Please Gaile talk to Keenan about the asuran portal of the Royal Terrace. That permanent sound is really annoying
We also need silent technology there! It’s impossible to relax there.
Huh! I must stand somewhere different because I don’t hear that. Let me hop into the game and take note of what you’re hearing. Thanks for the input.
EDIT: I’m standing in the RT, practically in the gate, and I don’t hear a thing. I checked my sound settings, and everything is on, so … I can’t figure out what the issue is. Could you explain? Thanks.
If you can’t hear it, it’s possible it’s out of your frequency range or there is something different with your client. It’s an extremely high pitched magical twinkle/tingly/jingly sound. And when you are standing at the trading post NPC, it’s almost as loud as dialog.
For those of us that can hear it, it’s bad. Like aggravating headaches bad. It’s only a problem in Royal Terrace AFAIK despite the fact that asura gates all have the same sound. This is the only one with a popular NPC standing near it. Though I feel bad for the Asura Gate Technicians who stand near those things all day with those big ears.
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So far…
The map looks great.
The overall loot seems to be pretty good. It’s definitely a profitable place to hang around if you want to free-form it more than the usual meta events on other maps.
I am pretty disappointed by the hearts though. I was looking forward to them because I thought I read that there was going to be a reason to do them. Like they would be more rewarding than previous hearts. But nope they are pretty much the same thing. I mean they give the “perseverance” buff from SW, if you map out you lose that for the rest of the day so it’s best to ignore it entirely and not stress over it.
Try 3 days.
This is blocking progress for kneeling at the Nageling Giant required for the first tier precursor for Juggernaut.
If you need them for the back item collection, this is important to note:
After you’ve crafted the first tier back item, salvage it. You NEED to salvage it to move on past the next tier and it will also give you 5 balls of dark energy.
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I find that I no longer earn gold, but I spend it instead.
Sincerely,
A Pre-HoT-Rich-Guy
funny thing is that it never occured to me and few times I was litreally afking through events (for example today I was sorting out my inventory in the middle of “sylvari incident” and still managed to get “something” out of event – it spawned ontop of my head so I killed some baddies before zerg rushed in)
Yeah I think in most AFK scenarios, you’ll still get credit. Because your pets, abilities are still around to “help out.”
The people who are really punished are those who died in the middle of a fight, stopped to mine a node, fell off the map or just wanted to go quickly save another event from failing.
Terrible people in that second group, terrible.
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Guild Wars 2 today:
How much time do I have left!?
How much time do I have left!?
How much time do I have left!?
GET YOUR $%^#$ CRIPPLE OFF OF ME I NEED TO GET BACK TO THE EVENT!
WHO PUT THAT ROCK THERE!
RESURRECT ME YOU LAZY SCRUBS AND DO IT FAST!
Seriously though. My review of this new feature: 0/10. I don’t like it, it doesn’t feel GW2. It doesn’t accurately detect or punish AFKers, but it does make PvE stressful, frustrating, punishing to legitimate players, casual unfriendly, mechanic/meta-based and overall inferior to its past self.
I don’t like it at all.
Achiever-Mastermind.
Achiever: 16 – Yup
Mastermind: 15 – I love MYST games
Socialiser: 14 – At the very least, I can’t avoid instigating map chat :P
Seeker: 14 – Again, I love MYST games
Daredevil: 10 – I am a bit of a rambo
Conqueror: 5 – Yeah I’m not that competitive
Survivor: 0 – They got this one wrong. I’m fine with fear, I just don’t like being disturbed. I still survived and enjoyed playing Amnesia though.
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Yeah, you just have to treat it like a math thing. I used to do damage testing on the dummies in LA before they got exploded by Scarlet. While you may never see the +10% in your stats, it does apply to your damage.
Fun fact, all damage modifiers multiply. So if you have a trait that gives you +10% damage while above 90% HP and a full set of scholar runes you’ll be getting more than +20% damage while the conditions are met. You’ll actually get 21% increased damage because one 10% applied on top of the other.
The math for that is 1.10 × 1.10 = 1.21
For hiding away, Hall of Monuments.
For general AFK, usually Royal Terrace.
On my Ranger, I have logged 3,707 hours. I started using sword since launch, even before the meta builds formed. I still use it, it is my MAIN weapon receiving more focus, priority and dedication than any other weapon in the game on any class.
I still disagree with how it works.
It does have one advantage, and I kind of agree with the OP on this. It FEELS powerful, aggressive and when in some situations even satisfying. However, here comes a massive list of bullet points of where it falls short.
PvE (This is my main game. I’ve Rangered through exploration, farms, story, LS2 challenges, Liadri, Fractals, Dungeon Master, Dungeoneer, solo holding SW forts .etc)
- Aside from the Lyssa boss in Malchor’s Leap, I can’t think of any other case where the sword’s leap/chase was of any advantage in PvE over free movement.
- Whenever I need to type something to the party during melee in a casual fractal, my attacking stops because of the need to have auto-attack off.
- Turning off auto-attack is nowhere near flawless in preventing accidents. Two days ago a party member or two heavy-bursted an enemy dead on a platform a split second before I had the chance to not-press 1 again.
- The free movement of the greatsword feels better than sword overall. Shame it doesn’t do much damage.
- Any weapon that relies heavily on the ESC key, I cannot suggest. ESC’s cancel functionality cannot be rebound to a more convenient key.
- Skills 2 and 3 are very nice, but they have a relatively high failure rate. In PvE there are even some cases (Tequatl for example) where their evasion is completely ignored by attacks that still can’t hit regular old dodge rolls.
- Sword AA will always “push” an aggroed enemy back. This can greatly annoy your party. There’s nothing you can do to stop it because enemies tend to back away from point blank attackers. Unlike with other melee weapons, sword does not have the option to stand back and keep swinging.
- Ironically the sword can still be annoying in stacks because you can’t position yourself inside the enemy like everyone else.
- You can’t take advantage of using your camera angle in addition to untargetted swinging when surrounded by mobs. If you do this, you will leap away. That’s often undesired.
- Any competent player can chase a target they crippled. They don’t even need the leaps to help them.
PvP (I’m not an expert here, but I have experience. I am Tiger rank. 99% of my PvP experience is on Ranger. I almost always win in 1v1 scenarios against other Rangers.)
- Sometimes the sword is great, sometimes it isn’t. I found that early on, it helped me chase foes a lot, but not quite as much anymore. In certain fights against enemies with teleports or wide movements, I can even get thrown off. If they don’t have minions, teammates or clones for me to swing at then the sword AA won’t even help me leap at them in that case.
- In contrast, I have no problem chasing with the greatsword.
- My best sword moments usually accompanied point tanking condi builds where skills 2 and 3 were part of the evasion-tanking and the AA was only really used to help slam fools who stuck around. The chasing intention of it was pretty much ignored.
In conclusion: I’m not a top level PvP player, but I do quite well in PvE. If anything, the sword’s AA functionality has no place in PvE. I can see a few good uses in PvP, but I can also see enemies learning how to turn it against us if builds including it became too popular.
I suffer through it because I love Ranger and I love swords. I still dream of a brighter future for this otherwise wonderful weapon.
A Charr, an Asura and a Human banded together one day to clear the evil from a realm.
- The Charr used his greatsword to cleave through waves of undead.
- The Asura used his ingenuity to outsmart a giant.
- The Human called down the power of Balthazar to finish off the final and deadliest foe.
As a reward, their party was presented with ONE legendary weapon. Who was deemed worthy of the weapon?
Trahearne
i don’t understand WHY there is such uproar about maize balms. They are a legitimate item, being used in a legitimate way, with the devs blessing and support, to the benefit of all involved parties.
why does the community get so toxic over this one small item?
Because the legitimate way is both open to trolling against farmers and open to ridicule against anybody trying to do anything but farm.
I haven’t quite reached 50 because I’ve done a LOT of fractals below my current reward level, but I will say I use Sword → Longbow everywhere. That includes level 40.
1. Mistakes will happen and the way the 1H Sword works for Ranger in PvE is something I disagree with entirely. Regardless, I still use it.
2. I can almost safely say I’ve NEVER really used the leaps to intentionally chase foes in Fractals. There’s nothing the leaps can do that just running and swinging normal melee weapons can’t accomplish in this form of PvE. Also any enemy that tries to move away just gets pulled back with the axe offhand.
3. The need to unbind auto-attack leads to a DPS loss if you need to type something in the middle of a melee fight.
NOW, all that said… Here’s how you can still do it and live.
Always think premptively. If you have auto-attack off, you’ll need thinkabout 1 second ahead. If you have auto-attack on, forget trying to dodge and just start typing “Working as intended” in party chat.
So you’ve thought 1 second ahead, what should you do? Use skill 2 to bail out and switch to Longbow. This means you expect something to happen, let one of the 4 guardians on your team die instead.
Now how does this look in the Archdiviner fight?
- Well you usually start with the longbow out, switch and throw your axe…
- Wait until you see him swing his hammer then jump in there REALLY FAST.
- Swing some good hits on him maybe a full AA rotation or two, with quickness if possible, then jam that skill 2 button ONCE…
- Throw another axe…
- Then as you see him take another swing, use skill 2 again to jump right back in there and start slashing away for a short time then MASH skill 3…
- If he’s not channeling wells or stunned by now, bail out with a dodgeroll or another skill 2…
- Camp Longbow with Rapid Fire Barrage Rapid Fire for 10 seconds…
- If the boss isn’t stunned by now, then your group sucks and you can totally blame them when you inevetably die after you rambo in again “just cuz.”
Long story short – Wait for your enemy to do his deadly thing THEN move in. Just be ready to move back out.
Also if you ever accidently switch to Sword at any time just hit skill 5 on your offhand axe and stand there swinging while you pretend like you know something your team doesn’t.
Part of me wishes they’d just do away with Maize Balm this Halloween. I know there are perfectly pleasant people who enjoy the farm, but it’s been surrounded by conflict ever since it started, and that’s awkward, when the game seems to pride itself on avoiding these kinds of “I was here first!” situations.
Since Maize Balm can be crafted instead of simply dropping from ToT bags, however, it’s not as a simple as just removing them from the loot table. They could remove the really valuable drops (Oontz’s Necklaces, for example,) to make it not worthwhile, but that risks sucking a lot of interest out of Halloween, as long as Trick or Treat bags are being used.
Agreed.
I made a lot of gold off of Balms last year, but I never really felt right. To me it goes along with failing events. I would prefer if these things that risk turning the community against each other never surfaced.
I get how in this case, the Balms are being used for their intentional use, but I just don’t get WHY. At the very least, they should have been limited to one target. As it is, they already nerfed the Rata Sum spot.
I think a lot of you are getting the wrong idea about Druid. You don’t have to adopt a healer mindset in order to benefit from being one.
I’ll be jumping right into Druid while maintaining my zerker playstyle and build. I did this in the beta and it worked out, and it’s also getting some nice buffs for launch.
Why am I taking my Ranger/Druid into HoT first? From my experience, it’s the best class for open world events. While lootstick gaurdians win at wave farming, and staff eles win at fighting dragon-toes, Ranger has just been more agile and flexible for the more challenging Silverwastes events. We’ve got good CC and stability too, both were important in the HoT betas. Now with Druid, I’ll be able to buff the damage of the people around me.
Meanwhile Elementalist is my second favorite class, but I’m not sold on Tempest yet.
I have two questions that have to do with targetting/channeling and the tech behind it:
So it’s always bothered me that you can’t use the autotarget feature in GW2 without sacraficing the ability to use untargetted leap skills. Even without autotarget, it’s a little bit of a pain to have to remove your target, leap and then retarget.
Would it be possible to have a key (when held) that allows the player to cast their skills as if unfocused without removing the player’s target? This way we could use leaps to move around without worrying about autotargetting the nearest boar and jumping back at it. We could also use it to get some distance in PvP fights without untargetting our enemy.
I was wondering if this would sort of use some of the same scripting as the Allow Skill Retargetting feature or if it would be a massive headache instead?
Also I want to ask about ESC. Currently ESC is our only reliable skill cancel button, but it’s only suitable for WASD, even still a bit of a stretch, and it’s somewhat dangerous to use in a panic spam.
Given that we’re looking at targetting and channeling right now, as well as the potential for new control schemes and controller types with Action Camera. Might I suggest that an extra keybind be added for “Cancel action” or “Cancel skill?” This way we can have a panic button that can be bound anywhere, does not detarget, and does not open the menu or close windows.
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I think the most I ever laughed in GW2 was the first time my guildie and I accidentally lured the ghost plant dogs from the maze at the end of SW event maps into the chest room.
We were new and we thought the dogs would stop chasing us. It was so peaceful inside the chest room, a group of three players were resurrecting a fallen ally. A male Sylvari actually, I remember, he typed out “thx.” Suddenly two wary travelers, My guildmate and I, appeared followed by the hounds from Hell. Everybody scrambled but nobody was spared.
I really wanted to apologize but the carnage just looked so funny that first time I couldn’t stop laughing. I’m not even into dark humor, but something was just so comedic about that one instance.
So here’s how I feel:
- I do like the followers list
- - If you are struggling with harassment, report it for sure
- Mine has more than 30 people on it, but only the top two ever come online
- There should be a way to clean it without removing its functionality.
- A Hide Inactive button perhaps?
yeh im gonna have to ignore HoT to 90% to be able to get all those epic new Halloweenskins
now IF they require farm or even worse.. RNG
i will have to farm those skins or money for the RNG to get the skins all halloweenrlly stupid to start HoT at the same time
just 1 week later would have helped a lot
Yeah I’m grinding gold this week :/
Don’t think of other players as hostile. Some can be, but not all and that’s not the point.
Elitism is certainly not the reason ArenaNet decided to nerf dungeon rewards.
When developers talk about breaking the meta, they are not condemning the players for creating it. They are trying to make new content that will be a new experience and a new challenge for those same players.
So think of it like:
“Good job, now see if you can beat THIS!”
It’s not meant as a form of punishment to crack down on elitism. The creation of challenging content is meant to reward players who have developed their skills with new content better suited for them. The phasing out of old content rewards is to remove the motivation to ignore the new content because of easier rewards in the old content.
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Seeing as how there are going to be a lot of neat, likely very temporary, skins this Halloween.
Depending on how hard they are to obtain, several of us more hardcore veterans might have to have to put off HoT entirely.
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
From where is that information ?
Else for the 100th time : yes .. please remove them,
At the end of every fractal, you’ll find a lockbox in the final chest called a fractal encryption. These encryptions may give you a new Mini Professor Mew, new ascended aquatic-breather recipes, high-level crafting materials, or many other rewards.
Does the jellyfish even inflict agony?
One of the dumbest additions they announced for HoT, imo. I’m totally with you on having them just taken out entirely. Make them a helm skin, like that toxic filter thingy.
Yeah but what if one day ArenaNet decides to focus on underwater combat.
Just because its frustrating, buggy and imbalanced right now doesn’t mean that UW combat could never ever be good. A few adjustments, new features and a lot more focus could really turn it around. As long as the rebreather could replace your entire set of stats (like PvP replaces your stats) then it could actually allow people to have separate builds underwater and on land.
Having different equipment and builds for underwater usage is a good idea since the dynamics of each class changes completely with weapon selection and the way underwater combat works in general.
Just keep in mind that if you have like 5k less health on land than you do in water then you probably don’t want to leave the water with low health and especially not with that huge burning tick on you xD .
Yeah but who GETS OUT of the water when they are on fire? :P
Ascended aquabreathers are coming with the release of HoT. So don’t worry.
HOWEVER, many of us are hoping for a near total re-imagination of the underwater combat system. Rather than remove aquabreathers, they should be buffed in stats to replace ALL of your armor and trinkets. That way you can have for example: A crit build above water and a condi build underwater.
Will the bunny ears ever come back into the game? ; _ ;
What a lot of people don’t realize, is they can’t come back. Because the system that used them is no longer available.
You guys forget, Bunny Ears were Town Clothing. They were never an armor skin for you to purchase. Now that they scrapped the whole Town Clothing feature, and turned most Town Clothing into Tonics, a lot of those old items are unavailable now.
In order for them to “come back”, they would have to make a new version of them. They can’t just reintroduce the old ones, as the old ones were Town Clothing, not an armor skin. The only reason us “veteran” players have them, is cause of the conversion of our head wear to armor skins when they made the change. They never actually made an actual Bunny Ears armor skin item for you to purchase. You had to of bought the Bunny Ears as Town Clothing before the change in order to have them now.
So in order for you to get them now, they’d have to make a completely new item using that skin. So they wouldn’t really “come back”, it would be a new item that was never there before.
They really were no different from the various glasses in the game. Check it out, the Reading Glasses are available right now.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: DarkWasp.7291
The map chat restriction is probably one of the best aspects to help prevent consequences.
Look at the map chat in F2P games. Now imagine trying to command/call out events with all of that going on.
Just playing around in the editor, not sure what you’re talking about – condi druid looks pretty viable to me.
It’s the things mentioned here:
1. Condis don’t seem to charge Celestial Avatar.
2. Staff has no condis it can apply at all aside from on-crit traits.
Juvenile Fire Wyvern
The F2 skill effect covers AoE circles. This makes raids difficult and angers people in open world.
I’m pretty sure it is being looked at. It was mentioned in the megathread.
One of the reasons condi isn’t great with Druid right now is the fact that it doesn’t seem to charge the Celestial Avatar like physical damage does.
I too think that Apothecary or Apostate would be great gear to conceptualize Druid around. It would be the most un-zerk thing ever, still fun and do great damage and support at the same time.
Well Ranger is a skirmishing class. If Druid cannot make use of that, then it’s practically a brand new profession.
If Druid is a brand new profession then Ranger doesn’t get another Specialization, it gets a new class hidden in its UI.
An elite specialization needs to have synergy with its current class. Rangers wanted more group support. Now they got it. They shouldn’t have to drop everything that defines Ranger to use it. Otherwise people who are playing Ranger because they want to play Ranger are stuck again without an option.
Are you sure you weren’t asleep?
I mean that is a very common dream for Rangers. Most people consider it among their best dreams!
Nah the pets were actually useful in this raid, so props for that.
Did other players find Druid healing useful?
in Guild Wars 2: Heart of Thorns
Posted by: DarkWasp.7291
I played zerker LB + Sword Spotter meta ranger with Beast Mastery traded for Druid.
It was a rough start, but once I got the timing down, the heals were quite nice and effective in the raid. It would be nice to have a few other group support options, but as far as pure heals go: Any decent Druid, no matter what stat combo, should be an asset to their team and themselves.
It depends really.
Loading into old LA used to be WAY faster for me on my SSD. compared to my HDD friends at least.
However, loading into barren waypoints, often times they would load faster. If it’s crowded and highly detailed, I think the SSD starts to come into play. If it’s not, internet connectivity is going to be the main factor.
@Irenio,
Thanks for being willing to change the coefficient and usefulness of healing power.
However, since we are extremely limited for dps and already extraordinarily low on damage…..
Please let our damaging abilities scale better for us building healing power.
Kill The Zerk Meta, by giving us better bonuses TO NOT USE ZERK pls
Hopes are with you
Actually it would be pretty neat if while the zerk-meta dies, Rangers get to be some of the few that still have the option to remain and be optimal to use zerk on.
It is a skirmishing class after all. As the stack meta dies, our mobile damage dealing (aside from autopilot sword…) becomes more attractive.
Terrible one coming up.
A Mesmer meets up with his Chronomancer friend:
Mesmer: I heard you new guys can think reeeaaaaally fast because of this thing called “alacrity,” how do you do it?
Chronomancer: Well………………
Two things:
1. While I’m not exactly a fan of the timer, I like the requirement for a fast fight. Why? First of all, long fights greatly increase the risk that someone needs to leave or cannot allocate enough time to do a “raid night.” Secondly, not everyone should ever have to tank, which brings me to:
2. It’s a great thing that the Zerker role isn’t dead. It’s good if it isn’t efficient for everyone to use that gear, but it should never be made so that nobody can use that gear. Tanks wouldn’t have a role if everyone had to tank. In cases where everyone has to tank, it’s pretty much a slower version of a Zerker fight. The tanks aren’t necessarily doing anything for their team if they have no squishies to protect or mechanics to mitigate.
So now that I have tried raiding (we got the Vale Guardian down to 50%) I feel I should mention a few things that changed my opinion:
1. I still think the celestial avatar charge should be normalized, but it’s not as hard to charge as I thought. It seems to me like condis and the healing glyph do almost nothing for it. Running Zerker with Healing Spring was a much smoother experience charging that bar.
2. Not really a Druid exclusive thing, but thanks to Vale I found myself using Point Blank Shot on cooldown in PvE and people actually liked me for it.
3. I can see the value of bringing staff as a Zerker (for now) as my secondary melee weapon was almost never used in this fight. However, I still hold to the idea that staff is not the best idea in all non-raid PvE content.
4. While I still think Ranger and Druid could benefit from more interconnection and synergy, I now see it as viable to use as a physical damage dealer ranger. It’s a matter of getting that timing down with the Celestial Form. I still would like to see more balance toward Apostate Condi+Healer stat builds.
I’m getting T6 mats every other kill. I hope this stays :P
Well it gets weirder. I reloaded the game on another PC and the pick up money disappeared.
I still have 744 gold and now 0 silver (waypoint cost to LA removed 2 silver.) Which proves to me I did not pick it up. So that probably means….. ………..
YEP, nailed it. The money isn’t real, I cannot pick it up. It comes back every time I log on then off a beta character. It removes itself if sell something for real.
Mods, feel free to move this to the bug section.
[EDIT] This is a graphical bug caused by switching from beta to live characters. The gold is not real.
I have a picture for ya’ll and I want to know how this might have happened. I must be missing something.
Check the attached image. My last item sold was 64s, in what way might it be possible for me to only have 21s for pick-up?
And yes, I verified with the transaction history tab.
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Ray’s Concise but Thorough PvE Overview
Overall, the synergy is missing. I can become either a healer or a ranger, but not both at the same time. Flexability should be added so that the healing can either compliment a damage build or that the rest of ranger’s abilities can compliment a healing build.
Staff: Not only is the damage low, but it has no condition damage. In other words, after swapping to it, you are no longer using the the stat Condition Damage at all and Power, Precison and Ferocity aren’t worth mentioning. Healing Power is the only outgoing stat not wasted.
Suggest adding conditions to synergize with a Condi+Heal Apostate build.
Celestial Avatar Form: As a power or condi ranger, this takes forever to charge up. As a healing based ranger I’m hearing it charges up perhaps too fast. The skills are very nice to have, but they seem kind of redundant.
Suggest normalizing the damage vs healing charge up rate.
Suggest giving one of the skills the ability to add health to the bar of downed allies. At least something to slow death and protect allies helping resurrect the downed player.
Now for the minor traits:
1. Celestial Being – Basically a tutorial slot explaining the new mechanics.
2. Live Vicariously – This is good, it encourages healing builds.
3. Natural Mender – This is good too, it helps bring druid above other healers.
Suggest that all Elite Specializations should be getting an added bonus to this first slot, I don’t feel that just adding the mechanics is enough.
Trait slot 1 (forgot what these were called):
1. Druidic Clarity – Kind of encourages you to waste your Celestial Form, fairly useless and redundant in PvE. The original non-trap Healing Spring was better for Ranger.
2. Cultivated Synergy – This one is good. Allows non staff builds to do healing.
3. Primal Echos – Probably very annoying in PvP, but the stun part is not very useful in PvE. Again, it encourages you to wrongly time switching to healing.
Suggest Druidic Clarity applies smaller instant condi removal to successful heals instead.
Trait slot 2:
1. Celestial Shadow – Encourages wasting Celestial Form. Not useful in most PvE situations.
2. Verdant Etching – This one is fine as far as I can tell.
3. Natural Stride – Probably useful in PvP. Encourages playing badly in PvE.
Suggest rethinking Celestial Shadow.
Suggest Natural Stride ony applies condi reduction while swiftness is active, does not apply passive swiftness BUT casts 6 seconds of Glyph of Empowerment (separate 20 sec ICD) on all allies (and self) that Ranger applies swiftness to.
Trait Slot 3:
1. Grace of the Land – Redundant. Druids should be removing those conditions anyway.
2. Lingering Light – Seems pretty good.
3. Ancient Seeds – A nice small bonus to condi builds, but limited use in PvE. Probably OP in PvP.
Suggest Grace of the Land looses passive condi reduction and applies protection and/or regen to allies who have had a condi removed from them by a Druid in Celestial Avatar form.
Suggest Ancient Seeds instead applies damaging conditions (Poison/Bleeding) to enemies near an ally that has been healed by the Druid.
Glyphs:
1. Rejuvenation – This one is great. Just needs to apply the self heal to the pet as well.
2. Alignment – Kind of “Meh.” in PvE.
3. Equality – Same as above.
4. Empowerment – Very much a step in the right direction for Rangers in instance parties. More exclusive support options.
5. Tides – Seems like it should do something else in addition to the CC. Great for trap rangers though, except for the fact that it steals a trap slot away.
6. Unity – Alright for tank builds I guess. The healing variant can be a little redundant on Druids with high Healing Power.
Conclusion:
Rangers should be able to say: “I want to do damage and also heal.” OR “I want to heal and also do Ranger things.”
As a DPS Ranger, switching to staff turns you into nothing but a weak healer for 10 seconds.
As a Healing Ranger, switching OFF staff turns you into a weak damage dealer for 10 seconds. Might as well have made Druid a new class and disabled weapon swap.
Celestial Form charges too slow for damage dealer Rangers to the point where it becomes a rare gimmick and not a stable method to support the team.
The traits are so narrow to Druid that you either become a single specialization Druid with two throwaway Ranger specialization or a double specialization Ranger that has thrown away the third to be called Druid.
Otherwise, the skills are fun and it’s a generally goo idea. A few balances and a lot more integration with the rest of the class should make Druid a viable option for many playstyles.
Yeah it just wants to create a character for my empty normal slot no matter where I click.
There is no “Create (BETA)” button this time.
lol and yet it’s ok for Warriors, Guardians, and Eles to stack might without any real concern.
And necromancers.
And engineers.
Magic Find’s usefulness is debatable. I personal see no value in it for very rare drops as 400% MF on something that has a 0.00001% drop rate won’t be noticeable.
I have been playing since launch on my main account, i got 300% mf and recently started a ftp account with no account mf. The difference in droprate of rare items and mats is huge in my opinion, i get more rare gear than white gear on my main account, not so much on my ftp account.
I wasn’t specifically referring to the rarity category but rather the actual rarity of the items themselves such as precursors. Having maxed MF will make very little difference for something that has a very low drop rate compared to something that has a much higher rate.
A percentual increase in drop rate raises a low droprate as much as a high one, thats basic math.
Take a drop rate of 0.01% and increase it five fold. So you’re telling me that it’s basic math that the increase is significant and noticeable?
Yes, because on average, it would give me a drop 5 times faster.
So a drop rate of 0.000000000000000000000000000000001% increasing by five fold is still significant and noticeable because it will get you the drop five times faster?
Instead of getting it 0 times, you’ll get it 0 times.
Also interesting note on RNG:
I did about 500 Teq wins without a single hoard. This week I finally got one. 3-4 days later I got another.
When the chances are below 0.001%, no individual case is going to be predictable.
Basically, if you approach this subject scientifically, the most unlucky instances are perfectly within reason.
Because the precursor chances are so low, there simply cannot be enough evidence to support the idea that certain accounts are “cursed” or “punished.”
And the last one makes me cry : http://wiki.guildwars2.com/wiki/Eda's_Apple_Pie_Recipe . Seriously. Her pies were famous in the whole region. And she need them to make a living. You still protect the garden, gather apples … but no pie and no recipe !!!
those were to confusing to new players nod nod
Yeah apparently the phrase “easy as pie” means nothing and even pie is too hard these days.
To clarify:
You still need to explore those starter areas, but the leveling rewards don’t teach you about map completion until you hit level 14.
In other words, you aren’t guided to do exploring until you’re pretty much out of those zones. However, if you go back you’ll notice the map markers are there.
Yes. WvW was the thing that was removed from 100% map completion. A lot of people did not feel that the PvP atmosphere meshed well with an accomplishment that was 90%+ PvE.