Showing Posts For Cynz.9437:

PvP Dailies

in PvP

Posted by: Cynz.9437

Cynz.9437

Speaking of trivial, going to hack some trees in random zone is so challenging lel

I see no problem with dailies tbh, besides prof one.

All is Vain~
[Teef] guild :>

try to bet on these 2 subject

in PvP

Posted by: Cynz.9437

Cynz.9437

I bet people will complain about warriors.

Also, your first guess is kind of a fact since they are removing amy.

All is Vain~
[Teef] guild :>

So when are we fixing Unrelenting Assault?

in PvP

Posted by: Cynz.9437

Cynz.9437

Either

  • Remove the damage
  • Remove the evade
  • Remove the teleport/tracking

Why is this so hard XD

You mean when we fix the fact that is the only skill in the game that gets interrupted with stealth even when already start channelling?

Aniway Dodge one time, problem solved.

you need 2 dodges actually
and even if you stealth you still eat at least 2 attacks from it with all the procs

All is Vain~
[Teef] guild :>

Purpose for Season 3?

in PvP

Posted by: Cynz.9437

Cynz.9437

Remember glory days? Yeah, there was no real motivation for doing pvp besides… well doing pvp :P

I personally can’t wait till ranked are enabled again. I hate unranked due to 50/50 MM, skyhammer, spirit watch, no standard models etc.

no real motivation? really?
getting and showing off phoenix/shark finishers (not farmed ones), walking around in cultural armor or high tier pvp armors in general was one of the biggest motivations ever. i got skins worth well over 3k gold just from what you’re calling “no real motivation”.

meh i had those skins in pve and pvp eventually w/o actually trying to get them, finishers weren’t really my thing (although i find the cow amazing xD)

i did pvp pretty much for pvp

All is Vain~
[Teef] guild :>

Purpose for Season 3?

in PvP

Posted by: Cynz.9437

Cynz.9437

Remember glory days? Yeah, there was no real motivation for doing pvp besides… well doing pvp :P

I personally can’t wait till ranked are enabled again. I hate unranked due to 50/50 MM, skyhammer, spirit watch, no standard models etc.

All is Vain~
[Teef] guild :>

Fed up with the premade teams

in PvP

Posted by: Cynz.9437

Cynz.9437

I don’t think this will be issue with ranked. From my experience in season 2 they made it so if you face premade they are usually players below your level or your teammates are better than single players in premade. I think it was very very very few matches out of hundreds where i actually lost to full premade. Most of them got destroyed pretty bad.

All is Vain~
[Teef] guild :>

Not even sarcastic guesses on S#3Balance

in PvP

Posted by: Cynz.9437

Cynz.9437

I think scrapper should be like: all weapon and utility spells were removed. The existing traits are removed and replaced by new ones. The new traits are only passive and have no ICD. They heal scrapper for 5k if his HP goes below 75%, gives him damaging and CCing aura with 1200 range ticking for 5k dmg, 3 burning and poison stacks and 3 sec stun every second, it gives scrapper perma protection and perma stability and also converts every condition into boon. Scrappers still wouldn’t be passive class since they would have to actually walk.

Reason: scrapper is such a hard class to play because of so many buttons you have to press. So, to make this class noob and Grouch friendly, this changes need to be implemented~

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Do berserkers need nerf?

in PvP

Posted by: Cynz.9437

Cynz.9437

You are just completly unaware of the usage and strenght of warrior at the moment – and according to you you are even warrior main – sad fact.

I can assure you if EU teams wouldn’t have so many thief mains they probably all would play warrior comp like TCG is doing. Warrior isn’t far away from rev/mes/druid lvl at the moment.

Warrior got buffed last patch and it’s obvious.
However, it is still underperforming in most cases of CONQUEST.

As you said, it’s still beneath the magical 3.

The very fact 1 class can’t enter teams because of just Thieves, says more than enough honestly.

Did it stop DPS Shatters to be part of teams 1-3 years ago, even vs teams with thieves? No.
But it does stop warriors from entering.. Why’s that? Because the regen is OP?
Which can easily be countered, fyi? All classes have free low cd poison somewhere. That’s a 33% reduction.

Poison ALWAYS killed warrs in the long run.

I think he meant that players on those teams actually main thief and would rather play that class (which let’s be honest is more fun anyway) than jump to a class they don’t main.

Also poison stopped to be a counter since nowdays wars have high uptime on resistance and relative frequent condi cleanse. Same reason blind is quite ineffective as well now.

All is Vain~
[Teef] guild :>

Condition spam

in PvP

Posted by: Cynz.9437

Cynz.9437

It wouldn’t be all that bad if condis weren’t bound to so many autoattacks, aoe and passives and condi cleanses didn’t prioritize stupid crap like cripple instead of those 20 stacks of torment.

All is Vain~
[Teef] guild :>

On Point: Guardian serves zero viable role

in PvP

Posted by: Cynz.9437

Cynz.9437

I just wan’t to know how the op factored in mobility to on point guardian… I mean they are supposed to hold their point not run from point to point like a thief. They do have a role Bunker Guardian point holders. They are lack luster right now but I have a hunch that this role will be more useful after season 3 patch. (Unless they don’t change anything of course)

if guardians were actually capable of sustaining itself in a team fight or 1v1 vs any meta class, we wouldn’t be asking for mobility/disengages.

if a guardians gets focused by more than 1 person using more than auto attack, it WILL die with virtually 0 chance of sustaining or bailing.

So let me get it straight, you want to be able to tank multiple enemies while dishing out extremely high dmg as traps and LB atm do? Bunker guard even in current meta can actually hold point for decent amount of time.

HoT introduced way too much powercreep, if anything patches should have only nerfs to elites imo, not buffs.

You can’t just argument with “boohooo other classes are so much better, please give us one shots back, give us moblity”. If other classes are too strong, ask for nerfs of those classes, not more powercreep.

Also your last statement applies to literary every single dps build out there.

Have you been on receiving side of DH spells? Blind, block, block, blind, blind, block, block, insta heal, instant stackable one-shot traps, CC that ignores teleports, teleport trueshot+traps in the face, a pull that launches you 900 feet in the air so you take fall dmg just to land into traps that do another 20k dmg.

Guards are not meant to have high mobility. If they did they would have to give up their heals, blocks and 1v1 capability (just like thieves; revs don’t count since Anet threw any common sense out of the window and overtuned them for the sake of sales).

you clearly didn’t read what I wrote or just can’t grasp the concept.

and you clearly don’t understand my point

All is Vain~
[Teef] guild :>

On Point: Guardian serves zero viable role

in PvP

Posted by: Cynz.9437

Cynz.9437

Guards are not meant to have high mobility. If they did they would have to give up their heals, blocks and 1v1 capability (just like thieves; revs don’t count since Anet threw any common sense out of the window and overtuned them for the sake of sales).

Thieves have infinite dodge and stealth on demand + 9-12k backstabs – ability to reset fights by stealth is most broken thing in this game.

1v1 capability of Guardians is non existent. You should try Guardian in pvp and figure it out by yourself.

Thieves do not have infinite dodges, there is such thing like endurance. Stealth gets countered pretty hard by revs and scrappers and doesn’t protect you from damage. Backstab doesn’t hit for 9-12k in pvp unless you run kamikaze signet thief with zerker amy and hit a squishy with 0 protection. Average backstab hits actually for around 3k lol. Stealth doesn’t reset fights/combat and once again doesn’t stop from any channeled, long animation or aoe spells from hitting you, besides once again scrappers/revs can put 6 sec reveal on you every 20 sec which leaves you naked for that time frame (which is more than enough to get someone killed).

Maybe you should have tried to play thief in season 1 to know exact meaning of non-existent 1v1 capability. Guards are in nowhere in such bad state.

I find complain about backstab is laughable. How about we change DH traps to thief or ranger trap mechanics and trueshot would have only 130 range and only do high dmg from behind. Shall we?

Once again, elites need nerfs not buffs. All of them.

All is Vain~
[Teef] guild :>

[Daredevil] Toxicity

in Thief

Posted by: Cynz.9437

Cynz.9437

The real question is: why players are still on that game.?..
I don’t get it, why you guys don’t boycott that kitten??
There is NO WAY devs will drastically change the whole kittening game… even tho it’s needed.. there is too much to do to make the game healthy.. devs are simply overwhelmed by there own laziness..

WE (some players really interested in balancing honest and not biased) already gave them TONS of ideas to make the game better in all aspects..
Stop wasting your time and your energy guys…

It is not laziness, it is marketing strategy.

All is Vain~
[Teef] guild :>

On Point: Guardian serves zero viable role

in PvP

Posted by: Cynz.9437

Cynz.9437

I just wan’t to know how the op factored in mobility to on point guardian… I mean they are supposed to hold their point not run from point to point like a thief. They do have a role Bunker Guardian point holders. They are lack luster right now but I have a hunch that this role will be more useful after season 3 patch. (Unless they don’t change anything of course)

if guardians were actually capable of sustaining itself in a team fight or 1v1 vs any meta class, we wouldn’t be asking for mobility/disengages.

if a guardians gets focused by more than 1 person using more than auto attack, it WILL die with virtually 0 chance of sustaining or bailing.

So let me get it straight, you want to be able to tank multiple enemies while dishing out extremely high dmg as traps and LB atm do? Bunker guard even in current meta can actually hold point for decent amount of time.

HoT introduced way too much powercreep, if anything patches should have only nerfs to elites imo, not buffs.

You can’t just argument with “boohooo other classes are so much better, please give us one shots back, give us moblity”. If other classes are too strong, ask for nerfs of those classes, not more powercreep.

Also your last statement applies to literary every single dps build out there.

Have you been on receiving side of DH spells? Blind, block, block, blind, blind, block, block, insta heal, instant stackable one-shot traps, CC that ignores teleports, teleport trueshot+traps in the face, a pull that launches you 900 feet in the air so you take fall dmg just to land into traps that do another 20k dmg.

Guards are not meant to have high mobility. If they did they would have to give up their heals, blocks and 1v1 capability (just like thieves; revs don’t count since Anet threw any common sense out of the window and overtuned them for the sake of sales).

All is Vain~
[Teef] guild :>

Guardian spvp season 3. Any chance?

in PvP

Posted by: Cynz.9437

Cynz.9437

lol..guardian is worst than ever..

only other weak professions (warrior and thieves) have been pushed above to crazzy (for warrior)levels on last patch …so gardian is now officially and by far the worst profession with huge nerf.

oh please~ don’t be so dramatic… it is not THAT bad lol

finding pro league/esl team as guard would be an issue atm but i think guard will be fine as far as yoloq

You’re wrong to an extent. You can finish your first 2 or 3 entry Divisions with ANY build… getting to Legendary will be more problematic. For Guards, we’ll have issues with Rev, Druid, Ele, Engi comps. These four except for Revs (if we can burst them efficiently at first engagement) will obliterate us unless we can get a +1.

We perform worse in team fights too because Anet nerfed DH based on WvW performances… so now, it’s debatable whether or not to take DH for their team fighting abilities.

Guardians for once are not in a good spot so let’s not sugar coat it.

I got to legend in both seasons by playing thief, most (complete season 1 and till diamond in season 2) of it playing core build without elite even. Guards are nowhere in as bad position as thieves were in season 1 and 2 even. Compared to season 1 and 2 other classes also became less bunkery which gives guards decent chance vs them. I am NOT sugar coating it, it is reality.

All is Vain~
[Teef] guild :>

Guardian spvp season 3. Any chance?

in PvP

Posted by: Cynz.9437

Cynz.9437

lol..guardian is worst than ever..

only other weak professions (warrior and thieves) have been pushed above to crazzy (for warrior)levels on last patch …so gardian is now officially and by far the worst profession with huge nerf.

oh please~ don’t be so dramatic… it is not THAT bad lol

finding pro league/esl team as guard would be an issue atm but i think guard will be fine as far as yoloq goes, just play around your weakness and don’t engage fights you can’t win

All is Vain~
[Teef] guild :>

Do berserkers need nerf?

in PvP

Posted by: Cynz.9437

Cynz.9437

I main a warrior, and the sustain is real. Is it too much? Well, it’s a matter of perspective. If you believe that Druid, Revenant, Mesmer, Elem and Scrapper are okay, then the warrior is definitely okay, without a doubt. If you however believe that they’re too strong, then the warrior might indeed be too strong, and nerfing should be made globally.

By “too strong”, I mean cheese, i.e. an unreasonable skill/risk/reward ratio, provided by unbalanced skills, traits and/or utilities.

i second this, couldn’t say better really

elites ruined pvp in this game, imo

Reroll teef, vault wait for Dodge aftercast vault, Staff 5 vault vault Staff 5 vault 9 k dodgerolls but warrior is op. Gimme a break

someone died to vault spammer lol

you do know staff5 and vault are the same and can be spammed only so often? dodge doesn’t do 9k
(and no, i don’t play staff lel)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

On Point: Guardian serves zero viable role

in PvP

Posted by: Cynz.9437

Cynz.9437

Even the sunshine pumping casters summarized it:

Guardians have NO mobility

They have more moblity than necros actually so your statement is a lie.

Guardians have NO pressure

That is total lie. Guard got one of the best on point pressure thanks to stackable short CD traps. Also GL rezzing/stomping someone in mid of traps.

Guardians have NO sustain

You still have more sustain than say sf ele or thief actually lol. Besides if you play dps DH you shouldn’t have sustain on first place.

Guardians have the lowest HP pool

Again a lie, they have as much HP as eles and thieves.

Guardians is the ONLY class in game without a passive movement speed increase.

Define passive movement increase, you mean signets? Too bad lot of those signets are not used in pvp so i don’t see your point. Guards were never meant to be mobile due to their strength in combat and bunkering.

Thanks Karl, at least WvW zerglings aren’t dying to longbow 5 anymore though #InAGoodPlace

DH has way too many cheesy spells and while i agree DH is not in best place atm their viability shouldn’t rely on cheesy gimmicky blatant broken spells. Make suggestion for redesign.

All is Vain~
[Teef] guild :>

Reaper - GS should be invulnerable

in PvP

Posted by: Cynz.9437

Cynz.9437

Meanwhile in thief land trying to land 3k backstab while getting one-shot by all aoe flying around~

If GS gets invuls, then it should do no dmg. We don’t need scrapper hammer nr. 2. Besides i think GS was ment as pve weapon anyway, necros been crying for power build for dungeons for ages.

All is Vain~
[Teef] guild :>

infinite dodges?

in PvP

Posted by: Cynz.9437

Cynz.9437

I am guessing OP is talking about bound/staff thief. Staff5 is definitely overtuned.

Thieves are just so weak (in a sense of squishiness) all they have is dodges and stealth. Stealth got removed thanks to revs and scrappers (and absurd amount of aoe) so all that left is dodge spam which i personally find really crappy and boring design but there is literary no other choice atm.

And as posters above said, hit them between evade frames or spam aoe, they will either die or will have to disengage.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

[Daredevil] Toxicity

in Thief

Posted by: Cynz.9437

Cynz.9437

I actually played core thief since HoT came out till i reached diamond in season 2. I was forced to reroll DD (otherwise i simply wouldn’t be able to reach legend probably) because of 2 things:
- revenants (too many high damaging spells to dodge that can’t be interrupted in most cases, 6 sec reveal on 20 sec CD hurts too much)
- scrappers (too many high damaging to dodge hat can’t be interrupted in most cases, 6 sec reveal on 20 sec CD hurts too much)

See the pattern? Great balancing job lel.

In season 1 most revs ran condis and most of your teammates were supporty so it was ok. However since meta switched to more dmg and revs started to run marauder it simply became impossible to run core at higher levels in pvp anymore.

I agree DD is toxic to our prof, but so are all elites. All elites need nerfs. Period. 6 sec reveal on 20 sec CD needs to go, thief already got plenty of one shot things to dodge w/o this idiotic spells locking thief out entire trait line for so long.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

What is this?

in PvP

Posted by: Cynz.9437

Cynz.9437

Actually he was just probaby hiding right under the exit… At 21s you can already see his Jade Winds red circle appearing. He right there!

When the game starts your positions are reset back to your respective bases. You can’t comeout until the time reaches 0.

Therefore it is a hack.

This is almost true, but there have been some reports of positions not getting reset correctly, rare true but they exist. I imagine it occurs when someone is next to a door or right under the spawn but the rev could have targeted you in warm-up, got locked out, phase traversed and then JW. Unlikely but its possible

PT doesn’t have that long range. And yes sometimes your position doesn#t reset if you stand right outside of gates. However if you leave it before gates open you get ported back. This guy is definitely hacking.

All is Vain~
[Teef] guild :>

Did anyone lose respect for Argi?

in PvP

Posted by: Cynz.9437

Cynz.9437

Argi has done quite few….. how to put it nicely, questionable things in the past. He got what he deserved.

All is Vain~
[Teef] guild :>

What is this?

in PvP

Posted by: Cynz.9437

Cynz.9437

He cast it before doors even opened. It is a a hacker.

All is Vain~
[Teef] guild :>

Rev/Druid/Ele/Engi/Mez

in PvP

Posted by: Cynz.9437

Cynz.9437

I’ve played Guardian close to 4,000 hours. I have 3.3k hours on my main, and over the years I made alt Guardians to play around with in PvP. You can trust me when I say guardian traps are not over the top in a real, hardcore PvP match.

i main class x and class x spells are OK!

All is Vain~
[Teef] guild :>

Rev/Druid/Ele/Engi/Mez

in PvP

Posted by: Cynz.9437

Cynz.9437

Spear of Justice needs to be fixed. End the unblock-able pull and make it block-able or remove the cc.

That will end this happening to thief or other non heavy armor class.
https://www.youtube.com/watch?v=1nKDTAs4RiA

They won’t do it because you supposed to dodge it among all other things DH throws at you. Anet also ignored the fact for months now that this very pull launches target 900 ft into air so they take extra fall dmg.

All is Vain~
[Teef] guild :>

Class Stacking in sPvP

in PvP

Posted by: Cynz.9437

Cynz.9437

At this point it is pretty safe to assume that Anet has 0 interest in balance between classes so i do not understand why class stacking is allowed at all or makes any sense for that matter.

All is Vain~
[Teef] guild :>

Anet should change unrank

in PvP

Posted by: Cynz.9437

Cynz.9437

I miss ranked. I had stable MMR there, more balanced matches in higher divisions, STANDARD MODELS!!!!!!!!!!!!!!!!!!!! no skyhammer, no spirit watch!!!!

Bring back ranked please

All is Vain~
[Teef] guild :>

When are conditions getting fixed?

in PvP

Posted by: Cynz.9437

Cynz.9437

The way i see it Anet had been doing everything possible in the past years to enforce condis actually lol so i wouldn’t hold my breath.

All is Vain~
[Teef] guild :>

Theeeee best.

in PvP

Posted by: Cynz.9437

Cynz.9437

I dont get that melancholic type of thief that wants to twoshot everything with cnd combo again.
-The class has perhaps the highest skill ceiling, but it pays out.
-You have to play tactical and get rewarded for it.
-I can beat 50(+)% of all classes in 1v1 reliably
-I can not directly contribute to the team fight, but I do not have the desire to do so, and a thief popping in at the wrong moment can be devastating for the enemy team.
-I can be wherever I want, I can engage and disengage every fight, am basically immortal and extremely hard to counter.

Of course the class lacks diversity in builds and playstyle, just like every single other class out there.

But seriously, what else do you want?

What division/what kind opponents are we talking about here?

All is Vain~
[Teef] guild :>

You need to give thiefs more vitality.

in Thief

Posted by: Cynz.9437

Cynz.9437

@OP: stop crying. Thieves are overpowered as they are. A good thief can counter any situation and kill in almost one hit. Not to mention they are constantly invisible and teleport better than mages.

If you want more vitality then I want their blink/shadow step completely removed and stealth greatly nerfed.

The low vitality and relatively fragile nature are signs that you need to learn manoeuvrability to be very fluid on the battlefield. If you want something more resilient go with a Warrior or a Guardian like most people here. Those classes, especially the guard, are far too strong.

Complaining like you do only signals one thing – you don’t know how to play the thief.

OMG AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHA you lost me at first line already. Thief OP, guize! Oh my sides. HAHAHAHAHA.

I think anyone half decent in pvp would disagree with you. Also, you can almost 1 shot only squishies (aka zerker thieves, eles and mes).

Also, guards are too strong? Are we playing same game lol? Yes, guards do a lot of dmg and block/blinds can be obnoxious but they drop really fast in teamplay.

Back to topic, OP you can build for more HP if you really need it. I think if elites got nerfed and thieves got more ways of dealing with blocks/invuls/passives of other classes they would be in sweet spot.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Theeeee best.

in PvP

Posted by: Cynz.9437

Cynz.9437

still relevant…. i died at rabbits

All is Vain~
[Teef] guild :>

Anet: Guardians, why so many projectiles?

in PvP

Posted by: Cynz.9437

Cynz.9437

Probably because guards are generally relative slow.

All is Vain~
[Teef] guild :>

What is holding Sw/P back?

in Thief

Posted by: Cynz.9437

Cynz.9437

It roots you in place and it is not as versatile as dp or sd.

All is Vain~
[Teef] guild :>

Perma evade thief has returned. Fix it.

in PvP

Posted by: Cynz.9437

Cynz.9437

I hope you uderstand its hard to take a clicker seriously when talking about balancing issues.

As for the build, it just requires CC lock timing/kiting when 1v1ing or literally ignoring it on teamfights

If they take the 12 sec CD block they fixed their cc problem instead of the skill 9 taken in the video skill 8 also breaks cc a passive is active on this thief that breaks cc. CC will not kill this thief. It can literally tank a point longer than a guardian in 1 vs 5. I haven’t even touched on the thieves that abuse this with SA to hold a point then swap to d/p and run to the next point.

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
since when can you hold point while being in stealth xD ?

I know your trolling but I’ll interpret English for you.
1. The thief evades not stealth on point okay? If you understand this….
2. The thief can’t hold the point indefinitely so at low hp escapes the 1 vs 3 or 1 vs 5 Using stealth ? Understand yet?
3. Then the thief decaps another point and contests it as his teams or neutral repeating after a few minutes of 1 vs 3 or 1 vs 5.

This is why you read in context my friend.

Read your sentence again, you said explicitly that they abuse SA to hold point.

Anyways, SA is a joke anyway due to revs and scrappers.

Yes the build is obnoxious, but it works only in lower divisions/HJ.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Perma evade thief has returned. Fix it.

in PvP

Posted by: Cynz.9437

Cynz.9437

I hope you uderstand its hard to take a clicker seriously when talking about balancing issues.

As for the build, it just requires CC lock timing/kiting when 1v1ing or literally ignoring it on teamfights

If they take the 12 sec CD block they fixed their cc problem instead of the skill 9 taken in the video skill 8 also breaks cc a passive is active on this thief that breaks cc. CC will not kill this thief. It can literally tank a point longer than a guardian in 1 vs 5. I haven’t even touched on the thieves that abuse this with SA to hold a point then swap to d/p and run to the next point.

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
since when can you hold point while being in stealth xD ?

All is Vain~
[Teef] guild :>

Perma evade thief has returned. Fix it.

in PvP

Posted by: Cynz.9437

Cynz.9437

Still gets nuked vs decent opponents xD

All is Vain~
[Teef] guild :>

5 Ways to make PvP Engineer not-lame again.

in PvP

Posted by: Cynz.9437

Cynz.9437

Oh noes, engi is not top 5 because you said it? What about thieves and wars being trash for 2 seasons straight, where were you? Ohhhh rrright like every top player you skyped with devs and the result was horrendous meta for 2 seasons straight.

My point stands, any buff to core is buff to elite. Unless elites get nerfed any buffs would just lead to more powercreep. And engis are by far are not WORST class our there.

I know i am salty and i have every right to do so. I am sick and tired of having only following counters to engis FOR YEARS: bring necro (which was bad pick generally), zerg them or just avoid fighting them all together.

How about balance and fun builds instead of saltiness and poorly supported opinions?

Get elites nerfed then we can talk about fun builds. There will be no build varierity as long as elites are superior.

Also “cheap argument” – you claim that engis are worse than Mesmer, Revenant, Druid, Ele, Thief, Necro and are not top 5 anymore based on your personal opinion.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

5 Ways to make PvP Engineer not-lame again.

in PvP

Posted by: Cynz.9437

Cynz.9437

Oh noes, engi is not top 5 because you said it? What about thieves and wars being trash for 2 seasons straight, where were you? Ohhhh rrright like every top player you skyped with devs and the result was horrendous meta for 2 seasons straight.

My point stands, any buff to core is buff to elite (heck, you even ask for gyro buff). Unless elites get nerfed any buffs would just lead to more powercreep. And engis are by far are not WORST class our there.
What does your experience and research matter? Every single player is biased. You ask to buff elite spec of you main class. Mindblown.

I know i am salty and i have every right to do so. I am sick and tired of having only counter to engis FOR YEARS (which is still the case): bring necro (which was bad pick and walking rallybot), zerg them or just avoid fighting them all together.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

On Interrupt Sigils

in PvP

Posted by: Cynz.9437

Cynz.9437

Oh hell no. Wars already nuke you with interrupts if they manage to land it. And impact is already too powerful. I killed countless enemies with just headshot spam (especially necros).

All is Vain~
[Teef] guild :>

5 Ways to make PvP Engineer not-lame again.

in PvP

Posted by: Cynz.9437

Cynz.9437

I understand what you are trying to achieve but unless hammer gets nerfed (whether utility or dmg) severely there should be no buffs to engi. Some of your proposed changes will make scrapper even stronger and it is last thing that should happen, imo.

Engis suffer from same issue as every single class: elites are broken and overshadow core. Can’t really buff cores since it will be buff to elite anyway. Elites need nerfs, period.

Also, most cringe worthy line i read today:
“Main goals to achieve are to increase Melee up-time/pressure which is currently below par”

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Mesmer OP, but not druids?

in PvP

Posted by: Cynz.9437

Cynz.9437

How is this any different from every other class bunker that ever existed and needed +1 to take down? That a druid could maybe take out a player after 5 mins compared to another bunker that would keep fighting quickly become pretty irrelevant, doesnt it?

Other bunkers didn’t have pet that is pretty much extra thief player.

All is Vain~
[Teef] guild :>

Toxic skills

in PvP

Posted by: Cynz.9437

Cynz.9437

Bring rev or scrapper, stealth problem solved.

All is Vain~
[Teef] guild :>

Unranked matchmaking, is it so bad?

in PvP

Posted by: Cynz.9437

Cynz.9437

Forum bug does what forum bug does.

All is Vain~
[Teef] guild :>

Unranked matchmaking, is it so bad?

in PvP

Posted by: Cynz.9437

Cynz.9437

QUESTION… (just throwing it out there)…

People continue to go on about the huge complaints that are made (and I’m guilty of it too) of being put with people with a lower MMR than themselves…

How do you/we/I know they are lower MMR? We can’t check? We don’t know our current MMR when entering those games… People have bad days, including me…

Obviously we all know when our team sucks, and we all know when the opposition sucks, but when complaining about being put with people who are lower MMR than us, how do we actually know that, as fact? It’s presumption based on game-play and unless you get those people time and time again and they continue to suck, we don’t actually know.

That said, unranked still sucks LOL.

Gameplay and division. And yes i get same people a lot and i see their division in HotM. They even say themself they are new to pvp and just started. I had match other day, a druid came with me and started double cap home. I told him go mid, support team. He apologized and said he is new to this. I felt so bad for him. I played over 5k matches, some enemies on our team probably too. He got farmed so hard all match. We won but i wonder if he actually enjoyed the match.

Besides it is not normal that i can 100-0 revs, scrappers and chrono as thief. In unranked it happens a lot.

But, you can be dragon rank and have a kitten MMR, right? And, I can be in Ruby or above and have horrendous loss streaks that lower my MMR time after time… gameplay doesn’t really tell you much unless you play with them time after time.

So I still don’t see how honestly we can tell what our team mates or opponents’ MMR is.

[edit] my query was just about people ‘guessing’ that they are matched with lower skilled players than them, and wasn’t about how unbalanced unranked is.

I am in legend, some people i face/get on my team are in sapphire. Do you really think we have same MMR given that i facerolled through sapphire on core thief? Watch Helseth video. This is not so rare.

Lol at thi guy saying he is a legend. Newflash, your rank MMR doesn’t carry over to Unrank. So, let’s just say, you are were you are supposed to be…. of you don’t put it the work, why should Anet rewards you with decent (as you call it) players. What ought to matters to you is that, 100% of your games are 5 vs 5. And yes. Unranked MMR isn’t static, it decreases everytime you lose, the volatility increase during breaks, etc…

I am well aware of it but i also did plenty of unranked matches by now. My issue is that we are forced into unranked between seasons, i do NOT have a choice!!!! and they are simply boring. I am not complaining about “bad teammates”, i am complaining about situations like this:
you wipe enemy, they either afk or keep wiping which turns into 500-100 match. Same goes for your team where you are only person even playing. Do you really think afking in matches is definition of fun? Do you think farming new players is fun? We did NOT choose to do unranked, we were FORCED into them for no good reason.

Work you say? I spent plenty of time in ranked, doing what you call “work”. And now i am being punished for it? What kind of logic is that?

All is Vain~
[Teef] guild :>

Surge of the Mists Nerfed - YES

in PvP

Posted by: Cynz.9437

Cynz.9437

Now they just need to nerf thief damage, steal> 1 shot, every popular build viable, S\D S\P D\P, condi, staff all meta. all viable to legend, lets see it anet

Yeah that is why pro league teams rocking thief and dominating~

Are you seriously complaining about thief as rev lol?

All is Vain~
[Teef] guild :>

Unranked matchmaking, is it so bad?

in PvP

Posted by: Cynz.9437

Cynz.9437

QUESTION… (just throwing it out there)…

People continue to go on about the huge complaints that are made (and I’m guilty of it too) of being put with people with a lower MMR than themselves…

How do you/we/I know they are lower MMR? We can’t check? We don’t know our current MMR when entering those games… People have bad days, including me…

Obviously we all know when our team sucks, and we all know when the opposition sucks, but when complaining about being put with people who are lower MMR than us, how do we actually know that, as fact? It’s presumption based on game-play and unless you get those people time and time again and they continue to suck, we don’t actually know.

That said, unranked still sucks LOL.

Gameplay and division. And yes i get same people a lot and i see their division in HotM. They even say themself they are new to pvp and just started. I had match other day, a druid came with me and started double cap home. I told him go mid, support team. He apologized and said he is new to this. I felt so bad for him. I played over 5k matches, some enemies on our team probably too. He got farmed so hard all match. We won but i wonder if he actually enjoyed the match.

Besides it is not normal that i can 100-0 revs, scrappers and chrono as thief. In unranked it happens a lot.

But, you can be dragon rank and have a kitten MMR, right? And, I can be in Ruby or above and have horrendous loss streaks that lower my MMR time after time… gameplay doesn’t really tell you much unless you play with them time after time.

So I still don’t see how honestly we can tell what our team mates or opponents’ MMR is.

[edit] my query was just about people ‘guessing’ that they are matched with lower skilled players than them, and wasn’t about how unbalanced unranked is.

I am in legend, some people i face/get on my team are in sapphire. Do you really think we have same MMR given that i facerolled through sapphire on core thief? Watch Helseth video. This is not so rare.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Unranked matchmaking, is it so bad?

in PvP

Posted by: Cynz.9437

Cynz.9437

QUESTION… (just throwing it out there)…

People continue to go on about the huge complaints that are made (and I’m guilty of it too) of being put with people with a lower MMR than themselves…

How do you/we/I know they are lower MMR? We can’t check? We don’t know our current MMR when entering those games… People have bad days, including me…

Obviously we all know when our team sucks, and we all know when the opposition sucks, but when complaining about being put with people who are lower MMR than us, how do we actually know that, as fact? It’s presumption based on game-play and unless you get those people time and time again and they continue to suck, we don’t actually know.

That said, unranked still sucks LOL.

Gameplay and division. And yes i get same people a lot and i see their division in HotM. They even say themself they are new to pvp and just started. I had match other day, a druid came with me and started double cap home. I told him go mid, support team. He apologized and said he is new to this. I felt so bad for him. I played over 5k matches, some enemies on our team probably too. He got farmed so hard all match. We won but i wonder if he actually enjoyed the match.

Besides it is not normal that i can 100-0 revs, scrappers and chrono as thief. In unranked it happens a lot.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Total of 13 ppl streaming GW atm

in PvP

Posted by: Cynz.9437

Cynz.9437

1) Poor nerfs to calm the masses instead of solutions to actual problems
2) Unranked being completely unfun due to the baddies that play in it
3) More and more direction into condi meta, letting the game playing for the baddies
4) Overwatch open beta

P.S: From the looks of it staff thief could expect the next nerfbat. Someone that didn’t know dodge key existed complained about Vault’s damage.

Your second statement isn’t exactly right. There were “bads” in leagues too. It is normal. The majority of pvp players will be always at bad/average level. The real problem is matchmaking putting “good” players with/vs “bad” players which makes most matches really boring.

As far as balance goes, i don’t think balance between classes is as much an issue as elites vs core. Even in infamous League a lot of champs are extremely imbalanced. However League is free, champs are relative easy to access and there is always counter. GW2 is also free, which was great step HOWEVER in attempt to make as much money as possible Anet turned a lot of player who potentially would want to try out pvp away from it by making elites stupidly overtuned and mandatory.
Imagine if League required you to pay 50 euro to be able to compete in ranked. I doubt the game would be THAT popular now. While 50 euro may not sound a lot it is still a wall, a dedicated GW2 player wouldn’t mind to pay it but new player that just want to try pvp and suddenly finds out he needs to pay 50 euro for few traits will probably just go look for another game.

Also visibility, tl/dr: GW is not watchable for outsiders.
Gw2 was already hard to watch due to all visual effects, aoe etc. Hence probably thieves and wars were most enjoyable to watch back then because they have least flashy animations and you can usually semi-understand what they are doing (stab people in the back, slash across the face etc.). On opposite mesmer is probably most confusing class to watch and to explain to newer players and not exactly twitch friendly. Now instead of actually fixing that issue HOT introduced even more AOE spam, more visual spam (hello herald), more AI (sup condichrono). I played this game for years and even i can’t tell wth is going on in team fights in Pro League streams due to all the sparkles.
Compare to League: it does have champs with complex mechanics but generally it comes down to colorful lazers shooting at enemies, dashes/ports and some shields/heal put on teammates – you don’t really need to know mechanics of each champ to understand generally what is going on.

Lastly, pvp community died at launch. PvP was pretty much abandoned for really long time which pushed potential players away.

Also, vault does need a nerf – it is too rewarding compared to costs. I was one of the people during beta who asked for some kind of solution (e.g. evade) for long animation but it should have never come with such high dmg. As poster above said, it is just way better than backstab in every single way and it is not ok.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

RIP moa on core mesmer

in PvP

Posted by: Cynz.9437

Cynz.9437

A lot of people weren’t using Moa if I remember correctly before the expansion in spvp. Really Mesmers in general were kind of out of favor the last six months or so before the expansion. Chronomancer is what brought them back.

Excuse me, what? Mesmers were stupidly strong after june patch lol. I still have flashbacks from stun/daze spam build.

All is Vain~
[Teef] guild :>

Unranked matchmaking, is it so bad?

in PvP

Posted by: Cynz.9437

Cynz.9437

yeah idk what everyone is talking about. unranked matchmaking is the best. Love farming them noobs.

It gets tiring pretty fast.

All is Vain~
[Teef] guild :>