Showing Posts For Daecollo.9578:

How... Is... This... Possible...

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Many Ele are asking to be an Alpha Class, where there complexity rewards them rather then using it as a term for balance saying things like: Well my class is harder to play, so I should be better.

They buffed underused specs, the specs your having trouble against did not get buffed at all. They are buffing underused things to make them better.

Elementalist is hard to balance because its so complex.

You need traits that well… specialize in 1-2 attunements, but have amazing traits like this!

Drastically Improves the Fire Attunement, completely locks out Air.
Drastically Improves the Water Attunement, completely locks out Earth.
Drastically Improves the Air Attunement, completely locks out Fire.
Drastically Improves the Earth Attunement, completely locks out Water.

Earth should be focused on Condition Damage/Reducing Damage. (Bleeding Damage/Confusion Damage/Protection.)

Water should be focused on Power Damage/Healing. (Vulnerability/Weaknesss/Power Damage/Healing.)


Fire should be Condition Damage/Condition Removal and Control. (Burning, Power, Condition Control. (Remove conditions/cure for each one removed.).

Air Should be Burst/Critical Damage/Daze and Crowd Control.

This way you can have 1 offensive/1 defensive option.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Whereas, Invulnerability is both types.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

So you should balance the game so hard to play classes are stronger then simple to play ones, so the top players can play an Alpha Class?.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Elementalist is a fine class, however I can’t play it because of how hard it is to dance in attunements, I just can’t play that way.

Elementalist has no viable 1-2 attunement specs.

I prefer warrior because its simple, easy to play and straight forward. However that makes it nerf-worthy? I try to ask for the same to Ele and get yelled at.

Your not gonna see Ele improvements until they make the class simpler.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Of course your going to see a lot of the easiest class to play (Warrior.) in that mode. If they made Elementalist/Engineer easier to play, I bet you would see more of them.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

B/c a lot of classes have a hard time with them.. just look at ele or mes. It literally takes 3 times the effort of a mes/ele to win against a warrior.. A half decent warrior can easily beat any half decent mes/ele.. hell even some of the top players probably. Really need to relook the traits and regen. 50% more damage while stun… will destroy mes/ele. maybe tone it down to 25% more dam.. regen needs to be toned down to.

If you plan on keepin it this way you need to give us better traits than what is probably coming in this next patch. If all ele is gettin is buff to conj weps…. i am seriously going to laugh. unless auto atk does like 5-7k a hit per every 2 sec then we got problems… ALL classes need to be brought up to Warriors lvl or warriors need to be toned down to the other classes lvl.

As i see it now there is not one match that does not go by where i see 2 warriors runnin cc… and they cc you together. Or there is like 4 warriors on one team and half of them are cc/hammer… crap is so old Anet.. It makes me want to just give up and go somewhere else like Xeph did. You do know other games are on the horizon… I love this game but the SPvP part is so beyond screwed atm.

The last tournament had only 2 warriors on 2 teams, and they lost.

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Tifa lockhart final fantasy

in Human

Posted by: Daecollo.9578

Daecollo.9578

Try this!
15char

Attachments:

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Tifa lockhart final fantasy

in Human

Posted by: Daecollo.9578

Daecollo.9578

Let me give it a shot.

Gimme a sec :P

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Should Engineers have more health?

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

Engineers have protection/more ranged (they don’t need to stand in the fray.)/more access to vigor and dodges and evasion.

Necromancers don’t have Vigor.
Warriors don’t have Protection.

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New Weapon Sets for Warriors: Discuss!

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Dragoon!

15char

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Okay, I have a proposal.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Good Acrobatics Trait.

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"Weaklings!" - New Shout!

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Nice idea but I think it would be a bit over-powered when combined with the warhorn#5 skill. Perma weakness lol.

Its like nobody uses condition removal.

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Improving pets for wvw and thus ranger

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

They are giving pets an 80% health increase soon.

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Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

  1. Restorative Strength. (CT: Remove a condition on critical. 10 s ICD.)
  2. Powerful Banners. (Replace: Should be shouts that do damage, not banners.)
  3. Berserker’s Might. (Replace: Too situational, would be a better adept trait.)
  4. Deep Strike. (Replace: Useless/Bugged.)
  5. Opportunist. (Replace or Remove: Nerfed with Leg Specialist.)
  6. Blademaster. (Not enough, needs -20% to Swords)
  7. Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)
  8. Cull The Weak. (Replace: Too situational. Useless.)
  9. Sure-Footed. (Not enough, needs -20% to Stances.)
  10. Leg Specialist. (Replace or remove: Nerfed to Uselessness.)
  11. Versatile Power. (needs to be 3-5 stacks of Might… not 1.)
  12. Warrior’s Sprint. (Needs to be just 25% all the time.)
  13. Inspiring Shouts. (Move to Tactics: Additionally gain 5 s Regeneration.)
  14. Vigorous Focus. (Replace: 8 s of regeneration and vigor per stance.)
  15. Mobile Strikes. (Needs to add 1 second of stability when you use a mobile skill.)
  1. Why should it be changed when it works wonders with Healing Surge and Mending?
  2. Why Shouts?
  3. How can an always-on trait be “situational”?
  4. Just fix the bug and it’ll be good.
  5. Oh come on. Just because something was changed doesn’t mean it should be removed. You can still use Opportunist with Leg Specialist to get perma fury in combat. It just doesn’t go so well with Greatsword anymore, that’s all.
  6. Why is it not enough? Do you realize how ridiculous -20% would be on Savage Leap?
  7. Excuse me? Furious is awesome and totally worthy of a Grandmaster. Stop comparing every single Grandmaster to Berserker’s Power/Heightened Focus and try to look at things from a perspective that is something other than GS+Axe/Shield PvE meta.
  8. Situational? Last I checked, Mace 1 provides perma weakness and weakness on Hammer isn’t exactly short either.
  9. So you want a trait that gives both -20% cooldown and +20% duration? Not gonna happen.
  10. Useless? Have you tried using Leg Specialist with a sword? Just because something doesn’t work with Greatsword doesn’t make it useless.
  11. Holy crap, talk about OP. It’s 10s of Might on kitten cooldown, essentially. Yes, the trait is basically an inferior version of Sigil of Battle, but the amount of might duration% that you can stack makes it so that the trait cannot be that powerful or you end up with 20 stacks of Might just from swapping weapons in combat.
  12. We have exactly two weapons that don’t get the benefit. Now I haven’t heard of anyone running a fully ranged Warrior, ever. Changing it wouldn’t really affect anyone and the “melee” bit is a nice thematic fit.
  13. Looks like someone is out to make Shout warriors into Physical Gods. 5s of Regeneration on Shout use in a tree that provides +30% boon duration. You’re essentially talking about a Shout build with Permanent Regeneration thrown in for giggles. That’s ridiculous.
  14. What’s with all the kitten regen? Isn’t Healing Signet enough already?
  15. Why? So that you cannot be CC’ed at all while using a mobility skill, essentially guaranteeing free escapes with Greatsword?

I’m simply making all the traits good, because right now we only use a few.

Those builds are not with the build you hate, it will just create new and different builds.

Restorative Strength matches http://wiki.guildwars2.com/wiki/Purity in usefulness. Except Purity is better because its completely passive.

The Shout thing your whining about is in another tree.

Always-on traits can be too situational when it requires a specific 1-10% situation to work. Nobody will use a trait like that when there are way better not-to-situational traits available.

Tired of explaining. The traits simply are not useful or used by anyone.

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(edited by Daecollo.9578)

Offense vs. punishment, risk vs. reward

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Active dodging/landing key abilities is BOTH strategic and twitch play.

Well fighting games do have a lot of strategy, but I’m still a bit confused as to which direction you wish the game would have taken. It’s much further toward the action side than 90% of other MMOs, which feels like too much to you—but these suggestions basically make it even more action-oriented. I like the feeling I get when I dodge a skill that I was waiting for and trying to avoid, but I also like that that’s not the only part of the game—some of it is positioning, steady damage, math calculations, juggling cooldowns, defensive skills, etc, just like a traditional RPG.

That’s the thing, there’s not that much of that going on, it’s too mindless and spammy atm, there’s not much option for intelligent play/dodging because most of the dmg is coming from non stop spam.

Not very well thought out.

The second you take away auto-attacks damage is the second you destroy power damage, there would be no reason to use power over condition damage.

We already have a condition damage meta, this would make power damage just worthless…

Also from your post history, I notice you play an Elementalist, the class which relies least on using auto-attacks because they spam so much. You would have to lower the damage of all four attunements greatly to compensate for having double the abilities after you removed the auto-attack’s damage.

So because of all that trouble, problems and work alone. I will have to give it a big fat “No”.

That’s not true at all lol.

You’re taking this too literally, reducing dmg from auto’s means reducing the overall dmg output that comes from passive/auto attacks, not the literal base direct dmg from auto attacks…. this also means reducing condition dmg output from auto’s and put more on active skills.

You can’t reduce condition damage without reducing the damage of every condition attack in the game.

I am taking it literally, because honestly this post offends me.

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Arcane Spell Revamp:

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Yeah, we need more spam to compete in this spam meta… u_u

Edit: never mind massive cast times wut?

Edit2: those numbers are too high too, bring able to insta kill people with air spike burst every 5 seconds too op.

This would be most viable staying in “1 or 2 Attunements”, so you have your 5 skills and those arcane skills.

Its not spam its more of a rotation, you have to build up your skills and then fire them off in a burst. If you spammed “Arcane Blast” for example, you would just refresh the stacks up to ‘6’. If you just spammed it over and over you would be doing nothing.

Its not too high damage, because your taking your time building up your damage instead of just spamming 1. So its good for enemies like Rangers/Warriors with lots of passive regen, Thieves who stealth a lot and are only vulnerable for a short period of time, Mesmers who are only vulnerable for a short period.

It is a lot of Bursty Damage, however because you have to build up for it, its Balanced.

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(edited by Daecollo.9578)

Arcane Spell Revamp:

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Why would fire cause Torment?
If Arcane Shield is made into an Elite, what would replace it?
Why would I want to have to gamble with a Blast finisher, when it’s a core aspect of gameplay? (3x 20% chance vs 1x 100% chance? Latter, please)
I see you’re trying to make them work like Mantras. Not as useful as it may look, as you will have to stop DPSing to charge them everytime they come of CD’s. There’s a reason Mantras aren’t popular on Mesmers.
Why does a range factor play in on Arcane Blast, if it’s only an addition to Weapon Skills? And how would it act as a Projectile finisher if it was triggered with say Flame Burst or Blinding Flash?

The idea of buffing Arcane Skills is one I’m all for, but I wouldn’t use them if they looked like this in the end.

When you use a weapon skill, it would fire off those additionally as extra attacks. So for example if you used “Flamestrike.” it would additionally shoot an “Arcane Wave” or “Arcane Blast.” or both if you have both of them activated.

Fire would cause Torment because Ele already has tons of Burning Access, i’d rather it cause Torment instead. So you have burning and torment, instead of just lots of useless burning.

The effects are actually quite powerful that is why you have to take time to cast them.

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Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

I dont know why people hate ascended crafting. If you dont like it you can play with exotic, wait for a drop or build a legendary.

There are some people who don’t want to earn things with effort. They’d rather it just be given to them. We call this “Entitlement”. That’s not necessarily a bad thing, as it’s human nature to want stuff. But in religious circles, Greed is one of the Seven Deadly Sins.

And there are some people that do not understand that for lot of people game is not a sport competition, but a pasttime entertainment. And that most people do not expect to pay for the “privilege” to work. Which is what a tiny minority of players apparently expect from all others.

I want the bang for my buck. If there isn’t a carrot at the end of a hard road. Why bother?

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Vigorous Recovery and Vigorous Renewal.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Imho this game need a global tone down on Vigor, dodges and evade frames. Too many classes can avoid/dodge/block so many attacks, that there is no point for them to time dodges: just spam them, you’ll never be out of them.
Of course, if dodges/evades get toned down, then a global cooldown/aftercast increase should be applied.
To make this game more satisfying/nice to watch/nice to play there should be a focus on risk/reward and fail/penalty mechanics.

Current state:
Wasted a dodge? Don’t worry, you have lots of them.
Missed a skill? Don’t worry, the aftercast is short so you can keep going and its cooldown is short too, soon you’ll be able to use it again.
Got hit? Don’t worry, you self-heal soon, just spam dodges/evades meanwhile.

And this is basically why everyone is complaining that skill floor is low. They are right. There is still difference between good and bad players, obviously. But it’s too small to be called “skill gap”.

SPvP main problem is not class balance, 4v5 solo queue, glory farm, reward system, game modes or whatever.
SPvP main problem is that it is absurdly easy.
End.

You wanna nerf Guardian/Elementalist?

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Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Some of this stuff is cool in theory but you should be more practical in your approach. Example being, it would make 0 sense for you to gain protective type buffs in a dps tree. Also it doesn’t really look like you are considering the combination of some of your suggestions when paired together, some of them would be crazy op. You have some pretty neat ideas and I agree that tons of the lower traits need rework for this class, and because I don’t play another class I cant chime in there. I would say warriors are not the only ones needing rework if by comparison we are now the best balanced class according to recent posts.

I changed it to Regeneration because I agree with you.

Alright, however i’d take a look at the Valor Tree and Shadow Arts Tree. Plenty of Trees have traits that are offensive in the defensive trees and vice versa.

However Discipline isn’t really per-say our main DPS Tree, Arms and Strength is. Discipline is more our “Utility-Damage” Tree. ((All trees are pretty much damage though.))

The only Warrior Skill in the game I think that should have Protection, is Spiked Armor the Grandmaster. Its pretty much a useless skill in PvE since nobody criticals you in PvE often.


I’d rather see “Berserker’s Might.” stay as it is, but moved to the same spot “Powerful Banners” is now. Powerful Banners should be a Major-Master or Grandmaster Trait and completely changed to:

https://forum-en.gw2archive.eu/forum/professions/warrior/Powerful-Shouts-PwrfulBnr-Replacement/page/2#post2875150

Then we may see some 20/X/X/30/X or 20/X/X/30/X builds. Since shouts can deal damage.

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(edited by Daecollo.9578)

List of variety-killer traits

in PvP

Posted by: Daecollo.9578

Daecollo.9578

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Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Warrior

List of useless or underused or too situational traits for Warrior:

Revamping these traits could add more variety to the warrior and make other builds viable. I hope you give this a good read!

Strength:
Restorative Strength. (CT: Remove a condition on critical. 10 s ICD.)
Short Temper. (Replace: Too situational.)
Powerful Banners. (Replace: Should be shouts that do damage, not banners.)
Stick and Move. (Useless Minor Trait, 3% when other classes get 10%.)
Berserker’s Might. (Replace: Too situational, would be a better adept trait.)

Arms:
Deep Strike. (Replace: Useless/Bugged.)
Opportunist. (Replace or Remove: Nerfed with Leg Specialist.)
Blademaster. (Not enough, needs -20% to Swords)
Last Chance. (Replace: Too long of a CD, Too situational.)
Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)

Defense:
Thick Skin. (Replace: Too situational. Useless.)
Cull The Weak. (Replace: Too situational. Useless.)
Sure-Footed. (Not enough, needs -20% to Stances.)
Spiked Armor. (Its worse then most minor traits, useless in PvE. Probably needs protection, however I don’t want to give Warriors too much.)

Tactics:
Determined Revival. (Replace: Too situational. Useless.)
Fast Healer. (Replace: Too situational. Useless.)
Reviver’s Might. (Replace: Too situational. Useless.)
Burning Arrows. (Move: Bugged, It needs to be moved to the precision/cond tree.)
Leg Specialist. (Replace or remove: Nerfed to Uselessness.)

Discipline:
Versatile Power. (needs to be 3-5 stacks of Might… not 1.)
Mighty Defenses. (Too situational. Useless.)
Thrill of the Kill. (Remove: You should just gain it on kill automatically.)
Warrior’s Sprint. (Needs to be just 25% all the time.)
Inspiring Shouts. (Move to Tactics: Additionally gain 5 s Regeneration.)
Vigorous Focus. (Replace: 8 s of regeneration and vigor per stance.)
Mobile Strikes. (Needs to add 1 second of stability when you use a mobile skill.)

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(edited by Daecollo.9578)

Arcane Spell Revamp:

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Turning Arcane Wave’s blast into a chance is a pretty hard nerf, by the way.

Look how many times ya can use it though.

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Arcane Spell Revamp:

in Elementalist

Posted by: Daecollo.9578

Daecollo.9578

Animation:
Animations are changed so it looks like your gathering energy during channel, each one looks like different kinds of energy

This redoes the Arcane traits to be their own special spells. You can precast these spells for one big burst.

Arcane Shield (This skill is now an elite skill and its cool-down has been reduced to 60 seconds, it does the same thing as before.)

Arcane Power (2¾ Cast Time, 1 second cool-down.)
Your next four spells do critical damage.
Charges: 4

Arcane Blast (2¾ Cast Time, 1 second cool-down.)
Your next six attacks additionally blast your foe with energy for critical damage.
Damage: 263
Charges: 6
Combo Finisher: Physical Projectile (20% Chance.)
Range: 1,500

Arcane Wave (2¾ Cast Time, 1 second cool-down.)
Your next three attacks additionally blast nearby foes with an energy wave for critical damage.
Damage: 428
Charges: 3
Combo Finisher: Blast (20% Chance.)
Range: 360

Elemental Surge
Based on attunement, arcane skills cause:
Fire: Torment for 2 seconds.
Water: Vulnerability for 4 seconds.
Air: Weakness for 5 second. (10 second internal cool-down.)
Earth: Cripple for 5 second. (10 second internal cool-down.)

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(edited by Daecollo.9578)

[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Not really, Evades and Blocks are also invuln skills, and they also get stuff built into them.

EP/BS both take up a utility slot and have long CDs compared to other classes skills.

And you’re comparing the class with the highest damage, HP and armor to classes with much lower base survivability. They have built in stuff because they NEED it. As much as I dislike thieves, I still see why they have all those evades and stuff. They have a low health pool and armor.

highest damage? lol no
highest hp? lol necro or anything that can decently run dire
highest armor? that entirely depends on your toughness, armor class is a much smaller contribution (920, 1064, 1211 are base for light/med/heavy) and guardians are also a heavy class. ‘Armor’ also doesn’t account for protection at all

Guardians out damage Warriors.
Necro’s have almost double our health.
Armor doesn’t matter as much as protection.

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Gamemode: Asura Ball.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

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Please new Leaf Armor Sets...

in Living World

Posted by: Daecollo.9578

Daecollo.9578

MORE LEAF ARMOR:(

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Offense vs. punishment, risk vs. reward

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Not very well thought out.

The second you take away auto-attacks damage is the second you destroy power damage, there would be no reason to use power over condition damage.

We already have a condition damage meta, this would make power damage just worthless…

Also from your post history, I notice you play an Elementalist, the class which relies least on using auto-attacks because they spam so much. You would have to lower the damage of all four attunements greatly to compensate for having double the abilities after you removed the auto-attack’s damage.

So because of all that trouble, problems and work alone. I will have to give it a big fat “No”.

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(edited by Daecollo.9578)

Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Targeting them sucks, because bigger things like pets and minions would make me target those first.

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So what class do you see the most

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Mesmer, Thief, Necromancer.

Warrior is mostly in lower in rank 1-15.

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"Weaklings!" - New Shout!

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

“Weaklings!” (25 second cooldown.)
Chill and Weaken nearby foes.
Chilled: 4 s
Weakness: 12 s
Radius: 600
Combo Finisher: Blast

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(edited by Daecollo.9578)

[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Not really, Evades and Blocks are also invuln skills, and they also get stuff built into them.

EP/BS both take up a utility slot and have long CDs compared to other classes skills.

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I just want the option to turn my enemies into a default Generic Model.

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Good Way to get rid of Trahearne

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

“This won’t end well.”

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I prefer smaller models because of the smoothness of regular movement. I don’t have that much of a problem with Asura animations, at least not with skills that are pretty clearly telegraphed anyway. I can see where it becomes an issue with skills that are a bit more telegraphed on bigger models, like Skull Crack etc, but wouldn’t a better fix be to just improve the targeting system and rework some casting time/animation? Also, many of the skills you can’t see are just badly telegraphed anyway.

If you play an asura, its easier to see what other asura are doing.

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Vigorous Recovery and Vigorous Renewal.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Rangers have 50% vigor as a constant effect with 5 in Wilderness Survival. They need more relevant effects. Please reanalyze the professions you are trying to pick apart.

100% doesn’t stack with 50%. 5 points for 50%, 10 points for 100%.

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[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Wut

It does not say you become invulnerable, “Take no damage from attacks. You are still susceptible to conditions and control effects”.

Attack damage is different than condition damage.

Why would it reduce damage from retaliation?

Not sure if trolling

Did you find a really old guide?

People say Endure Pain is Invulnerability, except Invulnerability blocks you from being hit by any attack entirely, this means no new conditions will be placed on you.

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Please new Leaf Armor Sets...

in Living World

Posted by: Daecollo.9578

Daecollo.9578

Please add new Leafy armor sets or nightmare weapons!

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Look, the point I’m making is that the OP’s statement is false. Not everyone plays Asura. Not even in the higher brackets.

OP’s hyperbole might have been off, but his point remains valid – Asura have a noticeable advantage when you consider how many pets some current viable builds can field, the fact that they have entirely different animations for the same attacks when compared to other races (which means memorizing 2 animations for each attack), and how hard it can be to read said animations.

Its also funny that Male/Female Asura look the same while your fighting them. However they both have unique animations for each attack. So if your fighting a male or female asura you may get confused because of what one does. But there bodies look exactly the same.

I can make a very manly looking Asura female, or a very feminine looking Asura Male. Confusing my foe even more.

One of the best warriors: Defektive plays a female Asura because of this.

Skull Cracks animation for example is different on male/female asura… lol.

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(edited by Daecollo.9578)

[Merged]Stun warrior meta

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

EP Is not Invulnerability, it does not prevent conditions from being applied to you. All it does is make all physical direct damage = 0.

Scepter auto-attack for example will still apply bleeds/poison, unlike True Invulnerability, which will block everything.

It also does not reduce the damage of retaliation.

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Make Passively Activated Traits "Active"

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Be careful what you wish for.

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Vigorous Recovery and Vigorous Renewal.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Don’t see why a Guardian should be more slippery then a Thief/Ranger anyways.

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Vigorous Recovery and Vigorous Renewal.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Can you please change these skills to what Guardian and Elementalist get?

Thief:

Vigorous Recovery
Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.


Ranger:

Vigorous Renewal
Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.

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(edited by Daecollo.9578)

Guardian or Warrior?

in Guardian

Posted by: Daecollo.9578

Daecollo.9578

Warriors are better 1v1.
Guardians are better 5v5.

Guardians have tons more support, a well placed shield or wall can change the fight.

Warriors are self-sustained juggernauts who can destroy people if not focused, but if they are focused they die rather quickly.

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I play a charr Or a max size norn thief

It gets worse the higher ranked you are.

A lot of top players. Top 50 Team Arena. Do NOT play Asura and they do just fine.

IIRC, wasn’t the anniversary tournament entirely (or almost entirely) Asura and Minimum Size Human Females? That says something.

Okay, then why not change the topic to Nobody plays anything but Asura and minimum size female humans? Also… if you look at the top 500 ACTIVE players I can name quite a few of them who play Charr, Humans, Sylvari and Norns.

Super Squad, not everyone played Asura, Team Paradigm/Curse… not everyone plays Asura.

If it really is about min/maxing, these teams should technically be playing ONLY Asura. They don’t. And the ones who don’t aren’t castigated, and they do just fine.

So if all the top players don’t really use Asura, why not just make their model size bigger? If you feel their model size doesn’t provide any substantial benefit, then your rhetoric is argument enough there is no harm in making them bigger. Thanks for only confirming the point further.

Its not just size, its animation.

A lot of their attacks have the same animation.

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I play a charr Or a max size norn thief

It gets worse the higher ranked you are.

A lot of top players. Top 50 Team Arena. Do NOT play Asura and they do just fine.

IIRC, wasn’t the anniversary tournament entirely (or almost entirely) Asura and Minimum Size Human Females? That says something.

Lol.

I think he means the leaderboards, which is mostly top 50 afk players.

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Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Daecollo.9578

Daecollo.9578

I dont know why people hate ascended crafting. If you dont like it you can play with exotic, wait for a drop or build a legendary.

Explaining why would require writing an essay. Or getting banned.

^

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Nobody plays anything but Asura.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I play a charr Or a max size norn thief

It gets worse the higher ranked you are.

A lot of top players. Top 50 Team Arena. Do NOT play Asura and they do just fine.

The top 50 players are usually the ones who are away from the game or just came back. Don’t really care about that until its fixed.

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New Weapon Sets for Warriors: Discuss!

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Halberd/Spear/Lance…

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