I am on Blackgate and I have seen at least 3 anet staff members on rangers.
Im on BG as well and have never seen them on Rangers.. lol. I play pretty much every night..
Anet can’t decide what they wan’t to do with a Ranger. For me, it makes far more sense to be carrying a staff rather than a Greatsword. It also doesn’t make sense that a master of ranged combat is no more than a novice compared to other classes.
I’d like to see a staff, I’d also like to see traps have ground targeting, so why not give the staff a couple of skills that have ground targeting AoE effects (Like the necro). You know, similar to the Warrior’s ability with the LB (which makes absolutely no sense how they can do it but Rangers cant)
Given their ability to stealth in the manner that they do, they do not need a decent AoE attack, not unless their stealth takes a massive hit.
Everytime they have one of these things I leave more convinced that not a single developers plays this class and not a single one has the foggiest idea what they want this class to do.
For a high level discussion of what to expect over the next couple patches they couldn’t think of a single positive thing to say about the class? They couldn’t spend more than a minute discussing it? They still can’t show any enthusiasm when talking about it?
It was nice to hear them say big changes are on the horizon, but we’ve been hearing that for a very long time now.
I’ve played on about 7 different servers before landing on the one I’m on now. I’ve never seen someone from Anet playing a Ranger. I’ve seen them play every other class, but NEVER a Ranger. I suppose they know better.
I suppose the one positive thing out of that announcement is at least they are letting us know before hand about the nerfs instead of stealthing into a patch much like they did with the barrage damage reduction.
There are plenty of mobs in game that seem to have no problem hitting players who are moving around constantly. I don’t see why they can’t have our pets mimic those mobs AI.
Even if that were fixed (which shouldn’t be that difficult based on we already see it in the game), the F2 is a whole other demon. It rarely works properly, to the point it mine as well be completely removed.
I currently find the best use of the pet is one that sits passively by my side and buffs me with 5 stacks of might. Now is this Anet’s intention for pets?
Well that same warrior that can one shot you every dozen seconds or so can be killed off by other classes running the same gear with much higher sustainable damage. Yes berserker rifle warrior can easily be facerolled.. even by my equally geared Ranger whom hits much harder than they do. You in dire gear will probably take over 20K with rapid fire + quickness. Are you going to argue that Rangers need a nerf too? lol.
Every class/build has a counter; you can’t expect to have your particular build.. the king of all builds in the game with no counter. Your dire build I’m sure has distinct advantages over other builds.. so does that mean your build needs a nerf too?
(edited by DeadlySynz.3471)
I am sick hearing people complain about this crit damage nerf. If sigils go to 100% proc like they were saying, with no shared CDs? Then all your precious builds will be more powerful than before. It seems to me this is only to stop the one shots I’ve been hearing about, and stopping those is a good thing.
The only true one shots were coming from warriors kill shot. If they were that concerned about one-shots, all they had to do was reduce kill shot by 10%. Full zerker thieves were not one shotting zerker targets.
This is a PvE balance that does not need to make it’s way into WvW. This “balance” is going to hurt certain classes considerably more in WvW than others. These classes actually need buffs to be more viable, not nerfs.
When you look at a max crit damage hit from a zerker build, vs a complete tanky bunker build, the crit hits would rarely go above 800 dmg; if they did, it wasn’t by much. Now these bunker targets can easily have over 20K hp’s.. so how exactly is reducing the crit damage in WvW helping balance things out? That same tanky target gets a crit in against you in zerker gear, will in fact do more than 800 damage.
How exactly does a bunker target score a higher crit against a zerker target whose stacked with crit? Yes their needs to be a balance change..
(edited by DeadlySynz.3471)
Wait…people used zerkers in WvW? Did they WANT to contribute nothing and be the weakest link?
Nah, zerker builds were by far the most effective on the right classes in the hands of the right players in WvW. I had no real problems killing most people that ran condition/tanky/hybrid builds. The only class I had problems with were certain thieves and elementalists.
On another note, Berserker or glass cannon builds are basically your wild card build. You either wipe your target or targets out quickly, or die quickly. It didn’t matter what build people were running. If the way of the glass cannon is reduced, it will severely hamper any diversity currently present in WvW. Right now the meta is condition and tank (even though I don’t agree with it).
You have to admit, if WvW is full (100v100v100) and everyone ran the same builds, it’s pretty kitten boring. Anet really needs to re-consider their position on it.
They also need to consider what classes benefited most from a glass build because this will in fact hurt certain classes far more than others.
10% drop may not seem like much, but the question that needs to be asked is, why exactly are they reducing a set’s effectiveness by 10% when it’s the hardest set to play in, in the game?
What they really should be reducing is the effectiveness of toughness and healing. When your attacking a tanky target, a full blown zerk build hits it for a measly 800 damage per crit hit. That same tanky target can dish out 1000 damage to you with their crits; how does that work exactly?
Isn’t a set that is supposed to be damage/crit based, it should do high damage while you suffer high damage; but a tanky person can deal more damage with their crits (due to your lack of armor), than you can dish out with a heavily weighted crit build against their toughness.
If they want to fix it, I possibly see them lowering the upper end of crit damage against less tanky builds, but at the same time, they need to increase the damage against tanky builds by at least 50%, because as of now, it isn’t balanced.
I can see that possibly doing 7-8K per hit might be a little harsh and should be reduced, but when your dealing only 800 damage to a player that has 20-25K hp, it really needs to be increased.
The interesting thing about this is, did they not say at one time “play how you want to play”? If players like to play risky full glass builds and they destroy it.. how is the community going to take it?
I for one find tanky and hybrid builds extremely boring.
They better not nerf crit damage; if anything it needs buffing against tanky targets.
In a full dps zerker build; often criting a complete tanky target won’t do more than 800 damage; yet that tanky target can hit you for over 800 which doesn’t make sense.
If they intend on re-working how crit damage works, it needs to have a minimum damage instituted with a max.
For example, against a full tanked target.. a hit of 800 is unreasonable, but perhaps a 1300 damage hit is (at minimum). As of now, a zerk hitting another zerk build can hit up to 7000.. now I can see that as being unreasonable. So fix crit damage so the ranges are at minimum 1300 and maximum of 5000 (depending on how much toughness you have).
If people stay on their own timezone that would solve it, those who are up late or doing a all nighter now thats their choice.
Its ignorant people like you that are the problem. My prime time is your night time. GET THE KITTEN OVER IT! I cant be on NA prime time, same with many other OCX and SEA players, and we have no server of our own to go to, so dont pull that bs. NA is not the only timezone in this game, stop being so arrogant and get off your high horse and stop whinging
If you naturally are awake during the night for whatever reason or pulling an all nighter, then that’s fine. If your playing on the NA server and not in NA, well you don’t need to be doing that, simple as that.
Despite what people say, Rangers actually do more damage than at least a couple of other classes people speak highly of (Warriors and Necros), but their problem is, they don’t build their ranger properly.
Honestly, aside from damage, that’s all they bring. Their pet is close to useless due to many reasons but the my main two are the inability to hit moving targets and F2 which activates maybe 1/10 times when you press it. If you build yourself as support, that’s all your good at, and pretty much a sitting duck. Other classes can bring support and survive much better. They can’t tank any better than other classes and it seriously hurts their damage, if they try. They don’t have good mobility compared to other classes which is kind of funny considering they are Rangers. How do warriors have better mobility exactly.
The only good use I’ve found for mine is pure damage. Yes they are good at that (if you can stay alive). They hit much harder than other classes with AoE damage over time and their burst is about 25% higher than a warrior’s in equal gear. The trick is though.. stay alive, because you can only maybe take 3-4 hits on average before your downed.
Your birthday booster doesn’t tick while your logged off.. No need to play 12hrs straight.
I popped mine on friday during the Karma train and I still have 16hrs left. At the rate I play, it should last another 2 weeks. During friday’s Karma train, I think I gained 12 ranks in 1.5hrs. Now if I karma trained for 12 hours at that pace, I should get 96 ranks… hmm..
wish I could hold out specifically karma trains but I can’t hold out from WvW lol
Roll a warrior, acquire longbow, profit.
go into WvW with said warrior and get facerolled by longbow ranger.
Do you really believe this? granted a warrior that ONLY has longbow wouldn’t be that great, but yeah I don’t see any ranger build whatsoever standing a chance against warrior with swords and longbow not even a ranger playing perfectly and warrior poorly.
I rarely lose to warriors and I run full zerker. Can kill most of them in 1v1 in less than 10s.
As for the OP’s question, it really depends on what you want to do, or what you find the most fun.
If you looking for something that’s decent overall (1v1, small groups, and Zerg), maybe a spirit build. If you mainly like to zerg and want to be a killing machine, go complete zerker (as long as you know how to stay alive)
If your GvG or running with your guild mostly, well I suppose you have to go by whatever spec they want you in lol.
If players like to play in zerg fests against zerging opponents where most of the time when they enter WvW that’s what they’ll get; T1 is where it’s at.
As for the que’s in BG.. aside from reset night (which I don’t even bother trying to play), I never wait more than 5-15 min to get in on any map at anytime from Ssaturday-Friday (before reset). During leagues however, it was very common to have the 2 hour que time.
Not really sure why people either discuss or complain about 1v1 in WvW. It’s open world PvP. If I see a 1v1 situation going on, I don’t stand back picking my nose, I rush in and attempt to flatten the enemy.
OP, if you happen to be either beating or being beaten up in a 1v1, I could care less, you’d still be eating a mouth-full of arrows either way if I’m around lol.
Hello folks,
You are welcome to debate this as you wish. However, leave the insults, name-calling, and other personal attacks out of the discussion.
You are probably better off locking this thread, because it’s started, again, with the mentality, “I AM AMERICAN and no other place in the world should exist”.
The ignorance of the OP and other supportive posters is utterly staggering, but one the rest of the world that DOES exist out side of the " mighty " United States of America are used to by now.
Please tell me those of you that are supportive of the OP, why is your time worth more then those of other time zones out side of the “mighty” United States of America?
I do agree with you that this thread should probably be locked, it’s simply just a breeding ground for insults.
In addressing the whole whose time is worth more is (and has been) an over-used excuse since this has been brought up. There is nothing stopping them from forcing players to play closest to their timezone (servers). If you live in North America, you don’t need to be playing on the European servers and vice versa. Your time isn’t more or less valuable playing on either server.
They also could just turn the PPT off during the time frame that people are generally supposed to be sleeping in that time zone (12am – 8am).
The people whom play during say 12am-8am has what I’d consider the most important job of all, keep your T3 structures in tact. Siege them up as much as possible before expanding out. Once that’s done, defend them, don’t let the enemy cap it, and attempt to take as many objectives as possible from your enemies.
During any other time, especially prime time, it’s usually just a zerg fest with tower and SM flipping with some ninja’ing of keeps. It’s not really like this during off hours, that’s why it’s vital (if your out for PPT) to keep your structures in tact. That’s why I consider the play of the overnight crew’s more vital than any others.
Think of it this way. when numbers are even on the map or completely full on all sides; the side with fully upgraded T3 towers and keeps (and maybe SM) with lots of siege, are in a much better spot than those who don’t have it.
As the title states; perhaps Reward Mastery is better suited. I don’t think anyone would complain about more rewards, but I do know many people tend to complain about the current rewards we get; so how about we add a Reward Mastery.
Perhaps it could look something like this:
1 point – 5% to magic find and gold boost from kills
2 points – 10% to magic find and gold boost from kills
3 points – 15% to magic find and gold boost from kills
4 points – 20% to magic find and gold boost from kills
5 points – 25% to magic find and gold boost from kills
10 points – Loot bags now stack in inventory
15 points – 25% boost to Karma & gold for capturing & defending objectives
20 points – 50% boost to karma and gold upon capturing & defending objectives
25 points – 1 Champ bag (or chest) awarded for successfully defending objective
30 points – 2 Loot bags are awarded instead of 1
Something a little different to increase rewards for those who are strictly WvW’ers. I didn’t suggest adding a champ bag for taking an objective because it’s just far too easy.
Not sure if they are looking into this as I have yet to see them post anything about it despite it being brought up numerous times.
A lot of this can be alleviated by just spamming F to pick everything up as your killing despite some people telling you to just pick everything up after battle. That’s probably Anet’s thinking on it.
My personal feeling is though, I don’t think it’s too much skin off Anet’s back to just have them stack directly in our inventory (up to 250). If were at 250, then they just fall at our feet. Honestly, I would expected them to do this long before them giving us a collectibles tab that stacked various things in there like badges.
haha, don’t complain about just thieves then. My ranger can hit you way harder than that if your wearing full toughness gear.
Looking at your stats, it’d probably take me 4-5 seconds to drop you with a simple burst. I can’t imagine you doing a lot of damage either with those stats, so perhaps it’s time to think about dealing more damage to your enemy to drop them faster.
The could eliminate it by forcing people to play on the closest servers to them.
Why they allow Europe servers to be available to NA and vice versa is beyond me.
I can’t imagine Anet making much money off downed finishers to begin with. It just seems like it’d be the most useless thing for sale. The flags don’t stay out long, and I sure don’t have the time to admire a flag in the middle of a battle. I don’t think the person you killed really cares either.
Just get rid of the finishers and refund the gems to whom ever bought them and removed downed state completely from WvW.
People can’t complain about what’s balanced or imbalanced about it if it didn’t exist.
I support this. I mentioned awhile ago that perhaps a decent solution would be to give pets their own skill tree like they had in WoW. Turn your pet into dps, tank or a hybrid.
It was nice in WoW because my pet could actually take a few hits from a raid boss before dying. Now they pretty much die when a champ looks at them.
I agree it’s problematic on walls, and I’m probably a prime example as to why. Most of my kills comes from players grouping up on walls. Seriously, your better off just waiting behind the gate and sucker punching us when we come through.
If barrage and quickness are popped, if the player gets hit, they usually take 7-8 hits fairly quick which is enough to down most people unless they escape. Combine that with rapid fire if they are standing in such a way they can be shot at, it’s GG.
I’ve personally given up standing on walls unless i’ve got a death wish; it’s just easier to wait inside and pepper them if they make it in.
Your pretty much describing how I play OP.. I’d recommend this 30/30 and the last 10 whichever will help you survive the most in WvW.
If your going to go full damage, you need to go full damage. There are a lot of complaints against this class that their damage is weak; most of the time it’s because they aren’t traiting or gearing themselves properly. The thing with the Ranger is, they don’t seem to do well when you mix up their builds.. IE, a glass cannon thats not in full berserker and doesn’t have 30/30 seems to suffer a big damage penalty. You need to go kittens to the wall with this.
The thing is, they don’t really have the utility to escape or to keep up with another class (in small group or solo situation) if you mix their builds up. If you go with a solo/roamer build, your golden. This build won’t really help you using a LB and in bigger groups. If your going part berserker with a mix of knights/soldiers like some like to do, you’ll find you’ll get beat far more in those situations than you’ll win. Then zerg play, well with your LB you won’t be in the fray so to speak, so there is no need to gear yourself for survivability. Even if you did, you’ll die quickly much like every other class in the front lines if they have any heavy hitting ranged classes on their side. I’ve killed bunker rangers off easily in a full damage spec, because despite the toughness and regeneration, they can’t handle a massive burst.
Also, ignore that you have a pet. Choose whatever pets to take with you that will help you survive better. Once you learn to stay alive, you may be surprised just how strong they are.
(edited by DeadlySynz.3471)
I agree 100%. The best thing I find if you really want to enjoy the Ranger class is to just ignore your pet all together. It doesn’t provide even remotely close to the 40% damage it’s supposed to. Keep whatever pets in your stable that will help you stay alive. Perhaps the bear to remove conditions or the wolf for the occasional knock down or fear (if it works 1 out of the 10 times you hit F2).
Even though I’d really like the pet to be useful, just gearing myself in full glass cannon, does more damage than people seem to think. About 25% more than a warrior and necro traited for pure damage.
Now it’d be nice to do the same damage with my pet taking 40% of it while increasing my survivability. If the pet was actually made to give us a good 40% damage boost, if I added that into the damage I did now, it’d be ridiculously stupid just how much more I’d be doing than other classes. I wouldn’t complain about it though.
I’d like to see masteries against particular classes.. scaling the same way as “guard killer” and “defence against guards” scales , except both of them rolled into 1 mastery.
For example, Guardian mastery:
1. +1% damage against guardians and -1% damage from guardians
2. +2% damage against guardians and -2% damage from guardians
so on and so on.. like it scales with the other mastery except when it comes to the final point, you don’t get a buff, but more so negation from that classes ability.
So for guardians, say full mastery gives you immunity from their retaliation. Or if you have thief mastery, you don’t take any damage from thieves while they’re stealthed. Rangers, maybe you don’t take damage from their pets (which probably isn’t fair as their pets are near useless anyway) lol. You get the drift, I’m sure a final ability can be worked out that’s balanced between all classes..
Edit, I like this idea better: Killing mastery lol .. I don’t care what the points are leading up to the final point, but the final point allows you to kill players off without them having downed state.
(edited by DeadlySynz.3471)
1. A faction vs faction or guild vs guild set up, where people pick what faction or main guild they fight for before they enter “WvW”, your guilds still exist
2. Ability to see how many people from each Guild or Faction are on each map so you can choose accordingly before you enter
(1st 2 take care of your balance, que, outnumbered and skill lag issues)
3. Remove downed state
4. Legendaries only relative to WvW meaning they cannot be obtained through mats from PvE or PvP, only WvW. So probably, things need to be added to maps, and maps expanded.
5. Achievements relative to each map that change every few weeks (kind of like how the season achievements worked) except achievements for each map.
I do agree that many of the rangers traits needs some work.. well a lot of work. Saying they hit like a wet noodle.. lol, can’t be further from the truth.
From my experience, you have to build them completely in 1 direction, not mix and match their traits or their equipment. People make the giant mistake of mixing their equipment.. berserker’s, soldiers, rabid.. and whatever else they can think of.. in one word, don’t.
I’ve played pretty much every build you can think of, but if your Pve’ing and WvW’ing, the most effective build is full berserker. Not berserker mixed with other gear, just plain full berserker. Trait 30 in Marksman and 30 in Skirmishing, and 10 wherever you feel will keep you alive the best. When compared to a hard hitting class like a warrior, a ranger in full berserker compared to a warrior in full berserker, the Ranger hits about 25% harder on average and has a higher burst. They hit considerably harder than necros, and you can easily out dps one and kill a full condition necro off quickly standing in their well. Most people don’t understand this because they don’t go full damage. The trick is, learn to stay alive; do that, and your golden. Now imagine if our pets actually did what they were meant to do..
Put it this way, were given a longbow that can be traited for 1500 range, at that range, you are quite far from your target. It should be very easy to stay alive and spot enemies coming. Were now given a means of stealth, and our mobility is not bad (if your carrying a GS). You can even easily kill a completely fully bunker Guardian before they even make to you to take the 1st swipe. I’ve had rapid fire connect for up to 17K on a full bunker build (not counting might stacks or the pet attacking).
Aside from this, what i described above is also their weakness. Aside from that build, a full bunker/roamer build seems to be the only other effective build. 2 builds for the class, whereas other classes have multiple effective builds, and are more forgiving if you mix and match gear and traits.
Pick your poison; either have a close to a competitive match-up as you can get, or one where your get destroyed or one where your doing the destroying. Those are your only real options, which unfortunately if you want a competitive one, means your playing the same servers all the time.
The only thing that will ever fix it which some people seem to be dead set against (for some odd reason), is the concept of WvW has to end as we know it. Get rid of server vs server. Make it so you join either factions or guilds. You log on, and you pick a guild or faction to fight for, and you can clearly see each map and how many are on each map before you join. This way, you will never have a blowout match unless you choose.
This way, you’ll always be fighting different people and guilds, very rarely you’ll ever encounter the same group. You won’t have skill lag unless you choose to play on a jammed map. You won’t have ques. To me, this sounds exactly what people want, diversity, and matches that aren’t stale.
Now the question is, why does player’s “server pride” get in the way of a system that offers complete diversity and un-stale match ups? There are already 3 factions in the game; there are already 3 borderlands. Change it to guilds if people don’t like the factions name. There are already 8 instances of each map due to the number of tiers. Given what we already know that some maps are completely barren on some servers, the likely hood of all instances of a particular map are full is highly highly unlikely.
As Caffynated stated.. pick your poison..
Do you want:
A) A competitive match (or as close as you can get)
B) A match where your going to get annihilated
C) A match where your doing the annihilating and or fighting more AC’s than actual players
As some others have said, Rangers are the hardest class to play due to having to micro-manage an incompetent pet and their real lack of diversity and condition removal. The problem (and strength) with them from my experience is, you need to go full tilt in one spec to be somewhat effective whereas other classes are a little bit more forgiving when you start to mix things up.
They are very effective dps wise; granted I have not played all classes, but after playing both a warrior and Necro, when all classes are spec’d in pure glass cannon, the Ranger has higher sustained dps and burst by about 25%. Their survivability is also probably 50% less as well.
I have to laugh at people when they claim they are running a glass cannon build or a dps build, then they state they run knights/soldiers/berserker’s or a combination of the 2. This is neither a dps or glass cannon, if your going glass cannon, go full, run all Berserker’s and learn to stay alive. You can sit at 1500 range and deal loads of damage, much more than a warrior or Necro can at range and in melee. Because your at 1500 range, your survivabilty should be high; you should see enemies coming towards you, so act accordingly. Red circles shouldn’t be hard to avoid. Keep your range and deal high damage, that is in fact what they are good at.
The problem is though, they need more things they are really good at, and a little more forgiveness when mixing things up.
While the OP is probably right stating that most players probably use the bear for leveling, it turns out to be a comfort thing. They are just used to using that pet.
One advantage the bear has over every other pet is that it tends to use it’s skills in more appropriate situations and when they are needed. Someone else pointed this out in another thread. While most pets use their skills when they aren’t needed or completely unnecessary, the bears on the other hand activate when certain conditions are met (from what I understand).
The bear however is still weak, it’s damage is dismal at best, the condition removal is ok as long as you keep it by your side. It can and will take a few more hits than other pets. An alive pet will do more damage than a dead one.
I still always laugh though when my bear is chasing after someone doing 200-400 damage and the player is running away in a panic as if it’s a threat lol.
I think if people were polled about this, I’d think you’d find that most people would prefer that players can damage doors.
I also think people would prefer that tagging keeps should not be easy as it is now. Perhaps an “x” amount of damage needs to be done to the door (perhaps the equivalent of 1 hit of a ram) like 8000 damage or so is needed to contest the wp.
Personally I think once the tower or keep is fully upgraded; players should not be able to damage doors at all.
Then again, I think just removing the WP from keeps and SM all together would go leaps and bounds to spreading people out and forcing servers to re-think their defensive strategy.
If you want small group fights, my guess is go to a low tier server. Now I’m sure they probably zerg and blob around as well, but not nearly to the extent the higher tier servers do.
I started off on a low tier server and I remember the first time I entered WvW, the biggest group I ever saw was about 10 people on our side. The biggest enemy group I saw was about 15-20. More often than not, the groups were 3-5 people.
If players are really serious about roaming either solo or in small groups, they need to be in the lower tier servers.
Anet (for the good of the game) should just remove it completely from WvW. You die, you die, your teleported back to your servers wp. No laying around like a lump.
The flow of the game would increase greatly, battles would be quicker and smoother, and it may even help with skill lag by reducing the number of people in zerg battles (quite quickly) instead of having a bunch of red down arrows everywhere.
Then again, with the edition of downed finishers (Massive mistake) they’ve all but stated downed state stays. I’m almost positive they know downed state is a mistake but they’re hands are tied now because of the sale of these finishers. I wonder how much they actually make off them.
What they should do to shake up WvW and give more of a penalty for dying; damage 1 piece of armor on downed, damage another piece if killed. Then remove the repair vendor from WvW and disallow repair cannisters from being used as well.
If we combine this previous fact with the amount of armor a condi build can stack (full rabid) without losing out on dmg, you get a tanky condi burst build with a burst equal or higher than a power build in OPTIMAL circumstances.
This isn’t entirely true; I run an entire power build, well full glass cannon, and there is in no way shape or form a tanky condition build will out-damage me. Even standing directly in a full bunker/condition necros well with stability, I can still kill them off in 10s or less easily. This isn’t even factoring in stacks of might or my pet attacking.
The problem with some people’s rational of thinking is that they feel to be successful, they need to build themselves to be tanky & mitigate conditions. You know what the best way to deal with conditions is? To shell out a lot more damage than they do in the time it takes their conditions to stack. It’s as simple as that. Even full tank builds still take in excess of 20k-30K in damage in mere seconds from a power/berserk build.
Every class/spec has a counter or a weakness, yes even the OP warrior has a weakness.
Condition necros for me (a berserker ranger) are easy. Takes maybe 10s (if that) to take a bunker/condition one out. My weakness with that spec.. thieves, very little I can do against them.
Play a ranged class and kill them before they get to you. Hammer train = free kills.
Those of you who are getting smoked by these; I thought at the beginning of these fights you generally would pop some sort of stability so your not getting stunned.
How you plan to kill them when you can only hit 5 and and even full glass cannons doesn’t really hurt full defense warriors and guardians that badly + train heals like crazy.
Well I don’t take on a hammer train alone, but if I encounter a hammer warrior 1v1 despite even me being a glass cannon, they are good as dead and it’ll be quick.
I play full glass cannon, and a simple auto attack against a full defense warrior or guardian will still do between 3-4k. Barrage will still hit for 1k-1.5k per tick. Rapid fire will still hit for 15K. This being with no stacks of might either. Factoring in that when a group battle starts, stacks of might is almost always activated so the hits are harder.
The way hammer trains work with healing is all great and theory and looks great on paper, but in reality, they are completely ineffective against a team that has just a couple of heavy hitters in the back. I suppose it would work great if the group you were fighting against was incompetent and didn’t use stability or any tactics, or had an idea what the dodge button is for.
For example; if a hammer train is called out on the map before the fight starts, all I do is wait. Once the battle starts, I wait a few seconds, maybe even go into stealth if I can (I’m a ranger so it’s iffy if nothing is around to hit). Once a few seconds have past, pop fury moa, pop Rampage (over 100% crit), Barrage, quickness, maybe rapid fire and you have a pile red down arrows on the front line. I wish the AoE cap was bigger than 5, but it doesn’t really matter in this case. Most players don’t stand in barrage for more than 5-6 ticks, they dodge it and a new players take their place. Even if the cap is 5, 10-15 players can easily be hit for a few ticks. Mix that in with rapid fire + piercing and you deal a lot of damage.
Works every time.
(edited by DeadlySynz.3471)
I’ve always thought if you put money towards an upgrade, you should at least get some sort of “vested interest” buff while on the map. Even if it’s a 10% increase in gold for an hour or so on all activities that acquire gold. Either way I don’t care, I make enough moolah in WvW anyway so the upgrade costs are negligible.
I’d just forget about the ascended armour right now unless you have mats and money to burn.
I crafted 3 parts of the ascended armour (coat, legs, and helmet), which gives a sub-par boost to stats at best. When I looked at the other 3 pieces, the stats are near identical.. The only increase was in the primary stat (power) and it was tiny, like +2 for each piece. The other 2 stats were the same.
Basically, why spend an extra 30-40g for an extra 6 power or whatever the primary stat is on the armour. That is unless you like the look of it.
Play a ranged class and kill them before they get to you. Hammer train = free kills.
Those of you who are getting smoked by these; I thought at the beginning of these fights you generally would pop some sort of stability so your not getting stunned.
People seem to rally behind anything anti-condition, but Automated Response and Diamond Skin are going too far with it.
Being completely immune to conditions is shutting down condition builds while roaming.
They’re both really awful traits to take in groups because you’re going to take a lot of all types of damage, but while roaming, they’re the most over powered traits in the game to condi builds.
I wouldn’t mind them being like berserker stance as a passive on an internal CD, but permanent immunity to a primary type of damage is the most horribly designed thing I’ve ever experienced (not a hyperbole).
Anet has broken condition builds in PvE with bleed cap and objects not taking condition damage, now they’ve done it in PvP. Please stop.
As much as I agree with you, at least your not killing yourself off much like AoE does against retaliation. Now imagine if diamond skin turned the damage against you…
Nice 2 month bump out of no where.
This is ONE BUILD. Designed to run, designed for nothing more.
This build:
- Does low damage
- Has low CC
- Warrior’s as a class have low in-combat mobility (this build is land speed)
- Suffers from bugs (3 second character freeze on weapon switch)
- Sword 2 leap rarely hits the target, read almost never.- GS 5 ‘rush’ misses the target 98.1337% of the time. It either runs past the target and fails, or attacks at a random space of air, it is a broken piece of garbage.
- Bull’s Charge (if picked) is also bugged, it flies past the target, leaving you outside melee range.
That is 3 skills these warriors have that literally cannot be used to actually hurt the enemy, they are only there for moving distance.
Effectively it is an attrition build, every class has them, every class can beat them.
And still you complain about one low risk low reward build even though it is full of bugs and doesn’t help anyone but themselves.
There are bigger issues plaguing this game than one bug filled troll build. (aside from the plethora of bugs associated with this class that need fixing of course)
The only people that should be complaining about this build, are warriors who are sick of the bugs this class has to endure with every single day because anet won’t devote time to fix them. No other class has to deal with as many (if any) bugs as the warrior.
And to finish this post like a jerk:
L2P, get good, lift your game.
I’ve never missed on bulls charge or the GS5 charge as well, so I wouldn’t call them bugged.
I agree, there are bigger issues plaguing the game rather than a Warriors mobility. The warrior is the least of Anet’s problems, every other class needs a lot more attention than the warrior at the moment.
As someone put, if they are running, they are not helping their team in anyway what so ever. But on the flip side, they need their cooldowns increased, much like Ride the Lightning if it misses it’s target.
30/30 and 10 wherever you feel the last 10 points will keep you alive the most. Stick with longbow and carry a GS and SB (GS for escaping). The rest of the weapons are horrible for any dps build compared to LB/GS/SB
You don’t, that is unless they decide to give you a chance. Rapid fire doesn’t work (they still stealth). Sic’em is supposed to work, but alas, it doesn’t as well as they still stealth even despite being targeted with it.
Good thing though, I don’t seem to encounter many of them in WvW anymore; they are a rarity.
Are you truly going full berserker though? I’ve seen some people post before they go full glass cannon, when in fact the only thing glass cannon about them is their trinkets. Max both power and precision trait line, and allocate the last 10 points wherever you feel that will keep you alive the best. Put runes on that increase both precision and crit damage.
I run complete berserker and I out dps my warrior in exact same gear by 25% consistently with the LB. This is factoring my pet on passive, as I don’t even consider it’s dps in WvW because they die quick anyway. They do more damage than warriors easily, their problem is though, their utility sucks compared to warriors. That and they die far quicker.
If you can stay alive though, they will consistently hit harder than a warrior out in the battlefield.
Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.
I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.
You clearly aren’t using your pet properly…
I’m probably not, but I don’t need them, I won’t put faith into something that’s a liability. If you clearly have a solution to make the pets path correctly, hit their targets, and not eat dirt after a few seconds, I’m all ears. I’m not talking about sPvP either, I have no interest in it, and that is one aspect where the pets need the least amount of work for effectiveness.
If your going to try and lay skills out from the BM tree, then stop, as you will have effectively killed off the one thing the Rangers are good at.
I personally suck at sPvP, but 2 builds I have no problem killing consistently are BM bunker rangers and trap/condition rangers, and this is running in full berserker gear with LB/SB and axe/wh. Pets are just too easy to avoid and my build just overpowers the other 2 in sheer damage.
Again, if you have a magic solution that allows pets to stay alive in WvW zerg fights, and do decent damage without handicapping power build, by all means, I’ll change it in a heart beat.