GS 3 evades, no other skills do.
Line of Warding will stop you no matter what skill you use.
Cripples / Chills affect GS movement skills, but NOT Sword.
I understand and applause someone for not taking the regular warrior builds but those builds are pretty bad ^^
I appreciate your feedback. However keep in mind these builds weren’t built for standard mindless Warrior zerker play. – These builds are for PvP, primarily, tPvP. These builds should not work in PvE or WvW since these concoctions are specifically designed to fill a niche in tPvP.
Spend some time understanding what they bring to a fight and you’ll quickly realize that with some ingenuity you can pull off greater feats that support your team more-so than a high DPS target dummy.
I find a lot of what’s WRONG with the community is that we tunnel vision. We say the class can only do X Y and Z. Well what about the class doing R? or V? or T?
People dismiss them rather easily without putting the time and effort into consistent testing.
It’s easy to be an arm chair Warrior chest thumping to the status quo. It’s far more difficult to sit down with Excel to min-max a number of things and then try them in real-world scenarios.
My friend. That’s way to strong.
I can picture GS LB getting even stronger. Where AoE crits would provide 2-3 seconds of haste at the same time as using GS. It would be like having haste 70% of a whole fight.
Well, applying bleed on a hard to chase enemy may be a bit difficult, thus weakening the effect from Attack of Opportunity.
Hence why there are a number of immobolizes and 3 gap closers and almost every attack applies bleed.
Firstly I’d like to say that it’s good to know there are some intelligent warriors that still have some time for this game.
Strictly speaking about your GS/s-sh build, I feel as if you are wasting some traits. I don’t believe that deep cuts is necessary, since applying a bleed is easily accomplished and the condition damage is too low to cause pressure. Personally I would opt for rending strikes to maximise the DPS of you and your team on a target, or furious reaction for extra survivability and a fury buff. This would eliminate the constant need to use the horrible GS F1 ability, since you will more often than not be targeted when you start locking down opponents… and the fact that you are a warrior will generally mean insta-hate as well.
I don’t think that Burst Mastery is necessary since you are able to reapply immobilize with relative ease using hamstring/flurry/blade trail combos, plus your team will be able to throw their own CC, hopefully interrupts or stuns which you lack completely. I would take Signet Mastery to make the most of SoR and SoS, allowing you to have access to more fury, and a more frequent full condition removal.
As far as the warhorn goes, I think it may be worth trying out, but a shield would give you access to an interrupt, which can really change the tide of a battle if used correctly, not to mention personal survivability, which is a huge problem for warriors currently.
Overall I think it’s a pretty well thought out build, and I’d be interested to see what you have to say about my critique.
Good post. I’ll explain the choices briefly.
Deep Cuts: Since the 25Pt +10% damage on targets that are bleeding is an important portion of the overall damage increase since the build uses Soldier Ammy. My thought process was this: If I’m switching between weapons and chaining CC’s a bunch in order to keep an opponent close to me long enough to deal damage, then I need bleeds up as long as possible. Otherwise bleeds could fall off between attacks or weapon swapping. The goal wasn’t to provide condi damage, but to guarantee a longer uptime of + damage.
Burst Mastery + Heightened Focus: These two work hand in hand. If I’m at full adren and use my sword F1 + switch to GS. I’m gauanteed bare minimum +2% crit chance, more likely I’ll be in the 2nd bar immediately so it’s a +6% crit chance that works in concert with the Solder’s Ammy lack of crit chance. I do take signet master on the majority of my builds. The goal of this one however was to provide cleave damage while still being tanky. +Crit in a heavy power build is important in order to maintain consistent damage output.
Warhorn: The biggest problem with GS is arguable cripple and chill. Almost every movement skill is impaired by this and almost bring our DPS output to a crawl.
I’d rather take an AoE Chill dispel over a block, especially when the majority of damage can be mitigated by whilwinding out of a situation. Block is exceptional when you’re lacking in toughness, however this build isnt super bursty, going from blocking into a strong DPS opener is more difficult than mitigating movement impairing effects and maintaining DPS output at the same time.
Anyway, that’s my train of thought. Anyone and everyone is allowed to change these builds, hence why I posted them!
I’m sorry but I’m going to be the one to say it… your greatsword sword Warhol build is complete TRASH. Lol burst mastery? U plan on spamming sword f1 which does NO damage at all without condition damage … GS f1 for fury ok that’s somewhat decent this build would be way better off with an axe in main hand war horn is meh without the trait might as well grab a shield .. I know you go sword main hand for number 2 but you already have mobility on GS so use an axe man actually deal some deeps
The point of sword must have gone way over your pretty little head.
And you should never use Sword F1 for it’s DPS anyway.
Oh sorry so you plan on using as an immobilize? Why not use a longbow? Better f1 and has an immobilize and has range arching arrow actually deals deeps. I’m sorry there is no way for you to justify this build its absolutely horrid
Let me get this straight.
You’re comparing Longbow based (primarily) the immobolize it provides, and a FI that doesn’t even suite the build type?
Friend.
Sword Has an 8 second CD 4 second immobolize that lets you set up any type of attack you could possibly want afterwards.
Friend.
Sword provides you with an amazing leap that lets you get over even some of the trickiest of PvP structures. Example: You can leap from the treb, over the wall.
Friend.
Sword’s Leap in combination with it’s F1 provides you with an on-demand bulls charge.
Now lets compare it to longbow, friend.
25 second cd 3.25s duration immobolize, that’s ranged (thus it has a much higher chance of missing it’s target).
This isn’t a zerker build, so Longbow 3 nor it’s F1 will hit very hard, you basically need to build straight zerker for that to occur.
0 +Condition damage = burning is pretty weak.
Now look friend, I can see you getting blind sided by DPS! DPS! DPS!
There are more ways to play this game (successfully). Being closed minded isn’t going to get you anywhere.
I’m sorry but I’m going to be the one to say it… your greatsword sword Warhol build is complete TRASH. Lol burst mastery? U plan on spamming sword f1 which does NO damage at all without condition damage … GS f1 for fury ok that’s somewhat decent this build would be way better off with an axe in main hand war horn is meh without the trait might as well grab a shield .. I know you go sword main hand for number 2 but you already have mobility on GS so use an axe man actually deal some deeps
The point of sword must have gone way over your pretty little head.
And you should never use Sword F1 for it’s DPS anyway.
Defektive, as requested I tested with no traits and no sigils (just for control reasons) in the Mists. Ran once with warhorn’s vigor and one with SoS. Did one dodge and waited until the dodge went through and regen started to start counting.
Vigor after 5 tests (which took forever!) came out to be about 6-7 seconds. Probably 6 point something.
SoS came out to be about 8-9 seconds. It’s probably somewhere at 8 because I only got 9 on one test.
That’s what I found.
Thanks!
So lets say 6.5s (vigor) vs. 8.5s (SoS)
So if 6.5 = 100% speed increase
Then Vigor is a roughly 70% increase.
The difference here though is that SoS will remain up indefinitely and without outside interruption. So It’s in-combat effectiveness is probably higher over the course of a fight than Vigor.
You can switch weapons immediately after starting Flurry without needing to sheath. Sheathing is only needed if you want to use other skills on the same weapon bar.
Muscle memory is important if you want to cancel regardless if you’re swapping or staying on your current weapon set. But you are correct, as I’ve stated in previous posts.
Every profession except Warrior and Necromancer have pretty much permanent access to vigor.
Signet of Stamina would like to have a word with you.
Signet of Stamina is not Vigor. +33% regen vs. +100% regen not even close to the same.
If Sigil of Energy could Proc on Warrior’s super fast weapon swaps (ICD prevents this), then Warrior would be on par with high up time vigor classes (only unstoppably by strips), but Signet of Stamina doesn’t even scratch the surface. I’m not advocating this kind of change. Just saying that this obviously bad idea is only equally as bad as what is currently in game for other professions.
In the past I’ve tested the speed at which SoS vs. Vigor regens. They came out to be the same number. Has this changed since then? Can anyone test this?
Even at +33% regen, that’s 100% uptime and not subjective to boon stripping or maintaining the boon.
Every profession except Warrior and Necromancer have pretty much permanent access to vigor.
Signet of Stamina would like to have a word with you.
I usually run Fire on LB, or Energy depending on how I feel that day.
no, and ive had it at times where no target will get hit by it in an AoE
Intel is better than both of them. You never wanna run with hammer out all the time. You should be using fast hands and swapping every 5 seconds so you don’t use hammer auto attacks. Intel will give you either a 4-5k back break or ES every time you swap it. Impact is only good when they’re disabled which is only 30% of the time you hit them. Fire is okay but the procs reset other sigils that you may have if they are active sigils.
May be true in WvW where you can see some outrageous numbers, in tPvP you don’t get anything to crazy with hammer. Factor in blinds and you may end up missing that +100 crit attack.
Sigil of Fire is the most consistent damage output sigil for when it comes to PvP.
I guess I’m slightly biased strictly for PvP, considering most people have stun breakers and stability. Using that +10% dmg on stunned of knocked back isn’t going to be consistent.
Factor in the speed at which hammer attacks, and the number of attacks in a knocked down sequence and then the + damage that comes with it.
Lets say 4 attacks at +10% damage, where each attack does 1.5k damage (round numbers). Looking at +600 damage (150 damage x4).
Lets say 4 attacks with Sigil of Fire proccing once that will do I believe 1.2k damage. Even at a low crit chance the liklihood of you proccing fire is high. As soon as you factor in multiple enemies that number climbs a lot faster than a situational 10% damage increase. Then you need to consider auto attack swings when you can’t knock down or knock back a foe, because Sigil of Fire still works in those situations.
Fire. Fire should win most of the time in this situation unless you have less than 5% crit chance.
I’ve since tweaked that build to fit the team-role more so, it has its good and bad moments. The problem is theres a bunch of knockbacks for a ton of classes right now so depending on comp a Support war of that style may not even be needed.
The way I Interpret Target Support is this.
When your team needs someone dead they call on you to make sure the enemy is in the necessary position to die.
When my team says “kill the Engineer” I’m able to on-demand leap, immobilize and stun that opponent for such a period of time that my DPS teammates can catch up and burn them down before the enemy player has a chance to react.
Likewise, as you fullfill that role you can also peel really well for teammates and provide support to your bunker as you further mitigate damage they would otherwise receive.
It’s a tricky position to be in since it requires great team coordination between boon stripping, burst targets etc.
Hi Defektive , thanks for sharing knowledges and experiments.
I know you dont like unsuspecting foe because you think the window of opportunity is too narrow.
But I’ve been experimenting and here’s what I found :Sigil of paralyzation (http://wiki.guildwars2.com/wiki/Sigil_of_Paralyzation) in fact increases stun and daze duration by 1 sec instead of 15% (maybe it’s a rounding).
So playing mace+ shield you can get 5s of unsuspecting foe on your target.
One other interesting fact is that unsuspecting foe seems to also work on dazed targets (tested positive , five minutes ago).
What I did then was :
Taking your hammer template
replace hammer by mace/shield
Do appropriate traits changes , for example :
http://intothemists.com/calc/?build=-sBxF-0-RKFP0S4cL-60;9;499J-T4;03;048;245A5ok0U;1KJG4KJG46BGAnd have fun in hotjoins.
What do you guys think ? traits changes ? viability outside of hotjoin (the word http://en.wikipedia.org/wiki/Kindergarten was considered crude sorry) ?
Hi Moktahr thanks for responding, yes I know of the Sigil of Paralyze bug, it’s been in the game for at least 6 months
I like Unsuspecting Foe in theory, but I feel that when you’re in the middle of a tPVP match and you’re edging on UF to be a major provider of your spike damage you’ll be unpleasantly surprised by how many stun breaks, stability and invincibility there are. Essentially, UF forces you to play very strategical with your own specific burst, but the game has so many ways to mitigate it that you’ll spend more time trying to set up that burst than you could just with a higher consistent DPS build.
Don’t have my hesitation stop your theory crafting, I just think it’ll be a better trait if it was incorporated into my abilities so you didn’t have to play so specific just to get +50% crit chance.
The Immobolize is applied only in the beginning of the cast and at no time anywhere else. I don’t stack the bleeds at all because it’s actually LESS DPS than just auto attacking for higher damage and stacking bleeds.
I’ve been trying to like the horn, I really have. On glassy builds though I just don’t see how you do without a shield though. I mean, I play warrior quite a bit, and I don’t recall a teamfight where I wasn’t focused at some point.
I’ve also been playing with the hammer a lot again, it just feels like I’m without a role with it half the time. Stability? Welp, sorry guys but I’m useless now. I mean, I definitely like it better 1v1 where I can disengage and wait out stability, but the dps just can’t even touch on gs+axe/shield.
http://gw2skills.net/editor/?fIAQNAS8ejcO1wxQCPMRCAkiq4yUoI1D7qLuUBxA-TsAg0CtIMSVjrGjRyas1MsYJyGCA
I’ve been running a variation of your original hammer build, was wondering if you had some advice for increasing how much damage I pump out with it? I’ve also run it with the same rune set that you’ve currently got on your builds, but it still seems like just not quite enough to down and finish someone (usually enough to down someone, but I have no way of really stopping them from getting back up again when a guard comes along to get them up).
Would really like to run something other than the standard build (well, I guess my GS build isn’t really 100% standard, but still the weapon set is), I just feel rather trapped in it.
The highest optimization I’ve ever gotten my hammer build in terms of damage + survivability is this:
http://gw2skills.net/editor/?fIAQNAS8OGQQPqCuQDVPsj6IOSFEDA-TsAg0CtIMSZkzIjRSjsGNsYJyGCA
I hope that’ll solve your damage issues.
In regards to Horn as an offhand, It’s a life saver. If I’m getting say Shatter bursted, Instead of spending that one second to shield stance, I’ll just warhorn 4 and dodge away while also most of the time converting a vulnerability into protection.
I still use shield when I’m going more bursty, so I feel this build may fit you slightly better.
contact me in-game
would rep x100
x15char
twitch.tv/defektive
————————————————————-#1 - GS Target Support:
http://gw2skills.net/editor/?fIAQNBhYDbkzpGOGS4hJSAYFcZkETqHtVXcpCiB-TsAA1CnIwRhjDHDOScs1MsY9xGCAI expect a lot of players to enjoy this build if they understand the concept well enough.
Hello Defektive, nice to see you back. I enjoy trying out “GS Target Support”, but im not sure if i fully understand . Can you please explain why “Burst Mastery” (have you thought about Berserker’s Power and Furious instead of Versatile Power and Burst Mastery)?
Ok so the first thing you’ll notice about the build is the lack of crit chance, (its in the mid 20’s).
This implys actually using Greatsword F1 to get on-demand fury. Because you’ll be using the F1 of both the Sword and GreatSword, burst mastery lets you chain the two together. Example: Flurry (cancel) -> Greatsword F1 -> 100b etc. etc.
Furious: Would be good if you’re going to be Adrenaline starved (almost called it Rage starved!). But with burst mastery you’ll geting +crit damage and you shouldn’t ever go Adren starved considering you’ll be in melee range most of the time with fast attacking weapons.
Berserkers Power: Because with this build you should be constantly using your F1’s, you’ll never really get to use Bersekers power to its full potential since you’ll never have a full bar of adren (maybe 1-2 bars tops at all times).
I choose to have 5pts in Power simply to wipe blinds when I dodge roll. Couple that with 10% +dmg on bleeds, Zerker’s power isn’t really needed. When I have Burst Master I also don’t need Furious.
Essentially it’s optimized for in-combat aptitude, not number crunching.
Sword is a great “utility” weapon, has an escape/gap closer and the constant immobilize. I’m still not sold on the whole concept of running a warrior in high end PvP with a hammer though because I feel that GS with mace/shield brings more to the table, you can have Deflection and the ability to get off nearly a full 100b with skull crack and Pommel Bash can allow you to stop your foes healing instantly which hammer can’t do as well. It all comes down to preference of course and hammer has that nice AoE factor as well I’ve just fallen in love with deflection and it just isn’t as good without Counter Blow because it has such a low CD. It’s a shame mace’s auto attack is so slow but honestly having 3 quick ways to interrupt makes me happy.
Glad to see you came back, getting tired of the “Delete Warrior, Make Guardian” garbage. War may not be the best PvP class but it’s not useless by any means.
While I would tend to agree that mace brings great single target AoE, Hammer provides a tactical factor a lot of people don’t anticipate.
Teams blow their stability so early into the fight that when there’s a downed player they just get interrupted over and over and over.
There’s also the fact that most GS builds don’t provide enough staying power to be more beneficial than just taking a thief. Since that’s the case we have to look for another niche. I choose to be a Support Cleave.
Hi Defektive,
Thanks for posting your updated builds. I always enjoy seeing your builds and trying them out, although I pretty much exclusively WvW.
I had a quick question about your hammer build which you’ve dubbed a more dmg based stun build. A lot of builds doing the rounds trying to fill this role sacrifice points in the discipline line in favor of Unsuspecting Foe in arms, and the extra % damage in Berserker’s power. To what extent have you found the increased recharge time making up for this? It seems like it’d be awesome in locking an opponent down, but hitting for considerably less.
Thanks, and will look out for you on shoutcasts!
I think people who are using hammer + Unsuspecting Foe are severely gimping their overall DPS. Only 3 Warrior attacks can use Unsuspecting Foe (Mace F1, Hammer F1, Shield 4). The maximum time interval you can deal damage is 2 seconds of +50% crit chance.
Once you factor in gamelag and ability delay, you’d be hard pressed to get 2 attacks out of that time frame.
On paper it makes some sense, stun, then deal damage. I’ll have 2 seconds of damage dealing, but in practice most players bring stun breaks and there’s a lot of stability thrown around, essentially enemy intelligence cuts directly into your crit chance stats because players are relaying on UF.
I prefer not to use it, it’s not consistent enough and when I do pick it up I trick myself into thinking I can skimp in other stats to boost other areas (drop crit chance in favor of crit damage for instance).
You know, I like it in practice and have tried something similar in the past, but I think for the appropriate amount of damage to be there you’d have to switch to Axe instead of Sword.
Sword doesn’t do enough overall damage to be justified as a primary weapon at the moment.
Personally, I’ve found that sometimes attempting to move while channeling sometimes doesn’t work (idk if it’s a bug or something).
But yes you’re correct, I try to do the sheath cancel for almost everything simply in the event when I absolutely need it I don’t fail to pull it off.
twitch.tv/defektive
—————————————————
Video: http://www.youtube.com/watch?v=Me1UvxHaiT4
Length: 3min 28s
Class: Warrior (but techniques can be applied to all classes).
Lately I’ve been getting some questions in regards to how I’m able to combo so well with Hammer. Many people seem to have a hard time landing some of the attacks.
I eventually took some time in-game showing a few people how to do some techniques that will allow them to pull off hammer attack chains easier.
In the end I found that it would just be easier to do a short video
I know some of this won’t come as a surprise to the more veteran of players, but to people who aren’t dedicated PvPers but would like to know how to do some unique things, this is a video aimed directly at you.
Enjoy.
(edited by Defektive.7283)
twitch.tv/defektive
—————————————————
Video: http://www.youtube.com/watch?v=Me1UvxHaiT4
Length: 3min 28s
Lately I’ve been getting some questions in regards to how I’m able to combo so well with Hammer. Many people seem to have a hard time landing some of the attacks.
I eventually took some time in-game showing a few people how to do some techniques that will allow them to pull off hammer attack chains easier. In the end I found that it would just be easier to do a short video
I know some of this won’t come as a surprise to the more veteran of players, but to people who aren’t dedicated Warriors but would like to know how to do some unique things, this is a video aimed directly at you.
Enjoy.
twitch.tv/defektive
————————————————————-
By popular demand:
I’ve been asked a number of times to share a few builds I’ve been running in tPvP
(Tournament PvP Builds). While, not many of these builds are 100% complete, I’ve found myself circling between them as I carve out a niche on my tPvP team.
They aren’t optimized 100% but are good to go for trying out.
Preface: The style I’ve been going for lately is Target Support + Cleave. Whether this be stuns, immobolizes etc. But maintaining mobility, being able to remove condis and remain solid in a fight.
New: DPS Hammer tPvP Build (I use this often).
http://gw2skills.net/editor/?fIAQNAS8ejcO1wxQCPMxBE0DNkLqC1D7oOijUBxA-TsAg0CnIMSZkzIjRSjsGNsY9xGCA
#1 - GS Target Support:
http://gw2skills.net/editor/?fIAQNBhYDbkzpGOGS4hJSAYFcZkETqHtVXcpCiB-TsAA1CnIwRhjDHDOScs1MsY9xGCA
I expect a lot of players to enjoy this build if they understand the concept well enough.
#2 Hammer Target Support
http://gw2skills.net/editor/?fIAQNBiYDbkzpFOGS4hJOAgUUFXqHtVXcJFixGA-TsAg0CtI4SxljLDXSus1MsY9xGCA
Been trying this in tPvP lately, It’s a much more dmg based stun build. May end up using this or the GS build in the shoutcasted tournament this weekend.
#3 LolWTF Axe Target Support
http://gw2skills.net/editor/?fIAQRBHdxG2InTybMkwDTcAwooogUParu4SKEjNA-TwAA1CnI4SxljLDXSus1MsY9xGiJHA
This is about as experimental of a build you’re going to get out of me.
A lot of longetivy, immobolizes, mobility, condi cleanses couples with freaky axe spike when combined with +Power, 100% crit chance from sigil swap and tons of +crit damage (we’re talking 9-10k crits).
(edited by Defektive.7283)
I like sPvP simply BECAUSE it is separated from the rest of the game. The mere idea that theres a potential for additional stats to be used and food etc. (to me) is repulsive.
It’s like playing a dungeon crawler, getting the best gear, and having a distinct advantage over players who didn’t farm as hard as you. Thats not PvP, to the geared player that’s like PvE with improved AI.
Leave the mists alone!
I’m not talking about changing spvp as a whole, i would just like to have a few arenas where you can use your pve equipment, that’s it
Couldn’t they just section off a piece of a WvW map so you guys can just have your fun in there? Instead of corrupting our virgin mists?
I like sPvP simply BECAUSE it is separated from the rest of the game. The mere idea that theres a potential for additional stats to be used and food etc. (to me) is repulsive.
It’s like playing a dungeon crawler, getting the best gear, and having a distinct advantage over players who didn’t farm as hard as you. Thats not PvP, to the geared player that’s like PvE with improved AI.
Leave the mists alone!
im going to say it again gw2 is not about teamplay is about communication and awareness wich p much if u wana be good in all games u have to have that but in gw2 is needed more since is more 1v1 2v2.
the only support in this game is staff guardian and aura sharing all the other things every class can do it by themselvesTeamplay is also an essential part of gw2 alongside with communication and awareness. Teamplay get overshadowed by the other 2 as how face your hp can go from 100 to 0 and from 1 to 80 in matter of secs and how some aoe cleaves are part of it.
Edit: Thief venom share can also be a strong support build if aoe cleaves are not that strong. Aoe need to deal overall less dmg then single atks so that players can choose when to use an aoe and when to use a single target atk. If this changes goes through, eles need some skill change to have some more single target or just have some of the strong aoe tone down so that it will only be a choice to be used during a heavy stacking occur.
no, there is no backline mid front there is no weak guy that needs protection there is no empower that guy so he 2shots people there is no strategy there is no “ima tackle this guy so u cast ur nuke kinda thing” . there is just different ways to do the same do dmg or spam condis.
Nail on the head.
To much spam, not enough tactics.
This is an interesting development.
Khalifa is the real deal however.
I don’t agree that classes being more independent spoils the game. FPS game every1 is independent but it doesn’t make it not fun to play.
In my mind, games like Call of Duty don’t count as a team-based FPS game.
<- Is very much indeed an independent player game.
However, Return to Castle Wolfenstein (and ET), do very much count as a team-based FPS game. <- Is not a independent player game.
rank50req
mail me at “Gods Sacred”
You make a lot of threads… can’t you just edit and bump your original one?
classes are too independent
This, a thousand times this.
I think its the sole cause of why I personally believe this game has a lower team-skill cap than other RPG based arena games.
Between that and just how important AoE cleave damage is, it takes away from CC, single target attacks and tactics in fave of hitting Target X Y and Z with as much AoE as they can in a certain amount of time.
It’s two fold though, rezing is to quick, so AoE dps is needed to counteract it. 3 people rezing 1 person is almost instantaneous.
Build is essentially a glass cannon as is.
IMO, if you want to do big bursts with evis but be tanky.
I would try to go heavy power, crit damage, toughness and vitality.
Then add Sigil of Intelligence to axe.
Then just Bola/CC, swap and evis for a guaranteed big crit, probably in the 7-8k range.
I just found this clip to be amusing.
http://www.twitch.tv/defektive/c/2387365
That moment when you realize that the opponent whose been following you jumped off the boat, swam back into the boat and had to run all the way up the stairs just because of… that tactical play.
What kind of role are you attempting to take over? Burst? Support? etc.
Hey Defektive,
Shamon here again
Just wanted to say how happy I am with your build. I have been trying to fit hammer in somewhere as I really enjoy the weapon but I felt very slow and I didnt see the point of having a sword as it applies bleeding which the hammer traits dont synergise with. However, after playing with your build I have been able to get out of so many lost situations (using savage leap and warhorn skills) long enough to grab some HP and then “Earthshake” back onto point before its completely capped. Its a great build all round and if played correctly you can hold a point for quite a while if your holder gets downed.
Are you going to be coaching the “Class Team tourney” later in the month? Looks like fun so I put my name down
Also, cant wait to see the “ele” build you hinted at in another post. No idea what it could be!
Thanks for your contribution to keeping my warrior fun.
I’m glad you like it!
The build I’ve come to settling into is essentially completed. I had to revamp one of the weapon sets to fit the playstyle the team needed (I would classify it as Support Cleave). I’ll make a write up of it over the weekend for people to try.
Regarding the class tourny, yes I am a warrior coach along with my internet life partner K-Pop.
One last thing, the updated traits you posted don’t show anything
http://gw2skills.net/editor/?fIAQBgAApoKuMFKS9wu6iLVQMA
Must have been tired after the tournies!
It was around midnight when I got to it. Kinda rushed putting the traits up so it was done.
Updated w/ better link.
Also, I like to take the 10 pts out of pwr and grab quick breathing if I’m in a legitimate support role.
If you want to further discuss this build, Defektive should update the links on the OP.
The calculator is more than outdated… Adrenal Reserves? That trait got removed months ago.
I’ll update the OP after i’m done with tournaments tonight so an hourish.
Negative this build can’t support shouts. Shouts don’t provide enough advantages for what they force you to take up.
its terrible, if your interrupting then its a stun, so while they are stunned they have confusion, aka the confusion cant do anything.
its a trait that literally works against itself.
Reviver’s Might, Versatile Power, and Mobile Strikes are all bad. xD
Mobile Strikes is amazing.
I’m putting my hat in the Distracting Strikes field.
http://wiki.guildwars2.com/wiki/Distracting_Strikes
K Pop, I’ll be on-hand if you wanna phone a friend :P
Just wanted to say how happy I am with your build. I have been trying to fit hammer in somewhere as I really enjoy the weapon but I felt very slow and I didnt see the point of having a sword as it applies bleeding which the hammer traits dont synergise with. However, after playing with your build I have been able to get out of so many lost situations (using savage leap and warhorn skills) long enough to grab some HP and then “Earthshake” back onto point before its completely capped. Its a great build all round and if played correctly you can hold a point for quite a while if your holder gets downed.