Again, at the TOP OF THE PAGE, it says, and i quote “These are unofficial patch notes – things may change with the live game.” I’m starting to think forum users don’t read things anymore…
You’ve got to admit, they are more than 90% believable though.
It’s that ambiguous “is the good worth the bad?” for rangers and a definitive overall buff for warriors. If it would have been anything else, THEN I wouldn’t believe it.
LB is actually really good to compliment melee rangers and to rain pain down on WvW attackers.
SB is generally better for sPvP, condition management and sustained damage on open world PvE and such.
However, as you get more experience you’re likely to lean more toward melee for your main weapon. Basically in GW2 its really hard to get ranged damage to even touch melee damage so choosing your ranged weapon isn’t just about the DPS it can put out, it’s about what you can do with it to compliment your build.
From what I’ve experienced.
I’ve used the 1h sword a lot and I still hate the auto-attack.
If you run PuGs in dungeons or if you run open world stuff, go with the GS.
If you run dungeons with a specific group who wants to either speed run or optimize their dungeon running experience, you’re going to end up on the 1h sword.
I like the 1h sword a lot, a powerful skill 1 and two great movement skills after that. I only hope to see the day where we can use those skills and dodge on demand.
Rangers are really good in PvP, but in PvE our best dungeon options are to do pretty much what a warrior does and do less damage at that.
The best way to fix that without becoming OP in PvP would be to fix the PvE content. (We’re all still waiting for main hand axe and LB buffs though :P)
In dungeons, rangers are good at movement, conditions, rezzing* and surviving.
*Just kidding, they killed Search and Rescue by restricting it to downed allies. Pets were doing something useful they said. Can’t have that they said.
Either way, take the other three and focus PvE dungeon balances on those:
Movement: Add more situations where 1 or 2 players need to get to point A and B alive.
Conditions: Raise the toughness and lower the vitality of many enemies and all bosses. Condition damage ignores toughness, but it’s horrible against vitality tankers. Why is it that most (it seems like 90%+) of the enemies in dungeons have average armor and a massive HP pool?
Surviving: Well no changes need to be made for this, surviving is a really great thing to have on our side even now.
Actually I think you’re unfortunately already on the right track.
For most dungeons you start out needing to tank and use special utilities, but as you repeat it and become more experienced you start to focus on speeding up subsequent runs. Therefore straight up DPS starts to become more and more attractive.
As your dodging skills increase you find less and less of a need for tank stats. Infact, due to the way aggro works, its often better to have less tank than more. Enemies seem to want to smack the biggest tank in your group.
Try picking up a 1h sword and an offhand axe to compliment your LB. Put Ruby orbs on all of your Power, Prec, Crit armor.
Have a shortbow ready for some battles, because while the goal is to melee as much as possible, some battles just won’t support it. SB does better sustained damage than LB.
Sadly, warriors will pump out more DPS than you. Rangers have a lot of interesting condition builds, but the current condition system needs some help. Couple that with a lot of bosses with TONs of vitality and average toughness.
Toughness nerfs direct damage and starts to make conditions more attractive compared to raw damage, however very few dungeon encounters trade vitality for toughness.
Berserker gear, Sword/Axe + Longbow here.
Melee is my primary, I only switch to range for quick bursts or very long ranges. In both cases the LB seems to work better than the SB.
The 2 extra evades, unfortunately, do not make you more dodgy. They allow you to sustain evasion longer, but two stages of the sword’s auto-attack can not be interrupted by either skill or a dodge roll. Even with auto-attack disabled (advisable, though it sucks that we have to) you still won’t be able to instantly dodge more than half the time you try to.
It’s great to hear from another creative writer.
My guild doesn’t exactly fit the criteria, but I figured I’d give you the option since it has always been my dream to have a guild that would share writings and such.
(Also I hear you like cats and we have kittens running all over our guild hall! [Actually that last part may not be true.])
Knights of Eminence [Sir] is on Blackgate and at the moment we have 45 members, but we usually see about 11 online a day. Out of which 4-5 of us are usually hitting dungeons or fractals and one or more of us levels an alt on a daily basis. We like to call out notable events.
I need to do a little clean up, but I’m not hasty to clean all the inactive members out because we’ve had several return from 1-2 month breaks and become active for a long time.
Some weeks we do tPvP for fun. Not shooting toward super competitive. We used to do WvW fairly often, but recently we haven’t been out there. Just being honest, but we do have an interesting WvW patch coming this month and I’m sure we’ll want to check it out.
2 of us are creative writers.
Honestly not sure how many of us have cats. :P
Contact me ingame or through forum PM mail if you wish to talk further.
Seen a surge of activity since the patch, but we’re still looking for more.
Contact me if you’re looking for a friendly guild which ranges from casual to hardcore activities.
I personally play Ranger as my main, so I’m fairly aware of how to manage the pet, and do my testing as a ranger primarily. What mechanic do you feel is expressly punishing to a ranger pet?
I’m more than aware of how squishy pets can be in dungeons, but if you could list out all the issues you are speaking of, I can try and address them.
Likely referring to AoE circles and anything that does massive amounts of damage in one shot.
Pets do not have a dodge roll and the return to me feature doesn’t substitute for melee rangers (because the pets won’t go very far while running away.) Even at a range, it has to be used very preemptively.
That’s what I’m guessing, I noticed the red circles in AC have gotten very brutal and that’s the latest major dungeon change I can think of.
Another neat dungeon ranger feature that is currently broken is the skill Search and Rescue. I run a fairly tight guild dungeon group, but I’ve sacrificed the temporary damage boost of QZ (which I was commonly using on rezzes anyway) to equip this skill. Since rezzing is one of the top causes of chain deaths I bring S&R to help alleviate that risk.
However, it has a list of issues and some are more skill balance/fix related but a few may fall into your department.
1. The S&R cooldown is wasted if:
-You are out of range (no range indicator either)
-Your pet is dead (it can be seen as unskillful to activate a pet skill while a pet is dead, but we have seen that the game can be forgiving to warriors who miss with their burst attack [aka no adrenaline is drained and the skill goes on a very short cooldown])
2. Your pet stands over the downed player and does nothing.
- Lick Wounds has this issue as well
- Seems to be an AI, geometry or skill range issue
3. In maps with many dead NPCs (Ascalon Fractal) your pet may waste S&R on one of them rather than a player.
Another issue is certain maps have platforms to jump across (like the uncategorized fractal) which pets can’t jump across to help attack your target.
Pets can not pick up crystal shards so they serve to slow down the Jade Maw fight when they are targeted.
In general, pets require constant attention in dungeons and are often guaranteed to die and trigger the brutal 60 second cooldown between the next swap. Often unavoidable as many dungeon bosses and veterans incorporate 1-shot high damage skills that destroy pets ruthlessly.
I know you play ranger and rangers can do dungeons. I play ranger too because I enjoy the skills more than those of warriors, but I since my guild and I have run dungeons so much, we’ve taken an interest in optimizing the run times down. Often I find that being a warrior speeds things up, making it ultimately a better class to play in dungeons with an experienced group overall.
Rangers aren’t the only class competing with warriors over efficiency, but if dungeons weren’t destroying our pets we wouldn’t be quite as far behind the less micro-managey warriors.
My 2 cents. I play ranger a lot. I’ve tried a few builds but with the lack of a good PvE build testing area (similiar to the heart of the mists) it becomes way expensive to try builds that require different gear. I mainly do berserker/cavalier with 1h/axe (thanks to the buff we just got on axe offhand) and longbow (LB compliments melee better than SB IMO).
If you play a LB ranger with good stats in dungeon PuGs you’ll be one of the best members of your party. (Because you won’t be in downed state all the time like everyone else :/)
But if you start running with a specific group you’ll start to find that you wished you rolled a warrior instead. At the moment warriors are perfect for dungeons and most of the best ranger strategies basically do roughly the same thing warriors do, just with less damage.
I love playing my ranger, all time favorite class to play , but as soon as I get my warrior geared up I’m going to need to switch over in the interest of optimizing my guild’s dungeon runs and such.
We’ll see what the update tomorrow brings though.
The main problem with every ranger weapon is actually pets. I just said I love playing ranger, and ironically this is completely in spite of pets. If there were builds that completely disabled pets I would use them. Don’t get me wrong, I love collecting them and their F2 skills can be really great but the lil furry fellas suck at dungeons.
You know when you are forming a PuG and there’s alwsays that one guy who doesn’t dodge roll, gets everyone killed, attacks in the wrong direction, has a slow reaction time, doesn’t rez people despite standing over their bodies and aggros everything? Rangers have that guy with them every second of the day.
Now I imagine the ranger weapon damage is balanced around having pets alive. So that’s why I believe that despite the fact that we have so many threads about weapon X is not as good as the warrior’s weapon Y, that wouldn’t be as much as a problem if our pets were actually useful in PvE.
We’re excited about the upcoming guild missions feature and are looking for more to help us run those.
Send me a mail ingame if you’re interested, or just looking for a guild in general.
We decided to reopen recruitment and grow a bit more.
We keep running into situations where 6-7 people want to do a dungeon or something, yet we can only bring a party of 5. We want to have enough activity to form two separate parties if we need to.
We plan to do a lot of fractals when the update allows us to bring in alts and other members who have not yet reached d10+
Gandarran Fields just crashed twice, rolling back several players (if not all) by a substantial amount of progress after booting them to the character selection screen for connection loss.
Might want to see if the server is doing alright.
What about the thief? It has guns doesn’t it? Does it do well at ranged?
Actually the shortbow for the thief is quite nice and it definitely one of the best ways to stack up blast finishers in combo fields. If I’m not mistaken, pistols are a little “meh” right now.
But its been a while since I tried them.
If you roll a ranger with Power/Toughness/Vitality gear you won’t be glass cannon and you’ll get some really nice long range damage.
Otherwise you can stat toward condition damage, healing and your pet and use a shortbow along with axe/torch. Your pet can put out raw damage or support, your choice.
Eles don’t have to be glass cannon by the way, but their builds are a lot less straight forward and I have yet to make a workable one in my experiments. I know plenty of other people do well with them.
It’s less common than rares but more common than exotics from drops from my experience.
It’s one of the redeeming values of ending up in the dredge fractal.
I’m wondering the same thing.
I hope it is available to players.
Not really having that issue, are you sure you arent on a higher floor or something?
1. Explaining our roles to us
I half agree with this because I think a lot of it is up to balancing more than its up to explanation.
2. Dynamic events
I do agree that dynamic events eventually get dry and never were as big of a savior from traditional quests as we had hoped. I, however, disagree with bringing back traditional quest hubs.
I hate quest hubs. I would almost rather have nothing and level on kills. Granted quest hubs would be MUCH better in GW2 than other games (due to EXP scaling and low level content not getting “grayed out”) it still doesn’t mean they would make sense or be any fun.
3. Area flow
Haven’t really put enough thought into this
4. Crafting is a mess
I stopped crafting a while ago so again, not enough thought into this
5. The story is weak
Every time I’m leveling a new character I’m sad to see the orders appear. I think the order story missions are still pretty good, but they cut all of the real interesting stuff back in your home town to an end.
I swear I could have gone 80 levels in Divinity’s Reach sneaking around spying on the ministry and usurping bandit operations. I feel like I was also starting to build relationships with the rich community, or on my other character, Petra.
When I did operations with Logan I really felt like we were working together. I know Trahearne is with the player on several later missions but I just don’t get that co-op vibe from him.
Claw Island is about the point where I stop playing story. Undead are an uninteresting enemy and they take way too long to kill. Trahearne is an uninteresting character and he is given way too much credit. And Orr is everything that is wrong with end game. While I believe there could be a lot of emotional power to introducing a player to an apocalyptic setting, the fact that it’s endgame ruins it. It makes us think, well this is our new home. We have to hang out in this ugly place to get good loot. This is our endgame, this is what we do now. Orr is better than most games for exploring though.
I would also like to point out that I never felt like I hated Zhaitan. I grew to detest the krait and the nightmare court, but not Zhaitan. Zhaitan just isn’t bad enough. He doesn’t have enough parts where he crosses the line.
MF does not work on chest loot so jormag doesnt count!
I should clarify, the numbers of rares mostly came from Cursed Shore farming, not the Jormag chest.
The only reason I mentioned the Claw of Jormag was because of the spawns during the event, not the chest. The chest was not factored into my numbers.
I think people fail to realize that you need to take time running / dodging / blocking an enemy off your DPS.
A glass cannon that jumps in and does 14k damage then jumps out may not deal as much damage as someone who comes in and does 9k but has the tank to stick around and do another 9k.
On some slower, hard hitting enemies tank isn’t going to matter as much as dodging, but in AC against the Queen Spider you have to admit its pretty sad when half your team is set for melee with heavy armor, but they need to get out of range to stay alive.
While backing off you switch to a range weapon obviously until your cooldowns are up and you lost aggro.
Facetanking is only viable if you BLOCK the incoming damage. Being able to take more does not help in most cases.
Facetanking supports the team by helping the bosses and enemies stay in a more manageable stationary location.
Being able to take more damage helps when it increases the amount of devastating hits you can take from 1 to 2. Not all bosses have a big animation for their big hits, and the game’s latency isn’t always perfect either. Being able to take a hit then make your retreat is better than taking a hit and needing a rez.
In PvE: Guardian and ranger (thousands of bots can’t be wrong)
They can actually.
There are still a lot of things even the most skilless players can do easier than bots can and vice-verse.
I think people fail to realize that you need to take time running / dodging / blocking an enemy off your DPS.
A glass cannon that jumps in and does 14k damage then jumps out may not deal as much damage as someone who comes in and does 9k but has the tank to stick around and do another 9k.
On some slower, hard hitting enemies tank isn’t going to matter as much as dodging, but in AC against the Queen Spider you have to admit its pretty sad when half your team is set for melee with heavy armor, but they need to get out of range to stay alive.
Yes a bot is able to invite people to a party. Bots are already programmed to control a character, its not so unreasonable to assume they could be programmed to right click human allies or type in names of other bots running from the same operator.
Loot grouping isn’t an anti botting measure, rather its just another easy step bots can take to get better loot.
Claw of Jormag event:
%140 Magic Find
25+ corrupted enemies killed (I know because my MF sigil was at 25)
2 drops total, one from a champ and one from a quaggan.
Exotic drop rate:
Prior to Lost Shore (which includes the majority of my farming):
1 Exotic total from drops/chests (Not including dungeon specific sigils and runes)
After Lost Shore
5-7 Exotics total (Not including dungeon sigils or Fractal chest accountbounds)
The increased exotic rate seems to have applied to me successfully
Rare drop rate:
Prior to Lost Shore (which includes the majority of my farming):
10-30 Rares per 4-9 hours high level gameplay
After Lost Shore
2-8 Rares per 4-9 hours high level gameplay
The increased rare rate seems to NOT have applied to me successfully
Other notes:
- I’m an obsessive clicker (1 2 3 4 5 are bound to extra buttons on my mouse) despite having auto attack on, I don’t really let it do its job
- The majority of my drops prior to Lost Shore came from Penit/Shelt in Cursed Shore
- I replaced one of my MF earrings and now have 3% less MF
- I’m a ranger who uses greatsword for farming, pets are red moa and river drake
- No matter how much damage I do, I rarely get tagged for kill credit from Veteran enemies in crowded areas unless I have a loot group
I primarily play ranger but I found my warrior alt just as easy to level. I’m sure one is slightly easier than the other, but its not really enough to make a distinct choice between the two on account of difficulty.
For basic starter builds:
Ranger has better self healing and a pet
Warrior has a superior tank and several easy damage stoppers (KD, invulnerability)
I found that stating a toughness/healing power warrior created a perma tank with Healing Signet (passive effect) on several enemies throughout the the world even at higher levels. AKA I could stand there and let them hit me and I wouldn’t die.
For condition builds you generally want to stat toward your pet for raw damage. Gear with high toughness, healing power and condition damage. And set up your weapons for survivability and constant application of conditions.
Sword, dagger, axe, torch, shortbow are good options here.
For power builds you are still going to want a good bit of toughness to survive in melee range. Generally you stat toward your own damage here and ignore condition damage. Though you can have your pet help with condition damage and things like chill, vulnerability and poison still have useful effects even without damage.
Greatsword, longbow, sword and warhorn are good options here.
Keep in mind that the two of the ranger sword auto attack skills are uninteruptable even by dodge rolling. So while its extra dodges can be pretty reliable as a get out of constant damage flow measure, it can get you killed if you are counting on a split second dodge away from a hard hit.
So what you, OP and cohorts, are saying is that people need less motivation to contribute to efforts in World vs World?
No thanks. Sanctum of Rall is already without a queue on all Wv³ maps for most of the day, every day.
Perhaps less motivation to transfer to a server that doesn’t need help.
If I spawn the bell underwater when I surface I can play the notes but nothing comes out. Instead I take damage as if I’m playing the bell choir wrong. Playing it down to 5-10% causes the bell to drop automatically.
I’m on BG but I totally agree with the OP.
Its lose/lose for both the PvE crowd and the WvW crowd.
Having to map complete forts in WvW to finish a 99% PvE goal is a bit like not being able to get a raise at an office tech job until your favorite football team wins a championship game.
Don’t get me wrong, I enjoyed the rush of sneaking around WvW snagging camp PoIs. But the ones that are impossible without a competent online server crowd with goals that match your location (towers, castle) need to be moved outside or something.
I already have 100% and it wasn’t that hard for me, but I know there were several times where it would have been.
My team got the achievement as well.
We were a lot more disorganized, so it should be possible for everyone when more people get the hang of it.
Just so long as people realize they should be building rather than shooting the entire time.
I really wish they would do something about this, its a holiday. It makes sense for everyone to be able to see at least one of those drop. Its not like every box gives a super rare item either.
We shall see if they have a higher rate in toypocolypse or something.
On the bright side, buy orders around 160g seem to be doing better than the 200g+ sell orders.
Still, I wish I could just get it and enjoy the rest of the event. I would trade all of my wintersday items (including minipets) just to have this.
And now they are listing at 400g…
Welcome to Caesar’s Palace Wintersday Celebration! We crush dreams on short notice and will gladly take your time and money!
I might as well just stop farming now…
And now, I must see a hairstylekit in the TP, for 400Gold!
I just had a nightmare about this before waking up this morning and a few hours later it becomes true.
The difference is GW1 kept its biggest rare RNG items to minis and weapon skins.
GW2 already has two account features locked into rare exclusive RNG.
1. The ability to play music without worrying about using it so much that you’ll lose that ability
2. The ability to change hairstyles for free without burdening a significant little chunk of your gear savings every time
I really want one of these because it is a feature that give me the freedom to change hair styles whenever I want. Without it I would be stuck with the cash shop option which costs 5.5g each time and that price is rising. That is not freedom.
Unfortunately at this point it seems rather impossible to get. I don’t have $100+ to spend on gems → gold and ever since the death of Cursed Shore I have no way to earn that kind of gold ingame in such short notice without A LOT of luck.
Hopefully this is not an exclusive item that starts at a high price and only goes up at a nearly unreachable speed.
Its just too great a feature.
I really hope they up the drop rate of those rare wintersday boxes. Because lets face it, me spending the last of my gold on them in the shop will not get me the stylist kit, all it would do is ensnare my (futile) race to match its price. However, increasing the supply could make the price become more manageable.
Well i tried again just minutes ago and the result was the same : 0 SCORE.
And i realized that i’m not alone.So i hope Anet NEVER makes mini-games like this anymore.
I always thought all of those 0s were AFKers.
According to the history feed the average log ons per day is 25-33 members. Some evenings we have 15+ people on at once and representing, others nights five.
That’s the beauty of it, you don’t have to be on every day to stay in the guild, but you still should be able to find a party for things from within the guild when you are online.
That said, we still would like to have more and we love it when people bring their friends too.
Mouse losing focus -right click to turn not working [Merged]
in Account & Technical Support
Posted by: DarkWasp.7291
I started getting this issue as of yesterday’s patch. At first I thought it was connected to the jumping issues but its not.
If I had to guess, I’d say something changed in the optimization has triggered the problem.
My brother started getting the issue about a month ago and we both use Logitech g500s with I believe the same dpi, polling rate and speed settings
For me the issue is rather light and has yet to result in a serious situation. My brother however, has been having more intense trouble with it.
The major difference is I have a more stable FPS because I have an i5-750 and he struggles with his Phenom II 550 BE.
Keep in mind the ranger is still a very playable class. Infact with soldier inscriptions the ranger becomes a very viable melee choice that can deal a lot of damage without being killed by most dungeon bosses too quickly.
The main reason the ranger community’s morale is so broken is the fact that not one patch since launch has done much for rangers. We’ve had so many issues from day one that still exist and every time we read new patch notes the ranger section while small in itself, is even smaller on meaningful changes. (Though the GS skill 4 buff was super nice)
If more bugs were fixed and if many of the slot skills and traits (namely in the marksmanship and skirmishing line) were more game changing and less “I’ll pick this one because it seems like the only one that might do some good sometimes”
In most PuGs my ranger is both the highest DPS and most able to stay alive in melee range.
Yeah, no the patch didn’t fix it
One thing that can really help a SB ranger out is stating toward pets if you set yourself up with high condition damage, toughness and healing power. Something like apothecary items may do the trick.
If you set up for high healing power and toughness then vitality can become a wasteful stat. Rangers and their pets can get a really good amount of passive HP regen along with some really good quick recharge high yield healing skills. If you can constantly keep your health going back to max at 15k HP then you never really needed to have 22k HP in the first place.
If you have a pet that can survive, made way more possible by statting beast mastery and focusing on healing power, that pet will deal damage for you even if your attack stat is low. With high condition damage you’ll also notice you can hit 600+ with burning (so make sure to bring a torch) somewhere around 300 with poison and bleed out 100s all at a rate that can put a power/prec shortbow to shame.
Unfortunately I have not been able to test that in PvE yet. What I am running in PvE is:
Soldier’s gear Power, Toughness, Vitality and Longbow/Sword+Horn which actually deals damage comparable to berserkers gear and I have survived as the sole melee character in many dungeons. People really underestimate how good Power really is, even without much Precision. Keeping fury on yourself (warhorn + moa [or supportive teammate]) brings your crit chance above 50% anyway.
Yep same issue here, even a case where my camera refused to rotate it seems.
My brother has been having camera rotation issues (mouse responsiveness) since like 2 patches ago as well. Ofcourse his FPS probably never goes above 30, whereas mine sits between 40-60 (60 being the vsync cap) most times.
Precursors are not sold to merchants, they are sold to players. No extra money was generated. In fact 15% of the gold was removed from the game due to the selling tax.
Since the karka chest dropped exotics, soulbounds and rares its fair to say most of it was sold at the trading post or kept. So in reality, while tons of players made a profit off that chest, it actually resulted in tons of gold being removed from the economy by taxes.
I estimate the cost of doing so would start at somewhere between 200k and 2 million assuming gem prices stay static, which they wouldn’t. Instead the price would drop and continue to get more expensive for you as you continued to buy gems. During which time the gem market starts to see the effects as you try to explain to your CC company what’s going on.
When you finally get enough money, it would take you a long time to buy up all the rares and exotics because there are actually quite a lot. Every time you turn your back on one it would begin to restock more quickly than you would expect.
- Ingame gem buyers rejoice as it becomes temporarily cheaper for them
- The over-pricers who restock the ectos and items waste serious listing fees as the prices come back down to normal faster than they expect
- ArenaNet receives your millions of dollars and also benefits from the press publicity caused by your stunt
- All of your gold is dispersed all around the player base and the fans who were arguing for GW2 socialism get their wish for a few days or so
And that is my uneducated guess
I would recommend the “Orr approach” with this map: party up with people no matter your class (even non-squishy ones) so that the experience is much more fun. Soloing those critters isn’t necessarily uber hard, but can be tedious solo. And since the area seems so barren, the only draw possible in it seems to be not the “fun” aspect, but the farming of Karka shells and other high-end mats for those so inclined. Try to group up even with another player to lessen the annoyance factor. :P
I’ve tried this multiple times. There just aren’t enough people on the map to get a good party going and every time I bring a guild member I bore them to tears because there aren’t many entertaining events and killing karkas seems to yield less than a 10% chance to even drop anything aside from [nothing] and [crab meat trophy].
I was thinking, keep the difficulty where its at because it could be a pretty decent bot deterrent. And seeing as its more difficult to bot, buff the drops for real players.
Increasing drops for solo players also increases the desire to play solo.
“If I can do this event by myself and get quite good loot without the hassle of finding others to join me, what is the point of me bother finding other people? My time is best spent alone.”
I don’t think they want this. They should however focus on creating interest back into those areas with a different alternative to reaching those financial goals.
One of the big selling points of the game prior to release was that players wouldn’t need to form a UI group to play with others. I mean it makes sense. I know games aren’t all about realism, but why not allow people to cooperate in events by just fighting together.
If two people are fighting toward the same goal that’s cooperation whether they are UI grouped or not. The idea was the game would be about getting out into the fight, even their ad line is “Our time is now.”
However right now we’re being severely penalized for getting out into the fight. Appearantly what we should be doing is standing around LFGing.
This is a game and a game is meant to be a relaxing activity not a profitable one. Get rid of your real life mentality of getting profit out of everything and enjoy your game play time.
So you’re saying they shouldn’t improve the economy because its a game and we’re supposed to kill stuff with no goal other than to kill stuff?