Showing Posts For Cynz.9437:

Anet throw us a kittening bone

in Thief

Posted by: Cynz.9437

Cynz.9437

Stop complaining & playing squishy builds. No wonder you die all the time. All classes including thieves will down you if it hits you. kitten it, why thieve players cant be innovative? Here.. New thieve guide: https://www.youtube.com/watch?v=GEnar62Impo

tl/dr: terrible build for team pvp, get actually good yourself before trying to tell others what to do and pretend to be innovative.

- ogre is terrible as it gives you out and any smart player would spam where dog is standing
- sigil of force is not so great because to maximize it’s effect you actually need to be constantly attacking, i don’t see it happening in pvp where thief job is to down someone quickly and not to dps dummy
- sigil of fire is only good if you cleave, you want single burst for pvp so air is actually better on dagger/x
- runs crit sigils but doesn’t use any crit from amy = waste of sigils; also ferocity is worthless if you can’t crit
- not sure how valk amy makes thief bulky when maradeur amy brings thief to 17k and has way better dmg stats; extra 3k is laughable difference for huge dmg los
- you say in your guide that your job is to ounumber and kill someone; except the typical dp build with marauder amy +crits does that job better/faster, gets faster to points, actually probably lives longer due to extra mobility/stun break (see shs, withdraw). Why bring “bruiser” thief that gets insta gibbed anyway, when you can as well bring bruiser ele that does that job way better?
- also running HiS with SE is kind of silly, you already have condi cleanse from SE and possibly from signet; HiS is long CD and is easy to interrupt; withdraw would be way better given that youz already invested in 2 defensive traits
- you talk a lot about backcapping, +1 on points etc. but compared to common dp teamq build (trickery, pack runes) you are actually extremely slow
- those might stacks are negletable as common dp teamq build probably gets just as many via bountiful/pack runes etc.
- your build has close to no team support (besides SR for teammates); i don’t see how you are useful to anyone on team
- no point in trickery means less ini, which means less stealth (less use of SE) and less dazes when you actually need them to interrupt heals/stomps etc.; once again useless for team
- no stab interrupt either = once again no team support
- you showcase how much dmg you take in team fight and the joke is the common team build can take as much really while being more useful

I can sum up the build (compraed to common team pvp build) as:
- no team support
- still low surivival
- low dmg
- low CC
- low moblity

The only reason to use it if you are keyboard turner, clicker, can’t avoid red circles to save your life, don’t know what to do and expect your team to carry you hard.

This build absolutely doesn’t give any answer to thief woes in pvp, it is terrible in team pvp enviroment and any half decent opponent would nuke you before you can even blink.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

[Teef/OMFG] Thiefsmer Teamup Takeover!

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Posted by: Cynz.9437

Cynz.9437

but i don’t like mesmers =.=

All is Vain~
[Teef] guild :>

So, um, memsers seem brokenly OP

in PvP

Posted by: Cynz.9437

Cynz.9437

Are people really kittening about the stun/daze effect? kitten bring stun breaker/stability/block/blinds/invul/etc. So basically when you’re stunned, you stand there and let someone burst you. You deal with it the same way you dealt with CC before. What changed? Did they introduced CC in this patch?

If the issue is the cooldown/precharge, I can kind of see the issue. If so, make it like the thief’s venom. You can precast it but it only last 30 secs then you have to cast it again. No ICD between charges and CD starts after cast just like venoms.

clearly every class has plentora of stab/stun breakers on low CD………

All is Vain~
[Teef] guild :>

[Sugg/Ideas] Raids [merged]

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

You guys forget few things:
- nobody asked for 40 man raids, 10-15 would be more than enough
- problem with wow raids is gear grind, people would love to do them but not everyone is willing to grind dungeons for 2-3 months before they can even do first boss in raid; this is obviously not issue in gw2
- gw2 has no end game content, it simply doesn’t and small raids could be good solution for it; world bosses is just too much reliance on servers, 100+ pugs, lags and what not; raids can be coordinated, done at own paces, done with small guilds even, no reliance on full maps etc.

All is Vain~
[Teef] guild :>

Dev Acknowledgement of Thief issues

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Posted by: Cynz.9437

Cynz.9437

What is the Backstab bug by the way?

whenever you used backstab, no matter if it got blocked, blinded, dodged or if you just hit empty air, it would always reveal you…..

idk how they could miss it

Its all good guys, lets all just roll a mesmer and act like that is a thief 2.0

but they are so boring, i actually killed someone by mashing random keys on keyboard :|

All is Vain~
[Teef] guild :>

Anet throw us a kittening bone

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Posted by: Cynz.9437

Cynz.9437

If they threw thieves a bone, the QQ from other classes would be endless. They can’t do it. We are the scape goat of the game.

All is Vain~
[Teef] guild :>

What's the Difference Between EU & NA?

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Posted by: Cynz.9437

Cynz.9437

I was wondering as well. NA has a lot of good players but somehow they either don’t team up or just don’t practice as much.

I think difference is that EU teams keep practicing no matter how many times they get facerolled. At least that is from my experience (i have accnts on NA and EU).

Also, elitism on NA is unreal. Teams on NA expect you to be WTS winner or not join at all. EU teams tend to actually check your skill more and give you some chance. But once again, it is just my experience, can’t generalize from it.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

So, um, memsers seem brokenly OP

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Posted by: Cynz.9437

Cynz.9437

Ofc they are brokenly op. The damage is insane. And the time when they are not invuln, dodging, stealth or have a port available is very low. So their survivability is better than a bunker guardian right now.

The class is so strong that there is zero chance of it being bought back into line for at least 18 months with the speed anet balance at, and the fact they often try to do nerfs which actually turn out to be buffs.

It is the same with ele and has been the same with thief for 3 years now. Conceptually op classes which are just going to be op for 18 months (18 more months). Either get used to it or quit. Cos its happening

please tell me when thieves were able to chain stun someone while hitting for 13k at the same time and had invul, ever?

Thieves still have the best on demand dazes. It is still harder to heal vs a thief than any other class.

I dont know what to tell you. If you dont think thief has consistantly warped the entire game. You could still make a case that thief is more op than mesmer. It is still a more importamt part of any team comp. By that reasoning thief needs nerfs as much as mesmer

Thieves dazes don’t last as long so they are hardly best, they have short range (compared to other classes) and thieves give up their entire dmg for those dazes, where mesmers don’t.

When was last time a war, ele, engi needed to use heal vs thief…. or rather couldn’t get it off? Rangers don’t have long cast heals either (depending on build), mesmers could heal while in stealth, guard heal is actually a block and can’t be interrupted at all, only class that would actually struggle to heal vs thief is necro and other thieves….. (oh wait you are a necro, i see where QQ comes from).

Thieves didn’t “warp” entire game; conquest mode did…. Thieves may have limited how many classes/builds could take roaming role (because they are good at it, they are niche class and should be good at least at something) but they had close no effect on main fights/point holders etc.
Try to prove me wrong, i watched meta changing for few years now and there were all possible builds viable in those metas. Given that thieves builds stayed about constant, the fact that builds from other classes changed over the course of years just proves that thieves have no effect on meta besides roaming builds otherwise other classes would still run same builds. Also, now that thieves are a joke and not as desired anymore, do you really see a difference? You still want to run few point holders and 2-3 dps.

Thief is really only good at vertical moblity. This is literary only reason why they are taken in teams. Take that away and they would be in worse state than eles in 2013. They can’t win 1v1, they can’t hold points, they can’t stay in team fights, their team support is extremely limited to stomp/rez interrupts, few sec team stealth and maybe some team boons on steal. They go in down state when enemies don’t even focus them.

Necros lost their spot in team pvp because of their lack of moblity and team support + absurd amount of cleanses in game frome eles/engis/shoutbow and co. If anything you should cry about those classes, they are the reason why you can’t find a team on necro.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Berserker stance.

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Posted by: Cynz.9437

Cynz.9437

zerker stance is fine and is needed, zerker stance + rampage needs to go though…. just make it exclusive

zerker stance + rampage was fine before stab changes, you could strip/corrupt stab and actually CC war…. but now only counterplay to that combo is to run away which is by all means is not healthy and i doubt wars want same fate as turret engis (because running away was also only about viable tactic vs them)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

So, um, memsers seem brokenly OP

in PvP

Posted by: Cynz.9437

Cynz.9437

Ofc they are brokenly op. The damage is insane. And the time when they are not invuln, dodging, stealth or have a port available is very low. So their survivability is better than a bunker guardian right now.

The class is so strong that there is zero chance of it being bought back into line for at least 18 months with the speed anet balance at, and the fact they often try to do nerfs which actually turn out to be buffs.

It is the same with ele and has been the same with thief for 3 years now. Conceptually op classes which are just going to be op for 18 months (18 more months). Either get used to it or quit. Cos its happening

please tell me when thieves were able to chain stun someone while hitting for 13k at the same time and had invul, ever?

All is Vain~
[Teef] guild :>

Dev Acknowledgement of Thief issues

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Posted by: Cynz.9437

Cynz.9437

What do you expect when the Dev in charge of thieves cannot even remember what half the traits do because he hasn’t touched his thief at all?

fix’d

if he ever played thief he would at least notice BS bug

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

The mezmer is the new thief so...

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Posted by: Cynz.9437

Cynz.9437

Nah, just forget about the Mesmers, guys. I think what we need here are innovative brains to make our class on equal footing with other classes. Because obviously, we won’t get anything good, considering that the devs won’t listen.

What the point? Adapting and getting better than anyone else just got the class nerfed even more.

Before this patch: ok ele works, ok war works, ok engi works but you want like best thief ever on your team if you want to have any hopes to win the match.
After the patch: be godly or just don’t log on thief.
What will be after next patch? Use hack or don’t log?

You see the tendency? I am personally tired of so called “adapring” and “playing perfectly” while watching players on other classes getting rewarded for drooling on keyboard.

Also, i am just sooo extremely annoyed about BS bug. How the hell do you manage not to notice it. All it required is to make a thief and use most prominent thief spell once. Apprently they didn’t. Can you imagine what it says about their work, their balance, how much effort they put into class? Also, lol “practiced tolerance” effect having nothing to do with the name – EL OH EL.

All is Vain~
[Teef] guild :>

Dev Acknowledgement of Thief issues

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Posted by: Cynz.9437

Cynz.9437

Get real. Only time they visit thief forums is to sell us nerfs as buffs. Devs will never aknowledge anything. 3 years to move LR……

- idk why they nerfed pp, not like it was strong on first place
- stealth alone isn’t why mesmers are so broken atm, more like stacking dazes, dmg increase (by a lot actually) + a lot more survivability than before patch
- practiced tolerance was one of those trait changes that fell to victim to devs idea of homogen trait line w/o realizing how it will actually impact thieves…. because cmon, let’s face it they never made a thief not to mention play it or BS bug would never happen on first place
- SE change makes me sad; FG may have needed a nerf in previous system however if you consider other classes its old state is almost needed nowdays (and by all means i hate sd, playing it or against it)

I know i am being dramatic, thieves are known to be dramatic but looking at how we got trolled this patch there is nothing else left, for me at least. At least mods can protect us from trolls, who can protect us from incompetent devs?

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Increase every thief's vitality!

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Posted by: Cynz.9437

Cynz.9437

thieves would be fine if bugs were fixed, some survival unnerfed … more wouldn’t help imo

mesmer just need straight out nerfs because they got way to much after patch and it will be even worse when spec come out

oh and mark my words, out spec will be worst garbage possible (after necros ofc)

All is Vain~
[Teef] guild :>

Questions about balance

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Posted by: Cynz.9437

Cynz.9437

1. Because it was supposely broken (anything thief does is broken) and got nerfed, that is why we have heal on mug now

2. Because we are supposed to be squishy high dmg dealing class (lol assassins), also remember thieves are OP so they can’t have nice things…. why everyone does high dmg? Because everyone can invest into 3 trait lines now. The real issue is that thief defensives are a joke and got nerfed severly as well (because they are OP obviously lol)that is why they may struggle.

3. because warriors have long animations, less moblity than thieves and no stealth.

4. because everyone cried how mesmers are so weak and get countered by thieves so anet made a lot of their traits baseline and buffed the crap out of them; nerfs to thieves didn’t help the issue… but our (thieves) opinion doesn’t matter to devs, only opinion of every other class out there (based on every single patch for past few years)

5. because it was supposed to get healing buff and had (too) good synergy with some traits… only issue is, it never received promised healing buff and for those traits you need to sacrifice something really good…. we basically got trolled but we can’t do anything about it besides quiting game/not buying xpac~

6. because they are warriors, it is their job to be tankiesh since their animations are long and they are slow… if thieves had animations of earthshaker they would die more than actually land any hits. I highly doubt that war vs thief is good comparison. The real question is why is mes allowed to have so much surival while having more CC and dmg than thief atm but i already answered that.

7. because rifle 25k hit requires 3 adrenalin bars and certain amout of might + long cast…. you can’t see backstab comming really and you can use it more freqently; also it is close to impossible to interrupt backstab, while rifle skills are easy to interrupt

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

So, um, memsers seem brokenly OP

in PvP

Posted by: Cynz.9437

Cynz.9437

With mesmer’s increased survivability AND increased stealth, the mechanics aren’t bad, but they should get reassigned to the lowest health pool. Especially post patch where thief lost a lot of evades, there is no good reason Mesmer should still have 40-50% more base health than a thief.

You want to be bursty/blindy/evady like pre-patch thief? Sure, but your hp pool should not be mid-tier, it should absolutely be moved to the lowest tier.

Ok since everyone wants to use max possible burst as argument for a viable pvp build https://www.youtube.com/watch?v=ITieQhX0MeE
warrior op

why is video of some pvp fight is here?

also 100b is way easier to avoid than ranger burst from stealth and long daze (not to mention undodgeable blind)

why do i kill 9/10 “burst” mesmers with my condi mesmer if its so strong
im not even a pro im just rank 79
the competitive scene in this game is a joke abjured farming randoms
they dont even use mesmer and still win
They could probably run 5 power rangers and still win

Yeah good thing entire game is developed around 5 ppl on NA servers~
Meanwhile on EU we have few competitive teams (one of them actually won WTS lol).
And as you said it yourself, you are not so great hence why you are probably facing pugs with low mmr that can’t probably interrupt a single heal and mostlikely don’t have a team with bit of brain that support them.
I run 1 condi cleanse on my thief (shs) and i survive fights even vs condi builds because i know how to avoid certain spells and because i have teammates that can cleanse condis when i ask them. I doubt same could apply to those 9 mes. Doesn’t change the fact that mes in current state just has too much of CC/survival in dmg in 1 build and almost simultaneosly. Something needs to be toned down.

All is Vain~
[Teef] guild :>

[Sugg/Ideas] Raids [merged]

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

We still have hope for HoT, right?

i doubt it tbh, but given that they develop things years ahead we might start to ask for them now

All is Vain~
[Teef] guild :>

[Sugg/Ideas] Raids [merged]

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

I am sure that I have seen commentary claiming that only a small fraction of an endgame raid-centric game’s player base actually participate in such.

I am not speaking against raids, but against the idea that it is a fact that the majority of players prefer raids.

hard-modes maybe… but almost entire pve system evolves around raids (directly or indirectly) in other games… and there is nothing to do in gw2 after you are done with LS… pve wise that is~

All is Vain~
[Teef] guild :>

So, um, memsers seem brokenly OP

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Posted by: Cynz.9437

Cynz.9437

With mesmer’s increased survivability AND increased stealth, the mechanics aren’t bad, but they should get reassigned to the lowest health pool. Especially post patch where thief lost a lot of evades, there is no good reason Mesmer should still have 40-50% more base health than a thief.

You want to be bursty/blindy/evady like pre-patch thief? Sure, but your hp pool should not be mid-tier, it should absolutely be moved to the lowest tier.

Ok since everyone wants to use max possible burst as argument for a viable pvp build https://www.youtube.com/watch?v=ITieQhX0MeE
warrior op

why is video of some pvp fight is here?

also 100b is way easier to avoid than ranged burst from stealth and long daze (not to mention undodgeable blind)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

why do people hate mesmers?

in Mesmer

Posted by: Cynz.9437

Cynz.9437

people hate mesmers for same reason why they hated thieves pre patch: burst from stealth…. except mesmers can do it better now, while stacking dazes and actually living way longer than thieves….. and thieves got nerfed so they can’t keep mesmers in check.

That being said, enjoy the bandwagon before you get flooded by QQ and get hit by nerf bat

All is Vain~
[Teef] guild :>

Proof Stronghold should NOT have own queue

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Posted by: Cynz.9437

Cynz.9437

odd i had fast qs today; we (pug team) even won vs premade lol
hate to agree with you but the map indeed needs own queue, imo…. reason is, the mechanics are so different you actually need completely different build just for this map….

OP, you actually pvp? i am amazehd

All is Vain~
[Teef] guild :>

No tank, No healer, No trinity

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Posted by: Cynz.9437

Cynz.9437

Here is why i hate trinity: i played wow, for few years at that and i got sick and tired of sitting for 1 hour in q waiting for tank or having to pay a tank to have fast q. It was one of the reasons why i quit wow on first place.

All is Vain~
[Teef] guild :>

Can we finally nerf mesmer,rampage, ele

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Posted by: Cynz.9437

Cynz.9437

Never thought i would experience the time where players don’t complain about thieves in every single thread. I guess we hit rock bottom finally lol.

Back to topic:
- blind from shatter needs to be dodgable; it is kind of stupid that you get punished for dodging instant cast……..
- something either from CC or survival department needs to go, if mesmers are to be somehow balanced… atm just too much of everything; before patch mesmers were good in good hands, now mesmers are good in handls of even worst players :|
- burning in general needs some tonning down; it is not just ele issue imo; i did make posts about burning before patch but as always it just gets ignored and we end up being lab rats on live servers
- rampage needs either duration reduced, CD increased, stab effect reduced or not useable while in zerker stance…. otherwise i think dmg is actually ok, it is elite after all…

All is Vain~
[Teef] guild :>

The mezmer is the new thief so...

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Posted by: Cynz.9437

Cynz.9437

i actually did mess around on mes some…. and then i felt sad for my thief

that being said i didn’t find mesmer playstlyle enjoyable despite (or maybe because) being relatively faceroll in current state~

All is Vain~
[Teef] guild :>

So, um, memsers seem brokenly OP

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Posted by: Cynz.9437

Cynz.9437

Roll up a mesmer, learn the skills and rotations from the meta shatter and mantra shatter and condi shatter – these 3 will be the builds you see in tpvp usually.. Learn what is needed to setup burst and count the rotation of stealth internally and practice.

In order to beat mesmer or to atleast viably compete with mesmer, you need to know what they need to do and utilizing internal counting the same way you internally count against a trickery thief’s steal is absolutely necessary. You can’t just face roll mesmer anymore, but in reality you couldn’t even face roll mesmer pre-patch , against good ones at least.

In this game, and especially in top tier you need to know your enemy in order to fight them. Not just the build itself but the person playing it , watch how typical mesmers setup their bursts and understand what is needed by them to accomplish it.

I also encourage you to watch top tier mesmer streamers and learn how they setup burst rotations and fight people, it’s pretty important to get a perspective from a top tier player to learn to fight them as well, not just rolling one up yourself.

been there, done that…. and then i realized that mes is waaaayyyy too rewarding atm…. i actually mashed random keys for fun and attacked someone to see waht happend… i almost killed them :|

All is Vain~
[Teef] guild :>

melee is too op since no condi can limit them

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Posted by: Cynz.9437

Cynz.9437

OP, make thief and try to land backstab on moving target with swiftness while being chilled/crippled yourself. Also, record your experience. I am sure it would be very entertaining.

Make a mesmers, fight a guardian that has close to no moblity, have your laugh. Yep, ranged weapons are uselesssssss….. not really. Tell it also to rangers camping on roof top and sniping any enemy on sight~

All is Vain~
[Teef] guild :>

Is Basilisk Venom worthy of being an elite?

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Posted by: Cynz.9437

Cynz.9437

That moment when i logged on mes and used current Mantra of Distraction :|

1. looking at spells from other classes with similar effect/role, not really
2. depends on what it could be, but yeah probably
3. yep

All is Vain~
[Teef] guild :>

Thief issues

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Posted by: Cynz.9437

Cynz.9437

I highly doubt at this point that there will be any good changes to thieves. Ever. Unless they change company politics.

That being said, it leaves only one choice: complain about other classes so maybe one day they will be nerfed (which would be indirect buff to thieves).

All is Vain~
[Teef] guild :>

Where did you get your PreCurser?

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

7 from MF, 2 from mob frops in dungeons~

All is Vain~
[Teef] guild :>

Increase every thief's vitality!

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Posted by: Cynz.9437

Cynz.9437

the problem is you can add gear to increase vitality already, which a lot of people refuse to do.

this…dosnt matter.Cause adding gear that boost vitality is available to every class,the main problem is the core/base health pool which no added gear matter. One can say hey im a thief and got 17k health because i use vitality gear! while fellow mesmer would say hah! I have 17k aswell and im using all dmg gear w/o vitality ! you see the problem?

pretty much this, not to mention that mesmers atm have way more surival tools than thieves and way more CC for that matter

surely, thief can go full glass but they would have to run 11k HP and here comes the problem
i got hit by shatter for 13k
if i was a mes, i would still have 4k left so a second to react
if i was glass thief i would instantly die :|

i don’t think that increasing base HP for thieves is a solution but Anet really needs to start to treat other classes like thieves and stop deleting every single surivability thieves got~

i mean this patch changes are even worse than infamous dec 11, bugs, nerfs after nerfs, promised but never implemented buffs………..

at this point, based on patches i do believe they want to delete the class in a sense that they want to force players to change classes to improve classes statistics; weither it is good politic is very questionable however~

All is Vain~
[Teef] guild :>

thief: medium class hp pool

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Posted by: Cynz.9437

Cynz.9437

Health tier has a lot to do with how the profession handles damage, and thief handles it by not handling it, e.i stealth, mobility, and evasion. Guardian and elementalist, the 2 that share our health pool, have an extremely good healing potential even without loading up on healing power while thief even with healing power is mediocre at recovering.

So it seems a bit strange to nerf our mobility (increasing cd of withdraw, along with some other nerfs to our defensive options) just to get us further into this dps or die theme that someone at anet made up 3 years ago. They really need to look into the opportunity costs of building thief before they so much as look at the class for the next balance patch. They don’t seem to acknowledge how badly thief is pushed into full dps which makes for an extremely boring experience when trying to break free from this “meta” bull kitten.

dps or die theme might have been be ok if other classes didn’t actually do more dmg atm while having way more survival :|

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

d/p Meta Build or Trickster vs Bount. Theft

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Posted by: Cynz.9437

Cynz.9437

from team pvp perspective:

1. i tend to go executioner if i pick SA because dmg is definitely lacking; if i picked CS then impv does help… however if my team is good and got some support then CS line + exe is yummy and viable
2. Thrill of Crime is just too nice to have with pack runes + teammates; targets in pvp are not dummies, they are not gonna stand there and wait for you to get your traits working so not big fan of flanking strikes~
3. Bountiful Theft will be always a must for interrupting stab stomps/rezzes :|

All is Vain~
[Teef] guild :>

Underwater combat

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Posted by: Cynz.9437

Cynz.9437

i will tell you why underwater combat was removed: rangers….

yes you heard me right, rangers…. you can down them but you can never kill them because
- you can’t stomp underwater
- pet heals them endlessly even if it has 0 HP (which basically makes them immune to anything lol)

so you just down them, they pet heal back, you down them, they pet heal back untill you are dead~

All is Vain~
[Teef] guild :>

No incentive to play - Still

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Posted by: Cynz.9437

Cynz.9437

+1
i joined this game for pvp, i love combat of this game but only thing i did for past few weeks is log in, do daily gathering in home instance/crafting; log off…. :|

- too buggy
- too imbalanced
- too slow updates
- ranked are pointless
- qing alone is pointless
- stuck in hotm jumping around same rock to 10th millions time and staring at q timer because nothing else to do :|
zzzzzzzzz

hop around hotjoin until you find a newly starting server. play there. it is significantly more fun than current un/ranked fights.

if autobalance pulls u to a side w/ huge loss incoming, just go to server list and find another server.

overall you’ll have more time actually playing (hopping around for servers takes less time than waiting on queues), more even fights (less premades), and more fun (at least i have)

w/ the snowball effect from autobalance and leavers, there is some frustration, but in general i’m enjoying it much more

ppl tend to leave games i join :|

i think they don’t like thieves :|

All is Vain~
[Teef] guild :>

Mantra daze during other skills

in PvP

Posted by: Cynz.9437

Cynz.9437

Its the payoff for having to stand there and charge for 2 and a half seconds and it only procs chaotic interruption and power block if you interrupt a skill.

It has always been an instant cast skill. All mantras have been an insta cast skill since the beginning of time itself and youre just now complaining about it?

Furthermore, this skill can be countered by blind and atability, and the number of charges is clearly written on the mesmers status bar.

PLay a zerker mantra mesmer with 4 mantras fo your utilities. That takes micromanagement to a new level but the burst, oh the burst is glorius

the odd moment when utility with similar effect is way better than elite (see basi venom)

It’s all relative. You know, considering basi venom is attached to Thief with its irreconcilably broken initiative system :/

still, similar effect (but worse than mantra), about same cast time, has a tell as well~

mes and thieves also fill same role

also, mes are welcome to have ini system but then all of their wep skills would get nerfed hardcore for balance (like anet did with thieves) oh and ini would be shared between 2 weapon sets so no more casting everything on GS and switching to s/x for defensives

something tells me if it did happen, mes would cry rivers about how weak they are~

Ini system = no CD system = mirror blade spam.

i am telling you, you are welcome to have it if you get same treatment that all weapon skills from thieves received… aka quite weak by themself unless combined or spammed few times in a row…

except then you will end up spamming mirror blade like 4 times, suddenly realize that you don’t have any ini left for anything else and die

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Mesmer got way too faceroll

in PvP

Posted by: Cynz.9437

Cynz.9437

His point was that mesmer is just too rewarding for players who play poorly. Ofc mes vets will be better than new mesmer players duhhh.

You didn’t quote part of the post where it said that team with most mes wins ( i don’t believe it personally because given coordinated teams, mes just can’t hold points).

CG, you are better than new mesmers, which you should be if you are really a vet, doesn’t change the fact that mes became too rewarding. Personally i think it is a bad thing. They will suffer from same issue as turret engis: every noob hopped on turret engi, got carried by it, then build got nerfed and suddenly we have army of engis with high rating that don’t know what to do and ruin games for other.

Reason why i said that you got carried is because you said you won every single game every though enemy had multiple mesmers. We do not win games by ourself, if 4 people on our team don’t do what they are supposed to do, you won’t win a single game no matter how amazing you are if enemy team is somehow competent. Basically your statement wasn’t holding any information related to the topic as reason why you won every single match is because your team played well and not only because you are so good and enemy mes weren’t.

Not sure what you are implying about games and my posting.

All is Vain~
[Teef] guild :>

No incentive to play - Still

in PvP

Posted by: Cynz.9437

Cynz.9437

+1
i joined this game for pvp, i love combat of this game but only thing i did for past few weeks is log in, do daily gathering in home instance/crafting; log off…. :|

- too buggy
- too imbalanced
- too slow updates
- ranked are pointless
- qing alone is pointless
- stuck in hotm jumping around same rock to 10th millions time and staring at q timer because nothing else to do :|
zzzzzzzzz

All is Vain~
[Teef] guild :>

Mesmer got way too faceroll

in PvP

Posted by: Cynz.9437

Cynz.9437

Quite awkward that good mesmers are king while bad mesmers are..well..also king.. equal to good mesmers.. Obvious build issue?

Yeah, trouble is you’re wrong. I main mes and havent lost a match with a mesmer (or two, or three) on the other team yet. Why? Because skill level is real, and being a L2P issue, given that I’ve learnt to play Mesmer it’s easy to counteract, in particular, less seasoned Mesmers.

Did you even understand what you quoted?
Also, i really doubt you 1v3 those mes. Probably got carried by your team. CG.

All is Vain~
[Teef] guild :>

Mantra daze during other skills

in PvP

Posted by: Cynz.9437

Cynz.9437

Its the payoff for having to stand there and charge for 2 and a half seconds and it only procs chaotic interruption and power block if you interrupt a skill.

It has always been an instant cast skill. All mantras have been an insta cast skill since the beginning of time itself and youre just now complaining about it?

Furthermore, this skill can be countered by blind and atability, and the number of charges is clearly written on the mesmers status bar.

PLay a zerker mantra mesmer with 4 mantras fo your utilities. That takes micromanagement to a new level but the burst, oh the burst is glorius

the odd moment when utility with similar effect is way better than elite (see basi venom)

It’s all relative. You know, considering basi venom is attached to Thief with its irreconcilably broken initiative system :/

still, similar effect (but worse than mantra), about same cast time, has a tell as well~

mes and thieves also fill same role

also, mes are welcome to have ini system but then all of their wep skills would get nerfed hardcore for balance (like anet did with thieves) oh and ini would be shared between 2 weapon sets so no more casting everything on GS and switching to s/x for defensives

something tells me if it did happen, mes would cry rivers about how weak they are~

All is Vain~
[Teef] guild :>

Thief Profession Specialization

in Thief

Posted by: Cynz.9437

Cynz.9437

W/e it will be, it will be amazing on paper, will be glorified in patch notes, will be pestered by bugs and undocumented nerfs that anet will try to sell as buffs. HAPPENS EVERY SINGLE TIME TO EVERYTHING RELATED TO THIEVES.

so… i wouldn’t hold my breath~

All is Vain~
[Teef] guild :>

Mantra daze during other skills

in PvP

Posted by: Cynz.9437

Cynz.9437

Its the payoff for having to stand there and charge for 2 and a half seconds and it only procs chaotic interruption and power block if you interrupt a skill.

It has always been an instant cast skill. All mantras have been an insta cast skill since the beginning of time itself and youre just now complaining about it?

Furthermore, this skill can be countered by blind and atability, and the number of charges is clearly written on the mesmers status bar.

PLay a zerker mantra mesmer with 4 mantras fo your utilities. That takes micromanagement to a new level but the burst, oh the burst is glorius

the odd moment when utility with similar effect is way better than elite (see basi venom)

All is Vain~
[Teef] guild :>

[Teef]Spam Happy Day!

in Thief

Posted by: Cynz.9437

Cynz.9437

:o

I can’t make it for this …. / Won’t be in town….

again?! cmon breh

All is Vain~
[Teef] guild :>

Anet staffing

in Thief

Posted by: Cynz.9437

Cynz.9437

inb4 mod with sometrhing like: yo permabann because you are not allowed to disuss company politics~
read glassdoor reports about anet if you wanna get idea hehe

All is Vain~
[Teef] guild :>

Mesmer got way too faceroll

in PvP

Posted by: Cynz.9437

Cynz.9437

mesmers supposed to do burst, it is ok for them to have CCs or survival even…. what is not ok is how you can have all of it at the same time almost or on very short CD off each other

All is Vain~
[Teef] guild :>

What's the most expensive thing you've found?

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

besides 9 pres (7 from MF, 2 from mobs in dungeons) most expensive would be probably lord’s sword that i sold back then for something like 120g (dropped from champ chest if i recall correctly)

i didn’t count BL tickets because their value really depends on skin you buy and when you sell that skin

All is Vain~
[Teef] guild :>

Underwater

in Thief

Posted by: Cynz.9437

Cynz.9437

Thief has like the worst underwater abilities in the game… Try fighting a warrior underwater vs thief lol.

or mesmer (can’t do anything, just lie down and die)
or ranger (you can down him but can’t kill him nor stomp)
or engi (i don’t even wanna go there)….. :|

oh and thieves got blessed with that amazing underwater spell that pulls them to target while stunning them (the thief, not the target) basically helping enemy to reach you and stunning you so enemy can kill you easier… all at measy costs of 4 ini, because why not~

now that i think about it, for some reason thieves are so suicidal, their spells and traits are just designed to get them killed (last refuge, tow line lol)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

So, new patch, old Withdraw?

in Thief

Posted by: Cynz.9437

Cynz.9437

The problem is, the dev responsible for Thief is also responsible for 1 or 2 other professions as well, and doesn’t really care much about the Thief. He even admitted on a Twitch presentation that he hadn’t touched the Thief or it’s skills for 2 weeks and couldn’t remember much about the new changes.

Whereas the dev that was overlooking the Engineer was hands on and had working knowledge of Engys and genuinely seemed to have a love for the class.

Take that as you will, but don’t have any real expectations for the Thief. You’ll only be disappointed. When the one responsible doesn’t have any love or interest in the class, you will see the results in the finished product.

Edit: The only way you can really make a difference is vote with your wallet. If you buy gems, stop for a month. Yeah, it really won’t make much of a difference, but if you’re unhappy, why give them more money? That’s why I will never spend one dollar of real money in the gem store.

same here, not a cent spent on gem store since thieves were always a beating horse

also, i refuse to buy expansion untill at least bugs are fixed and things we were promised (sup withdraw) are actually implemented; surely my 2 accnts won’t make much difference but at least it makes me feel better~

All is Vain~
[Teef] guild :>

this power creep is boring

in PvP

Posted by: Cynz.9437

Cynz.9437

i think current meta (if you could call it a meta) can be pretty fun if every class got bit toned down in areas they overperform (unreasonably)

All is Vain~
[Teef] guild :>

Nerf Thief? This vid is for the balance team

in PvP

Posted by: Cynz.9437

Cynz.9437

please explain me which part of it is OP?

All is Vain~
[Teef] guild :>

[Teef]Spam Happy Day!

in Thief

Posted by: Cynz.9437

Cynz.9437

inb4 mods appear and move this to dead section~

i feel like going dd and spam hs D8

All is Vain~
[Teef] guild :>