Showing Posts For Cynz.9437:

Can we see some map popularity stats now?

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Posted by: Cynz.9437

Cynz.9437

wtb statistics like in other games (see LoL):
- most popular class
- most popular builds
- class with highest win rate
- build with highest win rate
- most popular maps
etc.

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Blu Leaving

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Posted by: Cynz.9437

Cynz.9437

@DarkSyze.8627: 0/10, too obvious

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Dragonhunter Underwhelming

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Posted by: Cynz.9437

Cynz.9437

whew, i am glad that it wasn’t thieves that got traps specialization
i wonder what the range on guardian attacks will be though, hopefully not another 2k snipes

Why would thieves get traps? They already have them.

well because no thief in their right mind uses them outside of very very rare cases…. knowing how anet would love us to play something unpopular (cough random venom buffs) i honestly wouldn’t be surprised if they had added traps specialization

i am just glad i was wrong…

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Mesmers and Necros are impossible.

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Posted by: Cynz.9437

Cynz.9437

mesmers have a lot of weaknesses, just play one

as far as necro goes, the only issues are
1. nightmare rune, but anet doesn’t give a flying cat about it
2. downstate instagib damage which is getting nerfed (hopefully soon)

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Dragonhunter Underwhelming

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Posted by: Cynz.9437

Cynz.9437

whew, i am glad that it wasn’t thieves that got traps specialization
i wonder what the range on guardian attacks will be though, hopefully not another 2k snipes

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Nerf Wish list

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Posted by: Cynz.9437

Cynz.9437

this thread contains enough material for a book lol

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Make it so trait procing cannot crit

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Posted by: Cynz.9437

Cynz.9437

a bit of topic, but would also love proc icons for IP and such… would really help

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Put a diminishing return in the MMR

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Posted by: Cynz.9437

Cynz.9437

It’s been like this for years… i am sitting right now at 60+% win rate on my new account i started week ago and after having something like 90% winrate, all following games just became absurdly one sided…

I am not talking about enemies being really good (most of them are not THAT amazing or i probably wouldn’t win any games) but when 3 of your teammates get constantly soloed by 1 enemy, trying 4 man 1 guy at home, zerg animal etc. you know something is wrong lol.

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(edited by Cynz.9437)

Blu Leaving

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Posted by: Cynz.9437

Cynz.9437

GL to BLu, he did a lot for community and i can understand why he leaves

for me personally , fight club was probably the most fun experience he and other people organized

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(edited by Cynz.9437)

Put a diminishing return in the MMR

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Posted by: Cynz.9437

Cynz.9437

It is not that system doesn’t notice what players are bad and not, it just punishes you if you have over 50% win rate and stacks all odds against you (bad team, too good enemies, 4v5 when you don’t have 5th from begin with etc.) untill you are back at 50 or below 50%. To put it simple, if you win too many games in a row, you might as well afk at spawn for couple of games if you want to avoid frustrating experince.

The only way to get around that system is to play with full premade of really good players on ts.

It is apprently wanted system althrough i do fail to understand why players with better winrate should get punished and demotivated so much because it is basically saying: if you are good and win, we will make sure you have worst pvp experience possible; however if you lose a lot we will make sure you won’t even need to do anything, you will just get carried.

Then again Anet devs/managment don’t have same view as players.

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(edited by Cynz.9437)

Make it so trait procing cannot crit

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Posted by: Cynz.9437

Cynz.9437

A start would be making it so fire and air sigils can’t be used together.

When one procs, it puts the other on cooldown as well.

i am all up for it but then celestials will be unkillable
as much as i hate double proc myself, it is kind of necessary evil in current meta

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Make it so trait procing cannot crit

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Posted by: Cynz.9437

Cynz.9437

i think they are nerfing necro downstate dmg but yeah right now, it is either pop invul/stealth before he targets you or get insta gibbed by all the procs

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concerns about burning

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Posted by: Cynz.9437

Cynz.9437

From what i heard/read burning will stack. Right now burning already ticks for around 700ish dmg and is already in most cases cause of death, at least for my characters. Let’s say you have 5 stacks of burning, it would be 3500 dmg per tick.

Certanly, some direct dmg do as much if not more dmg but they are not as easily applied as burning (see warrior LB, IP from engis that triggers from any fart engi does, ele….). As example: imagine a thief could place huge aoe circle on point that pulses for backstab dmg.

My concern is, that this is what will happen to burning. I hope i am wrong and the dmg calculation will be changed.

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Thief god

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Posted by: Cynz.9437

Cynz.9437


Concerning gods. Lore-wise, Lyssa would probably be the closest (human) god to match a thief’s “magic”. However (and I’m no Lore expert), this is just a very magic rich world, and you don’t need to honor a god to have magic.

i remember reading somewhere Grenth is being worshipped by thieves
Lyssa is more of mesmer god

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Is this a glitch or a hack?

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Posted by: Cynz.9437

Cynz.9437

sounds like old glitch from wvw when almost entire zergs would crash when they would try to attack certain keeps on certain maps; got eventually fixed

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Invisibility Bug or Hack

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Posted by: Cynz.9437

Cynz.9437

it’s a bug and been reported plenty of times

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broken sigils / meta game

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Posted by: Cynz.9437

Cynz.9437

ah lets see…. nightmare runes that require 0 action~

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thief pull is broken

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Posted by: Cynz.9437

Cynz.9437

you have to be in combat and stand still and have your target stand still to get it off, if there is any kind of uneven floor, it will fail

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Perma-Stealth is Legalized Griefing

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Posted by: Cynz.9437

Cynz.9437

perma stealth is only issue in wvw
when i deal with permastealthing thief, i drop reveal trap or just interrupt any stealthing skills they are trying to use -> then collect my bag <3

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When is the ranger going to be nerfed down?

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Posted by: Cynz.9437

Cynz.9437

They need to buff rapid fire so they are not free kills anymore make it so they shoot 20 arrows instead of 10 with same damage and same activate and its starting to get in check.

no, ty…. not everyone plays celestial crap

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Post Traitrework Builds

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Posted by: Cynz.9437

Cynz.9437

why needle trap in deadly arts lol?
why descend in shadows o.o?
venom aura? what?
i thought the standard was something like this: http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=thief&traits=%22Deadly%20Arts%22,2,5,9-%22Shadow%20Arts%22,3,4,8-%22Trickery%22,3,4,8

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(edited by Cynz.9437)

Am I am idiot, or were they just salty?

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Posted by: Cynz.9437

Cynz.9437

- the guy was just flaming, you will forget him 5 min later
- score indeed doesn’t always show true contribution to the match, so i wouldn’t judge just on score
- as far as ferocity goes, i wouldn’t waste my time taking it unless you really have time and your team is facrolling enemy
- as ranger you will get hate tells regardless how well you play, thanks to your zerker LB brothers (that are kitteneesy, wait, cheese is bad word now?); be happy you are not a thief, if i wasn’t called names at least once per day it means i didn’t do my job properly as thief
- as poster above me said, don’t listen to ppl whispering you; if you want to improve watch guides/streams from good players (doesn’t have to be ranger in fact; knowing every class goes long way); besides map mechanics and tatics are pretty class independent

i admit i yell at people sometimes in matches, asking where are they all, why are they chasing 1 guy with 3 ppl instead of defending point etc. but frankly i think those are deserved; would never yell at person defending point – i love such players

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(edited by Cynz.9437)

When is the ranger going to be nerfed down?

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Posted by: Cynz.9437

Cynz.9437

i don’t think ranger is OP, the bugged range in itself is and probably needs fixing

P.S. i don’t play range and i faced even ROM on his range multiple times

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(edited by Cynz.9437)

Match System is Flawed

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Posted by: Cynz.9437

Cynz.9437

to add some oil: i made new account, for NA (since my main is on EU), made a character, lv 2, fresh, 0 archives, 0 games… went in ranked, first game vs full premade/dragon finishers flying everywhere… i thought: “wow, that would have been some epic experience for a noob”

i mean i am not noob, but game can’t possibly know it… or can it lol?

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Infinite Infiltrator's Strike

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Posted by: Cynz.9437

Cynz.9437

there is a lot of skill depth and situation awarness in evade spam xD

if they did fix it, it would be a bug fix and not nerf if anything :P

If you really think D/P Panic strike meta is harder to play than S/D you’re delusional. Some prefer D/P, some S/D, depending on their prefered playstyle, but let’s not forget that D/P already overshines S/D. Not gonna mention how much panic strike gets carried through passive procs.

They could fix it, sure, but then they’ll also have to fix the shadow shot into backstab spam from D/P and the BP into heartseeker port proccing stealth etc. as they’re prolly not intended either, or we just leave things as they are and not completly ruin two weaponsets.

I don’t get the whine here, these weaponsets have some skill depth and knowing these tricks and how to use them is a part of being a skilled player, why do you want to see this being taken away? It’s basically the same with Mesmer GS.

Where is anything about panic strike or dp in my post? Or anything about dp vs sd in general?
If you really want my opinion on that (althrough i hate opening that can of worms): d/p and s/d fill bit different roles/playstyle imo, each has it’s place…. as far as post from before, i just found it comical to say there is depth in sd, considering most sd players (at least the ones i faced, besides sizer duhh) just spam evades mindlessly untill they are out of ini/dodges and then die if they face someone with bit more brain… the only issue evade spam does carry those players to certain extend (of course nowhere at levels of old turret engi lol). Certanly, my opinion is biased, but i do think d/p offers more utility and has more multiuses for spells thus higher skill cap/more depth (if we gonna talk about it)… don’t get me wrong, i am not saying that d/p is harder to play, but i think really good player can do a lot more with it than with s/d.

I agree shadow shot into backstab is unintentional and probably should be fixed; not sure what you mean under bp +hs + port combo, if it is what i am thinking, then it is working as intended, imo.

What OP posted is a bug and i am pretty sure is unintentional; you may disagree but no need to flame.

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(edited by Cynz.9437)

Remove Tomes from PvP Tracks for 80s

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Posted by: Cynz.9437

Cynz.9437

nobody stops you from deleting them from inventory

i like tomes, i use them for key farming… never have more than 1 stack of them because of it

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Anet plz look at my MM history

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Posted by: Cynz.9437

Cynz.9437

@Duskdog.4195: nobody says they have issues facing tougher opponents, the real issue is that once you go above 50% win rate game teams you up with absolutely terrible players (rush 4 ppl to home, rush animal, don’t cleave, don’t cap, don’t stomp, sit afk at spawn etc.) or in fact just 4v5 few times in a row where you didn’t have 5th from begin with… latest happend to me countless times

today, for example, i watched how 1 enemy mesmer soloed 3 players on my team, continuosly… certanly i could have kept that mesmer dead but then we would have nothing capped at all… because for some reason nobody on my team had any interest to cap any points…. even enemy team said the game just was incredibly one sided

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Anet plz look at my MM history

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Posted by: Cynz.9437

Cynz.9437

that is my point: gw2 is only game that tries to make you lose and adds all odds against you if your win rate is above 50%; no other games (at least the ones i played, LoL, wow and co.) does that… i do not understand, why they are eager to punish players for successfull gameplay so much

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Next engy nerfs pls

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Posted by: Cynz.9437

Cynz.9437

Well, I have a feeling that we’ll see another nerfhammer on engi then, looking how effective it was for turret, I’m realy concerned.

Gear Shield with Power Wrench is legitimately a problem though. A 3s block on a 16s cooldown is too strong no matter how you look at it.

Almost as strong as 2.5s evade on 10s cd!

because those classes definitely have same survival, point controll and team support as engi… oh wait

i agree gear shield needs longer CD;
healing turret needs longer cast time or longer CD imo, it is almost impossible to interrupt it

given the stability changes, slick shoes really need a change, it is just too good even vs targets who have high stability uptime which kind of removes any counterplay besides instant teleports

i am not sure what would be better way to change them, maybe make fields not stackable or increase CD by a lot? so engi would have to think twice before using them and couldn’t just nicely rotate through gear shield, healing turret slick shoes, rinse and repeat

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(edited by Cynz.9437)

Anet plz look at my MM history

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Posted by: Cynz.9437

Cynz.9437

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

that is the crux of the issue, you are losing because the game trying to make you lose. solo is not that great, i feel like you are forced to run carry builds (tough builds that carry other players though support in teamfights) if you want a good chance at winning most of the time. you don’t need a full team on ts, having one or two people who you can count on to run good builds and do things like interrupt stomps goes a long way.

if you’re on NA feel free to whisper me if im online. i’m part of a large WvW guild that is very active in our server community (CD), and pvps a lot. we run duos, full teams all sorts. even have an arena we use for 1v1s to build skill. it’s not uncommon to have over 10 of us in there all 1v1ing and giving each other feedback on TS.

queueing with 2-3 players doesn’t help much; i been doing it with probably best players on EU – what happens is:
- you just get paired with even worse players (that sit afk at spawn whole match) and or just never have 5th and even 4th player
- even if you somehow manage to carry that, you will just face same high rated full premade (see ESL teams) every single match

from the player perspective, the game just wants you to quit game and makes everything possible for that

doesn’t matter for company thought, we already bought the game and they already made profit off us so meh

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(edited by Cynz.9437)

Anet plz look at my MM history

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Posted by: Cynz.9437

Cynz.9437

tbh the way i see it unless you can run full team on ts, the system forces you otherwiser to afk in 20+ matches and lose them intentionally so your mmr goes down and you get decent matches again

if you have above 50% w/l ratio then game punishes you and 4v5/3v5 or just very 1-sided games are garanteed every match heh

i am not quite sure (besides supposed lack of players) why it is the thing in gw2

in every other game i played before, the higher rated you were, the higher rated were also your teammates and enemies; in gw2 – the higher rated you are the lower rated are your teammates and higher rated are your enemies… :|

why not just write in pvp tutorial: “hello, if you reach 50% win rate, please uninstall or have crappy pvp experience”

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(edited by Cynz.9437)

Infinite Infiltrator's Strike

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Posted by: Cynz.9437

Cynz.9437

Yeah lets nerf any skill depth and situational awareness of Sword builds.

there is a lot of skill depth and situation awarness in evade spam xD

if they did fix it, it would be a bug fix and not nerf if anything :P

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Anet plz look at my MM history

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Posted by: Cynz.9437

Cynz.9437

Probably cause you got a winstreak some other day. Basically game tries to push you back inside 50% winrate.

I have stuff like that sometimes – getting a losestreak one day, then win streak with total newbies on opponent team next day.

i noticed that as well, once i go over 60% win rate, i get either 4v5/3v5 or just really bad soloq players vs premades every match

thing is, that has been like this for years and i hardly doubt will change at all

the only way to keep higher win rating is to play only with full premade and really good players with ts

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Its almost over! What are your thoughs?

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Posted by: Cynz.9437

Cynz.9437

- LB still favors farming over actual wins/skill
- premades vs full soloq team happens almost every match, is hardly fun and main reason why i barely played lately… i am sure that majority of players do not have actual team and do not enjoy getting farmed by premades

wtb soloq

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Anet, I'm really dissapointed.

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Posted by: Cynz.9437

Cynz.9437

What a funny bunch of fellows in the thief forum.
Even supporting them get flamed.
I genuinely wish Last Refuge gone, not sarcastically, but “practically”.

Just hope you fellows don’t regret it later on and start a bunch of new QQs about why Last Refuge is removed. I start to sympathize Anet now.

i think it is safe to say that LR is only defensive trait in entire game that is designed to kill your character instead of helping it….
i am sure majority won’t miss the trait if it was replaced with something reasonable like weak version of cheat death from wow

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[Engineer] Balance Turrets

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Posted by: Cynz.9437

Cynz.9437

pvp = player vs player not player vs pet

i don’t think that passive builds should be promoted in pvp (that includes turret engis); it doesn’t do any good to pvp community because
- people who play turret build have no motivation to improve
- people who play against turrets just have extremely frustrating experience due to engi mechanics and how absurdly rewarding the build is if you take input into account

i am all up for diversity but i think the focus should be somewhere else than pets and passive gameplay

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Proposed Changes for Engineer Turrets

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Posted by: Cynz.9437

Cynz.9437

good change, enough said

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Rework "Last Refuge" minor trait

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Posted by: Cynz.9437

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you know the trait it garbage when players would rather have blank space instead of that trait

must be about only defensive trait in entire game that is designed to kill your character instead of helping it lol

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[BUG]Target too close

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Posted by: Cynz.9437

Cynz.9437

Since latest patches i wasn’t able to use steal if i was attacking target in melee range (pve and pvp). I would get message “Target too close” and unable to use steal on thief.

I wasn’t aware that steal had min distance requirement untill now. Why was it added?

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Dodge mechanic makes Zerker builds viable

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Posted by: Cynz.9437

Cynz.9437

Its apparent you didn’t read the post that i replied to then, which if you had spent 2 seconds doing so your question would be answered. Also, playing probably what amounts to the easiest self healing tank in the game since release, in normal content not at a challenging pace, would be your problem. Unless you were doing mythic content right away(which i doubt you were as there were not many people for a while)

well i am certanly confused because
1. you answered to my post…. if anything
2. certanly idk what mythic content is as i quit wow during mop and back then hardest content was heroic raids; me playing blood dk or not doesn’t change the point that
a) forcing players into holy trinity just causes unnecessary long queue times
b) tanks, just by definition, are still stand and soak dmg builds… yes some bosses mechanics require tank to pay attention, but most of content doesn’t so it is most boring job along with healer that most players won’t be willing to play

and don’t make me start on whole tanks asking for payment to even tank for the groups because people would rather not sit in queue for 40+ min; or the whole griefing/verball abuse comming from tanks/healers because they knew you need them as dps

this is one of the thing i will never miss from wow, ever

back to topic: as far as ussability of stats goes, i also would like to mention that certanly zerkers are prefered in dungeons… but you need a lot of players running condi builds for tripple wurm for example and wvw is filled with condi/soldier/tank builds

pvp is being run by bruisers

so i wouldn’t say that all stats are obsolete they are just more usefull in other areas of the game

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Dodge mechanic makes Zerker builds viable

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Posted by: Cynz.9437

Cynz.9437

the real question is: do you want to sit 1-3 hours in LFG looking for healer and tank?

because this is exactly what happens in wow and other classic mmorpgs….

i certanly don’t want so called holy trinity

besides i don’t think you understand what impact it would have on classes that are squishy even if they go full tank (mesmers/thieves)…. if anet really focused more on tankiness we would see massive survival buffs to those classes which would lead to huge imbalance in wvw/pvp…

just because you want to equip some armor and afk at boss while spamming 1 and soaking up all dmg, doesn’t mean that everyone wants it too…

I played dps and my ques were never more than 20-30m at MOST even in lfr.

HUGE overstatement.

Also has nothing to do with holy trinity. And if you think a thief/Mesmer would be going tank.. then i’m not sure you understand the mechanics properly.

Thiefs have tons of dodge mechanics and evasion built in specifically because they’re dps only.

Mesmers have dodge, and clones to dash around and dodge dmg.

“ust because you want to equip some armor and afk at boss while spamming 1 and soaking up all dmg, doesn’t mean that everyone wants it too…”

Since when does a tank afk in wow? In WoW tanks are crucial. They hold aggro, and keep the bosses and mobs from wiping the team. they have to learn to rotate cooldowns, rotate aggro, position the bosses in phases and much more.

it really depends on dungeon, it is already hard to find people to run lv 50 fractals for example… even now

and there were indeed times when it took really long to get a tank or healing for dungeon run in wow….i personally sat an hour sometimes as dps….
not to mention that wow actually always had holy trinity so people were at least prepared… what do you think will happen to gw2 if anet suddely expected people to tank encounters… where majority don’t run tanks/healers?

thieves have as many dodges as any other class unless they specifically trait/build for it which means they have to drop a lot of dmg for it…. why would i run thief then if i could run warrior, be tanky and still dish out a lot of dmg?

clones don’t stop aoe dmg…. also isn’t this thread specifically about making dodges less viable? why do you bring up thief/mesmer dodge if it won’t be as viable? pointless isn’kitten

and please, don’t tell me that tanking in wow isn’t brainless; i had my share of playing blood dk in raids/dungeons~ even in encounters with difficult mechanics it is still a lot up to gear you are wearing and maybe pressing CD…. don’t even make me start on dungeons…..

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(edited by Cynz.9437)

Dodge mechanic makes Zerker builds viable

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Posted by: Cynz.9437

Cynz.9437

because this game is balanced around pvp where multiple gear stats are actually used?

“don’t see any use”?

please at least do some research before making bold claims like that.

Not really, pvp uses like 2-3 amulets. Mostly celestial and berserker’s. I’m wondering why…? Maybe AI isn’t strong enough.

have you checked pvp lately? it flooded with turret engis….

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Dodge mechanic makes Zerker builds viable

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Posted by: Cynz.9437

Cynz.9437

the real question is: do you want to sit 1-3 hours in LFG looking for healer and tank?

because this is exactly what happens in wow and other classic mmorpgs….

i certanly don’t want so called holy trinity

besides i don’t think you understand what impact it would have on classes that are squishy even if they go full tank (mesmers/thieves)…. if anet really focused more on tankiness we would see massive survival buffs to those classes which would lead to huge imbalance in wvw/pvp…

just because you want to equip some armor and afk at boss while spamming 1 and soaking up all dmg, doesn’t mean that everyone wants it too…

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wtb soloq

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Posted by: Cynz.9437

Cynz.9437

Solo q is not necessary IF we have a voice chat and a reson to win. In LoL you have pings as a way of communication and it works perfect. However it is for moba game and top down view. Here we just need voice chat.

Facing premades in any game is not so bad if your team wants to win, has a way of communication and knows the map. All those 3 aspects are in gw 2 pvp kinda meh.

voice chat won’t fix it
there is reason why league has soloq and teamq separated as well
despite how much anet tries to force people to team up, majority will not team up most of the time (no friends, no team, not good enough for too high standards, just want to chill out alone or with 1 friend etc.)

most ppl who do pvp just want to queue and have some fun matches and not getting farmed at spawn by premades

this kind of system atm just makes people quit pvp/game… why doesn’t anet understand it?

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(edited by Cynz.9437)

The fastest way to nerf turret engies

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Posted by: Cynz.9437

Cynz.9437

celestial ele, engi, war been in every single tourney…. anet didn’t do anything

You could say the same thing about thief, but knowing your post history, you wouldn’t.

that is not true, besides last 2 patches or so thieves been nerfed every single patch

thieves indeed had spot on about every comp but builds actually changed quite few times (if you actually played this game long enough and followed thief meta, you would know it)… you might argue that it was all dps builds but let’t be honest, anet never gave thieves anything viable in pvp that is not glass

also, in the past there were quite few teams that didn’t have a single thief on team

also, should i mention that stacking thieves actually hurts the team while stacking eles for example, doesn’t

so you tell me that any half decent player has issues with turret engis?
okay^^

i can name few top players (won/participated in ESL) that can’t stand turret engis and think that crap needs to go

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

The fastest way to nerf turret engies

in PvP

Posted by: Cynz.9437

Cynz.9437

yes they did, they nerfed might and sigil of battle that all three builds rely on. It wasn’t nerfing to death but it did tone them down a touch.

lol it didn’t even tickle…

All is Vain~
[Teef] guild :>

wtb soloq

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Posted by: Cynz.9437

Cynz.9437

Oh i forgot to mention trolls that sit at spawn and verbally abuse team whole match because anet never bans players for such behavior; which is really odd considering how fast mods ban someone on forums, even for reporting bugs but somehow can’t manage to bann real trolls in game~

Is it safe to assume that such behavior is supported?

All is Vain~
[Teef] guild :>

The fastest way to nerf turret engies

in PvP

Posted by: Cynz.9437

Cynz.9437

celestial ele, engi, war been in every single tourney…. anet didn’t do anything

All is Vain~
[Teef] guild :>

Why You Are Wrong About Balance

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Posted by: Cynz.9437

Cynz.9437

ever heard of trade off?

because celestials don’t really have it atm

All is Vain~
[Teef] guild :>

wtb soloq

in PvP

Posted by: Cynz.9437

Cynz.9437

bamp + 15 charrrrrrr
@Anet: just make it official, you want anyone who doesn’t have team to quit pvp/game.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)