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^^as title says, LF experienced players to run TA/aether path few times a week on EU~

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assassin’s equilibrium says hi
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wtb red downed state D8
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You forgot to mention your boobs girl!
grand, i am not advertising DAT stuff D8
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the real nerf is elites actually reapplying stab so steal is kind of useless vs elite stab now
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elites granting stab are so dumb now…. steal stab on lich form, jk watch lich in stab again :/
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the worst part it heavily affects zerker classes in pvp/wvw…. but as usuall they just love to remove things and not compensate in any manner
all hail our engi overlords
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you guys forgot bountiful steal….. tnks for another nerf :/
why are you lying to us?
why not just delete thieves at this point?
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you forgot region lol
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changes are already implemented on chinese servers… :|
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I don’t think they ever balance skills around WvW. Especially with them wanting to be esports.
except thieves face exactly same issue in maps like foefire or khylo
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Ima go ahead and say this right now, the nerf to teleports is for LoS with on target teleports. So if you use steal and down have line of site “obstructed” the ability will not go off. The patch notes don’t say anything about range so no idea where you all got that idea. If you really want to know you should ask anyone who was at pax, the test client had the “nerf” in place and all those guys got to experience it first hand.
from reddit
some guy there complained how his skills kept going on CD (in clocktower especially) if target was too far/los
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I think we can all agree on that intended or not, bug or not, exploit or not, these classes that are able to port the way they do, have been balanced around the ability to do so.
You don’t address a balance issue, cause in this case this is what is at stake, without addressing possible ways of compensating for the nerfs you make during the process.
It would be like “from tomorrow we’ll remove warriors’ healing signet as it turned out to be OP with celestial stats.” without any further explanation
I’m not upset only because I’m playing mesmer and this change will cripple the class beyond measures.
I’m upset, cause they say nothing about how they’ll compensate for this huge hit these classes will take.Judging by their balancing history, they either:
- don’t know it yet
- don’t think there should be any kind of compensation.THIS is what makes me slightly upset.
I really don’t think you can “balance” around get out of jail free cards against many popular classes/builds. Its not balance so much as it is a coping mechanic. In a sink of swim, people tend to swim though. Take this away and they’ll find new juke corners, something a bit more “legal” and will be perfectly fine. People who played it because they like abusing silly mechanics might fall off but thats fine.
That said, hopefully they do give them some love if they end up too squishy (for the reward involved, not in general. Zerkers are supposed to be).
You actually believe that Anet would change anything for those classes after port patch? Are you new to this game? I am just curious.
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Yep, staff blink is good disengage tool, but not even close to usual utility blink (consider of liability and area of use). Distance, no choice of direction when rooted/ stunned/ knocked. That s why blink and decoy almost are “must have” utility skills to survive.
Ask yourself this: Do you want to play a class that depends on terrain glitches and bugs in order to succeed?
That’s really it.
Progress must begin somewhere. Today a glitch is fixed. Tomorrow a class is fixed.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, omg my sides, good joke. If Anet would ever fix/make up for port change it would be at least 1 year into xpac (based on patches so far)…. i am sure thief/mes/guard players are looking foward being garbage in pvp for next 1.5 years.
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bump
15 charrr
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that is why thief players are not happy with the change, after 2+ years of constant nerfing they all know very well that there will be nothing good comming thieves way
Tbh it’s not true. Thief (as mesmer) got not only nerfs, but worthy buffs too. Initiative regen regen buff e.g.
they buffed condi build really… how many condi thieves do you see in pvp… or rather how viable/helpful is condi thief at any decent level of pvp?
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Why can’t you rely on stealth, stealth is a perfect offensive and defensive mechanics, completely get rid of focus, shadow rejuged team spike, stealthed backcap, mind games are all big part of winning the match imo..
- stealth doesn’t get rid off focus, channeled spells and AI still follow you
- stealth doesn’t prevent any dmg
- define stealthed decap? can’t cap while being in stealth and any decent team watches map/communicates… in fact stealth puts you often in huge disadvantage for that very reason
- mind games are only worth it when risk/reward correlation is same for every class, it is not current meta though…
tbh i think it affect less thief compare to mesmer.
thief has a tons of ways to avoid being focused other then abusing blink spots.
but it’s not the same for mesmer.Like I said before. I MUCH prefer them balance the game forward without consideration of bugs and exploits. Technically speaking, balancing around bugs can often lead to them not buffing other weapons and defenses in general because clutch escapes on top of acceptable defenses would be incredibly OP for obvious reasons. HoT has a chance to fix a lot of past issues and I think that’s what they’re doing. Right now they’re laying down some pavement to move forward. One fix doesn’t mean nothing else can change with it.
it would be all great and right but given what anet has been doing past 2 years i am pretty sure the only thing that will happen is just more nerfs to the class…
they don’t care weither or not class/build is viable in pvp, they only care about numbers and statistics… the only time they will consider buffing thieves if every single thief will quit game on patch day and never log in again—— which obviously won’t happen so i promise you there will be NO, absolutely NO meaningful buffs for the class to make for supposed “fix”
that is why thief players are not happy with the change, after 2+ years of constant nerfing they all know very well that there will be nothing good comming thieves way
maybe, just maybe devs will consider some minor changes but it won’t happen at least for a year after xpac comes out because they want people to play revenant; i hardly doubt that players are willing to wait THAT long
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(edited by Cynz.9437)
" i shouldn’t have"
Again, who define what I should or what I shouldn’t have? You?
“Anyone who was somewhat competent with their class will be fine”
Form of l2p?
Many good mesmers already admit mesm is not fine in tpvp. Believe me they are competent. And now depriving one of the best sustain tool. They are only hoping this change hits thieves more then mesmers ))
Wanna all jump to bruiser meta?
But mb I am really overdramatic. Will seeNobody said they weren’t fine. What we said is bandaiding them with having to use hopscotch teleport mechanics to be useful is 1) Not fixing the real problem 2) broken to play against and unfair mechanics
They are nerfing portals, so if its really that big a deal, how bad these 2 classes are supposedly doing(since someone said thiefs are bad lol) will stand out more and warrant anet buffing them. You want mesmers to be buffed in useful areas, not by being able to break los mechanics and hit and run at the touch of a button
you don’t really believe anet would ever give thieves any meaningful buff, do you lol?
they nerfed the class every single patch since launch….
oh and btw, looking at chinese patch it seems like they nerfed steal and trickery line… so yeah, if this is buffing then i am japanese president….
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well, if this patch goes live on EU/NA as it is w/o any meaningful compensation (hate to be that person) but i am quiting this game for good and definitely not spending a cent on expansion
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You have Mystic Forge in EB.
you have to get in there though and actually own a main Garri/SMC
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so they could sell royal pass in gem store…. really annoying considering the change that forces us to sit in hotm during q…. could at least play with TP/MF to make gold…but nope :/
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according to chinese patch: many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you)
RIP inf. signet/inf. strike?
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from reddit?:
Elementalist:
Tornado – 1 stack of stability 3 sec duration applied every 3sec
Whirlpool (underwater) – 1 stack of stability 3 sec duration applied every 3sec
Armor of Earth – 10 stacks of stability
Earth Embrace (trait) – 10 stacks of stability
Can’t see the change about stability when attuning to earth (trait). Probably 1 stack.
Engineer:
Elixir B throw – 3 stacks of stability
Elixir X tornado – 1 stack 3 sec duration every 3 sec (like ele)
Elixir X rampage – 3 stacks 3 sec duration every 3 sec (like warr elite)
Whirlpool (elixir X underwater) – 1 stack 3 sec duration every 3 sec (like ele)
Plague (elixir X underwater) – 3 stacks 3 sec duration every 3 sec (like necro elite)
Mortar – 3 stacks 3 sec duration every time you take control of the mortar
Guardian:
Stand Your Ground – 5 stacks of stability to you and nearby allies
Virtue of Courage – 3 stack of stability to you and nearby allies 4 sec duration from current 3 sec
Books – the protection/retaliation?? is applied every 3 sec of 3 sec duration – if you exit from book elite it will not remove the last applied stacks and protection
Elite Focus – when using book you get 1 stack of stability every 3 sec
Hallowed Ground – 1 stack 2 sec duration every pulse??
Mesmer:
Mantra of Concentration – 3 stack of stability with each cast
Necromancer:
Plague – 3 stacks 3 sec duration every 3 sec
Lich – 1 stack 3 sec duration every 3 sec
Can’t see where is a mention about stability change upon entering Death Shroud trait. I imagine it will be 1 stack.
Ranger:
Rampage as One – 3 stacks 3 sec duration every 3 sec. While using elite the fury and swiftenss will also be applied every 3 seconds for 3 sec durations.
Stability Training (trait) – 5 stacks of 3 sec duration when trait gets activated ??
Signet of Wild – 5 stacks 8 sec duration
Thief:
Daggerstorm – 3 stacks of stability 3 sec duration every 3 sec
Warrior:
Rampage – 3 stacks of stability 3 sec duration every 3 sec. Swiftness also applied every 3 sec of 3 sec duration each time you get stability.
Balanced Stance – 5 stacks of stability
Last Stand (trait) – 5 stacks of stability
Signet of Dolyak – 10 stacks of stability
Other changes:
Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).
RIP trickery steal, inf. signet, strike…… RIP thief in pvp/wvw? :|
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wtb EU thread for it~
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After i read thread post; Example: it is like asking a zoo if they can let lions out of their cage?. There is good reason why the zoo keep lions lock inside cage. Same with Arena net; there is good reason why thief was nerf and a little limited because they can still instant kill. Nerf to thief is like tranquilizer to lions. Even though sometime it is not 100% but it keep them from getting worse. If the lions resist tranquilizer, the zoo increase it more, like same for thief by arena net. That is all
yeah meanwhile we have tanks on the streets murdering people aka celestial classes
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and actually had high burst/sustain in pve for speed runs
Actually, according to DnT, Engi is on place 3 in terms of DPS right after Elementalist and Thief, and can also bring a lot of utility to the party (might stacking, vulnerability, stealth, reflects, etc). Problem there is more, that it’s apparently also quite hard to actually get to that DPS; according to Brazil it has the highest skill cap of all classes in that regard.
well yeah that basically.. compare that to warrior… you get the idea
Engi: least played class in gw2 if you consider all aspects of the game.
Anet: well let’s buff the crap out of them, nerf other classes and put them on daily every second day to improve statistics.
Anet doesn’t realize one thing: engis are not popular because they are thematically boring and they look like crap. Would they have so cool looking spells, epic turrets with lazors (asura cannons look cool for example), awesome looking backpack and not that hobo sack and actually had high burst/sustain in pve for speed runs, more people would play them.
Buffing them to the point where it is just play engi or don’t play game will just cause players that don’t want to switch quit the game/migrate to other games….
Look at thieves: i am sure that despite all nerfs that been handled out in almost EVERY SINGLE PATCH so far a lot of people still play them. Why? I think of 2 reasons:
- Assassine/ninja/killer/hitman and co. games (there are countless Ezios in gw2 lol)
- high risk/fps like gameplay
- maybe not sparkly spells but they often involve cool acrobatic movements, sound effects and are just stylish …bottom line this game is a RPG = role playing game…. not many want to play some nerdy guy with tools looking like rusty tin cans…
@Anet: stop buffing engis, make them visually/thematically appealing :|
That’s your opinion. Maybe their looks the reason you don’t see many engi, or also because leveling on an engi when you have no experience with the game is difficult. I personally like it and so do many others.
Now, you have to realize that engi actually received very little buffs in the past year. I only remember Slick Shoes (half the engineer still use Elixir S) and shield #4. IP was even nerfed. It has always be strong. In fact before the cele meta, I played a condi engi and often wondered why there were so few of them, since it was already strong. Celestial engineer is now extremely strong for a series of reasons:
1) You don’t see many necromancers
2) Hambow is dead (main reason imo)
3) Warriors are rare and don’t run stability anymore
4) Staff guardian with Stand Your Ground are now rareEngi was not buffed: the meta shifted to less stability, less hammer warriors and less condition necromancers, and therefore they thrive.
you forgot turrets buffs
you forgot celestial buffs
and yes nerfs to other classes usually result in indirect buffs to engis
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Playing d/p executioner/trickery, 3k+ games on thief, was top 100 on NA servers before xfer/grindboards were introduced; can play shoutbow if really needed; have mic/ts/arena server.
Looking for active pvp team that plays around evenings (CET).
Whisper me in game/send mail if interested. Thank you.
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Engi: least played class in gw2 if you consider all aspects of the game.
Anet: well let’s buff the crap out of them, nerf other classes and put them on daily every second day to improve statistics.
Anet doesn’t realize one thing: engis are not popular because they are thematically boring and they look like crap. Would they have so cool looking spells, epic turrets with lazors (asura cannons look cool for example), awesome looking backpack and not that hobo sack and actually had high burst/sustain in pve for speed runs, more people would play them.
Buffing them to the point where it is just play engi or don’t play game will just cause players that don’t want to switch quit the game/migrate to other games….
Look at thieves: i am sure that despite all nerfs that been handled out in almost EVERY SINGLE PATCH so far a lot of people still play them. Why? I think of 2 reasons:
- Assassine/ninja/killer/hitman and co. games (there are countless Ezios in gw2 lol)
- high risk/fps like gameplay
- maybe not sparkly spells but they often involve cool acrobatic movements, sound effects and are just stylish …
bottom line this game is a RPG = role playing game…. not many want to play some nerdy guy with tools looking like rusty tin cans…
@Anet: stop buffing engis, make them visually/thematically appealing :|
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(edited by Cynz.9437)
This is a bit pathetic. Let’s not use bugs to defend bugs. All of them need to be fixed. Then you can balance around a non bugged/exploitable game. That’d be my preference.
well my point is that they might “fix” port spots but won’t do crap about anything else…
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what i like about this thread is the fact that devs actually implemented some of this suggestions which says so much about them~
i wonder if we wrote here “jump off the cliff”, would they do it too?
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mini wvw? yeah… no ty
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Capricorn was the most fun casual map ever. Had so many epic pirate ship fights…
I’ll still never understand the logic behind removing, rather than improving it. Or allowing us to play it in custom arenas at least
you probably never faced ranger or engi underwater then
since you can’t stomp underwater you also can’t prevent ranger from getting rezzed by his pet unless you bring 3 ppl to dps that 1 ranger; rangers were immortal there, as long as they sat underwater
engis are just beyond broken, underwater and on surface
and then we have classes that are just terrible underwater
Anet can’t even manage to balance classes on surface, i am sure they had no interest even touching underwater combat
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It’s weird how everyone thief experience in SPVP seems to be based on 1v1 and completely ignores the fact I said “team fights”.
focus thief in team fight, he will go down pretty fast
the class is just not ment for team fights…
Bad thieves die, good ones live forever. If you think thief is bad at team fights, just…I don’t even know what to say. It’s one of the best team fight classes in the entire game. A good thief carries team fights HARD.
Good thieves don’t stay in team fights, they decap points…
Good team fight class are ele or shoutbow for example, as they provide a lot of group support, have good survival and sustain to stay in that very fight… thief may jump in but they don’t have the tools to stay in fights. Stay alive forver? How? Very limited condi removal, no way to mitigate AoE besides evade spam; go in stealth? As far as i know stealth is actual disadvantage in many cases in conquest.
Best thief in the world won’t be able to win match if his team can’t defend points, simple as it is.
Strategy, communication, team play, map awarness etc. wins matches…. removing port points denies thieves/mesmers their role practically and strategical play.
You may argue all you want but from fighting perspective other classes do as much as thief/mesmer really, the only edge they have is their moblity, take it away and there is no point to run one…. really.
Certanly, those ports may be gimmicky, but the fact that those classes (mes/thief) heavily rely on those ports just says a lot in which bad state those classes are in current meta actually.
And once again, the actual bug that causes porting skills to fail on every map is still not fixed…. but as far as i see it Anet gives 0 kitten about it even though
they should be fixing that bug instead of worrying weither or not some thief can port on top of the roof to kill ranger that been sniping people across the map with that “ohhhhhh non-bugged” 2000 range rapid fire.
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(edited by Cynz.9437)
It’s weird how everyone thief experience in SPVP seems to be based on 1v1 and completely ignores the fact I said “team fights”.
focus thief in team fight, he will go down pretty fast
the class is just not ment for team fights…
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https://forum-en.gw2archive.eu/forum/game/gw2/Next-Game-Build-Update
Either they listened to this post and everyone else who disagreed, or they realized on their own how stupid the port nerf woulda been! BAMMMM kitteners
i think it is sad that i await every new patch with fear of another nerf to thieves and get rather happy when there is no patch…
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Too good to be true. Errors will be made imo and they will do someting stupid. Usually when they do deserved nerfs which change the game they screw it up by “compensating” with massive buffs. Like when they tried to nerf initative and in fact buffed it massively.
Are you drunk?
It was a MINOR buff to one wpn set (p/d), the rest where nerfs do try to get your facts in order before screaming teefs OP,And you wonder why there are only a handful of “top teams” Why bother learning basic mechanics when you can alt tab post backhanded comments and have arena net carry you to victory.
Bro, how can you moan about balance as a thief. Even if thief was made to be average (doubtful) then you have still had 3 yrs as probably always one of the best classes. At no point have teams not wanted thieves. Give some other classes a chance to be op for once and if you are good u will make ur class work no matter what
balance should never be based on what was OP in past years or not…. besides thieves were hardly OP, they just were really good at one (and only role) they could fill
also it is plain lie to say that no team at no point didn’t want thieves, there were quite few teams in various tourneys that didn’t run thieves…
Yes they were and still are op. Cant even count the number of times when pugging we wud be wanting a thief to round out our roster.
And it is only fair that balance rotates. No sympathy for people who just want to keep their op stuff. I think alot of ppl overrate their own skill with no factual evidence to back it up. Then if their op class gets nerfed they will find it hard, not because their classmis suddenly underpowered but because they were being carried by their class previously.
How many games does it take to learn how to play thief vs ok team?
How many games does it take to learn how to play turret engi or dd ele vs ok team?
What is sooooooo OP about thieves, explain me?
As far as “roster” goes, you don’t want any thief.. you want an amazing thief on your team but any ok ele, engi or shoutbow will do. Why that?
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All of this specific class bashing is off topic and irrelevant. It is perfectly reasonable to remove the ability, to exploit and bypass terrain. The discussion has been made, it is going to happen. What unusual path of logic makes anyone think that attacking specific professions or crying OP will change this needed fix?
the fact that bugs that killed that specific class since launch weren’t ever adressed but this supposed “bug” has huge impact on viability of certain classes (mes/thieves)
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(edited by Cynz.9437)
Too good to be true. Errors will be made imo and they will do someting stupid. Usually when they do deserved nerfs which change the game they screw it up by “compensating” with massive buffs. Like when they tried to nerf initative and in fact buffed it massively.
Are you drunk?
It was a MINOR buff to one wpn set (p/d), the rest where nerfs do try to get your facts in order before screaming teefs OP,And you wonder why there are only a handful of “top teams” Why bother learning basic mechanics when you can alt tab post backhanded comments and have arena net carry you to victory.
Bro, how can you moan about balance as a thief. Even if thief was made to be average (doubtful) then you have still had 3 yrs as probably always one of the best classes. At no point have teams not wanted thieves. Give some other classes a chance to be op for once and if you are good u will make ur class work no matter what
balance should never be based on what was OP in past years or not…. besides thieves were hardly OP, they just were really good at one (and only role) they could fill
also it is plain lie to say that no team at no point didn’t want thieves, there were quite few teams in various tourneys that didn’t run thieves…
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What i find akward is how Anet is soooooo worried about nerfing thieves as much as possible while NEVER EVER BOTHERING FIXING TERRAIN/PORT BUG FOR EXAMPLE!!!! that gets thieves killed every time…. they had over 2 years to do something about but nooooooooooooooo let’s throw more nerfs at dead horse, really…
meanwhile we have the drool bots collecting wins by facerolling on dd eles, engis and shoutbow…..
yo Anet, your bias is showing
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(edited by Cynz.9437)
Community is stellar? We must be playing 2 different games
gw2 communityis nicest i have experienced….. comming from LoL/wow player :|
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anet’s definition of buffs, enjoy: https://forum-en.gw2archive.eu/forum/game/pvp/HoT-Demo-Possible-bad-news-for-thieves/first
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And what if I’m trying to shadow step to a ranger on a higher ground in say legacy of foefire, that’s just sniping the s**** out of people? Would it be like the FoH keep camp spot? If so that would be quite lame. Having to go through all that distance just to catch a power camper …
Idk if that is bad news for thieves because I don’t generally play with those in mind with very few exceptions, I can’t be bothered to memorize all those glitchy spots but, having target and being unable to teleport to it has always felt unnatural to me. Even steal doesn’t get me on top of FoH keep spot. Maybe the maps are intended to be this way, to reward camp spots and whatnot.
So I’m just curious if it blocks shadow steps on a target as well.
Welcome to every other build. It was unusual for teleports to behave that way. The things you describe as “crudy” for having to take the long way to reach snipe spots are what normal people have to deal with. That’s part of how the map works.
It should be obvious standing in a certain spot and teleporting to another very specific spot on a ledge was not intended.
yeah except every other build is either drooly celestial that doesn’t need mobility for survival or has huge range and doesn’t need something to stick on target
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Ele, engineer, necro, ranger, mesmer are all shut down or hugely pressured in group fights by thieves. Ranger isn’t viable because Thief exists.
- since when is ele shut down by thieves? this is not 2013….
- engi actually counters thieves in a way, good engi will never die to thief unless outnumbered (but do you really want to imply that engis should win every outnumbered fight?)
- necro with nightmare runes shouldn’t have issues vs thief, really… but then again necro being easy target to train has something to do with necro mechanics and not thief…
- condi rangers take a huge dump on thieves… rangers are viable, they are just not as broken as celestial classes
- as i said before, mes vs thief is almost 50/50 situation….Condi ranger is the most useless group pvp class in the entire game. You’re just extremely biased or not playing thief properly, sorry.
not really, pretty sure there are other builds that are more useless (traps thief for example)
condi rangers are pretty good point holders
i like how this becomes personal~
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Ele, engineer, necro, ranger, mesmer are all shut down or hugely pressured in group fights by thieves. Ranger isn’t viable because Thief exists.
- since when is ele shut down by thieves? this is not 2013….
- engi actually counters thieves in a way, good engi will never die to thief unless outnumbered (but do you really want to imply that engis should win every outnumbered fight?)
- necro with nightmare runes shouldn’t have issues vs thief, really… but then again necro being easy target to train has something to do with necro mechanics and not thief…
- condi rangers take a huge dump on thieves… rangers are viable, they are just not as broken as celestial classes
- as i said before, mes vs thief is almost 50/50 situation….
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Thief shuts down or hugely pressures so many classes in group fights, and is the main reason so many builds are completely unviable in pvp.
shuts down many classes? like what? mesmers? so what? medi guards shut down thieves more~ besides mesmer still has good chance to nuke thief
as far as build go, i am pretty sure conquest itself is an issue…
the reason why thieves run zerker is because they don#t have a choice; could they run same faceroll crap like dd eles, they certanly would
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i agree that pvp balance in this game is miles better than in wow but updates happen so rarely (1-2 a year) so it is somehow not so different from wow :/
community is small
pvp system itself is still very undeveloped imo, wow at least had meaningfull ladder, mmr etc.
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i might be wrong but i feel like dp is bit more risky considering they have to commit more than mesmers and also they have multiple ways of utilizing their spells so i think skill cap is higher than mesmer
s/d on other hand is truly more faceroll (but still way higher skill cap than celestial classes), imo
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How so? Thieves mobility is one of the main reasons they’re picked over so many other zerker builds. It’s why thief and mesmer are the best zerker roamers and slower classes like ranger can’t compete.
yeah except you forget the fact that other classes can fill other roles while thieves/mesmers have only one and are already replaced in many cases by just another celery….
let’s make sure that class that can fill only one role can’t even do that…. great balancing decision
/slowclapThief is the most important SPVP class and has been since release. Thief is extremely strong and one of, if not the best team fight classes in the game.
Strong? Hardly… thief gets outclassed literary in every cathegory but vertical moblity.
Team fight classes? Really? They are good at +1 thanks to their moblity (which will be taken away by the looks of it) but they are one of the worst classes for team fights, i don’t even understand where you got the idea that thieves are good at team fights considering their squishiness, lack of team support etc.
I honestly would argue if thief is even that important in current meta, we have seen plenty of teams that won matches in tourney that didn’t even have thief on team….
Really only thing that keeps thieves and mesmers in pvp is their mobility, take it away and there is really 0 point to have one on team.
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How so? Thieves mobility is one of the main reasons they’re picked over so many other zerker builds. It’s why thief and mesmer are the best zerker roamers and slower classes like ranger can’t compete.
yeah except you forget the fact that other classes can fill other roles while thieves/mesmers have only one and are already replaced in many cases by just another celery….
let’s make sure that class that can fill only one role can’t even do that…. great balancing decision
/slowclap
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