Sooo, they both win and we get all the fractals!
Right?
Right?
I dumped around 200g into votes last minute with the 2x support banner. Not much, but I also know of at least 10 others who did the same.
So did you really mean to say 200g?
Interesting that Support Tokens still drop when you have absolutely no use for them…
It’s like those last few political phone calls you get after the next president had been officially elected.
Mixed feelings about this.
On the bright side: Evon’s choice of fractals sounds a bit better.
On the dark side: ArenaNet learns from experience, and now they won’t experience the effect of lower WP costs on the community.
I was voting until 3 tokens left and said votes were closed. That “keep clicking for each token” thing was a really bad system.
Frustrating as it is, I can see the logic. Less chance of going wrong.
Imagine. Someone decides to vote in bulk, but for some reason (Poor coding, mistyping the number, what have you) it only counts as one vote. 237 tickets wasted on a SINGLE vote.
Yeah. With the chance of that happening, I’d rather do the “One click one vote” option.
That’s a bit far out.
That’s kind of like saying we should have to kill enemies one at a time for slayer achievements because there’s too high a chance that the coders can’t manage to get it to count if we accidentally kill two in the same hit.
Here’s some comparisons with no healing power accounting cooldown and casting time:
Heal as One: 307 HP per second.
Healing Spring with WH blast: 281 HP per second.
Healing Spring without blast: 238 HP per second.
Healing Spring + blast + standing in it for duration: 588 HP per second.
Troll Unguent: 329 HP per second.
Weakness of Troll Unguent = If you have QZ in your build you can’t use it for 10 secs after casting heal unless you want reduced effects. Can be killed before full heal applies.
Weakness of Healing Spring = Lowest base heal even with a blast, unless you can stay in the field the entire time. 15 seconds of being careful with QZ. Can be killed before full regeneration cycle. Ranged weapon users barely benefit their pet with this. Interrupts might stacking eles if you drop it before they are done.
Weakness of Heal as One = Lowest potential heal. Longest casting time.
Advantages of Troll Unguent = Great ranged heal for pet and master. Biggest guaranteed heal if pet and master survive duration. Can be used preemptively right before entering combat to counter the initial burst of enemies.
Advantages of Healing Spring = Condition removal. Heals allies with regen. Very large and long water field for blasting. Lightning hammers and melee stacking make for near invincible allies and pets.
Advantages of Heal as One = Most garunteed heal in our arsenal. Can save pets from many situations that the other two would be too slow at. Effects can not be lessened by death, positioning or late application of poison. Quickest recharge.
If they add evade frames during the leap then the weapon becomes ridiculously overpowered so what is the solution?
I don’t quite get this. Why?
Even if executed perfectly in a PvP scenario, a ranger is just going to leap incredibly close to an enemy, interrupt the damage from the skill and evade instead. Sure, I guess this gives the ranger exclusive (hah yeah right) ability to close distance very fast and then avoid getting hit for a half second.
I’m not quite certain how that’s going break the balance of the game.
I see it like the thief complaints. People are constantly frustrated by thieves and their stealth and high burst damage. However, I can’t see a problem with it. It’s what thieves do.
Can’t being good chasers AND good dodgers be what rangers rangers do? While each class should be on equal grounds with other classes, that doesn’t mean they should all be the same class. They each have their own strengths.
We’re not asking for more dodges, we’re not asking for longer dodges, we’re not even asking to deal damage while dodging. We’re simply the ability to stop what we’re doing in less than half a second and use our current dodges (cooldowns and all).
It would make us better, yes. OP? I highly doubt it. And in PvE warriors could use a little more company up at the top of the dungeon efficiency chain.
That being said, I still don’t find the sword so incredibly difficult to use as to classify it as being broken and unplayable in pve.
It takes much more effort than warrior axe for example to produce the same-ish results.
It’s certainly not unplayable. I play sword/axe + sword/warhorn in dungeons.
However, even a very skilled player is going to get messed up by it every once and a while. Examples:
- Warrior/Thief in your party eviscerated/backstabbed an enemy you were 1-1-1-1ing 0.001 seconds before you press your last 1 and lunge off a cliff and die because you no longer have a target to lock but the skill’s safety has not yet kicked in.
- Enemy drops a fatal attack and you have a split second to respond. Hopefully your leap finishes that fast so you can dodge.
No one can convince me that they’ve gotten to a point where this no longer happens to them and never will again.
Not sure this has been mentioned or not if it has been I apologize ahead of time, the two other evade skills #2 and #3 can be used at any point in the chain to evade, which breaks the animation root then allowing you to dodge.
Mainly because it’s not true unless something changed very recently.
In fact, early on I was having so much trouble with skill 2 that I accidentally developed a muscle memory to spam the button a few times. This resulted in me triggering the 2nd part of the skill and jumping right back into combat.
(edited by DarkWasp.7291)
1. Burn him down with the 1h sword and don’t worry about getting the finisher off.
2. LB 3 then QZ (if you still have it)
3. Pet swap for quickness (if you have 30 BM)
4. Throw a ton of conditions on and go back to fighting other things
You should get a medal for bothering to level a ranger now :P
You’ve obviously not witnessed the full potential of the 20/25/0/25/0 build.
My death count usually outnumbers hours played per character.
That’s not sad. That’s “for science!”
I like content, but without rewards its less fun, it actually feels more Grindy, i used to play Firefall when they removed rewards i removed myself from their game..
Yep.
I love running around and killing things and hopping events. But it all seems pointless without getting rewards.
How some people think: “There is no way to get a legendary through gameplay and have a life.”
How other people think: “Legendaries are too easy so they don’t mean anything.”
How I think: “Sweet.”
I like legendaries and I like seeing them. They don’t make me jealous, namely because I have Kudzu, but I also understand the accomplishment of getting one.
Whenever you see someone with a legendary, even if it was bought, it means somebody out there assembled a bunch of cool things and invested a bit of gold to create a recognizable item. I think that’s neat.
When precursors become obtainable with more than pure cakitten’ll become even neater.
One thing that’s fun to do in WvW is stat for signets while completely zerkered out.
Pop your signets right before landing greatsword skill 2 for up to 12k damage (or possibly more) in a single hit. If your pet is around you may get another 6-10k out of it.
If running solo, you might want axe/warhorn to get some distance after attempting that. Toss a chill (axe 3) on them to make it difficult to chase you. Wait a wee bit for the cool down of Signet of the Hunt then switch back to GS and try again.
If not running solo, bring sword/axe instead. After doing your GS high damage moves attempt to stun with skill 5 (traited it will stun longer and give you a free 150% boost on the next attack) swap sets and throw your axe through your target and start DPSing them with the sword.
Use Rampage As One before every encounter if possible.
1. PvP players often feel like PvE doesn’t matter
2. Turning off auto attack does cause issues. For example: Thumb fatigue for those using Nagas or G500s and such, and often needing to stop attacking for push-to-talk voice com. Arguing against this is arguing against having options for control schemes.
3. In dungeons the chasing ability of it serves no purpose.
This may be a case were a skill NEEDS a PvP/PvE split. Though I think simply being able to instantly interrupt it with a dodge would greatly benefit both game modes. I can’t really see that making it “OP,” just easier to control.
This is just an sitance for a group of party without pugs , i did it yesterday 4 Warriors ( Full zerk axe/mace and GS ), 1 guardian ( full zerk too ) . Oh … we had a pug lol Isn`t impossible but it is inconsistent that in a Arah p4 at the final boss you could go afk doing auto-hit and in TA u must work. Bah.
My most recent guild attempt didn’t have a PuG, and we completely destroyed the other paths no problem.
But our cavalier “for science” attitude lead us to rush in and try it without spending time looking it up on the wiki. We could have done it if we put up a wall, but by the time we realized, it was too late. The only solution at that point was to restart the entire instance.
We did not. For the guildies who don’t have that path done yet, they are willing to save it for last. Maybe it’ll get some sort of fix before then.
Looks like we get 50 silver for doing story dungeons after the patch.
Still no reason to ever do a story dungeon ever.
Because redoing the whole dungeon just to have ANY chance of retrying the boss is bad.
I’m not complaining that it’s too hard (maybe just a little.) But not being about to retry the boss is just stupid. Screw up once and there is NO chance.
(edited by DarkWasp.7291)
It’s not just melee like I saw mentioned, certain mobs will always aggro a ranged attacker first if there is one too.
Yep, on the centaur boss I stopped meleeing and started using exclusively the LB. (Mainly because me entering melee range was getting me and everyone around me insta-downed)
I tried running away and back, stealthing and halting my attack. It still kept lobbing projectiles at me. Even if it stopped, all i had to d was land one weak hit and I was the target again. I also noticed this way in the past when I was in PVT gear and using bears.
Any one else running a zerker ranger finding yourself faced by bosses 70%+ of the time, if not more?
Yeps.. Noticed that also.. Even stranger though: If I keep in front of the enemy (with a ranged weapon), the boss will go for my pet. If I get on the side/back of the mob, it’ll turn to me as well.. That little increase in DPS due to our flanking trait can’t be the cause of that, right?
It’s not the damage itself, the bosses prevent it from happening so they can’t even feel the effects.
I’m just thinking it’s something in the programming that says hey lets be a smart AI and not allow additional damage to be done to us.
Either that or something screwed up in the attempt to prevent pet aggro that always redirects to their masters.
I’m starting to wonder if NPCs are somehow aware of rangers’ “while flanking” trait.
I can not for the life of me get beside or behind enemies in PvE to make this happen. They are always, ALWAYS facing me. I do serpent’s strike and watch as they perfectly pivot to track my movement.
Even in large world boss events (aside from static bosses like dragons) I get singled out from a medium zerg. I just came out of the champ centaur event where we had roughly 15-20 people attacking and the boss shot it’s projectiles at: [Me, me, me, me, someone else, me, me, me, someone else, someone else, me, me, me, me, me, me, someone else, me .etc]
Any one else running a zerker ranger finding yourself faced by bosses 70%+ of the time, if not more?
Is there something that I’m doing wrong (or right), or are npcs actually aware of my flanking trait?
Normal jumping puzzles: Everyone should try to do them legit the first time, but after that I don’t see why not use a portal. If you are looking to progress financially, the chest certainly isn’t worth your time going through the entire puzzle again.
If you aren’t doing it for the reward, then you could just ignore the portal if there is one.
WvW jumping puzzles: Mesmers aren’t there to prevent you from doing a challenging puzzle. Mesmers are there to prevent you from getting killed by your enemies. They are doing a great and often necessary service to their server.
I get this issue from time to time with a Logitech G500. It’s not really a GW2 issue even though it seems like it. GW2 sort of changes the way you use your mouse, not many other games have you holding right click all the time nor do they do so at the same level of stress/posture .etc.
The solution is to take a can of compressed air and blow it through the sides of the mouse buttons. Often times I can pull a hair or two out of the bottom (the weight compartment) and then the problem is fixed.
Ugh, Kormir…
http://www.youtube.com/watch?v=DxmkAoLC6_4That video is nothing like the real kormir from gw1. It does somewhat tell the story correctly, but kormir was actually a very likable character.
Yeah, the goddess of taking credit where none is due was so likable! I really enjoyed the part where she suddenly has all these powers, but is also in grave danger from a rogue Margonite general. So yeah, why don’t 8 mortal adventurers risk life and limb wading through every evil hellspawn ever for weeks just to kill this one guy? It’s not like the fresh goddess of Bel-Air just usurped enough power to turn the the entire Realm of Torment into a purple smear on the landscape of the Underworld.
Indeed.
Her most interesting character trait is shape-shifting. Somehow she turned into a plant-man for the sequel.
Pet duplicate me that does exactly what I do (including dodge) with the same stats
I bought gems during the beta therefore I get nothing :/
Unless I got something that I forgot that I got :P
Whenever I press “O” there’s a very high chance that I’ll get my gem count and the gem store category bar, but nothing else on the screen.
After I click out of that in any way I lose…:
1. My gem count
2. My ability to preview
3. My ability to mouse-over items in the trading post in any way
4. My ability to sell my items
5. My ability to check on my items for sale
… permanently until I restart the game.
Anyone found any nifty workarounds for this? Exiting the entire game and relogging every time I so much as want to look at the trading post is a real hassle.
It may help to hang back at 12th place until you unlock the second tier of each skill (the ability to hit everyone on the map with them.
also, nice conspiracy theory. i mean, it’s not like GW1 had a cash shop or anything, right?
Not completely in line with the argument at hand but Id’ like to point out that GW1’s major cash shop elements were actually added much later down the road.
For many of us day one players, the edition of makeovers and costumes were well beyond our prime time in GW1. And that includes the nearly 10,000 hours I /aged in the game.
I’m convinced that the decision to add them was Guild Wars 2 based. After all, they didn’t show up in GW1 until after planning for GW2 had begun. GW1 may have even been sort of a testing ground for cash shop options in GW2.
Somehow they came to the conclusion of having gems purchasable with ingame gold and I’m very happy with that. Though at this point it’s hard to tell if all of the RNG and time limited offers are profit based or not, but they do look that way.
another interesting fact: the cash shop also didn’t show up until after they stopped releasing expansions that brought the money in.
GW2 has no plans for paid expansions currently, as you can see.
money has to come from somewhere. ANet opted for an optional cash shop instead of charging money for an expansion every year.
Right, I agree with that.
also, nice conspiracy theory. i mean, it’s not like GW1 had a cash shop or anything, right?
Not completely in line with the argument at hand but Id’ like to point out that GW1’s major cash shop elements were actually added much later down the road.
For many of us day one players, the edition of makeovers and costumes were well beyond our prime time in GW1. And that includes the nearly 10,000 hours I /aged in the game.
I’m convinced that the decision to add them was Guild Wars 2 based. After all, they didn’t show up in GW1 until after planning for GW2 had begun. GW1 may have even been sort of a testing ground for cash shop options in GW2.
Somehow they came to the conclusion of having gems purchasable with ingame gold and I’m very happy with that. Though at this point it’s hard to tell if all of the RNG and time limited offers are profit based or not, but they do look that way.
I agree with what the OP is saying. Don’t get me wrong, I think free content is unbelievably great, but I’ve been slightly depressed by the success of the living story.
I think it’s 60% a good idea. Making memories is important. However the other 40% includes nasty side effects especially to those joining later or returning after a break.
I’ve never wanted ArenaNet to collapse in any way and do not wish any harm on any of the developers, but I do admit to wishing certain aspects of the games would fail quite visibly in a way that would motivate a change or fix.
I was very happy to read about achievement rewards, I think that’s a big step in the right direction. It’s going to depend on what the rewards are and how they are chosen of course.
Maybe it can have the chain reaction of bringing some of my guild back into the game and making guild missions viable perma-content as well.
Come on, my screenshots folder is full of nothing more than vistas.
/sleep is a redneck workaround at best.
The system for making your character disappear when the camera gets too close is already in the game, we just need a little finalized code for a button or something that allows us to zoom in that far without a wall.
Make it pop back out the third person while in combat or while moving if you have to.
Wouldn’t that be more like Salad Snake?
What do you call something that carries something for someone else?
Asura gate
(Say it like asuragate)
:/
For PvE I tend to run Moa and Drake for their tankyness.
From time to time I use the bear with “Shake it off!” though. Hate the idea that people are judging because I found a place to use that.
I guess I can see now how it would be a problem for Axe/Axe due to being at a range.
With Sword/Axe I tend to get right in the center of the action so even if I only get part of them, I pull them at least toward the center.
The system definitely isn’t a perfect control solution, but I think it’s better than nothing.
1) Completely rework the 3 passive traits in Marksmanship to apply a repeating effect rather than a one-time effect while entering combat (currently completely useless against groups or bosses).
2) One of the ranger’s weapons (preferably longbow) becoming clear and significantly better than even just one of the other classes ranged alternatives.
3) Pets completely reworked or at least sped up to stick on the ranger’s commands and enemies nearly as fast as he/she can switch targets and hit skills.
…after doing that, tweak the 1h sword so it can be dodged out of WITHOUT nerfing the damage
Sword / Axe here and I love the pull in PvE.
Part of good group play is being able to manage the enemies’ CC counters. The cooldown on path of scars isn’t horrible, so I finally have something more reliable to help out with.
In open world PvE, it brings all of the enemies into the sword’s default AoE range often making it better AoE DPS than the GS.
I’ve seen stranger things in WvW.
Buy Arena Net and resell it to EA.
I hope my deluxe account upgrades to a premium account so I can get all the living story releases for free.
If I had 1 billion dollars to invest in GW2…. hmmm.
Obviously I wouldn’t just throw it all into making the game what I would want. I’d need something that would return me a great deal of money so that billion dollars wouldn’t just be something that I once had but used entirely on a game that I played for X number of years.
—
So unfortunately for me, I’d have to keep at least the current amount of focus on PvP.
(I prefer PvE)
—
All the cool RPish stuff like bios, first person view whilst not in combat and multiple /sit emotes… even if that’s not going to return any extra money, I think with 1 billion USD I have enough elbow room to add them.
—
I would enforce 1 of 2 plans for instanced PvE:
1. Anti-warriorize instances by redoing the bosses new AC style. Also I would greatly reduce overall enemy vitality (especially bosses) and greatly increase their toughness. Not to the point of nerfing power/crit builds (though they’d see smaller numbers on their screens) but to the point of equalizing condition builds (toughness ignoring) with them.
2. Generate PvE-only (no WvW) skills and mechanics for each class that makes them both more unique and more effective in instances. Similar to Mesmer portals and Thief group-stealth.
—
On non instanced PvE I would work toward more exclusive rewards and goals. Hardmode challenges for example.
—
I would push for an expansion, I think that a lot of people are already going to be willing to pay for that, and what better way would there be to get your “on a break” friends and guildies back in the game to try out all these new features?
—
Again, just having elbow room with 1 billion dollars here… I would ask for an AA option that isn’t FXAA.
—
I would use my ArenaNet status to open up a business to business (dev to dev) communication with Valve and inform them that Steam STILL has a chance to delete non-steam games off it’s list requiring several players to re-add GW2 to it every few days.
I vote we send nehezbegar 1 billion USD.
I think the results mostly reflect how I feel, though I strongly disagree with the rangers in open world PvE part.
Rangers have some really good farming options along with great movement and survivability in the open world. It was a little annoying (pre-patch) having pets tag you in-combat as you tried to run through areas, but other than that rangers are great in the open world.
(for example I could cry LB buff destroyed animation and I’m unhappy with Kudzu).
ARE YOU CRAZY?!
You just said “animation” on the Ranger forums where THEY can see it.
:P
We shouldn’t have any greater or lesser concerns or worries.
This game needs more viable builds to keep it fresh, especially in PvE.
That includes every weapon, various traits, conditions and the way we move.
They can’t make balance decisions based on weapon skins, especially because there is a legendary of every weapon.
Kudzu owners are a little happier right now for example.
EDIT: Of course no weapon ever deserves to be nerfed to utter uselessness, but I’m not sure if the shortbow is there at the moment.
(edited by DarkWasp.7291)
@DarkWasp – it isn’t random direction – if you don’t target anything it always will be – in direction which Your character by mechanics face – so If you want to leap in another direction just press RMB rotate camera in required direction and click “1” (be carefull that isn’t working with LMB)
When I say random I’m referring to a general GW2 issue that all classes share. There have been plenty of cases were I (and I’ve heard many others complain as well) have dodge rolled in a direction I’m not facing even while holding down right click (which I’m doing all the time).
The game’s skill queuing isn’t perfect or lag free, and those little mishaps are greatly exaggerated by the length of the jump the 1h sword allows you to make.
And again I’m talking PvE. I really don’t have many problems with the 1h sword in PvP even though I do see potential for an enemy who was watching carefully to take advantage of our sort of disabled state, no one that I’ve played against seems to have gotten to that level of diligence yet.
However in PvE the sword’s movement advantages have little to no effect. AI enemies aren’t commonly trying to run away or kite in any way. If it wasn’t for the superior DPS of the 1h sword I wouldn’t use it in PvE because almost all meaningful encounters involve either a standstill boss or an enemy that runs toward and not away from you.
The mobility of the GS is just better all around in PvE, but it lacks in damage and space for the new and wonderful CC spam that we can get from equipping an offhand axe.
Oh and my “1” is bound to a thumb button on my mouse.
Its very simple, some people have zero issue with how it currently is.
So they say, but that’s called pride. They choose to overlook the situations where they accidentally pressed 1 one too many times and the game picked a random direction and launched them off the cliff. Or the times where their finger got tired after long hours of play due to mashing 1 over and over (and over). Or most importantly, where they couldn’t dodge until 0.02 seconds too late despite the fact that they played cautiously with the 1-1-1-1 mashing.
But noOOoo, this is the “l2p” community where we don’t have a stat website with our K/D ratios so we get to make up just how good we are and tell everyone else how much they suck.
I really don’t see what would be so bad about letting us interrupt the skills with dodge. I’ve been playing ranger as my main since release (with roughly 2 months of break) and the 1h sword has been my primary weapon for most of that time. I’m very PvE sided.
Every update I jump down to the patch notes to the ranger and look for sword changes.
Like the rest of you, I’m scared to death that once they notice it they’ll nerf it (and then buff the warrior’s axe just to spite us,) but something does need to be done. Even though I’ve gotten good at choosing my situations and halting my 1-1-1-1 spam to prepare for a bailout, my finger still gets tired after of couple of long boss fights and I still consider the fact that my DPS drops a little bit when I have to stop attacking to prepare for a dodge.
I’ve always played the ranger and never been happy with it. Why do I stick with it?
1. I gravitate really hard toward my main character in MMOs.
2. I like feel of the class despite what I’m going to mention below.
So why am I not happy with it?
1. Pets are factored into our stats. So for another class to reach full potential they just need to put 100% good skill and build in. For a ranger to reach full potential we have to put x% skill and build in and y% relying on the pet AI/build. That y% is a problem.
2. Our skills are unforgiving and conditional, often coupled with relatively long cooldown times.
3. My favorite weapon, the 1h sword suffers from rooting, autopilot and many deaths that could have been avoided otherwise. The only solution to this problem? Unbinding autoattack and wearing your finger out on 1-1-1-1-1-1-1-1-1 while having to plan AHEAD in order to dodge or bail out in any way.
^ While you can take some pride in “mastering” this. Wouldn’t our skill as players be better spent manually controlling the character instead of worrying that we may press “1” one to many times and jump off a tall cliff?
4. The ranger bows have had a tendency to be inferior ranged weapons compared to those of the warrior and thief.
5. While we excel in condition builds, conditions fall way short of straight DPS in high level PvE content.
6. The main hand axe is an awesome concept. However, it deals a worthless amount of damage so I’ve never been able to use it outside of bunkering sPvP.
7. When playing PvE hardcore with my guild running dungeons/fractals multiple times in a row, it became clear that in order to improve my performance in these instances any more I would need to start playing a warrior instead.
Now, do I like this update? Yes I do. Path of Scars is now a CC, and that is a pretty spamable skill that also does a lot of damage. Also a speed, responsiveness buff for the long bow, woot woot.
Except I don’t feel like we were presented with all that many new build options, and playing the same build for months, even if it gets buffed, can get boring.
i dont mind the trait changes in beastmastery however, this means quickness stomps are back as 3 seconds is more then enough time for it
In the process, sacrificing all PvE usefulness for a PvP-only feature.