Alright so zerker builds tend to utilize a bunch of +%10 or +%5 damage boosts. They multiply.
In zerker’s case, you’ll be seeing a multiple of +%0.6 not JUST a +0.6% increase. It basically compounds out to be more than you think after it’s run through the other %s.
Its nothing to throw a person out of a party for, but it’s certainly something for a character you know you’re going to use a lot.
Right, for me the password is remembered but it no longer auto-logs.
Yep, same here. I can even WP, die then WP or use thrust attacks and I remain locked. If I WP to an underwater area than die and WP out, I keep my underwater weapons above ground and they have no skills.
Permadeath.
Enough said.
Congratulations. You win at ruining the game.
What about the WvW players that have to explore the PvE map which is ~10x bigger?
I don’t understand this actually.
Why would a WvWer who does not want to PvE care about completing the map?
- If they are going for a legendary, then they got bigger PvE woes than exploration.
- If they are going for completionism, then are they asking to have PvE removed all together?
- If they are feeling OCD just because they ran across a few map points in WvW, isn’t that even MORE reason to remove the temptation [on the WvW side]?
- If they want the exploration star, do they realize it signifies exploring Tyria, AKA the PvE side of the game?
I’ll say this again, as I have historically in these kind of threads:
I’m pretty diverse, but PvE is my absolute main playstyle. I’ve had my share of fun in WvW. NONE of which occurred during map completion or the original badge grind for my legendary.
In other words: I like WvW better when I don’t have a PvE goal to stress about. I like PvE better when I don’t have to worry about WvW.
Replace all human females with glorious sexy norn woman.
Oh wait, you said ruin, my bad.
Hey, come on. Respect the hourglass!
How would I ruin the game?
I would make an official wedding event: My character and Countess Anise. The rest of you scrubs can’t have her!
1. Chat improvements.
Why?: This has been on my list of top 3 fix wishes since day 1. I absolutely DREAD the idea of dropped communication, and that’s what we’re getting right now. The chat suggestions are great, but the most important part to take away from them would be that guild chat no longer should get erased when swapping a character or AFKing too long.
2. Guild members showing up on the mini map.
Why?: Sometimes I see people are in the same zone, but I’m always hesitant to party them. If I do that they either feel obligated to stick around longer than they intended to, or bail out fast. Partying has sort of a commitment feeling attached. If I could see them on the map, I could go sneak up on them without the party. I’ve found this usually leads to longer cooperation or future, more purposeful, partying.
I had a third but I forgot.
beat it to keep it from falling in to the wrong hands
Beat it?
Punches
Arrg! Take this, letter!
Punches again
Here’s my short version overview:
Good stuff:
- Trading post changes – It may have some kinks to work out, but it is FINALLY usable and searchable. Previously I was discouraged from using it due to long load times
- Collections – Rewards are a bit off but it’s something to do. I can’t complain about having more reasons to play the game
- BL Chest changes – Making the good stuff more common is good for both ingame payers and real money payers
- Level up rewards – Running level 50s with level 12 gear was probably the REAL reason people were having trouble, gear and stat combos tend to take longer to learn (even for hardcore players) than skills.
- Ranger GS and Axe changes – Because I main ranger
- Commander tag changes – Eventually. Just give the players a little time to cool down and stop trying on their new tags
- Changes to the WvW season achievements and rewards
- Optimizations – I think it feels a lil better, can’t be sure though
- Collections again – Just just… I LOVE stuff like this. I hope we have a long future of new cool collections being added to the game.
Bad stuff:
- Nerfing the alt experience for the good of a “majority” whom we will all probably never see past level 30 anyway – Also where can we go to get our voices heard just as theirs were?
- Arah P2 apparently broke
- Cannot see feet in hero window
- Can no longer auto-login in launcher
- Female human animations got damaged even more
- Key farm destroyed – I didn’t even like doing it that much, but it was basically the only thing that edged BL Chests on the not-immoral
- People talking about business rather than gameplay on the forums – I almost don’t blame the devs if they don’t want to read the crap we post
- Frost Spirit stealth nerf – It’s not just a nerf, its pretty much a removal
We are in a state of fallout though. Communication is going to be THE most important thing now. Despite the collections, we’re still afraid that those of us who love the game don’t have a future mapped out for us. We feel like we’ve all banded together for two years and plotted out what we want and what this game needs, yet somehow this mysterious “majority” got their voice heard beyond ours.
And this was pre-reinforced when after two long years of saying “out-of-combat first person zoom, out-of-combat first person zoom, out-of-combat first person zoom,” we STILL had a dev speak in an interview saying people might get confused in combat from that perspective.
What if Anet actually did the right thing? Maybe with the new system, they were able to increase their retention rate by 10-15%?
If so, it doesn’t change the fact that they sacrificed the experience for those who love the game.
That’s the main reason people are freaking out. It’s always felt a wee bit like they didn’t care if they lost veteran players (and I’m not even talking elitist players either).
Now it doesn’t just feel a wee bit anymore.
Well I hope its not intentional
Noticing I have to click the login button every time I launch the game. Everyone else getting this?
The idea is you can clean out your inventory from anywhere, but in general you can’t pick up any consumable or item that comes to your mind from anywhere.
Not without TP express items atleast.
Well it’s possible that the writers shared that sort of mentality that we’ve seen a few on the forums have: That creating a human character lacks depth and purpose compared to a brand new race.
I don’t really get that because humans are plenty deep in real life (some of them) and in other stories as well.
Of course we always have Countess Anise, unless she’s actually a sylvari in disguise.
We got hit with the need to emergency-key-farm.
We don’t all hate the gemstore.
Before town clothes were removed, I kept bugging the forums saying, “add more lore-ish town clothes please!” “Add TONS of town clothes please!”
The ability to buy gems with gold has been great.
It’s just that stuff bought from the gemstore tend to be instant gratification. Half the fun of MMOs (and RPGs) for a lot of us is working to make our characters appear and shine the way we want them to. If an armor appears on the gemstore, we can get it in 2 seconds (well actually more like 46+ because the TP aint that fast.) That just isn’t gameplay.
Alright, NOW I’m happy.
You know what “horizontal progression” is? This stuff they announced right here today.
Can’t wait!
I really don’t understand all of this anti-entitlement stuff that people have been preaching these days.
We’re not saying we are owed a free expansion or anything. We’re asking for game play.
Hence why they decided to go to the LS story route, it adds something to the game and the ones interested are going to log in, once every 2 weeks versus 1 month every 1 year.
I actually like LS2. The purpose of my post though: If they did actual expansions or expansion-like content, they would have to create more armor sets (for example) that are earned through progress in-game. Currently all of the armor skins (aside from ascended) have just been added to the post every few chapters. And now they’ve gotten to the point were we don’t even get armor but unmixable outfits instead.
Take Mawdrey for example. I didn’t really need Mawdrey, nor do I care for the skin, but I did everything in my power to obtain it. Why? Because it is a reward for interesting gameplay and it was fun to obtain.
I really don’t understand all of this anti-entitlement stuff that people have been preaching these days.
We’re not saying we are owed a free expansion or anything. We’re asking for game play.
The fact of the matter is: Before cash shops existed, the people who illegally bought gold and max level characters were the ones who got a “free ride.” Apparently these days the people who work hard, farm, complete dungeons, actually PLAY THE GAME to earn stuff are the people getting stuff for “free?”
I can live with GW2’s version of a gem store in theory. It’s just hard to live with the idea that 2+ years can go by and we have not received another full armor set tied to ingame dungeons instead of tied to either straight gold or the job I do outside of GW2.
Slim. Simple. Elegant.
Not on fire.
No bones sticking out.
Doesn’t look like a scarecrow.
Doesn’t turn my character’s skin blue.
Basically, more stuff like Country Armor.
You mean people will do dungeons with only mesmers, necros and eles? I somehow don’t see this happening OP.
People who like to play heavy professions will still play them. People who like to have pets will still play rangers. And people who like stealth will still play thieves.
Very few people by percentage follow any kind of meta, which is why the world is full of so-called under powered professions.
Which is all part of the problem.
People who are serious about making profits will have to play light armor because the casual majority could skew the prices of heavy and medium mats down more than they already have.
I hear what you’re saying, but also:
Don’t make me go back to season 1! DON’T MAKE ME GO BACK!
Does the queen now expect perfection?
Will Logan never see us again?
Are the recruits going to become bleedin’ useful?
Is there going to be no one left to pound into the ground like a big nail?
These are all VERY serious questions.
1. First person zoom
2. More karma armor sets
3. (PvE Only?) Ranger skill 1 no longer auto-pilot
500 gems and I’ll be all over it. 1000 gems and I’ll think for way too long.
Good idea though.
Does this mean that it will affect level 80s?
Yes it will but the change will not be easily noticeable.
Doesn’t matter. Unless you’re talking account-bound stuff only, any slight class based loot manipulation is bad.
Unless the rate is far below 1%, there will be classes that are better to play for the purpose of profit.
We as players shouldn’t have to be concerned with business, law or anything.
We should be concerned with playing the game. If we observe something within the gameplay, it’s valid feedback.
And right now we’re observing this. The game needs more unique things that can be earned ingame in unique ways, not less. Gameplay-wise BL Keys are a unique reward to a unique farm.
If that goes away, that goes away. It’s completely beside the point that there’s a gold alternative or real world money alternative.
We need more gameplay, not less.
The day GW2 gets first person view will be the day my SSD runs completely out of space.
100,000 jpgs just wont be enough.
Well then the problem still stands that true veterans could use a few more things to do and stuff to earn.
The intent of the Renown Heart system was originally to help players find event content. They also provide a decent method for us to give the player some context and awareness of what’s going on in the area. There are probably a few issues in that design which we could discuss. We could also let it suffice to say that hearts do not make the best repeatable content the game has to offer.
On the topic of keeping players engaged with open world content, I think this goal may be for more approachable from a different angle. Consider Dry Top, which has no hearts. Players on that map are participating in events all the time, largely on the premise that each event contributes to both map-level and personal-level goals. This gives me the notion that with a little help at the system level, events can and should be the bulk of repeatable open world content in Tyria.
I’d be very interested in hearing your thoughts on that.
Now this is drawing way back to when I was a new player, so my memory may not be crystal, but:
I think I remember feeling very drawn toward Point A, Point B .etc. It was all about map completion, getting the next POI, getting the next WP. On one hand, the hearts may have facilitated that because they in themselves are a map completion point. On the other, the hearts were my least favorite because they often took more effort and sometimes would not unlock on the map unless you got close enough, even if the area got unfogged.
Now on all of my alt characters, hearts are my favorite for leveling. Probably because I’m not feeling the same rush to the top as I was on release. I was by no means planning to be the first 100% or the first 80, but you know what I mean. The early game “Go! Go! Go!” mentality.
I think Dry Top is a very good way to do things on a bit more of a veteran level, but most of us are feeling extreme pressure because we let ourselves go crazy into thinking the place will turn into a ghost town and it’ll be 1-2 years before ya’ll nerf/buff do whatever you need to do to get the rewards attainable again.
We saw it happen hardcore with the twisted nightmare tower thing in Kessex.
I think you’re on a better track with Dry Top though, because the chests are rewarding year ‘round. It isn’t just a place to fulfill achievements.
It ALL boils down to rewards. If its a checklist of achievements or unique items, players only stay until they’ve got em. If its good gold, karma, every day items, players will keep coming back. Tie skins to content, it’s all going to depend how much players like the skins. Make a bulky/funny weapon set and people will stay as long as its the new funny thing, make a set that’s sleek and downright cool and people will keep coming back as they make new characters, builds, dye combos or outfits.
It really doesn’t matter if the back items are 400 or not. It wouldn’t make them veteran.
Every veteran has enough back items at this point to start up a whole supermarket.
This is why I try not to say a word or get noticed when I’m around any PvP community.
On dress one:
Notice how it doesn’t extend 8 inches wider than the hip like the other armors in the game.
Personally, I’m a fan of housing. Mounts, I haven’t put much though into but I’m not going to say they can’t do it in a new, interesting and overall ‘good’ way.
The waypoint system works, more or less. Maybe when this plotline with Mordy’s done, they’ll stop wrecking them. Otherwise, mounts are merely aesthetic and quality-of-life. =P
Side note: Broom + Asura = Fun. I think I saw a Charr surfing on one, which was adorable.
As for housing, it’d be nice to have a spot of my own with a tree garden (in case I gem-buy it), and a rock garden for my candy corn and assorted mining nodes (in case I buy those), and a spot where my warband can hang out.
So long as it’s not like FF14’s real estate system. Yeesh. o_O 1.5 million monies to buy it, and you still pay rent. It’d be better to have some kind of gold-buy for certain home-instance conveniences like a vendor, repair shop, Asura gate.
How’s that for a gold sink?
Yeah, I definitely wouldn’t want mounts to replace WPs.
For housing, I’d hope they don’t go the rent route. After all, that wouldn’t be too far from adding a sub to the game as far as feeling like you can’t take a break when you want.
I think the real truth behind most of the instant opposition to these things is:
“I played/saw another MMO that had mounts/housing in it, and that MMO gave me cooties.”
Personally, I’m a fan of housing. Mounts, I haven’t put much though into but I’m not going to say they can’t do it in a new, interesting and overall ‘good’ way.
also..
http://wiki.guildwars2.com/wiki/Sunless_weapons
http://wiki.guildwars2.com/wiki/Fractal_weaponsThere’s a lot of skins you can only get by doing PvE already. Let us PvPers have some too…
Ideally we want something that is:
1. Definitively earnable, not through RNG
2. Not a reskin
3. Likely has nothing to do with Tequatl
Well I made “DarkWasp” when I was like 10. It’s not that I particularly like it, I mean I don’t really even like wasps.
I just get too lazy to change it. Coming up with something good is tough.
Yep. Easy. First person view that kicks out when you enter combat.
Number 1 on my list for easy features.
You see me in every one of these threads, don’t you wish I was a dev or something?
My thoughts on both the OP and the opposition.
Mounts
No.
Mount’s aren’t on my wishlist, but if they make em work, they make em work.
Open world housing market – have different housing lots around Tyria where you can buy your lot and enjoy the scenery. Sorry but instanced houses just don’t make it alive.
What is the point? GW2 is a fantasy MMORPG, not a sandbox real-estate home decorating sim. This feature is not remotely related to anything going on in this game. I know Minecraft, Terraria, and the like are popular right now, but that does not mean these mechanics need to be shoehorned into every game. And what’s more, GW2 does not have any engine in place to allow such a thing.
I always support RP features like this. Not sure if we could pull off open world housing, but it’s not impossible to make neighborhood maps work better than we’ve seen in the past.
Essentially telling someone to go play a different game is an invalid way to oppose a suggestion. If we did go to a different game, we wouldn’t have out GW2 characters to build houses for, GW2’s graphics, and our GW2 guilds to come visit us. Furthermore, we wouldn’t be able to use GW2’s excellent combat to earn these house or GW2’s excellent continent to live in.
Yes the feature is related to the game. Our characters are people. Where do they sleep at night? The genre wouldn’t change if houses were added.
3. Open world dragon encounters and destruction. Make Dragons more Living and Destructive. What’s wrong in having a Dragon fly over e.g. Queensdale, burn a few Houses and people, peasants come and attack it and its up to you to push the dragon away. Or at least dragon minions. Just like at The Grove. The word will spread out there’s a Dragon attack happening at XX place.
You are basically describing the concept of Dynamic Events, which there are a ton of in this game. It sounds like your suggestion is just to make everything about dragons.
If the suggestion is to make more dragon activity evident: I like it. If the suggestion is to long-term convert more of the good-looking stuff into a post-apocalyptic setting: I do not like it.
Personal preference. I like pretty stuff.
Open world Hunger Royale events spawning at random times and places. The word will spread out fast.
What is wrong with it taking place in instanced environments? Why would it make the game better, to have mini-games randomly spawning all over open-world maps?
I like the way Fyrebrand worded it. “Mini-games spawning all over the open-world maps.” Yes, that would be cool.
Introduce all 6 God realms as 10-man dungeons/zones.
This is utterly delusional, for three main reasons:
1) At the rate we get new dungeons at all, asking for SIX of them is hilarious.
2) Asking for those dungeons to be 10-man, when party size has always been 5
3) As if the human gods need to be the center of attention for all races. What does this even have to do with the main story right now?
I wouldn’t mind seeing new dungeons at all. Personally I would keep them 5-man. On this note I have to agree with Fyrebrand, why the human gods in particular?
Living Story heading to Mursaat Lands (we got infused), Charr Homeland, Deldrimor Front, Woodland Cascades, Far Shiverpeaks, Rings of Fire…
Give them GvG’s and Hall of Heroes. You had a huge popularity hit with these modes and they should be brought back…
These are some hits GW1 had and should be brought back…
bringing back popular GW1 stuff…
Hope one day I get to see Tyria in it’s full potentian, dragon-free with new political plots happening across the Sea!
GW1 sounds like it had some cool stuff in it, but I am getting really tired of people who seem to have no interest in GW2 at all and just want to play GW1 again. It just sounds like you want to derail the current story, visit each and every zone GW1 had again, and just go through the motions you did last time.
Seeing as how this is Guild Wars 2, you can never have too many Guild Wars (original) references. We just aren’t QUITE at the point where it feels like a sequel, but we’re getting there.
We want to see the stuff we liked about the original playable in the new form that GW2 presents. If we went back to GW1, we wouldn’t have GW2’s combat system for example.
I know early on, I would have loved to see a full exclusive set (just like dungeon token rewards) dedicated to participation in world events like Jormag/Balth.
I also believe we should have 3-4 more full sets (same like the dungeon token rewards) as straight up karma rewards. I feel like DEs were meant to be the meat of the game, I don’t understand why they only have one high end armor skin tied to their reward currency.
With virtually every game I listen to whatever comes with it. If I love the game, then 5-10 years later when I hear the music again I have a nostalgia attack. Best feeling ever.
- Take all of the AC weapons. Copy then paste to create a new set. Sharpen all edges. Remove blue glow and flames. Reduce dagger size to 40-60%. Replace chipped stone texture with pristine metal texture. Copy then paste again and add day/night glow effects for ascended versions. Release both new sets as in-game rewards.
Oh yeah, 3 targeting ones.
1. Remove the click-targeting of allies in combat without a button being held down. Because it’s currently too difficult to click-target enemies while allies melee it.
2. Add a button we can hold down to cast a skill as if targetless. That way we can leave auto-targeting on but still decide when we want to lunge in the direction we’re facing with some skills instead of back toward the enemy chasing us.
3. Remove the auto-targeting and pet aggro from ranger warhorn 5. It’s our run faster skill, not our “please go attack that and slow me down” skill.
- First person zoom that is disabled in PvP, WvW and in-combat for PvE.
- Just temporarily hire some poor college grad who’s been looking for a job for 1+ years and have him/her go through every item in the game and FINALLY ORGANIZE THE TRADING POST.
Please?
- Retain guild chat upon character swap.
- Make ranger (and Necro) pets only vulnerable to certain attcks at Tequatl and go ahead and let them do damage at the sparring rock. IF AND WHEN pets become a problem at these things, THEN you can nerf them. Stop trying to anticipate exploits with pets and just let it all play out first. There are plenty of other no-brainer exploits to think about.
Sorry to be harsh on that one, but that one is harsh on us.
It’s fun if you put one of those boxes of fun with the stone/freeze effect over there.
Honestly, they probably blew LA up just so it would stop bothering me that I couldn’t look directly out the window of that pub up top.
Wooden and steel chests both became meaningless anyway when LS items and champ loot was added.
Steel chests used to be the ultimate rave music freak out moment.
The detail in there makes you wonder why you aren’t actually allowed inside no ?
The general detail around all of the maps make you wonder why they opted not to have first person zoom in any way shape or form.
I do agree with the OP, but I’d also like to add:
We’re requesting the mechanics remain. We just want the boxes fixed, not another 2-3 hour investment raid “coordination” boss.