
But yeah, this should be fixed if it is indeed unblockable/undodgeable. If it just hits a sec later than the skill, it might be just that the dodge is over alrdy.
Well dash is relative long dodge, you still get hit through it. Also, the issue is that you get punished no matter what you do besides using invul:
- you dodge, you eat condis
- you don’t dodge you eat condis and possibly elite
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Let’s all ride dp hate train so next season only sd hipsters can play (and duel in their privat 1v1 servers) while other classes remain untouched. I don’t have enough facepalms for this.
Basi unblockable was necessary because of all the defensives added in HoT. Remove all the blocks/reflects and sure we can talk about nerfing basi.
Same thing with impact: nerf other elites or change backstab mechanics to make it more viable and then talk about impact nerfs.
Idk about you all nor OP, i haven’t seen any of you in season 1 (and even 2 for that matter)playing or posting anything about thief because my guess is you all either played something else or didn’t play at all and you have no clue how crappy it was to be a joke compared to other classes.
“Boohoo i find thief 1v1 sooo cheezyyyy because of basi and impact” – well sry, if you lose in 1v1 to thief as a thief it is purely your fault and it is not all about you: there are also other thieves that actually want to do matches and be viable in conquest/team pvp and that means they need tools to deal with other classes and you are asking to nerf those tools for your personal preferences.
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(edited by Cynz.9437)
Don’t think so. I have been asking if not change it then at least add icon for the 6th bonus for years now.
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maybe you’re just not that good man?
Or maybe you can’t read the forum, which is full of countless posts like this from different people?
Blaming the player, who already reached legendary 2x in the previous 2 seasons (evident from having the legendary back piece) while you yourself have unlikely done so is not the first thing to do. The matchmaker has issues.
First of all, the players who actually log in and post on the official forums probably only represent like 25% of the overall PvP population.
Second of all, it does not matter how well you did the last two seasons because the matchmaking has been changed and has been overall improved to place you with players of the appropriate skill level.
In-fact, this season is an appropriate representation of your actual skill level compared to any other season in guildwars2 history and each upcoming season will continue to be a better representation as the MMR system improves, which it has been.
So stop complaining, get off the forums, and play the game for fun or quit and go outside and stop bothering the rest of us.
Well i am in diamond atm and i think matchmaking is crap. It is not fun to 500-100 stomp other team nor it is fun to watch your team getting spawn camped all match. I do not believe that putting teams together so one has extremely good chance to win and other extremely high chance to lose is good for pvp or fun for anyone.
Yeah, skill may matter if you put amber guy in diamond match but matches within same division are stupidly lopsided on purpose and your skill doesn’t mean crap.
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If I look at the actual “meta” builds and at what classes/builds i fight during my matches, I don’t really think that there’s more condi damage than direct damage builds.
There’s a large amount of conditions, a really HUGE amount of them, but frequently they’re not Damaging conditions.The Reaper had been nerfed by a really high amount reducing chill duration and removing chill damage (now inflict 1 stack of bleed… what a pain). if Reaper still work is only why can corrupt boons, then isn’t only why his build but why there’s too much boon spammer in this game and ANet wanted to make a counte for them. Reaper isn’t OP and is strong as a common direct damage build like the revenant or others.
There’s then mesmer, condi reven and condi warrior. Sometimes a condi thief.But power shiro (still the best reve build), power engi, power thief, bunker ele,meditrapper guardian, they still play with direct damage.
Dont’ think that all the conditions you see inflict damage to you and don’t think that if you die fast in mid is why a condition focused you.
Direct Damage is still the best to burst down someone and to inflict damage. Then tehre’s the condi, that had been made strong enough to be compared to direct damage. Now with lesser bunker amulets than before.Direct damage need more stats but also inflict more damage, expecially more Burst damage, that is basicly what kill you in a good pvp fight.
Condition damage can still be blocked/dodged/blinded/immune, and have also a boon that make it totally uneffective. And if you clean it immediatly it don’t only inflict it’s 70% of damage like if you had protection up, it will be totally removed and reduced to 0.
Also there’s much more skills, traits, runes and sigils that clean/protect you from conditions or reduce they’re durations than for direct damage.
lol no, current meta condi war kills me faster than a thief if i don’t have stun break
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Gw2 is pay2play game. They already made money off powercreep and players leaving game doesn’t matter. They will just hype it by next xpac on reddit and co. and people will come back for new shiney.
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Im not gonna say l2p but consideri gthat you jiat started in amber that is like the equivelant of bronze 7 in infamous LoL. Dont blame mmr. If you cant get out of amber then mmr isnt the issue
If its not MM then explain this and dont give me your lern2play bullkitten one player doesnt loose matches even if afk that much. Ive played unranked so if the logic of "its all me " is correct i should have never won in unranked either.
This one i actually understandable because if you are close to emerald you will be facing emerald. Now this one is actually funny:
Close to emerald Yes absolutely i agree with you but see again below.
within 15 pips
lol honestly I don’t know if your being sarcastic or not…15 being all of amber.
kind of :P i don’t think system cares in which division you are, it just looks at pip range
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Im not gonna say l2p but consideri gthat you jiat started in amber that is like the equivelant of bronze 7 in infamous LoL. Dont blame mmr. If you cant get out of amber then mmr isnt the issue
If its not MM then explain this and dont give me your lern2play bullkitten one player doesnt loose matches even if afk that much. Ive played unranked so if the logic of "its all me " is correct i should have never won in unranked either.
This one i actually understandable because if you are close to emerald you will be facing emerald. Now this one is actually funny:
Close to emerald Yes absolutely i agree with you but see again below.
within 15 pips
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Im not gonna say l2p but consideri gthat you jiat started in amber that is like the equivelant of bronze 7 in infamous LoL. Dont blame mmr. If you cant get out of amber then mmr isnt the issue
If its not MM then explain this and dont give me your lern2play bullkitten one player doesnt loose matches even if afk that much. Ive played unranked so if the logic of "its all me " is correct i should have never won in unranked either.
This one is actually understandable because if you are close to emerald you will be facing emerald. Now this one is actually funny:
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(edited by Cynz.9437)
THIEF vs NEC . move in, weakness ~ move out , move in~ weakness again . move out again….. HOW TO MAKE a 8000 backstab to 800 backstab. Protection + Weakness
Or interrupt/dodge headbutt – still get all condis from krait rune because logic~
Hit mes/necro 1 time get feared + multiple other condis.
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I am curious if it goes through invuls as well. Anyone tested yet? WTB mesmer buddy..<_<
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condis also require 1 stats and often are applied by AA
Kinda not true in the case of Reaper. If you run Curses you more or less need Wanderer’s for the condi duration and precision for Barbed Precision proccs. And the majority of your condis will still come from corrupts and transfers since no team that isn’t utterly horrible will let you sit and freely spam scepter 1 long enough for it to stack up any significant damage.
If you run Spite you’re using Carrion and you’re relying on Might to boost both your power and condi damage your to 2650 Power/1950 Condi at which point its basically a hybrid build.
you would be surprised how many people i killed by spamming scepter AA and occasional heal
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If most class have achieved balance with condi builds it mean Anet kinda succeeded in balancing that side of the game. Next step is kinda easy. Bring power build up to that level.
yeaaahhh let’s embrace powercreep
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frankly direct response to absurd amount of protection/blocks/dmg redux traits that were introduced with HoT – condis go through all of it
condis also require 1 stats and often are applied by AA, aoe, passives
some of them can’t be even dodged
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season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7
This is not how it works, why are you posting something that is not true?
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(edited by Cynz.9437)
“It would be too confusing for players” kek
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“booohooo wars are so weak”
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