Thank you!
Can we have this post broadcasted everywhere?
I made quite a few bets (that melee stack meta would work) but never really had the standing in the community to get a group to try it out.
I heard that in the language called Positivity, Heart of Thorns actually translates out to precursor crafting, guild halls and new weapons/skills/and classes.
However, in it’s sister language called Negativity, Heart of Thorns means “More Trahearne” in English.
Strangely enough, the languages have both been known to be right from time to time despite their vastly different cultures.
STEP 1
Join my P1 COE group.
STEP 2
Open up youtube in another window.
STEP 3
Pretend like you don’t speak English.
STEP 4
Swing your sword every once and a while.
STEP 5
Ignore us when we explain how to stack the console part.
STEP 6
Throw in a random “lol.”
STEP 7
Don’t notice that someone is attempting to kick you, because no one is going to second the vote anyway.
STEP 8
Don’t notice you need to rally at the nearest WP and wait for us to rez you.
STEP 9
Notice that we actually finally passed the console part.
STEP 10
Realize you’re in Mount Maelstrom again with 1.5ish gold waiting to be picked up because “you helped complete the dungeon.”
Effortless
Actually it’s quite possible to become the best in GW2, you just have to measure in skill, not stats or shiny things.
Start by mastering your class.
Master dodging.
Master changing gear in the middle of a dungeon quickly.
Master changing gear AND traits in the middle of a dungeon quickly.
Bring this out into the open world.
Be the guy who solos all the Terragrifs and rezzes the dead NPCs to save a fort in SW while all the other players around you are dead.
I made a female ranger recently and she has an extra animation where she sticks her finger in the air to check wind direction. I don’t know if that’s because I’m a ranger, I have a longbow equipped, or because I have the “Read the Wind” trait.
Each weapon has an idle animation or two.
If you keep unstowing your weapons, you can see them.
Pact destroyed
Trahearne dies
Pale Tree is controlled by Mordy
Rytlock emerges from fractal asura gate
Please send your resume in and apply for a writing position.
As a person who likes Tomes, I think some of you are being unfair to those who don’t.
You can’t really compare them to “free stuff” because they are often rewards. It’s been a common thing in GW2 for us to be rewarded with stuff we aren’t going to use.
Sigils/Runes are the worst culprit. Specifically Minors. And this was an issue BEFORE Wintersday.
I feel like the minor tier of upgrades should have 5-7 different types tops. Wait till you get to the major tier before you start introducing the many upgrade bonuses.
When I was a new player I was overwhelmed by the sheer number of rune choices and generally opted to throw on whatever I picked up rather than actually looking into what does what.
If you want something to streamline to make the NPE less confusing, reduce the number of stats for these things at the green tier. That way even veterans can be happy about the change as they can make 5-7 neat stacks rather than however many we have now.
Tomes are fine.
Level 20 scrolls, not so much.
I could see myself making 4 maybe 5 more alts beyond my 8 80s, but I have like 12 level 20 scrolls.
Crafting 1/13/2015:
More recipes added for non zerker stat combos I’m probably not going to use.
Collections added to finish Carapace/Luminescent set.
Another surprise rare recipe added for an item that is expensive and has little purpose, but is fun anyway.
BONUS: Huge massive back item of some sort.
Gotto throw my info in on this.
I don’t get a constant black screen in fact it’s rare, but it’s brutal. It’s a GPU driver crash, ctrl-alt-delete doesn’t always work which means I have to either alt-tab or restart.
Once it crashed Firefox but not STEAM or Office 2013. It’s possible that Firefox is the cause or at least increases the risk. As it seems to have happened after alt-tabbing back in after reading the wiki.
Latest drivers AMD – R9 290
i7 4760k
Agility III SSD
16GB DDR3 @ 1866
Quaggans with swiftness:
Ooo! OooOoooooh! Woooo!
Quaggans with cripple:
Orrg! Urrmph.. Ooooo…
Quaggans when interupted:
Foo!
Quaggans with fear:
OoOoOoOooooOooOOOOOooo!
^ We don’t need personal story, we just need this ^
Well the MF UI does need improvement that’s for sure.
Currently the animation per forge is a bit slow, it’s possible to put invalid items in if you click fast enough, split stacks require a window reset and there is no organization or displayed names for items.
If a new heavy class is added, I’ve got to go Human Male.
There’s some great heavy human cultural armor I’m missing out on right now.
You guys are playing a totally different game than I am. I bought a character slot to make room while I still have 2-3 unnecessary low level characters on my account on top of my 8 80s.
The rules on macros are a bit like speed limits (in America).
They CANT tell you you’re allowed to go 5 mph over the limit. If you ask a cop, they’ll say you cant even go 1 above the limit (officially), however, in most cases you won’t get pulled over going 5 over. Yet, there are a few rare times where you will.
It’s likely ANet can’t come in here and say “yes you can use clickers” they also will probably leave you alone if you do.
So long as you are at your keyboard holding a button down and that button is ONLY clicking, nobody reasonable is going to be mad at you.
Well here’s my take on the whole legendary/precursor situation.
First of all, I am eagerly awaiting crafting/scavenger hunt for precursors. Even if it takes just as long as straight-up buying a precursor, it’s always more fun collecting than buying.
My current method of obtaining precursors is buying off the post
Remember supply and demand determines all things on the trading post. ArenaNet did not set the price, they set the drop rate which in turn sets the price. Whenever supply and demand is involved, you have to think that the price of the object is near equal to the price of obtaining it. In other words, if it were any cheaper on average to forge a precursor, people would start to do it more often and the price of the precursor would drop to match.
So the money flushed in the forge on average before you get your precursor should be near equal to the money required to buy it off the post. Buying guarantees you’ll get it, forging does not. You can’t beat luck. There’s a chance you may get two or more precursors through forging, but that does not in any way make it the smarter choice.
HOWEVER
While I do not agree with the reasoning for boycotting precursors-from-the-TP, I can not get frustrated with the people who do. I think it can be seen as an outcry from the community that they want a way other than buying a precursor to obtain one. That’s where crafting/scavenger-hunt comes in.
I do not find it too difficult to obtain a legendary.
I have a job. I only have from 5-11:30 to play GW2 and that does not include the time spent eating/showering/taking breaks/playing music .etc on weekdays. I make on average 150-200g per week. I could get a Dusk in 6-7 weeks, just by me doing my normal stuff. I’m often throwing down gold to buy new stuff from the gemstore, so realistically it would take me 9-12 weeks.
Legendaries were meant for hardcore players. However, they are easy enough that a person with a life could get one with effort. Now there are exceptions but, it’s been known for years that extremely busy people will not be able to achieve everything in an MMO, it’s just something we have to live with.
I do not believe Legendaries are the object of marketing.
Yes, I would agree that the decision to allow straight purchases of legendaries was swayed by the gold/gem conversion, but legendaries are not being advertised. Black Lion Chests are advertising, they do not include legendary components. In fact, BLChests contain a lot of things that would help level alts. If you want a money conspiracy, look at alts, not legendaries.
But, don’t bother with moneymaking conspiracies anyway. They only server to stress you out and are not an efficient way to get the developers’ attention.
I’m in a guild where most of our members are working on multiple legendaries. I’ve never heard anything about any of them spending real money on them. That takes the fun out of it. However, you can take that all with a grain of salt because other guilds are different.
Actually there’s 2 answers to this.
1. The champ’s loot is determined when the champ is killed.
Here’s an example which will help:
Suppose you killed a veteran air elementalist and it dropped a Charged Lodestone. You would see a wooden chest appear on the ground. That drop was determined BEFORE you hit the loot button. It is the RESULT of the Charged Lodestone that you’re seeing the chest. The lodestone IS NOT the result of the chest.
2. The champ loot bag’s contents (Embriodered Coin Purse for example) are not determined until the moment when you open them.
And to answer your other question. If you die and run back, that should have no affect on what you get for loot, provided you return fast enough.
How can I limit this to just 5?
- We have buy to play
- In-game acquisition of cash shop items
- Great combat
- A general lack of classism in gameplay, and no waiting around for healers
- An OMG-this-is-so-good-I-can’t-play-other-games-now loot and EXP sharing system
- An OMG-this-is-so-good-I-can’t-play-other-games-now lack of pick-up quests
(Because I always miss ONE) - Sharing gathering nodes
- Buffing rangers
- Wardrobe
- Extremely high quality player characters
- Transmutation
- Account magic find
- Great looking skill effects
- Water reflections
- Bobblehead Laboratory
- Giving female humanoids cleavage lines so their skin doesn’t turn into play-doh in the wrong lighting
- Kites
- A sound system so good you sometimes think the voices coming from the NPCs nearby came from real people who broke in your house
Well I used to care a lot about stuff like this. Back when I played LOTRO I used to get mad when people would compliment people who were using ABC files for their musical skills. (ABC played notes showed up hollow, but people didn’t make the distinction.)
With GW2’s system, I rarely play anything good due to the octave switching system and the number of instruments that lack unison/harmony. So the macros don’t bother me.
Just, if you see a bunch of people trying to ACTUALLY play notes, it’s rude if you go crash that party with a macro.
I have to say I LOVE it when people try to play popular songs on the horn without a macro. Especially when they screw up notes. I feel like I’m not laughing at them, but rather laughing with them. Something about the horn just brings out the “just do it” mentality.
1 or 2 out of 12? Or 1 or 2 out of the 4 you have decided to limit yourself to?
sPvP is not going to be a pleasant experience to anyone who has combat issues.
Fact: All ambients are really GMs in disguise.
Halloween 2014 must have been terrible for the GMs.
I never had a problem with any of the ascended stuff. In fact, I like it. I can feel the improvement on my character, so it’s something to work toward. However, it’s in no way a requirement. If I could just get dungeons group PUGs to have a solid build for once, only THEN could I start fussing about gear. (+25% run speed passive utilities I’m looking at you…)
As far as LS goes. Well nobody remembers this but I TOLD YOU SO! Back on Guild Wars Guru I TOLD YOU SO! There’s a reason why I don’t buy DLC but I buy expansions. Getting back into a game is a slow process. DLC or in this case, LS can only really offer 2-4 hours of gameplay at a time.
However, LS2 has been a massive improvement. The Zephyr Sanctum in LS1 was good too. Providing new maps with a variety of new things to do and work toward is the way to go.
Southsun Cove could use some love by the way.
Well I have Kudzu and The Howler.
I also really like Eternity and the underwater weapons.
My main issue with Kudzu and The Howler are the lack of skill effects. Kudzu tags people with flowers, so that’s good. However, barrage fires normal arrows. I want to see golden Kudzu arrows raining down.
I wanted The Howler because it’s subtle, but it turned out way too subtle. The mist effects are really hard to see in the daylight and night isn’t usually dark enough either. The wolf effect that pops up when blowing the horn is very brief and hard to see behind the normal skill effects. When calling birds down on a target, why are they not ghostly birds? Better yet, why not have a bunch of baby ghost wolves jumping all over targeted foes?
I like The Howler but I have to tell people that I have it for them to notice. Fractal weapons and BL Ticket weapons tend to stand out more than this.
That sounds outstanding. Does anyone have an explanation for that? I don’t know any person who maintains more than 30 FPS during map capped Teq burn phase with everything at max details.
It’s weird like that. I even get different framerates update to update.
When Silverwastes was first released, I was getting 48+ frames in zerg situations. Tequatl was the same. Now its dipping below 30.
I have all of my settings maxed out (including super sampling) except for culling. I keep the culling fairly low because I feel once you get too many people it’s a mess anyway and doesn’t contribute too much to the visual appeal of the game.
There are so many other variables too. A map full of GS warriors is probably going to have a better framerate than a map full of staff eles.
Don’t believe ALL of the cpu-bound hype about GW2’s engine.
Upgrading from an i5-750 to an i5-4670k gave me a small boost.
Upgrading from an HD 6870 to an R9 290 gave me a large boost.
Many many people use alts as a workaround to this, which shows, in my opinion, that something should be done to improve the process. Unfortunately if Arenanet does anything about it, they’ll likely throw in some 1200gem item into the gem store that lets you have something in your home instance.
Not necessarily. They put out and update to let us bank-and-use geodes and bandit crests freely.
I like to imagine what the game might have been like if they could have found a way to follow through with pure DEs and get people to engage with them.
After the first wave passed through Queensdale, the rest of the players would have been stuck by bugged events
Ahem, more seriously. I like hearts. I feel like ArenaNet needed the game to be released before they could perfect DEs. For example, Dry Top and SE are everything Orr should have been. They couldn’t have possibly, during prerelease, predicted every direction the community would take.
As players we faced an equal problem. Most of us instantly search for a goal. Early on we’d unlock all of our weapon skills and immediately feel a bit depressed that was all we were getting. So to combat that depression and buyer’s remorse, we’d march toward the next goal, 100% map completion.
Me personally, I went hardcore and burned out. Took a few months break, came back and I’ve been here ever since. I had to slow down and smell the roses in order to appreciate the game. However, I would have never have gotten there if it weren’t for hearts.
A little direction to get me invested in the game so I’d have something to return to when I’m ready to slow down.
Use an invisible 8 slot bag for 10 copper on an alt that is parked in front of a skill point location, problem solved.
That’s a workaround not a fix. Good advice, but not an excuse to throw out the suggestion.
Just want to throw this out here:
Guild halls are as temporary as your guild.
Player housing is as temporary as your account.
I still would love to have both though.
+1 to that
(Also +15 characters)
I’ve been thinking about the G600 too.
I currently have a G500 and it just doesn’t have enough buttons.
Anyone go from G500 to G600? Thoughts?
Normally the issue with joining older MMOs late lies with having been adjusted to new stuff.
However, since most new MMOs still follow the old ways, GW2 still feels like the newest thing out.
At least you didn’t list a Dusk for 14,400g
For me it was the art style and mob placement in the maps. Namely the Luxon maps.
I’ve never been much for deserts so I wasn’t feeling Nightfall that much. Vabbi area was great though.
Would be kind of hard to read your guild chat with all of that NPC chatter popping up on the chat screen, wouldn’t you think?
Yeah we’ve had these issues since release. One issue is like you mentioned, events that don’t scale properly. The only problem is when scaling is added to them, they develop a second tagging issue. The kill credit tagging bug.
Now this is sort of hard to explain, because a pretty large amount of the game’s players doesn’t fully understand everything that’s going on when they are doing an event. That’s alright, MMOs take time to learn.
Basically, some events give champ bags as a reward for event completion. Some chests include champ bags as well. These two things work properly.
However, champion and legendary foes DROP a champ bag on the ground whenever they die. This is separate from the event rewards, and this is where kill tagging gets messy. Whenever a map gets near full and almost everyone is attacking the same mob, a number of people will not receive that drop. In fact, they will not receive credit for the kill at all. No loot, no experience.
For some reason, the damage you do to that mob is still tracked by the game’s servers. So if you show up late to Frozen Maw for example, and the Shaman has half health, you can still attack it receive gold event participation, receive the chest and receive the daily reward… HOWEVER you will not receive the one extra champ bag that normally drops from the Shaman HIMSELF.
So whenever there’s a champ event (especially one that spawns multiple champs), the favor immediately falls on people playing in parties with spammable untargeted AoE. This sort of forces people to switch off their mesmers and jump on their guardians. In fact we saw a case (ember farm) where ONLY guardians were allowed in groups.
Right now the notorious event for this is Karka Queen. Fortunately you can still get the vast majority of your reward no matter what. However, if the Queen spawns away from you, and you have to waypoint to get to it, it becomes a race to get there first. Again, if you’re late, you can still get most of your reward by hitting the Queen for enough damage. However, don’t expect to get the seperate 2k exp, champ loot drop and (now exempt) Monthly Champion Slayer progress.
Now you’re saying, why cry over ONE champ bag? You get way more from the event reward itself.
Well lets face it. It’s frustrating. It’s just another annoyance added to having other players around. We were told we were supposed to look forward to seeing more people join an event. We were told that champ loot was supposed to encourage us to upscale events.
However, we’ve gotten to the point where an event is being distinguished from a farm.
An event involves something you can just do when you run across it.
A farm is something that you have to race against others, organize a group (preferably full of zerker staff guardians) and stress about when its going to start again and listing your LFG over and over.
If events could just have better scaling AND reward 100% of the players who achieved the damage threshold on its enemies, then a lot of the stress and grind would go away. You could take them or leave them as you please and attack any mob as you see them.
(edited by DarkWasp.7291)
I guess I just never understood why people can make a huge deal about killing innocent people in video games. For example that massacre in CoD mw2 or that little girl that got blown up in mw3. That sparked an outrage and became a major controversy. And I’m like.. “seriously? You know it’s not real right?”
The weirdest thing is that killing innocents is somehow generally accepted if you don’t actually see it. Blowing up cities with millions of innocent people in an rts game and nobody bats an eye, see 1 child die and everybody looses their minds.
It’s human nature man. Faceless millions vs. single innocent and all that.
Also people are REALLY protective about children and REALLY negative about adults.
Adults are people too!
Considering the huge numbers of cheap choir bells available outside the bell choir activity, I do think they could probably get rid of “Free Play.” That is a pointless waste of time at the end.
Well the matching ones outside the event only accept one keypress at a time.
The new ones aren’t on the same chord.
2 words.
Mini Pets
I was doing one of the Wayfarer Vistas for the daily a few minutes ago, and slipped off the first time. On the way back to reattempt it I heard my pig squealing (My Ranger even said “My pet needs help!”), and his dot on the minimap wasn’t moving.
Noticed he was dead when I got back over.
Kind of surprising and amusing at the same time. Never had that happen before.
Are you sure it didn’t freeze to death?
But him a coat man! Do it!
Last time that happened to me (in CoF) I was able to revive my pet and get daily reviver for it.
I admit. I deliberately play extra notes off-beat because I get real joy out of watching/hearing the people next to me get completely tripped out of their timing.
Ugh. They also predict mounts, but not player housing. I’ll take the new weapons, though.
I don’t blame them for those predictions though. It really does seem to fit GW2’s development methods.
Merry Clickmas Everyone!
Or if you have one of those unlock-to-freescrolling scroll wheels.
Merry Wiiiiirrrrrrrrrrrrrrrrrrrrrrmas Everyone!
Wintersday is going to be around for 4 weeks, that’s 28 days or 672 hours, so even if the max time needed is 51 hours for all of the Wintersday achievements, that will still only take 13.2% of the total time Wintersday is around, compared to how we waste the majority of our lives sleeping and working, I don’t think a little over 13% is really excessive,
In fact it builds character! It’s a necessary part of our time. Just like:
- NPCs who talk for 20 seconds in a dungeon when we’re all ready to move to the next part.
- Videogames which always start up with an unskippable cutscene.
- Those scenes that keep reappearing in old Sci-Fi movies where the same computer animated nebulae effect runs past the screen real slow over and over with the exact same animation.
- Reading a book to find that it just explained something you understood already. Then it explained it again. And again.
Nah, that’s just life. No need to improve on any of it.
It’s worth noting that the game’s performance changes update-to-update.
The GPUvsCPU argument is slightly off. Initially I had an i5-750 and a pair of 6870s. Upgrading to an i5-4670k yielded a small increase.
Why? Because i5-750s are still pretty good.
Upgrading from 6870s to a single R9 290 yielded a massive increase.
(These were done seperately)
HOWEVER, my framerate during chapter 6 (I think) of season 2 was amazing. Like 60 at the height of Teq action. A recent update pushed that down to 29.
Same deal on my old hardware when culling was first added. Amazing framerate in zergs, next update after that brought it way down.
Not sure what the engineers are playing with over there, but sometimes it works, sometimes it doesn’t.
My biggest problem is I’m getting a perfect score, then a player joins next to me and messes up within 5 seconds, gets kicked off the stage and messes up my rhythm.
One time someone ran a vacuum in the room and I did flawless twice in a row because I couldn’t hear the misplaced notes.
I was slowly reducing my playing time because LS2 over exploit everynew map they release. Asking players to farm mindlessly a freeloot map. Overdoing the same thing : “Kill these boss during breach for an RNG chance to get the thing you need” = Hey we are at chapter 7 each boss need to give you 3 item (you can only have one item at a time, you can, and you will, have past item instead of the one you want)
Thanks anet, you’ve bored me.
To be fair. We did ask for armor skins we could work toward and earn and this is still easier than most of the other earned armor in the game.
As soon as I relinquished the mindset that each piece was simply a chapter completion reward, I found that whole breach process more fun.