No it’s actually a common thing though. With the sPvP blocking.
Not that I really want to see who is blocking me. I think that would cause me more strife than just not knowing.
However, people who like to criticize “skill” in sPvP love to toss a mail or PM then block you so you can’t respond.
I’ve had two cases. One was a thief who kept killing me 2v1 (this was a while ago) and the score was like 450 to 30 so when I saw him next I just jumped off a cliff. This made him really mad for some reason so he just had to block/PM me about how bad I was at the game.
The second case was just yesterday. I was lagging terribly bad so I joined hotjoin instead of queued up. My team starts winning, I volunteer over and one of my ex-teammates is just HOUNDING on our mesmer for timing his skill wrong. I felt like the mesmer could use someone to stick up for him so all I said was “Getting competitive?” in map chat. 2 hours later I get this nice intricate email from the rager and blocked.
Seriously both cases were hotjoin and 400+ vs 70- scores. Somehow I made people on the winning team rage? Sheesh.
OP:
So if you’re looking to get a SWEET GS skin, but you want to play a class that will actually use it in PvE. I’d say Guardian or Warrior. Even then, you’d be in nasty competition with the hammer.
Ranger: The evasions, freedom of movement and spike damage make this great for PvP. It’s not bad in PvE, but the longer you play the class, the more you will use the 1h sword instead.
Mesmer: Mesmers don’t really swing their greatswords, they just kind of twirl them around. It’s pretty neat, but very underwhelming if you get a legendary and AFAIK can’t really experience the streaks. Also with Mesmer as the last 80 I leveled, the 1h sword was the only weapon I could get used to.
Guardian: I think more people are switching to hammer these days, but don’t quote me on that. Otherwise the GS has great dps and great AoE along with that neat pull ability. This would be the only class where I’ve seen min/maxing builds utilize the GS as a primary in the past.
Warrior: The class has taken some heavy nerfs, but when I played it GS was only used as a swap for Hundred Blades. After that it was back to axes.
Thing is more difficult to obtain than a precursor.
ArenaNet is a science facility:
10% of the company is dedicated to creating the content for an experiment and 90% is dedicated to the research and analysis.
A few experiments we’ve all seen:
1. Who becomes the most brutal WvW zerg? Those driven by competition or those driven by rewards?
Answer: Rewards. Blackgate climbs to 1st place whenever there’s AP and tourney rewards to be had. They fall to third whenever new farms come out. They can take out zergs twice their size and love hoarding loot bags.
2. What happens when we add RNG to every corner of the game, capitalize on Black Lottery Keys and the Mystic Lottery?
Answer: Rage. But people still keep doing it anyway.
3. What happens when we release this whole new almost lore-breaking SAB out of nowhere?
Answer: People love it.
3b. What happens when we take it away with no plans to bring it back?
Answer: Protests.
4. What happens when we advertise Ranger as the best ranged class and show bears in our pictures despite really designing Rangers to do top tier melee damage when combined with feline pets?
Answer: Quite possibly the deadliest class in the game being the only one restricted from some dungeon elitism groups for nearly 2 years.
5. What happens when we pit our casual and new players who just want to play for fun against our rewards driven players and veterans?
Research still ongoing.
- Scarlet invasion completion vs champ farm
- Reward a random month’s worth of gem buyers with free kites while doing nothing for people who bought gems before then
- Coil farm
- Champ farm in Queensdale
- NPE 2014
- Slay the champion grub in WvW for a trait
- Upgrading Tequatl to raid tier and not temporarily disabling guesting
- Giving out exotics as PvE rewards with only stat combos that get new players screamed at in dungeons
… The list goes on
6. Underwater combat
Result: Failed experiment. Pending further attempt.
7. What happens to the price of Permanent Hair Stylist kits when we tell people they are only going to available for a month.
8. Living story instead of expansions
9. Dynamic events instead of quests
10. Loot / EXP sharing instead of kill tagging
You name it. Some of it is positive and some of it is negative.
So there. You can easily see why they’d need 300+ people to analyze all that data. They could do with a staff of 50 if they were Asura.
(edited by DarkWasp.7291)
Well I think it would be a great idea if they started doing stuff like this. It’s not an entitlement thing. I’m not saying its not fair if I don’t get it. You can tell from the community that veteran players feel left out. Sure we want big things like expansions and guild halls, but that’s not something they can offer overnight. A little loyalty bonus here and there, they could offer overnight.
Just a little something (because we keep forgetting LS is for us) to remind us that they like us. That and birthday presents that don’t look like they were made for people who played for 2 hours then quit for a year.
It’s a game. It’s meant to be fun. We’re allowed to suggest things we want.
Also car arguments don’t count because digital items don’t cost nearly as much to provide as radios and tires. Commander tag arguments don’t count either. 100g when the game came out could buy you a precursor.
Actually I’ve always wanted a button that you hold to do skills as if they were untargetted without removing your target.
Lets say you’re playing ranger in PvP for example, 4 enemies are attacking you but you almost have the mesmer almost downed. You want to GS leap away but then immediately swap and start shooting arrows at the mesmer. Much easier to do if you didn’t lose your target.
It would be useful, but personally I’ve just learned to play the game with autotargeting off all the time. You have to click on enemies constantly, but it’s not that bad.
I have to click like 40 billion times to get… no wait nope… that’s still not the target I was aiming at.
Who the swarms go after seems to be kind of random. The first time I did the fight, they mostly stuck to my allies like you said. The second time they were pretty much after me the entire time.
It’s not random. It’s called: If I am online, everything targets me.
Yes, even from your instance they still target me.
Where are all the Tequatl AoE circles?
< This guy
Where are all the luminescent lurchers?
< This guy
Who is the champ bandit shooting at?
< This guy
Where are all the flies?
< This guy
Ever see one of those snipers in CM or Arah randomly shooting at a wall? That’s because they are reaching out of their instance and trying to headshot me while I’m peacefully trying to finish a jumping puzzle miles away.
:)
Caithe just needed more hugs.
She couldn’t have done that flippy-spinny thing if someone was hugging her at the time.
That’s when a bystander whispers under his breath, “This won’t end well.”
Your significant other proceeds to throw insults like, “Your face look’s funny!”
You stand up and watch as she dashes away before you yell, “I’ll see you again!”
Hold the panic people.
If there’s one thing that’s definite about GW2, it’s the business model.
We have been moved to use the same client as China (which is currently running quite well) so we may see a few of their assets from time to time.
Why are they in English you ask? There are a number of reasons. The China client probably has English as an option.
What if somebody at some point on the dev team actually did consider this for western release? Well that’s part of iterative development. You can’t be afraid to bring ANYTHING up, even if 99.999% it’s going to get rejected.
I thought she just wanted to be a mother.
You know what they coulda done?
Replaced the final story reward with a choice of these. Made them exotic and one-time stat selectable.
I feel that would have been appropriate.
There is another rifle with the same skin.
http://www.arena.net/
Scroll to the bottom. It says:
ArenaNet, LLC.
3180 139th Ave SE
5th Floor
Bellevue, WA 98005
Google: “Bellevue, WA”
Google says:
Area: 36.47 sq miles (94.46 km²)
Weather: 54°F (12°C), Wind NE at 1 mph (2 km/h), 28% Humidity
Population: 133,992 (2013)
Local time: Monday 3:20 PM
Look on calendar. Monday is on the 17th.
It is currently 3:20 PM on the 17th where ArenaNet is stationed.
Total research time? 4 minutes.
I think the children are placed appropriately in GW2.
Except they don’t get your character sick with the flu enough.
GW2 needs more germ spreading.
1. Someone tried to make a Chuck Norris joke and I butted in with “Trahearne.”
2. Just about any Latin or Greek word gets me thinking about fighting Lupicus.
3. Whenever I trip or stumble there’s a chance I’ll grumble, “working as intended.” (My GW2 goto phrase whenever I Ranger 1h-sword skill-1-leap into trouble.)
4. Randomly having to stop myself from saying “Luminescent” out loud for no reason.
My brother and I did it (ranger + guard) in the first volley.
So it is possible.
Bring your highest DPS characters to that fight so you don’t have to wait for red multiple times.
By the way, unique dye schemes make you stand out way more than unique armor choices.
If you’re looking to be different. If you aren’t looking to be different, that’s cool too.
I’d say the least they could do is at least make recipes unlock account-wide.
Especially since they keep adding recipes with every LS and I haven’t used almost a single one of them because I’m on the wrong character for them. But whenever I try:
I get a bunch but I forget to go check the other characters,.
When I remember to check, I forget to put the recipes in the bank.
Then I go back to the first character, put the recipes in the bank.
Then I go out to lunch, come back and forget what I was doing.
Then 2 weeks later I remember to get on the other characters and unlock the recipes
Then I realize I have even more new ones on my first character.
Then I run through the whole process again only to realize one of my other characters has a bunch he/she can’t use either.
I put all those in the bank only to find all but 1 were already unlocked.
Then I’m playing on my first character again and getting dropped recipes and I have no quick way to know which ones I’ve unlocked or not.
SO YES. Either crafting or recipes need to become account bound.
Left.
Right would have a better chance if it weren’t for the Grenth hood.
That map has a lot of very useful ‘secret’ teleport spots. Maybe they’re not cheating. It’s not against the rules as far as I know, to use teleports to provide an advantage in positioning.
Sounds awful exploity to me.
There is also a diminishing return that kicks in if you have camped the same character in the zone to do the same event.
Go AFK in LA or something with that character.
Accuracy and fire.
Accuracy +7% crit chance because that’s going to affect conditions along with physical damage.
Fire because despite what you said, general PvE rarely consists of single targets.
Conditions do not crit as stated in the Notes section of the wiki.
http://wiki.guildwars2.com/wiki/Critical_hit
Also , for the fire sigil to do as much dps as air, you would have to hit 4 targets each time it activates. I do dungeons with other chars, this is my general purpose build for overworld zones and typically do not encounter that many enemies at once. I also have piercing arrows so I hit multiple targets anyway.
You likely have a trait that applies bleeding when you crit. Most condition builds have one or two on-crit conditions. However the condition itself does not crit.
First of all, one should keep in mind that categorizations such as “easy” and “hard” are very subjective.
I can quite vividly remember my first dungeon run ever. It was CM p1, still rather shortly after launch. We were all under level 80 and had no clue what we are doing, because back then nobody had properly figured out the game yet. After hours of failing horribly we decided to give up. Today you can complete this path in ~5 minutes even in pugs.
Right, which is exactly what happens when players in any game do something thousands of times over. The community as a whole gets better at it.
For example in early GW2 we said:
Don’t stand in red circles!
Which lead to people running around like headless chickens.
Over the years we’ve instead learned:
Go ahead and stand in some red circles just know when to dodge.
AND
Ranged attacks that create red circles are more predictable point blank than they are scattered across the room.
Maybe we should (sort of) take this as an exciting indication that like the last LS episode they plan to continue on with delving more deeply into GW1 lore?
Abyss | Abyss | Abyss | Abyss
That’s my guess.
This game failed to beat the trinity, now we suffer the consequences
1. Getting into dungeons quickly.
2. Not fussing about who’s playing what class (if your group is smart).
3. Damage dealers being able to support their team.
4. Skill and adaptability being rewarded with success
Terrible consequences. Just terrible.
Accuracy and fire.
Accuracy +7% crit chance because that’s going to affect conditions along with physical damage.
Fire because despite what you said, general PvE rarely consists of single targets.
Just send a ticket with the report.
Reports instantly bring a GM’s attention to the scene. Tickets aren’t immediate enough for some situations.
5th hands down.
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
Their workers don’t actually have tools. They’re just there hoping nobody will notice that nothing is changing.
Oh right! True, true!
Plus they have the puny human women and asuras doing the swinging while the massive bulking norns just kind of stand around.
I think I maybe saw one charr acting like they were working?
Why don’t the asura have golems doing the work for them?
Three problems:
1. ArenaNet already puts a lot of constant work into GW2. It just isn’t the stuff that you listed (despite the fact that we want that stuff.) So the theory that they are doing less for the game because they can’t afford it is kinda moot.
2. The game makes a ton of money from the cash shop, probably more than it would make if it was a sub based game.
3. GW1 had no sub-fees and very little as far as microtransactions until AFTER GW2 was planned. Up until that point it received 4 new classes, loads of new features, hundreds of new skills and 2 completely new world maps plus a very large expansion to Tyria’s map.
I think it’s just the wording of the OP.
If I’m not mistaken, the suggestion isn’t to add stats to each other but to add options to the dropdown.
It would be exactly like legendaries, but would not include every nomenclature. Just up to (5) depending on which items you merge.
For example 1 berserker legging + 1 rabid legging = 1 mystic legging which can be either berserker or rabid.
If I’m not mistaken. Or is that “mystaken.” (Ba da chh!) Yeah go ahead and shoot me now
http://wiki.guildwars.com/wiki/%22For_Great_Justice!%22
Trivia
The phrase “for great justice” comes from the English (European) translation of the video game Zero Wing, which is also the source of the “Make Your Time!” skill name and the “All your base are belong to us” meme.
In other words. Yes. You’re absolutely right.
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!
Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
LF spaceship transport to T4 Dry Top
Totally gonna catch on.
Yeah, I’ve always thought it was funny too. I understand rolling swamp while waiting for people to join, or in my case I am running it with a friend but he’s in the bathroom before we get started so I use that time to try rolling swamp.
The three things that perplex me the most:
1. A rare CoF P2 run that goes fine until the defense phase. By some fluke, the NPC dies and we have to try again. One or two people quit, not only wasting all the progress they made but losing their position toward a quick resolution (trying once more then killing the boss and being done.)
2. TA forward path with a somewhat casual group and no thieves. We try running past mobs and one or two of us can’t make it. Under no circumstance can I get the group to just fight the mobs. They’ll sit for 15 minutes and watch the stragglers fail the run over and over, until someone finally says “I’ll hop on my theif” and we wait another 5 minutes for them to get out of the LA loading screen.
3. Arah, Lupicus. I have seen so many funny things happen here. In one case a guardian with a scepter tried to solo the boss at 50% HP when the rest of us were dead because he was afraid we’d lose all that time and progress (AKA the 20-40 seconds we spent meleeing the boss). Lupi ended up with 75% HP left (life drains?) before the guardian went down.
Then we had another case where one guy lagged out and we got Lupi down to 5% but then died. One of the other guys quit and another one went to change his class then suggested we range the boss instead. A new guy joined and told me to change my class (I was a ranger) then he voted to kick our lagged-out guy. We waited out the kick-notification then votekick the new guy. The class changing guy quits. The laggout guy comes back, a new ele joins our group and we 4-man Lupi and move on.
It’s amazing how simple it is when you think about it, but few people actually really think about it.
I’ve seen so many different posters that want things like:
- Profits to be hard capped at the exact level/time in which they play
- Exclusive (maybe even overpowered) items that only they (in their dreams) can get for beating some sort of “challenging” content and no one else can obtain
- A TP tax increase that magically makes things cost less somehow and sends agents out to TP flippers’ houses to give them spankings
- All farmers banned for exploiting
- Legendaries as drops with a chance so low that maybe 1 person (hopefully the poster right?) will get in all of GW2’s run time
- An item so powerful that it shuts down the servers that is locked behind content so hard that nobody ever gets it
- Refunds on the game because it does not pay them gold automatically
- Removal of the trading post
- Removal of legendaries
- Moving legendaries to cost gems and removal of the ingame gem currency exchange
- Banning story progressing players for “trolling” the coil farm
- Subscriptions added to the game
- New content magically released every day with old content removed behind it
- Challenge missions that reward legendaries but ban players who try and fail
- TP flipping classified as an exploit
- Account gold capped at 1,000
- Names posted on the trading post so the community can hate on them for flipping
And no, I did not make any of these up.
So good job OP. You’re thinking on the right track. However, I’m not 100% on your side, but that’s OK. The goal is to focus on preventing one playstyle (farming) from obstructing the others. Not to remove that playstyle all together. The more people know about farming, the better. Even if they don’t want to do it.
Which is why I’m not necessarily agreeing with the chest farm statement though. As it was threatening the success of the meta event because people need an extra 50 IQ points to figure out they can do both at the same time. In addition, the chest farm creates champ bags which create around 1-8s per open which does cause inflation. Again, I have no opposition to opening the chests, but it should be done along with the events rather than instead of the events.
(edited by DarkWasp.7291)
Guys, remember time zones are very important when you read posts from developers.
The correct time zone to look at is: “Valve Time”
So in EST that’s January 15, 2015 at 2:39 PM
I figured it out guys!
So Foulbear Kraal had several bugs involved with it. Some events get stuck, some NPCs end up in the wrong place, the gate was named wrong and sometimes the meta event doesn’t show on the screen when its active.
Guess what? After looking into the issue, THEY FIXED IT! The gate now correctly says “Ogre Gate” instead of “Oger Gate!”
Yes yes, I know. It’s more complicated than that. I can sympathize. I just thought it was too funny.
Oh man that last mission.
- Fun mechanics
- They brought back that amazing song from the Crystal Desert
- Jaw dropping artwork/map design
- An overwhelming desire to stop and smell the roses
For the first time in GW2 I REALLY got that “this is the sequel” feeling.
Also I like the priory a lot more now.
Best mission ever.
Rangers got a lot of love recently. Especially their longbow.
Warriors actually got nerfed a few times too.
When I see GWAMM, I just see someone who used necro heroes to do hard mode with no effort and ground a load of money for certain other titles – it’s nice to use if you have it, but it doesn’t mean anything.
It was a pretty legendary achievement even with necro heroes.
Any MMO is going to get “easier” as each individual and as the community as a whole continues to play it. You can’t expect people to do things hundreds of times over and not get better at it, or develop better builds and strategies.
Yeah we interacted with one. CCed him and killed him dead. No loot, no EXP.
It’s terrible but it had to be done.
FOR SCIENCE!
Honestly, I don’t even have a problem with the most efficient team for a dungeon being pure glass cannon DPS race. I have an issue with every dungeon filling that description.
Randomly generated dungeon maps would resolve much of this…no preset place to stack, no memorizing paths. I’d personally find this enjoyable, though I’d venture it would cause most dungeons to become quite abandoned since they’d always be much more challenging.
They just need guaranteed desirable rewards.
For me it’s really the people more than its the build.
If I’m in a quiet group that really never uses chat, then yes I prefer they be skilled zerkers. It’s like this silent mutual understanding that we’re working together for profits. If it goes really well, we stick around for another path.
For happy and talkative groups. We could all wipe and fail for all I care. As long as we had fun.
When the group is silent but everyone is running around like a headless chicken until we wipe and suddenly the party chat awakens to assign blame, that’s not a good experience regardless of builds.
When we advertise for experience and/or zerker and someone joins in and dies a bunch of times / can’t make a simple jump / tries to solo a boss for an hour when we say reset then gets mad at us… Because apparently joining our group and playing the way he wants while ignoring the way we want is his right. [sarcasm] Wow. He was totally right. Our group is so much better now that he straightened us out.[/sarcasm]
Otherwise I join plenty of “all welcome” groups because I don’t mind taking a little extra time to meet some nice people. Sometimes you can convince them to do content that most people skip too.
Try to make some friends in every good dungeon run you have. Eventually you may get to the point where you get invited to smooth Arah runs. Good Arah runs actually aren’t much longer than other dungeons.
I just join the full berserker groups anyway. Not like they can inspect your gear
Are you doing it just to spite them? Because there is no reason to.
Are you doing it because you enjoy their efficiency? Because if you do, why not try it out yourself?