Showing Posts For DeadlySynz.3471:

Here's a bandaid solution for you.

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

I don’t understand how some people consider any improvement to the Rangers OP? Allowing our pets to hit our targets makes them op?

When I look at things like the warriors insane mobility with high defence and damage, the guardian’s insane defence, utility, and uptime for retaliation, thieves endless stealth, and mesmers following suit..

Is asking our pets to connect on every single attack OP? Even the idea thrown around on making Rangers longbow range 1800 or 2000 for WvW only, how it’d break the game. How exactly is it game breaking considering what other classes bring?

What’s more game breaking?

Guardians continuous uptime on retaliation making AoE on zergs a death trap or a ranger trying to hit a target from far away with an easily avoidable arrow? Or replace that with a pet that connects on all it’s attacks?

How about perma stealth thieves vs pets connecting on most of their attacks? Or a LB range of 1800..

Discovery about Bears!!

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

The good thing about bears is they survive longer, so theoretically, they should get more hits in before eating dirt. They aren’t known for their dps, and I always have to laugh when they are chasing after someone hitting them fro 200-400 damage, and the enemy player continues to run as if it’s a threat lol.

Some people like to criticize rangers for running around with our beloved brown bear.. lol, but the amount of time it takes 1 or 2 players to kill it off is just ridiculous. Now the bear isn’t a threat dps wise, not by a long shot, but they make a great harassment tool for Rangers that hit like a truck.

GW2 hates me I think

in Players Helping Players

Posted by: DeadlySynz.3471

DeadlySynz.3471

What stats do you use on your items ? It has often been said that mobs turn often on players with high toughness.

Im not so sure about this, I run in full berserker gear and berserker trinkets and much like the OP, then generally go after me. Even in large groups, more often than not, I end up kiting them around, even with my pet on passive.

I’ve often wondered how enemies determine threat level. I would think there is some element of randomness to it.

Ascended Armour & Linen vs Gossamer

in Crafting

Posted by: DeadlySynz.3471

DeadlySynz.3471

Salvage all blue and greens you find, which you should find plenty if your champ farming or running around WvW. I had enough mats saved up in a months time to make about 15 bolts of damask worth I believe.

I had so much silk and leather at one point that I was contemplating just vendor trashing all of it, thankfully I didn’t.

Watching silk prices

in Crafting

Posted by: DeadlySynz.3471

DeadlySynz.3471

Bolts of damask aren’t that difficult to get the mats for to make, just salvage all blues and greens you find. You get plenty of them either champ farming or running around WvW.

I had enough mats built up in about a months time to make I think 15 bolts of damask or so. If your a Pve’er, go to frostgorge and join the champ train there.

Rangers, what's your death count?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

1,015, primarily WvW and some PvE

Current ranger spec choices, wvw.

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Been a long time since I’ve played my ranger, thinking of coming back to it and even making a second one for a different ranger build. From what I’ve seen so far there seems to be the following choices for specs in wvw.

Spirit Roaming condition/regen.
Shout based bunker.
Trap Conditions
Zerk longbow Glass.

What are the currently community opinions of these specs and what would be the optimal traits/gear setup for each of these?

If you manage to master all those while dealing maximum damage and staying alive, zerk longbow class is the most effective. It’s also the hardest to master. If you can stay alive, pick that one. The others are just long drawn out battles, which in WvW’s case, if it comes down to outlasting the enemy group, it seems the victor goes to the group with the best condition cleanse/boon strip (or best rotation) neither of which the Ranger possess effectively.

The top 3 will keep you alive longer and provide a little more utility for your group, but in all honesty, what the group needs is for you to be able to deal extreme damage which they can provide, much more than what other classes can (despite what people think). What you’d provide with those top 3, every other class can provide much better (except a thief). What other classes can’t provide is the extreme burst damage a zerk glass cannon can provide.

One thing I’ve learned, people mainly spec themselves with a focus on defense, conditions and condition removal, but aren’t really prepared to take burst damage. For instance, I just happened to have clicked on an enemy warrior commander earlier this week, whom I’d assume was spec’d for survival (given how much damage I dealt). I hit them for around 30K in less than 6s before they went down, then another 4s before they were completed dead.

The top 3 builds you mentioned have their place, but the bottom one also has it’s place too.

Who's the Ranger?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Until they make it an actual “Pet” profession, where the pet is an integral part of the class rather than a liability, the Ranger in fact will remain primarily a ranged profession, meaning that is where they are most effective.

I have to admit though, It would be kind of cool to have a pet that was useful.. you know, doing damage, not dying, special skills that re-act when you want them to, proper pathing, etc.. all without completely handicapping yourself in the process.

The Platinum Squire

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Ive never seen someone with platinum status; I think the highest I’ve seen is Bronze assaulter or something. Even then, nearly everyone I noticed is general or lower.

Population and Transfer Costs

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Might also be a decent use for our hoards of badges. Sure Anet wouldn’t make any money off it (initially), but it easily could deplete the thousands of badges people are hoarding.. especially if they scaled with each transfer..

1st transfer – 250 badges
2nd transfer – 500 badges
3rd transfer – 750 badges
4th transfer – 1000 badges
5th transfer – 2000 badges
6th transfer – 3000 badges
7th transfer – 4000 badges
8th transfer – 5000 badges (caps here)

Just throwing this out there. Considering I’d think that the players who primarily transfer are WvW’ers, why not use the primary WvW commodity to do so, the one we have an abundance of?

I’d assume that people with enough badges to front these transfer costs are primarily WvW’ers anyway.

(edited by DeadlySynz.3471)

How to end the speed rezzing of a zerg

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

The easiest way would be to disallow people to rez/revive while in combat.

Warrior = Usain Bolt?

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Anet spent too much time polishing the warrior class while forgetting the rest.

IMO, there is no way a warrior should have the mobility to outrun a thief or a ranger for that matter. Realistically, they should remove all abilities from each of their weapons that allow them to skip along so to speak. Replace them something either damage reduction or increase.

I am stuck at 19/20 achievements

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

Repeating quest’s don’t count, there are dailies however that do count towards it so make sure you do whatever wintersday daily is available at the time.

The thing is, if the daily specifies to either do the jumping puzzle, snowball mayhem, or bell choir, you have to do that particular daily for that day to get credit for it.

Get teleported back for no reason?

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

Please help. I am just jumping from platform to platform when all of a sudden some wind comes and sends me back to the beginning for no reason.

I am talking about the new Snow jumping challenge.

It’s lag.

It’s not lag. This happened to me 3 times in a row, twice while in the exact same spot, it’s a bug. I could probably duplicate it if I went and stood in that same spot again.

real reason downed state needs to go

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Downed state needs to go just in wvw for one reason. Its causing separation within the server. More and more guilds are running by them selves and untagged in wvw because they don’t want people following. Most guilds feel anyone not in their guild is a rally bot and this is where the problem is with downed state in wvw .

I’m going to pour fuel on your fire *(you’ll need atleast 480p to read)
http://www.youtube.com/watch?feature=player_detailpage&v=hggCXYcv0QQ#t=150

Question is: Why can’t people ostracize others for poor or negative contributions?

Because their negative contribution might be from the following:

- New to WvW
- Trying out a new build
- Lag issues
- Temporarily pre-occupied by RL stuff

Part of their contribution could also be rezzing the people who keep dying because they are too busy worrying about what others are doing instead of themselves.

Red Vs Green Vs Blue

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

A suggestion:

Remove the whole server vs server crap that obviously never worked in 20 years of MMo history and transform it in a big Red Vs Green Vs Blue battlefield.

Um, it hasn’t been TRIED in 20 years of MMO history. If you want to make an argument to change something you can start your post with something better than a half-truth.

It has, it was done in another game (can’t remember the name) but very successfully. When this was brought up before, some people popped in the thread and brought it up and how successful it was.

To the OP, this idea has been brought up before in 2 other suggestions, Faction vs Faction vs Faction or Guild vs Guild vs Guild. Another variation, Red vs Green vs Blue.

Either way, this is the way it should have been implemented in the first place IMO. It could still easily be done as the maps are already set as is; the only thing that needs to be changed is on how people log on or choose which color they fight for.

Take for instance (the way I’d like to see it); you log onto WvW except this time you see how many instances of each map are active and how many players for each colour are on each map. This way the player can pick and choose how they want to fight. Do they want an even match or an uneven match? Do they want to be outmanned or do they want to be on the dominate side. Set a whole new set of achievements for each color, then it becomes a case of, who do they want to fight for today. Or with your example, who do they want to fight for each reset.

This alleviates so many problems:

- No more que times
- No uneven matches (unless you choose)
- Far bigger potential to fight different players and guilds
- Guilds can organize Guild vs Guild easily
- A whole new set of achievements to work towards
- Likely to draw more people into WvW

The way I look at it, in NA, we have 8 different matches going on, so they obviously have the potential to have different instances of each map. Now if we log onto WvW and see: EB1, EB2, EB3, RB (Red borderland)1, RB2, RB3 and so on, I highly doubt we’d see every instance of every map full, given what we know now about population. I really don’t think server load would be a problem. This is where it’d be easy for guilds to set up GvG on maps that are near empty. This is also where you can set up GvG against other server’s guilds in which we aren’t able to do now.

The only logistical complaint I’ve seen so far is server pride; people like to fight for their servers, well I do see a way around this too. Offer a point system that accumulates for players downed, killed, yaks slapped, and objectives captured etc..

Despite who your fighting for, your still linked to a server. Keep a server list with all the points they accumulate through various objectives and voila, you now have server rivalries. Rank it by rating like it is now, but it’s based on how many active players there are in WvW vs how many objectives are met. Low instances of players + lots of objectives = high rating. Consequently, high amounts of players from a server + not many objectives = a dreadfully low rating.

I think with this, you’d find your top servers probably wont be your top servers any more. Just my 2 cents, but yes OP I like your idea, and wish they’d take steps to implement it.

Let's tweak Retaliation mechanics! (?)

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

@EFWinters: The problem is not 1vs1. Its zerg battles and the ease of applying retaliation to an entire blob. Flamethrower #1 hits 10 times in 2s. Each tick hits up to 5 targets. Thats a maximum of 50 hits in 2s.

Retaliation damage is: 198.45 + (0.075 * Power)

So with 3000 power its 423 * 50 = 21.150 damage from retaliation.

Engi Grenade Barrage is 7 grenade = a maximum of 35 hits. Thats 14.805 damage from retaliation.

Warr Axe anytime chain is 6 hits which cleaves to up to 3 enemies (18 hits). 7.615 damage from retaliation.

No passive ability should deal such massive damage!

Its a similiar problem as with confusion before they nerfed it. People said “just stop attacking when you have 25 stacks confusion”. But thats stupid.

In the case of Retaliation only a few professions/ skills are punished extremely hard. It doesnt make any sense at all.

First of all, retal deals alot less damage in WvW.

Second of all, did you even read my post? My argument was that using Flamethrower in a zerg battle is STUPID.

Just like using knockdowns on a target with stability.

Or attacking inside a Shadow Refuge.

Or popping boons in a Well of Corruption.

Or spamming conditions on Elementalists or Engineers who are immune to them.

Or popping your heal when you have 1s of Poison left on you.

Or moving around with 25 stacks of Agony.

Or spamming attacks with 25 stacks of Confusion.

Or having autotarget on.

Or jumping off a cliff.

I could list 200 other things but if you consider using Flamethrower against a zerg when you know they have a lot of retal uptime not stupid, I’m not so sure you would understand why these things are stupid.

I could play my Guardian stupidly, but I don’t. The same option exist for you.

So your essentially telling them to not use a skill, or in this case, many skills tied to their class… What you’ve listed has absolutely nothing to do with the concern in what’s being brought up.

As I said earlier, if people either feel they cannot play their class the way they’d like to play, or the way the class is meant to be played, your going to run into a bigger problem; nobody to fight. Either that, or all guardians or warriors. If you were smart, you’d support it being re-tweaked.

Put it this way, if Anet decides to give warriors an ability that reflects the zergs retaliation back to the sole guardian killing them instantly.. what is your stance on it then? Somehow I think you’d just be a tad miffed.

Garrison hijacked by troll guild

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

I think it’s more of a case of ignorance rather than griefing.

Let's tweak Retaliation mechanics! (?)

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

The perfect counter to AoE spam is to just not ball up. You see, if you let retaliation stay (or make it stronger), your going to alienate classes and people from WvW.

You think the population is bad now? What do you think it’ll look like if all WvW battles turned out to be a case where everyone would turn on stability, charge to the “centre”, spam conditions, spam “1” and whoever has the best boon strip/condition removal wins?

No thanks, that’s about as boring as you can get.

Bottom line, if people feel they can’t play their classes the way they want to play or are meant to be played, they will probably abstain from WvW completely. Either that or just roll a guardian or warrior. Now how would that look, nothing but guardians and warriors.

Retaliation doesn’t bother me and I do spam AoE. I also just happen to wait 10-20 seconds after the battles start before I spam it. In reality though, retaliation should have at least a 1s internal cool down, and a player should only be hit with it by 1 enemy at a time. Not AoE’ing 5 people and taking kittens of retaliation for it.

Longbow still needs work

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Longbow I’d consider a power weapon so the only condition i’d expect to see on it is one that causes more direct damage (vulnerability). So this is what I’d like to see

Attack 1 – Applies vulnerability each hit (0-1000 range 1 stack) (1000-1500 range 2 stacks)

Attack 2 – Rapid fire shortened to 3s with the final shot being an exploding arrow causing AoE damage

Attack 3 – Stealth doesn’t really fit into a power weapon IMO, change this to a charge up shot similar to warriors kill shot or that shot with the rifle in toypocalypse.

Attack 4 – I think this is fine as is though I think this shot should also add 5 stacks of vulnerability

Attack 5 – The damage needs to be returned to the way it used to be, either that or the cooldown lowered to 20 seconds (traited to maybe 15-16s)

Except that, again LB already has cripple on it for barrage so the addition of it to PB shot is not out of the weapons scope nor intent.

I dont think LB needs more raw damage, what it needs is more consistent damage. As I said the number of gap closers in the game makes ranged combat inefficient and costly to use in any kind of meaningful way.

And your attack 2 is way to op. A single target high damage shot that ends on AoE? Far to op, and I don’t know of any other skill in the game that does that, please feel free to inform me of one if there is such a thing.

Its precisely why I did not mention any damage changes because its simply the skills themselves at this point that I feel is the issue, not the actual damage they can produce. If I could channel a 4.5 second rapid fire to hit every shot it would do moderately good damage, but people evade/block/reflect easily. Thats because it takes to long to channel and is easily readable meaning extremely easy to counter or avoid. Lower channel time means higher skill required to evade/block/reflect the skill.

Attack 2 at minimum would need to the channeling time reduced and the stacks of vulnerability applied on the first shot. As of now, auto attack does more damage. Adding that AoE effect at the end now makes better than auto attack. It doesn’t have to be as strong as barrage, but many have always said, we need more AoE.

It could even be changed so that the final shot lays out fire field similar to the torches bonfire or the warriors F1 ability. At least now we combo field to work with.

Longbow still needs work

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Longbow I’d consider a power weapon so the only condition i’d expect to see on it is one that causes more direct damage (vulnerability). So this is what I’d like to see

Attack 1 – Applies vulnerability each hit (0-1000 range 1 stack) (1000-1500 range 2 stacks)

Attack 2 – Rapid fire shortened to 3s with the final shot being an exploding arrow causing AoE damage

Attack 3 – Stealth doesn’t really fit into a power weapon IMO, change this to a charge up shot similar to warriors kill shot or that shot with the rifle in toypocalypse.

Attack 4 – I think this is fine as is though I think this shot should also add 5 stacks of vulnerability

Attack 5 – The damage needs to be returned to the way it used to be, either that or the cooldown lowered to 20 seconds (traited to maybe 15-16s)

Poll: Give Full Control of Pet?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

the pet AI is really smart

dude…. cmon

Yea no kidding…

React based on how/when our pets use skills? So we are to just stand there and watch our pet miss 60% of it’s attacks or just bug out when we hit F2?

Now I wonder how our wolf will react if an enemy zerg was bearing down on you… would it run in and howl at the perfect time, or would it just run in, stand around for a few seconds before dying..

I can already predict what the pet will do (like every other pet), runs in and dies. Or tries to chase someone down, misses all their attacks.

Some people… lol

Now, if we could possibly assume for the form of our pet (much like we take the form of a snow leopard) and attack that way, that I think might work. However I suppose we’d be considered more of a druid at that point.

(edited by DeadlySynz.3471)

MM necro and his minions in WvW,a request

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Well it’s good to know it’s not only us Rangers that have Pet… err.. minion AI problems. Imagine though if your class was built around them and 40% of your damage was expected from them.. lol

Played this build once, CHANGED forever

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

While I agree the overall utility of the warrior is light years superior to that of the Ranger, the ranger does in fact do more damage than the warrior (in my experience).

Gearing both my ranger and warrior the same way and traiting them for sheer damage, my Ranger’s auto attack does about 1.5K more than my warrior. I’m doing over double auto attack damage than you’ve posted.

Granted with this, they’d also drop a lot faster in battle than the warrior too :P

Need criticism on a possible build.

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Are you asking advice on the build, or the build as a front line build in relation to other WvW builds?

Your best bet is to stack damage and stay in the back, rangers don’t seem to stay alive in the front lines due to the AoE damage (much like their pets). My buddy decked out his ranger to be more like a toughness/regeneration tank, and my barrage was still hitting him from 1000-2200 per tick. This consequently would have killed him if he was in the front lines and immobolized or rooted.

If you insist on being in the front lines.. that is probably one of the better builds because of the utility.

100% Critical Chance Berserker Ranger

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

There’s no point in getting 100% crit chance you reach a cap at 50% anything over that is pointless someone did the numbers awhile back, it’s better to get 100% crit damage

^^ This

I believe I have 63% crit on mine without any buffs and it seems to crit almost every single attack.

If you put it between 50-60%, the stats are probably better spent elsewhere

Remove ability to res finished players.

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

- Institute a death penalty
- Only allow resurrecting out of combat
- Have the people resurrecting take 100% extra damage during the res

Or even better make the ability to res an grandmaster trait.

Short bow got nerfed? Why?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

I noticed this after the patch too and I thought to myself “meh this is a typical unnecessary nerf” still didn’t tick me off as much as the barrage nerf.

Needless to say the sb is now in my bank and now using the axe/warhorn instead.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

If that was their intention, jokes on them because I have more than enough fine transmutation stones saved up from dailies to transmute all my armor and then some.

You have to think though, there are some awesome artists out there and I’m sure people have sent them sketches of armour that looks far better than what they’ve come up with. I mean, medium armour ranger, makes her look like a homeless gladiator.

On a side note, I can’t imagine them making a lot of money of transmutation stones to begin with. It doesn’t take a heck of a lot of gold to transfer to gems to even buy them.

Few ideas with Ranger LB

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

The problem with Rapid Fire is that our simple auto attack does more damage over time that Rapid fire is channeled. It needs to be stronger and Rangers need a little more AoE capability so why not do this:

The first shot of Rapid Fire applies 10 stacks of vulnerability. The final shot (if it hits), is an exploding arrow that hits 4 other players for 50% each of the total damage the initial player took (ignoring armor) So if that player took 10K damage, the other 4 will take 5K in the blast. Make the blast maybe a 600 AoE range, and cause burning.

I actually think the rest of the LB skills are fine, though I still wish it’d fire just a bit faster.

Rapid Fire

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Here is an idea for Rapid Fire:

- 1st hit applies 10 stacks of vulnerability
- 5th, causes an AoE burst where arrows split and hit 4 other targets in a 500 range
- 10th shot fires a special “noticeable” arrow that knocks the player down for 3s.

or

- 1st hit applies 10 stacks of vulnerability
- 10th hit fires an exploding arrow shot that hits 4 other players in a 1000 range for 50% of the total damage dealt to that player (ignoring armor), and causing burning

Rapid Fire

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Auto attack does hit harder than Rapid fire over the course of it’s channel time. The only thing I’ve found rapid fire is good for, so for the surprise effect. Players usually scatter when they’re getting hit that quick, especially if your hitting multiple targets with piercing arrows.

What players really should be thinking is “I’m sure glad they are hitting me with rapid fire instead of auto attack”

Melee attack skill for Short bow

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Maybe poison volley should be replaced with a strangle attack. You just need to attack the player from behind but it results in an auto-kill lol

Why do you keep doing this?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

I always see Anet players in game, but I’ve only ever seen them play thief or warrior.. go figure.

Was Longbow fury really too much?

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

honestly for me, I didn’t notice the fury bonus because I was critting on most of my attacks anyway. Despite this, they are still under-powered, so in answer to your question, the fury bug wasn’t too much. We were still generally under-powered compared to other classes.

Now, if the LB stacked might instead of fury.. now we might be on par with other classes.

New meta for wvw; mes port away.

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

That must be awfully boring for the player to just hang around in the structure all day waiting for it to get taken over only to port their buddies back in. Now that is dedication.

Ok downed state in pvp seriously

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

This has continually been brought up over the past few months. Something will have to be done about it eventually; either removing downed state completely or making it a grandmaster trait.

So... outmanned + queued map, huh

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

From the two SS looks like there a 40sec window which is plenty of time for a big zerg to map hop and queue up the map.

Your likely to get bitten by a shark, struck by lightning, and run over by a tank in the same day, then for a zerg to map hop at that exact very time. In other words, that didn’t happen lol.

Random Respawns in Winter Wonderland puzzle

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

Random respawns = lag.
It might not be on the server’s side (which is why other palyers don’t have a problem). It might not be on your side (if you can do any other thing on the internet without problems). It might be one of the links between you and the server.

Try to do a traceroute to the server’s IP when that happens.
https://forum-en.gw2archive.eu/forum/support/tech/Complete-list-of-server-s-IP-addresses

I’m not so sure about it because when I was respawned, 2 of the 4 times it happened to me, it happened in the exact same spot, and it happened to my buddy as well in the same spot (just after exploding presents).

It just seems odd that it would lag there, but no where else in the game, but even more odd it happened 3 times that I know of now on the same spot just after those exploding presents.

Random Respawns in Winter Wonderland puzzle

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

This was happening to me 3-4 times yesterday before I completed the puzzle. I highly doubt it was lag, nobody around me was lag frozen, and I can tell when my system is lagging.

The most annoying part was, I had just finished the jumping presents part, then was waiting on the platform waiting for the wind gusts to finish and I instantly got teleported back (it was not the wind gust). This happened twice in a row after I finished the exploding presents.

I finished the puzzle after that, but will never enter it again because of those random respawns.

Anet is killing the ranged ranger.

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Get rid of the shortbow all together and just merge the 2 bows together. Give the LB the Sb’s firing speed and condition application.

Well that was fast

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

Agreed,

IMO, as a simple bandaid fix, give the pet a wider damage arc so they are guaranteed to hit whatever they are swiping at, done, pet missing all the time fixed.

Tired of skill carrying the class.

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

They do provide burst if they are geared properly, but as far as they other 2, they do lack. I can tell you without a shadow of a doubt, that my ranger does more burst damage than my warrior with equal gear and both traited for sheer damage.

I just don’t understand why people have this stigma that they must either go condition with regeneration and/or toughness. While this may be effective in sPvP, this is not the case in WvW. When the larger group rolls your way, your dead because you don’t have the mobility to escape, the damage to contribute, or the utility to help. If you come across someone with an equal or greater skill level, your more than likely dead, because again, the class doesn’t have the utility to keep up or the damage to sustain.

If your intention is to play WvW and contribute as best you can, you have to utilize the Ranger to their only real strength they have.. damage. Learn to stay alive and where to position yourself, and you’ll see just how inferior the other builds are.

Some people will say that Rangers are easy targets, cannon fodder, or rallybait; I’ve played against nearly all servers and currently reside in T1. That statement, just isn’t the case.

New Build at Reset

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

The most ironic part about this was, it pretty much was a double hit to rangers. Imagine those rangers who got into WvW.. they got booted out, AND they lost their fury bug on the longbow lol

Winter Wonderland puzzle is EVIL

in A Very Merry Wintersday

Posted by: DeadlySynz.3471

DeadlySynz.3471

Im just wondering why the puzzle resets itself. I finish the evil present part, land on the other platform, I get warped back to the beginning. I make it further next time to the snow boulders, I’m standing on the candy platform waiting for the boulder to roll by, and I get warped back to the beginning.

I then get passed the boulders to the last presents area, and I’m jumping and whamo, warped back to the beginning.. what gives?

LB did get a huge DPS buff...

in Ranger

Posted by: DeadlySynz.3471

DeadlySynz.3471

It’s funny then intend on removing it, yet even with it, were still not on par with other classes.

Perhaps if they let the LB stack both fury and might, we’ll be equal.

T1-would you take a free xfer (to <=T4 )?

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

I think they should just get rid of charging for transfers completely. I think they’d make a lot more money if they just introduced piles of new skins and other goodies that would beef up the WvW experience itself.

Let people transfer as much as they want, where they want until they find the server they feel the most comfortable with.

What you gonna do VS a Warrior Zerg in WvW?

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

Some of you make it sound as if it’s an over the top skill. The only possible decent use of this I can see is in a small group fight where the warrior is near death, pops the skill, and the others stupidly continue to hit.

In a zerg vs zerg battle, a warrior pops it, and as someone said, it may heal them 5-10k if they take a flurry of hits. After it wears off though, then can just as easily take 30K + damage in less than 3 seconds. That’s exactly what’s going to happen if their in the front lines.

It’s cool in the effect that it can heal dependent on how much your hit, but in reality, is usefulness is limited.

WvW Season 1. Coverage is not the problem.

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

I like the ideas, they have been suggested before.

- Points per capture
- Points per defense
- Points for downing players
- Points for killing players

Doing any of the above outnumbered awards more points (maybe 50% more).

The collusion idea was brought up before but it wouldn’t really work. If 2 teams are going back and for (Aka karma train), they are both leaving their stuff wide open for the 3rd server to take; and the 3rd server wins it quite easily. It’s happened before during the karma train. The other server swoops in and just screws everything up.

Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: DeadlySynz.3471

DeadlySynz.3471

It sounds like the OP’s argument is coming from the position of someone who spends hours a day playing 7 days a week.

What about the players who only log maybe 2-3hrs a night 3-4 days a week? Alt friendly? Hardly.

Where do you think exactly the vast majority of the player base sits? Those that log 30-40hrs a week, or those that log maybe 5-10? This has nothing to do with entitlement, and everything to do with reality. In reality, this game is not Alt friendly.