Engi + Ele can work well too.
Engis can do a ton of damage with the right build, but they don’t stack their own might.
When I get achievements for something that’s easy I consider it a blessing.
PvE:
1. Build viability, bosses being physical DPS checks
2. New armors and cosmetics
3. RNG / rewards
sPvP:
1. Rewards
WvW:
1. Supply, running errands instead of getting to fight
2. Zerging
3. Rewards
So i logged in and got some armor from ArenaNet. I got the choice of primeval, kyrtan, and profan. I chose primeval armor and was curious as to why i got this! haha i opened it up and obviously was disappointed when i saw it was really low level armor, but it looks cool! anybody have an answer for why i received this?
Did you recently buy the game digitally?
I feel like I’ve been posting this in every other living story forum, but I plan to continue until its fixed.
Kill credit on scaled veterans and champions is not working correctly in large zergs. At the moment its evident with door events in the labyrinth. Being in a group greatly increases your chance at kill credit, but I’m certain the system isn’t working properly.
Note to readers: Kill credit means loot and EXP off a corpse. NOT event credit. Event credit is working perfectly fine.
Current scenario:
Zerg is attacking the grand viscount candycorn thing, you (or your party) makes it to the fight a little late (say it has 65% HP left) and participate through the whole event. Does your party get a champ bag? No.
OR
You are alone and open the door to spawn the candy corn and score the first 5-10 hits on it then run away. The zerg makes it to the boss later and finishes it without you. Do you get a champ bag? Yes.
Old situations:
Scarlet end event boss post HP scaling patch = Difficult to get kill cred on unless she spawned on you. (Again, event and achieve cred worked properly, but her loot would not drop.)
Scarlet end event boss pre HP scaling patch = You had a 100% chance to get kill cred if you could arrive in time and deal damage.
Ember farm = Guardians had the best chance at kill cred because they had spamable and instant AoEs. This meant a full party of them was more likely to have one player score one of the first hits on an ember before the other classes.
Currently working:
Champ zergs in Queensdale and Frostgorge do not hit this kill credit bug. When they get really big they kill champs before you can get to them because the champs are not scaled. Because they aren’t scaled, you have to be one of the first to hit them to get in on the action anyway. Having a party increases your chance of reaching that low level of damage required for cred faster. The way it’s intended to work.
The issue and how to fix:
The issue is that champs and veterans with proper zerg scaling seem to hit the kill credit cap sometime around the same time they would have died had they not been killed. So getting cred on them is just as much of a race as trying to outrun a zerg to non-scaled enemies.
This means a player without a party would have to hit a VERY powerful skill at JUST the right time in order to race the partied people for kill credit. In cases like the ember farm where parties were prevalent, it came down to which parties had the best professions for tagging the most enemies the fastest.
So you’re probably thinking: “Do more damage and be in a party, what’s wrong with that?”
Well there’s a few things wrong with it:
1. There’s plenty of scenarios where a player can come in and deal an upwards of one million damage to an enemy and not get credit
2. It stops becoming about who’s actually helping with the kill and starts becoming about who got there first
3. One of the advantages of GW2’s open world system is supposed to be the ability to coop with other players without a party. You can party up for increased efficiency, but it should not become totally and completely neccesary
4. No matter what zerg scenario you’re in, you have to race the zerg
5. The kill credit damage threshold is not supposed to be a very elitist style difficult thing to obtain favoring certain builds and professions
6. There’s no way the system is working like it’s intended
7. Support builds aren’t viable
To fix it the system needs to be thoroughly tested on ArenaNet’s side. At some point the server maxes out and decides not to give kill credit to anyone who reaches the damage threshold after that. If it can be fixed without messing up the server load (it should be fine, like i said, achievement credit works fine) then the issue might be found in the scaling code.
If it can’t be fixed without breaking the server then it may be necessary to either decrease map populations or replace large scaled enemies for multiple and scattered non scaled enemies.
This is one of THE MOST frustrating bugs for me. I really want to just hop in and zerg on my own accord, but instead I find myself having to do stressful party micromanagement and don an elitist attitude ready to kick anyone who dares so much as AFK to fetch a drink.
Now that you’ve all managed to each complain about a different aspect of the game…
In a classroom you probably aren’t going to be farming for your legendary or becoming the world’s best PvP league or anything. Instead you could do stuff players don’t usually think about. Once you take the reward factor out (because playing a game for class is rewarding enough) there can be a bit of enjoyment out of exploring the map, co-oping events .etc
I mean if my teacher wanted me to do CoE I wouldn’t really be thinking “Oh I’ve gotto get those tokens!”
According to the article they are learning about mission statements and writing short stories for their characters. Each is external to the game itself, the game is just a tool.
Seriously, I think it’s a great thing.
Yep, the bug happened to me too.
The visuals are not in line with the server, try to get on a different server.
One good indication that it’s happening is if the blocks that pop in (like the ones in the beginning) do a bit of a jitter after or half way through the animation.
… I grew up like 5-7 years too soon.
Congrats Guild Wars 2
and
Congrats kids of this generation
About time we started doing this in schools.
1. 100% up-time of pets available to any decent ranger in PvE
2. Housing/Guild halls would be cool
3. More customization options for current races (the new hairs are good)
4. New weapons / current professions using more of the current weapons
5. Personal story revisited and revised, perhaps change the mission format (maybe we could spend a few missions working on that massive airship rather than saving it as a surprise element?)
It depends on how you look at it.
On one hand you get a new TA path and changes to Tequatl permanently, but they make for a rather boring living story patch.
On the other you get stuff like Zephyr Sanctum which give you an entertaining two weeks but don’t change much permanently. (Kite Fortunes were the best living story drops ever.)
If you continue to play the game because you’re looking forward to having stuff to do every two weeks, then you’ll be happy with the Zephyr Sanctum type patches.
If you want to be able to take breaks and come back to new content, Tequatl type patches are more your style. (Unfortunately instead of adding new content they’ve only replaced old content with Teq and TA.)
Why does the lion statue always get replaced?
Because it’s content that we already like!
Why does the lion statue always shoot water?
It’s wetting itself in anticipation for the next Living Story event.
What profession does the lion statue play?
Thief, it dies instantly when it’s not hidden.
Please use this thread to explain why you think it is right that people who want a legendary weapon should have to do the WvW maps for map completion
I do not think it’s right.
Two things:
1. The Jaguar/Jungle Stalker are some of the only pets that keep ranger DPS up with warriors. If your party can survive in melee range than often your pet can too.
(But it’s not perfect, and conditional DPS like that is not a good thing for our class.)
(Though there’s an update coming out in 2 days that may fix that.)
2. If you’re in a case where your party needs to stay at range, you SHOULD have a longbow with Assassin stats instead of a shortbow because:
- LB dps is better than SB in most situations due to barrage
- When at range you can not usually receive team buffs so use Assassin stats rather than Berserker (only on the bow) because the greater crit chance results in a better dps
- Rapid fire adds vulnerability which increases team dps
- When stacking/luring barrage can be thrown down right before switching to melee to increase burst AoE dps by 700-2000
- LB draws a lot of aggro allowing you to help your team in that way. When the aggro becomes too much you can stealth out of it with hunter’s shot
The very existence of this item sort of squashes hopes for a build template saving system.
Adding my bumpity bump to this.
Went looking for this staff today and could not find it.
I think people would prefer you take exo zerker than rare PVT.
The loss in the power stat is far too great and you would be hindering the DPS.
Well I think good turrets users can’t use skill #1 enough to do much damage because the other 4 skills are way more important.
This is just depressing to hear about though.
I REALLY REALLY hope there is a fix.
I agree with a lot of the OP, not everything.
I don’t think the fight itself is a horrible idea. Being a damage sponge is sort of a requirement for open world. I don’t think overflows are a bad idea either.
The event though. The “Tequatl Rising” part. The Living Story part. It just isn’t working. The fight against Tequatl is meant to be something that happens like current world events. People will wait for the window before attempting to gather and every overflow created will be created by an overflow of ACTIVE players who are willing to fight.
However, since there was no systems put in place accounting for the crowds caused by the Living Story. (No guesting restrictions, no AFK timer changes in Sparkfly.) I think it’s going to be a long time before the fight truely reaches its target. So even after it slows down we may continue to see:
- People not even trying on Overflow
- Hatred of guesters
- People who went through the nerve wracking process unwilling to try the event again
I think what ArenaNet needs to do, despite their fix-content-rather-than-develop-failsafes mentality, is create a bunch of crowd control tools that they can utilize for future events. Basically stuff like:
1. The ability to create different AFK timers around certain waypoints
2. Guest join delays that guarantee that natives can always slip in first on full maps
3. The ability to change parameters of certain events while they are running without a build update
4. An overflow mercy system that completes 5-10% of the event in question to give people a motivating advantage for trying on an overflow as well as accounting for the extra time it takes to organize one
What if:
1. This type of content is for me.
2. There are a bunch of people that it isn’t for hanging around.
3. There are a bunch of people understandably AFK hanging around.
4. There are no systems built to compensate for all of the above.
5. I fail because all of the above.
Holy color saturation Batman!
Gratz though
Unfortunately Teq on BG is more a battle of morale then skill.
We know we have the skill, but when it becomes public knowledge that some of our experienced commanders and players are guesting to a different server, people freak out and stop trying.
So while I was around for two of the wins earlier today, some of my later playtime BG friends and family (all of which are good players) are once again unable to get anywhere that has a chance of success.
Excellent, just excellent. I support this thread.
Overflows are indeed a problem. I was initially happy to hear Teq was getting updated to apply on all overflows within a 10 minute period. However, it doesn’t look like it’ll be possible in an overflow for a very long time.
I think there are solutions to the issue though. I just hope they get rolled out while the event is still trendy.
I think we should spruce this event up with more timers.
This time it should be timers that kick AFKers under certain circumstances.
1. Starting 30 minutes before Tequatl spawns, anyone who has not moved in 4 minutes will get the countdown and get kicked on the 5th minute.
2. Anyone on a turret during the event should be booted from the turret every 20-30 seconds if they did not use a skill, but not booted from the map.
Since this event now requires constant attention from all players, something needs to be done to the system to prevent people from Akitteng half of it. If not permanently, at least temporarily so that more people (overflows for example) will have a chance at actually have a chance at beating Tequatl during the event themed after it.
Are the EU overflows server based?
In NA overflows it all kinda gets mashed together. You can have SoR, TC, BG .etc all in one place.
Woot woot! More joining the party!
Let’s get this strat nailed down everywhere.
BG, make an overflow win.
Challenge accepted? Eh? Eh?
During the second phase of the fight, Teqautl spawns whirlpools. If you get sucked in one you have to swim back to the surface or die.
If you ignore that and swim down instead, you’ll find the treasure chest.
Meanwhile many BG natives who finally go into the server for the first time got screwed over by this little expedition.
We did get it down to about 30-35% without them though.
As a TC native; Is there any tips on how to get into my server? I have been in overflow for the last four hours.
I think the only way is to have a friend in and use the party feature to spam join till it lets you in.
It takes 15 minutes to do it. If you win, you get massive rewards. If you lose, well tough luck, you lost 15 minutes.
What’s the problem?
Correction:
It takes about 45 minutes to get in a server capable of getting him down to 75% : 30 minutes to reserve your place in the spawn window and 15 minutes to do the fight
2+ hours to get in a server that is even capable of going beyond 75%.
Given that the ranger LB actually does a ton of damage to Teq, (a lot more than the SB for some reason) I think rangers are plenty valuable up in the stacks.
So pets should have been balanced accordingly.
What did you get as a reward?
A rare and 100 Dragonite Ore.
Is that really all?
You get:
– the chest for killing him (character bound)
– the bonus chest for killing him (account bound)
– four Dragon Chests (one for getting him to 75%, 50%, 25%, and 0% health)All told, I got an exotic, three rares, a handful of blues and greens, some ascended crafting mats, and a bit north of 10k karma.
Edit: I also got three Gilded Coffers from the Dragon Chests, for what it’s worth.
100 Dragonite Ore is pretty kittening nice, in addition to all those bonus chests you mentioned…Definitely worth it to get it dead.
100 dragonite ore is pretty sweet, its about 1-2 weeks of guild missions. Everything else is worth 10s
100 Dragonite Ore is pretty kittening nice, in addition to all those bonus chests you mentioned…Definitely worth it to get it dead.
Dwayna, Lyssa, Grenth, Mel = about 120 Dragonite if you do them all
Just letting you guys know there are alternatives out there if you can’t get in a winning Teq server.
What did you get as a reward?
A rare and 100 Dragonite Ore.
Is that really all?
Well… the generic boss chest.
I say it totally deserves at least 20 gilded coffers.
What did you get as a reward?
A rare and 100 Dragonite Ore.
Is that really all?
I can’t believe how much history I missed on my home server just now because of a game update, an overflow system and a guest system working together to make my position on the map impossible.
1 freaking % man worst feeling.
1% left on his HP bar because my awesome DPS has been sadly locked out of BG since the update
You guys arguing over 15 minutes and forgetting that it’s 15 minutes per phase.
The time stops during the laser part but does not reset.
Pretty sure its 15 mins for the entire fight.
I supposed to be hard. If this is meant to be GW2’s version of a raid, it needs to be hard and it needs to test the server’s ability to coordinate and work together. Being from Blackgate, that’s easy for me to say, but God knows there’s enough easy content in this game already…let’s keep this one the way it is for now.
I have no problems with hard content. I have problems with hard content being done in public.
Hard content like this should be reserved for large well coordinated groups.
Exactly. I think those people from blackgate coming on here saying how it’s going well on their server seem to forget that they are probably on the ONE server in GW2 with the biggest concentration of PvE freaks.
I actually like being on a server with all kinds of people on it. If I would want to do harder content, I should find myself a group of like minded people and not have to count on the average mentality and skill of the entire server.
I think at first It’ll be a “Hey look someone can do it!” sort of thing that will motivate the rest of the servers to keep failing and failing over and over again until people realize how much of their time and WP/repair money they are wasting.
After that the servers will stop being full and the servers will downscale making success easier for dedicated people. Reports of their success will bring the crowds back and everyone will be back to failing.
If they have to nerf him i’d rather have an hp nerf.
This. x100
Short difficult fights are “challenging.”
Long difficult fights are “I get it already…”
One advantage to Tequatl as far as gear diversity is the lack of crit damage.
So anything with primary power is going to be the best. Soldiers will work just as well as Berserker’s for example and increase your survivability.
Though scholar runes reign ultimately supreme in this fight, and it’s unlikely you have those on your Soldier gear.
What was the 50% reward?
I’ve got 25%, 50%, and 75% rewards. All had a bit of silver, some karma consumable, a green, and one of them (I’m assuming the 25%) had a Gilded Coffer.
So the old Tequatl took 99.9% less effort than 25% of the current fight.
And it gave more reward than 3x as much of this effort.
What was the 50% reward?
honestly i would say make the pet perma stowable, whether my ranger gets back that horrid dps nerf or not, there are many situations where the presence of the thing, living or dead is a problem, while regaining that 1k+ every 2 seconds that most of my pet choices seem to do would be excellent, i really would prefer not even look at the limping animal in fights like this…least we don’t have to position him (mai trin..fufufufufufufufuuuuuuuuuuuuuuuu)
If a ranger can keep a jaguar alive and runs the right build, the DPS can reach roughly warrior levels.
If a ranger pet can survive while the ranger uses a bow then you’re still looking at some high DPS from a safe range. (This works really well in PvP)
Both would be very useful against Tequatl.
I would suggest chilling back with the turrets and keeping the risen / fingers off them. I’m using the spiders and my pets weren’t even in a situation where I couldn’t swap to keep them alive.
But yeah, I can see that being a problem down at Teq’s feet.
Just so long as the developers don’t think that ^ is all rangers want to do in the fight.
Remember time is money.
Pets die, there’s no way for us to keep our pets alive.
They need to be made immune to the AoEs and waves or something.
Remember our weapons take a damage reduction to account for the power of our pets, but in this fight against Tequatl we do not get the benefit of the damage from our pets at all.
Voting no on increasing time. There are better ways to nerf it (if even necessary) like decreasing the HP pool.
Also, we got a reward. A dragon chest.
Which had 1 green and 2500 karma in it.
And what if the turret is already occupied by someone who doesn’t know how to use it?
Get their address!
Kidding…
Sort of
I guess you could say Tribulation mode...
in Super Adventure Box: Back to School
Posted by: DarkWasp.7291
They say people jumping on lily pads live in a “toxic” environment.