https://twitter.com/TalathionEQ2
https://twitter.com/TalathionEQ2
Poison countering Healing Signet is a myth of the warrior forums.
It helps a lot. Other counter is direct damage burst. thieves and mesmers are doing fine.
Poison and burst damage literally cripples the spec, however I haven’t fought a Necromancer or Engineer or Thief who uses this in the meta, only condition-tank ones. When the meta changes and we see more burst styles again Warriors won’t be as strong as they are now. However people refuse to Adjust to them. Its easier to nerf then to adapt.
I play a power necromancer, my weakness for example is stealth thieves because I can’t target them to perform my combinations, this means my minions can’t chain knockdown or cripple them. (I strip stability with my attacks, so it does not help against me) I spam burst damage and poison and trash most warriors who run signet, Did you know I can still use my minions abilities when i’m stunned? This allows me to knockdown/poison warriors even if they stun me and still hurt them!
Power Damage is the key, most of these warriors you fear so much are specced FOR THE META, making themselves very tanky against conditions. However if you fight them using Power Damage, they literally melt.
Rock, Paper, Scissors
Here is what I see:
Dear Anet,
Rock is overpowered, nerf its power down a lot. Paper is fine.
Love, Scissors.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
If you want conditions, get equipment that will give it to you… Trying to have the trait changed just because you can’t be kitten d to gear yourself seems a little selfish daecollo. This is just like another post of yours where you asked devs to….. put bleeds on longbow’a autoattack ( and back then, the answer was sigil of earth!)
Because i care, i’ll even give you the ultimate hybrid crit/condi answer for warriors : ALL CELESTIAL ( armor + backpane)
You get the crit , the conditions and everything else to be able to run a viable hybrid build. Without having to beg the devs to change a trait to suit your needs….
Kay you do that and have no +power
https://twitter.com/TalathionEQ2
Always hate it when they reskin things add cool new effects but don’t add new colors. The people before are happy but the people who want different things are not.
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The problem with dolls is that it goes against lore.
Necros don’t possess things, and they don’t actually raise the dead. They form minions from leftover bits of dead creatures, and form them into shapes. That’s why minions are do horribly disfigured.
How do the dolls in the Christmas event walk around and talk?
because theyre not made by a necro but a kittening asuran toymaker???
why do i even react to this…
Why cant a necro do the same? Just use the magoc on the dolls?
https://twitter.com/TalathionEQ2
I agree that Healing Signet and some other skills like Trolls Ungeunt need toned down in spvp. As I said reduce the amount by 25%. Making it 298 in pvp.
https://twitter.com/TalathionEQ2
Why such a drastic nerf?
It heals for more HP/s then Healing Signet with my change.
https://twitter.com/TalathionEQ2
Signet of Restoration (25 second cool down.)
Passive: Grants health every time you cast a spell.
Active: Grant Protection, Swiftness, Regeneration for 8 seconds.
Healing per cast: 392 (0.05)?
Now has a 0.8 second internal cool down.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Signet of Restoration has Opportunity Cost meaning I can proc it up to 7 times in a single second if I desired.
Now, if Signet of Restoration had a 1 second internal cool-down, I’m all for making it 400 hp/s.
Also, Elementalist has a trait that lets you keep the passive while being able to use the Active for Signets, making there heals rather ridiculous.
Healing Signet just needs its Healing Power granted 0.1 from 0.05, then a 25% base heal amount nerf in pvp only. (making it 294.)
I added a lot more.
You can’t nerf Healing Signet that way, because no other healing skill in the game requires a dedication to one stat to make it effective. A stat should be a bonus not a crutch.
These changes would make me probably just delete my warrior if they were ever implemented, Warrior isn’t in such a huge advantage that it requires such sweeping changes. We arn’t the God-Eles.
Why such a drastic nerf?
Its better hp/s then healing signet, get its considered a NERF?
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Let’s face it, warriors are in a great place right now. Even when we stop hard-countering the current/slightly past meta, we’ll still be doing very well. We got a bit over-buffed in recent months, and some changes are going to have to be made to appease the frothing masses of QQers. Here are my ideas.
- Burst Mastery: Should no longer refund adrenaline, but rather prevent it from being spent at all. This way, using the burst at full adrenaline will only cure 2 conditions instead of 3 when Cleansing Ire is also equipped.
- Sigil of Paralyzation: Currently broken. Extends stun duration by much longer than intended. Also, should not be able to be stacked to get +30% stun duration, even after it’s been fixed.
- Healing Signet: Base heal should be reduced. Base heal should be 220-ish with 0 healing power and 400-ish with 1500 healing power. Reduce cast time of active effect to compensate.
- Healing Surge: Heal scaling should be increased for all adrenaline levels and recharge increased to 35 or 40 seconds, to make it on par with Signet of Resolve.
- Mending: Cast time should be reduced to 1/2 second, like Healing Spring. Should only cure 2 conditions to compensate, and perhaps have its base heal reduced.
- Cleansing Ire: Adrenaline gain should be reduced by around 33%.
- Signet of Rage: Passive effect should grant more adrenaline.
- Banner duration should be reduced to 60 seconds, and recharge reduced to around 100 seconds (Warbanner excepted).
any thoughts?
@Burst Mastery
You want a Grand Master trait that WEAKENS us?
@Sigil of Paralization
Its getting fixed.
@Healing Signet
No, no other healing skill in the game requires a great requirement of healing power to compensate for its weakness. This would turn Healing Signet into a Niche. When you design a skill it should be good for all types of gear, not one type of gear.
1 It would kill it for lower levels, it would be a worthless healing skill.
2 It would limit it to 1 type of gear only, instead of being good for all types of gear like it is now.
3 Healing power and stats should be a BONUS to a skill, not a REQUIREMENT.
Unless your doing the same thing to every single healing skill in the game, then i’m all for it!
Lets look at other healing abilities.
http://wiki.guildwars2.com/wiki/Troll_Unguent
What your basicly doing, is taking Troll Unguent, lowering its heal value to 400 and making it require Healing Power to be 856 again, right now 1500 healing power gives this ability about 1% extra healing every 100 points. It is almost the same as healing signet is now. In fact, Troll Unguent may heal for less, but its a lot better then healing signet due to the fact it also heals your pet as well as you.
@Healing Surge
Healing Surge should be changed to something else, more like “Hide in Shadows” for thieves cures poison/bleeding/fire conditions, gives 4 seconds of protection and restores adrenaline to full. (instead of stealthing.)
@Mending
Mending needs a healing increase by 25% in pve/pvp and should be a physical skill.
@Cleansing Ire
You can’t reduce adrenaline gain, you can only gain 1 strike.
@Signet of Rage
Nobody cares about the passive, because its worthless. Even if it gained more it would still be worthless unless it works outside of combat.
@Banners
Not many people use banners because you have to move them around by picking them up, nobody else has to do that.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Wow, this isn’t biased at all
Lets compare!
Warrior
Stick and Move – 25 Strength Minor Trait (an Offensive Tree.)
3% Damage when Endurance is not full.
Thief
Fluid Strikes – 25 Vitality Minor Trait (a Defensive Tree.)
10% Damage when Endurance is not full.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
The problem with dolls is that it goes against lore.
Necros don’t possess things, and they don’t actually raise the dead. They form minions from leftover bits of dead creatures, and form them into shapes. That’s why minions are do horribly disfigured.
How do the dolls in the Christmas event walk around and talk?
https://twitter.com/TalathionEQ2
We are not asking to completely destroy warrior.
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing powerThis is an interesting idea. I was really surprised when Anet chose to have Adrenal Health be more Healing Power inclined than Healing Signet. I would’ve thought the sustained heal would be the logical choice. If Healing Signet had a lower base, but scaled higher it would increase Warrior build diversity (at least in regards to healing skills) and eliminate any WarriongOMGWTFuberHealing complaints.
Of course changes would also have to be made to Healing Surge, but 9k+ HP & full adrenaline is plenty of room to work with.
No, that would turn HS into a Niche, it should be a good healing spell regardless of the stats you wear.
No other healing spell in the game requires a huge amount of dedicated healing power to make it good. Lets use a thief skill as an example.
http://wiki.guildwars2.com/wiki/Hide_in_Shadows
Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
Healing: 5,240 (1.0)?
Regeneration: 4 s (520 health)
Stealth: 3 s
With 1500 Healing power, it makes it 6750. That isn’t a huge upgrade considering everything else it does, that is about a 12% buff.
https://twitter.com/TalathionEQ2
thanks, Death. i think this was all a big misunderstanding from all sides of the party.
i was merely clarifying what OP was trying to convey. which he did.i missed the part with Writ of the Merciful, OP. at lest, it didn’t load for me in the build link. which is what i THOUGHT you meant because you specifically mentioned symbol healing.
if so yes, i imagine it’d be a lot of healing. throw in some symbol of faiths from mace as well, just for kicks.
Dat Regeneration!
https://twitter.com/TalathionEQ2
1, Berserker stance – Nothing should give immunity to entire types of classes. no counter play. Very lame. Just make it 90% reduction in condition duration then at least necros can interrupt them
The problem is, most conditions can ONLY be a second. Even if you reduced a bleed or a poison by 99%, that 1% will still be 1 second. Making the skill almost worthless. Most skills that we hate most are ones that just spam 1 second of something, like blind or cripple. We will still be blinded constantly in a smoke field for 1 second even if we reduce it by 99%.
You are effectively making the entire skill useless when you do this.
2, Automated response – see above. Losing to someone who is just 100x worse than you just because of a trait they take it total BS. How is this still in the game?
It needs to be 8 seconds only.
3, Warrior stuns – insane. You literally get knocked around like a ping pong ball by the warrior then die. Interrupt them you say! No you cant. Because they are immune to anything I do (lol)
Getting Nerfed already
4, Sword thief evades – way too many evades, teleports, etc on this weapon set
Its fine.
5, Thief feline grace trait – seriously wtf. They get to dodge for less. Anet need to realise dodging and evades = invulnerable. Invulnerable is good in pvp. Seriously.
Its fine, not many people even run it.
6, Vigor – most op boon ever. Way more dodges = more invuln = never die = lame. You need to balance this boon. By reducing the amount of vigor gained by certain classes.
Sounds fair.
7 , Runes of lyssa – seriously wtf is this. Its so OP. Why do you think 50% of people in any game run these. People use elites purely for this rune set. Shows how insane it is.
No.
8, Sigil of energy – dodging is OP. Anet really need to get this or this game will fail.
Other sigils need brought up to par.
9, Nature of renewal. So broken and frustrating. Gives you massive advantage in team fight. No counter play as killing it resses anyway. Massive HP. Massive healing. Full condi cleanses. It is just way too good.
Advantages are fun
10, Ele burst – too high, should be brought down. Promotes macroing and even more cheese. Solution to making ele viable isnt to give it cheese.
Eles need something.
11, Signet of spite – why make something so lame as this? it takes no skill to just random land a signet of spite then fear someone = death. I lose to so many bad necros who run this or signet or plague. Enough. Nerf signet of spite durations or increase the cooldown.
Lower the cool-down, but give it a 2 second cast time and its own animation.
12, healing spring – too strong
Getting Nerfed already
13, Elixr R – people shouldnt be able to res themselves – come on.
?
14, Lag – fixing lag matters. Lag is Op in this game. Most the games I lose is because I get dced for 2 mins start of every match. Winning from 3 cap and 100-0 down isnt easy.
Lag is overpowered
15, Emphatic bond – passive condi removal is lame. End of.
Then nerf every other classes passive condition removal, like Guardians Purity.
16, Healing turret – cast time too short. Cant be interrupted.
Its a Turret.
17, Healing signet – cant be interrupted so where is the counter play?
Counter play is poison and other conditions.
18, Shadows refuge – cooldown too short.
They lowered its CD a bit ago
19, Stand your ground – get too much for this. Increase the cd.
Guardian Nerfs?
20, Burning – burning is OP. Nerf it by 25%
Allow burning to stack like bleeding.
21, Asuras – too small. Cant see them for kitten. Lame and should be nerfed/banned
Agree
https://twitter.com/TalathionEQ2
1) Is this intentional though? I thought the skill was supposed to reduce condi duration by 100% not proc immunity. Bug? But yeah 90% would be better.
It’s a bug. Just check the dev posts from around when the change was made. There was an example of how it was supposed to work out. At the base it is -100% duration but if the attacker has any +condition duration it would be subtracted out of that. So if someone with +10% condition duration was applying the condition it is supposed to end up as -90% condition duration.
The problem is, most conditions can ONLY be a second. Even if you reduced a bleed or a poison by 99%, that 1% will still be 1 second. Making the skill almost worthless. Most skills that we hate most are ones that just spam 1 second of something, like blind or cripple. We will still be blinded constantly in a smoke field for 1 second even if we reduce it by 99%.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I don’t see why we don’t have “Darker” weapons. This light-bright stuff is /NOT/ what a courtier would use.
I want some dark toned plant weapons, and these weapons are just a joke. IMO.
The weapons the Courtiers use are the normal Nightmare weapons.
These are meant to be Aetherblade-enhanced versions of the Nightmare weapons, from what I gather. Hence the “aetherized glow” part of the description of the weapon. So having them fit with the Courtier isn’t really nessicary, because they’re probably used by Scarlet / the Aetherblades, not the Nightmare Court.
This is the only plant based set that glows, so I don’t really see the problem. Its not like the majority if the plant weapons glow. The Nightmare set itself is “darker” and the Warden / Verdant weapons are just sort of neutral.
I really don’t get the “blue = good” thing, personally. Its a color, it has no “good” or “evil” connotation, at least not to me. I guess maybe its just because Guardian’s are blue or something.
That said, a different color would have been nice just because of the Verdant and Warden weapons already being blue. I’d actually prefer something grey or silver personally, to kind of correlate to the Aetherized weapons and their steam, but red would have worked as well. Anything besides purple (just because the Nightmare weaps are already purple, even though they don’t glow) or blue would have been nice, though.
All the Warden/Sylvari weapons are green and blue, adding more green and blue weapons kind of makes them even more spurratic.
I wanted something unique and different.
https://twitter.com/TalathionEQ2
Trails seem to be exclusive territory of legendaries or other very special weapons (Fractal weaps) so I don’t really know if a random set from a new dungeon path would get a trail.
Trails are way less taxing on the system then particles. They just replace what is there already.
https://twitter.com/TalathionEQ2
https://forum-en.gw2archive.eu/forum/professions/warrior/Blademaster-Revamp-please/first#post2906855
Also, please look at the minor traits in Vitality/Strength+Discipline’s 25 minor, they are quite horrible.
Healing Signet should get a 25% Base Reduction in PvP only.
Its counter is still poison and is still very weak to other classes. Engineers and Thieves and Necromancers destroy them if played correctly.
Warrior Stuns need nerfed, however something should be compensated for it, perhaps new traits to do something different.
If Berserker Stance gets nerfed, they need to add a trait that reduces stances cool-downs by 20% and perhaps change it from 8 to 12-15 seconds.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Then they could just give us the ability to alter the color of the particle effects as well.
That is a bit more complicated.
https://twitter.com/TalathionEQ2
I meant when players stack on each other.
https://twitter.com/TalathionEQ2
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.
Says da thief. :P
https://twitter.com/TalathionEQ2
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.
Would make combat a bit funner to watch though, probably.
How so? Nothing would change. You fire off attacks because they can’t be negated any longer. In What reality does it slow down the actual pace at which a player clutters the screen with skill effects. In addition with how the game works it would break condition based attacks. You go from dealing 0% damage on an evaded attack to 50%. You go from dealing no conditions on an evaded attack to dealing the full stack.
With the idea of break the game and then nerf things? To this new shift? Doesn’t compute.
It would add new traits which allows rolling to shrug off condition damage or lower it.
https://twitter.com/TalathionEQ2
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.
Would make combat a bit funner to watch though, probably.
https://twitter.com/TalathionEQ2
Yes, but it would also come to a damage nerf to some things.
https://twitter.com/TalathionEQ2
So if I spam more nukes now I’ll still deal damage on top of that?
Perfect.
It would allow nukes/one shot mechanics to be drastically lowered in damage.
https://twitter.com/TalathionEQ2
Evades should just cause attacks to “Glance.” like what weakness does.
https://twitter.com/TalathionEQ2
So Daecollo is playing Elementalist now?
Nope, I just need an overpowered idea for every class.
https://twitter.com/TalathionEQ2
It wouldn’t be a Daecollo post if it wasn’t over the top :p
Yes
https://twitter.com/TalathionEQ2
Being able to change weapon color would be a great feature. Seems to me the only reason they don’t do it is because certain dungeon sets wouldn’t really have a point anymore.
Those sets have different particle effects.
The Mystic Weapons would still have Blue Lightning and the others would still have Red Lightning.
https://twitter.com/TalathionEQ2
Those are sweeping changes that can’t really be done to a game at this point without being labeled the NGE of Guild Wars.
Also, no thanks at giving the opportunity for more dodges. The number of dodges is right, more skills just need to be changed to be more like Dragon’s Tooth and 100b, where we can visually identify the biggest threat and act on it, while at the same time punishing poor usage of dodges by using those big skills when they have no way of evading.
We’re closer to that than the OP thinks, and such big changes aren’t necessary. Just needs to be some polishing work done on existing skills to help players identify them better.
Yes.
Reduce Passive Healing, but Increase dodges? uhh… Evasion Rangers/Thieves are already dumb.
https://twitter.com/TalathionEQ2
Nerf Damage, Nerf Stuns, Nerf CC, Nerf Healing, Nerf ways to reduce damage.
Delete Warrior
https://twitter.com/TalathionEQ2
Yep. 15charyyzzzz
https://twitter.com/TalathionEQ2
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
1.Heavy armor means nothing in this game. Stop acting like its a game based on stats and nothing else. Everyone knows that toughness after certain point is a crap.
2.High hp pool olny means u can take 3-4 hits more than a low hp class.
3.Good mobility? Show me that mobility in cc builds. If we want any kind of mobility we have to get sword or gs, or both. Show me mobility on hammer+lb or hammer+mace/shield, i will have good laugh.
4. What amount of blocks exacly u talking about? A shield that blocks attacks for 3sec on 30cd? A single mace block every 10sec? Sword offhand on 15cd that blocks ranged hits/1 melee? Not to mention that if u decide to pick anything else outside of that u don’t have any blocks. But i know these legendary 4 set warriors.
5. Endure pain works 4sec on 60cd, hardly gamebreaking.
Berserker stance works 8sec on 60cd, hardly gamebreaking.
Balanced stance is a boon that can be stripped, working for 8sec and has 40 cd..And don’t start on signet cause i know these legendary 20 slot utility warriors too.
6. Insane regeneration? In current state its fine and far from op when we look at our weapon skills. As i said try running a hybrid build without cc and watch how “op” that regen is.
7. As for guardians, they have many ways to recover hp back. Keep in mind that healing signet is our 6 ability with no utility.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
So give me a moment.. U want something nerfed bc its beats u all the time?
Its okay, nerf healing signet and rebember to nerf healing surge to 5k hp at lv 3 adrenaline and keep it on 30cd. Nerf mending to 2k and cure olny 1 condition and keep it on 25cdAlso nerf cleansing ire remove 1 condition for 3 bars of adrenaline every second burst
Ah i forgot about mace..well who cares about it. Lets nerf skullcrack to deal 1 damage on 60cd with 0.5 daze duration. Its okay for me
Also nerf that freaking shield stance, put that on 120cd with 1sec duration bc warriors arent allowed to blocking something, they r suppposed to take everything on chest bc they r warriors
Im not sure if u guys trolling or are serious. But everything i see is some guy that used to qq and a warrior that were think hes good but once more warriors showed and started to roflstomp him he decided to qq as hes not that good as he used to think and looking for anything to blame.
Also its seems that fix to sigil of para inst enough. Seriously..moving on. Next update we will see “nerf dat op killshot skilless build”
All hammer skills should also root you and make you take 50% more damage.
https://twitter.com/TalathionEQ2
Texmod/All that does not work with GW2.
It just crashes it or fails to run.
Also… I would like a legit way to do this, it is not like client-side texture mods will do anything to hurt the game.
https://twitter.com/TalathionEQ2
Wow I don’t even know what to say.
Look, do whatever you like, if Warrior gets nerfed I will just play my thief since it will be a Warrior that is just way better.
Can’t wait to have insane base armor, insane passive healing, insane stun capability, condition/damage immunity, stability, 18k base HP, insane condition removals on my thief too!
Can’t wait for having the ability to stacks loads of might and mantain fury permanently on my whole team too.
Can’t wait for having the ability to almost completely get out of any fight I desire, stealth and heal a lot, tank and steal boons and have more armor then a Warrior does due to protection.
Can’t wait for having 2-3 escapes ready just in case SHTF and the ability to completely aggravate my opponents to death.
Can’t wait for almost all my heals to heal almost all of my conditions instantly and have the ability to almost perma-blind my target with almost no cost whatsoever.
Can’t wait to remove 2 conditions each time I stealth!
https://twitter.com/TalathionEQ2
Blinds and Stealth mitigate a LOT OF DAMAGE and can completely negate the damage of a warrior.
Berserker Stance is an opening, not a get out of jail free card, and unlike stealth, its cool-down isn’t 4 seconds.
Stealth mitigates no damage at all.
Stealth is just a disengage/reset mechanic, nothing else.Blinds mitigates damage, of course, so does Shield Stance, Endure Pain and an insane base armor.
Berserker Stance isn’t an opening. It’s a “I don’t want to be slowed down, neither I want conditions” skill. Stealth isn’t on 4s cooldown, Revealed is.
Wow I don’t even know what to say.
Look, do whatever you like, if Warrior gets nerfed I will just play my thief since it will be a Warrior that is just way better.
https://twitter.com/TalathionEQ2
I’m not even sure we could call it nerfs so much as they’re fixing a long standing issue. It’ll hurt us but hopefully will quell some of the complaints.
Probably not though…
It will bring us back prepatch. Lol.
Then they will have to buff us again.
Prepatch lol all warrior needed was some way to deal with condi and zerk stance was enough imo. I run zerk warr most of time now and think its fair. Everyone is thinking in perspective of nerfing classes based on whether they will be strong in meta or not. Zerk warrior will not be strong but once power comes back (when necro and spirit ranger get nerfed) warrior will still be good (maybe lot harder to perform at high levels which is good). Only problem before was we risked so much before and did not get rewarded as much. Zerk stance really helps in that. Warriors need there healing signet nerfed and cleansing ire or brawn nerfed. Mace stun duration nerfed to a 2.5 sec stun.
puts gun to forehead and pulls trigger
That is all I see here. Luckily I have an 80 Thief who I will be playing when this class kills itself.
https://twitter.com/TalathionEQ2
Healing isn’t the biggest defense in this game, its the ability to completely avoid damage, which thieves do via stealth. When your stealthed you can’t even be targeted. Most of the time that means your not even taking damage and you can slip away out of sight.
Stealth also offers some of the most powerful attacks in the game, and can be spammed. In SPVP I fight thieves who literally CAN ONLY BE KILLED IN A 4 SECOND TIME PERIOD or they de-stealth fully healed again because they just can’t be targeted, they arn’t taking damage because I don’t have the AOEs to keep up with them.
Warriors don’t have teleports, portals, stealth, get out of jail free cards. We don’t have protection, aegis, blinds.
I don’t know where you want to go with this post. Is this supposed to be a “Stealth is OP, Warriors is UP, please buff” post?
Thieves doesn’t completely avoid damage via Stealth, they just don’t let the enemy see where you are. It is useful only to disegnage and reset the fight, period. It has also an hefty cost to go into during a fight, because you have either to land a CnD on melee, or you have to leap finish a considerable amounts of time into a smoke field without hitting any foe while doing so, or throw down a Shadow Refuge, which has a clear counter through knockbacks/pulls and AoE in the area.
Warriors completely avoid damage through stances and Shield Stance and they just need to push a button to do so.
Warriors can spam burst skills too and they are even more powerful than Stealth attacks (it’s numbers here, not even going to consider a counter argument from your side to this point).You have no AoE, don’t you? I guess what Combustive Shot, Earthshaker and Arcing Arrow are.
Warriors have get out of jail free cards. It is called Endure Pain+Berserker Stance, or running with Shield Stance, or Rush + Whirlwind attack, or Savage Leap. Or just running after you used Balanced Stance.
Blinds and Stealth mitigate a LOT OF DAMAGE and can completely negate the damage of a warrior.
Berserker Stance is an opening, not a get out of jail free card, and unlike stealth, its cool-down isn’t 4 seconds.
https://twitter.com/TalathionEQ2
Interesting. Still, it seems the “new” Nightmare weapons might be the only new thing so far.
Whats so Nightmare-ish about them?
They look like something the Pale Tree would give her first born.
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But do u know we have no protection/blinds/aegis/vigor (unless we take warhorn offhand or triple stance with vigorous focus) and limited access to weakness right?
Run a hybrid build with lets say axe/shield+lb, and tell me if signet is op. Its seems op bc u don’t do any damage under stun.
Also if we increase burst skill cd its fine, but make stuff like evi insta cast to compensate
Don’t use those as an excuse.
Warriors have other things to compensate about that (heavy armor, high HP pool, good mobility, good amount of blocks, endure pain and berserker stance, stability ecc).Insane passive regeneration at no healing power cost isn’t something warriors need to survive.
We are talking about ~8000 HP over a 20s time window and all completely passive on a profession which is insanely sustainable by its own. It is a number that no healing skill has ever matched, not even on guardian.
Healing isn’t the biggest defense in this game, its the ability to completely avoid damage, which thieves do via stealth. When your stealthed you can’t even be targeted. Most of the time that means your not even taking damage and you can slip away out of sight.
Stealth also offers some of the most powerful attacks in the game, and can be spammed. In SPVP I fight thieves who literally CAN ONLY BE KILLED IN A 4 SECOND TIME PERIOD or they de-stealth fully healed again because they just can’t be targeted, they arn’t taking damage because I don’t have the AOEs to keep up with them.
Warriors don’t have teleports, portals, stealth, get out of jail free cards. We don’t have protection, aegis, blinds.
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There is an option to change in-game music. However I would like the option to also add a way to change the textures as well, this is a feature GW1 used with mods, however I think all games should have a texture over-ride feature, this would totally be client-side.
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Poison doesn’t affect the regen at all.
Thread over, ignoring.
I don’t care what you say anymore, that is the most stupid and Idiotic half-brained thing i’ve ever read on the Warrior forums. Go back to the thief forums and whine there please.
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(edited by Daecollo.9578)
We are not asking to completely destroy warrior.
We are asking for:
- Cooldown increase on Skull Crack and Earthshaker or moving tier on Unsuspecting Foe or nerf to Unsuspecting Foe effectiveness
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing powerThose are reasonable changes that will bring the warrior back inline, at least for the now FotM build. Not sure if another kitten will come up afterwards, since it is hard to spot out opness considering how hard Warrior was buffed in the past 12 months.
Alright, as long as you change “Thick Skin” to reduce Poison duration and damage by 50%. Raising the damage of those stun attacks to compensate. Your already reducing the effectiveness of the Trait via the Sigil Nerf, now you want to nerf it even more-so?
Healing Signets greatest weakness is poison, if you don’t look at that fact that it affects this healing skill more then any other one in the game, then nerf its HPS.
Please remember how much of a joke warriors used to be.
We would also need a Grandmaster Healing trait like the other classes have.
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(edited by Daecollo.9578)
It’s hard as a D/D thief. I die a LOT. But I simply refuse to play a P/P or a P/D thief who is invisible most of the time. I’ve played against it, and it’s the furthest thing from fun.
Heck, I even avoid the sword, because the jumping all over the place can wreak havoc if you have sub-par ping, any server lag, etc.
At least I’m visible 90% of the time – I think it’s a fair trade for having the toughness of tissue paper.
P/P thief who is invisible most of the time.
Wat?
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To each their own. Other people do like them. They can’t really please everyone. I mean, if they removed it, it would kitten off the people that like it. The best we can hope for is a happy medium where they give you a little bit of each option.
Every new thing that has come out so far has been Light-bright heaven.
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I don’t see why we don’t have “Darker” weapons. This light-bright stuff is /NOT/ what a courtier would use.
I want some dark toned plant weapons, and these weapons are just a joke. IMO.
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I’m not even sure we could call it nerfs so much as they’re fixing a long standing issue. It’ll hurt us but hopefully will quell some of the complaints.
Probably not though…
It will bring us back prepatch. Lol.
Then they will have to buff us again.
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I don’t get the blue color… That’s the warden coloring (blue and green)… Would have thought something darker.
But red… That’ll be saved for the Scarlet Briar weapon set. ;P
Well at least “GOOD” sylvari will be happy with there new brightly colored light bright hurts my eyes weapon sets, I guess I will have to wait for actual evil weapons.
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That would be nice. It kind of bugs me that weapons don’t glow when you sheath them, and they only glow at night.
I don’t want any glow, i’d rather have the weapon trail effect instead.
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