Showing Posts For DarkWasp.7291:

Getting to Know Your Fellow Posters Thread

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

  • I’m 25, male, with a relatively high self esteem (sometimes too high.)
  • My favorite music comes from video game soundtracks, with Soule’s works being at the top.
  • I make music also. I use FL Studio.
  • I cannot often narrow music down to a genre at all. The types of music that can be narrowed down easily, I don’t enjoy.
  • While I would consider myself socially awkward, I got myself a degree in Public Relations after seeing the work that Gaile Gray did in GW1. During my education I found I was pretty good at face to face communication and building connections.
  • However, I dream of being an indie game dev (with good PR) skills more than I dream in the Public/Community Relations realm.
  • I finished a 120,000+ word novel last year which I’m editing before attempting to send to publishers.
  • The story in the novel originated from my brother and I making up lore for our characters in the GW1 beta.
  • I zerk in all things and prefer dodging to blocking.
    *My favorite games or franchises are: Half-Life, Guild Wars, MYST, The Elder Scrolls, EVE Online, Minecraft and Freelancer.
  • My favorite color is completely variable and I cannot pin one down, nor can I keep my ele’s armor dyes for more than a month
  • I recently worked as a tech for a cool science center.
  • I do very well alone, but do not desire a life of solitude. I have great friends, yet I also need to learn to reach out to people better so I can generate interest in my creative works.
  • I have a Scottish Terrier and a mini Dachshund with terrier looking hair. Unlike a lot of other mini Dachshunds, this one seems to want to watch his weight. He only recently started to get excited over meal time after his portions were lowered.
^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

(edited by DarkWasp.7291)

Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

Storm, you’re still running under the assumption that I’m trying to optimize dungeon speed.

That’s not the goal. Faster runs are the major side effect of dungeon groups improving, but the focus is on playing the ranger as a class.

The goal is to try out alternative skills, to increase our skill at playing the class. It’s to break away from stagnation.

One thing I learned from my dungeon runs is that, yes, hell does indeed break loose during the running parts. One common cause is one or two players getting ahead of group and the result is the enemys’ delayed CC hitting the caboose. The difference between average PuGs and cooperative groups is whether they’ll find a way to clear the mobs during a disaster or just stand around for 20 minutes and wait for repeated failed attempts.

In order to avoid that, I try to give people stability if I’m on a guardian, and swiftness from my warhorn if I’m on my ranger. I try to stay with the group, not get ahead. On some parts I use barrage to slow down enemies. If I do get CCed, I have QZ to break my stun and prevent me from dying. If I know a lot of CC is coming up, I have SotW to give me 8 seconds of stability and 50% bonus running speed. Healing Spring helps get rid of cripple, fear or immobilize on myself and allies.

I’m still not buying the idea that SotH will help beyond that. Technically I could equip it in place of Frost Spirit temporarily during a run, but that would require a very long run.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Unpopular Opinions

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Charr will never be master race.

This is a thread about unpopular opinions, not things that are blatant lies.

It has been scientifically proven that charr is the master race of not just this game, but in the history of gaming.

You are right! I am so sorry!

Asura is master race.*

Better?

Asurabouthat?

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

I don’t like those groups either, but i’m also not trying to use their mentality in a normal pug. and personally (in my opinion) fun ends when people get angry, not when we wipe. as i said earlier (i think) i spent like, 3 hours on an aetherpath, wiped multiple times, and it has been my most memorable dungeon run


I think you’re using a slippery slope fallacy. wasting a single slot on a “useless” signet isn’t going to make you some bad player inherently. that’s like saying that GTA causes violence cause one kid at your school beat someone else up over it.

“1. Who cares what anyone thinks! I like doing dungeons and I want to do it my way!
2. I like doing dungeons, I plan to do more in the future, what can I do to improve at dungeoning?”

what about “i just like having a good time with other players”?

I do get what you’re saying, I believe. I think your way of saying it is wrong, though. Your post seems to infer that people who use this signet in dungeons are bad players (and some may get the idea that they should kick SoTH users, from this post), when i think what you should be trying to say is that using something other than SoTH is a good idea if you want to maximize DPS. again, a speedrunners mentality in a pug run.

I edited the OP. Let me know if that effect is still there.

Even still, I did not feel like the original post implied that people should be kicked from dungeons nor did it imply that these players were “bad.” What I did say, (and have since edited out) is that they appear to not care.

This has nothing to do with my dungeon runs. In fact a player like you who is willing to cooperate with their party is always refreshing when it comes to PuGs. However, this discussion is from a ranger standpoint.

The goal is to get people to care. To give people something to think about. You don’t have to be a speed runner to consider upgrading your build.

I don’t want to say: “Get rid of SotH or leave.”
I want to say: “So how does SotH fit into your build?”

The folks that delved into the traits and pulled the 70% Frost Spirit build out, they saved our butts in early GW2 history. Rangers were getting kicked from dungeons, we were hated. All it took were people who cared enough to keep trying until the class was viable, and more than just ‘viable’ at that.

The people who argued that we should be swapping our pets set us early rangers on the right track. We learned that we didn’t need tanky bears to keep our pets alive, and that opened up higher DPS options.

I’m not meaning to call anyone a bad ranger, but I am calling these pioneers good rangers.

Don’t we want to be good rangers?

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

So here’s why choosing the path of self improvement is better than it sounds.

EVERYTHING cascades. Your damage goes up, your enjoyment goes up, your ability to help new players goes up, your credibility goes up and you’ll be more ready for any new challenging content added to the game.

At the heart of the cascade is the very reason zerker became the meta. So here’s how it works:

In GW2 we deal in multiplication. Say you do 2 attacks that do 100 damage. That’s 200 damage. Say you do exactly double damage when you crit and you crit every hit -> 400 damage. Apply a 50% increase in attack speed and you land 3 hits instead -> 600 damage. Apply a 25% damage boost to that and you get 750 damage because you hit 3x 250s instead of 3x 200s.

Now if you’re not into math, you’re first impulse when conceptualizing a build might be that we just applied +175% damage boosts. +100% for crits, +50% for faster attack and + 25% from whatever. But that would give us a total of 350 damage. 350 is way lower than 750 which is why you have to do 100% (2.00) x 50% (1.50) x 25% (1.25) = 375% (3.75).

So by just adding these buffs +100% then +50% then +25%, you get a 375% boost in damage.

So you’re saying, “Wait a minute though, you can’t get a permanent +50% and +25%”

Yes and No. So in the Ranger’s case of QZ, the 50% increased attack speed lasts for 6 seconds on a 60 second cool-down. That reduces the DPS gain during meaningful fights to 5% UNLESS, the fight doesn’t last 60 seconds. If you’re in a good group, and you melt a boss in 12 seconds, your effectiveness went up by 25% not 5%. How did you get this massive 25%? Because you were in a good group, you buffed them and they buffed you. Your party’s effectiveness cascaded into your personal DPS.

You think I’m still exaggerating? First of all, berserkers get a critical damage multiplier above 100%. You multiply another 10% for flanking. Multiply another 7% for a Rune of the Ranger (or 10% for Rune of the Scholar). So long as most of your +% damage scenarios are fulfilled, you can easily pull damage from a 35% frost spirit that is increased by more than 12% than it would have been applied to a Soldier gear non-crit. In a way, your 35% Frost Spirit is often giving more than the 3.5% it advertises.

I find this stuff fun. It’s great to have so much potential for improvement. I think so many others would too, if they would just give it a try. It all starts with looking at your skills and traits and wondering how you can make it better.

That’s the mentality that sees Signet of the Hunt for what it is. A self-only speed boost that should be replaced with a warhorn where speed is required, or a boost in damage than can be replaced with a greater boost in damage.

It ALL cascades. How much attention you put into learning to dodge, learning mechanics, how much you put into DPS, what gear you choose, how much time you don’t spend arguing in party chat, how much you invite people to care and give it their all .etc

Just because we do it faster and better doesn’t mean we’re having less fun.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

In my opinion, you’re expecting meta mentality in a pug. I run SoTH in pug dungeon runs, and i never activate it. do i lose out on dps? maybe. does it really matter to me? not really. the difference between a dungeon run taking an hour and a dungeon run taking 45 minutes is fairly insignificant to me, especially running with pugs where you’re likely to run into other classes also running “unviable” builds.

Are you talking 1 path or 3 paths? Because even in pugs, you should be seeing a 20 minute max on most paths outside of Arah even in non-meta groups.

in my books, a pug is meeting and having fun with people. if i wanted meta speedruns, i’d join a guild or those uptight “Xk ap zerker 80’s exp” groups.

I don’t like those guilds/groups much either. I’m half and half. I really just want to have fun, but I want to get the dungeon done in a timely manner as well. On the speed side, fun ends where people start whining about every small mistake. On the slow side, fun ends where the group is wiping at every encounter, or someone AFKs for a long time.

but the difference between a single utility slot isn’t a big deal to me (i mean geez i run soldiers gear in dungeons and i’ve never seen anyone complain about it.)

The point of my thread here is to get people thinking about ways they can improve their build. It all cascades, as you’ll see below.

does it matter? lets be honest. But in the current dungeon content. Does it even come close to mattering? At all?

At most its 10-20 seconds off your time. Usually you spendmore time moving from fight to fight than you do actually fighting.

Who bloody cares if hes going for 8-9k maul crits instead of taking 6k mauls and letting everyone else hit a tiny bit harder. Its not really slowing you down that much.

Here’s why it matters. Like I said in the OP, I want to see that people try. I like to see people care about the game they are playing and the specific content they have chosen to enter. This thread is NOT me griping that people are slowing down my dungeon runs. On the contrary. I have about 9000x more issues with people who don’t type on/look at party chat than I do with people who have suboptimal builds.

SotH is where that connects. It’s only the root of a large tree.

There’s two ways to look at enjoying dungeons:

1. Who cares what anyone thinks! I like doing dungeons and I want to do it my way!
2. I like doing dungeons, I plan to do more in the future, what can I do to improve at dungeoning?

If anyone reads this thread and thinks, “I may try these other skills if they actually make me better.” That’s all I ask for. This is the ranger forum after all, we talk about ranger stuff. What’s good, what’s better. Why are we here? Are we players of another class who just showed up to whine about how OP ranger is, or are we here to read ranger stuff?

The next post will explain how it all cascades.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Dungeon speed runs - the dark side

in Fractals, Dungeons & Raids

Posted by: DarkWasp.7291

DarkWasp.7291

I know it’s rough, but that’s how the internet works. You can design mechanics to be more friendly, but you can’t make your players automatically become good people.

To an extent, toxic people have a point, they just have no tact. It’s that very point that keeps dungeons going though. Back on release, several groups considered dungeons to be the worst content they ever played after staggering 5 hours through AC Story. AC Explorable was inconceivable until people leveled up, geared up and learned how to dodge.

A lot of us enjoy the new skilled dungeon runs, and we don’t want to go through the trauma all over again. And here’s where the topic takes a U-turn:

I kick people for screaming at new players for that very reason. I play dungeons to enjoy myself, not set a record, but I prefer the runs be painless. I hate drama as much as I hate delays.


Many other MMOs have dungeons that you only do once or twice before you level past them and they become invalid. GW2 gives us a reason to play that content daily. We take pride in the progress we’ve made in being able to complete them in an efficient manner. We didn’t sign up for the drama, nor did we sign up to be teachers (unless we explicitly didn’t put “exp” in our LFG messages, which I omit frequently because I’m a nice guy).

That’s why toxic players and new players can sit on the opposite edge of the spectrum, both within the ring of valid targets for a votekick. It’s just like Shiyo said, new players ABSOLUTELY must fend for themselves on party chat. If they don’t want to make the effort to learn and cooperate then class dismissed.

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Dragon Ball is my favorite Activity

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

I like it as an activity.

I do not like it as a daily achievement.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Legendary Howler Bug [merged]

in Bugs: Game, Forum, Website

Posted by: DarkWasp.7291

DarkWasp.7291

He once submitted a ticket to tell them that they broke the visual effects (this was shortly after they broke it) and they responded saying that he should make a suggestion to see if other people want the effects….

No, yeah…

…because we totally want something that we spent 250 of each T6 mat on to be limited to brief effects that are very hard to see in the daylight and almost as hard to see in the night.

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Mele in PvP

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

I usually run slightly off the meta of power rangers for PvP. I put more zerk into it at the expense of survivability. The goal is to have fun in hotjoin/unranked matches.

The greatsword is my main weapon, and I use it more than the longbow.

I use two signets, Hunt for massive damage mauls (and the off chance that my wolf pounces.) And of course Wild for more damage, stability and run speed.

Now instead of Signet of Stone, and here’s where people are going to rage at me, I bring Quickening Zephyr instead. It makes barrage more deadly, and maul much harder to dodge.

My main weakness is immobilization and conditions in general.

I don’t seek out 1v1s as much as I look for ways to troll zerg fights. The greatsword does have a 3 target AoE afterall.

Thieves are almost never a problem (though that applies universally in PvP and I can’t believe people are still arguing against them,) but I have trouble in 1v1s against good mesmers or eles. I win most times against rangers running closer to the normal power ranger build.

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Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

I have seen 3 rangers beside me to know what to do in dungeons.
… But do you really think I have time to personally check every single one of those?

If they Have a Spotter + Frost Spirit traited > I couldn’t care less about their 2nd and 3rd skill. They usually run SotW, but if they are Frost Spotter – I’m running a mesmer anyways. So they don’t really need the Quickening Zephir.

I’ve seen plenty of Meta Runs where you simply didn’t have the swiftness. And if you did – definitely not a permanent one. I don’t see a clear reason why to bring this topic up.

If the ranger is behind – he’s wasting others’ time. He can swap to QZ before the boss encounters.
But I still think that something semi-personal bothers you. I thought that we – the forum community – already know that 85% of Rangers are useless selfish bearkitten.

If the Ranger has a brain – he’ll definitely find uses for the SotH. If an intelligent ranger picked the signet – he did it on purpose.
If the Ranger’s an idiot – not only you won’t find him here, but he’ll ignore you regardless.

I’ll see if I need to edit the tone of the OP. I don’t mean to make it hostile.

The point of the thread is to discuss the usefulness of SotH in dungeons.

From what I’ve seen, these forums are not limited to people who know the ins and outs of the class. Obviously I’m not going to reach out to everyone, nor do I get onto people for using SotH in-game unless they ask for advice.

Again, I didn’t say SotH had absolutely no use as a skill. It just comes close to it as a permanent passive. I did mention that three skills, in most cases, will be more effective in dungeons, and I see nothing wrong with that.

I just think that most rangers (even those that may pop in and check these forums once or twice) are defaulted to the old mindset that rangers don’t have useful utilities for PvE. SotH is often thought of in two ways:

A. Because running speed saves lives
(I’m saying stun break saves lives)

B. Because might as well, there’s nothing else to put there
(I’m saying “here’s what you could put there instead”)

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1 hr for 5 wins in DB why? Really?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

^

Which is why the daily achievements should at least be more like:

  • Win one time
  • Play 5 times
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The Nexon Take Over

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

On lighter news NCSOFT invested in a toy drone company recently.

Ooooooh man.

That’s it. That was… IT!

I’m out! Peace everyone!

Y’all enjoy the apocalypse!

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Dungeons - Signet of the Hunt

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

So I’ve noticed that most rangers seem to be taking Signet of the Hunt into dungeons.

Now here’s the thing. I’m OK with seeing people not playing the meta. Using a greatsword instead of a sword? That’s fine. Wanna try a condition build? I won’t be mad at you. I’m not bringing this up to judge anyone based on their build. This thread is not meant to discuss speed running, it’s meant to debate the viability of SotH in dungeons.

The reason I’m focused on SotH isn’t only because it’s common, it’s because I feel it’s under-performing in this particular content.

I get it. It’s great for open world PvE, especially if you’re using a GS. You can’t keep swiftness up permanently so the signet helps you get around faster. Faster = more fun. It also helps you keep up with zergs and commanders. I use the signet all the time in sPvP as well. However, here’s why I never use it in a dungeon:

  • Many groups have swiftness up pretty much permanently. If they don’t, there’s no reason for me to be faster than the rest of them.
    [HOWEVER] As Tragic Positive may be implying in a response to this thread. There may be cases in hardcore groups where you might want to swap to this signet before a running part.
    I would argue that you’d want to switch off of it as soon as the run was over. I prefer to use a warhorn to give everyone swiftness.
  • The active damage boost from this signet only applies to one hit. In order to get a DPS boost from it, you have to time it with Maul.
  • It doesn’t break stun.

Now I rarely see rangers actually activate their signets. So they have equipped a 25% speed boost and they aren’t thinking about increasing their damage effectiveness by activating it. I used to do the same thing. Though I have found the following skill(s) more fun and more effective.

Here’s a better skill that even new players are drawn to: Quickening Zephyr

QZ breaks stun. This will save you more times than the 25% speed boost from Signet of the Hunt. QZ also gives you quickness. Now here are the great things about quickness:

  • If you have a party member downed in a dangerous area, quickness can rez them up before things get bad.
  • Quickness, unlike Signet of the Hunt’s 150% boost, applies to multiple hits.
  • The 6 second duration of quickness encompasses most of the active duration of Signet of the Wild increasing your DPS by 87.5% for 6 seconds. (That’s what happens when you multiply a 25% damage increase when it hits 50% more times.)
  • If you’re using Rampage as One, your pet will get more hits in during quickness and stack more might for you.
  • [HOWEVER] Another thing I inferred from Tragic Positive’s response is that there may be a case where QZ becomes completely useless in hardcore dungeon runs. If your group has a mesmer with a well timed Time Warp that encompasses a boss’s entire life span.
    At this point I would still steer away from the SotH maul combo because you’d likely get more DPS from using that quickness to get off a quick LB barrage+rapidfire before switching back to sword+offhand.

So you’re saying, “Wait a minute on that third one, Signet of the Wild and QZ are only 2 skills, wouldn’t adding Signet of the Hunt as my third skill increase my DPS?”

It would indeed increase your DPS. However, Frost Spirit increases the DPS of your entire party by 3.5% untraited. All five members of your party get this 3.5% boost. If you factor the damage boosted from FS into your personal damage (because that damage would not have been done if you weren’t there) the number is actually closer to a raise in effectiveness of 17.5% (more if the people in your party are high damage and less if they are low damage).

Frost Spirit is not always up, but you can time it to apply to all of the important boss fights.

TL;DR
I can’t really find a good reason to bring Signet of the Hunt into a dungeon, but it’s still very common.

If you’re activating the signet for a damage boost, that’s a good thing. It shows you’re putting effort into using your skill bar to increase your dungeon effectiveness, but:

There are better skills available.

NOTE: If you’re interested in improving your ranger build, scroll down a little bit to see how the cascade effect causes these small damage % boosts to really shine.

If you have a counterargument to anything above, please speak up. We’re here to talk about Signet of the Hunt in dungeons.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

(edited by DarkWasp.7291)

Please buff Maul...

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

+1

10/10 suggestion.

Rangers could use more positive buffs like this.

Would upvote again.

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Stop running DirectX 9 in the expansion?

in Guild Wars 2: Heart of Thorns

Posted by: DarkWasp.7291

DarkWasp.7291

I’d rather have their programmers add things to the actual game-engine instead of improving an overall good graphics engine.

Seeing an increase in frames can be just as refreshing as seeing a positive balance patch go toward your class.

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1 hr for 5 wins in DB why? Really?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Up until yesterday, this was easy for me. The game was even auto joining me to winning teams. I’d split it up and do a set of 2 wins, come back a few hours and do another set of 2 then later finish the last one.

Suddenly that all changed. I don’t know what happened, it seems like on the same day all of the rest of the community got good at the game. Then the RNG really kicked in…

It could be said that you have a base 50% chance of being on the winning team when you join a game that has yet to start. If you’re not good, that chance goes down. If you are good, that chance goes up.

I’m usually on the top of the score board at the end of every round. Yet recently I seem to have a 80% chance to be on the team that will ultimately fall short by the end.

Is anything broken? No. Luck is luck. Bad luck is bad luck. Am I having fun? No. However, if this event is up for a month, that’s 30 AP tied to this.

In any team PvP game, the achievements that require winning that have a limited time of completion should only require ONE win.

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Player Preview Window

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

I would also love to see character bios added with this.

Even still, I support this feature. It seems every person I’ve seen out in the open world who looked interesting just suddenly jumped up and started running in circles. Hard to look at them when they are doing that :P

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Unpopular Opinions

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

-Politicians are easy to get along with
-It’s best to walk the streets with a fist full of dollar bills visible for all to see
-Space ships aren’t cool
-Tzark’s plan is just stupid and won’t work
-Pain is enjoyable
-Trahearne helped us finish personal story
-Sliced bread was a terrible idea

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Complaining on AutoBalance in Dragon Ball

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

All auto-balance cases affecting players who are involved in a match (have at the very least gotten a kill) should reward the player win credit whether they volunteered or not.

This of course only applies to hotjoinable games. The non-balance and penalty systems belong in the more competitive matches.

It’s 2015 people. Getting screwed over by auto balance needs to go directly into the nearest trashcan along with kill tagging, not sharing EXP, and gear treadmills.

The ONLY purpose of an auto-balance is to keep a game balanced. It should have nothing to do with penalizing players at random. Save that behavior for corrupt prison wardens.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

"Acolyte of Dwayna"

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Meanwhile … I just got a lv14 drop in Silverwastes. -_-

I got one named [Hue] and I’m not even mad.

[Hue][Hue][Hue]

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Tequatl the Sunless is too easy again

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

This is just about all we can do for “challenge” in open world raids.

Many of us, if duplicated enough to fill a map, would be able to win all of these raids without fail. We would be able to do so within a day too.

Crowds are harder to sway. It’s all about waiting long enough for the underperformers to lose interest and seeing an increase in success to bring the overperformers back.

And of course, crowds will attempt to quantify the battle in their own ways. Their general effort decreases when they don’t see chatter in map chat, or certain guild tags out in the field. We saw this back in the overflow days where a full server wouldn’t even try just because their map said “overflow” on it.

It has nothing to do with challenge really. It’s actually more similar to forming a dungeon group with time consuming restrictions (ping gear, specific classes). Spending 40 minutes to form a group to complete something in 10 minutes where an instant group could finish in 15 or 20.

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Feeling punished for buying character slots

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Solution, use exotics and only get amulets, rings and a back piece. If you REALLY want to, get a weapon. The armour is NOT worth it at all.

Actually the gain in the armor attribute is quite nice. It won’t mean much if you’re already using tank gear, but I don’t use tank gear on any of my characters.

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Point of dragonball activities?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Dragon Ball was invented because it’s been a while since the competitive AP hunters had deep self inflicted fingernail and teeth marks embedded in their arms.

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Legendary Howler Bug [merged]

in Bugs: Game, Forum, Website

Posted by: DarkWasp.7291

DarkWasp.7291

BTW, is anyone able to make some kind of a video to show it’s current “effects” and see everything that’s bugged? especially the day and night time cycle which is easy to show in like AC

I got a preview yesterday with some random guy I saw who had it, should’ve recoded it….
Ya would be nice to see an updated wiki or something on it cause I didn’t know about being bugged till after I made it….

edit: updated the wiki myself removing the part of the moon at night…

Actually it would have been better to update it with notes as “Anomaly night time cycle is currently bugged” there are enough players right now that are unaware of what howler was and it’s pretty sad to be honest

^

Best to let the developers know we care.

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Most Romantic Places in Tyria

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

http://imgur.com/a/VSDIf

If you see any place you like, but can’t figure out where it is, let me know.

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Legendary Howler Bug [merged]

in Bugs: Game, Forum, Website

Posted by: DarkWasp.7291

DarkWasp.7291

Ahh! So THAT’s why this legendary has been so underwhelming. I never saw the original effects in the first place.

Things like this that sit on the very back of the attention list are so very frustrating.

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Your best looking character.

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Is it true that human is the most beautiful race?

In general, humans tend to be attracted to humans.

We are humans.

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Objective: Kill Trahearne

in Guild Wars 2: Heart of Thorns

Posted by: DarkWasp.7291

DarkWasp.7291

Combat log:

Traheane hits you with [Insert Skill Here] for 10 damage.
Traheane hits you with [Insert Skill Here] for 25 damage.
Traheane hits you with [Insert Skill Here] for 1 damage.
Traheane hits you with [Insert Skill Here] for 100 damage.
Traheane hits you with [Insert Skill Here] for 9 damage.
Traheane hits you with [Insert Skill Here] for 57 damage.
Traheane hits you with [Insert Skill Here] for 7 damage.

If his performance in missions is to be believed.

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Getting Reported

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Well considering there is no report category for exploiting, this is a story that tells itself.

Currently the only way the rager could have reported you was either:

A. Wrongly.
B. By taking the time to send a ticket into support. That’s enough time to cool down and start thinking with reason.

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(edited by DarkWasp.7291)

a game stole your images

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Of all the things to rip off. The character select screen? Seriously?

A number of us are still hoping to see something less static from that, but I don’t know… apparently it’s inspiring enough to clone.

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Male Legendary Bow?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Lets see:

Kudzu is a female character.

When paired with a male PC you have a male/female pair.

It’s kind of like a navy ship full of men. The ship is often referred to as “her” or “she.”

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What happend to Dragon Emblem Shirt

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Make sure you’ve visited that merchant on every single one of your characters.

If you still have nothing, you could try contacting support. They should have record of you applying the code on your account.

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Look who I found!

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Now I know who is behind the ranger buffs.

I wouldn’t believe that for a second!

(At least until they change it so even our minipet cats can attack enemies.)

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that old chestnut, map completion W.V.W.

in WvW

Posted by: DarkWasp.7291

DarkWasp.7291

See? This is exactly the sort of clash of two mindsets we’ve been droning on about in all of these threads.

If the POIs/Vistas have to stay, maybe there could be an option to buy “maps” for them that unlock all of the points. That way you could “play how you want” (PvE) and just go earn some gold for them.

I know that sort of takes away from the spirit of exploration, but so does exploring essentially the exact same map 3 times in a row. “Well… This keep looks the same as it did the previous two times. Guess I don’t need to be out here.”

This whole idea that players will help players. That I could ask “Hey, I really need to unlock this POI, can we go for that keep?” and everyone would hold the war for me… well I’ve never had that work. ONE TIME I saw a zerg try to help a new player get a point, but they were nice and casual and ultimately failed.

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Forays into 4k, this game is beautiful.

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

I have a monster of a gaming rig, and the game looks fantastic in 4k, but the UI is way too small to play. Too bad there is no way to upscale the UI, or I would play the game with these settings all the time.

Did you max out the UI size in the game’s settings?

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Beta Test Application

in Guild Wars 2: Heart of Thorns

Posted by: DarkWasp.7291

DarkWasp.7291

The beta process goes like this:

1. Pick people at random, almost excluding veterans

2. Give them an NDA with the threat of banning their account if they break it

3. People who don’t like the game aren’t worried about their account so they leak info with a negative tone

4. Hardcore fans have to deal with disheartening leaks on Reddit as they wait

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Z-Axis Lessen HoT Experience?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Or at least add an animation and allow us to legitimately tumble down stairs

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Jack of all Trades, Maser of Fun!

in Ranger

Posted by: DarkWasp.7291

DarkWasp.7291

Our shields may be down, but our maser beams are set to max!

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Zerk Meta issues

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

So instead of LF Zerk only, we will have LF 1 Tank + 4 Zerk only? What exactly is this solving? Instead of instantly starting any dungeon group, waiting a couple of hours?

What’s next? Remove healing from players except for those who invest in healing stat and make it LF 1 Healer, 1 Tank and 3 Zerk?

Maybe also add a couple of mobs in each dungeon that are immune to power damage and can only be killed by conditions because why not, let’s have build diversity.

LF 1 Healer, 1 Tank, 1 Condi, 2 Zerk. Group Gathering time: 10 hours, welcome to the new meta.

Quite simply I did not want to put every possible example I could come up with in a post. That would generate a lengthy post. Different enemies have different mechanics.

The idea was to get away from slow, 1 hit skills, fully dodgable skills.

I am currently part of the zerker group. I enjoy how easy LFG is in the game currently. Obviously it’s going to hurt us when other builds become more useful. However, better to be hurt by harder content than to just be nerfed and do the same thing slower.

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Pact Survival Fleet Pack £17 WTF !!!!!!

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Hmmmmm. The prices in the gemstore. I’ve felt dejected, rejected, respected, affected, effected, impressed and depressed.

But never insulted.

I’m slightly insulted over the fact that despite having the old Digital Deluxe, I still have an expensive option to upgrade to it or whatever the new version of it is.

That’s an entirely different bird though.

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Zerk Meta issues

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

It is really simple.
Active offense scales with stats.
Active defense normally does not scale with stats.

Quick fix.
Instead of skills making you invincible, they massively increase toughness
Total Endurance scales with vitality
Endurance regeneration scales with healing power.

Bam done. Zerker meta broken without nerfing zerker damage.

Yet the slow attacking, 1 shot mechanic, corner stacking AI still would exist.

The issue is more on a content design level than it is on a stat balance level.

Here’s an example:

You have enough energy left for one dodge.
Your enemy attacks once for 15,000 AoE damage.
You dodge it, damage taken = 0. All tank stats ignored.

Lets try this again with a new improved PvE:

You have enough energy left for one dodge.
Your enemy attacks twice for a total of 15,000 non-AoE damage.
You dodge the first attack but did not have enough energy for the second.
Damage taken = 7,500. You wish you had a tank in your party that would take the aggro instead.

I’m not saying every enemy should avoid AoE and attack really fast, I’m saying NOT every enemy should stand around and do slow AoEs.

This would limit builds, not create build diversity, this has been said thousands of time before.

How so?

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Z-Axis Lessen HoT Experience?

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Anything to encourage them to fix these issues. I was almost hoping HoT would be an underwater expansion so they would look into underwater combat and fix it/balance it up.

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Zerk Meta issues

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

It is really simple.
Active offense scales with stats.
Active defense normally does not scale with stats.

Quick fix.
Instead of skills making you invincible, they massively increase toughness
Total Endurance scales with vitality
Endurance regeneration scales with healing power.

Bam done. Zerker meta broken without nerfing zerker damage.

Yet the slow attacking, 1 shot mechanic, corner stacking AI still would exist.

The issue is more on a content design level than it is on a stat balance level.

Here’s an example:

You have enough energy left for one dodge.
Your enemy attacks once for 15,000 AoE damage.
You dodge it, damage taken = 0. All tank stats ignored.

Lets try this again with a new improved PvE:

You have enough energy left for one dodge.
Your enemy attacks twice for a total of 15,000 non-AoE damage.
You dodge the first attack but did not have enough energy for the second.
Damage taken = 7,500. You wish you had a tank in your party that would take the aggro instead.

I’m not saying every enemy should avoid AoE and attack really fast, I’m saying NOT every enemy should stand around and do slow AoEs.

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dungeon story done, but not in pvp reward

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

There’s your problem right there.

I know I hate it too, but only story dungeons done after the PvP reward update count.

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dungeon story done, but not in pvp reward

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Did you do it recently?

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Character Creation Options You Want

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Humans: The old faces duplicated to have freckle versions.
New body types. (It’s a dream I know. Difficult to pull off.)

Norn males: Really big beards.

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Dungeons - Story Mode = Impossible & reset

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

Trying to solo a Dungeon is simply doing the content WRONG.

HEY I like to solo dungeon. Don’t like that word ’’wrong’’.

You could say: Someone used the “wrong” word!

:D

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{Suggestion} Character portraits

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

1) Ctrl – Shift – H
2) Press left mouse button and rotate
3) Zoom in
4) Press Print Screen

Why add something that’s already here?

I think he’s referring to something that would display to the general public. Like perhaps on party members, or when you target someone.

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Dramatic screen shot thread

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

It appears that bears and cats have both been hanging out in photobomb school.

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