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Rune of Krait, 6th bonus

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Posted by: Cynz.9437

Cynz.9437

Why does it hit through dodge?

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Basilisk Venom, Thief powercreep and more

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Cynz.9437

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

so we are back to staff 5 spamming? kkkk

Spamming staff 5 is probably the easiest way for you to get killed. On the staff kit, staff 3 is definitely more important than any other staff skills. Ini managemwnt wins skirmishes.

it was generalization, don’t take it by exact word

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The Volitile Nature of End Game Score

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Posted by: Cynz.9437

Cynz.9437

You mean like this? Spawn camping at its finest~

No… No that’s not what I mean.

This is very common though.

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The Volitile Nature of End Game Score

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Cynz.9437

You mean like this? Spawn camping at its finest~

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Matchamking is still broken

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Posted by: Cynz.9437

Cynz.9437

Yes its not fair, but it was a better measure of skill. The higher mmr players went to legendary fast, where they belonged, and it took longer for the lower mmr players to progress but they still could. Now it takes longer time for everyone to progress because of this new system. Right now we have a grind system…just like in season 1. Season 2 wasnt a grind because the better players progressed to where they belonged faster, average progressed quite fast also, it was just the worst of the worst who still were in amber/emerald.

Well, I do see how its favourable to seperate good and bad players quickly.
But the current system of placing them in different leagues to begin with appears to be much more promising.
All in all I stick to my statement
I am not good because I win
I win because im good
(Or maybe I dont win at all, but im not a pro player so thats alright)

And what do you prefer: Painful grinding for a meaningful reward, or a free ticket to a meaningless badge.

I afk’d in matches just as an experiment. Still won games. Where does it fit?

Its meaningless either way, because league means nothing. Everyone and their mother can get to legendary, all it require is time.

Also this ^^ lol

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are the wings really worth the effort?

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Cynz.9437

Well coming from perspective of player that got wings in s2: frankly i didn’t care much about them. I just generally like to pvp, regardless what game i play.

Yes, i do hate HoT and everything that was brought to pvp with HoT (as far as class balance goes, failed MM/leagues etc.) Certainly some will say, oh you have pink glasses about old metas. But here is the thing: nobody can deny that combat became extremely passive and smart decision making that was part of old metas (and i mean pre celestial) is gone due to powercreep.

Problem is, there is not really many mmorpgs out there with decent pvp. BnS was great actually, but it has only 1v1.

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Matchamking is still broken

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Cynz.9437

And how are you gonna explain 500-100, 100-500, 500-100, 100-500 matches if you really think that each team has 50% win/loss chance? Unless i team up with someone or play later at night, it is always the same i either watch my team being spawn camped or my team spawn camps enemy team. Even matches are extremely rare.

Achievement chasers , mistake, noobs players/new player who rode the high MMR train last season. It has nothing to do with the MM system. Heck, I have won game where we were behind by 300 pts, all it takes is one mistake.

Let’s say a 1 rode the HIGH MMR ride during S2, so the system unmistakably label him as a 10, dont you think this guy would be a detriment on a 5 vs 5 game?

Another one is the disparities between both camps, like supp have to prioritize by the MMR. A team with no supp has slim chacne of winning against a team with a supp (ele).

In short, the MM algo is the best we ever had, and if u can’t win your matchup especially if you didn’t start in amber then maybe you are where you belong.

You really don’t read what i say do you? I give up.

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Matchamking is still broken

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Posted by: Cynz.9437

Cynz.9437

And how are you gonna explain 500-100, 100-500, 500-100, 100-500 matches if you really think that each team has 50% win/loss chance? Unless i team up with someone or play later at night, it is always the same i either watch my team being spawn camped or my team spawn camps enemy team. Even matches are extremely rare.

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AFKing in ranked

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Posted by: Cynz.9437

Cynz.9437

We have been asking for very long time why customer support never does anything about afkers, trolls, griefers and people who verbally harass other players in matches. The only kind of response you may get is a ban because claiming that players harass other players in matches is against forum rules apparently.

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Matchamking is still broken

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Posted by: Cynz.9437

Cynz.9437

So according to forum, loss streak =broken MM. Win streak =broken MM. 50%=broken MM. I can not even.

I think you misunderstand problem about 50% w/l. In most cases algorithm always puts together a team that has 90% win chance and other team with 10% win chances which leads to very lopsided and boring matches. Why is it done? To ensure that very 50% w/l ratio. Take same player with high MMR, he will be experiencing win-> loss->win -> loss -> win -> loss. It is not fun.

In any game where devs used common sense both teams have relative same chance to win. If you win more games you face better opponents but also get better teammates. In GW2 it is not the case. The old 50/50 algo always made sure you have 50% w/l ration (not win chance) by forcing you into lopsided matches. Season 2 also added extra logic which ensured that one team always had better chance to win to make players with high MMR to climb faster to high divisions. Those 2 combined led to real extremes in matches. Personally as a player i feel like i am strapped to the chair and forced to watch same 2 videos: 1 where my team gets spawn camped and next one where my team spawn camps enemy team. I don’t have any impact on outcome.

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Basilisk Venom, Thief powercreep and more

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Posted by: Cynz.9437

Cynz.9437

I’m a 5k hour thief and will also say that impacting disruption is kittened. This single trait literally makes match up against other non condi specs (especially against other thieves and revs) kittened easy. toning down the damage at least 50% is necessary imo.

so we are back to staff 5 spamming? kkkk

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[Idea] Hero Battles

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Posted by: Cynz.9437

Cynz.9437

Give me Caithe so i can go perma stealth and spam backstabs non stop with teleports lel (anyone who has done LS knows what i mean).

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Dear anet, matchmaking is a bad joke...

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Posted by: Cynz.9437

Cynz.9437

Rubyhell kind of player.
You play warrior, so u can learn a lot if you see this guy playing…
https://www.twitch.tv/zeromis1/v/66252243

Stop blaming mmr, they find ranking to match not brain/personal skill. Only u can make the difference in something like that.
A lot of players advance, and a lot will stuck. MMr fault? I don’t think so.

Do you really think so? Ruby~~~~

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Basilisk Venom, Thief powercreep and more

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Posted by: Cynz.9437

Cynz.9437

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

where the kitten can you read d/d in my writeing? where the kitten do you read in my writeing that “how dare you do xyz”??? I use an even more cancerous autopoc aids version of the same meta spec everyone is sticking to in 80% of my gameplay. If i suggest something that does effect my own gameplay too.
are you just assuming that i suggest nerfing thief to unviableness? are u mental? Thief is life!
I want this game to be as fun as it used to be and changing impacting and/or venom would be a step. Posibly in an update that levels the amount of passives and instants && boomspamming && condiburst etc…
Please stop thorwing stuff like these at me LOL. If i made an unclear statement then SORRY. U read forums 24/7 stuff should have meen clear for you.

Just asking to nerf impact and basi will simply make thief weak vs other classes. As i said, if those nerfs will be implemented they need to be implemented together with nerfs to every other elite otherwise you are just asking to nerf d/p.

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Basilisk Venom, Thief powercreep and more

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Posted by: Cynz.9437

Cynz.9437

in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap.

not to mention thief v reve… https://youtu.be/ZE6Tn1VU8sM
Imo thief v reve is the most enjoyable 1v1 since HoT, but Impact completely ruins it…

Meh.. mby it’s just impacting….
Sad story

ye well i was wrong… it has literally noothing to do with venom… it’s just impacting.. what a surprise.
it’s just stupid how easy it is to proc 2x impact from venom after stealthcasting it and applying it with instants like steal, infiltrator’s anything or shadowstep.
Worst case scenario -> i insta stunbreak with bandit’s as a reaction but the pleb fkked up the precast and the delayed skill rupts my block ->2x impact, no block, still cc’d

wat?

also plebs? really? zzzzz

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Basilisk Venom, Thief powercreep and more

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Posted by: Cynz.9437

Cynz.9437

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

Your daily “he is s/d main blah blah blah” bullshlt skyrocketed lately.
To clarify something: The fact that i love s/d playstyle the most does not mean that i dont play 80% d/p thief in matchmaking. Nor does it mean that i can’t play better d/p than 99% of the game’s playerbase. So pls sit down

Period.

Venom(now) is suited for powercreep as you mentioned. And as i admit that it is fine vs the majority of classes but in thief v thief scenatios it’s just completely stupid and removes a lot of fun/skillcap. Meh.. mby it’s just impacting….
Sad story

Oh so we just all should go play d/d core because how dare people actually play something that works vs current meta classes/builds? Who are you to tell me what to do?

Yes, impact + venom can be stupid in thief vs thief situation and promotes spamming to certain extend but you just suggest to nerf weapons we have vs other classes.

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Basilisk Venom, Thief powercreep and more

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Posted by: Cynz.9437

Cynz.9437

It’s an elite for a single target 1sec stun that has a very long cast time and a buff on the target to show its on.

Common.

He is sd main pulling certain wvw d/d thief player here: "please nerf all other builds but mine because it is “skillful” (oh and btw idc if thieves suck in pvp!)".

On more serious note: making basi unblockable was necessary measure to deal with powercreep added with HoT. If they nerf basi, they also would have to nerf every single block out there.

Impact is semi-broken but once again we have a problem of backstab hitting for 3k on average and being extremely unrewarding (see setup requirement vs reward) due to that very same powercreep (passives, blocks, invuls, perma protection + thieves getting insta gibbed by aoe). I would love to see it (the trait) being nerfed but together with every single elite out there.

Let’s for a moment assume Anet does nerf basi and impact trait. What will have thieves left? Not exactly great dueler, no team support, no bunker. Decapper you say? Well a rev, a druid, a mes can do it just as well and are great point fighter on top of it.

Thieves were most hated and unwanted in every mode in this game in season 1 (if i posted a fraction of what teams wrote to me simply for playing thief, forums mods would probably get me IP banned). In season 2 every single team was throwing tantrum if they ended up with a thief. Anet won’t nerf all other classes just for thief like this so do we really need another season 1?

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(edited by Cynz.9437)

Removal of forced 50% win/loss ratio?

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Posted by: Cynz.9437

Cynz.9437

It has been bothering me since i started to play this game. I just don’t understand why it is wrong to just make matches where both teams have roughly same chance to win? It works in other games.

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Bugs affecting pvp - wtb fix

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Posted by: Cynz.9437

Cynz.9437

WARRIOR 100b: getting randomly interupted.

I have a similar problem with guardian Whirling Wrath. I think it happens when you have a target selected and it enters stealth.

could there be correlation to precision strike change?

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Bugs affecting pvp - wtb fix

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Posted by: Cynz.9437

Cynz.9437

Just a small bug thread~

Warrior:
Cleansing ire + Scorched earth cleanses 6 condis instead of 3.

Guardian:
Spear of Justice pull (DH) launches target into air (e.g. on mid point of foefire- yes, a plain flat terrain), preventing target from using stunbreak and forcing them to take fall damage before landing into traps.

Mesmer:
Moa cast animation is not affected by haste, but effect is = target get moa’d before animation even started.

Revenant: precision strike still can be cast or rather can’t be interrupted even though rev is actually stunned/dazed.

Ranger/Rev/War:
pet/rev/war taunt causes immob bug (especially if target uses teleport spell at the same time) that prevents target from using any skills until player types /sit or /dance to fix it

General:
using teleport middle of dodge will force character to get rooted at teleport spot instead of being moved into small distance by dodge.

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Warrior is not OP

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Posted by: Cynz.9437

Cynz.9437

Always found it comical when people think their class is not overtuned because
- the counter to it is to focus it with 2-3 players
- it can be kited because conquest is totally not about holding point lel

Speaking of which, bleed from LB alone does around 8-10k dmg if not cleansed.

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things you have seen in pvp?

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Posted by: Cynz.9437

Cynz.9437

Just had necro that died to cheftain in sapphire.

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

lol, you had an ele and you lost?

Look again -_-

oh you were the thief, kitten .. So you had an ele in your team as well? that was a balanced game right there.. i cant believe they lost by that much,..,

we didn’t have an ele, it was a druid which was offline for couple min

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

lol, you had an ele and you lost?

Look again -_-

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

Keep in mind, that on the grand scale of things, it is statistically impossible for everyone to win more than 50% of their matches.

My point is not that you have 50% win rate. My point is that you are forced into guaranteed losing or winning matches. Both teams never have 50% chance to win, only 90% chance to win or lose respectively.

I do not enjoy farming enemy team at spawn nor watching my team getting farmed at spawn. You are like watching a show that you have no impact on.

I dont experience such blowouts like you do, besides from when anet put me into premades. Besides that, this is season 1 all over again, only difference is they removed the + pips you got from winning vs higher mmr teams. Grindwars 2…

I present you sapphire prime time~

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

Keep in mind, that on the grand scale of things, it is statistically impossible for everyone to win more than 50% of their matches.

My point is not that you have 50% win rate. My point is that you are forced into guaranteed losing or winning matches. Both teams never have 50% chance to win, only 90% chance to win or lose respectively.

I do not enjoy farming enemy team at spawn nor watching my team getting farmed at spawn. You are like watching a show that you have no impact on.

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

Well cynz, why dont you test your theory then post the result?

i did in few threads

I don’t think that’s the case. I think you simply run into stronger opposition as you rank up. If you’re top dog in Emerald you’ll be at Sapphire’s low end for example especially if you consider that Legendaries and Diamonds were seeded there.

1. I started in sapphire
2. i watch teams getting spawn camped consistently

Did you even read what i wrote? I either have stupidly easy matches where we just farm enemy team or i am in match where 3-4 people on my team get farmed 24/7 (i admit as thief it is easy to avoid that fate). I even afk’d on point for whole match as an experiment. We still won. Enemy never managed to get out of spawn.

Next time look at if theyre premades, most of my frikkin matches where my teams has died like flies they have been premades with emerald & amber pugs in it. I havent gotten these many premades since season 1. Season 2 i barely got premades…Im so annoyed.

i checked, i can understand if it was premades, but it wasn’t

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(edited by Cynz.9437)

50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

I don’t think that’s the case. I think you simply run into stronger opposition as you rank up. If you’re top dog in Emerald you’ll be at Sapphire’s low end for example especially if you consider that Legendaries and Diamonds were seeded there.

1. I started in sapphire
2. i watch teams getting spawn camped consistently

Did you even read what i wrote? I either have stupidly easy matches where we just farm enemy team or i am in match where 3-4 people on my team get farmed 24/7 (i admit as thief it is easy to avoid that fate). I even afk’d on point for whole match as an experiment. We still won. Enemy never managed to get out of spawn.

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50/50 algo promotes mmr tanking

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Posted by: Cynz.9437

Cynz.9437

It is really just that. If you win too many matches it forces you into losses. If you lose too many it forces wins on your even if you afk. You really can’t do anything about those matches. What the point of even trying? Might as well to lose on purpose to trick system into thinking you need wins. Back to season 1 crap. GJ.

Majority of my matches are absolutely one sided (either in enemy or my team favor). Each team having 40-60% win chance is total lie.

Why is it so hard to reset MMR like promised before HoT. Oh rrright it was a lie too.

Why is it so hard to make matches where each team has actual 50% win/lose chance?

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(edited by Cynz.9437)

Condi Warriors

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Posted by: Cynz.9437

Cynz.9437

The issue I’m having with Warriors generally right now is that they seem to have near permanent condition immunity or a very rapid cleanse. Some seem to be able to just about ignore condition damage.

I don’t play warrior, so don’t know the mechanics. Something is happening though that’s is making some warriors effectively immune to conditions.

High uptime on resistance + relative short CD on zerker stance + unintended 6 condis cleansed + high passive healing numbers would do that lol

I was right in other thread, people complain about warriors xD

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Thief - work or not?

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Posted by: Cynz.9437

Cynz.9437

^^thinks thief is easy to play because he mains sd and hates dp

meanwhile i am watching majority of dp thieves camping downstate 24/7 in ranked lol

@OP: thief is in decent state atm. It is one of the least noob friendly classes but if you invest time in it it can be pretty fun. Do not expect to hypercarry in ranked though, regardless all the nerfs to other classes thief still heavily relies on team doing well.

Pve: anything works in pve, i think staff is meta for raids atm.

WvW: didn’t touch it for ages~

One thing though, daredevil is mandatory if you want to compete in higher ranked pvp and do raids.

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I don't play backstab, but...

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Posted by: Cynz.9437

Cynz.9437

Average backstab hits for 3k in pvp. AA is way better simply because in short amount of time you do more dmg and it requires 0 set up.

I don’t think backstab needs dmg buff (we would just nuke each other too fast, lready do anyway) but it should be able to deal with defensive powercreep (e.g. ignore it) that was introduced with HoT (blocks, perma prot, passive dmg redux etc.).

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Matchmaking seems good. A lot more enjoyable.

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Posted by: Cynz.9437

Cynz.9437

the match making is 50/50, I’ve played 12 games won 6. and that’s a win one lose on merry go round. I’ve had 2 wins in a row. there is no progression. the pip system needs to be scrapped. A points system would be better, have a preseason to see where people end up then have divisions based on points. at the end of every season, the top how ever many of each division move up, and the bottom how ever many move down. sure they’ll need to rework the achievements for it, but that way if your good you’ll move up. if your not, you can have “fun” in your division.

Sounds like someone found where they belong. 50/50 means the system is working as it should.

4 people on team get spawn camped (regardless which side) – yeah he definitely found where he belongs kappa

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Matchmaking seems good. A lot more enjoyable.

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Posted by: Cynz.9437

Cynz.9437

If so many of you are so extremely unhappy with matchmaking why don’t you get teams? Or make teams if you can’t get one. Seems to me pretty much every single person here complains about the rest their respective teams being so awful, why don’t you guys get together and play then?

Personally I wouldn’t play with you guys in a million years but the solution is right there really. If that’s too much effort or you have too much life to form a team and play a couple hours a week but you still want to be #1 or not play then well, the latter is probably the option for you.

Some people don’t have an option for it. Besides getting 5 decent players together at the same time can be quite hard actually.

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Am I dreaming?

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Posted by: Cynz.9437

Cynz.9437

I actually saw something similar one time: faced a rev that used staff, sword/axe and hammer…… i still don’t understand how it was possible.

There is a raid skin IIRC that makes staff look like hammer.

OR there were two revs you didnt realize, and thought were one.

edit: one time I forgot (was lazy/unranked) to check the team comps. I couldn’t figure out this guys build who seemed to have both condi and power. Turns out it was two guys dressed the SAME and they weren’t grouped! I laughed when I realized… What a mind thing that was trying to figure it out at the time.

Nah i watched spells, i play rev myself so i know animations pretty well. There was 1 rev, i checked.

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Am I dreaming?

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Posted by: Cynz.9437

Cynz.9437

I actually saw something similar one time: faced a rev that used staff, sword/axe and hammer…… i still don’t understand how it was possible.

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class stacking is bad

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Posted by: Cynz.9437

Cynz.9437

Well now that I think about it…IF someone logs on as some other character if there are less of x classes playing how can you…match making would be impossible.

I exclusively play mesmer/choronomancer (It is the ONLY thing I found interesting about Gw2 No Mes=No Gw2)….look at the number of thieves that you see on average. I imagine it can’t be helped…especially with this “balance” we have some classes are being played more.

What can you do about it if there aren’t extra classes to match up from? Perhaps numbers are low in general?

Yeah too bad balancing team insists on some classes being really weak and other stupidly overtuned which is contra productive to class stacking.

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Someday, in the distant future...

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Posted by: Cynz.9437

Cynz.9437

odd, i see a lot of d/d or staff thieves in pvp

Basically – steal/mug, vault, weapon swap, cloak and dagger, backstab.

nah, d/d run condi build

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Matchmaking seems good. A lot more enjoyable.

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Cynz.9437

Here is my experience: win 500-100, lose 500-100, win 500-100, lose 500-100. Ok, few matches may even be 500-300 but mostly because one of the teams got too distracted farming other team at spawn.

The matches are so predictable i can literary just play one match (even afk in it and still win, i am not kidding, i have done it), then just afk for next one because no matter what i do i am supposed to lose according to matchmaking.
If you have high enough MMR and queue solo, you never go in match with 50% win chance. One match you have 90% win chance, next match exactly opposite (so 10%). 3-5 min in queue, 10 min per matches, 50% of those guaranteed loss or win respectively. Is this enjoyable? You tell me.

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(edited by Cynz.9437)

This Season is going to...

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Posted by: Cynz.9437

Cynz.9437

Expect to see a ton of Revanants.

I had a rev couple matches ago (in sapphire) complaining about thieves.

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i don't complain but i ask for understand

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Posted by: Cynz.9437

Cynz.9437

ironically thieves: interrupts, stealth, mobility, couple dodges will do it

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Someday, in the distant future...

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Cynz.9437

odd, i see a lot of d/d or staff thieves in pvp

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so we're back to 50/50 matches ?

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Posted by: Cynz.9437

Cynz.9437

So we’re back to pushing that 50% win ratio and getting unwinnable matches as soon as we get a short streak.

yep, i got perfect 50/50 lol

sure as hell those 500-100 matches were very very balanced~

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so we're back to 50/50 matches ?

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Posted by: Cynz.9437

Cynz.9437

Configs were wonky for the first 30 minutes of the season in case some people here played during that period.

They are still wonky. I am getting 500-100 matches. The game still literary forces you into unwinnable games or in games you can afk in and still win. It is literary 50/50. 5 matches absolute win, 5 matches totally unwinnable matches.

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(edited by Cynz.9437)

Can already tell

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Posted by: Cynz.9437

Cynz.9437

lol my match history is 50/50 algo at its purest and most matches were pretty one sided (regardless win or los)
half of the team just sits afk at spawn lel

i wonder if they will ever address afking

All is Vain~
[Teef] guild :>

2nd match, 2nd loss

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Posted by: Cynz.9437

Cynz.9437

Only thing I don’t get is how are you supposed to rank up if you’re basically forced into losing half of your matches?

Win streaks literally do not exist anymore, by design.

premades ofc :|

All is Vain~
[Teef] guild :>

2nd match, 2nd loss

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Posted by: Cynz.9437

Cynz.9437

LOL i feel like 50/50 matchmaking is back. It is either 500-200 win or 500-200 los.

All is Vain~
[Teef] guild :>

Rev changes

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Posted by: Cynz.9437

Cynz.9437

Guys, lets be honest, the under-performing professions like Wars and thieves were buffed. The over-performing ones were nerfed. The only class needing some rework is the guardian. All the others are viable and more balanced than past season…

I can say already that S3 will be better…. whether u like the nerf or not… it still the truth.

ANET is doing a relatively good job compared to the previous months/year.

Thieves weren’t buffed and warriors were. I must give kudos on how the balance team is handling thieves. They are only getting stronger because the other classes are getting weaker.

Now this is how a proper balance is achieved. Unfortunately we saw,more power creep with warrior last patch

LOl thieves got actually quite few nice buffs. Plasma (well fix), withdraw removing torment is great.

All is Vain~
[Teef] guild :>

Got DC'ed

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Posted by: Cynz.9437

Cynz.9437

lol everyone DCing in HotM every 3 min or so

All is Vain~
[Teef] guild :>

Rev changes

in PvP

Posted by: Cynz.9437

Cynz.9437

Revenant

•Precision Strike: This skill no longer targets enemies using stealth effects.
(Thieves and Engies rejoice)

•Phase Traversal: The cost of this skill has been increased from 20 to 35.
(So previously they increased CD to prevent spamming and now almost doubled the energy cost. Wow just wow. )

THANK YOU, ANET! You still can’t really interrupt it (since it goes off even if target is stunned) but at least there is more counter to it than just oh another dodge.

All is Vain~
[Teef] guild :>